Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 17:59:32 // Halloween2020/ForbiddenLore

Player: rusmal

Result: Destroyed by as-30413 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (715)      715
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2470

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     233/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
         Rocket Launcher
>        --- INVENTORY (16) ---
  Medium Storage Unit
  Medium Storage Unit
         Lightpack 2.0
   Light Armor Plating
   Heavy EM Pulse Gun
   Heavy EM Pulse Gun
   Heavy EM Pulse Gun
         Beam Rifle
         Beam Rifle
         Beam Rifle
         Particle Gun
         Rocket Launcher
         Rocket Launcher

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
   Light Assault Rifle
         Rocket Launcher
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
  Medium Storage Unit
  Medium Storage Unit
         Lightpack 2.0
   Light Armor Plating
   Heavy EM Pulse Gun
   Heavy EM Pulse Gun
   Heavy EM Pulse Gun
         Beam Rifle
         Beam Rifle
         Beam Rifle
         Particle Gun
         Rocket Launcher
         Rocket Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 8   12  5   .   3   
  Power                    5    | 1   1   1   .   2   
    Engine                 5    | 1   1   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 4   1   1   .   1   
    Treads                 4    | 2   1   .   .   1   
    Leg                    1    | .   .   1   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   4   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 1   4   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   6   3   .   .   
    Energy Gun             7    | 1   5   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   4   2   .   6   
  Power                    4    | .   1   .   .   3   
  Propulsion               4    | .   1   1   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   2   1   .   1   
  Highest Loss Streak      6    | .   2   2   .   6   
Average Slot Usage (%)     99   | .   99  100 100 97  
  Engine                   14   | .   14  14  14  14  
  Treads                   23   | .   27  20  14  22  
  Leg                      4    | .   .   7   14  5   
  Storage                  27   | .   27  28  28  28  
  Energy Gun               12   | .   19  8   .   .   
  Ballistic Gun            9    | .   8   7   14  11  
  Launcher                 5    | .   .   12  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 12  42  42  40  40  
  Greatest Support         40   | 40  40  40  20  40  
  Greatest Overweight (x)  11   | 2   2   1   1   11  
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         15   | 4   15  16  16  16  
  Most Carried             16   | 4   16  16  16  16  
  Average Carried          13   | 2   12  15  15  15  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            16   | 4   16  15  16  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           578  | 215 210 49  72  32  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            878  | .   634 79  .   165 
  Parts                    47   | .   35  8   .   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  38   | .   14  4   .   20  
  Guns                     14   | .   14  .   .   .   
  AOE                      24   | .   .   4   .   20  
Classes Destroyed          6    | .   4   .   .   2   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    17   | .   11  4   .   2   
  Brawler                  1    | .   .   .   .   1   
  Assembled                17   | .   .   .   .   17  
Best Kill Streak           17   | .   3   2   .   17  
  Combat Bots Only         17   | .   3   2   .   17  
Max Kills in Single Turn   6    | .   1   2   .   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 6    | .   .   2   .   6   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1517 | .    740  255  .    522  
  Core                     257  | .    133  62   .    62   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              78   | .    58   11   .    9    
  Largest                  2    | .    2    2    .    1    
  Hottest                  101  | .    101  65   .    33   
Shots Fired                131  | .    106  16   .    9    
  Gun                      116  | .    106  10   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 15   | .    .    6    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  55   | .    50   5    .    .    
  Thermal                  23   | .    23   .    .    .    
  Explosive                15   | .    .    6    .    9    
  Electromagnetic          38   | .    33   5    .    .    
  Robot Hit Streak         23   | .    23   12   .    4    
  Robot Miss Streak        3    | .    2    1    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           98   | .    82   12   .    4    
  Core Hits                75   | .    26   8    .    41   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2829 | .    953  505  .    1371 
  Guns                     978  | .    883  95   .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1851 | .    70   410  .    1371 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  281  | .    251  30   .    .    
  Thermal                  319  | .    319  .    .    .    
  Explosive                1781 | .    .    410  .    1371 
  Electromagnetic          448  | .    383  65   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  7    | .    2    3    1    1    
    Message Errors         3    | .    1    1    .    1    
    Energy Discharges      3    | .    1    2    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            58   | .    26   .    .    32   
  Projectiles              .    | .    .    .    .    .    
  Explosions               58   | .    26   .    .    32   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      127  | .    40   60   .    27   
  Shots                    5    | .    1    2    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        244  | .    244  48   .    2    
  Average Temperature      96   | .    104  17   .    2    
  Received Heat Transfer   374  | .    321  27   .    26   
  Effects                  2    | .    2    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         766  | .    766  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             190  | .   190 122 .   85  
  Initial                  22   | .   .   22  .   .   
  Average                  74   | .   96  35  .   61  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   20  5   .   14  
  Peak Tracking Total      17   | .   7   2   .   17  
  Tactical Retreats        3    | .   1   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          10   | .   9   .   1   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   17  .   1   .   
  Successful               12   | .   11  .   1   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   12  .   1   .   
  Terminals                15   | .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   6   .   1   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   
  Terminals                3    | .   3   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2558 | 85   1371 587  465  50   
Spaces Moved               1314 | 51   679  309  258  17   
  Core                     4    | 3    .    .    .    1    
  Treads                   1292 | 30   679  309  258  16   
  Legs                     .    | .    .    .    .    .    
  Wheels                   18   | 18   .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  160  
  Average Speed            174  | 132  171  180  180  190  
  Slowest Speed            600  | 160  200  180  180  600  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 4    97   55   65   11   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          106  | .    2    56   .    48   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      106  | .    2    56   .    48   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1471 | 67  791 324 259 30  
  Wait                     18   | 1   17  .   .   .   
  Move                     1310 | 50  678 308 257 17  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 4   19  .   1   .   
  Fast Attach              10   | 8   1   .   .   1   
  Attach                   8    | .   4   2   .   2   
  Detach                   2    | 2   .   .   .   .   
  Swap                     10   | .   7   3   .   .   
  Drop                     11   | 2   7   .   1   1   
  Fire                     78   | .   58  11  .   9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  445 | -10/Materials | Discovered new exit (range 12)
  704 | -10/Materials | Discovered new exit (range 16)
  983 | -10/Materials | Discovered new exit (range 15)
 1211 | -10/Materials | Core integrity fell below 50%
 1267 | -10/Materials | Discovered new exit (range 15)
 1457 | -10/Materials | Entered Mines
 1574 | -10/Mines     | Learned location of Storage (-8)
 1715 | -10/Mines     | Excavation squad dispatched
 1715 | -10/Mines     | A large section of the Mines collapsed
 1841 | -10/Mines     | Learned location of Zion (-6)
 1850 | -10/Mines     | Learned Materials emergency access door positions
 1965 | -10/Mines     | Excavation squad dispatched
 1969 | -10/Mines     | Found a hidden stash of uninstalled traps
 2035 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2037 | -10/Mines     | Discovered new exit (range 5)
 2044 | -10/Mines     | Entered Exiles
 2089 | -10/Exiles    | Met 8R-AWN
 2118 | -10/Exiles    | Met EX-HEX
 2244 | -10/Exiles    | Met EX-BIN
 2266 | -10/Exiles    | Aligned with FarCom system
 2268 | -10/Exiles    | Given EX-Vault access code
 2311 | -10/Exiles    | Opened EX-Vault
 2322 | -10/Exiles    | Found Lightpack 2.0
 2359 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2415 | -10/Exiles    | Met EX-DEC
 2494 | -10/Exiles    | Discovered new exit (range 10)
 2509 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 2509 | -10/Exiles    | Entered Mines
 2540 | -9/Mines      | Assembled infested the area
 2544 | -9/Mines      | Core integrity fell below 20%
 2559 | -9/Mines      | Destroyed by as-30413 with Assembled Rifle

