Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 05:47:24

Player: Wyvric

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (1017)    5085
Value Destroyed (57366)    57366
Prototype IDs (313)        6260
Alien Tech Used (15)       3000
Bonus (106878)             106878
              TOTAL SCORE: 188689

 Bonus
-------
Triggered High Security    1000
Triggered Max Security     3000
High Alert Combat Kills    56476
Follower Combat Kills      2002
Network Hubs Disabled      600
Aligned with FarCom        300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed Architect        15000
Win                        3000
Friendly Fire              -3500

 Cogmind 
---------
Core Integrity             873/1600
Matter                     295/300
Energy                     1630/1773
System Corruption          0%
Temperature                Cool (43)
Movement                   Walking (92)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
               Antimatter-Quantum Reactor
>              --- PROPULSION (6) ---
               HC Exoskeleton
>              --- UTILITY (12) -----
       Armored Scrap Engine
               Huge Storage Unit
      Advanced Targeting Computer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Quantum Capacitor
         Heavy Regenerative Plating
               AEGIS Remote Shield
>              --- WEAPON (4) -------
               Hvy. Thermal Null Construct/C
>              --- INVENTORY (29) ---
               Singularity Reactor
               Energy Well (350)
               Energy Well (350)
               YI-UF0's Bottomless Matter Pit (1500)
    Long-range Terrain Scanner
      Advanced Targeting Computer
               Armor Integrity Analyzer
     Precision Matter Filter
      Advanced Particle Accelerator
               Quantum Capacitor
               Quantum Capacitor
  Experimental Reaction Control System
      Advanced Phase Shifter
      Advanced Phase Shifter
       Layered Heavy Armor Plating
               Graphene Brace
               Beam Splitter
      Advanced Force Field
               Spacefold Activator
               Potential Cannon
               Potential Cannon

 Peak State 
------------
>              --- POWER ------------
               Antimatter-Quantum Reactor
>              --- PROPULSION -------
               HC Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
               Huge Storage Unit
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Particle Accelerator
      Advanced Kinecellerator
      Advanced Weapon Cycler
         Heavy Regenerative Plating
               Graphene Brace
               AEGIS Remote Shield
>              --- WEAPON -----------
               Hvy. Thermal Null Construct/C
>              --- INVENTORY --------
               Zero-point Reactor
               Singularity Reactor
  Experimental Biometal Medium Treads
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  Experimental Biometal Leg
               YI-UF0's Bottomless Matter Pit
               Quantum Capacitor
      Improved Remote Shield
               Transdimensional Reconstructor
               Spacefold Activator
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Potential Cannon
               Potential Cannon
               Railgun
               Railgun
               Linear Accelerator
               Linear Accelerator
         Heavy Hardcell Cannon
               Ragnarok Missile Launcher
               Ragnarok Missile Launcher
[Rating: 243]

 Favorites 
-----------
Power                      Constructs
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Heavy Regenerative Plating
  Artifact                 Phase Armor
Weapon                     Constructs
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Constructs
  Ballistic Gun            Constructs
  Ballistic Cannon         Flak Cannon
  Launcher                 Enhanced Gamma Bomb Array
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   -1  .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             944  | 9   24  12  3   3   46  67  14  29  24  19  7   5   37  24  18  6   8   22  17  6   22  81  38  25  88  161 128 1   
  Power                    24   | 1   2   1   .   .   5   .   1   1   .   .   .   .   1   .   .   .   .   2   3   .   .   2   2   .   2   1   .   .   
    Engine                 9    | 1   2   1   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   2   2   .   2   1   .   .   
  Propulsion               63   | 4   3   2   .   .   11  6   2   2   .   2   3   .   2   4   .   2   .   2   1   2   .   4   1   .   .   3   7   .   
    Treads                 21   | .   .   2   .   .   11  3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
    Leg                    24   | 2   .   .   .   .   .   1   2   1   .   2   3   .   1   .   .   1   .   2   1   2   .   4   1   .   .   .   1   .   
    Wheel                  8    | 2   3   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   4   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  560  | 2   3   5   1   1   13  16  4   13  8   8   4   5   28  14  10  4   8   15  9   3   19  58  23  20  54  128 83  1   
    Device                 389  | 1   1   3   .   .   3   9   2   8   6   6   2   3   21  11  6   1   7   11  8   2   15  49  16  9   38  97  54  .   
    Storage                46   | 1   2   1   1   .   1   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   2   2   1   2   5   13  11  .   
    Processor              17   | .   .   .   .   .   2   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   3   5   1   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Protection             93   | .   .   1   .   1   7   6   1   3   1   1   2   .   3   2   4   3   1   1   .   1   2   7   5   7   9   14  11  .   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   2   .   
  Weapon                   297  | 2   16  4   2   2   17  45  7   13  16  9   .   .   6   6   8   .   .   3   4   1   3   17  12  5   32  29  38  .   
    Energy Gun             22   | .   .   .   .   .   1   4   .   2   1   1   .   .   .   .   .   .   .   2   .   .   .   1   3   1   1   5   .   .   
    Energy Cannon          101  | .   9   2   2   .   .   2   .   2   3   6   .   .   3   1   2   .   .   1   1   1   .   10  7   3   17  9   20  .   
    Ballistic Gun          45   | 2   .   .   .   2   6   21  6   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Ballistic Cannon       23   | .   .   .   .   .   3   6   1   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   
    Launcher               85   | .   6   2   .   .   .   7   .   2   6   .   .   .   2   3   6   .   .   .   3   .   3   6   2   1   14  13  9   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   1   .   .   .   7   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  44   | .   1   1   .   .   1   3   1   5   .   7   .   .   .   1   .   4   .   .   3   2   .   6   .   1   3   3   2   .   
Parts Lost                 56   | .   .   .   .   .   2   8   1   8   1   .   .   1   1   .   .   .   .   1   .   .   .   1   .   1   9   15  6   1   
  Power                    8    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   
  Propulsion               8    | .   .   .   .   .   1   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  27   | .   .   .   .   .   .   3   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   8   4   1   
  Weapon                   13   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   4   2   .   
  Highest Loss Streak      9    | .   .   .   .   .   2   5   1   4   1   .   .   1   1   .   .   .   .   1   .   .   .   1   .   1   3   9   2   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Average Slot Usage (%)     65   | .   100 100 100 100 98  97  60  53  50  53  55  60  62  65  68  57  63  72  65  67  62  60  64  60  53  57  51  48  
  Engine                   2    | .   14  14  14  14  7   8   7   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   4   2   .   3   5   5   5   5   7   7   10  9   8   12  13  6   4   4   4   
  Treads                   7    | .   .   21  28  28  35  34  6   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   4   .   3   2   .   
  Leg                      3    | .   .   .   .   .   .   .   4   .   5   6   9   13  1   1   .   .   .   14  10  10  9   8   4   4   7   2   .   4   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   6   6   11  10  11  .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   14  13  14  .   5   7   8   13  9   9   10  9   17  21  16  11  22  11  14  14  18  22  23  19  14  18  20  16  
  Storage                  6    | .   14  14  14  14  9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   
  Processor                4    | .   .   .   .   .   1   9   6   1   4   3   .   .   .   5   5   5   5   .   .   .   .   .   .   .   1   6   7   12  
  Protection               5    | .   .   .   .   14  19  10  2   3   3   4   5   6   1   .   4   4   .   2   .   .   4   4   5   2   5   6   4   4   
  Energy Gun               1    | .   .   .   .   .   4   1   .   .   3   4   .   .   3   .   .   .   .   4   .   .   .   .   .   .   1   1   .   .   
  Energy Cannon            5    | .   18  27  28  20  .   .   3   5   2   4   6   6   6   4   4   .   .   4   5   5   4   3   5   4   3   2   3   4   
  Ballistic Gun            2    | .   7   .   .   7   9   12  5   .   .   .   .   .   .   4   5   5   5   5   5   4   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   1   .   1   3   1   5   6   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Launcher                 1    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   4   5   5   .   4   5   4   4   2   3   4   6   .   .   
Peak Build Rating          243  | 8   14  22  19  19  46  47  53  108 103 107 106 104 122 122 121 118 122 145 162 170 183 187 207 223 234 230 243 238 
  Average Rating           129  | 5   11  15  17  19  36  42  48  73  83  87  96  98  111 115 118 113 119 138 145 158 173 177 198 210 201 209 213 233 
  On Entrance              108  | .   8   14  17  19  19  43  37  48  81  82  104 104 94  122 118 113 114 122 134 161 170 175 175 202 213 196 219 237 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             316  | 12  36  41  39  41  57  113 112 161 161 135 130 129 127 121 128 119 114 145 174 179 316 194 205 252 266 267 286 230 
  Greatest Support         272  | 32  32  40  40  40  112 112 43  170 140 116 168 168 180 180 137 137 137 172 216 186 216 216 272 272 272 216 254 254 
  Greatest Overweight (x)  9    | .   1   1   .   1   .   9   9   6   1   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  30  25  25  25  29  29  29  29  
  Average Capacity         24   | 7   11  15  15  15  15  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  29  25  25  25  26  29  27  29  
  Most Carried             30   | 8   15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  30  25  25  25  29  29  29  28  
  Average Carried          22   | 6   10  14  14  14  14  23  24  24  23  22  23  22  24  24  24  24  24  24  24  19  27  24  24  24  24  28  23  27  
  Final Capacity           29   | 8   15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  29  29  29  29  
  Final Carried            29   | 8   15  15  15  15  14  25  25  25  22  25  25  21  25  25  25  25  25  25  24  25  25  25  23  25  29  29  28  28  
Scrap Engine Consumption   458  | .   .   .   .   .   .   .   69  26  55  18  18  3   27  15  .   1   2   6   25  1   6   8   1   2   28  35  112 .   
  Constructs Created       15   | .   .   .   .   .   .   .   3   1   3   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   1   2   1   .   
  Constructs Modified      164  | .   .   .   .   .   .   .   20  12  25  5   10  .   3   6   .   .   .   4   3   1   .   2   1   .   14  16  42  .   

