Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 17:44:00 Player: Barleymor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2104) 2104 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 5344 Bonus ------- High Alert Combat Kills 165 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 28/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Improved Carbon-fiber Leg Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- Electrolaser Heavy Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Weapon Cycler Light Armor Plating Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Flak Gun Flak Gun [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Minigun Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . 1 1 1 . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 85 | 5 6 11 47 11 4 1 Power 9 | 1 1 2 4 1 . . Engine 7 | 1 1 2 3 . . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 29 | 2 1 4 19 2 1 . Treads . | . . . . . . . Leg 28 | 2 1 4 19 1 1 . Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 2 3 12 5 . . Device 8 | . 1 1 5 1 . . Storage 2 | . 1 . . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 11 | . . 2 6 3 . . Artifact . | . . . . . . . Weapon 25 | 2 2 2 12 3 3 1 Energy Gun 4 | 1 . . 1 1 1 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 17 | 1 2 2 10 . 1 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 22 | . . 1 7 4 8 2 Power 2 | . . 1 . . 1 . Propulsion 5 | . . . 1 2 2 . Utility 10 | . . . 4 1 4 1 Weapon 5 | . . . 2 1 1 1 Highest Loss Streak 7 | . . 1 2 2 7 1 Average Slot Usage (%) 84 | . 89 99 98 95 66 8 Engine 7 | . 14 10 9 6 . . Leg 28 | . 28 33 35 33 13 . Device 11 | . 8 11 15 13 10 . Storage 7 | . 9 11 9 7 4 . Processor 3 | . . . 2 7 7 3 Protection 6 | . . 11 8 8 4 . Energy Gun 1 | . 3 . 1 1 2 . Ballistic Gun 14 | . 24 22 16 11 4 . Naked Turns 164 | . . . . . . 164 Heaviest Build 32 | 6 10 19 29 32 29 4 Greatest Support 50 | 20 20 30 45 50 30 28 Greatest Overweight (x) 2 | . . . . 1 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 6 6 6 8 8 4 Average Capacity 5 | 4 5 6 6 7 6 4 Most Carried 8 | 4 6 6 6 8 8 4 Average Carried 5 | 2 5 5 5 5 6 3 Final Capacity 8 | 4 6 6 6 8 4 4 Final Carried 8 | 3 6 6 6 8 4 3 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2138 | 234 122 187 1461 134 . . Remotely 1081 | . . . 1081 . . . Salvage Created 2785 | . 157 187 1978 207 256 . Parts 129 | . 13 12 94 8 2 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 47 | . 6 4 33 3 1 . Guns 46 | . 6 4 33 2 1 . AOE 1 | . . . . 1 . . Classes Destroyed 12 | . 2 1 7 1 1 . Worker 1 | . . . 1 . . . Tunneler 1 | . . . 1 . . . Recycler 4 | . . . 4 . . . Operator 1 | . . . 1 . . . Watcher 4 | . . . 2 2 . . Swarmer 5 | . 3 . 2 . . . Grunt 28 | . 3 3 22 . . . Brawler 2 | . . . 2 . . . Duelist 1 | . . . 1 . . . Sentry 9 | . . 1 6 2 . . Programmer 1 | . . . . 1 . . Compactor 1 | . . . . . 1 . Best Kill Streak 6 | . 4 3 6 1 1 . Combat Bots Only 4 | . 4 3 3 1 1 . Max Kills in Single Turn 3 | . 1 1 3 1 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4286 | . 247 299 2074 516 336 814 Core 1048 | . 66 36 242 20 97 587 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 73 91 56 . . . Volleys Fired 219 | . 23 16 142 28 10 . Largest 2 | . 2 2 2 2 2 . Hottest 102 | . 40 50 94 86 102 . Shots Fired 423 | . 46 32 279 51 15 . Gun 412 | . 46 32 276 46 12 . Cannon . | . . . . . . . Launcher 11 | . . . 3 5 3 . Special . | . . . . . . . Kinetic 387 | . 46 32 270 35 4 . Thermal 25 | . . . 6 11 8 . Explosive 11 | . . . 3 5 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 9 6 15 17 7 . Robot Miss Streak 5 | . 2 2 5 2 4 . Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 5 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 300 | . 33 21 190 42 14 . Core Hits 125 | . 11 6 78 15 13 2 Critical Hits 5 | . 1 . 3 1 . . Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6049 | . 271 324 3873 862 702 17 Guns 4808 | . 271 324 3225 724 264 . Cannons . | . . . . . . . Explosions 1224 | . . . 648 138 438 . Melee . | . . . . . . . Ramming 17 | . . . . . . 17 Kinetic 4371 | . 271 324 3127 521 128 . Thermal 882 | . . . 543 203 136 . Explosive 779 | . . . 203 138 438 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 4 1 12 12 Average Corruption 6 | . . . 4 1 8 12 Corruption Purged . | . . . . . . . Effects 57 | . . . 25 . 8 24 Message Errors 12 | . . . 8 . . 4 Matter Fused 8 | . . . 4 . 1 3 Heat Flow Errors 8 | . . . 1 . 2 5 Energy Discharges 3 | . . . 1 . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . . 3 . 1 2 Data Loss (major) 2 | . . . . . 1 1 Misdirections 8 | . . . . . 2 6 Targeting Errors 8 | . . . 7 . 1 . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 260 | . . . 247 . 13 . Projectiles . | . . . . . . . Explosions 260 | . . . 247 . 13 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . . . 41 6 Shots 1 | . . . . . 1 . Rammed 11 | . . . . . . 11 Targets Rammed 11 | . . . . . . 11 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 245 | . 12 4 182 22 171 245 Average Temperature 40 | . 7 3 29 8 77 89 Received Heat Transfer 1443 | . 102 132 1008 114 . 87 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 1101 | . . . 