Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.19 @ 10:23:54 Player: Mase Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (230) 1150 Value Destroyed (10250) 10250 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1549) 1549 TOTAL SCORE: 17329 Bonus ------- High Alert Combat Kills 618 Follower Combat Kills 421 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -290 Cogmind --------- Core Integrity 283/850 Matter 48/300 Energy 157/160 System Corruption 8% Temperature Critical (612) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Fission Core Zionite Light DM Reactor > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Advanced Phase Shifter Focal Shield > --- WEAPON (3) ------- Thermic Laser Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (5) ---- Improved Cryofiber Web Weight Redist. System Plasma Rifle Thermic Laser Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Targeting Computer Armor Integrity Analyzer Advanced Phase Shifter Zionite Weapon Casing Z-Drone Bay > --- WEAPON ----------- Thermic Laser Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Weight Redist. System Plasma Rifle Thermic Laser Precision Assault Rifle Heavy Machine Gun [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Coolant Injector Device Coolant Injector Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Slots Evolved 9 | . 1 . 2 2 2 . . . . . 2 Power 2 | . . . 1 . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . . Utility 5 | . 1 . 1 1 1 . . . . . 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 271 | 8 3 7 32 28 45 46 19 4 4 3 72 Power 52 | 1 1 2 4 7 6 9 2 . . 2 18 Engine 23 | 1 1 1 4 4 3 3 . . . . 6 Core 27 | . . 1 . 3 3 6 2 . . 2 10 Reactor 2 | . . . . . . . . . . . 2 Propulsion 51 | 2 . 4 5 3 6 13 5 . . . 13 Treads 19 | . . . 2 3 6 8 . . . . . Leg 32 | 2 . 4 3 . . 5 5 . . . 13 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 102 | 3 2 . 11 17 14 11 10 4 3 1 26 Device 46 | . 1 . 6 2 9 7 5 2 1 . 13 Storage 6 | . . . 1 3 . . . . . . 2 Processor 12 | 1 1 . 2 1 . . 1 . . 1 5 Hackware . | . . . . . . . . . . . . Protection 38 | 2 . . 2 11 5 4 4 2 2 . 6 Artifact . | . . . . . . . . . . . . Weapon 66 | 2 . 1 12 1 19 13 2 . 1 . 15 Energy Gun 33 | 2 . 1 7 . 9 5 1 . . . 8 Energy Cannon 3 | . . . 2 . 1 . . . . . . Ballistic Gun 20 | . . . 3 1 5 5 . . . . 6 Ballistic Cannon 7 | . . . . . 1 3 1 . 1 . 1 Launcher 3 | . . . . . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 . 5 Parts Lost 31 | . . 3 5 . 2 13 . . . 1 7 Power 8 | . . 2 1 . 1 2 . . . . 2 Propulsion 7 | . . . 1 . . 5 . . . . 1 Utility 11 | . . . 1 . 1 4 . . . 1 4 Weapon 5 | . . 1 2 . . 2 . . . . . Highest Loss Streak 9 | . . 2 5 . 1 9 . . . 1 1 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 95 | . 100 96 94 99 91 91 98 100 99 99 95 Engine 6 | . 12 8 15 12 7 2 . . . . 4 Core 8 | . . 1 1 3 6 10 14 14 14 14 10 Treads 10 | . . . 13 24 20 12 . . . . . Leg 10 | . 25 25 6 . . 6 20 21 21 21 17 Device 18 | . 6 . 9 8 20 26 25 21 21 18 19 Storage 3 | . . . 7 8 7 4 . . . . . Processor 5 | . 6 12 7 5 1 . 2 7 7 8 16 Protection 10 | . 25 25 13 17 7 6 13 14 13 14 3 Energy Gun 8 | . 25 24 14 . 9 6 7 7 7 7 5 Ballistic Gun 6 | . . . 2 10 9 7 3 . . . 8 Ballistic Cannon 4 | . . . . . 1 5 10 14 14 14 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 9 11 11 35 61 73 68 49 43 43 43 52 Greatest Support 70 | 20 26 20 40 60 70 68 55 55 55 55 60 Greatest Overweight (x) 2 | . . . 