Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.03 @ 21:08:37 Player: Treadwheel Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (3512) 3512 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1532) 1532 TOTAL SCORE: 10769 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 863 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 232/300 Energy 99/100 System Corruption 3% Temperature Cool (36) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Focal Shield Hacking Drone Bay (1/1) Quantum Rifle Quantum Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Light Neutrino Core > --- PROPULSION ------- Heavy Treads Improved Titanium Leg Flexi-carbon Leg Armored Leg Antigrav System > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Transmission Jammer Graphene Brace Improved Focal Shield Improved Hacking Suite > --- WEAPON ----------- Dispersion Rifle Improved KE Penetrator Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Long-range Sensor Array Advanced ECM Suite Hacking Drone Bay Phase Gun Cooled Particle Cannon KE Penetrator Precision Rocket Launcher Improved Remote Datajack [Rating: 111] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Precision Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 . . . 6 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . 3 . . . . Utility 5 | . . 1 . . . 2 1 1 . . Weapon 2 | . . . . . . 1 1 . . . Parts Attached 206 | 7 16 46 2 5 22 40 25 24 11 8 Power 27 | 1 3 8 1 . 2 2 3 4 1 2 Engine 20 | 1 3 8 1 . 1 2 2 1 1 . Core 5 | . . . . . 1 . 1 3 . . Reactor 2 | . . . . . . . . . . 2 Propulsion 66 | 2 9 19 . 2 12 11 4 3 3 1 Treads 8 | . . . . . 2 1 2 2 1 . Leg 48 | 2 8 19 . 2 7 8 1 . . 1 Wheel 2 | . . . . . 2 . . . . . Hover 4 | . . . . . . 1 . 1 2 . Flight 4 | . 1 . . . 1 1 1 . . . Utility 50 | 2 . 6 . 3 2 13 9 7 5 3 Device 30 | 1 . 2 . 3 1 6 4 6 4 3 Storage 5 | 1 . 2 . . . 1 1 . . . Processor 4 | . . 1 . . 1 1 1 . . . Hackware 3 | . . . . . . 1 . 1 1 . Protection 8 | . . 1 . . . 4 3 . . . Artifact . | . . . . . . . . . . . Weapon 63 | 2 4 13 1 . 6 14 9 10 2 2 Energy Gun 11 | 1 2 1 . . . 2 1 3 1 . Energy Cannon 7 | . . . 1 . 1 1 3 1 . . Ballistic Gun 28 | 1 . 7 . . 3 8 4 4 1 . Ballistic Cannon 6 | . 1 3 . . . . . 2 . . Launcher 7 | . . 2 . . 2 2 . . . 1 Special Weapon 3 | . 1 . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 9 | . 1 1 . 1 . 3 2 1 . . Parts Lost 60 | . 4 5 . . 12 5 5 6 3 20 Power 9 | . 1 1 . . 1 . . 2 . 4 Propulsion 24 | . 1 2 . . 6 4 3 1 2 5 Utility 11 | . . 1 . . 2 1 . 1 . 6 Weapon 16 | . 2 1 . . 3 . 2 2 1 5 Highest Loss Streak 18 | . 2 2 . . 7 2 3 2 1 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 99 100 100 98 98 94 96 92 78 Engine 7 | . 13 10 11 11 7 2 5 3 . 3 Core 2 | . . . . . 3 3 . 6 9 3 Treads 3 | . . . . . 5 1 1 8 11 11 Leg 26 | . 27 32 33 33 25 33 28 19 6 4 Device 9 | . 14 8 11 11 6 5 10 12 14 8 Storage 8 | . 14 11 11 11 11 6 5 5 5 4 Processor 11 | . . 10 11 11 14 13 15 10 10 10 Hackware 1 | . . . . . . 1 . 4 5 9 Protection 1 | . . 2 . . . 3 1 2 . . Energy Gun 2 | . 13 6 . . . 2 1 4 5 3 Energy Cannon 4 | . . . 2 11 11 1 4 3 . . Ballistic Gun 11 | . 8 8 19 11 10 15 15 7 8 7 Ballistic Cannon 2 | . 2 7 . . . . . 4 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 12 15 26 27 27 29 45 51 72 71 68 Greatest Support 123 | 20 20 33 33 43 45 71 60 93 123 123 Greatest Overweight (x) 14 | . 1 1 . 1 2 1 . 1 . 