Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 18:32:10 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (471) 471 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1501 Bonus ------- None Cogmind --------- Core Integrity 224/400 Matter 176/300 Energy 280/280 System Corruption 8% Temperature Hot (257) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine (fused) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Particle Cannon Grenade Launcher > --- INVENTORY (5) ---- Ion Engine Light Treads Aluminum Leg Light Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Light Armor Plating > --- WEAPON ----------- Small Laser Light Assault Rifle Improved Light Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Particle Cannon Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 14 | 6 2 6 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 . 4 Energy Gun 1 | . . 1 Energy Cannon 1 | . . 1 Ballistic Gun 2 | 2 . . Ballistic Cannon 1 | . . 1 Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 6 | . 1 5 Power 1 | . 1 . Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Backups 5 | 2 5 5 Power 1 | . 1 2 Propulsion 2 | 1 2 2 Utility . | . . . Weapon . | . 1 . Tool/Special . | . . . Unused Backups 6 | . . 6 Power 2 | . . 2 Propulsion 4 | . . 4 Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 91 | . 86 97 Engine 12 | . 13 11 Treads 25 | . 28 22 Storage 11 | . 14 8 Protection 5 | . 1 10 Energy Gun 4 | . . 10 Ballistic Gun 24 | . 28 19 Launcher 4 | . . 10 Peak Build Rating 14 | 6 7 14 Average Rating 7 | 4 6 11 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 22 | 10 15 22 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 7 Most Carried 8 | 5 8 8 Average Carried 5 | 2 5 5 Final Capacity 8 | 8 8 5 Final Carried 7 | 3 7 5 Class Distribution -------------------- 63% | Mutant 34% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 403 | 189 134 80 Remotely . | . . . Salvage Created 453 | . 222 231 Parts 34 | . 14 20 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 12 | . 6 6 Guns 8 | . 6 2 Cannons 2 | . . 2 AOE 2 | . . 2 Classes Destroyed 5 | . 1 4 Worker 1 | . . 1 Builder 1 | . . 1 Grunt 9 | . 6 3 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 3 | . 1 3 Combat Bots Only 2 | . 1 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 54 | . 31 23 Missed 14 | . 7 7 Hits 40 | . 24 16 Projectile 40 | . 24 16 Critical Strikes 1 | . . 1 Damage Taken 860 | . 264 596 Core 206 | . 30 176 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 43 | . 29 14 Largest 4 | . 2 4 Hottest 158 | . 40 158 Shots Fired 108 | . 58 50 Gun 91 | . 58 33 Cannon 5 | . . 5 Launcher 12 | . . 12 Special . | . . . Kinetic 79 | . 58 21 Thermal 17 | . . 17 Explosive 12 | . . 12 Electromagnetic . | . . . Robot Hit Streak 11 | . 11 7 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 64 | . 40 24 Core Hits 35 | . 15 20 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 828 | . 331 497 Guns 452 | . 327 125 Cannons 83 | . . 83 Explosions 288 | . . 288 Melee . | . . . Ramming 5 | . 4 1 Kinetic 398 | . 327 71 Thermal 137 | . . 137 Explosive 288 | . . 288 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 8 | . . 8 Average Corruption 8 | . . 8 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Parts Fused 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 58 | . . 58 Shots 2 | . . 2 Rammed 4 | . 3 1 Targets Rammed 4 | . 3 1 Kicked . | . . . Crushed . | . . . Highest Temperature 285 | . 12 285 Average Temperature 82 | . 6 109 Received Heat Transfer 243 | . 144 99 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 273 | . . 273 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 134 | . 102 134 Initial 24 | . . 24 Average 33 | . 34 44 Influence Increases 473 | . 216 257 Destroy 0b10 Robot/C 240 | . 120 120 Destroy 0b10 Robot/NC 10 | . . 10 Destroy Leader 60 | . 20 40 Successful Hack 20 | . 16 4 Disable Machine 30 | . . 30 Destroy Structure 53 | . . 53 Lose Combat Pursuer 60 | . 60 . Influence Decreases 346 | . 