Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 15:27:54

Player: gammafunk

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (137)     685
Value Destroyed (3321)     3321
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (175)                175
              TOTAL SCORE: 7161

 Bonus
-------
High Alert Combat Kills    98
Follower Combat Kills      77

 Cogmind 
---------
Core Integrity             690/700
Matter                     128/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
         Medium Treads
         Medium Treads
          Heavy Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
       Improved Medium Armor Plating
>               --- WEAPON (3) -------
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (20) ---
          Light Deuterium Engine
        Armored Treads
       Improved Heat Sink
       Improved Cooling System
  High-capacity Matter Pod (200)
       Advanced Sensor Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                System Shield
     Long-range Tractor Beam
                Shock Rifle
   High-powered Shotgun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Bore Cannon
                Shock Bomb Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
        Armored Treads
       Improved Heat Sink
       Improved Cooling System
  High-capacity Matter Pod
       Advanced Sensor Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                System Shield
     Long-range Tractor Beam
                Shock Rifle
   High-powered Shotgun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Bore Cannon
                Shock Bomb Launcher
                Missile Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   1   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             137  | 6   19  2   46  10  44  8   2   
  Power                    7    | 1   3   .   1   .   2   .   .   
    Engine                 7    | 1   3   .   1   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   3   .   13  4   20  1   1   
    Treads                 44   | 2   3   .   13  4   20  1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  28   | 1   1   .   7   4   9   6   .   
    Device                 6    | .   .   .   1   2   .   3   .   
    Storage                6    | 1   1   .   1   .   3   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   5   2   5   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   12  2   25  2   13  1   1   
    Energy Gun             4    | 2   .   .   .   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          45   | .   10  2   19  2   11  .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               7    | .   2   .   5   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   
Parts Lost                 7    | .   2   .   3   .   2   .   .   
  Power                    2    | .   2   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
  Highest Loss Streak      2    | .   1   .   2   .   1   .   .   
Average Slot Usage (%)     97   | .   92  100 98  100 99  100 95  
  Engine                   9    | .   8   14  11  11  9   7   7   
  Treads                   25   | .   28  28  22  22  27  30  25  
  Device                   3    | .   .   .   5   11  2   7   7   
  Storage                  19   | .   27  28  16  11  18  15  15  
  Processor                1    | .   .   .   .   .   4   8   7   
  Protection               7    | .   .   .   9   11  11  5   7   
  Energy Gun               1    | .   1   .   .   .   1   6   .   
  Ballistic Gun            27   | .   25  28  32  32  25  15  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             98   | 10  45  43  57  57  98  94  93  
  Greatest Support         126  | 40  40  40  40  40  84  112 126 
  Greatest Overweight (x)  1    | .   1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   1   .   1   1   .   .   
Largest Inventory Capacity 20   | 6   14  14  20  12  20  20  20  
  Average Capacity         15   | 5   13  14  12  12  19  20  20  
  Most Carried             20   | 2   14  14  14  12  20  20  20  
  Average Carried          14   | 1   12  13  12  11  19  19  20  
  Final Capacity           20   | 6   14  14  12  12  20  20  20  
  Final Carried            20   | 2   14  14  12  12  20  20  20  

