Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 01:55:36 Player: Infomantis Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (181) 905 Value Destroyed (9080) 9080 Prototype IDs (221) 4420 Alien Tech Used (5) 1000 Bonus (14039) 14039 TOTAL SCORE: 38944 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 240 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3098 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 1000 Friendly Fire -218 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 54/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Focal Shield System Shield System Shield Ghost Barrier > --- WEAPON ----------- Compact Linear Accelerator Compact Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Reinforced Fission Core Light Particle Reactor Quantum Reactor Biometal Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Cloaking Device Heavy Armor Plating Hacking Suite Relay Coupler [Programmer] Core Reset Matrix Subatomic Replicator Cooled Plasma Rifle Heavy Shock Bomb Launcher Core Stripper Plasma Lance [Rating: 205] Favorites ----------- Power Reinforced Fission Core Engine Makeshift Power Source Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility 0b10 Decoder Chip [Skirmisher] Device Advanced Sensor Array Storage Huge Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware System Shield Protection Improved Heavy Armor Plating Weapon Heavy Shock Bomb Launcher Energy Gun Cooled Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Compact Linear Accelerator Launcher Heavy Shock Bomb Launcher Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 2 Utility 9 | . . . 1 . . . 2 . . . . 2 . . . . 1 . . . . 2 . 1 . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 256 | 7 1 3 21 5 6 3 22 2 2 2 1 33 8 . 6 2 13 6 3 13 5 9 30 28 25 Power 30 | 1 . 1 3 . 1 . 3 . 1 . . 2 . . 1 . . 1 1 2 1 1 4 3 4 Engine 12 | 1 . 1 3 . 1 . 3 . 1 . . 1 . . . . . . . . . 1 . . . Core 7 | . . . . . . . . . . . . 1 . . . . . 1 . 2 1 . 1 . 1 Reactor 11 | . . . . . . . . . . . . . . . 1 . . . 1 . . . 3 3 3 Propulsion 75 | 2 . . 8 3 2 1 7 2 1 . . 11 . . 3 . . . . 2 . . 12 11 10 Treads 16 | . . . 4 1 1 1 1 1 . . . 1 . . . . . . . . . . 4 1 1 Leg 44 | 2 . . 3 . 1 . 2 1 . . . 9 . . 3 . . . . 2 . . 7 10 4 Wheel 11 | . . . . 2 . . 2 . 1 . . . . . . . . . . . . . 1 . 5 Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Utility 82 | 2 . . 6 1 2 2 7 . . . 1 12 5 . 2 1 8 1 . 5 1 7 6 8 5 Device 37 | 1 . . 3 . 1 1 4 . . . 1 5 3 . . 1 4 . . 2 . 3 3 4 1 Storage 8 | 1 . . 1 . . . . . . . . 3 . . . . 2 1 . . . . . . . Processor 16 | . . . . 1 1 . 1 . . . . 2 2 . . . 1 . . . 1 1 1 3 2 Hackware 7 | . . . . . . 1 1 . . . . . . . 1 . 1 . . . . . 1 1 1 Protection 14 | . . . 2 . . . 1 . . . . 2 . . 1 . . . . 3 . 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 1 2 4 1 1 . 5 . . 2 . 8 3 . . 1 5 4 2 4 3 1 8 6 6 Energy Gun 20 | 1 . 1 1 . . . . . . 1 . 6 2 . . . 1 . . . 2 . 3 . 2 Energy Cannon 5 | . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . 1 . . . Ballistic Gun 5 | 1 . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . Ballistic Cannon 9 | . . . 1 . . . 2 . . . . . . . . 1 2 . . . 1 . . 2 . Launcher 19 | . 1 . 1 1 . . . . . . . 1 1 . . . 2 4 2 4 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 10 | . . . . . . 1 1 . . . . . . . 1 . . . . 1 1 . 4 . 1 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . 1 . . 2 2 . . . . System Corruption 29 | . . . . . . . . . . . . . . . . . 5 . . 15 9 . . . . Parts Lost 112 | . 1 1 9 3 . 3 6 3 4 9 . 3 . . . 2 2 1 3 3 1 5 12 5 36 Power 17 | . . . 1 1 . . 2 1 . 1 . 1 . . . . . . 1 1 . 1 . 1 6 Propulsion 37 | . . . 5 1 . 2 2 2 2 3 . . . . . . . . . . . 1 3 2 14 Utility 30 | . . 1 2 . . . 2 . 1 1 . 2 . . . 1 2 . . 1 . 2 6 1 8 Weapon 28 | . 1 . 1 1 . 1 . . 1 4 . . . . . 1 . 1 2 1 1 1 3 1 8 Highest Loss Streak 36 | . 1 1 3 3 . 3 5 2 3 9 . 2 . . . 1 2 1 2 1 1 2 8 4 36 To Critical Strikes 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 90 91 86 84 95 58 69 81 72 60 25 82 86 82 84 87 89 90 91 93 90 93 86 86 70 Engine 2 | . 14 14 9 7 9 1 4 2 3 5 . 3 . . . . . . . . . 1 . . . Core 3 | . . . . . . . . . . . . 3 5 5 5 5 5 6 6 9 14 11 6 . . Reactor 2 | . . . . . . . . . . . . . . . 1 5 5 5 5 4 . . 3 7 5 Treads 4 | . . . 5 25 16 11 5 9 13 11 . 1 . . . . . . . . . . 3 . . Leg 15 | . 28 28 18 . 3 11 8 5 2 . . 17 23 23 23 23 21 21 21 21 21 17 13 19 19 Wheel 2 | . . . . 4 11 . 6 9 6 4 . . . . . . . . . . . . . . 2 Device 8 | . 14 6 9 11 11 20 14 13 13 11 12 9 1 5 5 5 11 6 5 4 . 5 7 6 4 Storage 6 | . 14 14 11 11 11 1 . . . . . 