14 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 5 8 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 9 10 10 10 10 10 10 10 5 Class Distribution -------------------- 57% | Scavenger-Mutant 20% | Scavenger-Skirmisher 6% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Mutant 4% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Matter Collected 4076 | 274 185 870 139 50 419 660 534 581 328 36 Remotely . | . . . . . . . . . . . Salvage Created 3956 | 34 339 917 178 . 682 335 246 803 422 . Parts 204 | 5 25 65 16 . 12 24 13 25 19 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 57 | . . . . 1 33 . . . 16 7 Prevented 3 | . . . . . 3 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Combat Hostiles Destroyed 79 | . 9 29 6 . 9 6 4 10 6 . Guns 45 | . 8 13 6 . 1 6 2 5 4 . Cannons 27 | . 1 12 . . 6 . 2 4 2 . AOE 7 | . . 4 . . 2 . . 1 . . Classes Destroyed 14 | 1 2 5 . . 1 2 1 1 1 . Worker 1 | . . . . . . . . 1 . . Builder 1 | . . 1 . . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . Recycler 4 | . . 1 . . . . . 3 . . Operator 1 | . . . . . . . 1 . . . Watcher 4 | . 1 1 . . . 1 1 . . . Swarmer 22 | . . 8 4 . 1 2 2 5 . . Grunt 32 | . 9 15 . . 4 . 1 . 3 . Brawler 2 | . . . . . 2 . . . . . Duelist 3 | . . 2 . . 1 . . . . . Sentry 11 | . . 4 2 . 1 1 1 1 1 . Hunter 3 | . . . . . . 1 . 2 . . Programmer 5 | . . . . . . 2 . 2 1 . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 6 | 1 2 6 4 . 4 2 2 6 3 . Combat Bots Only 4 | . 2 4 4 . 4 2 2 3 3 . Max Kills in Single Turn 3 | 1 1 3 2 . 1 1 1 1 1 . Gunslinging 1 | . . 1 1 . . . . . . . Exploded 2 | . . 2 . . 1 . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Damage Taken 10274 | . 725 1362 118 . 1504 1268 368 1362 627 2940 Core 1678 | . 79 196 . . 158 52 42 123 16 1012 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 68 | . . . . . . . . 19 38 11 Regen/Repaired (Parts) 162 | . 86 56 . . . 20 . . . . Core Remaining (%) 73 | 100 68 . . . 11 93 95 . . . Volleys Fired 271 | 4 54 78 9 . 44 25 18 23 14 2 Largest 4 | 2 2 2 2 . 2 3 4 4 4 4 Hottest 263 | 70 100 79 50 . 108 136 233 263 253 226 Shots Fired 622 | 8 92 156 18 . 87 74 61 83 35 8 Gun 435 | 8 87 94 18 . 37 71 46 43 25 6 Cannon 167 | . . 58 . . 43 . 14 40 10 2 Launcher 13 | . . 4 . . 7 2 . . . . Special 7 | . 5 . . . . 1 1 . . . Kinetic 397 | 4 38 100 18 . 37 68 40 57 29 6 Thermal 210 | 4 54 52 . . 43 3 20 26 6 2 Explosive 13 | . . 4 . . 7 2 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | 3 11 21 9 . 11 8 7 9 10 4 Robot Miss Streak 8 | 3 5 4 4 . 3 3 8 4 2 1 Penetration Max 1 | . . . . . . 1 . 1 . . Secondary Targets 10 | . 1 3 3 . . 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . Shots Hit Robots 362 | 3 59 94 12 . 55 42 32 34 25 6 Core Hits 187 | 2 23 45 7 . 44 20 12 19 13 2 Critical Kills 14 | . . . . . . 4 1 6 3 . Critical Parts Destroyed 25 | . . 2 1 . . 7 4 5 4 2 Critical Strikes 42 | . . 2 1 . . 11 5 13 7 3 Destroy 42 | . . 2 1 . . 11 5 13 7 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7420 | 35 737 1917 235 . 1847 443 668 893 507 138 Guns 3579 | 35 665 666 235 . 418 439 271 354 392 104 Cannons 2417 | . . 825 . . 725 . 317 401 115 34 Explosions 1343 | . . 426 . . 704 . 80 133 . . Melee . | . . . . . . . . . . . Ramming 9 | . . . . . . 4 . 5 . . Kinetic 3495 | 10 179 1112 235 . 418 412 211 420 390 108 Thermal 2653 | 25 558 379 . . 725 27 457 335 117 30 Explosive 1263 | . . 426 . . 704 . . 133 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 2 . . . . 2 5 2 3 3 Average Corruption 2 | . 2 . . . . 