1 1 1 2 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 8 15 15 15 5 5 5 5 5 Average Capacity 9 | 5 5 5 7 12 15 11 5 5 5 5 5 Most Carried 15 | 5 5 5 8 15 15 15 5 5 5 5 5 Average Carried 8 | 1 4 5 6 11 14 9 4 4 4 5 4 Final Capacity 15 | 5 5 5 8 15 15 5 5 5 5 5 5 Final Carried 15 | 3 5 5 8 15 14 2 4 5 5 5 5 Class Distribution -------------------- 30% | Hacker-Mutant 26% | Hacker-Tank 19% | Hacker-Gunner 12% | Scavenger-Gunner 8% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -7/Garrison Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Matter Collected 6665 | 280 30 70 337 550 1071 1470 409 271 . 210 1967 Remotely . | . . . . . . . . . . . . Salvage Created 9689 | 30 64 411 945 1319 2074 1453 573 145 . 49 2626 Parts 448 | 4 8 28 47 57 103 50 30 6 . 3 112 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 8 | . . . . 2 . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Combat Hostiles Destroyed 188 | 1 2 12 18 26 40 30 11 3 . 4 41 Guns 130 | 1 2 12 11 17 37 22 2 . . 2 24 Cannons 51 | . . . 3 7 3 7 9 3 . 2 17 AOE 2 | . . . 1 1 . . . . . . . Classes Destroyed 19 | 1 2 . 3 5 4 1 . . . 1 2 Worker 4 | . . . . 2 . . . . . . 2 Builder 5 | . . . . 1 3 . 1 . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 10 | . . . 1 1 1 . 2 . . . 5 Operator 3 | . . . . 1 2 . . . . . . Drone 1 | . . . . . . . . . . 1 . Watcher 16 | . 1 . 3 4 2 . 1 . . . 5 Swarmer 23 | . 2 6 2 2 3 3 . . . 2 3 Grunt 100 | 1 . 6 10 17 21 16 7 1 . . 21 Brawler 5 | . . . . 1 . 2 1 1 . . . Duelist 3 | . . . . 1 . . . . . . 2 Protector 1 | . . . . . . . . . . . 1 Sentry 27 | . . . 6 5 4 5 . 1 . . 6 Specialist 5 | . . . . . 4 1 . . . . . Hunter 9 | . . . . . 3 1 1 . . 1 3 Programmer 12 | . . . . . 5 . 2 . . . 5 Behemoth 2 | . . . . . . 2 . . . . . Thug 1 | . . . . . 1 . . . . . . Fireman 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | 1 2 3 4 5 6 4 6 2 . 2 7 Combat Bots Only 5 | 1 2 3 3 5 5 4 2 2 . 2 4 Max Kills in Single Turn 2 | 1 2 2 1 1 2 1 1 1 . 1 2 Gunslinging 1 | . 1 1 . . 1 . . . . . . Exploded 1 | . . . 1 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Damage Taken 9436 | 20 16 427 954 753 2181 2400 84 6 . 335 2260 Core 1176 | 13 7 69 90 45 135 231 8 . . 11 567 Absorbed by Shields 156 | . . . . . . 156 . . . . . Redirected to Shielding 163 | . . . 14 . . . . . . . 149 Regen/Repaired (Parts) 725 | . . . 36 . 492 . 168 . . . 29 Core Remaining (%) 74 | 94 . 64 77 91 . . . . . 45 . Volleys Fired 589 | 3 4 38 81 78 90 119 23 4 . 14 135 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 3 Hottest 197 | 80 80 80 110 85 183 197 176 176 . 176 176 Shots Fired 1411 | 6 8 69 122 153 256 314 65 12 . 42 364 Gun 1048 | 6 8 69 102 89 247 248 25 3 . 14 237 Cannon 363 | . . . 20 64 9 66 40 9 . 28 127 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 771 | . . . 12 89 135 187 46 9 . 28 265 Thermal 547 | 6 8 69 77 64 84 104 19 3 . 14 99 Explosive . | . . . . . . . . . . . . Electromagnetic 93 | . . . 33 . 37 23 . . . . . Robot Hit Streak 42 | 6 10 18 21 41 30 42 36 9 . 5 22 Robot Miss Streak 4 | . 2 1 2 4 3 2 4 1 . 3 4 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 23 | . 1 2 1 . 3 7 . . . . 9 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . 1 Shots Hit Robots 1149 | 6 6 58 105 130 205 244 53 10 . 33 299 Core Hits 525 | 2 4 23 35 71 123 81 31 6 . 9 140 Critical Kills 5 | . . . 2 3 . . . . . . . Critical Parts Destroyed 7 | . . . . 4 2 . . . . . 1 Critical Strikes 48 | . . . 5 7 5 12 2 . . 1 16 Burn 17 | . . . 3 . 2 5 . . . . 7 Meltdown 2 | . . . 1 1 . . . . . . . Destroy 10 | . . . 1 6 2 . . . . . 1 Blast 17 | . . . . . 1 5 2 . . 1 8 Corrupt 2 | . . . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24744 | 68 62 633 1792 3075 4528 5579 1183 250 . 615 6959 Guns 16858 | 68 62 633 1331 1755 4081 4312 427 43 . 224 3922 Cannons 7501 | . . . 381 1296 210 1267 756 207 . 