Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 01:17:12 Player: puncake Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1095) 1095 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4095 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 34/100 System Corruption 9% Temperature Cool (238) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Salvage Targeting Computer Core Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heat Sink Mini Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Improved Salvage Targeting Computer Core Analyzer Matter Filter System Shield > --- WEAPON ----------- High-powered Electrolaser Proton Missile Launcher > --- INVENTORY -------- Heat Sink Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 75 | 7 2 12 6 16 32 Power 9 | 1 . 1 1 2 4 Engine 8 | 1 . 1 1 2 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 22 | 3 . 5 2 3 9 Treads 6 | 1 . 2 . 3 . Leg 9 | 2 . . 1 . 6 Wheel 7 | . . 3 1 . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 . 1 3 9 Device 6 | . . . . 1 5 Storage 3 | 1 1 . . 1 . Processor 3 | . 1 . . . 2 Hackware 2 | . . . . 1 1 Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 28 | 2 . 6 2 8 10 Energy Gun 12 | 2 . 4 . 3 3 Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | . . 2 2 3 . Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . . . . . 6 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 59 | . . 8 6 11 34 Power 8 | . . 1 1 1 5 Propulsion 20 | . . 3 2 3 12 Utility 10 | . . . 1 1 8 Weapon 21 | . . 4 2 6 9 Highest Loss Streak 8 | . . 6 4 5 8 Average Slot Usage (%) 82 | . 98 96 92 90 58 Engine 8 | . 14 11 11 8 4 Treads 10 | . . 20 4 14 6 Leg 8 | . 28 18 3 1 4 Wheel 10 | . . 1 32 13 3 Device 3 | . . . . 3 8 Storage 11 | . 14 11 11 18 6 Processor 5 | . 12 11 5 . 3 Hackware 2 | . . . . 3 4 Protection 3 | . . . 1 9 3 Energy Gun 8 | . 28 17 7 3 2 Ballistic Gun 6 | . . 4 14 10 . Ballistic Cannon 1 | . . . . 2 2 Naked Turns . | . . . . . . Heaviest Build 31 | 11 15 19 19 27 31 Greatest Support 60 | 20 20 36 42 60 60 Greatest Overweight (x) 5 | 3 . 1 1 1 5 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 7 Most Carried 8 | 6 6 8 8 8 8 Average Carried 5 | 4 6 6 6 6 4 Final Capacity 8 | 6 8 8 8 8 4 Final Carried 8 | 6 6 6 8 8 2 Class Distribution -------------------- 76% | Mutant 18% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1447 | 192 77 166 225 295 492 Remotely . | . . . . . . Salvage Created 1494 | . . 411 206 478 399 Parts 70 | . . 28 10 15 17 Haulers Intercepted 3 | . . 2 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 38 | . . 11 6 8 13 Guns 23 | . . 11 6 6 . Cannons 5 | . . . . 2 3 AOE 10 | . . . . . 10 Classes Destroyed 11 | . . 6 1 1 3 Builder 2 | . . . . . 2 Hauler 3 | . . 2 . 1 . Recycler 4 | . . . 1 2 1 Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 14 | . . 8 4 2 . Grunt 13 | . . 2 2 4 5 Brawler 1 | . . . . 1 . Sentry 2 | . . 1 . 1 . Demolisher 2 | . . . . . 2 Assembled 6 | . . . . . 6 Best Kill Streak 9 | . . 9 5 3 6 Combat Bots Only 9 | . . 9 4 2 6 Max Kills in Single Turn 3 | . . 1 2 1 3 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5349 | . 66 1101 368 1011 2803 Core 1206 | . 4 248 67 179 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 98 . 21 67 . Volleys Fired 193 | . 1 52 29 61 50 Largest 3 | . 1 2 2 2 3 Hottest 129 | . 40 112 79 118 129 Shots Fired 347 | . 1 104 58 121 63 Gun 281 | . 1 104 58 105 13 Cannon 41 | . . . . 16 25 Launcher 20 | . . . . . 20 Special 5 | . . . . . 5 Kinetic 183 | . . 40 34 83 26 Thermal 111 | . . 60 24 10 17 Explosive 20 | . . . . . 20 Electromagnetic 33 | . 1 4 . 28 . Robot Hit Streak 18 | . . 8 13 18 18 Robot Miss Streak 5 | . 1 4 3 5 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 3 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 249 | . . 68 40 89 52 Core Hits 134 | . . 23 11 33 67 Critical Hits 2 | . . 1 . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4263 | . . 879 431 818 2135 Guns 2166 | . . 879 431 611 245 Cannons 855 | . . . . 207 648 Explosions 1235 | . . . . . 1235 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1664 | . . 280 181 555 648 Thermal 1123 | . . 557 250 64 252 Explosive 963 | . . . . . 963 Electromagnetic 513 | . . 42 . 199 272 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 2 . . 6 9 Average Corruption 7 | . 2 . . 5 8 Corruption Purged . | . . . . . . Effects 35 | . 1 . . 12 22 Message Errors 6 | . . . . 2 4 Matter Fused 10 | . . . . 4 6 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 7 | . 1 . . 3 3 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Targeting Errors 4 | . . . . 1 3 Overload Shots . | . . . . . . Overflow Damage 83 | . . . . . 83 Projectiles . | . . . . . . Explosions 83 | . . . . . 83 Melee . | . . . . . . Knockbacks 24 | . . . . 12 12 Impact . | . . . . . . Kinetic 22 | . . . . 10 12 Secondary 2 | . . . . 2 . Self-Inflicted Damage 517 | . . . . . 517 Shots 13 | . . . . . 13 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 336 | . . 