Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 20:47:01 // Winter2019/RPGLIKE Player: Torako Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (262) 1310 Value Destroyed (10994) 10994 Prototype IDs (250) 5000 Alien Tech Used (4) 800 Bonus (18836) 18836 TOTAL SCORE: 46840 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1257 Follower Combat Kills 438 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1500 Win 3000 Friendly Fire -59 Cogmind --------- Core Integrity 418/1500 Matter 230/300 Energy 514/530 System Corruption 14% Temperature Cool (67) Movement Hovering (68) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY (15) ----- Advanced Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Advanced Actuator Array Improved Stasis Canceller Experimental Phase Shifter Advanced Force Field System Mapper Deep Network Scanner Deep Network Scanner Advanced System Shield > --- WEAPON (4) ------- Makeshift Axe Molecular Scythe Force Lance CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Protomatter-44 Medium Reactive Plating Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Advanced Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Advanced Actuator Array Improved Stasis Canceller Advanced Phase Shifter Experimental Phase Shifter Medium Reactive Plating System Mapper Deep Network Scanner Deep Network Scanner Advanced System Shield > --- WEAPON ----------- Makeshift Axe Molecular Scythe Force Lance CR-A16's Behemoth Slayer > --- INVENTORY -------- Advanced Force Field Gamma Bomb Array [Rating: 187] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Light Quantum Reactor Propulsion Combat Gravmag System Treads Improved Heavy Siege Treads Hover Unit Combat Gravmag System Flight Unit Flight Unit Utility Advanced Melee Analysis Suite Device Advanced Terrain Scanner Storage Compact Battery Processor Advanced Melee Analysis Suite Hackware Deep Network Scanner Protection Powered Armor Weapon Makeshift Axe Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Slots Evolved 21 | . 5 . . 2 2 2 . 1 1 1 1 1 . . . . . . . . 1 . . 1 1 . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Utility 14 | . 2 . . 1 . 2 . 1 1 1 1 . . . . . . . . . 1 . . 1 1 . 2 Weapon 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 152 | 2 15 2 . 16 15 17 6 3 3 4 7 1 . 5 7 6 2 2 2 3 1 2 2 12 6 5 6 Power 15 | 1 1 . . 2 3 3 . . . . . . . . . . . . . . . . . 1 . 4 . Engine 10 | 1 1 . . 2 3 3 . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Propulsion 19 | . 3 . . 2 3 3 . . . 1 3 1 . . . . . . . . . . . . 3 . . Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . 2 . . . 3 3 . . . 1 3 1 . . . . . . . . . . . . 2 . . Flight 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 80 | . 6 2 . 8 5 8 2 2 1 3 3 . . . 5 5 2 2 2 3 1 2 2 7 3 . 6 Device 18 | . . 1 . 1 1 1 . 1 . 1 . . . . 1 2 . . . . . 1 2 . 2 . 4 Storage 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Processor 13 | . . . . 4 2 4 . . . . 1 . . . . . . . . . . 1 . . 1 . . Hackware 7 | . . . . . 2 . . . . 2 1 . . . . . . . . . . . . 1 . . 1 Protection 40 | . 6 1 . 3 . 3 2 1 1 . 1 . . . 4 1 2 2 2 3 1 . . 6 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 38 | 1 5 . . 4 4 3 4 1 2 . 1 . . 5 2 1 . . . . . . . 4 . 1 . Energy Gun 6 | . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . 1 3 1 4 1 . . . . . 3 . . . . . . . . . 1 . 1 . Piercing Weapon 8 | . . . . . . 2 . . 1 . 1 . . 1 1 1 . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 1 . . . . . 2 . . . 1 2 . . . . 1 . . 1 5 . . . Parts Lost 6 | . . . . 3 1 . . . . . . . . . 1 1 . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . 1 1 . . . . . . . . . 1 1 . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 2 1 . . . . . . . . . 1 1 . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 100 85 93 99 99 95 93 95 99 100 100 99 99 95 98 100 100 100 100 100 99 97 99 99 99 Engine 10 | . 13 11 11 11 16 13 13 12 11 11 10 10 10 10 10 10 10 10 10 10 9 9 9 8 8 3 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 11 Hover 18 | . 27 22 22 7 11 20 20 14 11 15 15 18 20 20 20 20 20 20 20 20 19 19 19 17 16 16 15 Device 6 | . . . . . . 7 6 10 11 12 11 5 5 5 2 4 5 5 5 5 4 5 9 13 14 16 17 Processor 15 | . . . . 11 15 16 26 25 23 17 17 20 20 20 20 20 20 20 20 20 19 18 19 17 16 16 15 Hackware 7 | . . . . . 8 2 . . . 8 14 15 15 15 11 10 10 10 10 10 9 9 9 12 12 12 15 Protection 13 | . 34 33 33 20 5 9 6 7 9 6 7 10 10 10 15 10 3 11 15 15 18 17 12 7 8 8 6 Ballistic Cannon 4 | . 10 33 33 16 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 3 11 20 12 16 17 16 15 15 15 14 15 10 10 10 10 10 9 9 9 8 8 7 7 Piercing Weapon 5 | . . . . . . 6 13 7 5 5 4 5 5 4 4 9 10 10 10 10 9 9 9 8 8 8 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 5 25 25 25 25 26 48 48 59 62 62 64 64 64 69 66 71 47 75 75 75 76 77 76 88 103 109 116 Greatest Support 110 | 8 21 21 21 21 34 40 40 40 32 43 85 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 Greatest Overweight (x) 7 | . 1 1 1 2 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 2 7 Average Overweight (x) . | . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | . 1 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | . 1 1 1 2 2 2 2 2 2 2 2 3 4 4 3 3 3 3 3 3 3 3 3 3 4 4 3 Final Capacity 4 | 1 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 2 3 3 3 3 3 3 3 3 4 4 4 2 4 4 4 4 4 4 4 3 4 4 4 3 Class Distribution -------------------- 52% | Wizard-Scout 14% | Hacker-Assassin 12% | Hacker-Tank 10% | Hacker-Mutant 7% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -10/Mines Hacker-Tank | -10/Exiles Hacker-Tank | -9/Mines Hacker-Mutant | -8/Materials Hacker-Assassin | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Assassin | -7/Lower Caves Hacker-Assassin | -7/Data Miner Wizard-Scout | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Zion Wizard-Scout | -6/Deep Caves Wizard-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Armory Wizard-Scout | -4/Lab Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Matter Collected 2597 | 220 628 95 . 424 156 190 33 76 39 36 80 10 . 50 70 60 20 20 . . 70 . 20 180 60 50 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10252 | . 924 . . 259 1032 762 197 81 24 . 633 331 127 . 349 659 260 178 109 . 283 388 163 440 764 558 1731 Parts 617 | . 63 4 . 28 55 46 23 13 9 1 23 14 6 . 16 69 23 . 12 . 21 21 9 13 47 11 90 Haulers Intercepted 5 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 182 | . . . . . . . 29 9 . 12 . 17 12 . . 70 . . 12 . 21 . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Combat Hostiles Destroyed 213 | . 26 1 . 16 14 12 12 6 1 1 5 8 4 . 5 28 9 . 2 . 8 4 1 4 15 5 26 Melee 157 | . . . . 3 4 12 12 6 1 1 5 8 4 . 5 27 9 . 1 . 7 4 . 4 15 4 25 Guns 26 | . 23 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Cannons 19 | . 3 1 . 10 5 . . . . . . . . . . . . . . . . . . . . . . AOE 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | . 7 . . 2 2 1 1 2 . . . 1 . . 2 1 . . . . . . . . . . . Worker 9 | . 2 . . . 2 2 . . . . 1 . . . . . . . . . . . . . 2 . . Builder 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 5 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . Recycler 8 | . . . . . 2 2 . . . . 2 . . . . . . . . . . . . . . 1 1 Minesweeper 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Operator 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Watcher 16 | . 2 . . . 3 3 . . . . 1 . . . . . . . . . . 3 1 . 1 1 1 Swarmer 77 | . 6 1 . 10 . 4 5 3 . . 3 1 2 . . 16 4 . . . 5 . . . 9 . 8 Grunt 66 | . 20 . . 3 11 3 3 . . 1 . 4 2 . . 9 2 . . . 1 2 . 3 1 . 1 Brawler 5 | . . . . . . . 1 . . . . 1 . . . 2 1 . . . . . . . . . . Duelist 4 | . . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Sentry 18 | . . . . 2 2 2 1 . . . 1 1 . . . . 2 . 1 . 1 . . . 3 . 2 Hunter 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Programmer 18 | . . . . . . 3 1 1 . . 1 . . . . . . . . . . 2 . . . . 10 Behemoth 6 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . . 1 1 Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Best Kill Streak 10 | . 5 1 . 4 7 4 7 3 1 1 4 7 2 . 2 10 4 1 1 . 4 4 2 3 9 2 10 Combat Bots Only 10 | . 3 1 . 4 4 4 7 3 1 1 3 7 2 . 2 10 4 . 1 . 4 2 1 3 7 2 10 Max Kills in Single Turn 2 | . 1 1 . 2 1 2 1 2 1 1 1 2 1 . 1 2 1 1 1 . 2 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Melee 2 | . . . . 1 1 2 1 2 1 1 1 2 1 . 1 2 1 . 1 . 2 1 . 1 2 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Damage Taken 12546 | . 1717 16 . 557 758 612 588 239 777 57 134 268 108 . 1194 1639 294 . 133 . 263 167 46 169 369 478 1963 Core 7476 | . 1065 5 . 286 584 332 342 121 403 37 92 160 45 . 656 914 217 . 57 . 145 92 18 84 215 269 1337 Absorbed by Shields 221 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 Redirected to Core 6416 | . 804 5 . 286 501 274 309 121 356 37 92 140 45 . 536 757 152 . 57 . 107 92 18 84 195 255 1193 Core Remaining (%) 80 | 100 . . . 63 59 . . . . 100 . . . . . 79 . . . . 100 . . 83 93 97 27 Volleys Fired 218 | . 136 10 . 25 41 . . . 2 . . . . 1 3 . . . . . . . . . . . . Largest 3 | . 3 3 . 3 2 . . . 1 . . . . 1 1 . . . . . . . . . . . . Hottest 250 | . 105 105 . 124 101 . . . . . . . . 250 . . . . . . . . . . . . . Shots Fired 370 | . 181 30 . 71 82 . . . 2 . . . . 1 3 . . . . . . . . . . . . Gun 180 | . 132 . . 6 41 . . . . . . . . 1 . . . . . . . . . . . . . Cannon 185 | . 49 30 . 65 41 . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . Kinetic 243 | . 152 30 . 61 . . . . . . . . . . . . . . . . . . . . . . . Thermal 30 | . 29 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 92 | . . . . 10 82 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 12 5 . 5 12 . . . 5 . . . . . 6 . . . . . . . . . . . . Robot Miss Streak 8 | . 6 4 . 8 2 . . . . . . . . . 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 699 | . 118 15 . 34 69 53 20 9 13 12 20 16 7 . 19 53 31 7 3 1 16 18 2 13 37 33 80 Core Hits 353 | . 55 6 . 20 33 26 16 7 4 3 9 10 5 . 9 31 15 1 1 1 7 9 1 7 27 12 38 Critical Hits 43 | . . . . 3 1 1 2 . 1 1 . . . . . 4 2 . . 1 1 2 . 2 8 2 12 Critical Kills 14 | . . . . . . 1 1 . 1 . . . . . . 3 . . . . . 1 . . 3 . 4 Critical Parts Destroyed 20 | . . . . 3 1 . 1 . . . . . . . . 1 2 . . . 1 1 . 2 2 1 5 Melee Attacks 848 | . . . . 3 19 86 42 26 15 18 34 26 22 16 50 72 45 13 8 2 26 22 5 23 57 66 152 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 345 | . . . . 3 19 65 12 10 7 9 14 10 8 7 25 19 14 3 1 1 6 8 1 11 18 26 48 Piercing 503 | . . . . . . 21 30 16 8 9 20 16 14 9 25 53 31 10 7 1 20 14 4 12 39 40 104 Sneak Attacks 37 | . . . . . 2 10 . . 1 . 6 1 . . . . 4 1 . . . . . 3 5 3 1 Combat Hostiles 11 | . . . . . . 2 . . . . 2 . . . . . 3 . . . . . . 3 . 1 . Follow-up Attacks 168 | . . . . . 4 21 3 2 5 6 6 6 2 . 9 13 10 . 1 . 6 8 . 5 16 15 30 Damage Inflicted 32175 | . 1684 202 . 836 2036 2593 673 297 463 495 1267 808 352 . 1053 2994 2260 1252 119 151 851 1037 66 1240 2576 2079 4791 Guns 1759 | . 