1 3 . . . 2 8 10 10 10 9 7 4 3 Processor 10 | . . . . 3 11 3 5 6 6 6 6 15 17 17 17 17 11 10 10 10 10 12 11 19 18 Hackware 6 | . . . . . . 7 6 6 6 6 6 5 5 5 5 5 9 10 10 10 10 9 7 12 6 Protection 2 | . . . 9 . . . 2 6 2 . . 2 5 5 5 3 . . . . 5 5 6 . . Energy Gun 5 | . 2 13 7 . . . . . . . . 16 20 11 11 11 14 . . . 9 9 7 2 . Energy Cannon 1 | . . . 3 11 11 1 1 . . 2 . . . . . . . . . . . 2 1 . . Ballistic Gun 1 | . 14 14 3 . . . 3 6 6 5 . . . . . . . . . . . . 1 . . Ballistic Cannon 2 | . . . 4 7 . . 6 13 10 4 . . . . . . 5 . . . . 4 1 4 5 Launcher 6 | . 1 . 3 3 11 . . . . . . . 1 5 5 4 . 19 20 20 7 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 188 | 15 16 14 29 26 27 27 49 49 45 32 2 44 44 40 58 58 144 169 169 182 183 183 188 164 175 Greatest Support 196 | 20 20 20 60 60 20 10 32 32 30 60 3 64 64 64 106 106 106 106 106 106 101 101 126 146 196 Greatest Overweight (x) 4 | . . . 2 1 2 2 1 2 2 1 . 2 . . . . 1 1 1 2 1 2 2 1 4 Average Overweight (x) . | . . . . . 1 . . 1 1 . . . . . . . . 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 25 25 25 25 25 25 25 25 25 Average Capacity 14 | 7 8 8 9 10 10 5 5 5 5 5 5 5 5 5 5 5 15 25 25 25 25 25 25 25 23 Most Carried 25 | 8 8 8 10 9 10 10 5 5 5 5 3 5 5 5 5 5 20 25 25 25 25 23 25 25 24 Average Carried 13 | 5 7 8 8 8 9 5 4 4 4 4 2 4 4 5 4 5 9 22 24 24 22 19 23 23 17 Final Capacity 25 | 8 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 8 8 10 7 10 5 5 5 5 3 3 5 5 5 5 5 18 25 25 25 20 23 25 25 1 Class Distribution -------------------- 30% | Mutant 16% | Hacker-Mutant 7% | Hacker-Gunner 7% | Derelict-Mutant 7% | Hacker-Bomber 6% | Pyromaniac-Tank 4% | Scavenger-Mutant 3% | Hacker-Gladiator 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Pyromaniac-Tank | -5/Factory Pyromaniac-Tank | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Bomber | -4/Warlord Hacker-Mutant | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Gladiator | -2/Research Hacker-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 4821 | 302 14 84 430 18 144 10 274 145 209 10 22 240 223 222 . 251 121 242 84 471 47 111 638 303 206 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9037 | 94 185 60 538 90 . . 284 154 157 . . 667 182 342 . 342 . 852 280 1857 116 711 917 156 1053 Parts 381 | 9 12 11 38 8 . . 12 5 5 . . 25 4 9 . 12 . 21 13 71 7 37 43 8 31 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 2 . . . . . . . . 1 . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . 2 . . 5 15 . 5 . 2 7 . 6 . 1 . 50 4 . . . . Prevented 88 | . . . . . . . . . . . 1 . . . . . . 12 11 61 3 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 174 | . 9 6 12 13 . . 5 4 5 . . 9 8 13 . 14 . 12 2 23 3 12 11 2 11 Melee 15 | . . . . . . . . . . . . 1 . . . . . . . . . 1 6 2 5 Guns 27 | . 2 4 5 . . . . . . . . 2 2 4 . 1 . . . . 2 3 2 . . Cannons 25 | . . . 3 2 . . 4 4 5 . . . . . . . . . . . . 4 3 . . AOE 74 | . 7 2 4 11 . . . . . . . . 5 9 . 11 . 8 . 12 1 3 . . 1 Classes Destroyed 22 | 2 2 . 4 1 . . . 1 . . . 4 1 . . . . . 1 5 . . 1 . . Worker 3 | 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Builder 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycler 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Swarmer 42 | . 3 6 4 4 . . . . 1 . . . 5 5 . 5 . 2 . . 3 4 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 55 | . 6 . 4 . . . 3 3 1 . . 1 . 4 . 4 . 3 . 7 . 5 7 1 6 Brawler 7 | . . . . . . . . . . . . . 1 . . . . 1 . 5 . . . . . Duelist 9 | . . . . . . . . 1 2 . . . 1 . . . . 4 . 1 . . . . . Protector 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . Sentry 17 | . . . 4 . . . 2 . 1 . . 2 1 1 . 1 . 2 1 . . 1 . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 14 | . . . . . . . . . . . . 1 . 2 . 4 . . . . . . 2 . 5 Programmer 9 | . . . . . . . . . . . . 4 . 1 . . . . . . . 2 2 . . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | 1 6 9 5 9 . . 2 4 5 . . 3 8 5 . 7 . 9 1 8 3 5 5 1 6 Combat Bots Only 9 | . 6 9 4 9 . . 2 4 5 . . 3 8 5 . 7 . 9 1 8 3 4 4 1 6 Max Kills in Single Turn 6 | 1 2 2 2 5 . . 1 2 1 . . 1 4 3 . 3 . 2 1 6 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 2 2 2 5 . . . . . . . . 4 3 . 3 . 2 . 6 1 2 . . 1 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 21942 | . 189 267 1184 448 . 495 754 642 526 1002 . 1037 85 497 . 432 42 450 651 713 163 831 3034 1210 7290 Core 3440 | . 22 73 161 72 . 86 262 57 20 467 . 19 . 26 . 50 . 17 70 17 12 23 315 52 1619 Absorbed by Shields 424 | . . . . . . . . . . . . . . . . . 43 . . . . . 381 . . Regen/Repaired (Parts) 1134 | . . . . . . . . . . . . . . . . . . . . . . . 