Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 15:07:20 Player: Shadow Pussy wanter Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (56) 280 Value Destroyed (1189) 1189 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 8289 Bonus ------- High Alert Combat Kills 80 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 244/300 Energy 100/100 System Corruption 19% Temperature Warm (110) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Treads Faulty Compact Ion Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Salvage Targeting Computer Improved Targeting Computer Improved Armor Integrity Analyzer Improved Transmission Jammer Heavy Insulated Plating System Shield > --- WEAPON ----------- Railgun Enhanced Force Lance > --- INVENTORY -------- Neutrino Core Advanced Heavy Treads Field Propulsion Array Q-thruster Compact Ion Cannon Coil Gun KE Penetrator Improved Grenade Launcher [Rating: 122] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Proton Cannon Ballistic Gun Improved Assault Rifle Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . 2 . . . 2 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . . 2 . . 2 . . . 1 . Utility 8 | . . 2 . . . . 2 2 . . . 1 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 63 | 6 5 13 2 . 1 2 2 2 7 . . 4 12 7 Power 12 | 1 1 2 . . . 1 . . 1 . . 1 3 2 Engine 4 | 1 1 2 . . . . . . . . . . . . Core 6 | . . . . . . 1 . . 1 . . 1 1 2 Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 16 | 2 1 2 1 . 1 1 . . 3 . . . 3 2 Treads 2 | 1 1 . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . Wheel 3 | 1 . . 1 . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9 | . . . . . . 1 . . 3 . . . 3 2 Utility 21 | 1 2 3 1 . . . 2 1 3 . . 3 4 1 Device 7 | . 1 . 1 . . . 1 1 2 . . 1 . . Storage 2 | 1 1 . . . . . . . . . . . . . Processor 8 | . . 2 . . . . 1 . 1 . . 2 2 . Hackware 2 | . . . . . . . . . . . . . 1 1 Protection 2 | . . 1 . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 14 | 2 1 6 . . . . . 1 . . . . 2 2 Energy Gun 2 | 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 8 | . 1 6 . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . . 1 . . . . . . . 1 Parts Lost 25 | . 2 7 . . 1 . . . . . . . 7 8 Power 4 | . 1 1 . . . . . . . . . . . 2 Propulsion 9 | . 1 2 . . 1 . . . . . . . 1 4 Utility 6 | . . 1 . . . . . . . . . . 5 . Weapon 6 | . . 3 . . . . . . . . . . 1 2 Highest Loss Streak 7 | . 2 7 . . 1 . . . . . . . 3 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 89 96 100 100 97 72 73 73 80 82 82 79 71 57 Engine 5 | . 13 10 11 11 11 2 . . . . . . . . Core 2 | . . . . . . 6 7 6 5 5 5 7 1 . Reactor 1 | . . . . . . . . . . . . . 7 5 Treads 2 | . 22 10 . . . . . . . . . . . . Leg 5 | . . 11 13 11 11 . . . . . . . . . Wheel 3 | . 5 . 8 11 8 . . . . . . . . . Flight 6 | . . . . . . 9 7 6 17 17 17 15 15 14 Device 12 | . 4 5 7 11 11 9 13 20 21 23 23 23 15 3 Storage 8 | . 14 11 11 11 11 9 7 6 5 5 5 5 4 3 Processor 18 | . . 22 22 22 22 18 22 20 17 17 17 16 16 15 Energy Gun 1 | . 16 4 . . . . . . . . . . . . Ballistic Gun 13 | . 11 17 22 22 22 18 15 12 5 5 5 5 3 1 Piercing Weapon 1 | . . . . . . . . . 5 5 5 5 4 2 Naked Turns 28 | . . . . . . . . . . . . . . 28 Heaviest Build 59 | 12 17 27 27 25 25 25 26 27 30 30 30 37 59 53 Greatest Support 68 | 10 40 40 20 16 16 50 50 50 61 61 61 61 68 67 Greatest Overweight (x) 8 | 1 1 1 1 1 2 . . . . . . . . 8 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 9 10 10 10 10 10 10 Average Carried 9 | 4 7 9 9 9 9 9 9 7 9 10 10 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 9 8 10 10 10 10 10 4 Class Distribution -------------------- 41% | Mutant 15% | Ninja 15% | Scavenger-Scout 10% | Scout 6% | Scavenger-Mutant 4% | Skirmisher 3% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scout | -8/Materials Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Ninja | -4/Factory Ninja | -3/Research Hacker-Sprinter | -3/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Matter Collected 1215 | 260 60 329 12 . 