Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 17:57:58 Player: rz Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (295) 1475 Value Destroyed (12713) 12713 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1438) 1438 TOTAL SCORE: 23486 Bonus ------- High Alert Combat Kills 1089 Follower Combat Kills 49 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 286/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Small Matter Pod (50) Advanced Target Analyzer Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Biometal Medium Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Precision Matter Filter Advanced Weapon Cycler Advanced Phase Shifter Graphene Brace > --- WEAPON ----------- Coil Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Medium Treads Centrium Wheel Centrium Wheel Centrium Wheel Impulse Thruster Advanced Heat Sink Advanced Coolant Injector Small Matter Pod Matter Compressor Advanced Target Analyzer Improved Weapon Cycler Improved Weapon Cycler Heavy Armor Plating Improved Thermal Shield Long-range Tractor Beam Autogun Coil Gun KE Penetrator Hardcell Cannon Enhanced Hardcell Cannon [Rating: 179] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Centrium Wheel Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 2 . . . . . . 1 1 . . . Utility 7 | . . . . . 1 1 . . . . 1 1 1 1 1 Weapon 6 | . . 2 . . 1 1 . . . . . . . 1 1 Parts Attached 159 | 6 2 11 6 12 3 6 4 1 . . 14 36 17 26 15 Power 18 | 1 1 1 1 . . 1 . . . . 1 5 2 3 2 Engine 5 | 1 1 1 1 . . 1 . . . . . . . . . Core 4 | . . . . . . . . . . . 1 2 1 . . Reactor 9 | . . . . . . . . . . . . 3 1 3 2 Propulsion 44 | 2 . 3 1 6 . 2 . 1 . . 3 11 3 5 7 Treads 37 | 2 . 3 1 6 . 2 . 1 . . 3 9 1 4 5 Leg 1 | . . . . . . . . . . . . . . 1 . Wheel 4 | . . . . . . . . . . . . 2 2 . . Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 2 Utility 43 | 1 1 2 1 2 1 1 2 . . . 5 7 9 10 1 Device 27 | . . 1 . 2 . . 2 . . . 4 5 7 6 . Storage 7 | 1 . 1 1 . . . . . . . . 1 1 2 . Processor 5 | . 1 . . . . 1 . . . . . . 1 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . . . . . 1 . . . . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 2 . 5 3 4 2 2 2 . . . 5 13 3 8 5 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 31 | 2 . 1 . 1 . . 1 . . . . 12 3 8 3 Ballistic Cannon 23 | . . 4 3 3 2 2 1 . . . 5 1 . . 2 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . . . . . . 4 1 . Parts Lost 80 | . . 1 3 4 . 2 . . . 1 2 35 3 8 21 Power 6 | . . . . . . . . . . . . 3 . 1 2 Propulsion 24 | . . 1 1 1 . . . . . . 1 10 1 1 8 Utility 13 | . . . . . . . . . . . . 7 1 1 4 Weapon 37 | . . . 2 3 . 2 . . . 1 1 15 1 5 7 Highest Loss Streak 15 | . . 1 1 2 . 1 . . . 1 1 8 2 2 15 To Critical Strikes 3 | . . 1 . 1 . . . . . . . 1 . . . Average Backups 16 | 1 6 7 10 17 19 19 19 19 19 19 19 16 12 18 19 Power 1 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 Propulsion 2 | . . . 2 5 5 4 3 3 3 3 1 2 1 2 5 Utility 6 | . 1 1 2 5 5 5 7 7 7 7 6 4 8 10 8 Weapon 6 | . 2 4 4 5 8 8 8 8 8 8 9 7 1 3 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 25 | . 1 . 5 5 . 2 . . . . 3 3 1 1 4 Power 4 | . . . 2 . . . . . . . . 2 . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . Utility 12 | . 1 . . 1 . 1 . . . . 3 . 1 1 4 Weapon 8 | . . . 3 3 . 1 . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 99 99 99 99 99 100 100 100 100 99 89 86 95 78 Engine 4 | . 14 11 11 9 7 5 6 6 6 6 2 . . . . Reactor 2 | . . . . . . . . . . . . 2 6 7 6 Treads 23 | . 28 22 22 35 30 26 26 26 26 26 28 24 7 16 16 Wheel 1 | . . . . . . . . . . . . . 8 4 . Device 13 | . . 