391 2993 Explosions 254 | . . . 80 . 174 . . . . . . Melee . | . . . . . . . . . . . . Ramming 131 | . . . . 24 63 . . . . . 44 Kinetic 14083 | . . . 216 1755 2172 3233 831 207 . 391 5278 Thermal 9085 | 68 62 633 1133 1296 1677 1960 352 43 . 224 1637 Explosive 174 | . . . . . 174 . . . . . . Electromagnetic 1271 | . . . 443 . 442 386 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . 3 5 5 5 5 . 8 Average Corruption 3 | . . . . . 1 4 5 5 5 . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 18 | . . . . . 18 . . . . . . Effects 186 | . . . . . 46 52 33 11 1 . 43 Message Errors 46 | . . . . . 11 10 11 1 . . 13 Matter Fused 50 | . . . . . 11 14 9 5 . . 11 Heat Flow Errors 14 | . . . . . 3 4 4 1 . . 2 Energy Discharges 26 | . . . . . 5 9 2 2 . . 8 Parts Rejected 3 | . . . . . 2 . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 21 | . . . . . 6 7 3 . 1 . 4 Data Loss (major) 13 | . . . . . 4 4 3 . . . 2 Misfires 7 | . . . . . 3 2 . 1 . . 1 Alerts 2 | . . . . . . . 1 1 . . . Weapon Failures 3 | . . . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 196 | . . . 33 8 80 25 5 . . 5 40 Projectiles 96 | . . . 13 8 . 25 5 . . 5 40 Explosions 100 | . . . 20 . 80 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 53 | . . . . . 1 7 5 . . 9 31 Impact 2 | . . . . . . . . . . . 2 Kinetic 46 | . . . . . 1 6 5 . . 9 25 Secondary 5 | . . . . . . 1 . . . . 4 Self-Inflicted Damage 123 | . . . 10 . 113 . . . . . . Shots 4 | . . . 1 . 3 . . . . . . Rammed 11 | . . . . 4 7 . . . . . . Targets Rammed 23 | . . . . 5 8 . . . . . 10 Kicked 10 | . . . . . . . . . . . 10 Crushed 2 | . . . . 1 1 . . . . . . Highest Temperature 758 | 62 54 337 562 201 199 203 208 173 . 198 758 Average Temperature 133 | 38 24 109 214 61 71 78 92 78 . 104 191 Received Heat Transfer 4178 | 18 6 372 555 549 927 1069 63 . . . 619 Effects 100 | . . 2 26 . . . . . . . 72 Shutdowns 25 | . . 1 4 . . . . . . . 20 Energy Bleed 7 | . . 1 3 . . . . . . . 3 Interference 15 | . . . 7 . . . . . . . 8 Matter Decay 6 | . . . . . . . . . . . 6 Short Circuit 10 | . . . 4 . . . . . . . 6 Damage (minor) 6 | . . . 2 . . . . . . . 4 Damage (major) 28 | . . . 6 . . . . . . . 22 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted 5 | . . . 3 1 . 1 . . . . . Combat Hostiles 5 | . . . 3 1 . 1 . . . . . Parts Melted 35 | . . 1 11 2 5 4 1 . . . 11 Heat Transferred 20128 | 150 150 1450 2825 2072 3721 4121 775 100 . 500 4264 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Peak Influence 1305 | 20 146 300 252 425 388 1305 523 . . . 760 Initial 508 | . 9 40 13 32 . 61 508 . . . 464 Average 235 | 7 43 88 91 170 70 630 259 . . . 340 Maximum Alert Level 4 | . . 1 1 2 1 4 2 . . . 3 Low Security (%) 58 | 100 100 87 81 76 92 5 29 . . . 29 Level 1 19 | . . 12 18 17 7 24 43 . . . 26 Level 2 14 | . . . . 6 . 24 27 . . . 40 Level 3 5 | . . . . . . 31 . . . . 3 Level 4 1 | . . . . . . 13 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 42 | . . . 1 5 17 . 5 . . . 14 Investigation 9 | . . . . 1 5 . 2 . . . 1 Extermination 10 | . . . . . 5 . 2 . . . 3 Reinforcement 15 | . . . 1 2 6 . 1 . . . 5 Assault 2 | . . . . . . . . . . . 2 Garrison 6 | . . . . 2 1 . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Distress Signals 10 | . 1 . 1 6 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 280 | 1 6 13 30 42 55 32 14 3 . 10 74 Peak Tracking Total 7 | 1 7 5 5 6 7 5 2 2 . 5 7 Tactical Retreats 18 | . 2 1 2 1 5 1 . . . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Traps Triggered 18 | . . . 1 3 6 6 1 . . . 1 Indirectly 2 | . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . 3 . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Machines Disabled 30 | . . . . 2 16 6 1 . . . 5 Max in Single Turn 4 | . . . . 2 4 1 1 . . . 1 Garrison Access 3 | . . . . . 1 . . . . . 2 Garrison Relay 4 | . . . . . . 4 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Machines Accessed 51 | . 2 . 6 8 19 2 6 . . . 8 Terminals 28 | . 2 . 5 6 8 2 3 . . . 2 Fabricators 4 | . . . . . 2 . . . . . 2 Repair Stations 8 | . . . 1 . 3 . 1 . . . 3 Recycling Units 6 | . . . . 1 3 . 1 . . . 1 Scanalyzers 3 | . . . . 1 1 . 1 . . . . Garrison Access 2 | . . . . . 2 . . . . . . Total Hacks 152 | . 7 . 26 29 51 5 17 . . . 17 Successful 100 | . 5 . 15 23 32 2 11 . . . 12 Failed 52 | . 2 . 11 6 19 3 6 . . . 5 Catastrophic 5 | . . . . 1 3 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 12 | . . . . . . . . . 1 . 11 Terminals 85 | . 7 . 22 18 23 5 8 . . . 2 Fabricators 8 | . . . . . 3 . . . . . 5 Repair Stations 29 | . . . 4 . 11 . 6 . . . 8 Recycling Units 11 | . . . . 1 7 . 1 . . . 2 Scanalyzers 17 | . . . . 10 5 . 2 . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 51 | . 5 . 12 12 16 2 2 . . . 2 Record 17 | . . . 5 5 6 . 1 . . . . Robot Analysis 3 | . . . 2 . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open DSF 4 | . . . . . 2 . . . . . 2 Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . Locate Traps 3 | . 1 . . 1 1 . . . . . . Dispatch Records 3 | . 1 . . 2 . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Reinforcement Status 3 | . . . 2 . 1 . . . . . . Assault Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . Zone Layout 5 | . 1 . 2 1 . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . 3 Network Status 1 | . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 24 | . . . 3 . 9 . 6 . . . 6 Scan Component 13 | . . . 1 . 5 . 3 . . . 4 Repair 10 | . . . 1 . 4 . 3 . . . 2 Refit 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . . . 1 2 . 1 . . . 1 Report Inventory 5 | . . . . 1 2 . 1 . . . 1 Scanalyzer 14 | . . . . 10 2 . 2 . . . . Insert Component 8 | . . . . 5 2 . 1 . . . . Analyze 6 | . . . . 5 . . 1 . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 2 . 5 5 14 2 5 . . . 5 Full Trace Events 7 | . . . . 1 3 1 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 4 . . 1 . . . . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 Total Part Build Rating 9 | . . . . . . . . . . . 9 Parts Repaired 9 | . . . 1 . 4 . 3 . . . 1 Time 399 | . . . 32 . 117 . 150 . . . 100 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 4 . . 1 . . . . Part Schematics Acquired 5 | . . . . 4 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . 16 . . . . 7 Machine Destruction 19 | . . . . . . 16 . . . . 3 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Total Allies 10 | . . . . . . . . . 4 . 6 Largest Group 4 | . . . . . . . . . 4 4 3 Highest-Rated Group 210 | . . . . . . . . . 151 151 210 Highest-Rated Ally 70 | . . . . . . . . . 40 40 70 Zionite Dispatches 3 | . . . . . . . . . . . 3 Light 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . . . . . 8 EXPLORE 5 | . . . . . . . . . . . 5 RETURN 3 | . . . . . . . . . . . 3 Ally Attacks 66 | . . . . . . . . . . 18 48 Total Damage 1608 | . . . . . . . . . . 628 980 Kills 12 | . . . . . . . . . . 7 5 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Robot Analysis Total 3 | . . . 2 . 1 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 1 1 . Drone Launches 7 | . . . . . . . . . . . 7 Drone Recoveries 4 | . . . . . . . . . . . 4 Zionite Intel Received 1 | . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Turns Passed 16800 | 100 181 799 1386 1606 4293 2182 1468 313 1142 582 2748 Spaces Moved 9044 | 82 130 521 605 697 2075 970 930 242 888 415 1489 Core 36 | 36 . . . . . . . . . . . Treads 3690 | . . . 