Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 11:15:28 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (853) 853 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 2369 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 295/400 Matter 296/300 Energy 280/280 System Corruption 3% Temperature Cool (40) Movement Walking (260) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Structural Scanner > --- WEAPON (3) ------- Improved Medium Laser Autogun Rocket Launcher > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Heat Sink Improved Targeting Computer Hacking Suite Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Aluminum Leg Heat Sink Terrain Scanner Improved Targeting Computer Hacking Suite Beam Rifle Heavy Assault Rifle Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 32 | . 14 16 2 Power 6 | . 3 3 . Engine 6 | . 3 3 . Core . | . . . . Reactor . | . . . . Propulsion 9 | . 3 5 1 Treads . | . . . . Leg 8 | . 2 5 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . 1 . . Utility 4 | . 4 . . Device 3 | . 3 . . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | . 4 8 1 Energy Gun 7 | . 3 4 . Energy Cannon . | . . . . Ballistic Gun 5 | . 1 4 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 6 | . 3 . 3 Power 1 | . 1 . . Propulsion 4 | . 1 . 3 Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 3 | . 3 . 3 To Critical Strikes . | . . . . Average Backups 6 | 5 3 9 9 Power 1 | 1 . 1 2 Propulsion 1 | 3 . 1 1 Utility 2 | . . 3 3 Weapon 2 | 1 2 2 3 Tool/Special . | . . . . Unused Backups 15 | . 5 4 6 Power 4 | . 1 1 2 Propulsion 1 | . 1 . . Utility 5 | . 1 1 3 Weapon 5 | . 2 2 1 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 94 99 99 Engine 12 | . 14 10 11 Leg 29 | . 23 33 32 Device 11 | . 13 10 11 Storage 12 | . 14 11 11 Energy Gun 13 | . 16 11 11 Ballistic Gun 17 | . 11 21 20 Peak Build Rating 17 | 6 7 17 17 Average Rating 11 | 6 6 13 16 On Entrance 9 | 6 6 7 17 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 29 | 11 19 28 29 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 8 9 10 10 Most Carried 10 | 5 8 10 9 Average Carried 6 | 4 3 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 9 | 2 7 9 8 Class Distribution -------------------- 56% | Scavenger-Skirmisher 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 921 | 200 133 467 121 Remotely . | . . . . Salvage Created 1544 | . 464 965 115 Parts 90 | . 28 53 9 Haulers Intercepted 6 | . 2 4 . Recyclers Shooed 5 | . 3 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 32 | . 11 14 7 Guns 32 | . 11 14 7 Classes Destroyed 10 | . 7 3 . Worker 2 | . 2 . . Tunneler 3 | . 1 2 . Hauler 6 | . 2 4 . Recycler 2 | . 1 1 . Operator 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 16 | . 9 . 7 Grunt 10 | . 2 8 . Brawler 1 | . . 1 . Sentry 5 | . . 5 . Best Kill Streak 3 | . 3 3 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 184 | . 79 50 55 Missed 45 | . 16 17 12 Hits 139 | . 63 33 43 Melee 7 | . . 1 6 Projectile 132 | . 63 32 37 Critical Strikes 1 | . 1 . . Part Disruptions 3 | . . . 3 Damage Taken 1472 | . 518 417 537 Core 174 | . 69 63 42 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 96 | . 80 16 . Core Remaining (%) 86 | 100 72 . . Volleys Fired 136 | . 61 61 14 Largest 3 | . 2 3 3 Hottest 111 | . 80 111 102 Shots Fired 347 | . 123 183 41 Gun 347 | . 123 183 41 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 181 | . 32 122 27 Thermal 155 | . 80 61 14 Explosive . | . . . . Electromagnetic 11 | . 11 . . Robot Hit Streak 23 | . 10 23 6 Robot Miss Streak 5 | . 5 4 5 Penetration Max . | . . . . Secondary Targets 6 | . 2 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 208 | . 68 119 21 Core Hits 73 | . 25 40 8 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 7 1 Burn 7 | . . 7 . Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2633 | . 725 1529 379 Guns 2577 | . 699 1502 376 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 56 | . 26 27 3 Kinetic 1225 | . 144 796 285 Thermal 1294 | . 497 706 91 Explosive . | . . . . Electromagnetic 58 | . 58 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . 3 Average Corruption 3 | . 3 . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 26 | . 26 . . Message Errors 10 | . 10 . . Matter Fused 6 | . 6 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 3 | . 3 . . Data Loss (minor) 1 | . 1 . . Data Loss (major) 2 | . 2 . . Misfires 1 | . 1 . . Alerts 2 | . 2 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . 2 . . Impact 2 | . 2 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 11 | . 6 4 1 Kicked 11 | . 6 4 1 Crushed . | . . . . Highest Temperature 340 | . 340 190 115 Average Temperature 77 | . 104 62 49 Received Heat Transfer 319 | . 24 186 109 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 2 1 Heat Transferred 3641 | . 1125 2331 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 165 | . 117 135 165 Initial 43 | . . . 43 Average 55 | . 25 72 96 Influence Increases 1183 | . 354 557 272 Destroy 0b10 Robot/C 700 | . 220 280 200 Destroy 0b10 Robot/NC 75 | . 35 40 . Destroy Leader 174 | . 46 98 30 Allied During Kill 27 | . . . 27 Successful Hack 54 | . 23 31 . Destroy Structure 3 | . . 3 . Lose Combat Pursuer 150 | . 30 105 15 Influence Decreases 1158 | . 354 446 358 Entered New Map 68 | . . . 68 Time Decay 930 | . 324 446 160 Lost Part 60 | . 30 . 30 Lost Ally 100 | . . . 100 Squads Dispatched 4 | . 1 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 20 27 18 Peak Tracking Total 7 | . 6 4 7 Tactical Retreats 10 | . 2 7 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 18 | . 