129 32 41 . . 17 . . 335 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1857 | 85 205 843 . . 323 90 41 . . . . . 270 . Parts 122 | . 24 65 . . 13 5 1 . . . . . 14 . Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 43 | . 10 26 . . 4 1 1 . . . . . 1 . Melee 1 | . . . . . . . . . . . . . 1 . Guns 41 | . 9 26 . . 4 1 1 . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . Classes Destroyed 8 | 1 3 3 . . 1 . . . . . . . . . Worker 3 | . . 2 . . . . . . . . . . 1 . Hauler 2 | . 1 1 . . . . . . . . . . . . Recycler 4 | 1 . . . . 2 . . . . . . . 1 . Watcher 4 | . . 2 . . . 1 . . . . . . 1 . Swarmer 24 | . 9 15 . . . . . . . . . . . . Grunt 13 | . 1 8 . . 3 . 1 . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 5 | . . 3 . . . 1 . . . . . . 1 . Best Kill Streak 11 | 1 3 11 . . 4 1 1 . . . . . 1 . Combat Bots Only 10 | . 3 10 . . 4 1 1 . . . . . 1 . Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Damage Taken 5036 | 24 297 978 17 . 318 39 76 121 45 . 43 110 894 2074 Core 1761 | . 59 215 16 . 102 . . 24 . . . 45 95 1205 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 27 | . . . . . . . . . . . . . 27 . Core Remaining (%) 85 | 100 76 . . . 16 100 100 97 . . 100 96 . . Volleys Fired 127 | 4 22 68 . . 19 7 4 . . . . . . 3 Largest 2 | 2 2 2 . . 2 2 2 . . . . . . 1 Hottest 90 | 90 90 73 . . 46 46 46 . . . . . . 40 Shots Fired 252 | 8 44 136 . . 38 14 8 . . . . . 1 3 Gun 249 | 8 44 136 . . 38 14 8 . . . . . 1 . Cannon 3 | . . . . . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 191 | . 17 113 . . 38 14 8 . . . . . 1 . Thermal 49 | 4 22 23 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 12 | 4 5 . . . . . . . . . . . . 3 Robot Hit Streak 17 | 3 5 17 . . 11 3 6 . . . . . . 2 Robot Miss Streak 4 | 1 3 4 . . 2 1 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 195 | 5 28 94 . . 31 10 7 3 . . . . 15 2 Core Hits 91 | 2 16 48 . . 12 5 3 . . . . . 4 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 6 | . 2 3 . . . . . . . . . . 1 . Burn 5 | . 2 3 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . 1 . Melee Attacks 68 | . . . . . . . . 6 24 . . 5 25 8 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 68 | . . . . . . . . 6 24 . . 5 25 8 Sneak Attacks 2 | . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3274 | 81 328 1118 2 . 475 147 113 98 . . . . 846 66 Guns 2204 | 61 290 1118 . . 475 147 113 . . . . . . . Cannons 66 | . . . . . . . . . . . . . . 66 Explosions 58 | 20 38 . . . . . . . . . . . . . Melee 944 | . . . . . . . . 98 . . . . 846 . Ramming 2 | . . . 2 . . . . . . . . . . . Kinetic 1736 | . 107 894 . . 475 147 113 . . . . . . . Thermal 430 | 44 162 224 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 162 | 37 59 . . . . . . . . . . . . 66 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 944 | . . . . . . . . 98 . . . . 846 . Highest Corruption 19 | . . . . . . . . . . . . . 15 19 Average Corruption 15 | . . . . . . . . . . . . . 14 16 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . . . . . . 7 18 Message Errors 5 | . . . . . . . . . . . . . 4 1 Matter Fused 4 | . . . . . . . . . . . . . 1 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 139 | . . . . . . . . . . . . . 139 . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 139 | . . . . . . . . . . . . . 139 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | 24 40 . 1 . . . . . . . . . . . Shots 2 | 1 1 . . . . . . . . . . . . . Rammed 2 | . . 1 1 . . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 230 | 132 162 20 . . 15 13 9 . . . . 3 15 230 Average Temperature 38 | 68 47 4 . . 4 6 5 . . . . 3 14 78 Received Heat Transfer 1098 | . 30 309 . . 171 9 45 42 9 . 9 30 81 363 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . 5 . . . . . . . . . . . . Heat Transferred 1630 | 124 618 888 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Peak Influence 655 | 5 284 588 229 . 165 154 47 66 108 . . 169 204 655 Initial 229 | . 3 119 229 . . 64 4 22 7 . . . 88 24 Average 151 | 1 165 394 229 . 94 74 17 43 29 . . 68 100 279 Maximum Alert Level 2 | . 1 2 1 . . . . . . . . . 1 2 Low Security (%) 70 | 100 55 5 . . 100 100 100 100 100 . . 100 91 51 Level 1 19 | . 44 49 100 . . . . . . . . . 8 13 Level 2 10 | . . 44 . . . . . . . . . . . 34 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . . . . 1 2 1 . . 1 . 6 Investigation 4 | . . . . . . . . 1 1 . . . . 2 Extermination . | . . . . . . . . . . . . . . . Reinforcement 8 | . 1 1 . . . . . 1 . . . 1 . 4 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Distress Signals 6 | . . 3 . . . 2 . . . . . . . 1 Communications Jammed 17 | . . . . . . . . . . . . . . 17 Distress Signals 17 | . . . . . . . . . . . . . . 17 Times Spotted 143 | . 12 32 . . 8 7 3 3 5 . 1 11 4 57 Peak Tracking Total 27 | . 5 7 . . 6 5 3 2 3 . 1 7 1 27 Tactical Retreats 17 | . 1 . . . 2 1 . . 1 . . 2 1 9 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Traps Triggered 6 | . . 1 . . . . . 2 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Disabled 2 | . 1 . . . . . . . . . . . 1 . Max in Single Turn 1 | . 1 . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Accessed 26 | . . . . 2 . 3 4 2 4 . . 3 4 4 Terminals 14 | . . . . . . 3 2 1 . . . 2 2 4 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . 1 1 . . . . . Garrison Access 5 | . . . . . . . 1 . 2 . . 1 1 . Total Hacks 55 | . . . . 14 . 6 5 3 7 . . 5 7 8 Successful 27 | . . . . 14 . 2 3 1 1 . . 1 3 2 Failed 28 | . . . . . . 4 2 2 6 . . 4 4 6 Catastrophic 11 | . . . . . . 3 1 . 3 . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . . . . 1 . 6 3 1 . . . 4 2 6 Terminals 24 | . . . . . . 6 3 1 . . . 4 2 8 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . Recycling Units 2 | . . . . . . . . . 2 . . . . . Scanalyzers 3 | . . . . . . . . 2 1 . . . . . Garrison Access 8 | . . . . . . . 1 . 4 . . 1 2 . Terminal Hacks 19 | . . . . 14 . 2 1 . . . . . . 2 Record 14 | . . . . 14 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 1 1 . . . . . Insert Component 2 | . . . . . . . . 1 1 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . . . 3 3 2 3 . . 3 1 3 Full Trace Events 2 | . . . . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 22 | . . . . . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Total Allies 2 | . . . 1 . . . . . . . . 1 . . Largest Group 1 | . . . 1 1 . . . . . . . 1 . . Highest-Rated Group 31 | . . . 31 31 . . . . . . . 10 . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . 10 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Turns Passed 5365 | 71 263 681 213 1312 214 194 151 414 460 45 40 378 642 287 Spaces Moved 6794 | 50 145 266 162 1139 119 304 266 441 894 129 115 977 1082 705 Core 56 | 1 . . . . . . . . . . . . . 55 Treads 199 | . 68 131 . . . . . . . . . . . . Legs 172 | . . 135 25 . 12 . . . . . . . . . Wheels 1509 | 49 77 . 137 1139 107 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4858 | . . . . . . 304 266 441 894 129 115 977 1082 650 Fastest Speed 27 | 50 95 120 115 115 115 50 50 50 34 35 35 35 32 27 Average Speed 61 | 89 125 161 126 115 129 50 50 50 34 35 35 35 34 34 Slowest Speed 450 | 95 160 190 190 115 260 50 50 50 35 35 35 35 35 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . 2 7 4 . . . 4 9 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 31 | 4 25 27 42 94 50 37 12 11 20 30 23 26 22 52 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 2 | . . . 1 . . . . . . 1 . . . . Spaces Dug 45 | . . . . . . . . 2 20 . . 5 10 8 Terrain Destroyed 49 | 2 2 . . . . . . 2 20 . . 5 10 8 Melee 45 | . . . . . . . . 2 20 . . 5 10 8 Projectile . | . . . . . . . . . . . . . . . AOE 4 | 2 2 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Arm Total 7572 | 65 184 392 169 1143 140 335 275 615 994 128 114 1001 1298 719 Wait 464 | . 8 30 3 . . 8 4 167 54 . . 13 176 1 Move 6732 | 49 144 265 161 1138 118 303 261 428 885 128 114 976 1072 690 Hop 21 | . . . . . . . 2 5 4 . . . 4 6 Pick Up 48 | 6 5 9 1 1 1 8 1 2 11 . . 1 2 . Fast Attach 26 | 6 1 3 . . 1 1 1 . 1 . . 2 8 2 Attach 24 | . 2 8 . . . 1 1 1 3 . . 1 2 5 Detach 5 | . . 1 . . . . . . . . . . . 4 Swap 13 | . 2 2 2 . . . . 1 3 . . 1 2 . Drop 38 | . . 5 1 4 1 7 1 2 9 . . 2 6 . Fire 127 | 4 22 68 . . 19 7 4 . . . . . . 3 Melee 68 | . . . . . . . . 6 24 . . 5 25 8 Ram 1 | . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 3 . . . . 1 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -3/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Utility x2 702 | -9/Materials | Build established: Scavenger-Mutant 713 | -9/Materials | Destroyed 10 combat bots 715 | -9/Materials | Lost 7 parts (1p2n1u3w) 865 | -9/Materials | Core integrity fell below 50% 993 | -9/Materials | Discovered new exit (range 8) 1016 | -9/Materials | Entered Mines 1017 | -9/Mines | Assembled infested the area 1022 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1035 | -9/Mines | Received a Mining Laser from a helpful Derelict 1069 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1073 | -9/Mines | Found Prototype Device 1074 | -9/Mines | Identified Exp. Sensor Array 1095 | -9/Mines | Build established: Mutant 1106 | -9/Mines | Learned Materials terminal intel 1220 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1221 | -9/Mines | Discovered new exit (range 5) 1229 | -9/Mines | Entered Exiles 1229 | -9/Exiles | Accompanied by 1 ally 1246 | -9/Exiles | Discovered new exit (range 15) 1261 | -9/Exiles | Met 8R-AWN 1280 | -9/Exiles | Met EX-HEX 1335 | -9/Exiles | Met EX-DEC 1385 | -9/Exiles | Learned location of Zion (-7) 1419 | -9/Exiles | Met EX-BIN 1603 | -9/Exiles | Discovered new exit (range 12) 1682 | -9/Exiles | Visited The Gauntlet 2392 | -9/Exiles | Aligned with FarCom system 2393 | -9/Exiles | Given EX-Vault access code 2422 | -9/Exiles | Opened EX-Vault 2431 | -9/Exiles | Found Prototype Flight Unit 2454 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2541 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2541 | -9/Exiles | Entered Mines 2658 | -8/Mines | Core integrity fell below 20% 2748 | -8/Mines | Discovered new exit (range 6) 2755 | -8/Mines | Entered Materials 2755 | -8/Materials | Evolved 2 slots: Propulsion x2 2756 | -8/Materials | Loaded intel: 12 terminal locations 2757 | -8/Materials | Identified Flying Fortress v7 2929 | -8/Materials | Discovered new exit (range 16) 2949 | -8/Materials | Entered Factory 2949 | -7/Factory | Evolved 2 slots: Utility x2 3048 | -7/Factory | Build established: Scout 3056 | -7/Factory | Identified exit to Factory 3079 | -7/Factory | Garrison activated, responded to threat 3100 | -7/Factory | Entered another Factory area 3100 | -6/Factory | Evolved 2 slots: Utility x2 3395 | -6/Factory | Build established: Scavenger-Scout 3501 | -6/Factory | Discovered new exit (range 9) 3514 | -6/Factory | Entered another Factory area 3514 | -5/Factory | Evolved 2 slots: Propulsion x2 3967 | -5/Factory | Discovered new exit (range 13) 3974 | -5/Factory | Entered Upper Caves 3977 | -5/Upper Caves | Spotted B-75 Beast 4012 | -5/Upper Caves | Discovered new exit (range 18) 4019 | -5/Upper Caves | Entered another Upper Caves area 4056 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4056 | -5/Upper Caves | Discovered new exit (range 11) 4059 | -5/Upper Caves | Entered Factory 4059 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4363 | -4/Factory | Discovered new exit (range 18) 4370 | -4/Factory | Identified exit to Upper Caves 4427 | -4/Factory | Build established: Ninja 4433 | -4/Factory | Discovered exit to Upper Caves (range 4) 4434 | -4/Factory | Discovered new exit (range 9) 4436 | -4/Factory | Identified exit to Research 4437 | -4/Factory | Entered Research 4437 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4544 | -3/Research | Found Enh. Force Lance 4904 | -3/Research | Crushed by falling debris 4905 | -3/Research | System corruption reached 10% 4935 | -3/Research | Lost 3 parts (3u) 4959 | -3/Research | Repaired Xenon Bombardment Thruster 4981 | -3/Research | Discovered new exit (range 22) 5016 | -3/Research | Found Hvy. Insulated Plating 5079 | -3/Research | Entered Armory 5317 | -3/Armory | Released all parts (10) 5325 | -3/Armory | Core integrity fell below 50% 5329 | -3/Armory | Search patrols dispatched 5336 | -3/Armory | Lost 4 parts (1p3n) 5358 | -3/Armory | Core integrity fell below 20% 5366 | -3/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- A013. 05320_ X-87 Electro springs to life. 05320_ C-30 ARC bursts open, deploying its payload. 05320_ G-73 Enforcer unfolds itself. 05320_ G-67 Veteran unfolds itself. 05320_ X-87 Electro springs to life. 05322_ System corrupted: Energy discharge (-5). 05327_ Transfer Shaft disabled. 05329_ ALERT: Heightened foreign activity detected, dispatching search patrol. 05330_ E-15 Imp destroyed. 05331_ C-35 Carver destroyed. 05332_ Knocked back. 05332_ W-44 Eye knocked back. 05332_ C-35 Carver destroyed. 05349_ Acquired Prototype Energy Cannon. 05349_ Identified Cld. Proton Cannon. 05363_ System corrupted: Heat flow error (+140). 05364_ Cld. Proton Cannon destroyed. 05364_ Neutrino Core destroyed. Map ----- +----------------------------------------------------+ | ?????? ??? ??????????????????????????????????? | | ?????? ?? ??????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# " " +?????????????????????????????????? | | ?????# " " #?????????????????????????????????? | | ?????# " " #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????#######+###?????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????g??d???????????????????????? | | ??????????? ???????????g?????????????????????#+#? | | ???????????" ???????????????? T???????????????# ## | | ???????????" ?????????????"? """?????????????## ## | | ???????????" ?????????????" "" ????????????# ## | | ??????????? ????????????? ############ ## | | ??????????? ???????????? # | | ???????????? ????????????? | | ???????????????????????######?# | | ???????????????????????# #?# | | ???????????????????????# =] #?######## # | | ???????????????????????# ! #????????# # | | ???????????????????????# !! ##########xg # | | ???????????????????????# == x gg g g ###### | | ???????????????????????# @= #ggx######+##????# | | ???????????????????????# !]x# x#????????????#+### | | ???????????????????????# x/ +?g??????????????? | | ???????????????????????# #####????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 53 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed PowerClaymoresReconfigurator Manual? 0 Play Time 01:14:32 Cumulative 45.5 hours Start 2022.03.25 @ 23:16:34 End 2022.03.27 @ 15:07:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 527bee65-43a8-4f53-90ed-1efe51463548