Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.07 @ 20:16:55 Player: fartblaster Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2391) 2391 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 5317 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Location -7/Factory Parts ------- Power (2) Propulsion (4) Utility (4) Coolant Injector Large Storage Unit Weapon (3) Inventory (10) Improved Heat Sink Improved Cooling System Improved Light Armor Plating Improved Shield Generator Long-range Tractor Beam Recalibrator Heavy Particle Cannon Flak Cannon Peak State ------------ Power Nuclear Core Light Nuclear Core Propulsion Armored Huge Wheel Armored Huge Wheel Utility Improved Cooling System Large Storage Unit Shield Generator Recalibrator Weapon Heavy Laser Assault Cannon Mini Grenade Launcher Inventory Improved Heat Sink Improved Light Armor Plating Improved Shield Generator Long-range Tractor Beam Improved Field Recycling Unit Heavy Particle Cannon Heavy Assault Rifle Flak Cannon [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Parts Attached 88 | 6 16 13 4 21 28 Power 17 | 1 4 . 1 7 4 Engine 9 | 1 4 . 1 3 . Core 8 | . . . . 4 4 Reactor . | . . . . . . Propulsion 17 | 2 3 5 . 2 5 Treads 6 | . . 4 . 2 . Leg 9 | 2 3 1 . . 3 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 4 3 . 4 6 Device 10 | . 1 1 . 3 5 Storage 5 | 1 2 1 . 1 . Processor 1 | . . 1 . . . Hackware 1 | . 1 . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 36 | 2 5 5 3 8 13 Energy Gun 10 | 1 3 . . 3 3 Energy Cannon 5 | . . 2 . 2 1 Ballistic Gun 10 | 1 2 . 2 1 4 Ballistic Cannon 3 | . . . . . 3 Launcher 6 | . . 1 1 2 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 38 | . 9 1 1 8 19 Power 12 | . 3 . 1 3 5 Propulsion 8 | . . . . 5 3 Utility 6 | . 1 1 . . 4 Weapon 12 | . 5 . . . 7 Highest Loss Streak 11 | . 4 1 1 3 11 Average Slot Usage (%) 87 | . 95 93 99 84 73 Engine 8 | . 12 11 10 11 . Core 4 | . . . . 6 11 Treads 17 | . . 30 44 21 2 Leg 7 | . 28 9 . . 1 Wheel 1 | . . . . . 8 Device 7 | . 3 7 . 9 14 Storage 17 | . 21 12 22 17 11 Energy Gun 4 | . 11 . . 4 5 Energy Cannon 1 | . . 6 1 1 . Ballistic Gun 8 | . 15 3 9 5 5 Ballistic Cannon 1 | . . . . . 4 Launcher 4 | . . 3 11 6 3 Naked Turns . | . . . . . . Heaviest Build 54 | 11 27 30 29 40 54 Greatest Support 88 | 20 20 88 88 88 56 Greatest Overweight (x) 13 | . 1 7 . 1 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 2 7 10 10 10 10 Average Carried 7 | . 5 7 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 6 8 10 10 8 Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1677 | 230 244 193 98 474 438 Remotely 229 | . . . . . 229 Salvage Created 2340 | . 487 310 32 923 588 Parts 152 | . 44 16 6 61 25 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 6 | . 1 . 1 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 60 | . 12 8 7 20 13 Melee 1 | . . 1 . . . Guns 21 | . 11 . . 6 4 Cannons 7 | . . 3 . 1 3 AOE 30 | . 1 3 7 13 6 Classes Destroyed 11 | . 6 1 . 4 . Worker 8 | . 3 1 . 3 1 Builder 7 | . 2 . . 4 1 Hauler 1 | . . . . 1 . Recycler 2 | . . . . 2 . Operator 2 | . 1 . . . 1 Watcher 4 | . 1 1 . 2 . Swarmer 17 | . 6 1 7 3 . Grunt 35 | . 6 6 . 11 12 Duelist 2 | . . 1 . 1 . Sentry 4 | . . . . 4 . Hunter 2 | . . . . 1 1 Best Kill Streak 7 | . 6 3 4 7 5 Combat Bots Only 5 | . 5 3 4 4 4 Max Kills in Single Turn 5 | . 2 2 3 5 2 Gunslinging 1 | . 1 . . . 1 Exploded 3 | . 1 2 3 2 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5406 | . 