2 11 9 7 6 12 13 13 13 15 14 18 21 18 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 5 4 4 3 Processor 5 | . 12 8 . . . 5 6 6 6 6 5 5 8 7 6 Protection 1 | . . . . . 6 6 . . . . 1 3 . . . Ballistic Gun 12 | . 28 20 . . . . 2 6 6 6 4 12 27 29 25 Ballistic Cannon 22 | . . 23 43 35 38 39 36 33 33 33 30 16 . . . Peak Build Rating 179 | 6 8 14 17 28 33 46 52 52 51 51 69 111 119 163 179 Average Rating 68 | 4 6 11 15 23 32 43 51 51 51 50 59 85 95 145 141 On Entrance 47 | . 6 7 14 17 28 32 44 52 51 51 50 66 64 119 163 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . 2 5 7 13 Naked Turns 33 | . . . . . . . . . . . . . . . 33 Heaviest Build 170 | 12 12 33 65 65 78 88 89 85 85 85 110 115 101 163 170 Greatest Support 198 | 40 40 40 40 80 80 80 80 83 83 83 103 191 55 191 198 Greatest Overweight (x) 3 | 1 . . 1 . . 1 1 1 1 1 1 3 2 2 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 . . 1 . . Largest Inventory Capacity 25 | 8 8 10 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 19 | 6 8 8 12 20 20 20 20 20 20 20 20 20 20 22 21 Most Carried 25 | 2 8 10 13 20 20 20 19 19 19 20 20 20 17 25 25 Average Carried 16 | 1 6 7 10 17 19 19 19 19 19 19 19 16 12 18 19 Final Capacity 25 | 8 8 10 20 20 20 20 20 20 20 20 20 20 20 25 5 Final Carried 24 | 2 8 10 13 20 20 20 19 19 19 20 19 11 17 24 4 Class Distribution -------------------- 47% | Scavenger-Executioner 27% | Executioner 14% | Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Tank | -7/Factory Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Scavenger-Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 13728 | 132 192 544 598 836 243 742 651 212 . 196 1319 5441 765 975 882 Remotely 6784 | . . . . 111 137 350 230 . . . 833 4246 244 116 517 Salvage Created 13962 | . 315 582 844 1063 246 396 384 13 . 159 959 3986 1470 1979 1566 Parts 617 | . 20 35 46 65 7 6 13 . . 7 36 159 55 94 74 Haulers Intercepted 24 | . 2 3 6 4 . . . . . . 1 2 2 3 1 Recyclers Shooed 15 | . 1 . 1 . . . . . . . 1 9 . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 12 7 . 9 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 210 | . 7 12 16 19 7 12 5 1 . 6 17 58 11 22 17 Guns 94 | . 7 4 . . . . . . . 1 1 31 11 22 17 Cannons 113 | . . 8 16 19 7 11 5 1 . 5 16 25 . . . AOE 3 | . . . . . . 1 . . . . . 2 . . . Classes Destroyed 17 | . 5 3 . 2 1 1 1 . . . 4 . . . . Worker 20 | . . 1 2 2 . . . . . . 1 8 1 1 4 Builder 5 | . . . . . . . . . . . 1 2 . 1 1 Tunneler 2 | . . . . 1 . . . . . . . . . . 1 Hauler 24 | . 2 3 6 4 . . . . . . 1 2 2 3 1 Recycler 26 | . 1 2 2 4 1 2 . . . . 2 7 3 . 2 Mechanic 2 | . . . . . . . . . . . 1 1 . . . Operator 3 | . 1 1 1 . . . . . . . . . . . . Watcher 3 | . . 1 . . . . . . . . 1 . 1 . . Swarmer 37 | . 5 7 . 3 . . . . . 4 3 11 . . 4 Grunt 52 | . 2 1 7 7 5 7 . . . . 2 15 4 2 . Brawler 4 | . . . . . 2 . 2 . . . . . . . . Duelist 2 | . . . . . . . 1 . . . . 1 . . . Sentry 37 | . . 4 9 7 . 2 2 . . 1 2 5 1 1 3 Specialist 4 | . . . . . . . . . . . 2 . . 2 . Hunter 39 | . . . . 2 . 1 . 1 . 1 5 15 4 6 4 Programmer 33 | . . . . . . 2 . . . . 2 10 2 11 6 Heavy 2 | . . . . . . . . . . . 1 1 . . . Best Kill Streak 14 | . 5 14 7 10 4 4 4 1 . 4 5 11 5 3 8 Combat Bots Only 9 | . 5 9 5 8 4 3 4 1 . 4 4 9 3 3 5 Max Kills in Single Turn 3 | . 1 2 2 2 1 1 1 1 . 2 3 2 2 2 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . 1 Exploded 2 | . . . . . . 1 . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Hostile Shots Fired 1519 | . 50 102 63 58 20 63 19 17 . 13 112 467 81 115 339 Missed 495 | . 19 29 18 15 5 20 7 9 . 3 37 151 26 32 124 Hits 1024 | . 31 73 45 43 15 43 12 8 . 