Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 11:18:32 Player: Burcsboon Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2250) 2250 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1814) 1814 TOTAL SCORE: 7619 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 1035 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Advanced Signal Interpreter Matter Filter Magnetic Acceleration Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Zionite Heavy Carapace > --- WEAPON ----------- Barrage Gun Precision Assault Rifle Remote Datajack > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Huge Storage Unit Medium Matter Pod Enhanced Optical Array Advanced Signal Interpreter Matter Filter Improved Medium Armor Plating Shotgun Rocket Launcher Remote Datajack [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 65 | 6 2 16 . 2 6 33 Power 9 | 1 1 3 . . 1 3 Engine 7 | 1 1 3 . . 1 1 Core 1 | . . . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 22 | 2 . 5 . 2 3 10 Treads . | . . . . . . . Leg 22 | 2 . 5 . 2 3 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 3 . . 1 13 Device 9 | . 1 2 . . . 6 Storage 4 | 1 . 1 . . . 2 Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 4 | . . . . . 1 3 Artifact . | . . . . . . . Weapon 15 | 2 . 5 . . 1 7 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . 4 . . 1 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . . . 2 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 30 | . . 5 . . 5 20 Power 3 | . . 1 . . . 2 Propulsion 13 | . . 1 . . 3 9 Utility 6 | . . 1 . . 1 4 Weapon 8 | . . 2 . . 1 5 Highest Loss Streak 6 | . . 2 . . 3 6 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 7 12 14 14 13 13 Power . | . 1 1 1 1 1 . Propulsion 2 | 2 3 2 2 2 2 2 Utility 6 | . 1 5 8 8 7 7 Weapon 1 | . 1 2 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 19 | . 4 4 . . 1 10 Power 2 | . . . . . 1 1 Propulsion 5 | . 4 1 . . . . Utility 9 | . . 3 . . . 6 Weapon 1 | . . . . . . 1 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 95 | . 90 97 100 100 99 91 Engine 7 | . 14 10 11 11 11 1 Core 1 | . . . . . . 4 Reactor 2 | . . . . . . 5 Leg 36 | . 28 42 44 44 44 29 Device 9 | . 4 10 11 11 9 8 Storage 9 | . 14 11 11 11 11 6 Processor 2 | . . . . . . 5 Protection 3 | . . . . . 1 7 Ballistic Gun 17 | . 28 21 22 22 16 12 Launcher 1 | . . . . . 5 1 Special Weapon 1 | . . . . . . 2 Peak Build Rating 65 | 6 7 14 14 20 23 65 Average Rating 30 | 4 6 11 14 14 21 53 On Entrance 11 | . 6 7 14 14 20 22 Naked Turns . | . . . . . . . Heaviest Build 118 | 12 13 33 33 33 41 118 Greatest Support 95 | 20 20 43 43 63 63 95 Greatest Overweight (x) 2 | . . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 25 Average Capacity 14 | 6 8 14 15 15 15 14 Most Carried 16 | 6 8 15 14 15 15 16 Average Carried 13 | 3 7 13 14 14 13 13 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 6 8 14 14 15 11 5 Class Distribution -------------------- 46% | Scavenger-Mutant 24% | Mutant 13% | Scavenger-Gunner 12% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2196 | 207 274 400 . . 456 859 Remotely . | . . . . . . . Salvage Created 2490 | . 422 338 . . 264 1466 Parts 108 | . 22 26 . . 7 53 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 6 | . 3 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 52 | . 7 11 . . 9 25 Guns 29 | . 7 9 . . 4 9 AOE 20 | . . 2 . . 5 13 Classes Destroyed 14 | . 5 3 . . . 6 Worker 3 | . . . . . . 3 Builder 3 | . . . . . . 3 Hauler 1 | . 1 . . . . . Recycler 2 | . 1 . . . . 1 Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 13 | . . 3 . . 5 5 Saboteur 1 | . . . . . . 1 Grunt 27 | . 7 6 . . 4 10 Brawler 1 | . . . . . . 1 Duelist 3 | . . 1 . . . 2 Sentry 2 | . . 1 . . . 1 Hunter 4 | . . . . . . 4 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 3 3 . . 3 5 Combat Bots Only 4 | . 2 3 . . 3 4 Max Kills in Single Turn 2 | . 1 1 . . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 476 | . 27 81 . . 94 274 Missed 168 | . 11 14 . . 38 105 Hits 308 | . 16 67 . . 56 169 Melee 14 | . . 4 . . . 10 Projectile 294 | . 16 63 . . 56 159 Critical Strikes 14 | . . 1 . . 2 11 Damage Taken 5335 | . 180 845 . . 846 3464 Core 1199 | . 69 134 . . 132 864 Absorbed by Shields . | . . . . . . . Redirected to Shielding 3 | . . . . . 3 . Core Remaining (%) 68 | 100 72 . . . 33 . Volleys Fired 182 | . 35 50 . . 23 74 Largest 3 | . 2 2 . . 2 3 Hottest 89 | . 40 53 . . 56 89 Shots Fired 335 | . 70 96 . . 41 128 Gun 294 | . 70 94 . . 28 102 Cannon . | . . . . . . . Launcher 37 | . . 2 . . 13 22 Special 4 | . . . . . . 4 Kinetic 294 | . 70 94 . . 28 102 Thermal . | . . . . . . . Explosive 26 | . . 2 . . 13 11 Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 14 | . 7 9 . . 