1304 . . 50 405 . . . . . . . . . . . . . . . . . . . . . . Cannons 2036 | . 380 202 . 609 845 . . . . . . . . . . . . . . . . . . . . . . Explosions 246 | . . . . 74 172 . . . . . . . . . . . . . . . . . . . . . . Melee 28134 | . . . . 103 614 2593 673 297 463 495 1267 808 352 . 1053 2994 2260 1252 119 151 851 1037 66 1240 2576 2079 4791 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2149 | . 1417 202 . 530 . . . . . . . . . . . . . . . . . . . . . . . Thermal 513 | . 267 . . 74 172 . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1379 | . . . . 129 1250 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8202 | . . . . 103 614 1765 62 37 202 273 310 269 94 . 369 412 473 . . . 137 309 . 455 529 830 959 Piercing 19932 | . . . . . . 828 611 260 261 222 957 539 258 . 684 2582 1787 1252 119 151 714 728 66 785 2047 1249 3832 Highest Corruption 14 | . 1 1 1 1 . . 2 3 3 3 . . . . 1 1 . . . . . 1 1 2 . 2 14 Average Corruption 2 | . 1 1 1 1 . . 1 2 3 3 . . . . 1 1 . . . . . 1 1 1 . 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 57 | . 1 3 5 3 . . . 8 3 7 . . . . . 2 . . . . . 1 1 1 . 2 20 Message Errors 20 | . 1 1 3 2 . . . 1 . 3 . . . . . 2 . . . . . 1 1 . . 1 4 Matter Fused 4 | . . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . 1 Heat Flow Errors 6 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . 2 Energy Discharges 12 | . . 1 1 . . . . 3 . 2 . . . . . . . . . . . . . . . 1 4 Data Loss (minor) 6 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . 1 . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 8 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3454 | . 14 . . . 63 369 . . . 29 316 28 74 . 58 68 256 1036 . . 182 142 . 56 149 317 297 Projectiles 14 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Melee 3435 | . . . . . 58 369 . . . 29 316 28 74 . 58 68 256 1036 . . 182 142 . 56 149 317 297 Knockbacks 11 | . 4 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . 4 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . . . 44 . . . . . . . . . . . . . . . . . . . . . 114 Shots 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 364 | . 364 18 . 48 137 . . 267 193 . 5 . . 180 13 13 . 1 13 1 13 10 16 13 27 22 224 Average Temperature 31 | . 137 9 . 15 38 . . 130 100 . 5 . . 86 7 4 . 1 1 1 1 1 1 7 8 4 26 Received Heat Transfer 2329 | . 798 . . 99 360 69 108 . 102 27 21 45 12 . 229 177 54 . 30 . 21 30 . 18 57 27 45 Effects 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1040 | . 740 . . 50 250 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Peak Influence 2119 | . 453 132 . 183 252 487 . . . . 365 . . . . . 459 . . . . 268 69 . 427 185 2119 Initial 270 | . . 51 . . 66 . . . . . 123 . . . . . 270 . . . . 113 7 . . . 21 Average 220 | . 161 36 . 110 87 304 . . . . 264 . . . . . 216 . . . . 141 34 . 131 77 581 Maximum Alert Level 5 | . 2 . . . 1 2 . . . . 1 . . . . . 2 . . . . 1 . . 2 . 5 Low Security (%) 61 | 100 71 100 . 100 91 25 . . . . 11 . . . . . 40 . . . . 59 100 . 73 100 60 Level 1 26 | . 25 . . . 8 39 . . . . 88 . . . . . 43 . . . . 40 . . 25 . 12 Level 2 8 | . 3 . . . . 35 . . . . . . . . . . 15 . . . . . . . 1 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Squads Dispatched 37 | . 7 . . . 1 4 . . . . 1 . . . . . 1 . . . . 1 . . 2 4 16 Investigation 6 | . 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . Reinforcement 5 | . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Assault 14 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 13 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Distress Signals 8 | . 3 . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 359 | . 44 6 . 16 25 24 14 7 4 6 12 8 5 . 27 31 11 2 2 . 8 13 2 4 19 21 48 Peak Tracking Total 24 | . 7 4 . 4 6 5 9 3 4 4 4 7 3 . 24 7 4 2 1 . 3 6 1 2 6 7 14 Tactical Retreats 27 | . 1 1 . . 5 3 . . . . 1 . . . 1 2 3 . . . . 1 . . . 2 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Traps Triggered 11 | . 4 . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Machines Disabled 12 | . . 1 . 1 . . . . . . 1 . . 3 1 . . 1 . . . . . 2 . . 2 Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . 1 1 . . 1 . . . . . 1 . . 1 Garrison Access 9 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . 1 1 4 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Machines Accessed 67 | . 5 . 2 1 5 8 1 1 4 . 5 1 2 . . . 4 1 . 8 . 2 2 2 3 5 5 Terminals 26 | . 4 . . . 5 5 . . . . 2 . . . . . 2 . . . . 1 1 . 2 3 1 Fabricators 7 | . . . . . . 2 . . . . 2 . . . . . 1 . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . 1 1 4 Total Hacks 237 | . 17 . 5 1 22 24 1 1 25 . 20 3 2 . . . 13 1 . 43 . 4 3 20 15 12 5 Successful 201 | . 15 . 5 1 16 13 1 1 25 . 15 3 2 . . . 13 1 . 43 . 3 3 20 7 9 5 Failed 35 | . 2 . . . 5 11 . . . . 5 . . . . . . . . . . 1 . . 8 3 . Catastrophic 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 16 . 1 . 12 12 . . . . 8 . . . . . 8 . . . . . 1 2 10 4 . Terminals 97 | . 15 . . . 22 14 . . . . 9 . . . . . 10 . . . . 3 1 . 14 8 1 Fabricators 19 | . . . . . . 5 . . . . 8 . . . . . 2 . . . . . 2 . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . 5 . . . . 3 . . . . . 1 . . . . 1 . . 1 2 4 Terminal Hacks 150 | . 6 . 5 1 11 5 1 1 25 . 4 3 2 . . . 7 1 . 43 . 2 1 20 6 5 1 Record 75 | . . . 4 . . . . . 11 . . 3 . . . . . 1 . 35 . . . 20 . 1 . Part Schematic 17 | . . . . . . 3 . . 6 . 2 . . . . . . . . 4 . . 1 . 1 . . Robot Schematic 6 | . . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . 1 1 . . 3 . . . . . . . . . . 4 . . . . . . . Open Door 6 | . . . . 1 . . 1 1 . . . . 2 . . . 1 . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 21 | . 3 . . . 5 . . . . . . . . . . . 5 . . . . 2 . . 4 2 . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . . . 5 . . . . 8 . . . . . 2 . . . . . 2 . . 2 . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 8 | . . . . . . 2 . . . . 3 . . . . . 1 . . . . . 1 . . 1 . Build 10 | . . . . . . 3 . . . . 4 . . . . . 1 . . . . . 1 . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . 1 1 4 Seal Access 9 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . 1 1 4 Coupler Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 8 . . . 5 2 . . . . 2 . . . . . 3 . . . . . . . . 1 . Terminals 20 | . 7 . . . 5 2 . . . . 2 . . . . . 3 . . . . . . . . 1 . Track 7 | . 4 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 . . . 3 . . . . . 2 . . . . . 2 . . . . . . . . 1 . Detonate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . . . 3 4 . . . . 4 . . . . . 3 . . . . 1 1 . 2 2 . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 3 . . 6 . 2 . . . . . . . . 4 . . 1 . 1 . . Parts Built 12 | . . . . . . 4 . . . . 5 . . . . . 1 . . . . . 1 . . 1 . Matter 2215 | . . . . . . 548 . . . . 870 . . . . . 212 . . . . . 234 . . 351 . Time 640 | . . . . . . 122 . . . . 364 . . . . . 53 . . . . . 39 . . 62 . Total Part Build Rating 69 | . . . . . . 18 . . . . 31 . . . . . 6 . . . . . 7 . . 7 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Rewired 6 | . . . . . . . 2 . . . . 2 . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Total Allies 13 | . . 3 . . . 1 2 . 2 . . 2 . . 1 . . . . . . . 2 . . . . Largest Group 3 | . . 3 2 2 . 1 2 . 2 2 1 2 2 2 2 . . . . . . . 2 . . . . Highest-Rated Group 188 | . . 40 24 24 . 10 46 . 188 188 94 50 50 50 70 . . . . . . . 103 . . . . Highest-Rated Ally 94 | . . 16 16 16 . 10 30 . 94 94 94 30 30 30 70 . . . . . . . 56 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 79 | . . 21 . 2 . . 10 . 5 25 7 . 3 . 6 . . . . . . . . . . . . Total Damage 1857 | . . 217 . 10 . . 143 . 162 983 189 . 42 . 111 . . . . . . . . . . . . Kills 18 | . . 5 . 1 . . 2 . 1 5 2 . 1 . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Robot Analysis Total 120 | . 3 . . . 2 . . . 115 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 3 . 2 . . . 2 . . . 1 . 1 . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Turns Passed 13341 | 24 1095 619 445 650 481 1583 415 588 233 295 690 461 342 630 512 545 428 299 266 137 276 218 135 173 430 505 866 Spaces Moved 11698 | 42 800 472 314 448 332 1307 511 457 152 315 491 438 354 809 547 420 361 336 244 166 286 200 101 169 416 466 744 Core 453 | 42 18 . . 257 126 . . . . . . . . . . . . . . . . . . . . . 10 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11211 | . 750 472 314 189 206 1307 511 457 152 315 491 438 354 809 547 420 361 336 244 166 286 200 101 169 416 466 734 Flight 34 | . 32 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 40 56 116 100 52 52 52 52 116 52 52 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 Average Speed 77 | 50 80 115 116 110 71 87 52 113 116 60 62 69 68 68 68 68 68 68 68 68 68 68 68 68 69 69 74 Slowest Speed 400 | 50 116 116 116 150 100 112 112 116 116 116 72 72 68 68 68 68 68 68 68 68 68 68 68 68 146 220 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 50 | 3 95 79 67 73 39 34 63 66 79 47 16 69 58 84 75 54 14 53 47 62 52 9 11 99 17 20 30 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 34 | . 1 2 1 . . . . 1 25 . . . . . . . . . 1 3 . . . . . . . Known Exits Taken 19 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . 1 1 1 . . . Scrap Searched 31 | . . 2 . 2 . . 11 1 . 1 . 4 1 4 . 3 . 1 . . 1 . . . . . . Spaces Dug 129 | . . . . . 1 15 8 6 . 3 5 5 4 . 9 . 8 1 3 . 6 2 1 . 5 15 32 Terrain Destroyed 160 | . . . . 5 8 15 8 6 . 3 5 5 4 . 9 . 8 1 3 . 6 2 1 . 5 15 51 Melee 129 | . . . . . 1 15 8 6 . 3 5 5 4 . 9 . 8 1 3 . 6 2 1 . 5 15 32 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 31 | . . . . 5 7 . . . . . . . . . . . . . . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Total 14904 | 43 1081 522 395 540 473 1666 614 509 196 409 851 564 425 868 628 597 499 391 335 187 341 263 164 216 531 617 979 Wait 1727 | . 82 26 78 22 32 246 17 19 18 57 322 76 54 38 28 56 71 28 73 2 27 38 47 5 55 93 117 Move 11668 | 41 799 471 313 447 331 1306 510 456 151 314 490 437 351 808 546 419 360 335 243 165 285 199 100 168 415 465 743 Hop 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Pick Up 41 | . 2 1 2 1 2 1 4 2 2 2 1 4 . 1 . 1 1 1 1 2 1 2 1 4 . . 2 Fast Attach 104 | 2 12 2 . 15 13 9 3 1 . 2 3 . . 5 4 4 1 . . 2 . 2 2 14 4 3 1 Attach 16 | . . . . . 1 2 . 1 1 1 . 1 . . 1 . 1 . 1 . 1 . 1 1 . . 3 Detach 23 | . 4 . . 2 4 4 . . . 1 . . . . 3 2 1 . . . . 1 . . . . 1 Swap 38 | . 3 . . 1 1 6 3 1 2 1 4 . . . 2 2 . 2 1 2 . . . . 2 2 3 Drop 109 | . 8 3 2 10 9 10 8 2 1 1 6 2 . 6 4 2 1 1 1 3 . 3 3 12 3 5 3 Fire 218 | . 136 10 . 25 41 . . . 2 . . . . 1 3 . . . . . . . . . . . . Melee 499 | . . . . 3 13 52 27 16 8 9 20 16 14 9 28 49 29 9 5 1 16 12 3 12 27 34 87 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 6 . . . . . . . . . . . . . . . 1 . . . . 1 Rewire 23 | . . 3 . . . . 8 . . . . 8 . . . . . . . . . . 4 . . . . Trap 5 | . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . Miscellaneous 424 | . 35 6 . 14 26 24 34 11 11 21 5 20 5 . 