354 746 34 Core Remaining (%) 66 | 100 . 62 . . . 20 . . . . 5 . . . . 90 . . . . 89 . 69 96 . Volleys Fired 371 | 22 11 15 55 7 3 . 27 8 12 15 . 24 13 20 . 29 . 16 7 18 4 26 22 4 13 Largest 4 | 1 2 2 2 2 1 . 2 2 2 3 . 4 2 2 . 2 . 1 4 4 4 4 3 2 2 Hottest 214 | 20 60 60 103 101 80 . 120 115 115 150 . 96 48 48 . 48 . 46 184 184 140 206 214 133 140 Shots Fired 688 | 22 22 27 99 14 3 . 30 13 24 20 . 84 23 28 . 43 . 16 16 41 10 78 50 8 17 Gun 380 | 22 15 26 64 . . . . . . 9 . 83 19 16 . 28 . . . . 8 44 39 4 3 Cannon 173 | . . . 30 7 3 . 30 13 24 11 . . . . . . . . . . . 31 11 3 10 Launcher 135 | . 7 1 5 7 . . . . . . . 1 4 12 . 15 . 16 16 41 2 3 . 1 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 200 | 22 11 15 39 . . . 9 13 24 13 . . . . . . . . . . . 23 18 3 10 Thermal 341 | . . 11 55 7 3 . 21 . . 7 . 83 19 16 . 28 . . . . 8 44 32 4 3 Explosive 52 | . 7 1 5 7 . . . . . . . 1 4 12 . 15 . . . . . . . . . Electromagnetic 95 | . 4 . . . . . . . . . . . . . . . . 16 16 41 2 11 . 1 4 Robot Hit Streak 20 | 2 6 4 20 4 . . 6 3 4 4 . 17 12 8 . 13 . 4 8 12 1 8 9 9 7 Robot Miss Streak 6 | 2 3 5 4 6 . . 2 2 3 1 . 3 2 1 . 3 . 2 1 2 2 3 4 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . Shots Hit Robots 439 | 12 13 11 72 5 . . 16 7 11 9 . 60 18 17 . 19 . 10 14 15 3 47 41 12 27 Core Hits 339 | 5 10 7 26 21 . . 7 4 5 6 . 16 10 26 . 24 . 20 6 68 6 29 23 4 16 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . . . 2 . . . . 1 1 . . 4 1 . . 5 . . . . . 2 3 . 1 Burn 14 | . . . . . . . . . . . . 4 1 . . 5 . . . . . 2 2 . . Blast 5 | . . . 2 . . . . 1 1 . . . . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 39 | . . . . . . . . . . . . 2 . . . . . . . . . . 14 4 19 Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . . . . . . . . . . . . . . 14 3 9 Piercing 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 Sneak Attacks 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25142 | 189 701 261 1178 699 . . 489 538 638 205 . 1853 1203 1981 . 2463 . 1426 382 4286 201 1827 1984 524 2114 Guns 5599 | 176 121 109 532 . . . . . . 114 . 1724 392 314 . 417 . . . . 77 833 665 72 53 Cannons 3583 | . . . 385 82 . . 486 538 635 87 . . . . . . . . . . . 766 182 121 301 Explosions 13153 | . 580 150 261 615 . . . . . . . . 811 1667 . 2046 . 1417 382 4280 124 140 . 128 552 Melee 2540 | . . . . . . . . . . . . 129 . . . . . . . . . . 1137 203 1071 Ramming 267 | 13 . 2 . 2 . . 3 . 3 4 . . . . . . . 9 . 6 . 88 . . 137 Kinetic 3488 | 176 97 73 332 . . . 106 538 635 100 . . . . . . . . . . . 475 374 121 461 Thermal 6823 | . 69 36 585 82 . . 380 . . 101 . 1724 392 314 . 417 . 351 . 650 77 833 473 72 267 Explosive 6061 | . 511 150 261 615 . . . . . . . . 811 1667 . 2046 . . . . . . . . . Electromagnetic 6123 | . 24 . . . . . . . . . . . . . . . . 1066 382 3630 124 431 . 128 338 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2251 | . . . . . . . . . . . . . . . . . . . . . . . 1137 203 911 Piercing 129 | . . . . . . . . . . . . 129 . . . . . . . . . . . . . Highest Corruption 15 | . . . 2 2 2 . . . . . . 2 2 . . . 5 6 6 15 10 2 12 . 11 Average Corruption 4 | . . . 2 2 2 . . . . . . 1 1 . . . 5 5 6 4 1 1 6 . 5 Corruption Purged 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Corruption Blocked 21 | . . . . . . . . . . . . . . 1 . . 10 . . . . . . 10 . Effects 102 | . . . 8 4 2 . . . . . . 2 4 . . . 5 18 15 3 1 4 34 . 2 Message Errors 25 | . . . 3 1 . . . . . . . 1 . . . . 1 6 4 . 1 . 8 . . Matter Fused 23 | . . . 3 1 1 . . . . . . . . . . . 1 2 3 1 . 3 7 . 1 Heat Flow Errors 14 | . . . 1 1 . . . . . . . 1 1 . . . . 3 1 . . . 5 . 1 Energy Discharges 10 | . . . . . 1 . . . . . . . 1 . . . . 1 2 1 . 1 3 . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . 1 . 4 . . . 4 . . Data Loss (major) 9 | . . . . . . . . . . . . . 1 . . . 2 3 1 . . . 2 . . Misfires 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Alerts 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . Overload Shots 5 | . . . . . . . . . . . . 3 . . . . . . . . . . 2 . . Overflow Damage 614 | . 43 . 25 25 . . 11 . 24 . . . 19 105 . 94 . 16 . 25 . 44 90 . 93 Projectiles 75 | . . . 25 . . . 11 . 24 . . . . . . . . . . . . 15 . . . Explosions 349 | . 43 . . 25 . . . . . . . . 19 105 . 94 . 16 . 25 . . . . 22 Melee 190 | . . . . . . . . . . . . . . . . . . . . . . 29 90 . 71 Knockbacks 20 | . . . 2 . . . . 3 3 . . . . . . . . . . . . 5 2 2 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Kinetic 14 | . . . 2 . . . . 3 3 . . . . . . . . . . . . 