Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.26 @ 18:01:47 Player: Rathori Result: Destroyed by as-61756 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2335) 2335 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1075) 1075 TOTAL SCORE: 7110 Bonus ------- High Alert Combat Kills 75 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 1094/1100 System Corruption 1% Temperature Cool (20) Movement Walking (110) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Zionite Biocell Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Zionite Biocell (1000) Zionite Biocell (1000) Zionite Metafield Generator Improved Sensor Array Improved Terrain Scanner Tactical Coordination Suite Zionite Light Carapace Flak Gun Advanced EMP Blaster Improved Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Glidesys I > --- UTILITY ---------- Advanced Signal Interpreter Zionite Light Carapace Zionite Light Carapace Zionite Light Carapace Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-S Flak Gun > --- INVENTORY -------- Experimental Heat Sink Zionite Metafield Generator Improved Sensor Array Advanced EMP Blaster [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Zionite Composite Leg I Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . 2 2 1 . . . Weapon . | . . . . . . . . Parts Attached 138 | . 11 20 25 18 6 8 50 Power 8 | . . . 2 1 . 1 4 Engine 4 | . . . 1 1 . 1 1 Core 1 | . . . 1 . . . . Reactor 3 | . . . . . . . 3 Propulsion 20 | . 2 5 3 3 1 . 6 Treads 15 | . 2 5 3 3 1 . 1 Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 56 | . 3 9 6 9 3 4 22 Device 27 | . 1 8 2 5 3 3 5 Storage 7 | . 1 . 2 . . . 4 Processor 5 | . 1 1 1 2 . . . Hackware . | . . . . . . . . Protection 17 | . . . 1 2 . 1 13 Artifact . | . . . . . . . . Weapon 54 | . 6 6 14 5 2 3 18 Energy Gun 18 | . 2 1 6 . . . 9 Energy Cannon 4 | . . . 1 1 . 1 1 Ballistic Gun 10 | . 1 . 2 1 2 1 3 Ballistic Cannon 6 | . 1 2 2 1 . . . Launcher 9 | . 1 . 2 2 . . 4 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . Slashing Weapon 5 | . 1 2 . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 21 | . . . 6 1 . 1 13 Parts Lost 34 | . . . 3 2 . . 29 Power 3 | . . . . . . . 3 Propulsion 9 | . . . 1 1 . . 7 Utility 12 | . . . 2 1 . . 9 Weapon 10 | . . . . . . . 10 Highest Loss Streak 15 | . . . 1 2 . . 15 Average Slot Usage (%) 97 | . 99 100 97 99 100 100 85 Engine 8 | . 14 11 7 7 7 7 1 Treads 19 | . 27 22 16 22 23 23 5 Device 15 | . 2 22 18 19 23 15 9 Storage 14 | . 14 11 15 15 15 15 18 Processor 9 | . 11 11 14 7 7 7 7 Protection 7 | . . . 4 10 7 14 12 Energy Gun 5 | . 12 10 6 1 . . 5 Ballistic Gun 5 | . 8 . 3 11 7 6 5 Ballistic Cannon 2 | . 4 7 4 . . . . Launcher 3 | . 2 . 2 . 7 7 2 Naked Turns . | . . . . . . . . Heaviest Build 72 | 11 19 28 59 68 62 72 68 Greatest Support 62 | 20 40 46 44 62 62 62 62 Greatest Overweight (x) 16 | . . . 2 1 . 1 16 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 16 | . 8 8 16 16 16 16 16 Average Capacity 12 | . 6 8 13 16 16 16 15 Most Carried 16 | . 8 8 16 16 16 16 16 Average Carried 12 | . 6 7 12 15 16 16 14 Final Capacity 16 | 6 8 8 16 16 16 16 16 Final Carried 16 | 6 8 8 15 16 16 16 14 Class Distribution -------------------- 76% | Mutant 10% | Scavenger-Mutant 9% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Dee Matter Collected 2194 | 200 47 240 625 497 28 127 430 Remotely . | . . . . . . . . Salvage Created 3196 | . 75 258 1222 1009 . . 632 Parts 207 | . 9 22 71 60 . . 45 Haulers Intercepted 4 | . 1 . 2 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 11 | . . 11 . . . . . Retrieved Matter 69 | . . 69 . . . . . Parts Self-Destructed 4 | . . . . . . 4 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 62 | . 4 5 18 21 . . 14 Guns 28 | . . 1 7 15 . . 5 Cannons 8 | . . 4 4 . . . . AOE 26 | . 4 . 7 6 . . 9 Classes Destroyed 11 | . 3 1 4 1 . . 2 Worker 2 | . . . . 2 . . . Builder 3 | . . . 3 . . . . Hauler 4 | . 1 . 