Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 15:27:54 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (3321) 3321 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 7161 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 77 Cogmind --------- Core Integrity 690/700 Matter 128/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Heavy Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Light Deuterium Engine Armored Treads Improved Heat Sink Improved Cooling System High-capacity Matter Pod (200) Advanced Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield Long-range Tractor Beam Shock Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Bore Cannon Shock Bomb Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Armored Treads Improved Heat Sink Improved Cooling System High-capacity Matter Pod Advanced Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite System Shield Long-range Tractor Beam Shock Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Bore Cannon Shock Bomb Launcher Missile Launcher [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 137 | 6 19 2 46 10 44 8 2 Power 7 | 1 3 . 1 . 2 . . Engine 7 | 1 3 . 1 . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 44 | 2 3 . 13 4 20 1 1 Treads 44 | 2 3 . 13 4 20 1 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 1 . 7 4 9 6 . Device 6 | . . . 1 2 . 3 . Storage 6 | 1 1 . 1 . 3 . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 14 | . . . 5 2 5 2 . Artifact . | . . . . . . . . Weapon 58 | 2 12 2 25 2 13 1 1 Energy Gun 4 | 2 . . . . 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 45 | . 10 2 19 2 11 . 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher 7 | . 2 . 5 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 7 | . 2 . 3 . 2 . . Power 2 | . 2 . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon 1 | . . . 1 . . . . Highest Loss Streak 2 | . 1 . 2 . 1 . . Average Slot Usage (%) 97 | . 92 100 98 100 99 100 95 Engine 9 | . 8 14 11 11 9 7 7 Treads 25 | . 28 28 22 22 27 30 25 Device 3 | . . . 5 11 2 7 7 Storage 19 | . 27 28 16 11 18 15 15 Processor 1 | . . . . . 4 8 7 Protection 7 | . . . 9 11 11 5 7 Energy Gun 1 | . 1 . . . 1 6 . Ballistic Gun 27 | . 25 28 32 32 25 15 22 Naked Turns . | . . . . . . . . Heaviest Build 98 | 10 45 43 57 57 98 94 93 Greatest Support 126 | 40 40 40 40 40 84 112 126 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . Average Overweight (x) . | . . 1 . 1 1 . . Largest Inventory Capacity 20 | 6 14 14 20 12 20 20 20 Average Capacity 15 | 5 13 14 12 12 19 20 20 Most Carried 20 | 2 14 14 14 12 20 20 20 Average Carried 14 | 1 12 13 12 11 19 19 20 Final Capacity 20 | 6 14 14 12 12 20 20 20 Final Carried 20 | 2 14 14 12 12 20 20 20 Class Distribution -------------------- 38% | Scavenger-Tank 30% | Mutant 7% | Scavenger-Gunner 7% | Tank 5% | Hauler-Skirmisher 5% | Hauler-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Matter Collected 3771 | 260 459 54 1273 234 1182 74 235 Remotely . | . . . . . . . . Salvage Created 5707 | 67 610 124 1808 204 2035 74 785 Parts 334 | . 58 10 109 19 116 7 15 Haulers Intercepted 13 | . 2 . 6 . 5 . . Recyclers Shooed 8 | . 1 . 7 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 91 | . 16 3 31 8 29 1 3 Guns 86 | . 13 3 29 8 29 1 3 AOE 5 | . 3 . 2 . . . . Classes Destroyed 13 | 1 6 . 2 . 3 . 1 Worker 6 | . 2 1 1 . 2 . . Builder 6 | . . . 2 1 3 . . Hauler 13 | . 2 . 6 . 5 . . Recycler 6 | 1 . . 3 . 2 . . Mechanic 1 | . . . . . 1 . . Operator 4 | . 4 . . . . . . Watcher 10 | . 2 . 3 . 4 1 . Swarmer 27 | . 9 . 8 6 4 . . Grunt 36 | . 7 3 15 . 11 . . Brawler 3 | . . . . . 3 . . Sentry 20 | . . . 8 2 10 . . Hunter 2 | . . . . . 1 1 . Compactor 3 | . . . . . . . 3 Best Kill Streak 6 | 1 6 1 6 3 4 1 1 Combat Bots Only 6 | . 