 Class Distribution 
--------------------
 30% | Alien-Construct
 27% | Construct
 15% | Mutant
  6% | Hacker-Construct
  5% | Scavenger-Mutant
  5% | Alien-Tank
  3% | Commander-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
              Mutant | -8/Materials
    Scavenger-Mutant | -8/Storage
           Construct | -8/Recycling
           Construct | -6/Factory
           Construct | -6/Extension
 Commander-Construct | -6/Cetus
           Construct | -6/Archives
           Construct | -6/Hub_04(d)
    Hacker-Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Zhirov
           Construct | -4/Proximity Caves
    Hacker-Construct | -4/Factory
    Hacker-Construct | -4/Armory
    Hacker-Construct | -4/Lab
         Hauler-Tank | -3/Research
          Alien-Tank | -3/Testing
          Alien-Tank | -2/Research
          Alien-Tank | -2/Quarantine
     Alien-Construct | -2/Section 7
     Alien-Construct | -1/Access
     Alien-Construct | -1/Command
     Alien-Construct | -1/Access_0

 Resources                       | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Matter Collected           29690 | 273   265   417   950   192   1049  1943  1696  461   594   261   124   .     746   481   325   .     547   340   320   50    277   2621  606   987   2522  6646  4847  150   
  Remotely                 8606  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     138   .     .     280   .     .     .     157   1544  368   740   1676  3703  .     .     
Salvage Created            42756 | 116   404   360   .     16    1117  1711  2978  1174  1174  100   536   .     958   346   154   .     151   75    303   .     412   3365  685   2842  2788  11209 9359  423   
  Parts                    1493  | 8     41    23    .     .     55    108   109   55    40    6     24    .     35    7     8     .     5     3     15    .     14    93    22    62    90    382   262   26    
Haulers Intercepted        15    | .     .     .     .     .     3     4     .     2     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
Recyclers Shooed           18    | .     .     .     .     1     .     2     3     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     9     .     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     6     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  956  | .   19  11  .   1   23  30  27  29  21  2   3   .   11  6   8   .   6   1   8   .   6   145 12  84  138 174 187 4   
  Melee                    2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     62   | .   2   .   .   .   18  11  13  4   .   .   2   .   2   1   .   .   .   .   1   .   .   .   2   1   2   2   1   .   
  Cannons                  124  | .   5   4   .   1   4   3   14  14  5   2   1   .   6   .   .   .   .   1   1   .   2   4   3   3   8   8   31  4   
  AOE                      688  | .   12  6   .   .   .   16  .   9   14  .   .   .   3   5   8   .   6   .   4   .   4   137 5   78  120 128 133 .   
Classes Destroyed          30   | 2   3   1   .   .   5   5   4   1   1   .   .   .   .   .   .   .   2   .   1   .   .   4   .   1   .   .   .   .   
  Worker                   38   | .   .   .   .   .   4   3   2   3   .   .   .   .   5   .   .   .   .   1   .   .   1   .   1   .   .   6   12  .   
  Builder                  52   | .   1   .   .   .   .   10  1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   
  Tunneler                 8    | 2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Hauler                   15   | .   .   .   .   .   3   4   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Recycler                 43   | 1   1   .   .   .   .   6   14  .   4   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   11  2   .   
  Carrier                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   4   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 50   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   6   8   15  10  .   
  Operator                 10   | .   .   .   .   .   .   .   .   1   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   .   .   .   .   .   1   .   1   3   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   4   4   .   
  Swarmer                  48   | .   12  5   .   1   .   .   .   .   7   1   .   .   .   .   5   .   .   .   .   .   4   .   .   .   7   2   4   .   
  Saboteur                 50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   10  .   7   7   8   14  .   
  Grunt                    359  | .   7   5   .   .   11  15  3   8   3   1   .   .   6   5   3   .   2   .   3   .   2   66  4   48  41  58  68  .   
  Brawler                  52   | .   .   .   .   .   .   2   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   11  .   7   5   10  12  .   
  Duelist                  54   | .   .   .   .   .   .   3   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   15  .   8   7   13  5   .   
  Protector                48   | .   .   .   .   .   .   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   5   11  7   10  .   
  Sentry                   65   | .   .   1   .   .   8   7   10  2   4   .   3   .   2   1   .   .   .   .   .   .   .   4   5   .   8   4   6   .   
  Demolisher               3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               11   | .   .   .   .   .   2   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   58   | .   .   .   .   .   1   1   1   4   .   .   .   .   .   .   .   .   2   .   1   .   .   6   2   1   6   19  14  .   
  Programmer               114  | .   .   .   .   .   .   .   1   4   1   .   .   .   3   .   .   .   .   1   .   .   .   19  1   6   31  27  20  .   
  Heavy                    4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigator             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   2   1   1   .   
  Striker                  33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   12  14  .   
  Executioner              33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   7   11  13  .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scientist                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           61   | 3   4   5   .   1   4   18  8   19  5   2   3   .   6   5   5   .   2   1   6   .   4   61  9   33  38  31  38  4   
  Combat Bots Only         55   | .   3   4   .   1   4   11  5   11  5   2   3   .   4   4   5   .   2   1   5   .   4   55  7   30  34  19  34  4   
Max Kills in Single Turn   7    | 1   4   2   .   1   1   4   1   4   3   1   1   .   6   5   3   .   2   1   3   .   1   7   2   5   6   7   7   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   3   2   .   .   .   3   .   4   2   .   .   .   2   4   3   .   2   .   2   .   1   7   2   5   6   5   7   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     7    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  YI-UF0 (-10/Mines)
  01-MTF (-8/Storage)
  A7 (-6/Cetus)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        3100   | .     34    44    .     5     68    135   49    401   147   5     4     77    57    8     1     .     .     94    81    .     22    260   39    54    444   421   614   36    
  Missed                   947    | .     9     16    .     1     14    28    15    137   57    3     1     24    17    3     .     .     .     49    32    .     3     109   15    21    122   136   123   12    
  Intercepted              11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
Damage Taken               41651  | .     238   333   .     33    1194  1869  661   4434  1319  50    85    1247  727   96    19    .     .     720   456   .     214   2156  269   316   6609  7659  10537 410   
  Core                     3909   | .     72    35    .     10    166   185   42    497   240   .     .     68    153   25    .     .     .     40    12    .     16    174   .     86    1105  525   434   24    
  Absorbed by Shields      13026  | .     .     .     .     .     .     164   .     .     60    11    61    166   76    26    .     .     .     290   458   .     171   1620  279   329   2635  698   5585  397   
  Reduced by Siege Mode    663    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    637   .     
  Redirected to Core       666    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    592   .     .     .     
  Redirected to Shielding  260    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    24    9     70    .     102   .     
  Ignored by Resistances   1268   | .     .     .     .     .     .     .     .     .     29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     240   999   .     
  Regen/Repaired (Parts)   16227  | .     .     .     .     .     .     .     238   592   1065  117   116   .     266   327   .     .     .     76    .     136   .     65    649   43    2711  3632  6169  25    
Core Remaining (%)         58     | 100   .     .     .     53    .     .     28    .     .     .     .     5     .     .     .     .     82    .     .     100   .     85    .     .     17    .     .     54    
Volleys Fired              1908   | 10    19    26    .     4     56    122   114   40    55    25    61    3     93    17    9     .     25    41    28    7     39    171   78    82    206   290   278   9     
  Largest                  3      | 2     2     2     .     2     2     2     2     3     3     3     3     2     3     2     1     .     1     3     2     1     1     1     1     1     1     2     3     1     
  Hottest                  309    | 40    136   136   .     136   86    122   110   147   309   270   247   291   283   167   39    .     62    291   167   120   120   120   130   130   200   130   200   76    
Shots Fired                2340   | 20    33    43    .     8     112   201   160   96    106   35    71    4     123   22    9     .     25    49    36    7     39    168   78    82    207   291   306   9     
  Gun                      524    | 20    10    .     .     .     86    124   106   29    21    5     7     .     11    12    .     .     13    10    8     .     .     .     25    3     9     18    7     .     
  Cannon                   998    | .     16    34    .     8     26    41    54    59    61    30    64    4     108   5     .     .     .     39    26    7     35    20    41    19    84    34    174   9     
  Launcher                 818    | .     7     9     .     .     .     36    .     8     24    .     .     .     4     5     9     .     12    .     2     .     4     148   12    60    114   239   125   .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  556    | 20    10    .     .     .     87    139   97    47    34    5     7     2     23    4     .     .     .     .     .     .     .     .     .     .     .     4     77    .     
  Thermal                  966    | .     16    34    .     8     25    26    63    41    48    30    64    2     96    13    .     .     13    49    34    7     35    20    66    22    93    48    104   9     
  Explosive                650    | .     7     9     .     .     .     36    .     8     24    .     .     .     4     5     9     .     12    .     2     .     4     148   12    60    109   145   56    .     
  Electromagnetic          168    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     94    69    .     
  Robot Hit Streak         56     | 6     5     11    .     4     23    13    14    26    9     4     5     2     10    4     .     .     2     6     5     .     6     20    24    11    19    56    32    4     
  Robot Miss Streak        8      | 2     3     6     .     1     5     8     3     4     2     5     3     .     4     3     .     .     1     1     3     .     2     2     1     .     6     3     6     2     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Secondary Targets        2      | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                91     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     82    9     
  Autonomous               47     | .     .     .     .     .     .     .     .     37    10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1200   | 12    19    22    .     5     91    129   125   81    66    20    43    1     36    9     .     .     4     7     12    .     8     38    7     8     64    169   218   6     
  Core Hits                2944   | 5     27    18    .     1     72    116   78    81    57    11    16    .     28    18    15    .     20    2     9     .     13    518   33    286   515   559   442   4     
  Critical Kills           28     | .     .     1     .     .     .     .     .     .     1     .     3     .     2     .     .     .     .     .     1     .     1     4     2     2     6     3     2     .     
  Critical Parts Destroyed 10     | .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     .     .     .     1     .     .     .     .     .     1     .     2     1     .     
