Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 16:02:59 Player: emilianomazzetti Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (810) 810 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-157) -157 TOTAL SCORE: 2808 Bonus ------- Follower Combat Kills 25 Friendly Fire -182 Cogmind --------- Core Integrity 0/550 Matter 291/300 Energy 98/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Aluminum Leg Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Advanced Beam Rifle Mining Laser [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 43 | 6 . 8 7 . 22 Power 9 | 1 . 1 2 . 5 Engine 8 | 1 . 1 2 . 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 2 2 . 6 Treads . | . . . . . . Leg 12 | 2 . 2 2 . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 . 1 2 . 4 Device 4 | . . 1 1 . 2 Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 14 | 2 . 4 1 . 7 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 2 . 2 . . 3 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 3 | . . 2 . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . . . 4 . 22 Power 5 | . . . 1 . 4 Propulsion 6 | . . . 1 . 5 Utility 5 | . . . 1 . 4 Weapon 10 | . . . 1 . 9 Highest Loss Streak 10 | . . . 3 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 85 91 94 100 80 Engine 11 | . 14 14 11 11 5 Leg 27 | . 28 28 32 33 24 Device 7 | . . 6 9 11 10 Storage 11 | . 14 14 11 11 8 Processor 4 | . . . 8 11 9 Protection 1 | . . . . . 3 Energy Cannon 3 | . . . 8 11 3 Ballistic Gun 18 | . 28 25 12 11 11 Naked Turns . | . . . . . . Heaviest Build 22 | 13 13 14 15 13 22 Greatest Support 35 | 20 20 20 30 30 35 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 7 | 4 7 7 7 7 7 Average Carried 6 | 1 6 6 5 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 7 | 4 7 7 7 7 4 Class Distribution -------------------- 52% | Mutant 40% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1005 | 230 66 170 125 . 414 Remotely . | . . . . . . Salvage Created 1085 | . 78 130 369 . 508 Parts 60 | . 5 6 25 . 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 2 6 10 . 11 Guns 20 | . 2 6 8 . 4 Cannons 9 | . . . 2 . 7 Classes Destroyed 7 | . 1 2 2 . 2 Recycler 2 | . . . 2 . . Watcher 1 | . . . 1 . . Swarmer 11 | . . 3 7 . 1 Grunt 13 | . 2 1 3 . 7 Brawler 1 | . . . . . 1 Sentry 2 | . . . . . 2 Assembled 2 | . . 2 . . . Thug 1 | . . . . . 1 Best Kill Streak 8 | . 2 3 8 . 3 Combat Bots Only 7 | . 2 3 7 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 3013 | . 157 231 504 . 2121 Core 756 | . 32 78 80 . 566 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 39 | . . . . . 39 Core Remaining (%) 78 | 100 . 56 . 80 . Volleys Fired 148 | . 9 40 25 . 74 Largest 3 | . 2 2 2 . 3 Hottest 120 | . 40 120 80 . 115 Shots Fired 284 | . 18 72 47 . 147 Gun 207 | . 18 52 40 . 97 Cannon 57 | . . . 7 . 50 Launcher . | . . . . . . Special 20 | . . 20 . . . Kinetic 221 | . 18 52 40 . 111 Thermal 58 | . . 20 7 . 31 Explosive . | . . . . . . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 20 | . 8 9 6 . 20 Robot Miss Streak 8 | . 3 8 3 . 7 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 149 | . 11 17 21 . 100 Core Hits 65 | . 5 9 16 . 35 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Burn 2 | . . . . . 2 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1976 | . 121 244 309 . 1302 Guns 1200 | . 121 220 221 . 638 Cannons 751 | . . . 88 . 663 Explosions . | . . . . . . Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic 1406 | . 121 220 221 . 844 Thermal 529 | . . 24 88 . 417 Explosive . | . . . . . . Electromagnetic 40 | . . . . . 40 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . . 18 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Misdirections 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles 8 | . . . . . 8 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary 2 | . . . . . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 565 | . 25 244 51 . 565 Average Temperature 127 | . 10 59 22 . 188 Received Heat Transfer 1351 | . 108 58 78 . 1107 Effects 14 | . . 2 . . 12 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 5 | . . 2 . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1271 | . . 50 185 . 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 272 | . 80 91 272 105 225 Initial 105 | . . 31 35 105 40 Average 83 | . 16 29 189 105 122 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 88 | 100 100 100 75 100 72 Level 1 11 | . . . 24 . 27 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 3 1 1 Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 4 8 13 . 