1 5 1 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . 16 . . . Effects 42 | . 9 . . . . 6 2 5 14 6 Message Errors 8 | . 2 . . . . 1 . 1 3 1 Matter Fused 15 | . 5 . . . . . 2 2 5 1 Heat Flow Errors 4 | . . . . . . 1 . 1 . 2 Energy Discharges 4 | . 2 . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 2 . . 1 1 Data Loss (major) 2 | . . . . . . . . 1 1 . Misfires 2 | . . . . . . 1 . . 1 . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 207 | . 10 10 . . 43 . 93 51 . . Projectiles 87 | . 10 5 . . 25 . 33 14 . . Explosions 120 | . . 5 . . 18 . 60 37 . . Melee . | . . . . . . . . . . . Knockbacks 11 | . . 6 . . . . . 4 1 . Impact . | . . . . . . . . . . . Kinetic 10 | . . 5 . . . . . 4 1 . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 275 | . . 19 . . 49 . . 207 . . Shots 4 | . . 1 . . 1 . . 2 . . Rammed 1 | . . . . . . . . 1 . . Targets Rammed 2 | . . . . . . 1 . 1 . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 507 | 50 412 299 20 . 507 151 425 392 414 446 Average Temperature 122 | 24 118 66 9 . 147 46 163 156 184 212 Received Heat Transfer 2793 | . 402 468 18 . 663 165 51 27 171 828 Effects 17 | . . . . . 4 . 1 5 3 4 Shutdowns 3 | . . . . . . . . 2 1 . Energy Bleed 6 | . . . . . . . . 2 1 3 Interference 2 | . . . . . 1 . . 1 . . Matter Decay 4 | . . . . . 1 . 1 . 1 1 Short Circuit 2 | . . . . . 2 . . . . . Siege Activations 5 | . . . . . . . . 2 2 1 Total Turns 44 | . . . . . . . . 15 26 3 Longest Duration 22 | . . . . . . . . 8 22 3 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . . Heat Transferred 4807 | 74 1445 875 . . 1073 50 611 494 148 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Peak Influence 597 | 10 188 597 336 . . 392 405 412 . . Initial 191 | . 6 . 191 . . 9 191 165 . . Average 200 | 3 70 302 294 . . 88 277 264 . . Maximum Alert Level 2 | . . 2 1 . . 1 2 2 . . Low Security (%) 53 | 100 100 33 . . . 81 28 30 . . Level 1 34 | . . 27 100 . . 18 60 64 . . Level 2 11 | . . 38 . . . . 10 5 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 6 . . 1 6 2 2 . 1 Investigation 6 | . 1 3 . . . . 1 1 . . Extermination 4 | . . . . . . 2 1 1 . . Reinforcement 5 | . . 2 . . . 3 . . . . Assault 4 | . . 1 . . 1 1 . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Distress Signals 7 | . 1 4 . . . 2 . . . . Communications Jammed 29 | . . . . . . 4 10 15 . . Distress Signals 29 | . . . . . . 4 10 15 . . Times Spotted 188 | . 15 53 5 . 24 36 15 19 6 15 Peak Tracking Total 13 | . 3 6 3 . 7 9 5 5 3 13 Tactical Retreats 16 | . . 2 . . 3 8 1 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Traps Triggered 11 | . 3 6 . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Disabled 21 | . 1 4 . . . 3 9 4 . . Max in Single Turn 3 | . 1 1 . . . . 3 2 . . Garrison Access 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Machines Accessed 35 | . 7 12 . . . 6 5 2 3 . Terminals 17 | . 6 8 . . . 1 . 1 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 4 | . 1 1 . . . 1 1 . . . Recycling Units 7 | . . 2 . . . 1 3 1 . . Scanalyzers 3 | . . 1 . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 79 | . 23 27 . . . 15 8 3 3 . Successful 47 | . 13 16 . . . 9 5 1 3 . Failed 32 | . 10 11 . . . 6 3 2 . . Catastrophic 7 | . 2 3 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . . . . 3 . 8 12 3 . . Terminals 41 | . 19 19 . . . 1 . 1 1 . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 13 | . 4 3 . . . 4 2 . . . Recycling Units 12 | . . 3 . . . 2 5 2 . . Scanalyzers 9 | . . 