  Critical Strikes         50     | .     .     1     .     .     1     3     .     5     1     .     5     .     6     .     .     .     .     1     1     .     1     4     3     3     7     5     3     .     
    Burn                   6      | .     .     .     .     .     1     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               21     | .     .     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     4     2     2     6     1     2     .     
    Destroy                20     | .     .     .     .     .     .     .     .     .     .     .     4     .     6     .     .     .     .     1     1     .     .     .     1     1     1     4     1     .     
    Blast                  3      | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              32     | .     1     .     .     .     8     7     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   32     | .     1     .     .     .     8     7     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           259667 | 121   920   965   .     110   1892  5431  2676  7210  5430  824   1624  90    2545  901   712   .     1069  409   1099  .     1093  39754 3450  22246 40283 54358 61492 2963  
  Guns                     7980   | 121   77    .     .     .     1260  1550  1392  385   487   102   171   .     361   125   .     .     145   152   91    .     .     .     653   79    234   459   136   .     
  Cannons                  37863  | .     164   392   .     104   546   347   1200  3729  2254  722   1453  90    946   143   .     .     .     130   323   .     340   395   1179  515   3227  1492  15209 2963  
  Explosions               212100 | .     679   560   .     .     .     3424  84    3057  2217  .     .     .     1238  633   712   .     924   .     432   .     596   39328 1585  21652 36772 52115 46092 .     
  Melee                    86     | .     .     .     .     .     .     86    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  1638   | .     .     13    .     6     86    24    .     39    472   .     .     .     .     .     .     .     .     127   253   .     157   31    33    .     50    292   55    .     
  Kinetic                  14504  | 121   77    .     .     .     1380  1636  1278  2588  1307  102   171   90    551   15    .     .     .     .     .     .     .     .     .     .     .     75    5113  .     
  Thermal                  41906  | .     164   392   .     104   426   261   1314  2364  1434  722   1453  .     1376  253   .     .     145   282   414   .     340   395   1832  594   5323  2531  16824 2963  
  Explosive                186544 | .     679   560   .     .     .     3424  84    2219  2217  .     .     .     618   633   712   .     924   .     432   .     596   39215 1585  21652 34621 41986 34387 .     
  Electromagnetic          14989  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     113   .     .     289   9474  5113  .     
  Impact                   86     | .     .     .     .     .     .     86    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15     | .     .     .     .     .     .     9     9     7     5     2     2     10    .     .     .     .     .     3     3     .     .     15    .     1     15    .     .     .     
  Average Corruption       7      | .     .     .     .     .     .     8     9     4     2     2     1     6     .     .     .     .     .     2     2     .     .     13    .     1     12    .     .     .     
  Corruption Purged        10     | .     .     .     .     .     .     .     .     2     3     .     2     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  273    | .     .     .     .     .     .     5     85    8     27    10    4     2     .     .     .     .     .     12    3     .     .     42    .     2     73    .     .     .     
    Message Errors         63     | .     .     .     .     .     .     .     23    2     7     2     2     .     .     .     .     .     .     2     1     .     .     11    .     .     13    .     .     .     
    Matter Fused           68     | .     .     .     .     .     .     3     25    1     5     1     1     2     .     .     .     .     .     2     1     .     .     8     .     1     18    .     .     .     
    Heat Flow Errors       30     | .     .     .     .     .     .     1     4     .     4     1     1     .     .     .     .     .     .     3     1     .     .     6     .     1     8     .     .     .     
    Energy Discharges      40     | .     .     .     .     .     .     .     11    1     4     5     .     .     .     .     .     .     .     3     .     .     .     3     .     .     13    .     .     .     
    Parts Rejected         5      | .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     .     .     .     
    Parts Fused            1      | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      28     | .     .     .     .     .     .     1     11    2     2     .     .     .     .     .     .     .     .     1     .     .     .     5     .     .     6     .     .     .     
    Data Loss (major)      11     | .     .     .     .     .     .     .     3     1     1     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     .     .     .     
    Misfires               5      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
    Alerts                 7      | .     .     .     .     .     .     .     3     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Misdirections          5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     .     .     
    Weapon Failures        10     | .     .     .     .     .     .     .     3     1     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     2     .     .     .     
Overload Shots             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            10956  | .     5     31    .     20    .     183   28    530   300   30    173   40    63    .     1     .     25    .     182   .     52    1056  28    464   1711  2415  3165  454   
  Projectiles              3028   | .     .     .     .     20    .     .     28    402   42    30    173   40    30    .     .     .     .     .     22    .     22    74    .     .     305   204   1182  454   
  Explosions               7562   | .     5     31    .     .     .     122   .     128   74    .     .     .     33    .     1     .     25    .     105   .     13    982   .     464   1406  2200  1973  .     
  Melee                    366    | .     .     .     .     .     .     61    .     .     184   .     .     .     .     .     .     .     .     .     55    .     17    .     28    .     .     11    10    .     
Knockbacks                 79     | .     .     .     .     .     5     15    1     21    5     .     .     1     3     .     .     .     .     .     2     .     1     .     1     .     1     4     19    .     
  Impact                   15     | .     .     .     .     .     2     .     .     1     4     .     .     .     .     .     .     .     .     .     2     .     1     .     1     .     1     3     .     .     
  Kinetic                  61     | .     .     .     .     .     3     14    1     18    1     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     1     19    .     
  Secondary                3      | .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1713   | .     3     39    .     .     .     .     .     67    94    .     .     .     .     .     .     .     .     .     74    .     .     251   .     .     307   180   698   .     
  Shots                    83     | .     1     3     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     1     .     .     6     .     .     10    11    48    .     
  Rammed                   27     | .     .     5     .     2     10    2     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     
Targets Rammed             74     | .     .     5     .     2     16    2     .     6     13    .     .     .     .     .     .     .     .     2     6     .     4     2     1     .     1     11    3     .     
  Kicked                   38     | .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     2     6     .     4     2     .     .     1     10    .     .     
  Crushed                  9      | .     .     .     .     .     6     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Highest Temperature        392    | .     234   261   .     270   206   246   324   212   372   324   325   243   263   36    70    2     72    387   289   244   255   392   230   72    208   178   178   158   
  Average Temperature      150    | .     63    112   .     114   57    73    61    68    137   108   133   83    98    11    2     1     32    108   102   56    104   83    45    27    172   132   172   102   
  Received Heat Transfer   3923   | .     42    87    .     .     243   449   292   444   184   18    8     66    213   21    9     .     .     96    85    .     33    352   40    57    342   281   561   .     
  Effects                  40     | .     .     3     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     3     .     2     1     .     .     27    .     .     .     
    Shutdowns              2      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Energy Bleed           15     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     11    .     .     .     
    Interference           22     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     16    .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     15    .     
  Total Turns              246    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    234   .     
  Longest Duration         65     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    65    .     
Robots Corrupted           69     | .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     41    20    .     
  Combat Hostiles          56     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     35    19    .     
  Parts Fried              156    | .     .     .     .     .     .     .     .     3     4     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     2     114   29    .     
  Impact Corruptions       20     | .     .     .     .     .     .     2     .     2     7     .     .     .     .     .     .     .     .     .     2     .     1     .     2     .     1     2     1     .     
Robots Melted              24     | .     .     1     .     .     .     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     1     4     2     2     6     1     3     .     
  Combat Hostiles          21     | .     .     1     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     4     2     2     6     .     3     .     
  Parts Melted             75     | .     .     3     .     .     1     1     4     23    1     .     4     .     2     .     .     .     .     1     .     .     3     3     2     4     10    5     7     1     
  Heat Transferred         33379  | .     296   703   .     185   851   777   3174  4934  1369  740   1443  .     1242  259   .     .     148   259   444   .     296   296   1706  536   3787  1803  7945  186   
Parts Sabotaged            2      | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      19     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     9     9     .     

 Alert                           | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-------                    Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Peak Influence             11375 | 15    624   561   .     96    461   851   405   928   1481  918   438   196   618   .     .     .     .     264   448   .     191   5676  3817  4480  6671  9709  11375 .     
  Initial                  6213  | .     9     243   .     .     .     167   244   534   454   781   307   .     95    .     .     .     .     .     123   .     .     57    3192  2105  2520  3996  6213  .     
  Average                  2401  | 6     304   443   .     34    220   552   231   512   842   801   86    99    232   .     .     .     .     46    257   .     91    4605  3421  3222  5790  7807  9533  .     
Maximum Alert Level        5     | .     2     2     .     .     2     3     2     3     4     3     2     .     2     .     .     .     .     1     2     .     .     5     5     5     5     5     5     .     
  Low Security (%)         22    | 100   25    .     .     100   46    7     31    .     .     .     76    100   49    .     .     .     .     96    27    .     100   .     .     .     .     .     .     .     
  Level 1                  14    | .     48    30    .     .     46    15    63    40    6     .     14    .     41    .     .     .     .     3     60    .     .     .     .     .     .     .     .     .     
  Level 2                  10    | .     25    69    .     .     6     51    5     41    43    3     9     .     9     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     
  Level 3                  5     | .     .     .     .     .     .     25    .     18    13    96    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Level 4                  1     | .     .     .     .     .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Level 5                  22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     100   .     .     14    75    .     
  High Security            12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     85    24    .     
  Max Security             9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     99    .     99    99    .     .     .     
Sterilizations             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     
Squads Dispatched          226   | .     5     .     .     .     4     7     .     10    4     .     .     4     8     .     .     .     .     4     4     .     10    30    3     20    30    46    37    .     
  Investigation            13    | .     4     .     .     .     1     .     .     .     .     .     .     2     3     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     
  Extermination            7     | .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     
  Reinforcement            29    | .     1     .     .     .     3     4     .     4     1     .     .     2     .     .     .     .     .     1     3     .     5     .     .     .     .     4     1     .     
  Assault                  160   | .     .     .     .     .     .     2     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     30    2     20    30    36    36    .     
  Garrison                 17    | .     .     .     .     .     .     1     .     3     .     .     .     .     3     .     .     .     .     .     .     .     3     .     1     .     .     6     .     .     
