Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 16:16:48 Player: VVRLD_D35TR0YER Result: Destroyed by Shrapnel Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (632) 632 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1242 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 251/300 Energy 196/200 System Corruption 2% Temperature Cool (2) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY (15) --- Ion Engine Subdweller Monowheel Improved Heat Sink High-capacity Matter Pod (200) Structural Scanner Subdweller Optics Core Shielding Propulsion Shielding Scrap Shield Subdweller Laser Subdweller Beam Cannon Subdweller Beam Cannon Mining Laser Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Ion Engine Subdweller Monowheel Improved Heat Sink High-capacity Matter Pod Structural Scanner Subdweller Optics Core Shielding Propulsion Shielding Scrap Shield Subdweller Laser Subdweller Machine Gun Mining Laser [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | 6 12 7 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 5 2 Treads 7 | . 5 2 Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 1 | . 1 . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 3 4 Energy Gun 3 | 2 . 1 Energy Cannon 2 | . 1 1 Ballistic Gun 4 | . 2 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power 1 | . 1 . Propulsion 3 | . . 3 Utility . | . . . Weapon . | . . . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 12 | 2 11 14 Power . | . . 1 Propulsion 3 | 1 3 2 Utility 7 | . 6 8 Weapon 1 | . 1 2 Tool/Special . | . . . Unused Backups 19 | . 3 16 Power 1 | . . 1 Propulsion 2 | . 1 1 Utility 12 | . 1 11 Weapon 4 | . 1 3 Tool/Special . | . . . Average Slot Usage (%) 99 | . 98 99 Engine 13 | . 13 14 Treads 23 | . 20 27 Leg 4 | . 7 . Device 2 | . 5 . Storage 14 | . 14 14 Processor 10 | . 8 14 Energy Gun 9 | . 15 1 Energy Cannon 7 | . 5 9 Ballistic Gun 10 | . 6 17 Peak Build Rating 12 | 6 8 12 Average Rating 8 | 4 7 9 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 37 | 12 30 37 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 13 15 Most Carried 15 | 4 15 15 Average Carried 12 | 3 12 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 15 14 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 934 | 144 491 299 Remotely . | . . . Salvage Created 841 | . 548 293 Parts 49 | . 27 22 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 3 | . . 3 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 17 | . 9 8 Guns 10 | . 6 4 Cannons 6 | . 2 4 AOE 1 | . 1 . Classes Destroyed 7 | . 6 1 Hauler 2 | . 2 . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 6 | . 6 . Subdweller 8 | . . 8 Best Kill Streak 4 | . 4 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 86 | . 46 40 Missed 17 | . 6 11 Hits 69 | . 40 29 Projectile 69 | . 40 29 Critical Strikes 3 | . 1 2 Damage Taken 1401 | . 511 890 Core 275 | . 34 241 Absorbed by Shields . | . . . Regen/Repaired (Parts) 55 | . 55 . Core Remaining (%) 100 | 100 . . Volleys Fired 79 | 3 32 44 Largest 2 | 2 2 2 Hottest 90 | 80 80 90 Shots Fired 146 | 6 66 74 Gun 108 | 6 53 49 Cannon 38 | . 13 25 Launcher . | . . . Special . | . . . Kinetic 54 | . 12 42 Thermal 45 | . 13 32 Explosive . | . . . Electromagnetic 47 | 6 41 . Robot Hit Streak 17 | 3 7 17 Robot Miss Streak 5 | 2 5 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 87 | 4 36 47 Core Hits 33 | . 19 14 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1366 | 51 565 750 Guns 725 | 51 345 329 Cannons 575 | . 156 419 Explosions 42 | . 42 . Melee . | . . . Ramming 24 | . 22 2 Kinetic 349 | . 80 269 Thermal 677 | . 198 479 Explosive . | . . . Electromagnetic 316 | 51 265 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 1 | . 1 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 26 | . 18 8 Message Errors 5 | . 4 1 Matter Fused 8 | . 5 3 Heat Flow Errors 3 | . 2 1 Energy Discharges 3 | . 2 1 Parts Fused 1 | . 1 . Data Loss (minor) 1 | . . 