3 1 1 1 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Self-Inflicted Damage 414 | . 39 . 49 88 . . . . . 1 . . . 42 . . . 29 . 86 29 2 . . 49 Shots 17 | . 1 . 1 3 . . . . . . . . . 2 . . . 2 . 5 2 1 . . . Rammed 8 | . . . . 2 . . . . 1 2 . . . . . . . . . . . . . . 3 Targets Rammed 22 | 3 . 1 . 2 . . 1 . 1 2 . . . . . . . 1 . 1 . 4 . . 6 Kicked 14 | 3 . 1 . . . . 1 . . . . . . . . . . 1 . 1 . 4 . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 304 | . 16 40 133 168 . . 283 46 45 130 . 219 210 5 . . . 209 187 198 63 304 182 9 200 Average Temperature 67 | . 8 17 34 71 . . 134 18 16 69 . 46 110 3 . . . 59 53 61 28 111 80 5 128 Received Heat Transfer 3110 | . 66 36 507 40 . 156 351 342 153 . . 9 27 63 . . . 81 72 63 . 153 532 207 252 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . . . . . . . . . . . . . . 4 2 11 . . . . 2 Combat Hostiles 19 | . . . . . . . . . . . . . . . . . . 4 2 11 . . . . 2 Parts Fried 49 | . . . . . . . . . . . . . . . . . . 8 2 35 1 3 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 11 | . . . . . . . 1 . . . . 6 1 . . 2 . . . . . 1 . . . Combat Hostiles 11 | . . . . . . . 1 . . . . 6 1 . . 2 . . . . . 1 . . . Parts Melted 32 | . . . . . . . 2 . . . . 17 1 . . 3 . . . 1 . 7 1 . . Heat Transferred 13061 | . 100 75 1233 148 . . 750 . . 298 . 3450 850 600 . 1300 . 200 . 750 150 1700 1072 148 237 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 1 . . . . . . . . . . . . . . . . 4 1 9 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 425 | 20 357 305 425 316 . . 123 . . . . 278 . . . . 208 . . . . 253 308 207 177 Initial 189 | . 13 139 118 139 . . 46 . . . . . . . . . 189 . . . . 50 101 45 26 Average 124 | 8 142 266 269 159 . . 54 . . . . 81 . . . . 165 . . . . 110 120 61 72 Maximum Alert Level 2 | . 1 1 2 1 . . . . . . . 1 . . . . 1 . . . . 1 1 1 . Low Security (%) 75 | 100 86 . 28 93 . . 100 . . . . 87 . . . . 46 . . . . 92 87 79 100 Level 1 23 | . 13 100 63 6 . . . . . . . 12 . . . . 53 . . . . 7 12 20 . Level 2 . | . . . 7 . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 5 . . . . . 6 . 1 . . 4 . . . . . . . . . 2 7 1 3 Investigation 8 | . 3 . . . . . 3 . . . . . . . . . . . . . . . 1 . 1 Extermination 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 Reinforcement 10 | . 2 . . . . . . . . . . 3 . . . . . . . . . 1 3 . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 13 | . 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 286 | . 12 10 25 13 . 5 5 4 12 4 . 12 8 7 . 7 1 15 2 51 4 18 30 13 28 Peak Tracking Total 14 | . 4 5 9 10 . 5 3 4 6 4 . 3 5 4 . 4 1 9 1 13 4 5 8 8 14 Tactical Retreats 18 | . . 1 1 1 . 2 . . 4 . . 1 . . . . . 1 . 1 1 2 1 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 18 | . 1 . 1 . . . 3 . . . . . . . . . 3 . . 3 . 4 3 . . Indirectly 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . 1 . . . . . 1 . . 8 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 9 | . . . 1 . . . . . . . . 1 . . . . . 1 . . . . 4 1 1 Max in Single Turn 1 | . . . 1 . . . . . . . . 1 . . . . . 1 . . . . 1 1 1 Garrison Access 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 50 | . 5 . 4 . . . 9 . . 4 . 5 1 . 4 . 2 . . 2 . 6 6 1 1 Terminals 28 | . 4 . 4 . . . 5 . . . . 4 1 . . . 1 . . . . 4 5 . . Fabricators 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 Total Hacks 142 | . 13 . 7 . . . 25 . . 27 . 12 1 . 13 . 3 . . 8 . 11 10 10 2 Successful 91 | . 7 . 3 . . . 12 . . 27 . 7 1 . 13 . 2 . . 8 . 2 4 5 . Failed 51 | . 6 . 4 . . . 13 . . . . 5 . . . . 1 . . . . 9 6 5 2 Catastrophic 16 | . 2 . 2 . . . 2 . . . . 1 . . . . 1 . . . . 3 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 11 . 4 . . . 12 . . . . 1 . . . . 1 . . 2 . 1 5 7 2 Terminals 64 | . 11 . 7 . . . 16 . . . . 10 1 . . . 2 . . . . 9 8 . . Fabricators 16 | . . . . . . . 6 . . . . . . . . . . . . . . . . 10 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 3 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Garrison Access 8 | . . . . . . . 1 . . . . 2 . . . . . . . . . 1 2 . 2 Terminal Hacks 66 | . 4 . 1 . . . 2 . . 27 . 5 1 . 13 . 1 . . 8 . 2 2 . . Record 26 | . . . . . . . . . . 11 . . 1 . 5 . . . . 8 . . 1 . . Part Schematic 15 | . 1 . . . . . . . . 8 . 2 . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . 1 . 1 . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . Network Status 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Seal Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Unauthorized Hacks 15 | . 3 . 2 . . . 4 . . . . 1 . . . . 1 . . . . . 1 3 . Terminals 8 | . 1 . 2 . . . 3 . . . . 1 . . . . . . . . . . 1 . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 2 . . . 2 . . . . 1 . . . . . . . . . . 1 . . Fabricators 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Prioritize 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 . 2 . . . 7 . . . . 5 . . . . 2 . . . . 6 4 1 1 Full Trace Events 5 | . 1 . 1 . . . 3 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 1 . . . 16 . . . . 8 . 2 . . 4 . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 122 | . . . . . . . 53 . . . . . . . . . . . . . . . . 69 . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 13 | . . . . . . . . . . . . . . . . . . 2 . 3 . . . . 8 Largest Group 8 | . . . . . . . . . . . . . . . . . . 2 . 3 . . . . 8 Highest-Rated Group 173 | . . . . . . . . . . . . . . . . . . 79 . 173 . . . . 110 Highest-Rated Ally 68 | . . . . . . . . . . . . . . . . . . 49 . 68 . . . . 15 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 57 | . . . . . . . . . . . . . . . . . . 3 . 24 . . . . 30 Total Damage 1979 | . . . . . . . . . . . . . . . . . . 124 . 1089 . . . . 766 Kills 6 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 129 | . 1 . . . . . . . . 128 . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . 1 1 . . 1 . 1 . 1 . . 1 . 1 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 96 | . . . . . . . 18 . . . . 18 . . . . 14 . . . . 19 10 9 8 Items 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . Garrisons 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Patrols 33 | . . . . . . . 2 . . . . 10 . . . . 6 . . . . 4 2 3 6 Investigations 6 | . . . . . . . 1 . . . . . . . . . . . . . . . 4 . 1 Reinforcements 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Guards 44 | . . . . . . . 13 . . . . 8 . . . . 2 . . . . 15 . 6 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 14272 | 191 290 374 672 270 1551 198 711 534 259 183 168 775 653 355 197 365 490 877 509 1526 238 698 1108 733 347 Spaces Moved 8608 | 106 196 265 312 177 1181 367 442 320 167 127 232 577 492 255 154 237 292 434 255 703 119 298 424 331 145 Core 803 | 2 . . . . . 358 15 . . 38 232 135 . . . . . . . . . . . . 23 Treads 518 | . . . 57 108 196 . 15 38 3 17 . . . . . . . . . . . . 81 . 3 Legs 5427 | 104 196 265 255 . . . 157 15 . . . 442 492 255 154 237 292 434 255 703 119 298 343 331 80 Wheels 1860 | . . . . 69 985 9 255 267 164 72 . . . . . . . . . . . . . . 39 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 95 50 50 115 115 50 50 50 120 120 120 120 120 190 190 184 184 183 155 186 50 Average Speed 139 | 118 120 120 146 134 128 51 121 140 125 101 50 103 120 120 120 120 150 190 190 188 184 187 205 187 111 Slowest Speed 260 | 120 120 120 260 160 240 110 190 260 240 160 50 150 120 120 120 120 190 190 190 256 184 256 256 190 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 5 39 77 39 44 86 64 14 55 47 80 44 19 69 48 62 45 8 60 48 80 30 15 50 26 5 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 33 | . 1 . . . 2 . . . . 24 . . . . 3 1 . 1 1 . . . . . . Known Exits Taken 9 | . 1 . 1 . . . 1 . . . 1 1 . . . . 1 . . . . 1 1 1 . Unknown Exits Taken 16 | 1 . 1 . 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . . . . Scrap Searched 22 | . . 1 . . 5 2 . . 2 . 1 . 4 . . 2 . 2 2 . 1 . . . . Spaces Dug 13 | . . . . . . . 8 . . . . 3 . . . . . . . . . 1 . . 1 Terrain Destroyed 653 | . 27 7 30 84 . . 11 3 12 . . 23 29 150 . 182 . 19 10 41 . 11 6 . 8 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Projectile 50 | . . . . 1 . . 11 3 12 . . 3 . . . 1 . . . . . 11 6 . 2 AOE 602 | . 27 7 30 83 . . . . . . . 20 29 150 . 181 . 19 10 41 . . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 10218 | 145 232 298 430 192 1214 378 577 388 185 161 283 692 533 275 166 272 340 486 277 886 129 378 593 433 275 Wait 623 | . 18 11 31 2 8 . 53 58 3 16 50 33 11 1 . 5 15 3 5 117 2 12 69 38 62 Move 8584 | 105 195 265 311 176 1180 366 441 319 166 126 231 576 491 254 153 236 291 433 254 702 118 297 423 330 145 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 115 | 8 4 1 4 . 9 2 3 1 1 . 1 4 3 . 1 . 15 13 5 8 . 8 13 11 . Fast Attach 111 | 7 . . 9 . 3 1 16 1 1 . . 22 4 . 3 2 7 1 . 9 . 2 11 7 5 Attach 91 | . 1 . 5 3 1 2 3 1 1 2 1 4 3 . . . 3 1 3 1 4 6 17 9 20 Detach 23 | . . . 1 . . 2 1 . . . . 5 . . . . 2 . . . . 1 8 2 1 Swap 58 | . . 3 7 2 2 . 3 . . . . 7 1 . 4 . 3 4 . 3 1 1 4 12 1 Drop 117 | . 3 3 7 . 8 5 5 . . . . 13 7 . 5 . 4 6 3 16 . 1 12 16 3 Fire 371 | 22 11 15 55 7 3 . 27 8 12 15 . 24 13 20 . 29 . 16 7 18 4 26 22 4 13 Melee 39 | . . . . . . . . . . . . 2 . . . . . . . . . . 