7 62 34 12 10 10 11 5 3 . 25 15 18 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: [*Sur] / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Upgraded with Propulsion slot (x1) 54 | -10/Materials | Upgraded with Utility slot (x1) 109 | -10/Materials | Core integrity fell below 50% 240 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Hacker-Mutant 339 | -10/Materials | Reached level 2 459 | -10/Materials | Upgraded with Utility slot (x1) 552 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Discovered new exit (range 10) 642 | -10/Materials | Upgraded with Weapon slot (x1) 642 | -10/Materials | Discovered new exit (range 10) 768 | -10/Materials | Reached level 3 793 | -10/Materials | Upgraded with Weapon slot (x1) 877 | -10/Materials | Discovered new exit (range 4) 1088 | -10/Materials | Build established: Hacker-Tank 1120 | -10/Materials | Entered Mines 1123 | -10/Mines | Met a Derelict bent on vengeance 1177 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1178 | -10/Mines | Discovered new exit (range 5) 1230 | -10/Mines | Learned location of Mines (-9) 1286 | -10/Mines | Discovered new exit (range 8) 1348 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1351 | -10/Mines | Found Prototype Device 1351 | -10/Mines | Identified Exp. Sensor Array 1414 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1511 | -10/Mines | Assembled infested the area 1594 | -10/Mines | Discovered new exit (range 13) 1608 | -10/Mines | Learned 4 Materials zone layouts 1645 | -10/Mines | Met a Derelict testing a Signal Generator 1652 | -10/Mines | Found Signal Generator 1663 | -10/Mines | Learned location of Zion (-6) 1674 | -10/Mines | Reached level 4 1739 | -10/Mines | Entered Exiles 1739 | -10/Exiles | Accompanied by 2 allies 1768 | -10/Exiles | Met 8R-AWN 1787 | -10/Exiles | Met EX-HEX 1826 | -10/Exiles | Met EX-BIN 1896 | -10/Exiles | Aligned with FarCom system 1897 | -10/Exiles | Given EX-Vault access code 1925 | -10/Exiles | Opened EX-Vault 1936 | -10/Exiles | Found Field Lobotomy Kit 1960 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1997 | -10/Exiles | Met EX-DEC 2161 | -10/Exiles | Discovered new exit (range 10) 2184 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2184 | -10/Exiles | Entered Mines 2184 | -9/Mines | Accompanied by 2 allies 2272 | -9/Mines | Learned 4 Materials zone layouts 2348 | -9/Mines | Reached level 5 2430 | -9/Mines | Learned 2 Materials zone layouts 2560 | -9/Mines | Upgraded with Utility slot (x1) 2638 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2664 | -9/Mines | Discovered new exit (range 7) 2676 | -9/Mines | Found the Drone Emporium 2681 | -9/Mines | Found Prototype Device 2681 | -9/Mines | Identified Bomb Drone Bay 2731 | -9/Mines | Upgraded with Power slot (x1) 2834 | -9/Mines | Entered Materials 2835 | -8/Materials | Identified exit to Factory 2835 | -8/Materials | Identified exit to Storage 2836 | -8/Materials | Reached level 6 2885 | -8/Materials | Central database locked down 2917 | -8/Materials | Reached level 7 2985 | -8/Materials | Upgraded with Weapon slot (x1) 3135 | -8/Materials | Core integrity fell below 50% 3162 | -8/Materials | Build established: Hacker-Mutant 3216 | -8/Materials | Reached level 8 3225 | -8/Materials | Upgraded with Propulsion slot (x1) 3315 | -8/Materials | Entered Factory 3317 | -7/Factory | Reached level 9 3319 | -7/Factory | Upgraded with Utility slot (x1) 3392 | -7/Factory | Found Powered Armor 3499 | -7/Factory | Fabricated Adv. Melee Analysis Suite? 3568 | -7/Factory | Fabricated Adv. Melee Analysis Suite (x1) 3590 | -7/Factory | Build established: Hacker-Scout 3714 | -7/Factory | Local fabrication network quarantined 3726 | -7/Factory | Fabricated Powered Armor (x2) 3804 | -7/Factory | Discovered new exit (range 17) 3842 | -7/Factory | Core integrity fell below 50% 4016 | -7/Factory | Discovered new exit (range 16) 4032 | -7/Factory | Build established: Hacker-Assassin 4257 | -7/Factory | Reached level 10 4550 | -7/Factory | Upgraded with Utility slot (x1) 4897 | -7/Factory | Identified exit to Lower Caves 4898 | -7/Factory | Entered Lower Caves 4913 | -7/Lower Caves | Reached level 11 4980 | -7/Lower Caves | Encountered a Warlord checkpoint 5076 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5171 | -7/Lower Caves | Destroyed 7 combat bots 5177 | -7/Lower Caves | Build established: Hacker-Scout 5308 | -7/Lower Caves | Discovered new exit (range 4) 5313 | -7/Lower Caves | Identified exit to Lower Caves 5313 | -7/Lower Caves | Entered another Lower Caves area 5315 | -7/Lower Caves | Reached level 12 5317 | -7/Lower Caves | Upgraded with Utility slot (x1) 5328 | -7/Lower Caves | Discovered new exit (range 16) 5393 | -7/Lower Caves | Identified exit to Factory 5528 | -7/Lower Caves | Imp. Hover Unit stolen by Master Thief 5597 | -7/Lower Caves | Learned Factory terminal intel 5609 | -7/Lower Caves | Build established: Hacker-Assassin 5691 | -7/Lower Caves | Encountered a Warlord checkpoint 5863 | -7/Lower Caves | Discovered new exit (range 16) 5899 | -7/Lower Caves | Identified exit to Data Miner 5901 | -7/Lower Caves | Entered Data Miner 5901 | -7/Data Miner | Discovered new exit (range 6) 5921 | -7/Data Miner | Met Data Miner 5921 | -7/Data Miner | Reached level 13 5959 | -7/Data Miner | Learned location of Section 7 (-2) 5959 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5971 | -7/Data Miner | Received God Mode back