1 Misfires 2 | . 2 . Alerts 3 | . 2 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 36 | . 36 . Shots 1 | . 1 . Rammed 6 | . 5 1 Targets Rammed 7 | . 6 1 Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 269 | 36 263 269 Average Temperature 74 | 18 75 98 Received Heat Transfer 555 | . 183 372 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1346 | . 383 963 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 94 | . 94 . Initial . | . . . Average 25 | . 26 . Influence Increases 332 | . 332 . Destroy 0b10 Robot/C 180 | . 180 . Destroy 0b10 Robot/NC 25 | . 25 . Destroy Leader 56 | . 56 . Successful Hack 23 | . 23 . Disable Machine 15 | . 15 . Destroy Structure 3 | . 3 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 332 | . 332 . Time Decay 322 | . 322 . Lost Part 10 | . 10 . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 21 8 Peak Tracking Total 5 | . 5 2 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 8 | . 3 5 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 8 | . 8 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 18 . Successful 10 | . 10 . Failed 7 | . 7 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 11 | . 11 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 4 | . 4 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 440 | . 440 . Terrain 440 | . 440 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2152 | 73 1188 891 Spaces Moved 1172 | 45 662 465 Core 13 | 13 . . Treads 926 | . 461 465 Legs 233 | 32 201 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 160 Average Speed 151 | 108 147 160 Slowest Speed 240 | 150 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 4 90 31 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . 2 . Melee . | . . . Projectile . | . . . AOE 2 | . 2 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1411 | 63 809 539 Wait 66 | . 63 3 Move 1170 | 44 661 465 Hop . | . . . Pick Up 36 | 10 20 6 Fast Attach 6 | . 2 4 Attach 13 | 6 4 3 Detach 5 | . 2 3 Swap 10 | . 8 2 Drop 19 | . 11 8 Fire 79 | 3 32 44 Melee . | . . . Ram . | . . . Kick . | . . . Crush 7 | . 6 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat] / Rec / [*Scr]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 6) 819 | -10/Materials | Discovered new exit (range 15) 1051 | -10/Materials | Central database locked down 1104 | -10/Materials | Discovered new exit (range 9) 1202 | -10/Materials | Repaired Beam Cannon 1243 | -10/Materials | Discovered new exit (range 8) 1262 | -10/Materials | Entered Subcaves 1263 | -10/Subcaves | Approached by a straggling Scientist 1644 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1647 | -10/Subcaves | Identified exit to Recycling 1648 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1753 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1848 | -10/Subcaves | Discovered new exit (range 14) 1873 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1883 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1929 | -10/Subcaves | Core integrity fell below 50% 2130 | -10/Subcaves | Core integrity fell below 20% 2153 | -10/Subcaves | Destroyed by Shrapnel Trap Last Messages --------------- 01946_ Acquired Sub. Power Source. 01947_ Dropped Ion Engine. 01948_ Acquired 10 matter. 01952_ Acquired Sub. Beam Cannon. 01963_ System corrupted: Matter fused (-5). 02025_ System corrupted: Matter fused (-8). 02118_ Triggered Piercing Trap. 02118_ Spikes shoot up from the floor. 02120_ Triggered Piercing Trap. 02120_ Spikes shoot up from the floor. 02120_ Critical hit (Impale). 02127_ Triggered Piercing Trap. 02127_ Spikes shoot up from the floor. 02127_ Critical hit (Impale). 02129_ Triggered Shrapnel Trap. 02129_ An expanding cloud of shrapnel blasts out in all directions. 02153_ Triggered Shrapnel Trap. 02153_ An expanding cloud of shrapnel blasts out in all directions. 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