Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 21:52:27 Player: SALT Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3100) 3100 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 7961 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 425 Cogmind --------- Core Integrity 0/850 Matter 163/550 Energy 149/150 System Corruption 6% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Matter Compressor Enhanced Optical Array Enhanced Optical Array Advanced Terrain Scan Processor Improved Hacking Suite > --- WEAPON (3) ------- Flak Gun Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Heat Sink Improved Core Shielding Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Coolant Injector Small Storage Unit Advanced Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Lightning Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Cooling System Advanced Terrain Scan Processor Weapon Cycler Phase Shifter EM Shield Rocket Launcher Spear [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 4 | . . 2 . 1 . . . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 87 | 9 7 6 5 4 18 7 3 . 28 Power 16 | 1 1 1 1 1 4 1 1 . 5 Engine 14 | 1 1 1 1 . 4 1 1 . 4 Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 4 1 1 1 1 9 1 . . 2 Treads 14 | 1 . 1 . . 9 1 . . 2 Leg 3 | 2 1 . . . . . . . . Wheel 2 | 1 . . 1 . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 26 | 2 1 3 2 1 . 2 1 . 14 Device 11 | . . 1 1 1 . 1 . . 7 Storage 4 | 2 1 . . . . . . . 1 Processor 8 | . . 1 1 . . 1 1 . 4 Hackware 1 | . . . . . . . . . 1 Protection 2 | . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 4 1 1 1 5 3 1 . 7 Energy Gun 8 | 2 3 . . . 1 . 1 . 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 8 | . . . 1 . 2 2 . . 3 Ballistic Cannon 3 | . . . . . . 1 . . 2 Launcher 2 | . 1 . . . 1 . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 2 . . . 1 Parts Lost 31 | . 1 4 2 . 1 . . . 23 Power 5 | . . . 1 . . . . . 4 Propulsion 7 | . . 2 . . 1 . . . 4 Utility 10 | . . 1 1 . . . . . 8 Weapon 9 | . 1 1 . . . . . . 7 Highest Loss Streak 16 | . 1 3 2 . 1 . . . 16 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 5 6 6 6 7 7 7 8 8 6 Power . | 1 1 1 . . . . . . . Propulsion . | 2 2 1 . . . 1 2 2 . Utility 2 | . . 2 1 2 1 1 2 3 4 Weapon 3 | 1 2 1 3 5 5 5 3 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . . 1 . 3 1 . . 5 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 6 | . . . . . 2 . . . 4 Weapon 3 | . . . 1 . 1 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 100 83 85 86 98 97 99 100 83 Engine 10 | . 14 11 10 5 7 15 15 15 9 Treads 18 | . . 2 11 9 24 23 23 23 20 Leg 2 | . 28 13 . . . . . . . Device 14 | . . 5 11 23 27 19 15 15 7 Storage 9 | . 28 18 11 9 9 7 7 7 5 Processor 11 | . . 11 10 9 9 8 14 15 16 Protection 2 | . . 3 10 . . . . . 3 Energy Gun 6 | . 23 5 9 3 6 7 7 7 3 Ballistic Gun 9 | . . . 9 9 6 13 15 15 12 Peak Build Rating 60 | 7 8 12 17 26 34 45 46 46 60 Average Rating 33 | 5 7 10 11 22 29 41 44 46 51 On Entrance 23 | . 7 8 10 17 25 34 44 46 46 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 15 18 19 17 22 26 42 38 38 61 Greatest Support 102 | 20 20 20 20 20 66 66 66 66 102 Greatest Overweight (x) 8 | . . 1 . 1 1 . . . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 5 6 6 5 7 7 7 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 6 6 8 8 8 8 8 8 3 Class Distribution -------------------- 33% | Mutant 25% | Gunner 14% | Commander-Gunner 12% | Scavenger-Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Gunner | -7/Factory Commander-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Matter Collected 2128 | 291 74 60 40 . 480 . 150 . 