door access code from Data Miner 5979 | -7/Data Miner | Upgraded with Utility slot (x1) 6002 | -7/Data Miner | Identified exit to Proximity Caves 6034 | -7/Data Miner | Destroyed Data Miner 6036 | -7/Data Miner | Reached level 14 6036 | -7/Data Miner | Interfaced with the Data Conduit 6038 | -7/Data Miner | Found Prototype Hackware 6041 | -7/Data Miner | Found Prototype Hackware 6070 | -7/Data Miner | Assimilated Enhanced Grunt with FLK Orb 6073 | -7/Data Miner | Assimilated Enhanced Grunt with FLK Orb 6134 | -7/Data Miner | Entered Proximity Caves 6134 | -6/Proximity Caves | Accompanied by 2 allies 6170 | -6/Proximity Caves | Reached level 15 6205 | -6/Proximity Caves | Identified System Mapper 6209 | -6/Proximity Caves | Identified Deep Network Scanner 6211 | -6/Proximity Caves | Upgraded with Utility slot (x1) 6271 | -6/Proximity Caves | Spotted B-75 Beast 6337 | -6/Proximity Caves | Allies destroyed B-75 Beast 6398 | -6/Proximity Caves | Discovered exit to Factory (range 11) 6429 | -6/Proximity Caves | Entered Factory 6429 | -6/Factory | Accompanied by 1 ally 6430 | -6/Factory | Loaded intel: 246 machine locations 6431 | -6/Factory | Loaded intel: 19 terminal locations 6431 | -6/Factory | Reached level 16 6488 | -6/Factory | Build established: Wizard-Scout 6507 | -6/Factory | Reached level 17 6528 | -6/Factory | Upgraded with Utility slot (x1) 6675 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 6785 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 6834 | -6/Factory | Identified exit to Factory 6834 | -6/Factory | Identified exit to Lower Caves 7060 | -6/Factory | Fabricated Force Lance (x1) 7119 | -6/Factory | Entered Lower Caves 7121 | -6/Lower Caves | Identified exit to Lower Caves 7224 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7252 | -6/Lower Caves | Reached level 18 7270 | -6/Lower Caves | Upgraded with Propulsion slot (x1) 7273 | -6/Lower Caves | Destroyed 7 combat bots 7493 | -6/Lower Caves | Learned Armory stockpile data 7493 | -6/Lower Caves | Learned Research garrison access intel 7580 | -6/Lower Caves | Entered another Lower Caves area 7580 | -6/Lower Caves | Accompanied by 2 allies 7593 | -6/Lower Caves | Discovered exit to Factory (range 17) 7869 | -6/Lower Caves | Discovered new exit (range 17) 7879 | -6/Lower Caves | Identified exit to Zion 7922 | -6/Lower Caves | Entered Zion 7922 | -6/Zion | Accompanied by 2 allies 7977 | -6/Zion | Received a hallucinogenic algorithm 7994 | -6/Zion | Found Prototype Energy Gun 7994 | -6/Zion | Identified Storm Laser 8012 | -6/Zion | Discovered new exit (range 16) 8100 | -6/Zion | Learned location of 1 exit from Factory 8181 | -6/Zion | Found CR-A16's Pointy Stick 8230 | -6/Zion | Discovered new exit (range 7) 8362 | -6/Zion | Learned Factory emergency access door positions 8469 | -6/Zion | Rebuked by Imprinter 8517 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8519 | -6/Zion | Identified exit to Deep Caves 8552 | -6/Zion | Entered Deep Caves 8552 | -6/Deep Caves | Accompanied by 2 allies 8685 | -6/Deep Caves | Attacked by Z-Imprinter 8695 | -6/Deep Caves | Assimilated Y9-KIB(z) with FLK Orb 8724 | -6/Deep Caves | Core integrity fell below 50% 8729 | -6/Deep Caves | Reached level 19 8729 | -6/Deep Caves | Destroyed Z-Imprinter 8735 | -6/Deep Caves | Found Prototype Protection 8735 | -6/Deep Caves | Identified Zio. Weapon Casing 8795 | -6/Deep Caves | Z-Facility disabled 8885 | -6/Deep Caves | Discovered new exit (range 10) 8980 | -6/Deep Caves | Spotted as-67614 9024 | -6/Deep Caves | Triggered Deep Caves wall 9063 | -6/Deep Caves | Identified exit to Proximity Caves 9064 | -6/Deep Caves | Entered Proximity Caves 9087 | -5/Proximity Caves | Reached level 20 9128 | -5/Proximity Caves | Spotted B-75 Beast 9137 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 9140 | -5/Proximity Caves | Destroyed B-75 Beast 9153 | -5/Proximity Caves | Learned Factory garrison access intel 9468 | -5/Proximity Caves | Reached level 21 9520 | -5/Proximity Caves | Destroyed 10 combat bots 9564 | -5/Proximity Caves | Discovered exit to Factory (range 6) 9609 | -5/Proximity Caves | Entered Factory 9610 | -5/Factory | Identified exit to Factory 9612 | -5/Factory | Loaded intel: 293 machine locations 9613 | -5/Factory | Loaded intel: 4 garrison access locations 9684 | -5/Factory | Discovered new exit (range 15) 9687 | -5/Factory | Discovered new exit (range 10) 9692 | -5/Factory | Identified exit to Extension 9705 | -5/Factory | Identified exit to Upper Caves 9854 | -5/Factory | Reached level 22 9938 | -5/Factory | Fabricated Imp. Powered Armor (x1) 10037 | -5/Factory | Entered Upper Caves 10047 | -5/Upper Caves | Found Alien Artifact 10300 | -5/Upper Caves | Discovered new exit (range 8) 10307 | -5/Upper Caves | Identified exit to Upper Caves 10336 | -5/Upper Caves | Entered another Upper Caves area 10352 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10408 | -5/Upper Caves | Spotted B-75 Beast 10467 | -5/Upper Caves | Destroyed B-75 Beast 10579 | -5/Upper Caves | Encountered a Warlord checkpoint 10586 | -5/Upper Caves | Discovered new exit (range 19) 10589 | -5/Upper Caves | Learned Factory terminal intel 10602 | -5/Upper Caves | Identified exit to Zhirov 10602 | -5/Upper Caves | Entered Zhirov 10602 | -5/Zhirov | Discovered new exit (range 3) 10615 | -5/Zhirov | Met Zhirov 10641 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10652 | -5/Zhirov | Found Alien Artifact 10652 | -5/Zhirov | Identified Integrated Reactor 10652 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10666 | -5/Zhirov | Found Alien Artifact 10739 | -5/Zhirov | Identified exit to Proximity Caves 10739 | -5/Zhirov | Entered Proximity Caves 10741 | -4/Proximity Caves | Reached level 23 10744 | -4/Proximity Caves | Upgraded with Utility slot (x1) 10908 | -4/Proximity Caves | Discovered exit to Factory (range 18) 10910 | -4/Proximity Caves | Spotted B-86 Titan 10930 | -4/Proximity Caves | Destroyed B-86 Titan 10976 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11015 | -4/Proximity Caves | Entered Factory 11016 | -4/Factory | Loaded intel: 284 machine locations 11017 | -4/Factory | Loaded intel: 20 terminal locations 11017 | -4/Factory | Reached level 24 11039 | -4/Factory | Garrison activated, responded to threat 11049 | -4/Factory | Spotted B-86 Titan 11217 | -4/Factory | Discovered new exit (range 19) 11233 | -4/Factory | Entered Armory 11235 | -4/Armory | Loaded intel: 85 machine locations 11272 | -4/Armory | Found Gamma Bomb Array 11306 | -4/Armory | Spotted B-86 Titan 11308 | -4/Armory | Destroyed B-86 Titan 11352 | -4/Armory | Fabricated Adv. Actuator Array (x1) 11365 | -4/Armory | Identified Transdimensional Reconstructor 11365 | -4/Armory | Warped through subspace to slip node 11365 | -4/Armory | Discovered new exit (range 1) 11368 | -4/Armory | Entered Lab 11368 | -4/Lab | Discovered new exit (range 9) 11370 | -4/Lab | Reached level 25 11376 | -4/Lab | Upgraded with Utility slot (x1) 11377 | -4/Lab | Hidden lab's door opened automatically 11377 | -4/Lab | Sensor layout match revealed 11378 | -4/Lab | Gained access to the hidden lab's interior 11378 | -4/Lab | Reached level 26 11378 | -4/Lab | Decrypted terminal 11378 | -4/Lab | Opened the door to a hidden lab 11382 | -4/Lab | Detected by scanners 11391 | -4/Lab | Confronted by A5 11395 | -4/Lab | Destroyed A5 11422 | -4/Lab | Decrypted terminal 11422 | -4/Lab | Acquired modification code for an L2 power cell 11431 | -4/Lab | Found Prototype Energy Gun 11431 | -4/Lab | Identified Tachyon Dispersion Ray 11437 | -4/Lab | Found Prototype Energy Gun 11437 | -4/Lab | Identified Hyp. EM Gauss Rifle 11443 | -4/Lab | Found Prototype Protection 11443 | -4/Lab | Identified Hvy. Regenerative Plating 11452 | -4/Lab | Found Deep Network Scanner 11465 | -4/Lab | Found Alien Artifact 11465 | -4/Lab | Identified Core Expander 11465 | -4/Lab | Installed Core Expander, added new Power slot 11478 | -4/Lab | Found Integrated Reactor 11478 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 11483 | -4/Lab | Found Transdimensional Reconstructor 11506 | -4/Lab | Identified Dimensional Node Initializer 11506 | -4/Lab | Initialized slip node 11520 | -4/Lab | Decrypted terminal 11520 | -4/Lab | Disabled Active System Cloaker 11526 | -4/Lab | MAIN.C forces arrive to investigate 11541 | -4/Lab | Entered Research 11542 | -3/Research | Loaded intel: 94 machine locations 11543 | -3/Research | Loaded intel: 4 garrison access locations 11543 | -3/Research | Reached level 27 11646 | -3/Research | Identified exit to Research 11779 | -3/Research | Upgraded with Utility slot (x1) 11807 | -3/Research | Intercept squad dispatched 11822 | -3/Research | Spotted Tracker 11823 | -3/Research | Destroyed Tracker 11848 | -3/Research | Spotted Combat Programmer 11851 | -3/Research | Destroyed Combat Programmer 11936 | -3/Research | Reached level 28 11968 | -3/Research | Destroyed 7 combat bots 11971 | -3/Research | Entered another Research area 11972 | -2/Research | Loaded intel: 106 machine locations 11973 | -2/Research | Reached level 29 12025 | -2/Research | Spotted B-90 Cyclops 12041 | -2/Research | Destroyed B-90 Cyclops 12121 | -2/Research | Fabricated Molecular Scythe (x1) 12158 | -2/Research | Identified exit to Access 12279 | -2/Research | Intercept squad dispatched 12300 | -2/Research | Spotted Tracker 12300 | -2/Research | Spotted Tracker 12300 | -2/Research | Destroyed Tracker 12308 | -2/Research | Destroyed Tracker 12361 | -2/Research | Spotted Combat Programmer 12372 | -2/Research | Destroyed Combat Programmer 12374 | -2/Research | Spotted Combat Programmer 12381 | -2/Research | Destroyed Combat Programmer 12476 | -2/Research | Entered Access 12477 | -1/Access | Loaded intel: 113 machine locations 12478 | -1/Access | Reached level 30 12478 | -1/Access | Reached level 31 12478 | -1/Access | Upgraded with Utility slot (x1) 12701 | -1/Access | Spotted B-99 Colossus 12701 | -1/Access | Destroyed B-99 Colossus 13055 | -1/Access | Reached level 32 13097 | -1/Access | Destroyed 9 combat bots 13111 | -1/Access | Maximum security lockdown engaged 13134 | -1/Access | Discovered new exit (range 20) 13134 | -1/Access | Intercept squad dispatched 13141 | -1/Access | Spotted Tracker 13141 | -1/Access | Spotted Tracker 13149 | -1/Access | Destroyed Tracker 13154 | -1/Access | Destroyed Tracker 13160 | -1/Access | Found Exp. Phase Shifter 13162 | -1/Access | Warped through subspace 13186 | -1/Access | System corruption reached 10% 13192 | -1/Access | Core integrity fell below 50% 13205 | -1/Access | Reached level 33 13207 | -1/Access | Upgraded with Utility slot (x1) 13223 | -1/Access | Spotted Combat Programmer 13230 | -1/Access | Destroyed Combat Programmer 13259 | -1/Access | Destroyed 10 combat bots 13300 | -1/Access | Energy Cycler disabled 13319 | -1/Access | Discovered new exit (range 20) 13342 | *** | Escaped! Last Messages --------------- 13257_ U-05 Engineer builds a Wall. 13258_ System corrupted: Energy discharge (-169). 