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 30% | Mutant
  7% | Scavenger-Gunner
  7% | Tank
  5% | Hauler-Skirmisher
  5% | Hauler-Gunner
  3% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
    Scavenger-Tank | -9/Materials
    Scavenger-Tank | -9/Mines
    Scavenger-Tank | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  
Matter Collected           3771 | 260  459  54   1273 234  1182 74   235  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5707 | 67   610  124  1808 204  2035 74   785  
  Parts                    334  | .    58   10   109  19   116  7    15   
Haulers Intercepted        13   | .    2    .    6    .    5    .    .    
Recyclers Shooed           8    | .    1    .    7    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Combat Hostiles Destroyed  91   | .   16  3   31  8   29  1   3   
  Guns                     86   | .   13  3   29  8   29  1   3   
  AOE                      5    | .   3   .   2   .   .   .   .   
Classes Destroyed          13   | 1   6   .   2   .   3   .   1   
  Worker                   6    | .   2   1   1   .   2   .   .   
  Builder                  6    | .   .   .   2   1   3   .   .   
  Hauler                   13   | .   2   .   6   .   5   .   .   
  Recycler                 6    | 1   .   .   3   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 4    | .   4   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   3   .   4   1   .   
  Swarmer                  27   | .   9   .   8   6   4   .   .   
  Grunt                    36   | .   7   3   15  .   11  .   .   
  Brawler                  3    | .   .   .   .   .   3   .   .   
  Sentry                   20   | .   .   .   8   2   10  .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   
  Compactor                3    | .   .   .   .   .   .   .   3   
Best Kill Streak           6    | 1   6   1   6   3   4   1   1   
  Combat Bots Only         6    | .   6   1   5   3   3   1   1   
Max Kills in Single Turn   3    | 1   2   1   2   1   3   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 1    | .   1   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  
Damage Taken               3511 | .    710  169  1226 300  962  144  .    
  Core                     394  | .    101  22   94   31   136  10   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    50   .    68   75   .    .    
Volleys Fired              365  | 8    87   16   114  16   91   9    24   
  Largest                  3    | 2    2    2    3    3    3    3    3    
  Hottest                  106  | 80   40   40   69   69   96   106  84   
Shots Fired                962  | 16   170  32   328  48   269  27   72   
  Gun                      950  | 16   167  32   321  48   267  27   72   
  Cannon                   2    | .    .    .    .    .    2    .    .    
  Launcher                 10   | .    3    .    7    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  895  | .    167  32   321  48   237  18   72   
  Thermal                  8    | 8    .    .    .    .    .    .    .    
  Explosive                10   | .    3    .    7    .    .    .    .    
  Electromagnetic          49   | 8    .    .    .    .    32   9    .    
  Robot Hit Streak         28   | 6    15   8    19   6    28   6    27   
  Robot Miss Streak        6    | 2    4    2    5    6    6    2    1    
  Penetration Max          1    | .    .    .    .    .    1    1    .    
  Secondary Targets        5    | .    1    .    1    .    3    .    .    
    Max Gunslinging Chain  2    | .    1    .    1    .    2    .    .    
Shots Hit Robots           628  | 10   104  24   203  25   178  17   67   
  Core Hits                249  | 2    49   8    85   10   77   5    13   
  Critical Hits            9    | .    2    2    1    .    3    .    1    
  Critical Kills           2    | .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 6    | .    1    2    1    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9151 | 136  971  203  2608 419  3098 208  1508 
  Guns                     8165 | 136  743  176  2238 383  2817 164  1508 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               677  | .    210  .    296  .    141  30   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  309  | .    18   27   74   36   140  14   .    
  Kinetic                  7551 | .    743  176  2238 383  2374 129  1508 
  Thermal                  227  | 56   .    .    .    .    141  30   .    
  Explosive                506  | .    210  .    296  .    .    .    .    
  Electromagnetic          558  | 80   .    .    .    .    443  35   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    .    .    .    
  Average Corruption       2    | .    .    .    2    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    11   12   .    .    .    
    Message Errors         11   | .    .    .    7    4    .    .    .    
    Heat Flow Errors       3    | .    .    .    1    2    .    .    .    
    Energy Discharges      3    | .    .    .    .    3    .    .    .    
    Data Loss (minor)      3    | .    .    .    2    1    .    .    .    
    Targeting Errors       3    | .    .    .    1    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    2    .    2    .    .    
  Impact                   4    | .    .    .    2    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   35   | .    2    3    12   4    13   1    .    
Targets Rammed             40   | .    2    4    13   5    15   1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  5    | .    .    1    1    1    2    .    .    
Highest Temperature        298  | 144  12   40   223  252  298  121  24   
  Average Temperature      42   | 73   6    18   42   50   50   39   12   
  Received Heat Transfer   1134 | .    216  66   438  45   369  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         325  | 125  .    .    .    .    150  50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    2    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Peak Influence             591  | 5   299 146 591 386 552 310 38  
  Initial                  238  | .   3   25  .   216 42  238 38  
  Average                  230  | 2   127 75  353 235 253 241 38  
Maximum Alert Level        2    | .   1   .   2   1   2   1   .   
  Low Security (%)         47   | 100 81  100 20  36  34  22  100 
  Level 1                  38   | .   18  .   35  63  56  77  .   
  Level 2                  14   | .   .   .   43  .   9   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   5   .   6   .   3   .   .   
  Investigation            3    | .   1   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   4   .   4   .   2   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was 
Distress Signals           7    | .   2   .   2   .   2   1   .   
Communications Jammed      5    | .   .   .   .   .   5   .   .   
  Distress Signals         5    | .   .   .   .   .   5   .   .   
Times Spotted              161  | .   31  9   54  8   49  4   6   
  Peak Tracking Total      6    | .   6   3   5   3   3   2   3   
  Tactical Retreats        11   | .   3   2   1   .   5   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Traps Triggered            3    | .   1   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was 
Machines Disabled          5    | .   .   .   4   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was 
Machines Accessed          25   | .   3   .   9   .   13  .   .   