6 1 5 3 3 1 1 Max Kills in Single Turn 3 | 1 2 1 2 1 3 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . 1 . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Damage Taken 3511 | . 710 169 1226 300 962 144 . Core 394 | . 101 22 94 31 136 10 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . 50 . 68 75 . . Volleys Fired 365 | 8 87 16 114 16 91 9 24 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 106 | 80 40 40 69 69 96 106 84 Shots Fired 962 | 16 170 32 328 48 269 27 72 Gun 950 | 16 167 32 321 48 267 27 72 Cannon 2 | . . . . . 2 . . Launcher 10 | . 3 . 7 . . . . Special . | . . . . . . . . Kinetic 895 | . 167 32 321 48 237 18 72 Thermal 8 | 8 . . . . . . . Explosive 10 | . 3 . 7 . . . . Electromagnetic 49 | 8 . . . . 32 9 . Robot Hit Streak 28 | 6 15 8 19 6 28 6 27 Robot Miss Streak 6 | 2 4 2 5 6 6 2 1 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 5 | . 1 . 1 . 3 . . Max Gunslinging Chain 2 | . 1 . 1 . 2 . . Shots Hit Robots 628 | 10 104 24 203 25 178 17 67 Core Hits 249 | 2 49 8 85 10 77 5 13 Critical Hits 9 | . 2 2 1 . 3 . 1 Critical Kills 2 | . 1 . . . 1 . . Critical Parts Destroyed 6 | . 1 2 1 . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9151 | 136 971 203 2608 419 3098 208 1508 Guns 8165 | 136 743 176 2238 383 2817 164 1508 Cannons . | . . . . . . . . Explosions 677 | . 210 . 296 . 141 30 . Melee . | . . . . . . . . Ramming 309 | . 18 27 74 36 140 14 . Kinetic 7551 | . 743 176 2238 383 2374 129 1508 Thermal 227 | 56 . . . . 141 30 . Explosive 506 | . 210 . 296 . . . . Electromagnetic 558 | 80 . . . . 443 35 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 . . . Average Corruption 2 | . . . 2 2 . . . Corruption Purged . | . . . . . . . . Effects 23 | . . . 11 12 . . . Message Errors 11 | . . . 7 4 . . . Heat Flow Errors 3 | . . . 1 2 . . . Energy Discharges 3 | . . . . 3 . . . Data Loss (minor) 3 | . . . 2 1 . . . Targeting Errors 3 | . . . 1 2 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . 2 . 2 . . Impact 4 | . . . 2 . 2 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 35 | . 2 3 12 4 13 1 . Targets Rammed 40 | . 2 4 13 5 15 1 . Kicked . | . . . . . . . . Crushed 5 | . . 1 1 1 2 . . Highest Temperature 298 | 144 12 40 223 252 298 121 24 Average Temperature 42 | 73 6 18 42 50 50 39 12 Received Heat Transfer 1134 | . 216 66 438 45 369 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | 1 . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 325 | 125 . . . . 150 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Peak Influence 591 | 5 299 146 591 386 552 310 38 Initial 238 | . 3 25 . 216 42 238 38 Average 230 | 2 127 75 353 235 253 241 38 Maximum Alert Level 2 | . 1 . 2 1 2 1 . Low Security (%) 47 | 100 81 100 20 36 34 22 100 Level 1 38 | . 18 . 35 63 56 77 . Level 2 14 | . . . 43 . 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 5 . 6 . 3 . . Investigation 3 | . 1 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 10 | . 4 . 4 . 2 . . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Distress Signals 7 | . 2 . 2 . 2 1 . Communications Jammed 5 | . . . . . 5 . . Distress Signals 5 | . . . . . 5 . . Times Spotted 161 | . 31 9 54 8 49 4 6 Peak Tracking Total 6 | . 6 3 5 3 3 2 3 Tactical Retreats 11 | . 3 2 1 . 5 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Traps Triggered 3 | . 1 . 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Disabled 5 | . . . 4 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Machines Accessed 25 | . 3 . 9 . 13 . . Terminals 19 | . 2 . 8 . 9 . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 71 | . 6 . 34 . 31 . . Successful 36 | . 4 . 15 . 17 . . Failed 35 | . 2 . 19 . 14 . . Catastrophic 9 | . 2 . 2 . 