409 697 2075 509 . . . . . Legs 5318 | 46 130 521 196 . . 461 930 242 888 415 1489 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 170 153 120 120 120 120 120 120 Average Speed 146 | 89 120 120 159 175 176 171 120 120 120 120 127 Slowest Speed 320 | 120 120 120 250 250 250 320 190 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 5 19 88 49 60 58 83 23 43 89 65 40 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 9 | 1 1 1 1 1 1 . 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . . Scrap Searched 4 | . . . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 95 | . . . 5 2 41 5 12 2 . 12 16 Melee . | . . . . . . . . . . . . Projectile 50 | . . . . 2 1 5 12 2 . 12 16 AOE 45 | . . . 5 . 40 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Low Zio Pro Fac Total 11459 | 103 149 624 913 923 2498 1252 1230 254 967 465 2081 Wait 1105 | . 1 55 135 61 211 32 217 . 64 32 297 Move 9031 | 81 129 520 604 696 2075 966 929 241 887 414 1489 Hop . | . . . . . . . . . . . . Pick Up 189 | 10 7 . 26 32 33 35 19 3 6 . 18 Fast Attach 96 | 1 1 7 17 5 10 6 10 . . 1 38 Attach 79 | 7 2 . 10 8 18 25 3 . 3 . 3 Detach 7 | . . . 2 . 4 1 . . . . . Swap 100 | . . . 5 15 17 18 6 4 1 2 32 Drop 226 | 1 5 4 33 23 32 36 23 2 6 2 59 Fire 589 | 3 4 38 81 78 90 119 23 4 . 14 135 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 10 | . . . . . . . . . . . 10 Crush 13 | . . . . 5 8 . . . . . . Escape Stasis 14 | . . . . . . 14 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 49 | -11/Junkyard | Identified exit to Materials 49 | -11/Junkyard | Discovered exit to Materials (range 8) 101 | -11/Junkyard | Entered Materials 101 | -10/Materials | Evolved 1 slot: Utility x1 181 | -10/Materials | Identified exit to Mines 181 | -10/Materials | Discovered exit to Mines (range 5) 282 | -10/Materials | Entered Mines 283 | -10/Mines | Met a Derelict bent on vengeance 310 | -10/Mines | Build established: Hacker-Mutant 465 | -10/Mines | Identified exit to Materials 465 | -10/Mines | Discovered exit to Materials (range 5) 881 | -10/Mines | Learned Materials stockpile data 1052 | -10/Mines | Discovered exit to Materials (range 8) 1081 | -10/Mines | Entered Materials 1081 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1282 | -9/Materials | Lost 5 parts (1p1n1u2w) 1650 | -9/Materials | Identified exit to Storage 1650 | -9/Materials | Discovered exit to Storage (range 13) 1773 | -9/Materials | Repaired EM Shotgun 1891 | -9/Materials | Identified exit to Materials 1891 | -9/Materials | Discovered exit to Materials (range 14) 2428 | -9/Materials | Discovered exit to Materials (range 13) 2467 | -9/Materials | Entered another Materials area 2467 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2783 | -8/Materials | Identified exit to Factory 2783 | -8/Materials | Discovered exit to Factory (range 16) 3036 | -8/Materials | Garrison activated, responded to threat 3145 | -8/Materials | Garrison activated, responded to threat 3908 | -8/Materials | Discovered exit to Factory (range 16) 4073 | -8/Materials | Entered Factory 4073 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4606 | -7/Factory | Build established: Hacker-Tank 4886 | -7/Factory | Garrison activated, responded to threat 5295 | -7/Factory | Cargo convoy interrupted 5441 | -7/Factory | Repaired Adv. Treads 5562 | -7/Factory | Repaired Hrd. Heavy Armor Plating 6053 | -7/Factory | Repaired Arm. Treads 7354 | -7/Factory | Repaired Weight Redist. System 8280 | -7/Factory | Build established: Hacker-Mutant 