  Terminals                19   | .   2   .   8   .   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                71   | .   6   .   34  .   31  .   .   
  Successful               36   | .   4   .   15  .   17  .   .   
  Failed                   35   | .   2   .   19  .   14  .   .   
    Catastrophic           9    | .   2   .   2   .   5   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   37   | .   4   .   14  .   19  .   .   
  Terminals                55   | .   4   .   30  .   21  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   2   .   4   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             14   | .   2   .   7   .   5   .   .   
  Part Schematic           3    | .   .   .   2   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   1   .   1   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   4   .   2   .   .   
  Scan Component           4    | .   1   .   2   .   1   .   .   
  Repair                   4    | .   1   .   2   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   .   .   4   .   3   .   .   
  Terminals                7    | .   .   .   4   .   3   .   .   
    Assimilate             2    | .   .   .   1   .   1   .   .   
    Botnet                 5    | .   .   .   3   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   .   9   .   10  .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   2   .   1   .   .   
  Time                     170  | .   26  .   64  .   80  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was 
Total Allies               5    | .   .   4   .   .   1   .   .   
  Largest Group            4    | .   .   4   3   .   1   .   .   
  Highest-Rated Group      71   | .   .   71  40  .   10  .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   10  .   .   
Total Orders               4    | .   .   .   .   .   4   .   .   
  STAY                     2    | .   .   .   .   .   2   .   .   
  FOLLOW                   2    | .   .   .   .   .   2   .   .   
Ally Attacks               44   | .   .   11  33  .   .   .   .   
  Total Damage             371  | .   .   136 235 .   .   .   .   
  Kills                    8    | .   .   4   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  
Turns Passed               10675 | 132  2095 961  2840 1053 2880 514  200  
Spaces Moved               5080  | 63   1036 504  1291 539  1310 280  57   
  Core                     2     | 2    .    .    .    .    .    .    .    
  Treads                   5078  | 61   1036 504  1291 539  1310 280  57   
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  160  180  175  160  160  
  Average Speed            176   | 156  169  180  179  180  179  160  160  
  Slowest Speed            183   | 160  180  180  180  180  183  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 5    97   94   78   99   89   6    33   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    
Spaces Dug                 10    | .    .    .    9    .    1    .    .    
Terrain Destroyed          88    | .    24   .    49   .    9    4    2    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    .    2    1    2    
  AOE                      83    | .    24   .    49   .    7    3    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  
Total                      6117 | 78   1245 530  1595 584  1649 325  111  
  Wait                     329  | .    53   2    96   5    125  22   26   
  Move                     5074 | 62   1035 503  1290 538  1309 280  57   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  61   | 2    26   1    5    2    22   3    .    
  Fast Attach              20   | 6    4    .    7    .    2    .    1    
  Attach                   10   | .    1    .    3    .    3    3    .    
  Detach                   3    | .    1    .    1    .    .    1    .    
  Swap                     107  | .    14   2    36   10   39   5    1    
  Drop                     108  | .    22   2    30   8    43   1    2    
  Fire                     365  | 8    87   16   114  16   91   9    24   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    40   | .    2    4    13   5    15   1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 16)
   133 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   471 | -10/Materials | Discovered new exit (range 3)
   791 | -10/Materials | Discovered new exit (range 16)
   875 | -10/Materials | Discovered new exit (range 13)
  1116 | -10/Materials | Discovered new exit (range 12)
  1440 | -10/Materials | Repaired Lgt. Assault Rifle
  2228 | -10/Materials | Entered Mines
  2306 | -10/Mines     | Learned Materials interactive machine intel
  2419 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2516 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2653 | -10/Mines     | Learned Materials garrison access intel
  2748 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  2749 | -10/Mines     | Discovered new exit (range 9)
  3121 | -10/Mines     | Discovered new exit (range 8)
  3189 | -10/Mines     | Entered Materials
  3189 | -9/Materials  | Accompanied by 3 allies
  3189 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3190 | -9/Materials  | Loaded intel: 17 interactive machine locations
  3498 | -9/Materials  | Build established: Gunner
  3514 | -9/Materials  | Discovered new exit (range 16)
  3838 | -9/Materials  | Build established: Tank
  4498 | -9/Materials  | Discovered new exit (range 15)
  4930 | -9/Materials  | Repaired Hrd. Light Armor Plating
  4964 | -9/Materials  | Repaired Hvy. Assault Rifle
  5113 | -9/Materials  | Discovered new exit (range 16)
  5257 | -9/Materials  | Build established: Scavenger-Tank
  5504 | -9/Materials  | Discovered new exit (range 16)
  5557 | -9/Materials  | Identified exit to Mines
  6029 | -9/Materials  | Entered Mines
  6035 | -9/Mines      | Learned location of 1 exit from Materials
  6178 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  6229 | -9/Mines      | Discovered new exit (range 4)
  6397 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  6402 | -9/Mines      | Found Prototype Device
  6444 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  6674 | -9/Mines      | Identified Exp. Sensor Array
  6985 | -9/Mines      | Discovered new exit (range 4)
  7082 | -9/Mines      | Entered Materials
  7082 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7083 | -8/Materials  | Identified exit to Factory
  7084 | -8/Materials  | Loaded intel: 1 garrison access location
  8403 | -8/Materials  | Discovered exit to Factory (range 15)
  8917 | -8/Materials  | Build established: Scavenger-Gunner
  8947 | -8/Materials  | Repaired Exp. Sensor Array
  9674 | -8/Materials  | Build established: Hauler-Gunner
  9718 | -8/Materials  | Discovered exit to Factory (range 5)
  9882 | -8/Materials  | First assault squad dispatched
  9962 | -8/Materials  | Entered Factory
  9962 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10476 | -7/Factory    | Sucked down chute
 10476 | -7/Factory    | Entered Waste
 10528 | -7/Waste      | Destroyed C-40 Crusher
 10550 | -7/Waste      | Destroyed C-40 Crusher
 10579 | -7/Waste      | Build established: Hauler-Skirmisher
 10600 | -7/Waste      | Destroyed C-40 Crusher
 10607 | -7/Waste      | Spotted C-40 Crusher
 10607 | -7/Waste      | Spotted C-40 Crusher
 10647 | -7/Waste      | Spotted C-40 Crusher
 10676 | -7/Waste      | Self-destructed