435 370 296 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 702 | . 175 178 702 376 111 56 Average Influence 242 | . 120 102 415 258 68 37 Maximum Alert Level 3 | . . . 3 1 . . Low Security (%) 55 | 100 100 100 22 25 100 100 Level 1 25 | . . . 25 74 . . Level 2 19 | . . . 51 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 4 . . 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 . 4 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 4 | . . . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 9 4 56 7 6 18 Peak Tracking Total 7 | . 3 3 6 2 5 7 Tactical Retreats 12 | . . . 5 . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 5 | . . . 3 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 8 | . 1 1 3 2 . 1 Terminals 4 | . 1 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 12 | . 1 1 5 4 . 1 Successful 10 | . 1 1 4 3 . 1 Failed 2 | . . . 1 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 1 . 2 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 5 | . . . 3 2 . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 . 2 1 . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 Report Inventory 2 | . . 1 . . . 1 Scanalyzer 4 | . . . 2 2 . . Insert Component 2 | . . . 1 1 . . Analyze 2 | . . . 1 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 2 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . 9 . Total Damage 125 | . . . . . 125 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3403 | 68 383 379 1269 713 170 421 Spaces Moved 2143 | 48 203 231 523 427 166 545 Core 421 | 2 . . . . 95 324 Treads . | . . . . . . . Legs 1501 | 46 203 231 523 427 71 . Wheels 221 | . . . . . . 221 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 105 | 117 120 120 120 121 85 71 Slowest Speed 150 | 120 120 120 120 150 150 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 38 18 43 11 84 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 106 | . . . 62 11 33 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 106 | . . . 62 11 33 . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2972 | 59 305 310 957 583 181 577 Wait 413 | . 63 38 196 108 . 8 Move 2138 | 47 202 230 522 427 165 545 Hop . | . . . . . . . Pick Up 53 | 7 7 6 19 7 1 6 Fast Attach 18 | 1 1 1 13 1 1 . Attach 21 | 4 1 3 8 4 . 1 Detach . | . . . . . . . Swap 46 | . 4 7 26 6 3 . Drop 53 | . 4 9 31 2 1 6 Fire 219 | . 23 16 142 28 10 . Melee . | . . . . . . . Ram 11 | . . . . . . 11 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 16) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -9/Materials | Discovered new exit (range 3) 786 | -9/Materials | Build established: Mutant 831 | -9/Materials | Entered another Materials area 831 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1401 | -8/Materials | Build established: Scavenger-Mutant 1947 | -8/Materials | Discovered new exit (range 16) 2100 | -8/Materials | Entered Factory 2100 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2683 | -7/Factory | Discovered new exit (range 6) 2813 | -7/Factory | Sucked down chute 2813 | -7/Factory | Entered Waste 2814 | -7/Waste | Met a frightened Derelict 2828 | -7/Waste | EMP discharged 2867 | -7/Waste | Spotted C-40 Crusher 2870 | -7/Waste | Spotted C-40 Crusher 2875 | -7/Waste | Spotted C-40 Crusher 2889 | -7/Waste | Destroyed C-40 Crusher 2918 | -7/Waste | Spotted C-40 Crusher 2921 | -7/Waste | Spotted C-40 Crusher 2928 | -7/Waste | EMP discharged 2928 | -7/Waste | System corruption reached 10% 2931 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2931 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2932 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2934 | -7/Waste | Crushed by Compactor (1 part destroyed) 2961 | -7/Waste | Spotted C-40 Crusher 2965 | -7/Waste | Lost 7 parts (1p1n4u1w) 2977 | -7/Waste | Discovered new exit (range 13) 2983 | -7/Waste | Entered Factory 3043 | -7/Factory | Discovered new exit (range 8) 3181 | -7/Factory | Build established: Mutant 3257 | -7/Factory | Core integrity fell below 50% 3385 | -7/Factory | Core integrity fell below 20% 3404 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Recycling(Report) Matter reserves: 0 Inventory: Empty 03231_ K-01 Serf cleans the Subcomponent Replicator. 03233_ ALERT: Rogue bot located, Programmers report to Factory Zone 5F. 03241_ System corrupted: Heat flow error (+203). 03255_ U-05 Engineer lays Concrete. 03263_ Dropped Gauss Rifle. 03263_ Acquired Imp. Carbon-fiber Leg. 03266_ System corrupted: Energy discharge (-30). 03278_ K-01 Serf cleans the Assembly Bed. 03302_ System corrupted: Heat flow error (+112). 03307_ K-01 Serf collects debris. 03318_ A|96&G>%VE:WG # RU 03394_ System corrupted: Matter fused (-6). 03403_ Gauss Rifle destroyed. 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"????? | | ????????????????????????? #?????????? ??? ????? | | ????????????????????????? ??????????? ??? ?????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed SiegeIntegratedCore Manual? 0 Play Time 01:07:57 Cumulative 11.2 hours Start 2020.04.06 @ 16:30:55 End 2020.04.06 @ 17:44:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cba5cbb-f2f9-434a-97a1-b0e5567096ae