8 10 . Terminals 15 | . 7 8 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 52 | . 27 25 . Successful 27 | . 14 13 . Failed 24 | . 13 11 . Catastrophic 3 | . 1 2 . Database Lockouts 1 | . . 1 . Manual 44 | . 22 22 . Terminals 44 | . 22 22 . Fabricators . | . . . . Repair Stations 7 | . 5 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 11 | . 5 6 . Robot Analysis 5 | . 3 2 . Prototype ID Bank 3 | . 2 1 . Branch Access Points 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 2 . Scan Component 3 | . 2 1 . Repair 3 | . 2 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 5 5 . Terminals 10 | . 5 5 . Botnet 10 | . 5 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 7 9 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . 2 1 . Time 78 | . 52 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 5 | . . . 5 Largest Group 5 | . . . 5 Highest-Rated Group 85 | . . . 85 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 13 | . . . 13 Total Damage 142 | . . . 142 Kills 3 | . . . 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 3098 | . 1261 1502 335 Structural 3097 | . 1260 1502 335 Seismic 1 | . 1 . . Robot Analysis Total 5 | . 3 2 . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3163 | 2 1298 1528 335 Spaces Moved 1939 | 1 748 953 237 Core . | . . . . Treads . | . . . . Legs 1939 | 1 748 953 237 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 126 | 120 135 120 120 Slowest Speed 190 | 120 190 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 2 94 86 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2398 | 4 912 1226 256 Wait 223 | . 65 158 . Move 1936 | . 747 952 237 Hop . | . . . . Pick Up 19 | . 7 12 . Fast Attach 15 | . 8 7 . Attach 5 | . 2 2 1 Detach 1 | . . 1 . Swap 18 | . 7 8 3 Drop 34 | 4 9 21 . Fire 136 | . 61 61 14 Melee . | . . . . Ram . | . . . . Kick 11 | . 6 4 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Lost 3 parts (1p1n1w) 303 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 6) 734 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Discovered new exit (range 12) 882 | -10/Materials | Discovered new exit (range 16) 1033 | -10/Materials | Discovered new exit (range 16) 1094 | -10/Materials | Repaired Aluminum Leg 1121 | -10/Materials | Repaired Lgt. Assault Rifle 1301 | -10/Materials | Entered another Materials area 1301 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1594 | -9/Materials | Build established: Scavenger-Skirmisher 1654 | -9/Materials | Repaired Structural Scanner 1718 | -9/Materials | Discovered new exit (range 9) 1897 | -9/Materials | Central database locked down 2204 | -9/Materials | Discovered new exit (range 10) 2336 | -9/Materials | Discovered new exit (range 16) 2407 | -9/Materials | Identified exit to Mines 2829 | -9/Materials | Entered Mines 2893 | -9/Mines | Found a hidden stash of uninstalled traps 2981 | -9/Mines | Discovered new exit (range 7) 2988 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3112 | -9/Mines | Assembled infested the area 3164 | -9/Mines | Self-destructed Last Messages --------------- 03101_ Searching scrap... 03101_ Found Hvy. EM Pulse Gun. 03101_ Found 67 Matter. 03102_ A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" 03112_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 03120_ Acquired derelict log, extracted data. Data stored: Factory entrances (x1). 03128_ C-30 ARC bursts open, deploying its payload. 03128_ S-10 Pest unfolds itself. 03130_ S-10 Pest destroyed. 03130_ Switching to secondary target: S-10 Pest. 03131_ S-10 Pest destroyed. 03133_ Destroyed Flight Unit. 03133_ S-10 Pest destroyed. 03145_ Acquired 20 matter. 03146_ Acquired 24 matter. 03156_ Aluminum Leg destroyed. 03162_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????#######????????????????????????????? | | ?????????????#######????????????????????????????? | | ?????????????## ##????????????????????????????? | | ?????????????## # ##????????????????????????????? | | ??????????##### # ##????????????????????????????? | | #####?????##### # ####??????????????????????????? | | ######????## # #####?????????????????????????? | | # ######### %[ # ##############??????????????? | | ######## ## #############??????????????? | | ## ##??????????????? | | ## a ##??????????????? | | ##### ######### aaa### ??????????????? | | ##### ######### #### a@ ## ????????????????? | | ##???### #### a# ###?????????????????? | | ######???## ##### ######?????????????????? | | #######??? ###### #####??????????????????? | | ####??## ####### ##?????????????????????? | | ####???## ######## ##?????????????????????? | | ###????### ###?? # ##?????????????????????? | | ##?????######## [ ##?????????????????????? | | #???????##### %####?????????????????????? | | ?????????### % %[=####?????????????????????? | | ?????????## ####???????????????????????? | | ?????????## ####???????????????????????? | | ????????? [ % %= ##??????????????????????????? | | ?????????? = ###??????????????????????????? | | ??????????# ##???????????????????????????? | | ??????????## ?????????????????????????????? | | ??????????#########?????????????????????????????? | | ???????????########?????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 40% | -10/Materials Lgt. Assault Rifle | 67% | -10/Materials Structural Scanner | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BorgGaussSpear Manual? 0 Play Time 00:28:16 Cumulative 18.9 hours Start 2026.03.01 @ 10:40:55 End 2026.03.01 @ 11:15:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85bb0d69-6e15-4445-873c-6d4031d6e4f6