  Intercept                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Searches Triggered         1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Construction Impeded       4     | .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Haulers Reinforced         4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     
Active Scanning Responses  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Cargo Convoy Interrupts    1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           54   | .   1   .   .   .   5   2   .   .   2   .   .   1   1   .   .   .   .   1   4   .   8   .   1   .   4   3   21  .   
Communications Jammed      34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   
  Distress Signals         34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   
Times Spotted              1134 | .   28  13  .   3   44  44  15  44  55  16  29  26  24  2   1   .   3   22  15  .   9   107 14  36  129 223 228 4   
  Peak Tracking Total      27   | .   6   3   .   1   5   6   5   14  7   6   2   14  5   5   5   .   2   12  6   .   4   24  6   20  27  16  27  7   
  Tactical Retreats        42   | .   4   1   .   .   3   3   .   2   2   .   .   2   2   .   1   .   .   3   2   .   .   .   2   .   5   7   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            20   | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   6   6   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          107  | .   2   .   .   .   1   6   3   1   7   1   1   2   24  .   .   .   .   1   4   3   .   15  1   10  14  4   7   .   
  Max in Single Turn       11   | .   1   .   .   .   1   2   1   1   1   1   .   .   11  .   .   .   .   1   1   1   .   2   1   2   1   1   1   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          121  | .   8   .   2   .   10  10  13  3   13  1   .   3   18  1   1   8   .   10  7   1   6   .   5   .   .   1   .   .   
  Terminals                79   | .   6   .   .   .   9   9   6   2   13  1   .   3   8   .   .   .   .   8   6   .   5   .   3   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   .   .   .   1   6   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
Total Hacks                523  | .   22  .   24  .   23  24  47  3   26  2   .   15  94  1   1   47  .   80  38  18  42  .   12  .   .   4   .   .   
  Successful               309  | .   11  .   24  .   13  11  32  3   10  .   .   5   50  1   1   47  .   42  16  18  22  .   3   .   .   .   .   .   
  Failed                   212  | .   10  .   .   .   9   13  15  .   16  2   .   10  44  .   .   .   .   38  22  .   20  .   9   .   .   4   .   .   
    Catastrophic           57   | .   2   .   .   .   2   2   3   .   8   1   .   1   7   .   .   .   .   8   10  .   7   .   5   .   .   1   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   254  | .   14  .   1   .   21  13  29  2   7   1   .   12  47  .   .   .   .   60  17  .   18  .   8   .   .   4   .   .   
  Terminals                337  | .   20  .   .   .   21  23  24  2   26  2   .   15  55  .   .   .   .   74  36  .   33  .   6   .   .   .   .   .   
  Fabricators              25   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   4   2   .   .   .   5   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          23   | .   2   .   .   .   .   1   16  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   2   .   .   .   .   1   .   .   4   .   .   
Terminal Hacks             183  | .   9   .   24  .   4   5   14  2   9   .   .   3   13  1   1   47  .   17  11  18  4   .   1   .   .   .   .   .   
  Record                   81   | .   .   .   23  .   .   .   5   .   .   .   .   .   .   .   .   35  .   .   .   18  .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   1   .   .   .   .   .   1   .   1   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   2   .   .   .   2   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                12   | .   .   .   .   .   .   3   .   1   6   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   1   1   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              16   | .   3   .   .   .   2   1   .   .   .   .   .   1   1   .   .   .   .   3   4   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   1   5   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      9    | .   .   .   .   .   .   1   5   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         82   | .   2   .   .   .   7   5   13  .   1   .   .   2   17  .   .   .   .   22  4   .   9   .   .   .   .   .   .   .   
  Terminals                69   | .   .   .   .   .   7   5   8   .   1   .   .   2   14  .   .   .   .   20  3   .   9   .   .   .   .   .   .   .   
    Track                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   
    Botnet                 21   | .   .   .   .   .   1   .   2   .   1   .   .   .   6   .   .   .   .   6   1   .   4   .   .   .   .   .   .   .   
    Disrupt                4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Skim                   33   | .   .   .   .   .   5   5   6   .   .   .   .   .   6   .   .   .   .   7   .   .   4   .   .   .   .   .   .   .   
    Sabotage               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         77   | .   5   .   .   .   9   5   7   1   11  2   .   2   13  .   .   .   .   7   4   .   6   .   4   .   .   1   .   .   
  Full Trace Events        7    | .   .   .   .   .   1   .   3   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   .   1   .   1   .   1   .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   358  | .   .   .   .   .   .   .   .   .   .   .   .   .   127 .   .   .   .   34  58  .   .   .   139 .   .   .   .   .   
  Total Part Build Rating  49   | .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   9   14  .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     33   | .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   .   .   .   .   .   10  12  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               40   | .    .    3    .    3    .    .    .    .    26   5    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
  Largest Group            17   | .    .    3    3    6    6    .    .    .    16   17   4    1    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
  Highest-Rated Group      926  | .    .    40   40   118  118  .    .    .    585  926  183  89   .    .    .    .    .    10   26   .    26   .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    16   16   31   31   .    .    .    159  143  96   89   .    .    .    .    .    10   26   .    26   .    .    .    .    .    .    .    
Total Orders               70   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    19   18   .    6    .    12   .    3    8    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    
  RETURN                   59   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    15   15   .    6    .    12   .    3    6    .    .    
Ally Attacks               356  | .    .    12   .    10   55   .    .    .    165  103  8    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             7438 | .    .    131  .    102  632  .    .    .    3267 2829 235  242  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    57   | .    .    2    .    2    5    .    .    .    31   16   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       11   | .   2   .   .   .   2   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             61   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   15  15  .   6   .   12  .   3   8   .   .   
  Drone Recoveries         59   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   15  15  .   6   .   12  .   3   6   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -8    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               41927 | 120   652   740   1013  1098  2001  2659  2455  1170  1750  901   3440  99    1396  988   974   154   1019  732   658   343   781   1336  465   464   1875  2443  10175 26    
Spaces Moved               24804 | 63    487   415   629   485   984   971   1002  677   1227  252   464   102   1312  884   1012  172   1063  694   617   226   529   960   325   274   1365  1719  5879  15    
  Core                     1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   8991  | .     .     295   629   485   984   899   550   642   236   .     6     .     .     .     .     .     .     .     .     .     .     .     323   274   79    929   2660  .     
  Legs                     9709  | 18    .     .     .     .     .     .     98    .     991   252   313   102   184   224   .     .     .     668   617   226   529   960   2     .     1237  787   2486  15    
  Wheels                   1112  | 44    487   120   .     .     .     72    354   35    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    4965  | .     .     .     .     .     .     .     .     .     .     .     145   .     1128  660   1012  172   1063  26    .     .     .     .     .     .     32    .     727   .     
  Flight                   17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     
  Fastest Speed            50    | 50    100   115   160   160   160   140   140   70    70    124   73    80    66    64    64    64    64    64    77    77    77    77    77    77    77    61    53    92    
  Average Speed            113   | 104   104   148   160   214   160   212   205   125   72    129   100   80    74    84    64    64    64    82    78    77    109   93    77    77    95    100   120   92    
  Slowest Speed            320   | 120   115   240   160   240   160   320   268   242   124   156   156   80    80    125   64    64    64    114   98    77    114   98    77    77    110   166   236   92    
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     
  Spacefolds               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     
Exploration Rate (%)       61    | 4     95    68    92    88    93    90    95    22    84    84    88    21    41    79    89    62    86    23    40    93    18    90    13    34    70    44    82    2     
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     16    | .     2     1     1     1     .     2     5     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        14    | .     1     .     .     .     1     .     1     1     .     .     .     1     1     1     1     1     1     1     1     .     1     .     1     .     .     .     .     .     
  Unknown Exits Taken      14    | 1     .     1     1     1     .     1     .     .     1     1     1     .     .     .     .     .     .     .     .     1     .     1     .     1     1     1     1     .     
Scrap Searched             13    | .     .     2     .     3     .     .     .     .     .     .     .     .     .     2     2     .     4     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 342   | .     1     .     .     .     8     22    .     47    18    .     .     3     58    3     .     .     6     36    60    .     23    8     20    .     11    10    8     .     
Terrain Destroyed          4106  | .     43    57    .     .     8     193   10    92    231   9     19    3     139   40    67    .     93    36    63    .     27    744   159   277   847   508   438   3     
  Melee                    28    | .     1     .     .     .     8     4     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectile               303   | .     .     1     .     .     .     5     .     7     6     9     19    3     75    5     .     .     8     36    14    .     27    4     21    .     20    16    24    3     
  AOE                      3775  | .     42    56    .     .     .     184   10    70    225   .     .     .     64    35    67    .     85    .     49    .     .     740   138   277   827   492   414   .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      37194 | 98   596  495  637  532  1281 1371 1300 926  1958 784  3377 114  1607 1116 1346 217  1385 804  759  392  701  1355 463  495  1823 2357 8879 26   
  Wait                     7805  | .    37   13   1    33   114  124  107  93   328  448  2813 1    100  154  270  20   274  22   60   124  74   58   3    96   51   20   2367 .    
  Move                     24770 | 62   486  414  628  484  983  970  1001 676  1226 251  463  101  1311 883  1011 171  1062 693  616  225  528  959  324  273  1364 1716 5875 14   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  559   | 13   13   12   1    3    23   42   25   32   26   10   15   1    34   16   19   8    8    12   11   15   15   25   5    7    40   50   77   1    
  Fast Attach              206   | 4    5    .    .    .    18   9    2    5    4    8    2    .    4    2    .    4    .    4    6    1    .    23   9    3    26   38   29   .    
  Attach                   280   | 5    1    1    .    .    7    14   11   15   12   7    4    .    12   12   15   .    6    4    4    4    11   5    6    4    27   34   58   1    
  Detach                   111   | 2    1    .    .    .    .    2    5    5    7    9    2    .    1    3    .    .    .    .    .    .    5    2    1    .    14   17   35   .    
  Swap                     478   | .    18   11   3    3    21   44   1    9    8    4    1    5    21   10   3    3    2    14   8    3    11   54   23   18   47   90   42   1    
  Drop                     667   | 2    15   13   4    3    35   35   32   29   32   14   16   3    31   19   19   11   8    12   20   13   14   45   13   8    42   78   101  .    