157 189 Entered New Map 35 | . . 35 Time Decay 251 | . 147 104 Lost Part 60 | . 10 50 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 12 6 Peak Tracking Total 5 | . 5 2 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 5 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 17 5 Successful 11 | . 10 1 Failed 11 | . 7 4 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 20 | . 15 5 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 10 1 Record 6 | . 6 . Robot Analysis 1 | . . 1 Prototype ID Bank 1 | . 1 . Alert Level 1 | . 1 . Transport Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 5 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 982 | 135 463 384 Spaces Moved 516 | 95 223 198 Core 28 | 28 . . Treads 488 | 67 223 198 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 154 | 127 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 18 | 5 34 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 58 | . . 58 Melee . | . . . Projectile . | . . . AOE 58 | . . 58 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 624 | 108 281 235 Wait 24 | 1 19 4 Move 514 | 94 222 198 Hop . | . . . Pick Up 19 | 7 6 6 Fast Attach 3 | 2 . 1 Attach 10 | 4 2 4 Detach . | . . . Swap 3 | . . 3 Drop 4 | . . 4 Fire 43 | . 29 14 Melee . | . . . Ram . | . . . Kick . | . . . Crush 4 | . 3 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 12) 507 | -10/Materials | Discovered new exit (range 16) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Weapon x2 970 | -9/Materials | Crushed by falling debris 983 | -9/Materials | Self-destructed Last Messages --------------- 00970_ System corrupted by crushing effect (+1). 00970_ Lgt. Armor Plating destroyed. 00970_ System corrupted by crushing effect (+4). 00970_ Lgt. Assault Rifle destroyed. 00970_ System corrupted by crushing effect (+3). 00973_ System corrupted: Hvy. Ion Engine fused. 00976_ Slammed into Y-45 Defender. 00976_ U-05 Engineer lays Concrete. 00977_ K-01 Serf collects debris. 00977_ U-05 Engineer lays Concrete. [Achievement: Let's See Who's Tougher] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 00977_ U-05 Engineer destroyed. 00978_ The unstable cave ceiling collapses. 00980_ K-01 Serf collects debris. 00980_ Y-45 Defender destroyed. 00980_ Lgt. Treads destroyed. 00980_ Destroyed Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ???????????????# ###########?????????????????????? | | ???????????????# == ! #?????????????????????? | | ???????????????# == #?????????????????????? | | ???????????????# = #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #????????#????????????? | | ???????????????# ###???? #????????????? | | ????????????????? #??? ##???????????? | | ????????????????#####+ ### #???????????? | | ????????????????# #???????????? | | ?????????????????# * +???????????? | | ?????????????????# %![ k #???????????? | | ?????????????????# %## =@ # #???????????? | | ????????????????## ## *% #???????????????? | | ????????????????# # # [ #???????????????? | | ????????????????## ### ###???????????????? | | ???????########### #?# #?????????????????? | | ???????# """"" =## ### #?????????????????? | | ???????# ""T"" ## ### #?????????????????? | | ???????# = ! ## """ #?????????????????? | | ???????# *== ## """ #?????????????????? | | ???????# *! ## """ #?????????????????? | | ???????# """ *=! ## ??#?????????????????? | | ???????# """ ## ????????????????????? | | ???????# """ ### #######????????????????????? | | ???????#! #?# #??????????????????????????? | | ???????##########?# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????#= #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ?????????????????? * #??????????????????????????? | | ?????????????????? #??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed AssaultInterceptDoomcannon Manual? 0 Play Time 00:16:23 Cumulative 4.0 hours Start 2025.10.13 @ 18:15:52 End 2025.10.13 @ 18:32:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca93547b-d0a8-4a2f-a72a-8658cf236fb6