923 451 103 1072 2857 Core 1052 | . 90 104 32 123 703 Absorbed by Shields 168 | . . . . . 168 Core Remaining (%) 76 | 100 64 . 66 77 . Volleys Fired 221 | . 66 20 9 67 59 Largest 3 | . 2 1 1 2 3 Hottest 114 | . 80 75 30 105 114 Shots Fired 321 | . 115 20 9 88 89 Gun 208 | . 115 . 3 43 47 Cannon 61 | . . 16 . 14 31 Launcher 52 | . . 4 6 31 11 Special . | . . . . . . Kinetic 148 | . 77 . 3 14 54 Thermal 90 | . 14 16 . 43 17 Explosive 44 | . . 4 6 29 5 Electromagnetic 39 | . 24 . . 2 13 Robot Hit Streak 8 | . 8 5 6 8 4 Robot Miss Streak 7 | . 4 4 1 3 7 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 188 | . 67 21 3 56 41 Core Hits 142 | . 32 10 8 54 38 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 15 | . . 15 . . . Impact 15 | . . 15 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6083 | . 737 700 443 2849 1354 Guns 1470 | . 637 . 16 494 323 Cannons 759 | . . 250 . 175 334 Explosions 3590 | . 100 193 427 2180 690 Melee 257 | . . 257 . . . Ramming 7 | . . . . . 7 Kinetic 979 | . 332 . 16 122 509 Thermal 1385 | . 201 250 . 790 144 Explosive 2938 | . . 193 427 1817 501 Electromagnetic 517 | . 204 . . 120 193 Impact 257 | . . 257 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 8 | . . . . . 8 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 178 | . . 97 4 68 9 Projectiles . | . . . . . . Explosions 81 | . . . 4 68 9 Melee 97 | . . 97 . . . Knockbacks 7 | . . 4 . . 3 Impact 5 | . . 4 . . 1 Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 219 | . 20 31 24 123 21 Shots 8 | . 1 2 1 3 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 188 | . 179 90 . 8 188 Average Temperature 44 | . 50 29 . 4 50 Received Heat Transfer 1320 | . 282 54 . 324 660 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . 4 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2314 | . 425 370 . 1223 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 448 | . 202 188 193 448 389 Average Influence 177 | . 69 60 93 302 264 Maximum Alert Level 2 | . 1 . . 2 1 Low Security (%) 59 | . . . . . . Level 1 33 | . . . . . . Level 2 7 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 1 . 2 6 Investigation 2 | . 1 . . 1 . Extermination 2 | . . . . . 2 Reinforcement 8 | . 2 1 . 1 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 20 13 11 28 23 Peak Tracking Total 6 | . 5 4 4 6 6 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 7 | . 1 . . 2 4 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 15 | . 1 1 1 7 5 Max in Single Turn 5 | . 1 1 1 5 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4443 | 84 877 521 761 1189 1011 Spaces Moved 2524 | 64 433 301 509 617 600 Core 16 | 4 . 1 . . 11 Treads 1434 | . . 180 509 617 128 Legs 655 | 60 433 120 . . 42 Wheels 419 | . . . . . 419 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 145 100 Average Speed 144 | 115 149 135 145 160 130 Slowest Speed 700 | 120 150 400 145 180 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 51 30 82 50 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 301 | . 3 38 57 159 44 Melee . | . . . . . . Projectile 13 | . . 6 . 5 2 AOE 288 | . 3 32 57 154 42 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2990 | 71 561 370 522 728 738 Wait 70 | . 32 8 . . 30 Move 2519 | 63 432 300 508 616 600 Hop . | . . . . . . Pick Up 38 | 2 11 6 1 10 8 Fast Attach 33 | 6 5 4 1 8 9 Attach 20 | . 5 4 . 2 9 Detach 10 | . 1 4 . 1 4 Swap 35 | . 6 5 3 11 10 Drop 28 | . 3 4 . 13 8 Fire 221 | . 66 20 9 67 59 Melee 15 | . . 15 . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 7) 537 | -10/Materials | Lost 4 parts (2p2w) 693 | -10/Materials | Lost 3 parts (1p2w) 962 | -10/Materials | Entered another Materials area 962 | -9/Materials | Evolved 2 slots: Propulsion x2 1465 | -9/Materials | Discovered new exit (range 9) 1483 | -9/Materials | Entered Mines 1536 | -9/Mines | Discovered new exit (range 7) 1650 | -9/Mines | Learned Materials security intel 2125 | -9/Mines | Assembled infested the area 2130 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2244 | -9/Mines | Entered Materials 2244 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3042 | -8/Materials | Lost 3 parts (1p2n) 3365 | -8/Materials | Discovered new exit (range 16) 3433 | -8/Materials | Entered Factory 3433 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3795 | -7/Factory | Lost 5 parts (1p1n1u2w) 4412 | -7/Factory | Core integrity fell below 50% 4435 | -7/Factory | Core integrity fell below 20% 4444 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04411_ Slug penetrates P-60 Hacker. 04411_ Slug penetrates Wall. 04418_ Acquired Mic. Nuclear Core. 04422_ Mic. Nuclear Core destroyed. 04423_ Penetrated by Slug. 04425_ Slug penetrates P-60 Hacker. 04425_ Hvy. Laser destroyed. 04427_ System corrupted: Energy discharge (-28). 04430_ Slug penetrates Wall. 04431_ K-01 Serf collects debris. 04432_ Slug penetrates Wall. 04433_ ALERT: Rogue bot located, Programmers report to Factory Zone 7T. 04433_ Slug penetrates Wall. 04434_ U-05 Engineer lays Concrete. 04435_ Emergency Access malfunctions. 04435_ K-01 Serf collects debris. 04436_ Slug penetrates Wall. 04438_ Hvy. Assault Rifle destroyed. 04441_ Slug penetrates Wall. 04444_ Door malfunctions. Map ----- +----------------------------------------------------+ | ??????????????????# ??????????# ????????? # | | ??????????????????# ??????????# #?######??# # | | ??????????????????# #??????????# #?# #??# # | | ??????????????????# ############/### "" #??# | | ??????????????????# # # T" #??# | | ??????????????????# #! """"" """ # "" #### | | ??????????????????# # """ """"" # / | | ??????????????????+ + """ "" +! # | | ??????????????????# # # # | | ??????????????????# # #= + | | ????????????????### ################ ###### | | ????####????????# ########?????######????# | | ??? ! ####### ??????????????? | | ??? ??????????#### | | ??? ??????????# | | ??? ??????????# | | ??? ??????????# | | ??? ?????????# | | ??? ####### #??????????#### | | ????#####???????# ## #?????????????? | | ??????????????#######+###### #?????????????? | | ??????????????# Y #? #?????????????? | | ??????????????# #? #?????????????? | | ??????????????# p # ??????????????? | | ??????????????# / ??????????????? | | ??????????????# @ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# u #?????????????????????? | | ??????????????# #????????????????????# | | ??????????????# #????????????? | | ??????????????# #????????????? | | ??????????????# #????????????? | | ??????????????#########/####?????????????? | | ??????????????????????# #????????????????? | | ??????????????????????###?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? ####+# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 23 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed ScanSurgeSink Manual? 0 Play Time 00:58:21 Cumulative 14.2 hours Start 2019.11.07 @ 19:20:20 End 2019.11.07 @ 20:16:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65791648-db7a-480b-a3a7-e7dbad78cc0f