  Fire                     1908  | 10   19   26   .    4    56   122  114  40   55   25   61   3    93   17   9    .    25   41   28   7    39   171  78   82   206  290  278  9    
  Melee                    32    | .    1    .    .    .    8    7    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     38    | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    2    6    .    4    2    .    .    1    10   .    .    
  Crush                    36    | .    .    5    .    2    16   2    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    4    5    13   10   .    
  Rewire                   228   | .    .    .    .    .    .    .    2    .    222  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            33    | .    .    .    .    .    .    .    .    .    25   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 15)
   121 | -11/Scrapyard      | Entered Materials
   181 | -10/Materials      | Discovered new exit (range 6)
   292 | -10/Materials      | Central database locked down
   351 | -10/Materials      | Build established: Mutant
   446 | -10/Materials      | Discovered new exit (range 13)
   455 | -10/Materials      | Identified exit to Mines
   477 | -10/Materials      | Discovered new exit (range 14)
   773 | -10/Materials      | Entered Mines
   894 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   927 | -10/Mines          | Learned Materials trap positions
   953 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   970 | -10/Mines          | Murdered YI-UF0
   975 | -10/Mines          | Found Prototype Storage
   976 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
  1080 | -10/Mines          | Discovered new exit (range 7)
  1086 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1222 | -10/Mines          | Discovered new exit (range 5)
  1289 | -10/Mines          | Learned location of Storage (-8)
  1372 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1372 | -10/Mines          | Discovered new exit (range 5)
  1434 | -10/Mines          | Assembled infested the area
  1513 | -10/Mines          | Entered Exiles
  1513 | -10/Exiles         | Accompanied by 3 allies
  1537 | -10/Exiles         | Discovered new exit (range 14)
  1569 | -10/Exiles         | Met 8R-AWN
  1595 | -10/Exiles         | Met EX-HEX
  1734 | -10/Exiles         | Met EX-DEC
  1761 | -10/Exiles         | Visited The Gauntlet
  2065 | -10/Exiles         | Discovered new exit (range 12)
  2193 | -10/Exiles         | Met EX-BIN
  2261 | -10/Exiles         | Learned location of Zion (-7)
  2312 | -10/Exiles         | Aligned with FarCom system
  2313 | -10/Exiles         | Given EX-Vault access code
  2352 | -10/Exiles         | Opened EX-Vault
  2369 | -10/Exiles         | Found AWS/Autocannon
  2402 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2526 | -10/Exiles         | Left Exiles lab with AWS/Autocannon
  2526 | -10/Exiles         | Entered Mines
  2526 | -9/Mines           | Accompanied by 3 allies
  2866 | -9/Mines           | Discovered new exit (range 10)
  3183 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3372 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3624 | -9/Mines           | Entered Materials
  3624 | -8/Materials       | Accompanied by 6 allies
  3624 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3625 | -8/Materials       | Identified exit to Storage
  3626 | -8/Materials       | Loaded intel: 19 trap records
  3629 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3966 | -8/Materials       | Discovered new exit (range 6)
  4832 | -8/Materials       | Discovered new exit (range 4)
  5350 | -8/Materials       | Discovered exit to Storage (range 15)
  5364 | -8/Materials       | Central database locked down
  5460 | -8/Materials       | Learned Storage emergency access door positions
  5493 | -8/Materials       | Learned 4 Recycling zone layouts
  5500 | -8/Materials       | Discovered new exit (range 14)
  5514 | -8/Materials       | Learned location of 3 exits from Factory
  5526 | -8/Materials       | Learned Factory trap positions
  5578 | -8/Materials       | Learned 2 Storage zone layouts
  5625 | -8/Materials       | Entered Storage
  5626 | -8/Storage         | Identified exit to Factory
  6216 | -8/Storage         | Garrison activated, responded to threat
  6309 | -8/Storage         | Destroyed 11 combat bots
  6425 | -8/Storage         | First assault squad dispatched
  6523 | -8/Storage         | Build established: Scavenger-Mutant
  6685 | -8/Storage         | Learned Factory scanalyzer intel
  6718 | -8/Storage         | Learned Factory emergency access door positions
  6760 | -8/Storage         | Learned location of Extension (-6)
  6767 | -8/Storage         | Loaded intel: 1 trap record
  6768 | -8/Storage         | Learned location of 2 exits from Lower Caves
  6804 | -8/Storage         | Met 01-MTF
  7181 | -8/Storage         | Found Prototype Launcher
  7181 | -8/Storage         | Identified Gui. Missile Launcher
  7335 | -8/Storage         | Discovered new exit (range 7)
  8111 | -8/Storage         | Core integrity fell below 50%
  8140 | -8/Storage         | Destroyed 01-MTF
  8167 | -8/Storage         | Lost 5 parts (1p2n2u)
  8284 | -8/Storage         | Entered Recycling
  8285 | -8/Recycling       | Identified exit to Factory
  8333 | -8/Recycling       | Scanned before Scraplab entrance
  8354 | -8/Recycling       | Entered Scraplab
  8362 | -8/Recycling       | Angered Scraplab inhabitants
  8368 | -8/Recycling       | Found Prototype Device
  8408 | -8/Recycling       | Identified Scrap Engine
  9027 | -8/Recycling       | Build established: Construct
 10739 | -8/Recycling       | Entered Factory
 10739 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 10740 | -6/Factory         | Identified exit to Lower Caves
 10741 | -6/Factory         | Identified exit to Extension
 10741 | -6/Factory         | Identified exit to Factory
 10742 | -6/Factory         | Loaded intel: 99 trap records
 10744 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 11089 | -6/Factory         | Search patrols dispatched
 11260 | -6/Factory         | Discovered exit to Factory (range 16)
 11589 | -6/Factory         | Garrison activated, responded to threat
 11605 | -6/Factory         | Cargo convoy interrupted
 11666 | -6/Factory         | Destroyed 11 combat bots
 11667 | -6/Factory         | Lost 4 parts (1u3w)
 11694 | -6/Factory         | Core integrity fell below 50%
 11714 | -6/Factory         | Lost 4 parts (1p1n2u)
 11726 | -6/Factory         | Destroyed 7 combat bots
 11789 | -6/Factory         | First assault squad dispatched
 11909 | -6/Factory         | Entered Extension
 11935 | -6/Extension       | Rescued a captive Derelict
 11935 | -6/Extension       | Rescued a captive Derelict
 11953 | -6/Extension       | Rescued a captive Derelict
 12014 | -6/Extension       | Rescued a captive Derelict
 12015 | -6/Extension       | Rescued a captive Derelict
 12148 | -6/Extension       | Rescued a captive Derelict
 12152 | -6/Extension       | Rescued a captive Derelict
 12183 | -6/Extension       | Rescued a captive Derelict
 12357 | -6/Extension       | Spotted B-75 Beast
 12395 | -6/Extension       | Destroyed B-75 Beast
 12422 | -6/Extension       | Spotted B-75 Beast
 12434 | -6/Extension       | Disrupted transfer network
 12467 | -6/Extension       | Destroyed B-75 Beast
 12480 | -6/Extension       | Core integrity fell below 20%
 12609 | -6/Extension       | Rescued A7
 12740 | -6/Extension       | Rescued a captive Derelict
 12959 | -6/Extension       | First assault squad dispatched
 13198 | -6/Extension       | Build established: Commander-Construct
 13312 | -6/Extension       | Rescued a captive Derelict
 13378 | -6/Extension       | Rescued a captive Derelict
 13379 | -6/Extension       | Rescued a captive Derelict
 13415 | -6/Extension       | Discovered exit to Factory (range 10)
 13415 | -6/Extension       | Discovered new exit (range 6)
 13659 | -6/Extension       | Entered Cetus
 13659 | -6/Cetus           | Accompanied by 16 allies (A7)
 13664 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 13671 | -6/Cetus           | Spotted Cetus Guard
 13673 | -6/Cetus           | Spotted Cetus Guard
 13678 | -6/Cetus           | Spotted Cetus Guard
 13680 | -6/Cetus           | Spotted Cetus Guard
 13689 | -6/Cetus           | Allies destroyed Cetus Guard
 13689 | -6/Cetus           | Allies destroyed Cetus Guard
 13698 | -6/Cetus           | Allies destroyed Cetus Guard
 13702 | -6/Cetus           | Allies destroyed Cetus Guard
 13731 | -6/Cetus           | Lost 4 allies
 13874 | -6/Cetus           | Started Cetus Manufacturing Module
 13899 | -6/Cetus           | Manufactured an Enhanced Grunt
 13907 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 13924 | -6/Cetus           | Manufactured an Enhanced Grunt
 13949 | -6/Cetus           | Manufactured an Enhanced Grunt
 13974 | -6/Cetus           | Manufactured an Enhanced Grunt
 13999 | -6/Cetus           | Manufactured an Enhanced Grunt
 14054 | -6/Cetus           | Discovered new exit (range 21)
 14209 | -6/Cetus           | Spotted Cetus Guard
 14209 | -6/Cetus           | Spotted Cetus Guard
 14209 | -6/Cetus           | Spotted Cetus Guard
 14209 | -6/Cetus           | Spotted Cetus Guard
 14239 | -6/Cetus           | Allies destroyed Cetus Guard
 14243 | -6/Cetus           | Allies destroyed Cetus Guard
 14254 | -6/Cetus           | Allies destroyed Cetus Guard
 14255 | -6/Cetus           | Allies destroyed Cetus Guard
 14285 | -6/Cetus           | Lost 9 allies
 14319 | -6/Cetus           | Murdered A7
 14321 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 14409 | -6/Cetus           | Security sweep announced
 14442 | -6/Cetus           | Found Prototype Device
 14442 | -6/Cetus           | Identified Exp. Thermal Shield
 14453 | -6/Cetus           | Discovered exit to Factory (range 15)
 14468 | -6/Cetus           | Met Revision 17
 14560 | -6/Cetus           | Entered Archives
 14560 | -6/Archives        | Accompanied by 5 allies
 14608 | -6/Archives        | Lost 3 allies
 14664 | -6/Archives        | Discovered new exit (range 15)
 14753 | -6/Archives        | Discovered exit to Factory (range 16)
 14871 | -6/Archives        | Build established: Construct
 15113 | -6/Archives        | Discovered new exit (range 16)
 18000 | -6/Archives        | Entered Hub_04(d)
 18000 | -6/Hub_04(d)       | Accompanied by 1 ally
 18028 | -6/Hub_04(d)       | Network Hub disabled
 18033 | -6/Hub_04(d)       | Network Hub disabled
 18033 | -6/Hub_04(d)       | Spotted Lightning
 18033 | -6/Hub_04(d)       | Spotted Lightning
 18034 | -6/Hub_04(d)       | Spotted Lightning
 18035 | -6/Hub_04(d)       | Spotted Lightning
 18081 | -6/Hub_04(d)       | Network Hub disabled
 18094 | -6/Hub_04(d)       | Spotted Lightning
 18097 | -6/Hub_04(d)       | Spotted Lightning
 18098 | -6/Hub_04(d)       | System corruption reached 10%
 18099 | -6/Hub_04(d)       | Entered Factory
 18099 | -5/Factory         | Evolved 2 slots: Utility x2
 18212 | -5/Factory         | Discovered new exit (range 9)
 18302 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 18340 | -5/Factory         | Fabricated Launcher Loader (x2)
 18439 | -5/Factory         | Garrison activated, responded to threat
 18558 | -5/Factory         | Build established: Hacker-Construct
 18632 | -5/Factory         | Identified exit to Upper Caves
 18704 | -5/Factory         | Repaired Lrn. Phase Cannon
 19003 | -5/Factory         | Fabricated Lrn. Missile Launcher (x1)
 19422 | -5/Factory         | Fabricated Lrn. Missile Launcher?