13258_ Slug penetrates Wall. 13258_ Slug penetrates Fabricator. 13266_ Slug penetrates Wall. 13285_ R1MH|VLIPV=NZYG63GJ,JKY>BO 13300_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 13300_ ALERT: Power surge detected, dispatching additional patrols. 13300_ Energy Cycler explodes. 13300_ U-05 Engineer lays Concrete. 13301_ K-01 Serf cleans the Fabricator. 13302_ #R|DB1LJ8VG QM3ZEUH0Z9FVVRMRNU0>>O8 13302_ U-05 Engineer builds a Wall. 13311_ ALERT: Assault forces dispatched. 13318_ System corrupted: Heat flow error (+227). 13319_ EXIT=FOUND 13335_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 13339_ Main Access Shell breached. [Achievement: Data Run] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????""?????????????????????? | | ??????????""??????????????""?????????????????????? | | ?????????"""????????????""""""???????????????????? | | ?????????"R?????????????""""""???????????????????? | | ?????????"""??????????????""?????????????????????? | | ?????????"""??????????????""?????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????? ? ????????? ????????????????""? | | ""???????????????????? ??????????? ????????????""? | | ""???????????????????? 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BB """" """ """? ?#???????? | | ### ### """" """T""" ??????????? | | ??# ##########?####"####### ####?## ?#????????? | | # #######?#??### ##??####?###??## ??#?#????? | | # #############"###???#########?# ?????#????? | | ?# # ########?###?##?## ?##???????? | | ? # # #####?######?#####??##???????? | | ? # # """""#?###????##???#??#????#??????? | | #^ ^ # """""##?#?### ? #?? ?????????? | | ?# + """""######## ?? #????????????? | | # # """""####??#? "" ??# #????????? | | ?# # """""######## """????s???????????? | | ?# # """""##?#??## "R ? ??s ??????????? | | # # ?####??# """ ?? ???????????? | | # # #? ? # """ ?#????????????? | | ### # #####?#? ??????????????? | | # #?######? ? ??????????????? | | ###############?##?##?####?#??????????????? | | ####?########???#????## ? #??????????????? | | ###?#####??##?###?##??? ??????????????????? | | #########?####???#########?##? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 85 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 510 Armor Coverage 1025 Resistance: KI 30 Utility Shielding 33 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 16 Core Analysis 10 Armor Integrity Analysis 50 Salvage Targeting 1 Stasis Canceling 2 Offensive Hacking 85 Defensive Hacking 29 Item Schematics ----------------- Imp. Armor Integrity Analyzer | -7/Factory | Hacked Adv. Melee Analysis Suite | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Imp. Powered Armor | -6/Factory | Hacked Force Lance | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Actuator Array | -4/Armory | Hacked Molecular Scythe | -3/Research | Hacked Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Adv. Melee Analysis Suite | x1 | -7/Factory Adv. Melee Analysis Suite | x1 | -7/Factory Powered Armor | x2 | -7/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Force Lance | x1 | -6/Factory Imp. Powered Armor | x1 | -5/Factory Adv. Actuator Array | x1 | -4/Armory Molecular Scythe | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Expander Dimensional Node Initializer Achievements -------------- Data Run Production Line Shutout Superachiever Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc Levels Raised 32 | . 2 1 . 1 3 2 1 1 2 1 2 1 . . 1 2 1 . . . 1 1 . 2 2 1 4 XP Earned 51815 | 3000 3533 986 350 2543 3240 3504 2126 1153 2275 2189 2767 901 572 316 817 3144 1238 170 253 220 1622 1337 597 2410 2397 2801 5354 XP Spent 50880 | 1650 3920 . . 3350 3300 3750 500 2000 2300 2600 2900 2100 . . 1600 1400 . . . . 3200 . . 3630 3800 . 8880 Upgrades 72 | 6 10 . . 6 4 7 5 1 1 1 1 2 . . 16 4 . . . . 1 . . 2 1 . 4 Power Slot 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Utility Slot 14 | . 2 . . 1 . 2 . 1 1 1 1 . . . . . . . . . 1 . . 1 1 . 2 Weapon Slot 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core Integrity 18 | . . . . . . . . . . . . . . . 16 . . . . . . . . . . . 2 Heat Dissipation 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mass Support 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 4 | 1 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Sight Range 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Hack Attack % 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 3546 | . 316 12 . 126 225 177 295 90 88 45 37 208 58 . 10 517 238 88 69 86 149 45 . . 235 109 323 Integrity Restored 8800 | . 774 105 . 255 564 531 720 146 264 430 80 427 85 . 123 1316 702 261 202 211 215 76 66 . 535 327 385 Core 6616 | . 774 105 . 255 564 531 385 82 264 215 60 192 45 . 123 1162 502 . 57 . 145 49 43 . 351 327 385 Parts 2184 | . . . . . . . 335 64 . 215 20 235 40 . . 154 200 261 145 211 70 27 23 . 184 . . Protomatter Decayed 919 | . 58 78 . 78 . . 80 38 . . 136 80 41 . . 76 . . . 15 . 18 35 . 36 . 150 Game ------ Seed IntegrityWeldingDissipator Manual? 0 Play Time 02:17:39 Cumulative 271.3 hours Start 2020.09.25 @ 18:17:01 End 2020.09.25 @ 20:47:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type 0 Total 15 Types 11/0/3/1/0/0/0/0/0 Lore% 82 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4798b38d-0267-4b51-b587-85abcc44a236