336 148 202 263 Average Temperature 61 | . . 88 54 37 47 Received Heat Transfer 1012 | . . 186 111 279 436 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 1 . . Heat Transferred 2739 | . . 1443 629 148 519 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 225 | . 15 105 122 225 190 Initial 47 | . . 5 37 47 42 Average 67 | . 1 46 64 115 67 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 94 | 100 100 100 100 79 100 Level 1 5 | . . . . 20 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 . 1 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . 1 . 1 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 1 18 6 17 30 Peak Tracking Total 7 | . 1 7 4 5 7 Tactical Retreats 9 | . . 1 . 5 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . 3 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 6 | . . 1 . . 5 Max in Single Turn 1 | . . 1 . . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 12 | . 3 4 . 4 1 Terminals 7 | . 2 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 2 | . . 1 . . 1 Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 6 9 . 7 2 Successful 8 | . 2 5 . 1 . Failed 16 | . 4 4 . 6 2 Catastrophic 3 | . 1 1 . 1 . Database Lockouts . | . . . . . . Manual 5 | . 3 1 . 1 . Terminals 12 | . 3 7 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 3 . . 4 . Scanalyzers 4 | . . 2 . . 2 Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . . 3 . . . Branch Access Points 1 | . . 1 . . . Unreport Threat 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 . 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2373 | 85 172 476 376 572 692 Spaces Moved 1450 | 52 140 245 293 270 450 Core 201 | 37 . . . . 164 Treads 250 | 1 . 14 . 141 94 Legs 418 | 14 140 209 13 . 42 Wheels 581 | . . 22 280 129 150 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 86 86 93 50 Average Speed 113 | 129 120 119 90 131 108 Slowest Speed 300 | 200 120 160 150 190 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 35 24 59 23 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . . . 89 Melee . | . . . . . . Projectile . | . . . . . . AOE 89 | . . . . . 89 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1864 | 68 143 331 350 379 593 Wait 66 | . . 13 16 17 20 Move 1445 | 51 139 244 292 269 450 Hop . | . . . . . . Pick Up 61 | 10 . 10 7 14 20 Fast Attach 7 | 2 1 . 1 1 2 Attach 62 | 4 . 10 5 13 30 Detach 5 | . . . . . 5 Swap 6 | 1 1 2 . 2 . Drop 4 | . 1 . . 2 1 Fire 193 | . 1 52 29 61 50 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 11) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Propulsion x2 320 | -9/Materials | Build established: Mutant 507 | -9/Materials | Identified exit to Mines 648 | -9/Materials | Core integrity fell below 50% 702 | -9/Materials | Destroyed 9 combat bots 702 | -9/Materials | Lost 6 parts (1p3n2w) 734 | -9/Materials | Entered Mines 742 | -9/Mines | Met a Derelict bent on vengeance 957 | -9/Mines | Lost 4 parts (1p1n1u1w) 1086 | -9/Mines | Discovered new exit (range 11) 1110 | -9/Mines | Entered Materials 1110 | -8/Materials | Evolved 2 slots: Utility x2 1249 | -8/Materials | Lost 5 parts (1p2n2w) 1402 | -8/Materials | Lost 5 parts (1n1u3w) 1644 | -8/Materials | Discovered new exit (range 10) 1682 | -8/Materials | Entered Factory 1682 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1761 | -7/Factory | Assembled infested ambush trap array 1802 | -7/Factory | Lost 4 parts (1n1u2w) 1877 | -7/Factory | Lost 5 parts (1p2n2u) 1986 | -7/Factory | Lost 8 parts (2p3n2u1w) 2180 | -7/Factory | Core integrity fell below 50% 2217 | -7/Factory | Lost 8 parts (2p4n1u1w) 2243 | -7/Factory | Core integrity fell below 20% 2269 | -7/Factory | Lost 3 parts (1n1u1w) 2355 | -7/Factory | Garrison activated, responded to threat 2374 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02322_ Acquired Prototype Energy Gun. 02322_ Identified Hpw. Electrolaser. 02331_ Acquired Core Analyzer. 02346_ System corrupted: Matter fused (-8). 02346_ Acquired Proton Missile Launcher. 02355_ L-41 Fighter calls for garrison reinforcements. 02355_ ALERT: Activating Garrison Access F003. 02356_ Slug penetrates Manufacturing Mainframe. 02356_ Manufacturing Mainframe disabled. 02362_ Penetrated by Slug. 02362_ Manufacturing Mainframe disabled. 02365_ Slug penetrates Manufacturing Mainframe. 02368_ Penetrated by Slug. 02371_ Proton Missile Launcher destroyed. 02372_ System corrupted: Heat flow error (+297). 02373_ Matter Filter destroyed. 02373_ Hpw. Electrolaser destroyed. 02374_ Penetrated by Slug. 02374_ Critical hit. 02374_ Imp. Titanium Leg destroyed. 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"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 7 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed TransportWeldingShifter Manual? 0 Play Time 00:25:43 Cumulative 10.4 hours Start 2021.06.15 @ 00:45:57 End 2021.06.15 @ 01:17:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffe66f30-a83b-4a4b-9e78-fa4a672120c4