 19491 | -5/Factory         | Loaded intel: 6 fabricator locations
 19495 | -5/Factory         | Entered Upper Caves
 19582 | -5/Upper Caves     | Build established: Construct
 20024 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20199 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20356 | -5/Upper Caves     | Found Imp. Powered Armor
 20398 | -5/Upper Caves     | Discovered new exit (range 9)
 20438 | -5/Upper Caves     | Identified exit to Upper Caves
 20483 | -5/Upper Caves     | Entered another Upper Caves area
 20489 | -5/Upper Caves     | Discovered new exit (range 19)
 20491 | -5/Upper Caves     | Learned location of Armory (-4)
 21141 | -5/Upper Caves     | Discovered new exit (range 5)
 21143 | -5/Upper Caves     | Identified exit to Zhirov
 21204 | -5/Upper Caves     | Learned location of 1 exit from Factory
 21457 | -5/Upper Caves     | Entered Zhirov
 21457 | -5/Zhirov          | Discovered new exit (range 3)
 21469 | -5/Zhirov          | Met Zhirov
 21481 | -5/Zhirov          | Learned location of Quarantine (-2)
 21493 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21524 | -5/Zhirov          | Found Alien Artifact
 21524 | -5/Zhirov          | Identified Integrated Reactor
 21524 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 21535 | -5/Zhirov          | Found Alien Artifact
 21610 | -5/Zhirov          | Identified exit to Proximity Caves
 21611 | -5/Zhirov          | Entered Proximity Caves
 21880 | -4/Proximity Caves | Learned Research trap positions
 22082 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 22518 | -4/Proximity Caves | Learned Research security intel
 22524 | -4/Proximity Caves | Discovered new exit (range 9)
 22530 | -4/Proximity Caves | Identified exit to Factory
 22630 | -4/Proximity Caves | Entered Factory
 22630 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 22631 | -4/Factory         | Identified exit to Armory
 22952 | -4/Factory         | Identified exit to Upper Caves
 23004 | -4/Factory         | Discovered new exit (range 12)
 23014 | -4/Factory         | Build established: Hacker-Construct
 23082 | -4/Factory         | Learned Research fabricator intel
 23129 | -4/Factory         | Fabricated Centrium Leg (x1)
 23139 | -4/Factory         | Learned Quarantine emergency access door positions
 23250 | -4/Factory         | Learned 2 Proximity Caves zone layouts
 23266 | -4/Factory         | Learned location of 1 exit from Armory
 23331 | -4/Factory         | Learned Research stockpile data
 23362 | -4/Factory         | Entered Armory
 23363 | -4/Armory          | Met VL-GR5, who suggested a friendly competition
 23363 | -4/Armory          | Identified exit to Lab
 23446 | -4/Armory          | Found Fusion Bomb Launcher
 23448 | -4/Armory          | Found Fusion Bomb Launcher
 23450 | -4/Armory          | Found Fusion Bomb Launcher
 23453 | -4/Armory          | Found Fusion Bomb Launcher
 23574 | -4/Armory          | Fabricated Imp. Phase Shifter?
 23765 | -4/Armory          | Found Prototype Processor
 23765 | -4/Armory          | Identified Exp. Targeting Computer
 23861 | -4/Armory          | Found Fusion Bomb Launcher
 24011 | -4/Armory          | VL-GR5 left a parting gift on exiting Armory
 24018 | -4/Armory          | Identified Transdimensional Reconstructor
 24018 | -4/Armory          | Warped through subspace to slip node
 24020 | -4/Armory          | Entered Lab
 24022 | -4/Lab             | Discovered new exit (range 9)
 24039 | -4/Lab             | Hidden lab's door opened automatically
 24039 | -4/Lab             | Sensor layout match revealed
 24040 | -4/Lab             | Gained access to the hidden lab's interior
 24150 | -4/Lab             | Found Alien Artifact
 24155 | -4/Lab             | Found Transdimensional Reconstructor
 24159 | -4/Lab             | Found Alien Artifact
 24165 | -4/Lab             | Found Alien Artifact
 24183 | -4/Lab             | Found Prototype Protection
 24185 | -4/Lab             | Identified Exp. Powered Armor
 24186 | -4/Lab             | Found Prototype Energy Cannon
 24194 | -4/Lab             | Found Prototype Energy Cannon
 24217 | -4/Lab             | Found Prototype Hackware
 24241 | -4/Lab             | Unable to decrypt terminal
 24244 | -4/Lab             | Identified Quantum Router
 24252 | -4/Lab             | Identified Potential Cannon
 24282 | -4/Lab             | Identified Warp Cannon
 24294 | -4/Lab             | Identified Core Regenerator
 24294 | -4/Lab             | Used Core Regenerator, restored core integrity (+150)
 24296 | -4/Lab             | Identified Integrated Mediator
 24296 | -4/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 24363 | -4/Lab             | Entered Research
 24363 | -3/Research        | Evolved 2 slots: Utility x2
 24364 | -3/Research        | Identified exit to Testing
 24365 | -3/Research        | Loaded intel: 66 trap records
 24368 | -3/Research        | Loaded intel: 4 fabricator locations
 24494 | -3/Research        | Garrison activated, responded to threat
 24536 | -3/Research        | Identified Core Reset Matrix
 24563 | -3/Research        | Revision forces began assault on 0b10
 24716 | -3/Research        | Found Fusion Bomb Launcher
 24792 | -3/Research        | Build established: Hauler-Tank
 25063 | -3/Research        | Research terminal network offline
 25076 | -3/Research        | Discovered new exit (range 15)
 25144 | -3/Research        | Entered Testing
 25145 | -3/Testing         | Maximum security lockdown engaged
 25238 | -3/Testing         | Used Core Reset Matrix
 25244 | -3/Testing         | Found Prototype Energy Cannon
 25368 | -3/Testing         | Destroyed Investigator
 25418 | -3/Testing         | Destroyed 55 combat bots
 25437 | -3/Testing         | Discovered new exit (range 15)
 25475 | -3/Testing         | Destroyed 8 combat bots
 25544 | -3/Testing         | Destroyed 7 combat bots
 25553 | -3/Testing         | Spotted Investigator
 25553 | -3/Testing         | Scanned by Researcher
 25554 | -3/Testing         | Destroyed Investigator
 25576 | -3/Testing         | System corruption reached 10%
 25578 | -3/Testing         | Spotted PY-P216SOVF4E
 25614 | -3/Testing         | Destroyed 24 combat bots
 25626 | -3/Testing         | Destroyed PY-P216SOVF4E
 25642 | -3/Testing         | Found Prototype Device
 25643 | -3/Testing         | Identified Thermal Barrier
 25667 | -3/Testing         | Build established: Alien-Tank
 25700 | -3/Testing         | Spotted Striker
 25701 | -3/Testing         | Spotted Executioner
 25705 | -3/Testing         | Destroyed Executioner
 25709 | -3/Testing         | Destroyed Striker
 25724 | -3/Testing         | Spotted Investigator
 25725 | -3/Testing         | Destroyed Investigator
 25737 | -3/Testing         | Sterilization system engaged
 25737 | -3/Testing         | Non-combat units ordered to evacuate
 25785 | -3/Testing         | Destroyed 41 combat bots
 25837 | -3/Testing         | Combat units ordered to evacuate
 25840 | -3/Testing         | Found Prototype Energy Gun
 25840 | -3/Testing         | Identified Warp Gun
 25871 | -3/Testing         | Destroyed Striker
 25871 | -3/Testing         | Destroyed Striker
 25912 | -3/Testing         | Found Prototype Launcher
 25913 | -3/Testing         | Identified Mni. Smartbomb Launcher
 25988 | -3/Testing         | Identified Imp. Potential Cannon
 26005 | -3/Testing         | Found Prototype Energy Cannon
 26005 | -3/Testing         | Identified Null Cannon
 26037 | -3/Testing         | Ambient heat levels rising (+10)
 26187 | -3/Testing         | Ambient heat levels rising (+10)
 26272 | -3/Testing         | Found Potential Cannon
 26337 | -3/Testing         | Ambient heat levels rising (+10)
 26480 | -3/Testing         | Entered Research
 26480 | -2/Research        | Spotted B-90 Cyclops
 26480 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 26580 | -2/Research        | Garrison activated, responded to threat
 26730 | -2/Research        | First assault squad dispatched
 26739 | -2/Research        | Identified exit to Quarantine
 26872 | -2/Research        | Destroyed 7 combat bots
 26940 | -2/Research        | Spotted B-90 Cyclops
 26945 | -2/Research        | Entered Quarantine
 26946 | -2/Quarantine      | Maximum security lockdown engaged
 26946 | -2/Quarantine      | Detected hypermatrix surge
 26946 | -2/Quarantine      | Sensed 9 artifacts in vicinity
 26998 | -2/Quarantine      | Found Subatomic Replicator
 27018 | -2/Quarantine      | Found Phase Armor
 27102 | -2/Quarantine      | Destroyed 30 combat bots
 27125 | -2/Quarantine      | Destroyed Fortress
 27135 | -2/Quarantine      | Found Unknown Protection
 27135 | -2/Quarantine      | Identified Hvy. Insulated Plating
 27187 | -2/Quarantine      | Destroyed Executioner
 27193 | -2/Quarantine      | Spotted Investigator
 27200 | -2/Quarantine      | Destroyed Investigator
 27226 | -2/Quarantine      | Destroyed 26 combat bots
 27273 | -2/Quarantine      | Discovered new exit (range 6)
 27406 | -2/Quarantine      | Spotted Striker
 27409 | -2/Quarantine      | Entered Section 7
 27410 | -2/Section 7       | Maximum security lockdown engaged