10 75 316 55 83 215 Melee 3 | . . . . . 1 . . . . . . 2 . . . Projectile 1021 | . 31 73 45 43 14 43 12 8 . 10 75 314 55 83 215 AOE 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 38 | . 1 1 2 1 . 1 1 . . 1 . 11 4 5 10 Actively Blocked 7 | . . . . . . . . . . . . . 1 . 6 Damage Taken 19605 | . 322 670 696 614 363 731 287 77 . 192 1398 6229 1048 2206 4772 Core 2806 | . 71 92 57 71 34 45 . . . 13 217 383 112 102 1609 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 34 | . . . . . . . . . . . . . . 34 . Ignored by Resistances 33 | . . . . . . . . . . . . . . . 33 Core Remaining (%) 83 | 100 71 . 62 87 95 . . . . 93 78 66 91 92 . Volleys Fired 510 | 1 43 35 44 37 14 25 16 3 . 6 34 126 45 48 33 Largest 8 | 2 2 4 4 4 5 6 6 6 . 6 6 6 6 7 8 Hottest 307 | 40 40 129 132 132 169 216 227 212 . 212 264 264 168 235 307 Shots Fired 2559 | 2 86 134 166 145 70 148 51 18 . 36 196 646 270 336 255 Gun 1418 | 2 86 47 . 2 . . 10 3 . 6 23 389 270 336 244 Cannon 1141 | . . 87 166 143 70 148 41 15 . 30 173 257 . . 11 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 2559 | 2 86 134 166 145 70 148 51 18 . 36 196 646 270 336 255 Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 9 9 9 12 20 21 22 6 . 10 25 25 29 20 27 Robot Miss Streak 8 | . 4 5 6 2 3 2 2 2 . 3 8 4 8 7 5 Penetration Max 1 | . . . . . . 1 . . . . 1 1 1 1 1 Secondary Targets 14 | . 2 . . . . . . . . . . 8 1 . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 1 . 1 Shots Hit Robots 1493 | . 56 64 83 77 43 104 33 12 . 18 125 397 183 184 114 Core Hits 651 | . 20 31 33 43 26 35 14 4 . 10 47 195 61 71 61 Critical Kills 21 | . . 1 . . . . . . . . . 4 1 8 7 Critical Parts Destroyed 39 | . . . . . . . . . . . 1 7 2 12 17 Critical Strikes 95 | . . 4 3 2 2 7 . . . 1 7 22 3 20 24 Destroy 60 | . . 1 . . . . . . . . 1 11 3 20 24 Blast 35 | . . 3 3 2 2 7 . . . 1 6 11 . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 35344 | . 455 944 1866 1784 839 2552 761 257 . 437 3796 10693 3379 4273 3308 Guns 17714 | . 455 213 . . . . 205 15 . 90 330 5627 3339 4273 3167 Cannons 16994 | . . 731 1866 1784 839 2438 556 242 . 347 3466 4584 . . 141 Explosions 636 | . . . . . . 114 . . . . . 482 40 . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 34708 | . 455 944 1866 1784 839 2438 761 257 . 437 3796 10211 3339 4273 3308 Thermal 85 | . . . . . . 85 . . . . . . . . . Explosive 482 | . . . . . . . . . . . . 482 . . . Electromagnetic 69 | . . . . . . 29 . . . . . . 40 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 3 . . 2 2 2 2 2 . 7 2 6 6 Average Corruption 3 | . . . 2 . . 1 2 2 2 2 . 6 1 3 5 Corruption Purged 6 | . . . . . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 139 | . . . 6 . . 6 14 7 3 16 . 52 . 27 8 Message Errors 35 | . . . 2 . . . 5 . 1 4 . 13 . 8 2 Matter Fused 25 | . . . . . . . 2 1 1 3 . 13 . 4 1 Heat Flow Errors 18 | . . . . . . 1 1 2 1 2 . 5 . 6 . Energy Discharges 20 | . . . 2 . . 1 3 2 . 3 . 5 . 3 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . . . 1 . . 1 . . . 3 . 5 . 4 2 Data Loss (major) 7 | . . . 1 . . 1 1 1 . . . 2 . 1 . Misfires 1 | . . . . . . 1 . . . . . . . . . Alerts 8 | . . . . . . . 2 1 . 1 . 3 . . 1 Weapon Failures 8 | . . . . . . 1 . . . . . 6 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 221 | . . 4 1 . . 33 . . . . 125 58 . . . Projectiles 211 | . . 4 1 . . 33 . . . . 125 48 . . . Explosions 10 | . . . . . . . . . . . . 10 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 122 | . . 4 7 19 9 20 3 3 . 4 26 27 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 115 | . . 