2 . . . 7 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 26 | . 11 10 . . . 1 . 1 3 . Record 7 | . 4 2 . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . Open Door 2 | . . . . . . . . . 2 . Open DSF 2 | . . . . . . 1 . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 9 | . 2 2 . . . 4 1 . . . Scan Component 5 | . 1 1 . . . 2 1 . . . Repair 4 | . 1 1 . . . 2 . . . . Recycling Unit Hacks 7 | . . 2 . . . 1 4 . . . Process 1 | . . . . . . . 1 . . . Retrieve Matter 4 | . . . . . . 1 3 . . . Retrieve Components 2 | . . 2 . . . . . . . . Scanalyzer 4 | . . 2 . . . 2 . . . . Insert Component 3 | . . 1 . . . 2 . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 6 12 . . . 5 4 1 . . Full Trace Events 4 | . 1 2 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 1 1 . . . 2 . . . . Time 151 | . 13 32 . . . 106 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 5 | . . . . . . . 5 . . . Retrieved Matter 5 | . . . . . . . 5 . . . Retrieved Components 13 | . . 13 . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Manual 2 | . . . . . . 1 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Total Allies 20 | . . . . 14 2 1 3 . . . Largest Group 14 | . . . . 14 14 2 2 . . . Highest-Rated Group 416 | . . . . 416 416 85 102 . . . Highest-Rated Ally 85 | . . . . 51 51 85 85 . . . Zionite Dispatches 2 | . . . . . . 1 1 . . . Recon 1 | . . . . . . 1 . . . . Hacker 1 | . . . . . . . 1 . . . Total Orders 12 | . . . . . . 8 . . 4 . EXPLORE 9 | . . . . . . 7 . . 2 . RETURN 3 | . . . . . . 1 . . 2 . Ally Attacks 145 | . . . . . 86 24 35 . . . Total Damage 3617 | . . . . . 1377 856 1384 . . . Kills 32 | . . . . . 18 7 7 . . . Allies Corrupted 2 | . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . . . 1 . Drone Launches 9 | . . . . . . 7 . . 2 . Drone Recoveries 7 | . . . . . . 5 . . 2 . Decoded 0b10 Intel 57 | . . . . . . 24 15 18 . . Traps 34 | . . . . . . 16 5 13 . . Emergency Access 20 | . . . . . . 7 9 4 . . Exits 3 | . . . . . . 1 1 1 . . Zionite Intel Received 3 | . . . . . . 1 2 . . . Prototype Stockpiles 2 | . . . . . . 1 1 . . . Trap Installations 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Turns Passed 13306 | 160 803 1720 320 2293 2598 1896 1108 949 1150 309 Spaces Moved 8394 | 117 461 1070 241 1775 1510 1241 609 546 647 177 Core 47 | 7 . . . . . . . . . 40 Treads 1312 | . . . . . 414 . . 115 647 136 Legs 6999 | 110 461 1070 241 1775 1060 1241 609 431 . 1 Wheels 36 | . . . . . 36 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 120 120 122 160 50 Average Speed 129 | 115 120 120 120 125 139 124 120 132 160 160 Slowest Speed 750 | 120 190 190 120 190 260 195 123 240 160 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 5 55 69 54 92 99 34 13 12 84 24 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 7 | . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 6 | . . . . 2 1 . . . 2 1 Spaces Dug 35 | . . . . . . 35 . . . . Terrain Destroyed 214 | . 1 23 . . 32 36 51 64 6 1 Melee . | . . . . . . . . . . . Projectile 21 | . 1 . . . 1 . 5 7 6 1 AOE 192 | . . 23 . . 31 35 46 57 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Total 10288 | 131 621 1366 262 1850 1928 1539 944 715 736 196 Wait 1175 | . 57 125 5 58 317 186 265 100 55 7 Move 8384 | 116 460 1069 240 1774 1509 1240 608 545 646 177 Hop . | . . . . . . . . . . . Pick Up 103 | 4 13 19 3 5 13 20 13 8 4 1 Fast Attach 71 | 7 5 12 . 3 8 13 8 9 5 1 Attach 48 | . 2 7 . . 11 9 5 7 2 5 Detach 16 | . 