8366 | -7/Factory | Identified exit to Garrison 8366 | -7/Factory | Entered Garrison 8412 | -7/Garrison | Triggered checkpoint 8454 | -7/Garrison | Triggered checkpoint 8505 | -7/Garrison | Lost 3 parts (1n1u1w) 8670 | -7/Garrison | Identified exit to Factory 8670 | -7/Garrison | Discovered exit to Factory (range 9) 8708 | -7/Garrison | Triggered checkpoint 8745 | -7/Garrison | Garrison Relay disabled 8809 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8835 | -7/Garrison | Build established: Scavenger-Tank 8922 | -7/Garrison | Spotted B-75 Beast 8922 | -7/Garrison | Spotted B-75 Beast 8995 | -7/Garrison | Destroyed B-75 Beast 9054 | -7/Garrison | Destroyed B-75 Beast 9067 | -7/Garrison | Lost 9 parts (2p4n3u) 9312 | -7/Garrison | Build established: Hacker-Mutant 9415 | -7/Garrison | Triggered checkpoint 9451 | -7/Garrison | Garrison Relay disabled 9515 | -7/Garrison | Core integrity fell below 50% 9663 | -7/Garrison | Discovered exit to Factory (range 14) 9695 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9851 | -7/Garrison | Garrison Relay disabled 9864 | -7/Garrison | Triggered checkpoint 9869 | -7/Garrison | Build established: Scavenger-Tank 10291 | -7/Garrison | Garrison Relay disabled 10532 | -7/Garrison | Discovered exit to Factory (range 15) 10548 | -7/Garrison | Entered Factory 10619 | -7/Factory | Repaired Coolant Injector 10665 | -7/Factory | Repaired Kinecellerator 10728 | -7/Factory | Repaired Myomer Leg 11151 | -7/Factory | Build established: Hacker-Tank 11173 | -7/Factory | Identified exit to Lower Caves 11173 | -7/Factory | Discovered exit to Lower Caves (range 11) 11704 | -7/Factory | Identified exit to Factory 11704 | -7/Factory | Discovered exit to Factory (range 16) 11846 | -7/Factory | Build established: Hacker-Gunner 11944 | -7/Factory | Discovered exit to Lower Caves (range 10) 12016 | -7/Factory | Entered Lower Caves 12022 | -7/Lower Caves | Met a Warlord Commander 12023 | -7/Lower Caves | Learned location of Warlord (-4) 12024 | -7/Lower Caves | Found Encrypted Comm Array 12044 | -7/Lower Caves | Encountered a Warlord checkpoint 12075 | -7/Lower Caves | Learned 8 Factory zone layouts 12283 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12310 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 12329 | -7/Lower Caves | Entered Zion 12380 | -7/Zion | System corruption cleaned by Quarantine Array 12677 | -7/Zion | Imprinted 12679 | -7/Zion | Declared Zion's savior 12943 | -7/Zion | Given the Hacking Drone Bay 13058 | -7/Zion | Learned Factory security intel 13071 | -7/Zion | Found Prototype Device 13072 | -7/Zion | Identified Bomb Factory No. 2 13132 | -7/Zion | Learned Factory recycling unit intel 13442 | -7/Zion | Identified exit to Proximity Caves 13442 | -7/Zion | Discovered exit to Proximity Caves (range 16) 13451 | -7/Zion | Given A8's code to call for help 13471 | -7/Zion | Entered Proximity Caves 13471 | -6/Proximity Caves | Accompanied by 4 allies 13591 | -6/Proximity Caves | Spotter reported a threat 13648 | -6/Proximity Caves | Spotter reported a threat 13715 | -6/Proximity Caves | Spotter reported a threat 14053 | -6/Proximity Caves | Entered Factory 14053 | -6/Factory | Accompanied by 1 ally 14053 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14056 | -6/Factory | Loaded intel: 6 recycling unit locations 14403 | -6/Factory | Search patrols dispatched 14499 | -6/Factory | Garrison activated, responded to threat 14553 | -6/Factory | Zion Fire squad teleported in 15240 | -6/Factory | Build established: Scavenger-Gunner 15663 | -6/Factory | Spotted B-75 Beast 15751 | -6/Factory | Zion Recon squad teleported in 15845 | -6/Factory | Repaired Lgt. Fission Core 15887 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15888 | -6/Factory | Zion Light squad teleported in 16052 | -6/Factory | Found Prototype Protection 16052 | -6/Factory | Identified Zio. Weapon Casing 16157 | -6/Factory | Cargo convoy interrupted 16201 | -6/Factory | Fabricated Adv. Phase Shifter? 