14 4 19 Ram 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 Kick 13 | 3 . . . . . . 1 . . . . . . . . . . 1 . 1 . 4 . . 3 Crush 4 | . . . . 2 . . . . 1 1 . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . 24 . . . . . . . . . . . . . . 20 . . . Rewire 21 | . . . . . . . . . . . . 2 . . . . . 8 . 11 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 11) 386 | -10/Materials | Identified exit to Mines 482 | -10/Materials | Entered Mines 511 | -10/Mines | Destroyed 9 combat bots 582 | -10/Mines | Discovered new exit (range 6) 729 | -10/Mines | Learned Materials stockpile data 827 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 836 | -10/Mines | Discovered new exit (range 11) 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -9/Materials | Lost 3 parts (1p2n) 1087 | -9/Materials | Identified exit to Mines 1280 | -9/Materials | Build established: Scavenger-Mutant 1528 | -9/Materials | Entered Mines 1539 | -9/Mines | Discovered new exit (range 11) 1590 | -9/Mines | Found a hidden stash of uninstalled traps 1625 | -9/Mines | Build established: Mutant 1692 | -9/Mines | Assembled infested the area 1697 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1726 | -9/Mines | Core integrity fell below 50% 1750 | -9/Mines | Destroyed 9 combat bots 1750 | -9/Mines | Lost 3 parts (1p1n1w) 1757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1798 | -9/Mines | Entered Zion 1860 | -7/Zion | System corruption cleaned by Quarantine Array 1947 | -7/Zion | Discovered new exit (range 15) 2038 | -7/Zion | Found CR-A16's Pointy Stick 2103 | -7/Zion | Given the Hacking Drone Bay 2104 | -7/Zion | Found Prototype Device 2340 | -7/Zion | Found Relay Coupler [Programmer] 2387 | -7/Zion | Identified exit to Deep Caves 2597 | -7/Zion | Learned location of Recycling (-7) 2672 | -7/Zion | Learned Factory stockpile data 2989 | -7/Zion | Found Relay Coupler [Programmer] 3121 | -7/Zion | Build established: Derelict-Mutant 3349 | -7/Zion | Entered Proximity Caves 3351 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3364 | -6/Proximity Caves | Identified Hacking Drone Bay 3367 | -6/Proximity Caves | Spotted B-75 Beast 3393 | -6/Proximity Caves | Lost 3 parts (2n1w) 3506 | -6/Proximity Caves | Learned Factory terminal intel 3544 | -6/Proximity Caves | Discovered new exit (range 7) 3547 | -6/Proximity Caves | Entered Factory 3547 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3549 | -6/Factory | Loaded intel: 26 terminal locations 3685 | -6/Factory | Build established: Mutant 3735 | -6/Factory | Garrison activated, responded to threat 3759 | -6/Factory | Lost 5 parts (1p2n2u) 3928 | -6/Factory | Fabricated Hvy. Mass Driver (x1) 4168 | -6/Factory | Identified exit to Lower Caves 4258 | -6/Factory | Entered Lower Caves 4652 | -6/Lower Caves | Discovered new exit (range 12) 4788 | -6/Lower Caves | Build established: Tank 4792 | -6/Lower Caves | Entered another Lower Caves area 4803 | -6/Lower Caves | Discovered new exit (range 14) 4859 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4949 | -6/Lower Caves | Lost 3 parts (2n1u) 4965 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4966 | -6/Lower Caves | Encountered a Warlord checkpoint 5044 | -6/Lower Caves | Discovered new exit (range 6) 5051 | -6/Lower Caves | Entered Data Miner 5051 | -6/Data Miner | Discovered new exit (range 6) 5073 | -6/Data Miner | Met Data Miner 5094 | -6/Data Miner | Learned location of Section 7 (-3) 5094 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5111 | -6/Data Miner | Received God Mode back door access code from Data Miner 5134 | -6/Data Miner | Interfaced with the Data Conduit 5207 | -6/Data Miner | Core integrity fell below 50% 5225 | -6/Data Miner | Core integrity fell below 20% 5234 | -6/Data Miner | Entered Proximity Caves 5235 | -5/Proximity Caves | Identified exit to Factory 5246 | -5/Proximity Caves | Lost 9 parts (1p3n1u4w) 5385 | -5/Proximity Caves | Learned Factory trap positions 5402 | -5/Proximity Caves | Entered Factory 5402 | -5/Factory | Evolved 2 slots: Utility x2 5403 | -5/Factory | Loaded intel: 78 trap records 5404 | -5/Factory | Loaded intel: 204 machine locations 5507 | -5/Factory | Build established: Mutant 5711 | -5/Factory | Identified exit to Upper Caves 6177 | -5/Factory | Entered Upper Caves 6359 | -5/Upper Caves | Learned Factory stockpile data 6479 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6490 | -5/Upper Caves | Build established: Pyromaniac-Tank 6556 | -5/Upper Caves | Encountered a Warlord checkpoint 6705 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6755 | -5/Upper Caves | Destroyed 8 combat bots 6773 | -5/Upper Caves | Discovered new exit (range 14) 6819 | -5/Upper Caves | Spotted B-75 Beast 6830 | -5/Upper Caves | Entered another Upper Caves area 6839 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6894 | -5/Upper Caves | Discovered new exit (range 12) 7076 | -5/Upper Caves | Build established: Derelict-Mutant 7161 | -5/Upper Caves | Discovered new exit (range 16) 7185 | -5/Upper Caves | Entered Zhirov 7185 | -5/Zhirov | Discovered new exit (range 3) 7207 | -5/Zhirov | Met Zhirov 7256 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7275 | -5/Zhirov | Found Alien Artifact 7275 | -5/Zhirov | Identified Integrated Dissipator 7275 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7293 | -5/Zhirov | Found Alien Artifact 7382 | -5/Zhirov | Entered Proximity Caves 7571 | -4/Proximity Caves | Build established: Mutant 7707 | -4/Proximity Caves | Destroyed 7 combat bots 7724 | -4/Proximity Caves | Discovered new exit (range 13) 7747 | -4/Proximity Caves | Entered Factory 7747 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7749 | -4/Factory | Loaded intel: 243 machine locations 7883 | -4/Factory | Identified exit to Upper Caves 7883 | -4/Factory | Identified exit to Extension 7883 | -4/Factory | Identified exit to Armory 8189 | -4/Factory | Found Launcher Loader 8237 | -4/Factory | Entered Upper Caves 8539 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8572 | -4/Upper Caves | Destroyed 9 combat bots 8795 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8837 | -4/Upper Caves | Build established: Hacker-Mutant 9101 | -4/Upper Caves | Discovered new exit (range 8) 9114 | -4/Upper Caves | Entered another Upper Caves area 9291 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9456 | -4/Upper Caves | Encountered a Warlord checkpoint 9481 | -4/Upper Caves | Spotted B-86 Titan 9531 | -4/Upper Caves | Destroyed B-86 Titan 9552 | -4/Upper Caves | Found Hvy. Reflective Plating 9600 | -4/Upper Caves | Discovered new exit (range 15) 9623 | -4/Upper Caves | Entered Warlord 9688 | -4/Warlord | System corruption cleaned by Quarantine Array 9694 | -4/Warlord | System corruption reached 10% 9716 | -4/Warlord | System corruption cleaned by Quarantine Array 10022 | -4/Warlord | Build established: Hacker-Gunner 10077 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10478 | -4/Warlord | Build established: Hacker-Bomber 10516 | -4/Warlord | Met Warlord 10535 | -4/Warlord | Opened Warlord's prototype stash 10541 | -4/Warlord | Warlord's base attacked by MAIN.C 10541 | -4/Warlord | Found Vortex Chain Reactor 10550 | -4/Warlord | Found Prototype Hackware 10561 | -4/Warlord | Found Prototype Device 10561 | -4/Warlord | Identified Exp. Cloaking Device 10577 | -4/Warlord | Found Exp. Focal Shield 10891 | -4/Warlord | Warlord forces counterattacked 10935 | -4/Warlord | Spotted Striker 10936 | -4/Warlord | Spotted Striker 10955 | -4/Warlord | Spotted Executioner 10991 | -4/Warlord | Spotted Executioner 10996 | -4/Warlord | Spotted Striker 11005 | -4/Warlord | Destroyed Executioner 11006 | -4/Warlord | Destroyed Striker 11030 | -4/Warlord | Spotted Striker 11037 | -4/Warlord | Destroyed Striker 11064 | -4/Warlord | Spotted Executioner 11073 | -4/Warlord | Discovered new exit (range 15) 11089 | -4/Warlord | Destroyed 8 combat bots 11092 | -4/Warlord | Found Corrupted Prototype Processor 11141 | -4/Warlord | Spotted Striker 11149 | -4/Warlord | Entered Proximity Caves 11369 | -3/Proximity Caves | Discovered new exit (range 5) 11385 | -3/Proximity Caves | Identified Exp. Core Analyzer 11387 | -3/Proximity Caves | Entered Research 11387 | -3/Research | Evolved 2 slots: Utility x2 11388 | -3/Research | Identified exit to Quarantine 11389 | -3/Research | Loaded intel: 107 machine locations 12034 | -3/Research | Found Antimissile System 12085 | -3/Research | Entered Quarantine 12086 | -3/Quarantine | Loaded intel: 89 machine locations 12233 | -3/Quarantine | Found Alien Artifact 12391 | -3/Quarantine | Found Alien Slashing Weapon 12391 | -3/Quarantine | Identified Sigix Broadsword 12572 | -3/Quarantine | Identified Ghost Barrier 12620 | -3/Quarantine | Found Alien Impact Weapon 12622 | -3/Quarantine | Identified Core Stripper 12679 | -3/Quarantine | Found Alien Artifact 12831 | -3/Quarantine | Intercept squad dispatched 12833 | -3/Quarantine | Spotted Tracker 12840 | -3/Quarantine | Spotted Combat Programmer 12848 | -3/Quarantine | Build established: Hacker-Mutant 12850 | -3/Quarantine | System corruption reached 