 27410 | -2/Section 7       | Sensed 22 artifacts in vicinity
 27416 | -2/Section 7       | Spotted S7 Guard
 27426 | -2/Section 7       | Destroyed S7 Guard
 27438 | -2/Section 7       | Found Integrated Thermoelectric Network
 27438 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 27447 | -2/Section 7       | Destroyed 28 combat bots
 27476 | -2/Section 7       | Found Integrated Mediator
 27477 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 27508 | -2/Section 7       | Spotted S7 Guard
 27516 | -2/Section 7       | Destroyed S7 Guard
 27524 | -2/Section 7       | Found Prototype Protection
 27530 | -2/Section 7       | Found Core Physics Calibrator
 27581 | -2/Section 7       | Destroyed 28 combat bots
 27606 | -2/Section 7       | Spotted S7 Guard
 27622 | -2/Section 7       | Destroyed S7 Guard
 27631 | -2/Section 7       | Destroyed Investigator
 27641 | -2/Section 7       | Spotted Executioner
 27645 | -2/Section 7       | Destroyed Executioner
 27650 | -2/Section 7       | Identified Hvy. Regenerative Plating
 27653 | -2/Section 7       | Found Core Regenerator
 27713 | -2/Section 7       | Destroyed 29 combat bots
 27744 | -2/Section 7       | Spotted S7 Guard
 27791 | -2/Section 7       | Spotted Investigator
 27792 | -2/Section 7       | Destroyed Investigator
 27796 | -2/Section 7       | Spotted Executioner
 27801 | -2/Section 7       | System corruption reached 10%
 27814 | -2/Section 7       | Destroyed S7 Guard
 27823 | -2/Section 7       | Core integrity fell below 50%
 27826 | -2/Section 7       | Destroyed Executioner
 27834 | -2/Section 7       | Warp Cannon suddenly broke down
 27848 | -2/Section 7       | Lost 3 parts (1p1u1w)
 27861 | -2/Section 7       | Destroyed 33 combat bots
 27895 | -2/Section 7       | Found Core Membrane
 27896 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 27917 | -2/Section 7       | Found Integrated Reactor
 27918 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 27960 | -2/Section 7       | Spotted Striker
 27996 | -2/Section 7       | Spotted Executioner
 28007 | -2/Section 7       | Destroyed Executioner
 28018 | -2/Section 7       | Spotted Striker
 28039 | -2/Section 7       | Spotted Executioner
 28041 | -2/Section 7       | Spotted Executioner
 28042 | -2/Section 7       | Spotted Executioner
 28042 | -2/Section 7       | Spotted Striker
 28042 | -2/Section 7       | Spotted Executioner
 28044 | -2/Section 7       | Spotted Executioner
 28044 | -2/Section 7       | Destroyed Striker
 28044 | -2/Section 7       | Destroyed Executioner
 28045 | -2/Section 7       | Destroyed Executioner
 28045 | -2/Section 7       | Spotted Striker
 28051 | -2/Section 7       | Destroyed Executioner
 28052 | -2/Section 7       | Destroyed Striker
 28054 | -2/Section 7       | Destroyed Executioner
 28057 | -2/Section 7       | Sterilization system engaged
 28057 | -2/Section 7       | Non-combat units ordered to evacuate
 28068 | -2/Section 7       | Destroyed Striker
 28092 | -2/Section 7       | Destroyed 34 combat bots
 28099 | -2/Section 7       | Destroyed Striker
 28157 | -2/Section 7       | Combat units ordered to evacuate
 28189 | -2/Section 7       | Found Prototype Launcher
 28189 | -2/Section 7       | Identified Enh. Gamma Bomb Array
 28203 | -2/Section 7       | Found Enh. Gamma Bomb Array
 28205 | -2/Section 7       | Found Enh. Gamma Bomb Array
 28206 | -2/Section 7       | Core integrity fell below 20%
 28321 | -2/Section 7       | Discovered new exit (range 10)
 28357 | -2/Section 7       | Ambient heat levels rising (+10)
 28391 | -2/Section 7       | Found Enh. Gamma Bomb Array
 28431 | -2/Section 7       | Spotted B-99 Colossus
 28503 | -2/Section 7       | Found Integrated Reactor
 28503 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 28506 | -2/Section 7       | Found Integrated Reactor
 28506 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 28507 | -2/Section 7       | Ambient heat levels rising (+10)
 28508 | -2/Section 7       | Found Integrated Reactor
 28508 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 28548 | -2/Section 7       | Used Subatomic Replicator to replicate LRC Storage
 28549 | -2/Section 7       | Found LRC Storage
 28549 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 28552 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 28554 | -2/Section 7       | Found LRC Energy Well
 28554 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 28632 | -2/Section 7       | Build established: Alien-Construct
 28657 | -2/Section 7       | Ambient heat levels rising (+10)
 28693 | -2/Section 7       | Found Integrated Dissipator
 28778 | -2/Section 7       | Found Spacefold Activator
 28807 | -2/Section 7       | Ambient heat levels rising (+10)
 28852 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 28957 | -2/Section 7       | Ambient heat levels rising (+10)
 29026 | -2/Section 7       | Found Prototype Launcher
 29028 | -2/Section 7       | Found Prototype Launcher
 29030 | -2/Section 7       | Identified Ragnarok Missile Launcher (x2)
 29031 | -2/Section 7       | Found Ragnarok Missile Launcher
 29037 | -2/Section 7       | Found Ragnarok Missile Launcher
 29039 | -2/Section 7       | Found Ragnarok Missile Launcher
 29044 | -2/Section 7       | Found Ragnarok Missile Launcher
 29046 | -2/Section 7       | Found Ragnarok Missile Launcher
 29107 | -2/Section 7       | Ambient heat levels rising (+10)
 29257 | -2/Section 7       | Ambient heat levels rising (+10)
 29284 | -2/Section 7       | Entered Access
 29284 | -1/Access          | Evolved 2 slots (calibrated): -Propulsion x1, Utility x2, Weapon x1
 29534 | -1/Access          | First assault squad dispatched
 29554 | -1/Access          | Garrison activated, responded to threat
 29589 | -1/Access          | Destroyed 8 combat bots
 29646 | -1/Access          | High security lockdown imminent
 29676 | -1/Access          | Build established: Alien-Gunner
 29714 | -1/Access          | Destroyed 10 combat bots
 29726 | -1/Access          | High security lockdown engaged
 29764 | -1/Access          | Spotted Striker
 29774 | -1/Access          | Destroyed Striker
 29795 | -1/Access          | Destroyed 9 combat bots
 29878 | -1/Access          | Spotted Executioner
 29878 | -1/Access          | Spotted Striker
 29878 | -1/Access          | Spotted Striker
 29880 | -1/Access          | Destroyed Executioner
 29881 | -1/Access          | Destroyed Striker
 29883 | -1/Access          | Destroyed Striker
 29924 | -1/Access          | Destroyed 17 combat bots
 29968 | -1/Access          | Spotted Executioner
 29971 | -1/Access          | Destroyed Executioner
 29988 | -1/Access          | Garrison activated, responded to threat
 30017 | -1/Access          | Spotted Investigator
 30020 | -1/Access          | Spotted Striker
 30027 | -1/Access          | Destroyed Investigator
 30037 | -1/Access          | Destroyed Striker
 30058 | -1/Access          | Destroyed 16 combat bots
 30102 | -1/Access          | Spotted Executioner
 30102 | -1/Access          | Spotted Striker
 30105 | -1/Access          | Destroyed Executioner
 30106 | -1/Access          | Destroyed Striker
 30160 | -1/Access          | Destroyed 13 combat bots
 30191 | -1/Access          | Destroyed Executioner
 30215 | -1/Access          | Found Launcher Loader
 30228 | -1/Access          | Found Launcher Loader
 30230 | -1/Access          | Found Launcher Loader
 30270 | -1/Access          | Spotted Executioner
 30279 | -1/Access          | Destroyed Executioner
 30315 | -1/Access          | Destroyed 14 combat bots
 30316 | -1/Access          | Spotted Striker
 30317 | -1/Access          | Spotted Striker
 30317 | -1/Access          | Spotted Executioner
 30317 | -1/Access          | Spotted Striker
 30331 | -1/Access          | Destroyed Striker
 30341 | -1/Access          | Spotted Executioner
 30349 | -1/Access          | Destroyed Executioner
 30369 | -1/Access          | Destroyed Executioner
 30396 | -1/Access          | Destroyed 19 combat bots
 30402 | -1/Access          | Lost 9 parts (2p1n3u3w)
 30462 | -1/Access          | Sterilization system engaged
 30496 | -1/Access          | Spotted Striker
 30497 | -1/Access          | Spotted Executioner
 30501 | -1/Access          | Destroyed Striker
 30504 | -1/Access          | Destroyed Executioner
 30505 | -1/Access          | Spotted Executioner
 30511 | -1/Access          | Destroyed Executioner
 30535 | -1/Access          | Destroyed 11 combat bots
 30544 | -1/Access          | Spotted Striker
 30544 | -1/Access          | Spotted Executioner
 30544 | -1/Access          | Spotted Striker
 30546 | -1/Access          | Destroyed Executioner
 30546 | -1/Access          | Destroyed Striker
 30551 | -1/Access          | Destroyed Striker
 30573 | -1/Access          | Destroyed 12 combat bots
 30582 | -1/Access          | Spotted Striker
 30582 | -1/Access          | Spotted Striker
 30586 | -1/Access          | Destroyed Striker
 30586 | -1/Access          | Spotted Executioner
 30587 | -1/Access          | Destroyed Striker
 30593 | -1/Access          | Destroyed Executioner