16715 | -6/Factory | Core integrity fell below 50% 16801 | -6/Factory | Self-destructed Last Messages --------------- 16784_ Overheating: System interference. 16784_ Thermic Laser temporarily disabled. 16786_ Overheating: System interference. 16786_ Prc. Assault Rifle temporarily disabled. 16786_ Imp. Target Analyzer temporarily disabled. 16786_ Adv. Heat Sink temporarily disabled. 16787_ Overheating: Matter decay (-10). 16788_ Power failure, Lgt. Fission Core shutdown. 16791_ Overheating: Targeting Computer damaged (-1). 16791_ Zio. Light DM Reactor destroyed. 16792_ Overheating: Matter decay (-5). 16795_ Power failure, Lgt. Fission Core shutdown. 16799_ Zio. Light DM Reactor broken. 16799_ Overheating: Short circuit. 16801_ Overheating: Broken Prc. Assault Rifle damaged (-56). 16801_ Overheating: Imp. Target Analyzer damaged (-4). 16801_ Overheating: Lgt. Fission Core damaged (-16). 16801_ Overheating: Flexi-carbon Leg damaged (-11). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #????????????# #???????????????????????????? | | ]#????????????# ##########??????????????????? | | #????????????# """# ! #?########?????????? | | #?############ """# #?# / #?????????? | | #?# ## """# """" !#?# !#?????????? | | #?# ##] # """" #?#""" #?????????? | | #?# ######+## """" #?#""" = #?????????? | | #?# ##### # """" #?#""" #?????????? | | #?#! [[[ + + ] #?# #?????????? | | #?# [[[ ##### = # ! #?####+###?????????? | | #?# [[ !#???## ## #????# #???????????? | | #?# #????# ##+###+####????# #???????????? | | #?#####+##+##????# ## ######## ####????????? | | #?? ???# ??????# = #????????? | | #?? ???# ?????######## ########/##/##???????? | | #? ???# ?????# / ! ##A##???# #???????? | | # #????# #????# ##*#????# #???????? | | ## #????# #????#! """ ##%#????# ######### | | ?????# #????# """ ##!#????# # | | ???????# #????#! """ ##!#????# # """ | | ????????# #????# ## ##???# # """ | | #?????????# ######+##+### #???# # """ | | #?????????# #???# # | | ####??????# #???# # """ | | #??????#=!! [ #???######/### """ | | #??????#=! = %%= @ #????????# #?# """ | | ## #???####=! % ##?????### ### | | ?# #???# ######## ##?????# # """ | | ## #???# #!! ! # ######## " # """ | | ## #####= ! #! ! + x + """ | | + [[%!! # [%! # ! ### % # | | ##+################ "! !# #?# # """ | | # [= #???????#! "G" # % #?####### """ | | # ! #??????# " #########???????# """ | | # ! #??????## ! !????????????????# | | # #???????#######????????????????# | | ###########??????????????????????????????######### | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 62 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 5 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Phase Shifter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Phase Shifter | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Backstab Hey, That's Mine! I'm Back, Baby! Just What I Needed Made in Tau Ceti IV Please Form A Line Prolific Hacker Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List The One Tourist Challenges ------------ None Game ------ Seed CoreFireProjector Manual? 0 Play Time 04:16:23 Cumulative 10.6 hours Start 2023.05.16 @ 19:47:14 End 2023.05.19 @ 10:23:54 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 730c0e5a-75a6-4e39-b32f-b879e493bd61