Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.17 @ 16:02:59

Player: emilianomazzetti

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (810)      810
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-157)               -157
              TOTAL SCORE: 2808

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             0/550
Matter                     291/300
Energy                     98/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
           ECM Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Advanced Beam Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
     Light Armor Plating
     Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Advanced Beam Rifle
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             43   | 6   .   8   7   .   22  
  Power                    9    | 1   .   1   2   .   5   
    Engine                 8    | 1   .   1   2   .   4   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   2   .   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   .   2   2   .   6   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   .   1   2   .   4   
    Device                 4    | .   .   1   1   .   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   .   4   1   .   7   
    Energy Gun             2    | .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          7    | 2   .   2   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         3    | .   .   2   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 26   | .   .   .   4   .   22  
  Power                    5    | .   .   .   1   .   4   
  Propulsion               6    | .   .   .   1   .   5   
  Utility                  5    | .   .   .   1   .   4   
  Weapon                   10   | .   .   .   1   .   9   
  Highest Loss Streak      10   | .   .   .   3   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  91  94  100 80  
  Engine                   11   | .   14  14  11  11  5   
  Leg                      27   | .   28  28  32  33  24  
  Device                   7    | .   .   6   9   11  10  
  Storage                  11   | .   14  14  11  11  8   
  Processor                4    | .   .   .   8   11  9   
  Protection               1    | .   .   .   .   .   3   
  Energy Cannon            3    | .   .   .   8   11  3   
  Ballistic Gun            18   | .   28  25  12  11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 13  13  14  15  13  22  
  Greatest Support         35   | 20  20  20  30  30  35  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   7   
  Most Carried             7    | 4   7   7   7   7   7   
  Average Carried          6    | 1   6   6   5   7   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            7    | 4   7   7   7   7   4   

