Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 20:46:04 Player: RHAHI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1260) 1260 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3235 Bonus ------- None Cogmind --------- Core Integrity 522/550 Matter 300/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Micro Nuclear Core Light Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Hacking Suite Enhanced Autogun Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Hardened Light Armor Plating Hacking Suite Enhanced Autogun Grenade Launcher Mace [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 44 | 9 10 9 16 Power 4 | 1 1 . 2 Engine 3 | 1 1 . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 3 3 5 Treads 7 | 2 . . 5 Leg . | . . . . Wheel 2 | . 2 . . Hover 4 | . 1 3 . Flight . | . . . . Utility 10 | 3 2 2 3 Device 4 | 2 1 1 . Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 17 | 3 4 4 6 Energy Gun 4 | 2 . . 2 Energy Cannon . | . . . . Ballistic Gun 7 | 1 2 1 3 Ballistic Cannon 3 | . . 2 1 Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 3 | . 1 . 2 Power 1 | . 1 . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Backups 8 | 3 8 9 9 Power 1 | . 1 1 1 Propulsion 2 | 1 2 . 2 Utility 2 | . 2 5 2 Weapon 2 | . 2 2 3 Tool/Special . | . . . . Unused Backups 12 | . 1 1 10 Power 2 | . . . 2 Propulsion 5 | . 1 . 4 Utility 3 | . . 1 2 Weapon 1 | . . . 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 98 | . 97 99 97 Engine 9 | . 11 11 5 Core 1 | . . . 3 Treads 18 | . 18 . 27 Wheel 5 | . 7 4 2 Hover 9 | . 2 39 5 Device 9 | . 14 5 3 Storage 11 | . 14 11 9 Processor 6 | . . 5 18 Protection 1 | . . . 4 Ballistic Gun 16 | . 19 13 12 Ballistic Cannon 2 | . . 6 4 Special Weapon 1 | . 2 . . Impact Weapon 2 | . 4 1 . Peak Build Rating 26 | 7 11 17 26 Average Rating 13 | 5 8 15 21 On Entrance 8 | . 7 11 14 Naked Turns . | . . . . Heaviest Build 27 | 13 20 20 27 Greatest Support 80 | 40 40 28 80 Greatest Overweight (x) 2 | . 2 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 9 10 Most Carried 10 | 8 10 10 10 Average Carried 8 | 4 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 8 10 10 10 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1431 | 299 297 226 609 Remotely 173 | 173 . . . Salvage Created 1716 | 110 431 285 890 Parts 92 | 7 27 20 38 Haulers Intercepted 6 | . 1 1 4 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 9 7 13 Melee 2 | . . . 2 Guns 17 | . 8 3 6 Cannons 8 | . . 4 4 AOE 2 | . 1 . 1 Classes Destroyed 10 | 2 3 3 2 Worker 3 | . . . 3 Builder 1 | . 1 . . Tunneler 2 | 1 . . 1 Hauler 6 | . 1 1 4 Recycler 4 | 1 1 . 2 Watcher 2 | . . 1 1 Swarmer 3 | . . 3 . Grunt 21 | . 9 2 10 Duelist 1 | . . . 1 Sentry 4 | . . 2 2 Best Kill Streak 11 | 2 6 5 11 Combat Bots Only 4 | . 4 3 4 Max Kills in Single Turn 3 | 1 3 1 3 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 99 | . 26 23 50 Missed 27 | . 3 4 20 Hits 72 | . 23 19 30 Melee 5 | . . . 5 Projectile 67 | . 23 19 25 Critical Strikes 5 | . . 2 3 Damage Taken 1354 | . 423 249 682 Core 197 | . 66 103 28 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 73 74 . Volleys Fired 92 | 3 27 24 38 Largest 2 | 2 2 2 2 Hottest 100 | 70 100 60 60 Shots Fired 175 | 6 48 45 76 Gun 117 | 6 43 27 41 Cannon 48 | . . 16 32 Launcher 5 | . . 2 3 Special 5 | . 5 . . Kinetic 162 | 3 43 43 73 Thermal 8 | 3 5 . . Explosive 5 | . . 2 3 Electromagnetic . | . . . . Robot Hit Streak 14 | 2 8 14 14 Robot Miss Streak 2 | 1 2 2 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 115 | 3 27 28 57 Core Hits 67 | 3 13 11 40 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks 19 | . 11 8 . Impact 19 | . 11 8 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2788 | 38 635 448 1667 Guns 1254 | 38 420 291 505 Cannons 622 | . . 157 465 Explosions 853 | . 178 . 675 Melee 37 | . 37 . . Ramming 22 | . . . 22 Kinetic 1838 | . 420 448 970 Thermal 637 | 38 178 . 421 Explosive 254 | . . . 254 Electromagnetic . | . . . . Impact 37 | . 37 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 6 1 4 Average Corruption 3 | . 4 1 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . 15 2 11 Message Errors 9 | . 5 . 4 Matter Fused 8 | . 3 1 4 Heat Flow Errors 2 | . 1 . 1 Energy Discharges 5 | . 3 . 2 Data Loss (minor) 1 | . 1 . . Data Loss (major) 2 | . 2 . . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 83 | . 45 . 38 Projectiles . | . . . . Explosions 83 | . 45 . 38 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 158 | . . . 158 Shots 3 | . . . 3 Rammed 7 | . . . 7 Targets Rammed 9 | . . . 