21 Peak Tracking Total 7 | . 2 3 6 . 7 Tactical Retreats 4 | . 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 8 | . 2 . 3 1 2 Terminals 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 1 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 4 . 6 1 7 Successful 14 | . 3 . 5 1 5 Failed 4 | . 1 . 1 . 2 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 3 . 3 . 3 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 4 | . 1 . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 3 1 1 Record 2 | . 1 . . . 1 Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks 3 | . 1 . 2 . . Report Inventory 3 | . 1 . 2 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 52 | . . . . . 52 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders 1 | . . 1 . . . GUARD 1 | . . 1 . . . Ally Attacks 10 | . . 10 . . . Total Damage 138 | . . 138 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 1917 | 64 242 647 314 141 509 Spaces Moved 1124 | 47 172 373 195 118 219 Core 35 | 6 . . . . 29 Treads . | . . . . . . Legs 1089 | 41 172 373 195 118 190 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 118 | 111 120 120 120 120 111 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 24 52 21 30 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . 4 . . . Melee . | . . . . . . Projectile 4 | . . 4 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 1423 | 56 192 464 232 117 362 Wait 78 | . 5 40 . . 33 Move 1119 | 46 171 372 194 117 219 Hop . | . . . . . . Pick Up 25 | 4 5 2 5 . 9 Fast Attach 18 | 6 . 1 2 . 9 Attach 13 | . . . 4 . 9 Detach 1 | . . . . . 1 Swap 12 | . . 7 1 . 4 Drop 8 | . 2 2 1 . 3 Fire 148 | . 9 40 25 . 74 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 15) 212 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Entered Mines 309 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 328 | -10/Mines | Build established: Mutant 436 | -10/Mines | Excavation squad dispatched 436 | -10/Mines | A large section of the Mines collapsed 686 | -10/Mines | Excavation squad dispatched 688 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 924 | -10/Mines | Discovered new exit (range 5) 954 | -10/Mines | Entered Materials 954 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -9/Materials | Destroyed 7 combat bots 1039 | -9/Materials | Lost 3 parts (1n1u1w) 1144 | -9/Materials | Discovered new exit (range 12) 1267 | -9/Materials | Identified exit to Mines 1268 | -9/Materials | Entered Mines 1275 | -9/Mines | Met a Derelict shopkeep closing up shop 1331 | -9/Mines | Build established: Scavenger-Mutant 1404 | -9/Mines | Discovered new exit (range 3) 1408 | -9/Mines | Identified exit to Materials 1409 | -9/Mines | Entered Materials 1409 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1592 | -8/Materials | System corruption reached 10% 1679 | -8/Materials | Lost 10 parts (3p2n1u4w) 1795 | -8/Materials | Repaired Aluminum Leg 1821 | -8/Materials | Repaired Aluminum Leg? 1886 | -8/Materials | Core integrity fell below 50% 1895 | -8/Materials | Core integrity fell below 20% 1911 | -8/Materials | Discovered new exit (range 8) 1918 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01882_ Critical hit (Burn: +37). 01882_ G-47 Trooper destroyed. 01884_ G-50 Soldier suffers critical hit (Burn). 01884_ U-05 Engineer builds a Door. 01885_ Hvy. Assault Rifle destroyed. 01893_ G-50 Soldier heat spikes uncontrollably. 01894_ System corrupted: Heat flow error (+202). 01894_ G-50 Soldier overheating. 01897_ Pulse Rifle destroyed. 01900_ Mining Laser destroyed. 01901_ Acquired 35 matter. 01903_ Critical hit (Burn: +37). 01903_ Lgt. Nuclear Core destroyed. 01905_ Sml. Storage Unit destroyed. 01908_ U-05 Engineer builds a Door. 01910_ Triggered Shock Trap. 01910_ The floor emits a surge of raw power. 01910_ System corrupted (+1). 01911_ EXIT=FOUND 01918_ U-05 Engineer builds a Door. 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""??# ####### # """ + | | ??????? ????# #?????## ## """ # | | ?????????????# < #??????# ## # | | ?????????????# #??????# ##+######## | | ?????????????#####??????# ###### | | ????????????????????????# * | | ????????????????????????# ######### | | ????????????????????? #?????????? | | ??????????????????# ####+##?????????? | | ??????????????????##??????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ImprovedImpactNanoactuators Manual? 0 Play Time 00:37:17 Cumulative 7.6 hours Start 2024.02.17 @ 15:22:12 End 2024.02.17 @ 16:02:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d585bde-2a9b-4994-8ac7-584959c00798