2 . . . 5 5 2 2 . . Swap 87 | . 9 27 2 2 3 18 12 8 4 2 Drop 122 | . 19 29 3 8 9 22 13 12 6 1 Fire 271 | 4 54 78 9 . 44 25 18 23 14 2 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire 9 | . . . . . 9 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 14) 161 | -11/Junkyard | Entered Materials 550 | -10/Materials | Discovered new exit (range 13) 582 | -10/Materials | Discovered new exit (range 15) 595 | -10/Materials | Build established: Scavenger-Mutant 803 | -10/Materials | Repaired Aluminum Leg 908 | -10/Materials | Discovered new exit (range 13) 964 | -10/Materials | Entered another Materials area 964 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -9/Materials | Identified exit to Mines 1170 | -9/Materials | Identified exit to Storage 1869 | -9/Materials | Discovered new exit (range 10) 1881 | -9/Materials | Identified exit to Materials 2503 | -9/Materials | Repaired Imp. Aluminum Leg 2564 | -9/Materials | First assault squad dispatched 2591 | -9/Materials | Discovered exit to Materials (range 10) 2684 | -9/Materials | Entered Mines 2762 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2961 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2965 | -9/Mines | Discovered exit to Materials (range 3) 3002 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3004 | -9/Mines | Entered Zion 3124 | -7/Zion | Given the Hacking Drone Bay 3127 | -7/Zion | Found Prototype Device 3127 | -7/Zion | Identified Hacking Drone Bay 3825 | -7/Zion | Gained Derelict followers 4256 | -7/Zion | Imprinted 4258 | -7/Zion | Declared Zion's savior 4739 | -7/Zion | Discovered new exit (range 13) 4864 | -7/Zion | Identified exit to Proximity Caves 5191 | -7/Zion | Gained Derelict followers 5297 | -7/Zion | Entered Proximity Caves 5297 | -6/Proximity Caves | Accompanied by 14 allies 5710 | -6/Proximity Caves | Core integrity fell below 50% 6297 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6706 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6872 | -6/Proximity Caves | Lost 7 parts (3n1u3w) 6907 | -6/Proximity Caves | Core integrity fell below 20% 7768 | -6/Proximity Caves | Discovered new exit (range 14) 7894 | -6/Proximity Caves | Identified exit to Factory 7895 | -6/Proximity Caves | Entered Factory 7895 | -6/Factory | Accompanied by 2 allies 7895 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 8053 | -6/Factory | Identified exit to Factory 8285 | -6/Factory | Zion Recon squad teleported in 8447 | -6/Factory | Repaired Corrupted Carbon-fiber Leg 8501 | -6/Factory | Repaired Corrupted Carbon-fiber Leg 8577 | -6/Factory | Spotted B-75 Beast 8580 | -6/Factory | Build established: Scavenger-Gunner 8650 | -6/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 8865 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9015 | -6/Factory | Discovered exit to Factory (range 123) 9318 | -6/Factory | Terminal network hard line cut 9433 | -6/Factory | Build established: Scavenger-Tank 9791 | -6/Factory | Entered another Factory area 9791 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10105 | -5/Factory | Build established: Scavenger-Skirmisher 10392 | -5/Factory | Spotted B-75 Beast 10393 | -5/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 10407 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10484 | -5/Factory | Lost 3 parts (1n2w) 10516 | -5/Factory | Retrieved Zion intel report: Trap Installations 10517 | -5/Factory | Zion Hacker squad teleported