9 14 Robot Miss Streak 5 | . 4 5 . . 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 216 | . 45 64 . . 20 87 Core Hits 143 | . 20 20 . . 26 77 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 2 | . . . . . . 2 Destroy 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6235 | 2 591 878 . . 965 3799 Guns 2994 | . 577 745 . . 266 1406 Cannons . | . . . . . . . Explosions 3148 | . . 119 . . 699 2330 Melee . | . . . . . . . Ramming 93 | 2 14 14 . . . 63 Kinetic 2994 | . 577 745 . . 266 1406 Thermal 51 | . . . . . . 51 Explosive 2007 | . . 119 . . 699 1189 Electromagnetic 1090 | . . . . . . 1090 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 62 | . . . . . 17 45 Projectiles . | . . . . . . . Explosions 49 | . . . . . 17 32 Melee 13 | . . . . . . 13 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 107 | . . . . . 45 62 Shots 7 | . . . . . 1 6 Rammed 1 | . . . . . . 1 Targets Rammed 17 | 1 5 3 . . . 8 Kicked 16 | 1 5 3 . . . 7 Crushed . | . . . . . . . Highest Temperature 314 | . 12 17 . . 54 314 Average Temperature 37 | . 5 4 . . 18 48 Received Heat Transfer 1572 | . 99 354 . . 249 870 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . 1 . . . . 4 Combat Hostiles 3 | . . . . . . 3 Parts Fried 7 | . 2 . . . . 5 Impact Corruptions 2 | . 1 . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 3 | . . . . . . 3 Low Security (%) 67 | 100 100 100 100 . . 50 Level 1 21 | . . . . . . 32 Level 2 10 | . . . . . . 15 Level 3 1 | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 706 | . 57 93 17 . . 706 Initial 107 | . . 15 17 . . 107 Average 151 | . 20 32 17 . . 215 Influence Increases 2441 | . 204 315 . . 487 1435 Destroy 0b10 Robot/C 1580 | . 140 220 . . 360 860 Destroy 0b10 Robot/NC 85 | . 20 . . . . 65 Destroy Leader 318 | . 44 50 . . 40 184 Allied During Kill 284 | . . . . . 87 197 Disable Machine 45 | . . . . . . 45 Destroy Structure 84 | . . 15 . . . 69 Lose Combat Pursuer 45 | . . 30 . . . 15 Influence Decreases 1778 | . 166 308 28 17 315 944 Entered New Map 133 | . . 23 28 17 . 65 Time Decay 1265 | . 166 245 . . 275 579 Lost Part 260 | . . 40 . . 20 200 Lost Ally 120 | . . . . . 20 100 Squads Dispatched 20 | . 3 1 . . . 16 Investigation 2 | . . 1 . . . 1 Extermination 4 | . . . . . . 4 Reinforcement 10 | . 3 . . . . 7 Assault 4 | . . . . . . 4 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 12 15 . . 18 70 Peak Tracking Total 12 | . 2 3 . . 5 12 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . 2 . . . . Successful 1 | . . 1 . . . . Failed 1 | . . 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . . . . 1 . 9 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 6 | . . . . . . 6 Machine Destruction 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 5 | . . . . 4 4 5 Highest-Rated Group 282 | . . . . 152 152 282 Highest-Rated Ally 85 | . . . . 39 39 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Demo 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 108 | . . . . . 51 57 Total Damage 4448 | . . . . . 893 3555 Kills 33 | . . . . . 9 24 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 5838 | . 178 707 16 1468 890 2579 Sensors 5718 | . 178 707 16 1468 890 2459 IFF 756 | . . . . . . 756 Structural 36 | . . . . . . 36 Triangulation 316 | . . . . . . 316 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Component Stockpiles 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6393 | 69 533 710 16 1468 1005 2592 Spaces Moved 4157 | 46 328 393 14 1105 657 1614 Core 42 | 5 . . . . . 37 Treads . | . . . . . . . Legs 4115 | 41 328 393 14 1105 657 1577 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 50 Average Speed 127 | 112 120 120 120 120 128 136 Slowest Speed 260 | 120 120 120 120 130 130 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 41 | 4 40 28 4 87 87 41 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 158 | . . 13 . . 105 40 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 157 | . . 13 . . 105 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4914 | 60 398 541 13 1241 776 1885 Wait 366 | 2 15 46 . 130 79 94 Move 4151 | 45 327 392 13 1104 656 1614 Hop . | . . . . . . . Pick Up 71 | 6 8 22 . 3 2 30 Fast Attach 16 | 6 1 . . . 1 8 Attach 39 | . . 9 . 2 5 23 Detach 2 | . . . . . . 2 Swap 26 | . 1 8 . . 8 9 Drop 44 | . 6 11 . 2 2 23 Fire 182 | . 35 50 . . 23 74 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 16 | 1 5 3 . . . 