 Last Messages 
---------------
02542_ as-62124 destroyed.
02542_ as-26868 destroyed.
02543_ Lgt. Ion Engine destroyed.
02543_ Lgt. Assault Rifle destroyed.
02547_ as-40743 destroyed.
02547_ as-57318 destroyed.
02547_ as-10818 destroyed.
02548_ Lgt. Ion Engine destroyed. <x2>
02550_ as-11289 destroyed.
02550_ Destroyed Asb. Hover Unit.
02550_ as-41797 destroyed.
02550_ Destroyed Asb. F-torch.
02550_ as-11209 destroyed.
02552_ Destroyed Asb. Blade.
02552_ as-14968 destroyed.
02553_ Lgt. Treads destroyed. <x2>
02554_ The unstable cave ceiling collapses.
02554_ as-37213 destroyed.
02556_ as-61137 destroyed.
02556_ as-61982 destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????###?????????????????????????????? |
| ?????????????????   ?????????????????????????????? |
| ?????????????????# #?????????????????????????????? |
| ?????????????????# #?????????????????????????????? |
| ?????????????????# ###???????????????????????????? |
| ?????????????#####   #???????????????????????????? |
| ?????????????#     # #?????####??????????????????? |
| ?????????????#       ###      #??????????????????? |
| ?????????????#   %!            #?????????????????? |
| ????????????##  = % ###        #?????????????????? |
| ????????????#    = * #??????????##???????????????? |
| ????????????##       ##???????   ##       ???????? |
| ?????????????#        ######              ???????? |
| ?????????????###         @    %           ???????? |
| ???????????????##                         ???????? |
| ????????????????##   ######               ???????? |
| ?????????????????#####?????              ????????? |
| ???????????????????????????              ????????? |
| ???????????????????????????             ?????????? |
| ????????????????????????????           #?????????? |
| ????????????????????????????            ?????????? |
| ????????????????????????????           ??????????? |
| ????????????????????????????      ## # ??????????? |
| ?????????????????????????????     #??#???????????? |
| ?????????????????????????????    ##??????????????? |
| ?????????????????????????????#####???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataArmorProtection
  Manual?         0
Play Time         00:15:54
  Cumulative      44.2 hours
  Start           2020.11.19 @ 17:43:56
  End             2020.11.19 @ 17:59:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          45
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01b9719b-2e7d-4403-90a2-ab4d05255ba3