in 10725 | -5/Factory | Identified exit to Factory 10899 | -5/Factory | Entered another Factory area 10899 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10939 | -4/Factory | Identified exit to DSF 11569 | -4/Factory | Identified exit to Upper Caves 11848 | -4/Factory | Entered Upper Caves 11991 | -4/Upper Caves | Build established: Skirmisher 12083 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12507 | -4/Upper Caves | Build established: Scavenger-Skirmisher 12809 | -4/Upper Caves | Identified exit to Upper Caves 12998 | -4/Upper Caves | Entered another Upper Caves area 13214 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13260 | -4/Upper Caves | Core integrity fell below 50% 13288 | -4/Upper Caves | Lost 18 parts (4p5n4u5w) 13299 | -4/Upper Caves | Core integrity fell below 20% 13307 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 13246_ Penetrated by Slug. 13246_ Slug penetrates Wall. 13246_ Acquired Arm. Leg. 13250_ Critical hit (Burn: +37). 13251_ Arm. Leg destroyed. 13253_ Penetrated by Slug. 13253_ Slug penetrates Wall. 13254_ Adv. ECM Suite destroyed. 13256_ M-36 Artificer repairs G-67 Veteran. 13256_ Lgt. Antimatter Reactor destroyed. 13256_ Slug penetrates Wall. 13257_ Dirty Datajack destroyed. 13266_ System corrupted: Component data lost. 13266_ S-27 Virus destroyed. 13291_ Lrn. Sensor Array destroyed. 13291_ Critical hit (Burn: +50). 13297_ Med. Storage Unit destroyed. 13305_ Slug penetrates G-67 Veteran. 13307_ Critical hit (Burn: +37). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???## #??????????????????????????????????? | | ##### #???????????????????????????????????? | | ## ##??????????????????????????????????? | | ## #??????????????????????????????????? | | # ### ## #??????????????????????????????????? | | # ### #####??####?# #????????????????????????? | | ##?????" ## ###??????????????????????? | | ###### ????????????????????? | | ????????????????????? | | # ####### " ???????????????????? | | ## #??""# "%" ???????????????????? | | ?## #??? # % " ???????????????????? | | ??## #??? ????????????????????? | | ???# #???? ?????????????????????? | | ???# #????# #???????????????????????? | | ???## #????# #???????????????????????? | | ????# ######" ##??????????????????????? | | ????# ##?????????????????????? | | ????# ####### ##????????????????????? | | ??#######??##### ##???????????????????? | | ?## ##???### ###" #???????????????????? | | ?# #### ##" ## #???????????????????? | | ??# ### ##???????????????????? | | ??# ## % #?# #?#????????????????????? | | ??# ####" #?# #??????????????????????? | | ## ##?### "#" ### @#??????????????????????? | | ##??# # # #??????????????????????? | | #??## ##; #??????????????????????? | | #### g ##?????????????????????? | | # ## g b #####?????????????????? | | # g s ##????????????????? | | # g g ## #????????????????? | | ### #### #### ## #????????????????? | | ####??#####??####??###### #####????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 33 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 25 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Decoder Ring GoHome() I'm Back, Baby! No Signal Respectable Loadout Robot Respite The One Woof! Challenges ------------ None Game ------ Seed CarbideReactiveRouter Manual? 0 Play Time 03:43:31 Cumulative 15.0 hours Start 2024.02.02 @ 09:39:15 End 2024.02.03 @ 21:08:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce72f4ae-192d-4914-98aa-9e597bec5610