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac x2] / Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Propulsion x2 1254 | -9/Materials | Discovered new exit (range 8) 1313 | -9/Materials | Entered Mines 1314 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1329 | -9/Mines | Entered Zion 1516 | -7/Zion | Build established: Scavenger-Mutant 1796 | -7/Zion | Learned location of Data Miner (-6) 1844 | -7/Zion | Met Imprinter 1906 | -7/Zion | Imprinted 1908 | -7/Zion | Declared Zion's savior 2429 | -7/Zion | Received a hallucinogenic algorithm 2443 | -7/Zion | Ran a hallucination algorithm 2726 | -7/Zion | Discovered new exit (range 15) 2797 | -7/Zion | Entered Proximity Caves 2797 | -6/Proximity Caves | Accompanied by 4 allies 2980 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3494 | -6/Proximity Caves | Core integrity fell below 50% 3508 | -6/Proximity Caves | Lost 3 parts (3n) 3762 | -6/Proximity Caves | Discovered new exit (range 16) 3802 | -6/Proximity Caves | Entered Factory 3802 | -6/Factory | Accompanied by 2 allies 3802 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3803 | -6/Factory | Identified exit to Extension 3946 | -6/Factory | Zion Heavy squad teleported in 4717 | -6/Factory | Build established: Scavenger-Skirmisher 4791 | -6/Factory | Discovered new exit (range 13) 4814 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4881 | -6/Factory | Zion Demo squad teleported in 4893 | -6/Factory | Cargo convoy interrupted 5192 | -6/Factory | Terminal network hard line cut 5194 | -6/Factory | Found Prototype Protection 5194 | -6/Factory | Identified Zio. Heavy Carapace 5467 | -6/Factory | Discovered new exit (range 16) 5485 | -6/Factory | Build established: Scavenger-Gunner 6063 | -6/Factory | Spotted B-75 Beast 6100 | -6/Factory | Allies destroyed B-75 Beast 6129 | -6/Factory | Lost 5 parts (1p1n3w) 6244 | -6/Factory | Lost 3 parts (1p2n) 6252 | -6/Factory | First assault squad dispatched 6320 | -6/Factory | Lost 3 parts (1n2u) 6342 | -6/Factory | Core integrity fell below 50% 6357 | -6/Factory | Crushed by falling debris 6386 | -6/Factory | Core integrity fell below 20% 6394 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06374_ R-10 Processor collects Terrain Scan Processor. 06374_ Dropped Med. Matter Pod. 06374_ R-10 Processor collects Welding Torch. 06375_ Dropped Lrg. Storage Unit. 06381_ System corrupted: Matter fused (-6). 06383_ C-30 ARC bursts open, deploying its payload. 06383_ P-60 Hacker unfolds itself. 06383_ H-66 Slayer unfolds itself. 06383_ P-60 Hacker unfolds itself. 06383_ I-36 Angel unfolds itself. 06383_ Triangulator destroyed. 06383_ Penetrated by Slug. 06385_ Slammed into U-05 Engineer. 06386_ Slug penetrates Wall. 06386_ Penetrated by Slug. 06387_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 06388_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | ! #??????????????????????????????????????? | | +??????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????#??? ? ??????????????? | | ???????????"""""" #?? #?????????????? | | ???????? #?? #?????????????? | | ??????? """"""""" #?? #?????????????? | | ??????# +?? #?????????????? | | ???????? """"""""" #?? p#?????????????? | | ????????? #?? #?????????????? | | ????????????""""""" #?? #?????????????? | | ?? [^%?????????????? ?### ###???????????? | | ####/##################+#### #???????????? | | % = t [ #######?????? | | ! ?????? | | @ ?????? | | ^ ????? | | ^ ????? | | ????? | | #####???????? | | #####+###################### #???????????? | | ??????????????????????????###% ##???????????? | | ???????????????????????????## #????????????? | | ???????????????????????????## #????????????? | | ???????????????????##########"p #????????????? | | ???????????????? /%"p +????????????? | | ?????????????????? """ """ #% #????????????? | | ?????????????????????" """ # % #????????????? | | ?????????????????? """ """ # % #????????????? | | ?????????????????? # % #????????????? | | ???????????????????""" """ # % #????????????? | | ????????????????????"" """ # #????????????? | | ?????????????????????" """ # #????????????? | | ????????????????????? # % #????????????? | | ???????????????????? # #????????????? | | ??????????????????? ! # #????????????? | | ?????????????????? ?# * #????????????? | | ???????????????????#######??# =%! #????????????? | | ????????????????????????????# ! #????????????? | | ????????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 370 Matter Stores 361 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 30 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Matter Filter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lance | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Oh No You Don't! Robot Respite Significant Disruption The More The Merrier The One Challenges ------------ None Game ------ Seed SmartbombAssaultWand Manual? 0 Play Time 01:51:50 Cumulative 11.8 hours Start 2025.06.25 @ 03:16:01 End 2025.07.14 @ 11:18:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: becdc3ba-deb7-4831-8a0c-0ace82e0a62c