 30621 | -1/Access          | Destroyed 11 combat bots
 30643 | -1/Access          | Spotted Striker
 30649 | -1/Access          | Destroyed Striker
 30672 | -1/Access          | Found Prototype Device
 30672 | -1/Access          | Identified Adv. Kinecellerator
 30686 | -1/Access          | Used Core Regenerator, restored core integrity (+400)
 30709 | -1/Access          | Build established: Alien-Construct
 30762 | -1/Access          | Ambient heat levels rising (+10)
 30912 | -1/Access          | Ambient heat levels rising (+10)
 31036 | -1/Access          | Energy Cycler disabled
 31062 | -1/Access          | Ambient heat levels rising (+10)
 31198 | -1/Access          | Found Prototype Reactor
 31201 | -1/Access          | Identified Singularity Reactor
 31208 | -1/Access          | Found Singularity Reactor
 31212 | -1/Access          | Ambient heat levels rising (+10)
 31362 | -1/Access          | Ambient heat levels rising (+10)
 31512 | -1/Access          | Ambient heat levels rising (+10)
 31662 | -1/Access          | Ambient heat levels rising (+10)
 31712 | -1/Access          | Discovered new exit (range 9)
 31727 | -1/Access          | Entered Command
 31835 | -1/Command         | Spotted M Guard
 31835 | -1/Command         | Spotted M Guard
 31835 | -1/Command         | Spotted Combat Programmer
 31836 | -1/Command         | Spotted Combat Programmer
 31908 | -1/Command         | Destroyed Combat Programmer
 31936 | -1/Command         | Destroyed Combat Programmer
 31946 | -1/Command         | High security lockdown imminent
 31960 | -1/Command         | Destroyed M Guard
 31961 | -1/Command         | Destroyed M Guard
 31961 | -1/Command         | All MAIN.C guards destroyed
 32026 | -1/Command         | High security lockdown engaged
 32075 | -1/Command         | Found Unknown Device
 32075 | -1/Command         | Identified Quantum Capacitor
 32128 | -1/Command         | Spotted Striker
 32133 | -1/Command         | Destroyed Striker
 32192 | -1/Command         | Destroyed 26 combat bots
 32213 | -1/Command         | Spotted Investigator
 32214 | -1/Command         | Destroyed Investigator
 32214 | -1/Command         | Spotted Striker
 32217 | -1/Command         | Destroyed Striker
 32239 | -1/Command         | Destroyed 16 combat bots
 32357 | -1/Command         | Spotted Executioner
 32360 | -1/Command         | Destroyed Executioner
 32366 | -1/Command         | Destroyed Executioner
 32399 | -1/Command         | Destroyed 24 combat bots
 32544 | -1/Command         | Spotted Executioner
 32545 | -1/Command         | Spotted Executioner
 32547 | -1/Command         | Destroyed Executioner
 32547 | -1/Command         | Destroyed Striker
 32549 | -1/Command         | Destroyed Executioner
 32554 | -1/Command         | Spotted Striker
 32555 | -1/Command         | Spotted Striker
 32556 | -1/Command         | Destroyed Striker
 32565 | -1/Command         | Destroyed Striker
 32567 | -1/Command         | Spotted Striker
 32575 | -1/Command         | Destroyed Striker
 32582 | -1/Command         | Spotted Striker
 32583 | -1/Command         | Spotted Striker
 32583 | -1/Command         | Spotted Executioner
 32583 | -1/Command         | Spotted Striker
 32588 | -1/Command         | Destroyed Executioner
 32592 | -1/Command         | Destroyed Striker
 32593 | -1/Command         | Destroyed Striker
 32594 | -1/Command         | Destroyed Striker
 32615 | -1/Command         | Destroyed 30 combat bots
 32813 | -1/Command         | Spotted Executioner
 32814 | -1/Command         | Destroyed Executioner
 32817 | -1/Command         | Spotted Striker
 32817 | -1/Command         | Spotted Striker
 32821 | -1/Command         | Spotted Executioner
 32823 | -1/Command         | Destroyed Executioner
 32823 | -1/Command         | Destroyed Executioner
 32832 | -1/Command         | Destroyed Striker
 32836 | -1/Command         | Destroyed Striker
 32861 | -1/Command         | Destroyed 34 combat bots
 32867 | -1/Command         | Spotted Executioner
 32867 | -1/Command         | Spotted Striker
 32873 | -1/Command         | Destroyed Executioner
 32873 | -1/Command         | Destroyed Striker
 33140 | -1/Command         | Spotted Striker
 33140 | -1/Command         | Destroyed Striker
 33143 | -1/Command         | Spotted Executioner
 33143 | -1/Command         | Spotted Executioner
 33143 | -1/Command         | Spotted Executioner
 33147 | -1/Command         | Destroyed Executioner
 33148 | -1/Command         | Destroyed Executioner
 33151 | -1/Command         | Destroyed Executioner
 33172 | -1/Command         | Destroyed 9 combat bots
 33177 | -1/Command         | Spotted Striker
 33177 | -1/Command         | Spotted Executioner
 33178 | -1/Command         | Destroyed Executioner
 33181 | -1/Command         | Destroyed Striker
 34423 | -1/Command         | Met MAIN.C
 34427 | -1/Command         | 0b10 Conduit disabled
 34457 | -1/Command         | Destroyed MAIN.C Shell
 34459 | -1/Command         | MAIN.C activated Command garrisons
 34496 | -1/Command         | Destroyed MAIN.C
 34507 | -1/Command         | Discovered new exit (range 53)
 34507 | -1/Command         | Discovered new exit (range 94)
 34507 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 34646 | -1/Command         | Spotted B-99 Colossus
 37060 | -1/Command         | Found Exp. Core Analyzer
 38621 | -1/Command         | Found Adv. Particle Accelerator
 38624 | -1/Command         | Found Exp. Armor Integrity Analyzer
 38666 | -1/Command         | Found Zero-point Reactor
 38747 | -1/Command         | Found AEGIS Remote Shield
 40261 | -1/Command         | Found Quantum Capacitor
 40414 | -1/Command         | Found Corrupted Quantum Capacitor
 41277 | -1/Command         | Found Beam Splitter
 41897 | -1/Command         | Warped through subspace to slip node
 41897 | -1/Command         | Discovered new exit (range 5)
 41902 | -1/Command         | Entered Access_0
 41903 | -1/Access_0        | Sensed 4 artifacts in vicinity
 41903 | -1/Access_0        | Met Architect
 41907 | -1/Access_0        | Destroyed A8
 41917 | -1/Access_0        | Destroyed Architect
 41918 | -1/Access_0        | Architect triggered a singularity event
 41920 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 41921 | -1/Access_0        | Warped through subspace to slip node
 41921 | -1/Access_0        | Discovered new exit (range 8)
 41928 | ***                | Escaped singularity!

 Last Messages 
---------------
41917_ Architect destroyed.
41918_ A0_COM: Initiating irreversible
  singularity event. Goodbye.
41918_ Acquired 74 matter.
41919_ A0_COM: 10.
41920_ A0_COM: 9.
41920_ Acquired Hpw. Transdimensional
  Reconstructor.
41921_ A0_COM: 8.
41921_ Warped through subspace, drawn to slip
  node.
41921_ EXIT=FOUND
41922_ A0_COM: 7.
41923_ A0_COM: 6.
41924_ A0_COM: 5.
41925_ A0_COM: 4.
41926_ A0_COM: 3.
41927_ A0_COM: 2.
41928_ A0_COM: 1.
[Achievement: Death Machine]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
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| ??????????????????????# <  #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          100
Energy Generation          154
Energy Capacity            2273
Matter Stores              1608
Matter Capacity            1800
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    20
EM Shielding               3
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             25
Resistance: EX             50
Resistance: EM             20
Core Shielding             30
Power Shielding            66
Utility Shielding          66
Weapon Shielding           90
Point Defense Rating       240
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                74
Targeting Accuracy         8
Launcher Accuracy          40
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Particle Charging          50
Kinecelleration            50
Offensive Hacking          24
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Preloaded
             Launcher Loader | x2 | -5/Factory 
       Lrn. Missile Launcher | x1 | -5/Factory 
       Lrn. Missile Launcher | x1 | -5/Factory 
                Centrium Leg | x1 | -4/Factory | Preloaded
          Imp. Phase Shifter | x2 | -4/Armory  | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator
Integrated Mediator
Core Reset Matrix
Phase Armor
Integrated Thermoelectric Network
Core Membrane
Subatomic Replicator
LRC Storage
LRC Energy Well
Integrated Dissipator
Core Physics Calibrator
Spacefold Activator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Death Machine
Most Wanted

 Challenges 
------------
None

 Game 
------
Seed              SupersonicTeslaExpander
  Manual?         0
Play Time         13:13:58
  Cumulative      496.7 hours
  Start           2024.08.31 @ 17:10:54
  End             2024.09.02 @ 05:47:24
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           116
  Adventurer      0
  Explorer        0
Win Type          6
  Total           29
  Types           9/3/7/1/1/1/5/1/1
Lore%             54
Gallery%          82
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be55e763-6205-4730-b405-ebdc7b6b8f6a