2 1 . . . Recycler 3 | . . . 3 . . . . Watcher 8 | . 1 3 2 2 . . . Swarmer 18 | . 4 . 4 10 . . . Grunt 22 | . . 5 8 9 . . . Sentry 6 | . . . 4 2 . . . Hunter 2 | . . . 2 . . . . Z-Light 7 | . . . . . . . 7 Assembled 6 | . . . . . . . 6 Best Kill Streak 8 | . 5 4 5 8 . . 5 Combat Bots Only 7 | . 4 2 4 7 . . 5 Max Kills in Single Turn 4 | . 2 1 2 3 . . 4 Gunslinging . | . . . . . . . . Exploded 4 | . 2 . 2 3 . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Damage Taken 5547 | . 71 63 690 933 . . 3790 Core 827 | . 32 . 78 128 . . 589 Absorbed by Shields 385 | . . 6 196 183 . . . Core Remaining (%) 93 | 100 87 100 85 . . . . Volleys Fired 204 | . 18 16 67 54 . 4 45 Largest 2 | . 2 2 2 2 . 1 2 Hottest 126 | . 91 91 85 126 . 90 120 Shots Fired 372 | . 33 32 129 104 . 4 70 Gun 245 | . 26 16 68 87 . . 48 Cannon 87 | . 4 16 49 7 . 4 7 Launcher 40 | . 3 . 12 10 . . 15 Special . | . . . . . . . . Kinetic 224 | . 18 16 64 90 . . 36 Thermal 56 | . 12 16 8 4 . 4 12 Explosive 6 | . 3 . 3 . . . . Electromagnetic 79 | . . . 54 10 . . 15 Phasic 7 | . . . . . . . 7 Robot Hit Streak 16 | . 2 14 12 16 . . 7 Robot Miss Streak 7 | . 5 3 4 7 . . 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 229 | . 10 22 89 72 . . 36 Core Hits 179 | . 9 9 51 70 . . 40 Critical Hits 7 | . . . 7 . . . . Critical Kills 4 | . . . 4 . . . . Critical Parts Destroyed 3 | . . . 3 . . . . Melee Attacks 22 | . 4 12 1 . . 5 . Impact 5 | . . 4 1 . . . . Slashing 17 | . 4 8 . . . 5 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6221 | . 364 294 2278 1780 . . 1505 Guns 3187 | . 83 160 1028 1258 . . 658 Cannons 795 | . 36 134 510 34 . . 81 Explosions 2239 | . 245 . 740 488 . . 766 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2524 | . 76 134 645 1270 . . 399 Thermal 1010 | . 43 160 303 84 . . 420 Explosive 441 | . 245 . 196 . . . . Electromagnetic 2114 | . . . 1134 426 . . 554 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Phasic 132 | . . . . . . . 132 Highest Corruption 2 | . 2 . . 2 2 . 1 Average Corruption 1 | . 1 . . 1 1 . 1 Corruption Purged 2 | . . . . . 2 . . Effects 10 | . 4 . . . 1 . 5 Message Errors 3 | . 2 . . . . . 1 Energy Discharges 5 | . 2 . . . 1 . 2 Targeting Errors 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots 7 | . . . . 3 . 4 . Effects 1 | . . . . . . 1 . Heat Surge 1 | . . . . . . 1 . Overflow Damage 156 | . 20 . 6 23 . . 107 Projectiles 2 | . . . 2 . . . . Explosions 154 | . 20 . 4 23 . . 107 Melee . | . . . . . . . . Knockbacks 7 | . 1 1 5 . . . . Impact . | . . . . . . . . Kinetic 7 | . 1 1 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 285 | . . . 90 55 . . 140 Shots 10 | . . . 3 3 . . 4 Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 166 | . 40 111 166 4 . 99 156 Average Temperature 41 | . 12 41 45 1 . 37 40 Received Heat Transfer 1454 | . . 20 234 273 . . 927 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 14 | . . . 7 1 . . 6 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1541 | . 100 407 572 137 . . 325 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . . . 6 3 . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Peak Influence 561 | . 119 124 452 561 . . . Initial 79 | . . 1 . 79 . . . Average 132 | . 24 41 224 294 . . . Maximum Alert Level 2 | . . . 2 2 . . . Low Security (%) 70 | . 100 100 41 27 . . . Level 1 20 | . . . 43 41 . . . Level 2 9 | . . . 15 30 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 3 2 4 . . . Investigation 2 | . . 2 . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 1 2 1 . . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 2 . . . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Distress Signals 6 | . 2 1 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 15 12 40 30 . . 15 Peak Tracking Total 7 | . 5 3 5 7 . . 6 Tactical Retreats 11 | . 2 . 4 5 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Traps Triggered 8 | . 3 2 . 3 . . . Indirectly 2 | . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 10 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Disabled 10 | . . 1 4 1 . 3 1 Max in Single Turn 2 | . . 1 2 1 . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Accessed 16 | . 8 6 2 . . . . Terminals 13 | . 6 5 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 66 | . 36 21 9 . . . . Successful 46 | . 27 13 6 . . . . Failed 20 | . 9 8 3 . . . . Catastrophic 2 | . . 1 1 . . . . Database Lockouts . | . . . . . . . . Manual 63 | . 35 19 9 . . . . Terminals 56 | . 30 17 9 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 6 4 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 8 1 1 . . . . Record 1 | . 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 3 | . 2 . 1 . . . . Disarm Traps 2 | . 2 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 35 | . 18 12 5 . . . . Terminals 27 | . 13 9 5 . . . . Track 8 | . 4 3 1 . . . . Assimilate 4 | . 2 1 1 . . . . Botnet 13 | . 6 5 2 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 5 3 . . . . . Reject 3 | . 2 1 . . . . . Recyclers 2 | . 1 1 . . . . . Mask 3 | . 2 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 8 6 2 . . . . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 10 | . . . 10 . . . . Highest-Rated Ally 10 | . . . 10 . . . . Total Orders 1 | . . . 1 . . . . STAY 1 | . . . 1 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Dee Turns Passed 9283 | . 1373 1409 1728 722 525 2248 1278 Spaces Moved 4270 | 1 713 698 623 280 313 1165 477 Core 5 | . . . . . . . 5 Treads 3896 | . 681 698 623 280 313 1165 136 Legs 231 | 1 32 . . . . . 198 Wheels . | . . . . . . . . Hover 138 | . . . . . . . 138 Flight . | . . . . . . . . Fastest Speed 100 | 120 120 145 145 161 161 161 100 Average Speed 167 | 120 158 154 167 168 161 179 174 Slowest Speed 825 | 120 160 160 210 190 161 181 825 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 2 88 45 33 7 47 86 57 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . . . . 1 2 . Spaces Dug 18 | . 3 12 1 2 . . . Terrain Destroyed 133 | . 23 12 71 15 . . 12 Melee 16 | . 3 12 1 . . . . Projectile 7 | . . . . 3 . . 4 AOE 110 | . 20 . 70 12 . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total 6013 | . 919 968 1182 446 332 1313 853 Wait 1256 | . 158 210 437 77 13 124 237 Move 4263 | . 712 697 622 279 312 1164 477 Hop . | . . . . . . . . Pick Up 67 | . 7 6 14 10 . 4 26 Fast Attach 27 | . 2 . 7 1 . . 17 Attach 29 | . . 3 7 4 . . 15 Detach 8 | . . . 4 . . . 4 Swap 82 | . 9 17 11 13 6 8 18 Drop 54 | . 8 7 12 8 1 4 14 Fire 204 | . 18 16 67 54 . 4 45 Melee 22 | . 4 12 1 . . 5 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 9) 252 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 13) 807 | -10/Materials | Identified exit to Materials 913 | -10/Materials | Discovered exit to Mines (range 10) 1249 | -10/Materials | Discovered exit to Materials (range 14) 1374 | -10/Materials | Entered another Materials area 1374 | -9/Materials | Evolved 2 slots: Utility x2 2439 | -9/Materials | Discovered new exit (range 16) 2459 | -9/Materials | Identified exit to Materials 2464 | -9/Materials | Build established: Assassin 2783 | -9/Materials | Entered another Materials area 2783 | -8/Materials | Evolved 2 slots: Utility x2 2966 | -8/Materials | Build established: Skirmisher 3482 | -8/Materials | Discovered new exit (range 12) 3503 | -8/Materials | Identified exit to Factory 3558 | -8/Materials | Build established: Mutant 4511 | -8/Materials | Entered Factory 4511 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4679 | -7/Factory | Discovered new exit (range 16) 4808 | -7/Factory | Identified exit to Storage 4861 | -7/Factory | Garrison activated, responded to threat 4999 | -7/Factory | Destroyed 7 combat bots 5016 | -7/Factory | Build established: Scavenger-Mutant 5184 | -7/Factory | Discovered new exit (range 9) 5231 | -7/Factory | Identified exit to Lower Caves 5233 | -7/Factory | Entered Lower