Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 20:31:06 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1564) 1564 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 3637 Bonus ------- High Alert Combat Kills 123 Cogmind --------- Core Integrity 470/550 Matter 300/300 Energy 10/100 System Corruption 0% Temperature Warm (111) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Machine Analyzer > --- WEAPON (3) ------- Heavy Particle Cannon Ion Cannon Katana > --- INVENTORY (15) --- Ion Engine Nuclear Core Light Treads Light Treads Light Treads Heat Sink Cooling System Seismic Detector Reflective Plating Hacking Suite Advanced Beam Cannon Improved Assault Rifle Rocket Launcher Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Machine Analyzer Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Katana > --- INVENTORY -------- Ion Engine Nuclear Core Light Treads Light Treads Light Treads Heat Sink Cooling System Seismic Detector Reflective Plating Hacking Suite Advanced Beam Cannon Improved Assault Rifle Rocket Launcher Datajack Heavy Flail [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 49 | 7 2 15 25 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 . 6 6 Treads 11 | 2 . 3 6 Leg . | . . . . Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 14 | 2 1 4 7 Device 4 | 1 . 1 2 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 7 | . . 3 4 Artifact . | . . . . Weapon 17 | 2 1 3 11 Energy Gun 5 | 1 . 2 2 Energy Cannon 5 | . . . 5 Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 9 | . . 4 5 Power 2 | . . 1 1 Propulsion . | . . . . Utility 5 | . . 2 3 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 100 90 99 Engine 9 | . 14 10 8 Treads 23 | . 28 21 23 Wheel 4 | . . 8 3 Device 14 | . 14 8 17 Storage 10 | . 14 11 9 Protection 7 | . . 8 8 Energy Gun 7 | . 14 14 2 Energy Cannon 7 | . . . 11 Ballistic Gun 6 | . 14 7 4 Slashing Weapon 4 | . . . 7 Naked Turns . | . . . . Heaviest Build 47 | 12 27 37 47 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 3 | . . 3 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 11 15 15 Most Carried 15 | 7 11 15 15 Average Carried 13 | 3 8 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 7 11 15 15 Class Distribution -------------------- 58% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 964 | 287 30 257 390 Remotely . | . . . . Salvage Created 2353 | 155 81 852 1265 Parts 133 | 15 5 51 62 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 45 | . 4 22 19 Melee 1 | . . . 1 Guns 27 | . 4 19 4 Cannons 14 | . . . 14 AOE 3 | . . 3 . Classes Destroyed 10 | 2 2 3 3 Worker 2 | . . . 2 Builder 1 | . . . 1 Tunneler 7 | 5 . 1 1 Hauler 2 | . . . 2 Recycler 3 | 1 . . 2 Watcher 2 | . . 1 1 Swarmer 14 | . 3 7 4 Grunt 15 | . 1 8 6 Brawler 4 | . . 1 3 Sentry 12 | . . 6 6 Best Kill Streak 8 | 2 3 6 8 Combat Bots Only 7 | . 3 6 7 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2380 | . 92 956 1332 Core 219 | . 6 133 80 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 240 | . . 240 . Core Remaining (%) 87 | 100 97 66 . Volleys Fired 152 | 17 10 58 67 Largest 3 | 2 2 2 3 Hottest 136 | 70 70 90 136 Shots Fired 299 | 34 20 113 132 Gun 215 | 34 20 113 48 Cannon 84 | . . . 84 Launcher . | . . . . Special . | . . . . Kinetic 116 | 17 10 49 40 Thermal 153 | 17 10 37 89 Explosive . | . . . . Electromagnetic 30 | . . 27 3 Robot Hit Streak 17 | 4 9 17 15 Robot Miss Streak 6 | 6 2 5 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 205 | 14 12 78 101 Core Hits 96 | 8 6 41 41 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 9 | 3 1 3 2 Burn 7 | 3 1 3 . Destroy 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 15 | . . . 15 Impact . | . . . . Slashing 15 | . . . 15 Piercing . | . . . . Sneak Attacks 5 | . . . 5 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3805 | 150 131 1249 2275 Guns 1866 | 150 131 1079 506 Cannons 1197 | . . . 1197 Explosions 158 | . . 158 . Melee 557 | . . . 557 Ramming 27 | . . 