9 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 217 | 18 217 39 93 Average Temperature 30 | 9 46 22 25 Received Heat Transfer 471 | . 138 90 243 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 561 | 111 150 . 300 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 1 1 Low Security (%) 74 | 100 78 97 50 Level 1 25 | . 21 2 49 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 312 | 5 255 205 312 Initial 81 | . . 79 81 Average 132 | . 104 103 220 Influence Increases 1138 | 10 421 246 461 Destroy 0b10 Robot/C 580 | . 180 140 260 Destroy 0b10 Robot/NC 90 | 10 15 10 55 Destroy Leader 126 | . 42 34 50 Successful Hack 86 | . 23 17 46 Select Force Hacks 30 | . 30 . . Disable Machine 90 | . 45 . 45 Destroy Structure 61 | . 41 15 5 Partial Spotted 30 | . . 30 . Lose Combat Pursuer 45 | . 45 . . Influence Decreases 862 | 10 232 240 380 Entered New Map 224 | . . 110 114 Time Decay 601 | 10 215 130 246 Lost Part 22 | . 2 . 20 Purge Threat 15 | . 15 . . Squads Dispatched 9 | . 6 1 2 Investigation 5 | . 4 1 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 12 9 14 Peak Tracking Total 5 | . 3 5 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 3 . 3 Max in Single Turn 3 | . 2 . 3 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 18 | . 6 5 7 Terminals 14 | . 5 4 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 60 | . 22 20 18 Successful 36 | . 13 14 9 Failed 24 | . 9 6 9 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 30 | . 15 6 9 Terminals 45 | . 19 12 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 3 . 3 Scanalyzers 8 | . . 8 . Garrison Access 1 | . . . 1 Terminal Hacks 15 | . 8 3 4 Record 1 | . 1 . . Robot Analysis 5 | . 3 1 1 Prototype ID Bank 2 | . 1 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . 1 . . Locate Traps 2 | . 1 . 1 Transport Status 1 | . 1 . . Hauler Manifests 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 12 | . 5 3 4 Terminals 9 | . 4 3 2 Assimilate 1 | . 1 . . Botnet 6 | . 2 2 2 Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Reject 1 | . . . 1 Mask 1 | . . . 1 Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 16 | . 6 4 6 Full Trace Events 6 | . 4 2 . Feedback Events 2 | . 1 1 . Corruption 2 | . 1 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1583 | 29 884 134 536 Optics 536 | . . . 536 Structural 514 | . 272 39 203 Seismic 736 | 29 612 95 . Robot Analysis Total 5 | . 3 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1801 | 115 884 266 536 Spaces Moved 1029 | 47 501 220 261 Core 2 | 2 . . . Treads 519 | 45 290 . 184 Legs . | . . . . Wheels 186 | . 144 29 13 Hover 322 | . 67 191 64 Flight . | . . . . Fastest Speed 48 | 50 90 48 57 Average Speed 123 | 155 143 58 136 Slowest Speed 185 | 160 185 115 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . 2 . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 31 | 4 74 25 22 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 23 | . 12 11 . Terrain Destroyed 70 | . 43 22 5 Melee 11 | . 7 4 . Projectile 5 | . 5 . . AOE 54 | . 31 18 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1350 | 80 594 300 376 Wait 59 | 13 15 10 21 Move 1026 | 46 500 219 261 Hop . | . . . . Pick Up 40 | 7 12 12 9 Fast Attach 21 | 8 1 2 10 Attach 12 | 1 4 3 4 Detach 6 | 2 2 . 2 Swap 25 | . 10 9 6 Drop 41 | . 12 13 16 Fire 92 | 3 27 24 38 Melee 19 | . 11 8 . Ram . | . . . . Kick . | . . . . Crush 9 | . . . 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 3) 482 | -10/Materials | Crushed by falling debris 748 | -10/Materials | Discovered new exit (range 4) 956 | -10/Materials | Discovered new exit (range 15) 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Propulsion x2 1119 | -9/Materials | Discovered new exit (range 9) 1266 | -9/Materials | Entered another Materials area 1266 | -8/Materials | Evolved 2 slots: Utility x2 1299 | -8/Materials | Garrison activated, responded to threat 1667 | -8/Materials | Build established: Scavenger-Mutant 1802 | -8/Materials | Self-destructed Last Messages --------------- 01690_ K-01 Serf collects debris. 01692_ U-05 Engineer lays Concrete. 01693_ K-01 Serf collects debris. 01694_ U-05 Engineer lays Concrete. 01694_ Acquired 11 matter. 01695_ U-05 Engineer lays Concrete. 01696_ Acquired 1 matter. 01696_ U-05 Engineer lays Concrete. 01697_ K-01 Serf collects debris. 01698_ U-05 Engineer lays Concrete. 01700_ System corrupted: Matter fused (-7). 01700_ U-05 Engineer lays Concrete. 01707_ Acquired 44 matter. 01708_ U-05 Engineer lays Concrete. 01721_ K-01 Serf collects debris. 01747_ Slammed into G-47 Trooper. 01753_ G-47 Trooper destroyed. 01755_ Acquired 31 matter. 01788_ K4JGUDY911I||SUC1SMTVZH E%VK