5 . . Database Lockouts . | . . . . . . . . Manual 37 | . 4 . 14 . 19 . . Terminals 55 | . 4 . 30 . 21 . . Fabricators . | . . . . . . . . Repair Stations 9 | . 2 . 4 . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . . 6 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 14 | . 2 . 7 . 5 . . Part Schematic 3 | . . . 2 . 1 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . Terminal Index 2 | . 1 . . . 1 . . Locate Traps 2 | . . . 1 . 1 . . Transport Status 1 | . . . 1 . . . . Recall Reinforcements 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . 4 . 2 . . Scan Component 4 | . 1 . 2 . 1 . . Repair 4 | . 1 . 2 . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . 6 . . Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 7 | . . . 4 . 3 . . Terminals 7 | . . . 4 . 3 . . Assimilate 2 | . . . 1 . 1 . . Botnet 5 | . . . 3 . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 3 . 9 . 10 . . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 2 . 3 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . 2 . 1 . . Time 170 | . 26 . 64 . 80 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Total Allies 5 | . . 4 . . 1 . . Largest Group 4 | . . 4 3 . 1 . . Highest-Rated Group 71 | . . 71 40 . 10 . . Highest-Rated Ally 31 | . . 31 16 . 10 . . Total Orders 4 | . . . . . 4 . . STAY 2 | . . . . . 2 . . FOLLOW 2 | . . . . . 2 . . Ally Attacks 44 | . . 11 33 . . . . Total Damage 371 | . . 136 235 . . . . Kills 8 | . . 4 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Turns Passed 10675 | 132 2095 961 2840 1053 2880 514 200 Spaces Moved 5080 | 63 1036 504 1291 539 1310 280 57 Core 2 | 2 . . . . . . . Treads 5078 | 61 1036 504 1291 539 1310 280 57 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 160 180 175 160 160 Average Speed 176 | 156 169 180 179 180 179 160 160 Slowest Speed 183 | 160 180 180 180 180 183 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 5 97 94 78 99 89 6 33 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 10 | . . . 9 . 1 . . Terrain Destroyed 88 | . 24 . 49 . 9 4 2 Melee . | . . . . . . . . Projectile 5 | . . . . . 2 1 2 AOE 83 | . 24 . 49 . 7 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Total 6117 | 78 1245 530 1595 584 1649 325 111 Wait 329 | . 53 2 96 5 125 22 26 Move 5074 | 62 1035 503 1290 538 1309 280 57 Hop . | . . . . . . . . Pick Up 61 | 2 26 1 5 2 22 3 . Fast Attach 20 | 6 4 . 7 . 2 . 1 Attach 10 | . 1 . 3 . 3 3 . Detach 3 | . 1 . 1 . . 1 . Swap 107 | . 14 2 36 10 39 5 1 Drop 108 | . 22 2 30 8 43 1 2 Fire 365 | 8 87 16 114 16 91 9 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 40 | . 2 4 13 5 15 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 3) 791 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Discovered new exit (range 13) 1116 | -10/Materials | Discovered new exit (range 12) 1440 | -10/Materials | Repaired Lgt. Assault Rifle 2228 | -10/Materials | Entered Mines 2306 | -10/Mines | Learned Materials interactive machine intel 2419 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2516 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2653 | -10/Mines | Learned Materials garrison access intel 2748 | -10/Mines | Received a Mining Laser from a helpful Derelict 2749 | -10/Mines | Discovered new exit (range 9) 3121 | -10/Mines | Discovered new exit (range 8) 3189 | -10/Mines | Entered Materials 3189 | -9/Materials | Accompanied by 3 allies 3189 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3190 | -9/Materials | Loaded intel: 17 interactive machine locations 3498 | -9/Materials | Build established: Gunner 3514 | -9/Materials | Discovered new exit (range 16) 3838 | -9/Materials | Build established: Tank 4498 | -9/Materials | Discovered new exit (range 15) 4930 | -9/Materials | Repaired