1033 Remotely . | . . . . . . . . . . Salvage Created 3738 | 102 74 344 37 51 940 . 173 23 1994 Parts 186 | 5 5 16 1 1 57 . 6 1 94 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 9 | . . 1 . . 1 . . . 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 9 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 73 | . 4 9 3 1 18 . 3 1 34 Melee 6 | . 1 2 3 . . . . . . Guns 41 | . 3 2 . . 5 . 3 1 27 Cannons 7 | . . . . . 6 . . . 1 AOE 17 | . . 4 . . 7 . . . 6 Classes Destroyed 16 | 2 2 2 . . 3 . . . 7 Worker 5 | 1 . 1 . . 1 . . . 2 Builder 2 | . . . . . 1 . . . 1 Hauler 1 | . . . . . 1 . . . . Recycler 10 | 1 . 1 . . 1 . . . 7 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . 1 . . 1 . . . . Watcher 4 | . . . . . 1 . . . 3 Swarmer 23 | . 3 3 3 . 4 . 2 1 7 Cutter 3 | . . . . . . . . . 3 Grunt 24 | . 1 5 . 1 6 . 1 . 10 Brawler 1 | . . . . . . . . . 1 Protector 1 | . . . . . . . . . 1 Sentry 9 | . . 1 . . 8 . . . . Specialist 1 | . . . . . . . . . 1 Hunter 6 | . . . . . . . . . 6 Programmer 5 | . . . . . . . . . 5 Packrat 1 | . . . . . . . 1 . . Best Kill Streak 12 | 2 3 4 3 1 5 . 2 1 12 Combat Bots Only 9 | . 3 3 3 1 4 . 2 1 9 Max Kills in Single Turn 6 | 1 1 3 1 1 3 . 2 1 6 Gunslinging 1 | . . . . . . . 1 . 1 Exploded 4 | . . 2 . . 3 . . . 4 Melee 1 | . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Hostile Shots Fired 539 | . 49 63 51 2 64 . 5 9 296 Missed 155 | . 6 18 18 1 17 . 2 4 89 Hits 384 | . 43 45 33 1 47 . 3 5 207 Melee 7 | . . . . . . . . . 7 Projectile 377 | . 43 45 33 1 47 . 3 5 200 AOE 2 | . . . . . . . . . 2 Critical Strikes 14 | . 1 1 . . 1 . 1 . 10 Damage Taken 5964 | . 355 482 291 16 730 . 47 76 3967 Core 1170 | . 56 135 35 . 45 . . 30 869 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . . 18 . . . Core Remaining (%) 84 | 100 77 . 57 . 91 . . 95 . Volleys Fired 186 | 9 13 20 . 3 56 . 4 3 78 Largest 3 | 2 2 2 . 2 2 . 3 3 3 Hottest 125 | 90 105 95 . 100 100 . 125 125 125 Shots Fired 405 | 18 26 24 . 6 101 . 12 9 209 Gun 338 | 18 26 20 . 4 64 . 12 9 185 Cannon 48 | . . . . 2 28 . . . 18 Launcher 14 | . . 4 . . 4 . . . 6 Special 5 | . . . . . 5 . . . . Kinetic 222 | . . . . 3 42 . 8 6 163 Thermal 104 | 9 13 20 . 2 33 . 4 3 20 Explosive 14 | . . 4 . . 4 . . . 6 Electromagnetic 65 | 9 13 . . 1 22 . . . 20 Robot Hit Streak 18 | 2 3 5 . 1 10 . 4 2 18 Robot Miss Streak 13 | 2 6 3 . 2 3 . 5 4 13 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 2 . . . . . 1 1 6 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 Shots Hit Robots 300 | 7 9 21 8 2 61 . 9 6 177 Core Hits 356 | 3 5 14 2 1 43 . 10 5 273 Critical Kills 3 | . . 1 . 1 . . . . 1 Critical Parts Destroyed 3 | . . 2 1 . . . . . . Critical Strikes 8 | . . 3 1 1 . . . . 3 Meltdown 1 | . . . . 1 . . . . . Destroy 1 | . . . . . . . . . 1 Smash 4 | . . 3 1 . . . . . . Impale 2 | . . . . . . . . . 2 Melee Attacks 33 | . . 11 16 . . . . . 6 Impact 27 | . . 11 16 . . . . . . Slashing . | . . . . . . . . . . Piercing 6 | . . . . . . . . . 6 Sneak Attacks 2 | . . 1 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8341 | 106 131 759 321 36 1649 . 139 112 5088 Guns 4603 | 106 112 173 . 10 598 . 139 112 3353 Cannons 955 | . . . . 26 459 . . . 470 Explosions 1923 | . . 255 . . 570 . . . 1098 Melee 780 | . . 331 319 . . . . . 130 Ramming 80 | . 19 . 2 . 22 . . . 37 Kinetic 3538 | . . . . 10 232 . 101 93 3102 Thermal 1318 | 51 43 173 . 26 614 . 38 19 354 Explosive 1768 | . . 255 . . 415 . . . 1098 Electromagnetic 857 | 55 69 . . . 366 . . . 367 Impact 650 | . . 331 319 . . . . . . Slashing . | . . . . . . . . . . Piercing 130 | . . . . . . . . . 130 Highest Corruption 6 | . . . . 3 3 . . . 6 Average Corruption 3 | . . . . 3 3 . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . 2 21 . . . 13 Message Errors 10 | . . . . . 4 . . . 6 Matter Fused 15 | . . . . 1 10 . . . 4 Heat Flow Errors 4 | . . . . 1 2 . . . 1 Energy Discharges 1 | . . . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 193 | . . 103 87 . 3 . . . . Projectiles 3 | . . . . . 3 . . . . Explosions . | . . . . . . . . . . Melee 190 | . . 103 87 . . . . . . Knockbacks 11 | . . 1 1 . . . . . 9 Impact 4 | . . 1 1 . . . . . 2 Kinetic 7 | . . . . . . . . . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . 35 . . . 7 Shots 2 | . . . . . 1 . . . 1 Rammed 17 | . . . 1 . 6 . . . 10 Targets Rammed 26 | . 7 . 1 . 8 . . . 10 Kicked 7 | . 7 . . . . . . . . Crushed 2 | . . . . . 2 . . . . Highest Temperature 362 | 120 362 250 . 181 185 . . . 285 Average Temperature 91 | 50 192 80 . 72 28 . . . 80 Received Heat Transfer 1396 | . 6 195 . 9 279 . . . 907 Effects 4 | . 4 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 3 | . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 4 | . . 4 . . . . . . . Impact Corruptions 9 | . . 4 5 . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 6 | . . 1 . . 4 . 1 . . Heat Transferred 2493 | 148 111 407 . 50 1000 . 74 37 666 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Maximum Alert Level 2 | . . . . . 2 1 . . 2 Low Security (%) 62 | 100 100 100 100 100 40 59 . . 49 Level 1 32 | . . . . . 51 40 . . 41 Level 2 5 | . . . . . 7 . . . 9 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 608 | 5 30 124 64 21 608 254 . . 429 Initial 254 | . . . 34 . . 254 . . 39 Average 155 | . 5 78 14 2 226 173 . . 199 Influence Increases 2755 | 10 91 269 70 21 1130 12 130 74 948 Destroy 0b10 Robot/C 1760 | . 80 180 60 20 600 . 100 60 660 Destroy 0b10 Robot/NC 130 | 10 . 15 . . 30 . . . 75 Destroy Leader 360 | . 10 30 10 . 174 . 10 10 116 Allied During Kill 237 | . . . . . 213 . 20 4 . Trap Triggered on 0b10 10 | . . . . . 10 . . . . Successful Hack 54 | . . . . . 42 12 . . . Disable Machine 30 | . . . . . 15 . . . 15 Destroy Structure 99 | . 1 29 . 1 46 . . . 22 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 60 | . . 15 . . . . . . 45 Influence Decreases 2495 | 10 91 180 159 20 571 496 160 56 752 Entered New Map 426 | . . . 55 . 1 306 29 10 25 Time Decay 1629 | 10 81 140 84 20 470 170 131 26 497 Lost Part 300 | . 10 40 20 . . . . . 230 Lost Ally 140 | . . . . . 100 20 . 20 . Squads Dispatched 15 | . . 1 . . 5 1 . . 8 Investigation 2 | . . . . . 1 . . . 1 Extermination 4 | . . . . . . 1 . . 3 Reinforcement 7 | . . 1 . . 2 . . . 4 Assault . | . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Distress Signals 9 | . . 2 . 1 2 1 . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 6 12 3 2 31 . 5 3 51 Peak Tracking Total 11 | . 3 4 3 1 6 . 3 3 11 Tactical Retreats 4 | . . 1 . . . . . . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Traps Triggered 3 | . . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Machines Disabled 2 | . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Machines Accessed 19 | . 2 . 1 1 11 1 1 . 2 Terminals 13 | . 2 . . 1 9 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 41 | . 4 . 1 4 26 2 1 . 3 Successful 23 | . . . 1 1 18 2 1 . . Failed 18 | . 4 . . 3 8 . . . 3 Catastrophic 7 | . 1 . . 1 3 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 11 | . 2 . . 1 7 . . . 1 Terminals 30 | . 4 . . 4 21 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 2 2 . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 16 | . . . 1 1 13 . 1 . . Record 1 | . . . . 1 . . . . . Open Door 5 | . . . 1 . 3 . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . 2 . . . . Locate Traps 1 | . . . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 2 . . . Scan Component 2 | . . . . . 1 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Track 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . . 1 8 . . . 2 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 19 | . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 262 | . . . . . 262 . . . . Retrieved Matter 293 | . . . . . 293 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 5 5 2 1 Highest-Rated Group 173 | . . . . . 173 93 93 32 16 Highest-Rated Ally 29 | . . . . . 29 29 29 16 16 Total Orders 2 | . . . . . . 2 . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks 101 | . . . . . 72 . 20 5 4 Total Damage 1360 | . . . . . 1016 . 251 61 32 Kills 18 | . . . . . 12 . 4 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Active Infowar (turns) 2810 | . . 163 427 137 1397 155 . . 531 Optics 531 | . . . . . . . . . 531 Terrain 2279 | . . 163 427 137 1397 155 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Turns Passed 5381 | 156 303 313 427 137 1397 342 703 64 1539 Spaces Moved 3006 | 85 190 151 229 66 722 199 471 38 855 Core 236 | 6 . . . . . . . . 230 Treads 2419 | 26 . 43 229 66 722 199 471 38 625 Legs 349 | 51 190 108 . . . . . . . Wheels 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 145 145 145 145 50 Average Speed 145 | 126 120 146 160 189 157 145 145 145 135 Slowest Speed 450 | 160 120 190 160 240 240 145 145 145 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 30 24 64 12 84 4 60 7 26 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . 2 . . Spaces Dug 10 | . . 8 . . 2 . . . . Terrain Destroyed 104 | . . 28 . 1 50 . . . 25 Melee . | . . . . . . . . . . Projectile 12 | . . . . 1 10 . . . 1 AOE 92 | . . 28 . . 40 . . . 24 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Total 3593 | 111 240 200 261 73 875 256 483 40 1054 Wait 123 | . 10 5 . . 37 39 . . 32 Move 2997 | 84 189 150 228 65 721 198 470 37 855 Hop . | . . . . . . . . . . Pick Up 57 | 9 6 3 8 . 6 5 2 . 18 Fast Attach 34 | 5 1 5 . 1 7 2 2 . 11 Attach 36 | 2 3 2 4 1 1 3 1 . 19 Detach 3 | . . . . . . . . . 3 Swap 34 | 2 3 . 2 2 16 3 . . 6 Drop 62 | . 8 4 2 1 21 6 4 . 16 Fire 186 | 9 13 20 . 3 56 . 4 3 78 Melee 33 | . . 11 16 . . . . . 6 Ram 6 | . . . . . . . . . 6 Kick 7 | . 7 . . . . . . . . Crush 13 | . . . 1 . 8 . . . 4 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 7) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x2 724 | -9/Materials | Lost 3 parts (1n1u1w) 762 | -9/Materials | Discovered new exit (range 6) 773 | -9/Materials | Entered Mines 858 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 879 | -9/Mines | Learned 2 Materials zone layouts 1138 | -9/Mines | Discovered new exit (range 13) 1164 | -9/Mines | Learned location of Zion (-7) 1169 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1200 | -9/Mines | Entered Materials 1200 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1263 | -8/Materials | Discovered new exit (range 16) 1337 | -8/Materials | Entered Storage 1776 | -8/Storage | Build established: Scavenger-Mutant 2114 | -8/Storage | Identified exit to Recycling 2118 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2150 | -8/Storage | Discovered new exit (range 16) 2427 | -8/Storage | Build established: Commander-Mutant 2622 | -8/Storage | Garrison activated, responded to threat 2734 | -8/Storage | Entered Factory 2734 | -7/Factory | Accompanied by 5 allies 2734 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2828 | -7/Factory | Repaired Imp. Terrain Scanner 3045 | -7/Factory | Discovered new exit (range 16) 3076 | -7/Factory | Entered Lower Caves 3076 | -7/Lower