Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 04:41:15 Player: NQH Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (275) 275 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1920 Bonus ------- None Cogmind --------- Core Integrity 506/550 Matter 223/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit Reaction Control System > --- WEAPON (2) ------- Axe Axe > --- INVENTORY (8) ---- Armored Treads Armored Treads Small Storage Unit Cargo Storage Unit Datajack Axe Axe Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Reaction Control System > --- WEAPON ----------- Axe Axe > --- INVENTORY -------- Armored Treads Armored Treads Small Storage Unit Cargo Storage Unit Datajack Axe Axe [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Wheel Compact Wheel Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Axe Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 21 | 5 3 4 9 Power 3 | 1 . 1 1 Engine 2 | 1 . 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 1 . 7 Treads 5 | . . . 5 Leg . | . . . . Wheel 5 | 2 1 . 2 Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 1 1 Device 1 | . . 1 . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 4 | 1 1 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . 2 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 5 | . 4 6 6 Power . | . 1 . . Propulsion 1 | . . 2 1 Utility 1 | . 1 2 2 Weapon 1 | . . 1 2 Tool/Special . | . . . . Unused Backups 8 | . . 1 7 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 3 | . . 1 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 84 | . 80 81 91 Engine 13 | . 14 13 12 Core 2 | . . . 5 Treads 6 | . . . 17 Wheel 20 | . 28 22 12 Device 4 | . . 2 9 Storage 11 | . 14 11 9 Protection 5 | . 1 11 5 Ballistic Gun 7 | . 14 7 . Launcher 4 | . 7 7 . Slashing Weapon 8 | . . 5 18 Peak Build Rating 30 | 5 7 16 30 Average Rating 12 | 4 5 9 22 On Entrance 7 | . 5 7 16 Naked Turns . | . . . . Heaviest Build 25 | 11 17 23 25 Greatest Support 80 | 26 32 32 80 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 1 8 8 8 Average Carried 5 | . 4 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 409 | 188 3 . 218 Remotely . | . . . . Salvage Created 333 | . 10 . 323 Parts 18 | . 1 . 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 8 | . 3 . 5 Melee 5 | . . . 5 Guns 1 | . 1 . . AOE 2 | . 2 . . Classes Destroyed 5 | . 1 . 4 Recycler 1 | . . . 1 Swarmer 3 | . 3 . . Grunt 2 | . . . 2 Sentry 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 2 | . 2 . 2 Combat Bots Only 2 | . 2 . 2 Max Kills in Single Turn 2 | . 2 . 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 63 | . 17 . 46 Missed 11 | . 6 . 5 Hits 52 | . 11 . 41 Projectile 52 | . 11 . 41 Critical Strikes 1 | . . . 1 Damage Taken 708 | . 98 12 598 Core 78 | . 30 4 44 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 88 99 . Volleys Fired 6 | . 3 3 . Largest 2 | . 2 2 . Hottest 50 | . 50 50 . Shots Fired 12 | . 6 6 . Gun 6 | . 3 3 . Cannon . | . . . . Launcher 6 | . 3 3 . Special . | . . . . Kinetic 6 | . 3 3 . Thermal . | . . . . Explosive 6 | . 3 3 . Electromagnetic . | . . . . Robot Hit Streak 2 | . 2 2 . Robot Miss Streak 1 | . 1 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 13 | . 3 2 8 Core Hits 9 | . 3 . 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 18 | . . . 18 Impact . | . . . . Slashing 18 | . . . 18 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 509 | . 155 30 324 Guns 17 | . 8 9 . Cannons . | . . . . Explosions 168 | . 147 21 . Melee 324 | . . . 324 Ramming . | . . . . Kinetic 17 | . 8 9 . Thermal . | . . . . Explosive 168 | . 147 21 . Electromagnetic . | . . . . Impact . | . . . . Slashing 324 | . . . 324 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 5 | . 5 . . Projectiles . | . . . . Explosions 5 | . 5 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 29 | . 16 13 . Shots 2 | . 1 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 10 | . 10 10 . Average Temperature 7 | . 7 7 . Received Heat Transfer 153 | . . . 153 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 91 | . 91 16 56 Initial 16 | . . 16 . Average 23 | . 36 6 27 Influence Increases 265 | . 101 18 146 Destroy 0b10 Robot/C 160 | . 60 . 100 Destroy 0b10 Robot/NC 5 | . . . 5 Destroy Leader 50 | . 10 . 40 Destroy Structure 35 | . 16 18 1 Lose Combat Pursuer 15 | . 15 . . Influence Decreases 219 | . 60 59 100 Entered New Map 25 | . . 25 . Time Decay 174 | . 60 34 80 Lost Part 20 | . . . 20 Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 5 1 10 Peak Tracking Total 5 | . 3 1 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 46 | . . . 46 Optics 46 | . . . 46 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 599 | 63 212 117 207 Spaces Moved 477 | 62 206 100 109 Core 2 | 2 . . . Treads 38 | . . . 38 Legs . | . . . . Wheels 437 | 60 206 100 71 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 100 100 Average Speed 101 | 88 93 100 125 Slowest Speed 250 | 90 100 100 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 3 36 14 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 37 | . 16 20 1 Melee 1 | . . . 1 Projectile . | . . . . AOE 36 | . 16 20 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 548 | 67 219 111 151 Wait 5 | . . . 5 Move 474 | 61 205 99 109 Hop . | . . . . Pick Up 11 | 1 6 2 2 Fast Attach 20 | 5 3 3 9 Attach 3 | . . 1 2 Detach 3 | . 1 . 2 Swap . | . . . . Drop 11 | . 1 3 7 Fire 6 | . 3 3 . Melee 15 | . . . 15 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Discovered new exit (range 12) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 316 | -9/Materials | Build established: Mutant 378 | -9/Materials | Discovered new exit (range 15) 393 | -9/Materials | Entered another Materials area 393 | -8/Materials | Evolved 2 slots: Propulsion x2 600 | -8/Materials | Self-destructed Last Messages --------------- 00508_ Dropped Com. Wheel. 00511_ Acquired Arm. Treads. 00521_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 00525_ Lgt. Armor Plating destroyed. 00526_ Acquired 56 matter. 00532_ Y-45 Defender destroyed. 00554_ Acquired Adv. Visual Processing Unit. 00555_ Slug penetrates Wall. 00564_ R-06 Scavenger collects Lgt. Treads. 00565_ Slug penetrates Wall. 00569_ Penetrated by Slug. 00573_ U-05 Engineer builds a Door. 00575_ Penetrated by Slug. 00581_ H-55 Commando destroyed. 00584_ R-06 Scavenger collects Assault Rifle. 00584_ Acquired 47 matter. 00587_ Sneak attack on R-06 Scavenger. 00587_ R-06 Scavenger destroyed. 00590_ Acquired 56 matter. 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[ ! #?????? ??????? | | ???????? *=! #?????????????? | | ??????????##+######+########## [ #?????????????? | | ?????????????????????????????## ##?????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????????????? ##????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 310 Matter Stores 238 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatRefineryMatter Manual? 0 Play Time 00:04:39 Cumulative 36.4 hours Start 2025.10.21 @ 03:13:35 End 2025.10.21 @ 04:41:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b92fb2d2-3da7-4491-97bc-74b37acfd3b5