10% 12872 | -3/Quarantine | Identified Transdimensional Reconstructor 12872 | -3/Quarantine | Warped through subspace 12899 | -3/Quarantine | Lost 8 parts (3n4u1w) 13154 | -3/Quarantine | Discovered new exit (range 15) 13169 | -3/Quarantine | Found Faulty Tactical Quantum Warhead 13191 | -3/Quarantine | Identified exit to Research 13193 | -3/Quarantine | Entered Research 13193 | -2/Research | Warlord forces began assault on 0b10 13193 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13194 | -2/Research | Loaded intel: 108 machine locations 13294 | -2/Research | Spotted B-90 Cyclops 13303 | -2/Research | Research machine network offline 13433 | -2/Research | Lost 4 parts (1p1n1u1w) 13438 | -2/Research | Met up with Warlord 13445 | -2/Research | Spotted Striker 13445 | -2/Research | Spotted Executioner 13647 | -2/Research | Borebot progress halted 13689 | -2/Research | Borebot progress halted 13858 | -2/Research | Build established: Hacker-Gladiator 13862 | -2/Research | Discovered new exit (range 16) 13924 | -2/Research | Identified exit to Access 13926 | -2/Research | Entered Access 13926 | -1/Access | Evolved 2 slots: Propulsion x2 13927 | -1/Access | Loaded intel: 127 machine locations 14229 | -1/Access | System corruption reached 10% 14239 | -1/Access | Spotted B-99 Colossus 14242 | -1/Access | Identified Core Reset Matrix 14242 | -1/Access | Identified Subatomic Replicator 14242 | -1/Access | Used Core Reset Matrix 14243 | -1/Access | Spotted B-99 Colossus 14244 | -1/Access | Core integrity fell below 50% 14253 | -1/Access | Emitted hypermatrix ping 14257 | -1/Access | Core integrity fell below 20% 14258 | -1/Access | Assembled emerged from beneath the floor 14273 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 14263_ as-49133 knocked back. 14263_ Slug penetrates as-49133. 14263_ as-49133 destroyed. 14263_ Penetrated by Slug. 14264_ P-80 Master shuts down. 14264_ Acquired 2 matter. 14265_ Acquired 20 matter. 14265_ as-25101 destroyed. 14265_ Slug penetrates H-88 Terminator. 14265_ Slug penetrates Wall. 14265_ Slug penetrates Earth. 14265_ Slug penetrates Wall. 14269_ Slug penetrates as-12826. 14269_ Slug penetrates Sealed Heavy Doors. 14270_ as-12826 destroyed. 14270_ Slug penetrates Sealed Heavy Doors. 14271_ Slug penetrates B-99 Colossus. 14272_ Penetrated by Slug. 14272_ Slug penetrates Sealed Heavy Doors. 14273_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????? !! = #???????????????????? | | ?????????????????? !! #???????????????????? | | ????????????????? #???????????????????? | | ?????????????????? ! #???????????????????? | | ?????????????????? #???????????????????? | | ?????????????????? % #???????????????????? | | ????????????????????"" """% #???????????????????? | | ????????????????????""G"""!! #???????????????????? | | ??????????################!#"##??????????????????? | | ????????? #??????????????????? | | ????????? #??????????????????? | | ????????? #??????????????????? | | ????????? % +??????????????????? | | ??????????#####+########## #??????????????????? | | ??????????????????????##?# #??????????????????? | | ??????????????????????#;## ####???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# % #???????????????? | | ??????????????????????# hp #???????????????? | | ??????????????????????#%BB* #???????????????? | | ??????????????????????#%BBh! #???????????????? | | ??????????????????????#%|h! #???????????????? | | ??????????????????????#=%%g% #???????????????? | | ??????????????????????#""%"""""""#???????????????? | | ????????????????????????"%"??????????????????????? | | ????????????????????????"@"??????????????????????? | | ????????????????????????"""??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 75 Energy Capacity 1135 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 9 Corruption Block 11 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 24 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 40 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Mass Driver | x1 | -6/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Stripper Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Dramatic Entrance Sunderer Challenges ------------ None Game ------ Seed HeartBattleChip Manual? 0 Play Time 02:41:23 Cumulative 173.5 hours Start 2022.04.19 @ 22:00:35 End 2022.04.20 @ 01:55:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 106 Adventurer 6 Explorer 16 Win Type - Total 11 Types 7/0/1/1/0/0/1/1/0 Lore% 86 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4185134c-0368-4ea3-a898-ff74cccbb2c5