3 7 17 9 20 3 2 . 3 25 26 . . . Secondary 7 | . . 1 . 2 . . . 1 . 1 1 1 . . . Self-Inflicted Damage 108 | . . . . . . 59 . . . . . 46 3 . . Shots 3 | . . . . . . 1 . . . . . 1 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 442 | . 24 288 120 97 228 442 280 187 205 213 417 329 196 198 212 Average Temperature 85 | . 13 110 34 22 88 99 141 59 113 66 97 78 103 97 120 Received Heat Transfer 2297 | . 66 63 255 180 138 177 63 . . 45 234 614 102 63 297 Effects 11 | . . 4 . . . 2 . . . . 5 . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 9 | . . 4 . . . . . . . . 5 . . . . Siege Activations 4 | . . . . . . . . . . . . . . 3 1 Total Turns 125 | . . . . . . . . . . . . . . 122 3 Longest Duration 106 | . . . . . . . . . . . . . . 106 3 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Maximum Alert Level 3 | . . 1 1 1 . . . . . . 1 3 2 1 1 Low Security (%) 62 | 100 100 66 61 60 100 100 . . . . 78 18 . 94 82 Level 1 19 | . . 33 38 39 . . . . . . 21 24 35 5 17 Level 2 10 | . . . . . . . . . . . . 22 64 . . Level 3 6 | . . . . . . . . . . . . 34 . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1065 | . 130 265 325 306 191 174 . . . . 344 1065 562 222 299 Initial 543 | . . 5 104 121 125 37 . . . . . 160 543 222 128 Average 223 | . 46 96 140 184 127 50 . . . . 121 527 431 110 123 Influence Increases 6857 | . 204 371 579 629 166 440 111 53 . 148 630 1836 348 680 662 Destroy 0b10 Robot/C 4220 | . 140 240 320 380 140 240 100 40 . 120 340 1160 220 440 340 Destroy 0b10 Robot/NC 435 | . 20 40 55 55 5 10 10 . . . 35 100 35 25 45 Destroy Leader 1072 | . 14 68 132 118 20 70 . 10 . 20 104 244 56 116 100 Allied During Kill 20 | . . . . . . . 1 3 . 8 8 . . . . Successful Hack 24 | . . . . . . . . . . . . . . 24 . Disable Machine 330 | . . . 60 15 . 90 . . . . 30 90 15 30 . Destroy Structure 426 | . . 8 12 16 1 30 . . . . 68 212 22 30 27 Partial Spotted 30 | . . . . 15 . . . . . . . . . . 15 Lose Combat Pursuer 300 | . 30 15 . 30 . . . . . . 45 30 . 15 135 Influence Decreases 6579 | . 191 135 539 642 365 361 264 56 . 148 302 1128 987 862 599 Entered New Map 1495 | . . 8 145 168 151 40 58 2 . . . 168 493 175 87 Time Decay 4284 | . 191 117 364 434 214 301 206 54 . 148 262 620 464 607 302 Lost Part 780 | . . 10 30 40 . 20 . . . . 20 340 30 80 210 Lost Ally 20 | . . . . . . . . . . . 20 . . . . Squads Dispatched 59 | . . . 3 3 1 5 . . . . 7 17 5 9 9 Investigation 6 | . . . . . . 1 . . . . . 1 1 2 1 Extermination 18 | . . . . . 1 2 . . . . 2 5 2 4 2 Reinforcement 19 | . . . 1 . . 2 . . . . 5 5 2 3 1 Assault 1 | . . . . . . . . . . . . 1 . . . Garrison 15 | . . . 2 3 . . . . . . . 5 . . 5 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 1 1 1 . Construction Impeded 5 | . . . 1 . . . . . . . 1 1 . 1 1 Haulers Reinforced 4 | . . . . . . 1 . . . . . . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 21 | . . 2 1 6 . 1 . . . . 1 6 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 324 | . 17 17 24 33 7 15 6 2 . 7 25 84 17 26 44 Peak Tracking Total 14 | . 7 7 4 8 4 2 5 2 . 5 6 8 3 2 14 Tactical Retreats 12 | . 2 1 . 2 . . . . . . 2 2 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 14 | . 1 . 3 . . . . . . . 3 4 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 24 | . . 1 4 1 . 6 1 . . . 2 6 1 2 . Max in Single Turn 3 | . . 1 1 1 . 3 1 . . . 1 2 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 21 | . . . 2 1 1 1 . 1 4 . . 1 3 6 1 Terminals 3 | . . . 2 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 1 1 . . . . . . 1 1 2 . Scanalyzers 7 | . . . . . . 1 . . . . . . 