Hrd. Light Armor Plating 4964 | -9/Materials | Repaired Hvy. Assault Rifle 5113 | -9/Materials | Discovered new exit (range 16) 5257 | -9/Materials | Build established: Scavenger-Tank 5504 | -9/Materials | Discovered new exit (range 16) 5557 | -9/Materials | Identified exit to Mines 6029 | -9/Materials | Entered Mines 6035 | -9/Mines | Learned location of 1 exit from Materials 6178 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6229 | -9/Mines | Discovered new exit (range 4) 6397 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6402 | -9/Mines | Found Prototype Device 6444 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6674 | -9/Mines | Identified Exp. Sensor Array 6985 | -9/Mines | Discovered new exit (range 4) 7082 | -9/Mines | Entered Materials 7082 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7083 | -8/Materials | Identified exit to Factory 7084 | -8/Materials | Loaded intel: 1 garrison access location 8403 | -8/Materials | Discovered exit to Factory (range 15) 8917 | -8/Materials | Build established: Scavenger-Gunner 8947 | -8/Materials | Repaired Exp. Sensor Array 9674 | -8/Materials | Build established: Hauler-Gunner 9718 | -8/Materials | Discovered exit to Factory (range 5) 9882 | -8/Materials | First assault squad dispatched 9962 | -8/Materials | Entered Factory 9962 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10476 | -7/Factory | Sucked down chute 10476 | -7/Factory | Entered Waste 10528 | -7/Waste | Destroyed C-40 Crusher 10550 | -7/Waste | Destroyed C-40 Crusher 10579 | -7/Waste | Build established: Hauler-Skirmisher 10600 | -7/Waste | Destroyed C-40 Crusher 10607 | -7/Waste | Spotted C-40 Crusher 10607 | -7/Waste | Spotted C-40 Crusher 10647 | -7/Waste | Spotted C-40 Crusher 10676 | -7/Waste | Self-destructed Last Messages --------------- C-40 Crusher destroyed. Acquired 235 matter. Dropped Med. Treads. Acquired Hvy. Treads. Slug penetrates C-40 Crusher. C-40 Crusher destroyed. Slug penetrates C-40 Crusher. Hvy. Treads crushed. Antimatter Reactor crushed. Imp. Cooling System crushed. Imp. Propulsion Shielding crushed. Med. Treads crushed. Antimatter Reactor crushed. Med. Treads crushed. Antimatter Reactor crushed. Imp. Propulsion Shielding crushed. Antimatter Reactor crushed. Dynamic Insulation System crushed. Damper Plating crushed. Slug penetrates C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ????????????? ? ??????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? #?????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? ??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #### #??????# #???????????????????? | | ! #??????#@ #???????????????????? | | #??????#CC #???????????????????? | | % #??????#CC #???????????????????? | | #??????# #???????????????????? | | ####" #??????# CC #???????????????????? | | #??# #??????# CC #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# CC #???????????????????? | | ??????????### ######## CC #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????### ######## #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????? #???????????????????? | | ???????????? #??????? ???????????????????? | | ??????????? #??????? ??????????????????? | | ??????????# ???????? ?????????????????? | | ??????????# ???????? ?????????????????? | | ??????????### ???????? ###?????????????????? | | ????????????? ???????? ????????????????????? | | ??????????????? ?????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveBottomlessWarhead Manual? 0 Play Time 01:01:49 Cumulative 67.0 hours Start 2021.03.25 @ 13:00:11 End 2021.03.25 @ 15:27:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 37 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c1f5101-df9f-4d4a-8727-f2a6859dc1ee