Caves | Accompanied by 5 allies 3216 | -7/Lower Caves | Build established: Commander-Gunner 3428 | -7/Lower Caves | Encountered a Warlord checkpoint 3756 | -7/Lower Caves | Discovered new exit (range 16) 3779 | -7/Lower Caves | Entered another Lower Caves area 3779 | -7/Lower Caves | Accompanied by 2 allies 3787 | -7/Lower Caves | Discovered new exit (range 10) 3843 | -7/Lower Caves | Entered Factory 3843 | -6/Factory | Accompanied by 1 ally 3843 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3993 | -6/Factory | Build established: Gunner 4753 | -6/Factory | Cargo convoy interrupted 4811 | -6/Factory | Destroyed 9 combat bots 4814 | -6/Factory | Lost 4 parts (1p1u2w) 5030 | -6/Factory | Spotted B-75 Beast 5087 | -6/Factory | Core integrity fell below 50% 5111 | -6/Factory | Core integrity fell below 20% 5138 | -6/Factory | Lost 16 parts (3p4n5u4w) 5372 | -6/Factory | Build established: Mutant 5382 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gun. System corrupted: Flak Gun misfires. System corrupted: Matter fused (-5). Acquired 1 matter. Door malfunctions. Slammed into P-60 Hacker. K-01 Serf destroyed. System corrupted: Heat flow error (+210). EM Shield destroyed. Terminal disabled. Destroyed Gravmag System. P-60 Hacker destroyed. Acquired 5 matter. U-05 Engineer repairs door. Acquired Mic. Nuclear Core. Acquired 47 matter. ALERT: Construction progress impeded, dispatching reinforcements to local area. System corrupted: Matter fused (-7). W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????########??????????????????????????? | | ????## ??????### #??????????????????????????? | | ??# ?? ? ?# #??????????????????????????? | | ??# [ ! # #??????????????????????????? | | ??# # #??????????????????????????? | | ??# ]]! # #??????????????????????????? | | ??# ]!! #! #??????????????????????????? | | ??#! ]! ?# #????????????????????# ????? | | ??# # #????????????????????# ???? | | ??# """" """" # #########????????????# ??? | | ??# """" """" ?# ## #????????????# "" | | ??# """" """???# ## #????????????# "" | | ??# """" "?????# ##= #????????????# "" | | ### ???????# ## #????????????# "" | | ###+#############+#### #????????????# "" | | # #????????????# | | # @ #????????????# | | % w #????????????####### | | = # ! #???????????????# | | # #???????????????# | | ##########+######+#### !g ""????????????# | | ###??????? # "T !#?# # g ?????????# | | #??????? # ! #?# #?###+##????????# | | #????? ! ! # #?# / ??????????????### | | #??? # #?##########???????????????# | | #??# # ] #??????????????????????????# | | ############### #??????????????????????????# | | + ## #??????????????????????????# | | # ## #??????????????????????????# | | # """" """" ## #??????????????????????????# | | # """" """" ## #??????????????????????????# | | # """" """" ?## #?????????????????????##+### | | # """" """" ## #???????????????????? | | # ## #???????????????????? | | # """" """" #########??????????????????? | | # """" """" ?#??????????????????????????? | | # """" """" ????????????????????????????? | | # """" """" #??????????????????????????????+##### | | + #???????????????????????????????????? | | ##############???????????????????????????????????? | | ## #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 370 Matter Capacity 550 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: EM 25 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 18% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeAdvancedWings Manual? 0 Play Time 00:58:43 Cumulative 72.0 hours Start 2025.06.17 @ 20:53:44 End 2025.06.17 @ 21:52:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d310ad3-7d4a-4250-82fb-eaaad1ef99fd