1 4 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 56 | . . . 2 1 2 3 . 1 30 . . 2 4 9 2 Successful 37 | . . . 1 . . 2 . 1 30 . . . . 3 . Failed 19 | . . . 1 1 2 1 . . . . . 2 4 6 2 Catastrophic 8 | . . . 1 1 1 . . . . . . . 3 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . . Terminals 3 | . . . 2 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . 1 2 . . . . . . 2 1 2 . Scanalyzers 14 | . . . . . . 3 . . . . . . 2 7 2 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 32 | . . . 1 . . . . 1 30 . . . . . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 2 | . . . 1 . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . Retrieve Components 2 | . . . . . . . . . . . . . . 2 . Scanalyzer 3 | . . . . . . 2 . . . . . . . 1 . Retrieve Study 3 | . . . . . . 2 . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 1 1 1 1 . . . . . 1 3 4 1 Full Trace Events 4 | . . . . . . 1 . . . . . . 1 2 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . 2 . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . . . . . . . . 19 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 1 | . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 1 1 1 1 . . . . Highest-Rated Group 20 | . . . . . . . 20 20 20 20 20 . . . . Highest-Rated Ally 20 | . . . . . . . 20 20 20 20 20 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 4 . 2 . . . . . Total Damage 177 | . . . . . . . . 150 . 27 . . . . . Kills 1 | . . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Active Infowar (turns) 2057 | . . . . . . . . . . . . . . 1553 504 Sensors 2057 | . . . . . . . . . . . . . . 1553 504 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 14675 | 64 533 401 987 1069 443 1240 956 776 199 1235 772 2194 1165 1971 670 Spaces Moved 6144 | 35 246 160 410 469 227 393 364 312 83 496 336 826 515 772 500 Core 70 | 5 . . . . . . . . . . . . . . 65 Treads 5380 | 30 246 160 410 469 227 393 364 312 83 496 336 814 274 517 249 Legs . | . . . . . . . . . . . . . . . . Wheels 514 | . . . . . . . . . . . . 12 241 255 6 Hover . | . . . . . . . . . . . . . . . . Flight 180 | . . . . . . . . . . . . . . . 180 Fastest Speed 37 | 50 160 160 160 160 165 245 245 242 242 242 162 145 110 130 37 Average Speed 185 | 147 160 160 176 163 165 245 245 244 242 242 170 183 189 157 103 Slowest Speed 385 | 160 160 160 240 165 165 245 245 245 242 242 242 385 245 245 241 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 Potential Cave-ins 1 | . . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 58 24 76 53 8 11 54 49 69 61 11 26 17 21 14 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . . 1 2 . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . 3 . . . Terrain Destroyed 263 | . . 6 8 7 . 29 11 3 . 8 32 122 22 5 10 Melee . | . . . . . . . . . . . . . . . . Projectile 188 | . . 6 8 7 . 6 11 3 . 8 32 84 9 5 9 AOE 73 | . . . . . . 23 . . . . . 37 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total 8402 | 43 317 230 573 684 255 595 401 317 82 516 455 1246 658 1445 585 Wait 1274 | . 17 9 96 136 6 147 5 1 . 12 37 179 47 561 21 Move 6125 | 34 245 159 409 468 226 392 363 311 82 495 335 825 514 771 496 Hop 2 | . . . . . . . . . . . . . . . 2 Pick Up 136 | 2 8 8 11 21 2 9 . . . 2 9 23 14 18 9 Fast Attach 73 | 6 1 4 1 1 . 2 . 1 . . 12 23 11 9 2 Attach 98 | . . 4 3 8 2 3 1 . . 1 6 26 10 16 18 Detach 16 | . . . . . . . . . . . . 5 3 7 1 Swap 68 | . 1 3 2 4 5 9 4 . . . 10 21 3 5 1 Drop 88 | . 2 8 7 9 . 8 . 1 . . 12 18 11 10 2 Fire 510 | 1 43 35 44 37 14 25 16 3 . 6 34 126 45 48 33 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . 12 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 9) 526 | -10/Materials | Discovered new exit (range 11) 565 | -10/Materials | Derelicts attacked the area 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Weapon x2 725 | -9/Materials | Discovered new exit (range 14) 826 | -9/Materials | Discovered new exit (range 11) 903 | -9/Materials | Destroyed 9 combat bots 915 | -9/Materials | Build established: Gunner 999 | -9/Materials | Entered Storage 1850 | -9/Storage | Garrison activated, responded to threat 1923 | -9/Storage | Discovered new exit (range 16) 1969 | -9/Storage | Learned location of Armory (-3) 1986 | -9/Storage | Entered Materials 1986 | -8/Materials | Evolved 2 slots: Propulsion x2 2305 | -8/Materials | Build established: Scavenger-Gunner 2675 | -8/Materials | Build established: Gunner 2805 | -8/Materials | Garrison activated, responded to threat 2881 | -8/Materials | Destroyed 8 combat bots 3028 | -8/Materials | Discovered new exit (range 16) 3055 | -8/Materials | Entered Factory 3055 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3365 | -7/Factory | Build established: Tank 3469 | -7/Factory | Discovered new exit (range 15) 3498 | -7/Factory | Entered another Factory area 3498 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3651 | -6/Factory | Discovered new exit (range 10) 3813 | -6/Factory | Build established: Executioner 4691 | -6/Factory | Discovered new exit (range 15) 4738 | -6/Factory | Entered Lower Caves 4740 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5426 | -6/Lower Caves | Learned Factory non-interactive machine intel 5636 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5657 | -6/Lower Caves | Discovered new exit (range 14) 5694 | -6/Lower Caves | Entered another Lower Caves area 5694 | -6/Lower Caves | Accompanied by 1 ally 5819 | -6/Lower Caves | Learned 8 Factory zone layouts 6409 | -6/Lower Caves | Discovered new exit (range 12) 6470 | -6/Lower Caves | Entered Data Miner 6470 | -6/Data Miner | Accompanied by 1 ally 6470 | -6/Data Miner | Discovered new exit (range 6) 6516 | -6/Data Miner | Met Data Miner 6565 | -6/Data Miner | Learned location of Section 7 (-2) 6565 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6608 | -6/Data Miner | Received God Mode back door access code from Data Miner 6669 | -6/Data Miner | Entered Proximity Caves 6669 | -5/Proximity Caves | Accompanied by 1 ally 6744 | -5/Proximity Caves | Build established: Scavenger-Executioner 6762 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7877 | -5/Proximity Caves | Discovered new exit (range 12) 7899 | -5/Proximity Caves | Spotted B-75 Beast 7904 | -5/Proximity Caves | Entered Factory 7904 | -5/Factory | Accompanied by 1 ally 7904 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7906 | -5/Factory | Loaded intel: 234 non-interactive machine locations 8564 | -5/Factory | Discovered new exit (range 14) 8676 | -5/Factory | Entered another Factory area 8676 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9069 | -4/Factory | Lost 3 parts (1p1n1w) 9474 | -4/Factory | Build established: Executioner 9627 | -4/Factory | Garrison activated, responded to threat 9893 | -4/Factory | Garrison activated, responded to threat 9959 | -4/Factory | Lost 7 parts (1n2u4w) 10176 | -4/Factory | First assault squad dispatched 10309 | -4/Factory | Lost 4 parts (2n2u) 10344 | -4/Factory | Incoming assault squad redirected 10383 | -4/Factory | Lost 7 parts (1p1n5w) 10616 | -4/Factory | Destroyed 9 combat bots 10622 | -4/Factory | Lost 8 parts (1p2n2u3w) 10800 | -4/Factory | Discovered new exit (range 8) 10870 | -4/Factory | Entered Research 10870 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10897 | -3/Research | Build established: Scavenger-Executioner 11817 | -3/Research | Incoming investigation squad redirected 11918 | -3/Research | Discovered new exit (range 16) 12035 | -3/Research | Entered another Research area 12035 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12082 | -2/Research | Incoming investigation squad redirected 13989 | -2/Research | Discovered new exit (range 9) 14001 | -2/Research | Identified exit to Access 14006 | -2/Research | Entered Access 14006 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14333 | -1/Access | Garrison activated, responded to threat 14394 | -1/Access | Lost 3 parts (2n1w) 14480 | -1/Access | Garrison activated, responded to threat 14559 | -1/Access | Released all parts (20) 14599 | -1/Access | Lost 15 parts (2p4n3u6w) 14631 | -1/Access | Core integrity fell below 50% 14670 | -1/Access | Core integrity fell below 20% 14676 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 14604_ ALERT: Alarm triggered, dispatching investigation squad. 14610_ KAEQRVLHCCERTQR:V8TLN=ZXL,QX|PURYR%KMP 14627_ Slug penetrates Wall. 14630_ Penetrated by Slug. 14633_ Slug penetrates Wall. 14636_ Slug penetrates A-15 Conveyor. 14636_ Slug penetrates Wall. 14640_ Xenon Bombardment Thruster destroyed. 14643_ Impulse Thruster destroyed. 14669_ Penetrated by Slug. 14669_ Slug penetrates Wall. 14671_ Slug penetrates K-01 Serf. 14671_ K-01 Serf destroyed. 14671_ Slug penetrates Wall. 14671_ Penetrated by Slug. 14673_ System corrupted: Component data lost. 14674_ Slug penetrates Wall. 14674_ Penetrated by Slug. 14675_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ???????????????????????????????????# ## | | ????##############????????????###??# ## | | ????# #?#????????? #??# ## | | ????# #?# ???????? #??# ## | | ????# #?# ?????? #??# ## | | ????# #?# ?"""" #??# ## | | ????# #?# """"" #??# ## | | ????# #?# """"" #??# ####### | | ????# #?# """"" #??# #?????? | | ????# #?# """"" #??# #?????? | | ????# #?# #??# #?????? | | ????# #?# #??# +?????? | | ????# #?# #??# #?????? | | ????# #?# #??# #?????? | | ????#######+#############+########## #?????? | | ???????# Y #?????? | | ######## h *% #?????? | | g h ! #?????? | | ######## g #?????? | | ???????# g g #?????? | | ???????# h #?????? | | ######## A w @ #?????? | | # ###+#########################?????? | | # ## ????????????????????????????? | | # ## ??????????????????????????? | | # ## ????????????????????????? | | # ##"" ??????????????????????? | | # ##"" ????????????????????? | | ##"" #???????????????????? | | #################S #???????????????????? | | ?????????????????"" #???????????????????? | | ??????????????????? #???????????????????? | | ??????????????????? ] #???????????????????? | | ??????????????????? ! #???????????????????? | | ???????????????????? ! ?????????????????????? | | ????????????????????######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 100 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 25 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Magnetic Acceleration Cannon | -6/Factory | Hacked Imp. Light Cannon | -6/Factory | Hacked KE Penetrator | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingGravjetField Manual? 0 Play Time 02:07:34 Cumulative 73.1 hours Start 2026.07.09 @ 15:29:11 End 2026.07.09 @ 17:57:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 32 Adventurer 54 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69320c55-53fa-4dde-8cfd-60ebc5996f1f