Caves 5362 | -7/Lower Caves | Learned location of Extension (-5) 5427 | -7/Lower Caves | Build established: Mutant 5542 | -7/Lower Caves | Learned location of 1 exit from Factory 5686 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5700 | -7/Lower Caves | Identified exit to Zion 5758 | -7/Lower Caves | Entered Zion 5778 | -6/Zion | Given the Hacking Drone Bay 5778 | -6/Zion | Found Prototype Device 5779 | -6/Zion | Identified Hacking Drone Bay 5844 | -6/Zion | Discovered new exit (range 15) 5889 | -6/Zion | Identified exit to Proximity Caves 6800 | -6/Zion | Learned Factory stockpile data 7968 | -6/Zion | Discovered new exit (range 3) 7968 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7972 | -6/Zion | Identified exit to Deep Caves 8006 | -6/Zion | Entered Deep Caves 8246 | -6/Deep Caves | Attacked by Z-Imprinter 8326 | -6/Deep Caves | Core integrity fell below 50% 8345 | -6/Deep Caves | Destroyed Z-Imprinter 8363 | -6/Deep Caves | Lost 15 parts (2p4n6u3w) 8380 | -6/Deep Caves | Found Prototype Device 8380 | -6/Deep Caves | Identified Zio. Metafield Generator 8404 | -6/Deep Caves | Found Prototype Protection 8404 | -6/Deep Caves | Identified Zio. Weapon Casing 8666 | -6/Deep Caves | Build established: Scavenger-Mutant 8714 | -6/Deep Caves | Z-Facility disabled 8717 | -6/Deep Caves | Core integrity fell below 20% 8760 | -6/Deep Caves | Lost 9 parts (1p2n1u5w) 8769 | -6/Deep Caves | Found Zio. Weapon Casing 8921 | -6/Deep Caves | Found Prototype Protection 8921 | -6/Deep Caves | Identified Zio. Heavy Carapace 9012 | -6/Deep Caves | Found Zio. Heavy Carapace 9195 | -6/Deep Caves | Build established: Mutant 9274 | -6/Deep Caves | Spotted as-61756 9284 | -6/Deep Caves | Destroyed by as-61756 with Assembled Focal Cannon Last Messages --------------- 09015_ Acquired Zio. Light Carapace. 09015_ Extracted 6 energy. 09050_ System corrupted: Energy discharge (-22). 09055_ Extracted 6 energy. 09056_ Dropped Zio. Weapon Casing. 09057_ Dropped Zio. Heavy Carapace. 09059_ Acquired Zio. Biocell. 09147_ as-83730 destroyed. 09162_ Acquired 20 matter. 09172_ as-14990 destroyed. 09175_ as-26666 destroyed. 09185_ Acquired 18 matter. 09190_ Acquired 10 matter. 09241_ System corrupted: Energy discharge (-253). 09275_ Zio. Phaser-S destroyed. 09276_ as-61756: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 09278_ Zio. Glidesys I destroyed. 09278_ Zio. Heavy Carapace destroyed. 09281_ Zio. Phaser-S destroyed. 09281_ Zio. Light Carapace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????? #????????????????????????? | | ???????????????? g ????????????????????????? | | ?????????????? ????????# ???????????? | | ?????????????? ] = #??????? ?????????? | | ????????????? ##????? #???????? | | ????????????! = #?????? #???????? | | ???????????! ! b #????? ###?????? | | ??????????? = #?????? #?????? | | ?????????? ! g #?????? ?????# | | ?????????? #??????# ?????## | | ????????? #?????## ??????# | | ????????? g #??#### ????????# | | ????????? M h #### #??????????# | | ???????? =!= @ ## #?????###???? | | ???????? = = ! ## #???## ##??? | | ??????? b M #?# ##### #### | | ??????? ### | | ??????? | | ????????" l #### | | ??????? ##??? | | ???????" ### ### ##???? | | ???????? #?####?# ###### | | ???????? ##??????# | | ????????? # # #???????## ####### | | ????????? #### ## ## ##????????## ##?????? | | ????????? #????# ?# ?###??????????#######??????? | | ?????????? ??????#??# ???????????????????????????? | | ?????????????????????#???????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 2400 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Turtlemind Challenges ------------ None Game ------ Seed NeutronMomentumScythe Manual? 0 Play Time 01:29:27 Cumulative 40.6 hours Start 2021.09.26 @ 16:31:48 End 2021.09.26 @ 18:01:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 32 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56b50093-565e-48f6-a49b-b3888dff47be