12 15 Kinetic 984 | 50 31 503 400 Thermal 1973 | 100 100 502 1271 Explosive . | . . . . Electromagnetic 264 | . . 232 32 Impact . | . . . . Slashing 557 | . . . 557 Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Message Errors 1 | . . 1 . Matter Fused 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 55 | . . 15 40 Projectiles . | . . . . Explosions 15 | . . 15 . Melee 40 | . . . 40 Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 21 | . . 21 . Shots 1 | . . 1 . Rammed 5 | . . 4 1 Targets Rammed 5 | . . 4 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 303 | 130 100 303 235 Average Temperature 66 | 49 49 62 93 Received Heat Transfer 702 | . 12 240 450 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | 4 . . 4 Heat Transferred 4505 | 518 370 1471 2146 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 578 | 30 149 558 578 Initial 235 | . 19 62 235 Average 289 | 12 84 308 355 Maximum Alert Level 2 | . . 2 2 Low Security (%) 27 | 100 100 31 2 Level 1 45 | . . 37 63 Level 2 27 | . . 30 33 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 4 28 40 Peak Tracking Total 7 | . 3 7 5 Tactical Retreats 5 | . . 3 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 10 | . 1 5 4 Terminals 7 | . . 3 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 1 13 8 Successful 11 | . 1 7 3 Failed 11 | . . 6 5 Catastrophic 4 | . . 4 . Database Lockouts . | . . . . Manual 10 | . 1 4 5 Terminals 16 | . . 8 8 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 2 3 Level Access Points 1 | . . 1 . Locate Traps 1 | . . . 1 Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . . 1 . Mechanics 1 | . . 1 . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . . 5 3 Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2403 | 226 172 700 1305 Spaces Moved 1088 | 105 85 290 608 Core 6 | 6 . . . Treads 953 | 99 85 161 608 Legs . | . . . . Wheels 129 | . . 129 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 110 160 Average Speed 156 | 153 160 148 160 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 6 20 29 48 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . . 14 7 Melee . | . . . . Projectile 7 | . . . 7 AOE 14 | . . 14 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1474 | 137 104 443 790 Wait 104 | . 4 61 39 Move 1085 | 104 84 289 608 Hop . | . . . . Pick Up 31 | 9 3 8 11 Fast Attach 20 | 5 . 8 7 Attach 8 | 2 . 1 5 Detach . | . . . . Swap 21 | . 2 6 13 Drop 33 | . 1 8 24 Fire 152 | 17 10 58 67 Melee 15 | . . . 15 Ram . | . . . . Kick . | . . . . Crush 5 | . . 4 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 227 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 13) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 588 | -9/Materials | Identified exit to Materials 1030 | -9/Materials | Repaired Lgt. Treads 1057 | -9/Materials | Repaired Lgt. Treads 1099 | -9/Materials | Entered another Materials area 1099 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1457 | -8/Materials | Build established: Scavenger-Mutant 1703 | -8/Materials | Destroyed 7 combat bots 1784 | -8/Materials | Discovered new exit (range 10) 2299 | -8/Materials | First assault squad dispatched 2404 | -8/Materials | Self-destructed Last Messages --------------- 02359_ Connecting with Terminal... >>Traps(Locate) Found 1 trap in 1 array: 1x Shock Trap Map updated. 02374_ C-30 ARC bursts open, deploying its payload. 02374_ G-50 Soldier unfolds itself. 02374_ B-36 Bruiser unfolds itself. 02374_ G-47 Trooper unfolds itself. 02374_ L-31 Rogue unfolds itself. 02374_ M-28 Smith unfolds itself. 02377_ B-36 Bruiser destroyed. 02387_ G-50 Soldier heat short circuits Carbon-fiber Leg. 02389_ Critical hit (Burn: +37). 02392_ Melted Adv. Heat Sink. 02393_ Imp. Ion Engine destroyed. 02394_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 02395_ K-01 Serf collects debris. 02399_ Lgt. Armor Plating destroyed. 02401_ K-01 Serf collects debris. 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