 Class Distribution 
--------------------
 52% | Mutant
 40% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           1005 | 230 66  170 125 .   414 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1085 | .   78  130 369 .   508 
  Parts                    60   | .   5   6   25  .   24  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  29   | .   2   6   10  .   11  
  Guns                     20   | .   2   6   8   .   4   
  Cannons                  9    | .   .   .   2   .   7   
Classes Destroyed          7    | .   1   2   2   .   2   
  Recycler                 2    | .   .   .   2   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  11   | .   .   3   7   .   1   
  Grunt                    13   | .   2   1   3   .   7   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   .   .   .   2   
  Assembled                2    | .   .   2   .   .   .   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   2   3   8   .   3   
  Combat Bots Only         7    | .   2   3   7   .   3   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  
Damage Taken               3013 | .    157  231  504  .    2121 
  Core                     756  | .    32   78   80   .    566  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   39   | .    .    .    .    .    39   
Core Remaining (%)         78   | 100  .    56   .    80   .    
Volleys Fired              148  | .    9    40   25   .    74   
  Largest                  3    | .    2    2    2    .    3    
  Hottest                  120  | .    40   120  80   .    115  
Shots Fired                284  | .    18   72   47   .    147  
  Gun                      207  | .    18   52   40   .    97   
  Cannon                   57   | .    .    .    7    .    50   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  20   | .    .    20   .    .    .    
  Kinetic                  221  | .    18   52   40   .    111  
  Thermal                  58   | .    .    20   7    .    31   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         20   | .    8    9    6    .    20   
  Robot Miss Streak        8    | .    3    8    3    .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           149  | .    11   17   21   .    100  
  Core Hits                65   | .    5    9    16   .    35   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    
    Burn                   2    | .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1976 | .    121  244  309  .    1302 
  Guns                     1200 | .    121  220  221  .    638  
  Cannons                  751  | .    .    .    88   .    663  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    1    
  Kinetic                  1406 | .    121  220  221  .    844  
  Thermal                  529  | .    .    24   88   .    417  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          40   | .    .    .    .    .    40   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    15   
  Average Corruption       13   | .    .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    18   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    .    8    
  Projectiles              8    | .    .    .    .    .    8    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    6    
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        565  | .    25   244  51   .    565  
  Average Temperature      127  | .    10   59   22   .    188  
  Received Heat Transfer   1351 | .    108  58   78   .    1107 
  Effects                  14   | .    .    2    .    .    12   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           5    | .    .    2    .    .    3    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (major)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1271 | .    .    50   185  .    1036 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             272  | .   80  91  272 105 225 
  Initial                  105  | .   .   31  35  105 40  
  Average                  83   | .   16  29  189 105 122 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         88   | 100 100 100 75  100 72  
  Level 1                  11   | .   .   .   24  .   27  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   3   1   1   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   4   8   13  .   21  
  Peak Tracking Total      7    | .   2   3   6   .   7   
  Tactical Retreats        4    | .   1   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          8    | .   2   .   3   1   2   
  Terminals                3    | .   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          3    | .   1   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   4   .   6   1   7   
  Successful               14   | .   3   .   5   1   5   
  Failed                   4    | .   1   .   1   .   2   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                9    | .   3   .   3   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          4    | .   1   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   3   1   1   
  Record                   2    | .   1   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   2   
Recycling Unit Hacks       3    | .   1   .   2   .   .   
  Report Inventory         3    | .   1   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   2   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   
  Time                     52   | .   .   .   .   .   52  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   
Total Orders               1    | .   .   1   .   .   .   
  GUARD                    1    | .   .   1   .   .   .   
Ally Attacks               10   | .   .   10  .   .   .   
  Total Damage             138  | .   .   138 .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Jun Mat Min Mat Min Mat 
Turns Passed               1917 | 64  242 647 314 141 509 
Spaces Moved               1124 | 47  172 373 195 118 219 
  Core                     35   | 6   .   .   .   .   29  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1089 | 41  172 373 195 118 190 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 50  
  Average Speed            118  | 111 120 120 120 120 111 
  Slowest Speed            200  | 120 120 120 120 120 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   24  52  21  30  18  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          4    | .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               4    | .   .   4   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Total                      1423 | 56  192 464 232 117 362 
  Wait                     78   | .   5   40  .   .   33  
  Move                     1119 | 46  171 372 194 117 219 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | 4   5   2   5   .   9   
  Fast Attach              18   | 6   .   1   2   .   9   
  Attach                   13   | .   .   .   4   .   9   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     12   | .   .   7   1   .   4   
  Drop                     8    | .   2   2   1   .   3   
  Fire                     148  | .   9   40  25  .   74  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   65 | -11/Junkyard  | Entered Materials
   93 | -10/Materials | Discovered new exit (range 15)
  212 | -10/Materials | Discovered new exit (range 3)
  307 | -10/Materials | Entered Mines
  309 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  328 | -10/Mines     | Build established: Mutant
  436 | -10/Mines     | Excavation squad dispatched
  436 | -10/Mines     | A large section of the Mines collapsed
  686 | -10/Mines     | Excavation squad dispatched
  688 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  924 | -10/Mines     | Discovered new exit (range 5)
  954 | -10/Mines     | Entered Materials
  954 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1033 | -9/Materials  | Destroyed 7 combat bots
 1039 | -9/Materials  | Lost 3 parts (1n1u1w)
 1144 | -9/Materials  | Discovered new exit (range 12)
 1267 | -9/Materials  | Identified exit to Mines
 1268 | -9/Materials  | Entered Mines
 1275 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1331 | -9/Mines      | Build established: Scavenger-Mutant
 1404 | -9/Mines      | Discovered new exit (range 3)
 1408 | -9/Mines      | Identified exit to Materials
 1409 | -9/Mines      | Entered Materials
 1409 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1592 | -8/Materials  | System corruption reached 10%
 1679 | -8/Materials  | Lost 10 parts (3p2n1u4w)
 1795 | -8/Materials  | Repaired Aluminum Leg
 1821 | -8/Materials  | Repaired Aluminum Leg?
 1886 | -8/Materials  | Core integrity fell below 50%
 1895 | -8/Materials  | Core integrity fell below 20%
 1911 | -8/Materials  | Discovered new exit (range 8)
 1918 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01882_ Critical hit (Burn: +37).
01882_ G-47 Trooper destroyed.
01884_ G-50 Soldier suffers critical hit (Burn).
01884_ U-05 Engineer builds a Door.
01885_ Hvy. Assault Rifle destroyed.
01893_ G-50 Soldier heat spikes uncontrollably.
01894_ System corrupted: Heat flow error (+202).
01894_ G-50 Soldier overheating. <x2>
01897_ Pulse Rifle destroyed.
01900_ Mining Laser destroyed.
01901_ Acquired 35 matter.
01903_ Critical hit (Burn: +37).
01903_ Lgt. Nuclear Core destroyed.
01905_ Sml. Storage Unit destroyed.
01908_ U-05 Engineer builds a Door.
01910_ Triggered Shock Trap.
01910_ The floor emits a surge of raw power.
01910_ System corrupted (+1).
01911_ EXIT=FOUND
01918_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ImprovedImpactNanoactuators
  Manual?         0
Play Time         00:37:17
  Cumulative      7.6 hours
  Start           2024.02.17 @ 15:22:12
  End             2024.02.17 @ 16:02:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d585bde-2a9b-4994-8ac7-584959c00798