 Last Messages 
---------------
C-40 Crusher destroyed.
Acquired 235 matter.
Dropped Med. Treads. <x2>
Acquired Hvy. Treads.
Slug penetrates C-40 Crusher. <x*>
C-40 Crusher destroyed.
Slug penetrates C-40 Crusher.
Hvy. Treads crushed.
Antimatter Reactor crushed.
Imp. Cooling System crushed.
Imp. Propulsion Shielding crushed.
Med. Treads crushed.
Antimatter Reactor crushed.
Med. Treads crushed.
Antimatter Reactor crushed.
Imp. Propulsion Shielding crushed.
Antimatter Reactor crushed.
Dynamic Insulation System crushed.
Damper Plating crushed. <x2>
Slug penetrates C-40 Crusher. <x5>

 Map 
-----
+----------------------------------------------------+
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| !                #??????#@   #???????????????????? |
|                  #??????#CC  #???????????????????? |
|   %              #??????#CC  #???????????????????? |
|                  #??????#    #???????????????????? |
|          ####"   #??????# CC #???????????????????? |
|          #??#    #??????# CC #???????????????????? |
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| ??????????????? ?????????? ??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             375
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
    Hcp. Storage Unit | -9/Materials | Hacked
          Imp. Treads | -9/Materials | Hacked
    Exp. Sensor Array | -8/Materials | Scanalyzed
          Adv. Treads | -8/Materials | Scanalyzed
 Adv. Terrain Scanner | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveBottomlessWarhead
  Manual?         0
Play Time         01:01:49
  Cumulative      67.0 hours
  Start           2021.03.25 @ 13:00:11
  End             2021.03.25 @ 15:27:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          37
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          60x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c1f5101-df9f-4d4a-8727-f2a6859dc1ee