Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 00:33:51 Player: Zaje Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1181) 1181 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 2918 Bonus ------- Friendly Fire -28 Cogmind --------- Core Integrity 22/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core (fused) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (15) --- Assault Rifle Assault Rifle Autogun Autogun Autogun Grenade Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Melee Analysis Suite Assault Rifle Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 39 | 7 9 3 16 4 . Power 5 | 1 1 . 2 1 . Engine 2 | 1 1 . . . . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 9 | 2 1 2 4 . . Treads 7 | 2 1 2 2 . . Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 5 1 . Device 2 | . . . 2 . . Storage 2 | 1 1 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 16 | 3 5 1 5 2 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 3 5 1 5 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 1 . 12 5 . Power 4 | . 1 . 2 1 . Propulsion 6 | . . . 4 2 . Utility 5 | . . . 3 2 . Weapon 3 | . . . 3 . . Highest Loss Streak 7 | . 1 . 7 2 . To Critical Strikes . | . . . . . . Average Backups 10 | 2 9 15 11 10 9 Power 1 | . 1 2 1 . . Propulsion 1 | 1 2 3 1 . . Utility 1 | . 2 4 2 . . Weapon 6 | . 2 6 5 9 9 Tool/Special . | . . . . . . Unused Backups 5 | . . 1 . . 4 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . . . . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 99 100 97 76 77 Engine 4 | . 13 14 . . . Core 5 | . . . 9 6 11 Treads 14 | . 28 28 9 7 . Leg 5 | . . . 11 5 11 Device 2 | . . . 10 . . Storage 11 | . 14 14 11 11 11 Processor 16 | . 13 14 11 21 22 Protection 2 | . . . 9 . . Ballistic Gun 19 | . 28 28 21 12 11 Launcher 4 | . . . . 9 11 Peak Build Rating 19 | 6 10 11 19 19 15 Average Rating 12 | 5 8 10 14 14 15 On Entrance 10 | . 6 10 11 19 15 Avg Prop Armor Cover (%) 7 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 38 | 13 29 30 38 33 32 Greatest Support 40 | 40 40 40 40 40 10 Greatest Overweight (x) 3 | 1 . . 3 3 3 Average Overweight (x) . | . . . . 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 4 15 15 15 12 9 Average Carried 10 | 2 9 15 11 10 9 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 15 15 12 9 9 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 1584 | 290 252 101 560 381 . Remotely . | . . . . . . Salvage Created 1812 | 82 507 192 870 161 . Parts 118 | 3 34 10 63 8 . Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 47 | . 9 2 21 15 . Guns 37 | . 9 2 21 5 . AOE 10 | . . . . 10 . Classes Destroyed 12 | 2 5 . 3 2 . Worker 6 | 1 1 1 3 . . Builder 2 | . . . . 2 . Tunneler 2 | . 1 1 . . . Hauler 2 | . 1 . 1 . . Recycler 2 | 1 . 1 . . . Mechanic 2 | . 1 . 1 . . Operator 1 | . 1 . . . . Swarmer 12 | . . . 10 2 . Grunt 17 | . 9 2 4 2 . Duelist 1 | . . . 1 . . Sentry 6 | . . . 6 . . Assembled 11 | . . . . 11 . Best Kill Streak 7 | 2 3 3 5 7 . Combat Bots Only 7 | . 2 2 4 7 . Max Kills in Single Turn 3 | 1 1 1 2 3 . Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 248 | . 44 13 146 45 . Missed 71 | . 13 1 45 12 . Hits 177 | . 31 12 101 33 . Melee 16 | . . . 7 9 . Projectile 161 | . 31 12 94 24 . AOE 3 | . . . . 3 . Critical Strikes 1 | . . . 1 . . Damage Taken 2615 | . 402 182 1255 776 . Core 451 | . 29 44 174 204 . Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 70 . . . Volleys Fired 169 | 5 43 10 78 33 . Largest 2 | 2 2 2 2 2 . Hottest 56 | 40 40 43 46 56 . Shots Fired 314 | 10 86 20 153 45 . Gun 301 | 10 86 20 153 32 . Cannon . | . . . . . . Launcher 13 | . . . . 13 . Special . | . . . . . . Kinetic 301 | 10 86 20 153 32 . Thermal . | . . . . . . Explosive 13 | . . . . 13 . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 3 18 8 17 4 . Robot Miss Streak 7 | 2 1 2 4 7 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 210 | 5 67 15 106 17 . Core Hits 110 | 3 32 8 39 28 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3635 | 67 726 199 1483 1160 . Guns 2743 | 67 724 199 1483 270 . Cannons . | . . . . . . Explosions 882 | . . . . 882 . Melee . | . . . . . . Ramming 10 | . 2 . . 8 . Kinetic 2743 | 67 724 199 1483 270 . Thermal . | . . . . . . Explosive 882 | . . . . 882 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 3 3 Average Corruption 2 | . . . 1 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . 4 15 5 Message Errors 7 | . . . 1 4 2 Matter Fused 6 | . . . 1 5 . Heat Flow Errors 3 | . . . 1 2 . Energy Discharges 2 | . . . . 1 1 Parts Fused 2 | . . . 1 . 1 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 79 | . . . . 79 . Projectiles . | . . . . . . Explosions 79 | . . . . 79 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 169 | . . . . 169 . Shots 6 | . . . . 6 . Rammed . | . . . . . . Targets Rammed 2 | . 1 . . 1 . Kicked 1 | . . . . 1 . Crushed 1 | . 1 . . . . Highest Temperature 263 | . 18 8 158 263 . Average Temperature 34 | . 7 3 18 123 . Received Heat Transfer 593 | . 228 93 252 20 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 183 | 5 74 50 183 88 . Initial 36 | . . . . 36 . Average 40 | . 21 6 109 14 . Influence Increases 1150 | 10 263 65 615 197 . Destroy 0b10 Robot/C 720 | . 180 40 420 80 . Destroy 0b10 Robot/NC 85 | 10 25 15 25 10 . Destroy Leader 184 | . 52 10 112 10 . Successful Hack 18 | . 6 . 12 . . Destroy Structure 83 | . . . 1 82 . Lose Combat Pursuer 60 | . . . 45 15 . Influence Decreases 1150 | 10 263 65 522 268 22 Entered New Map 79 | . . . . 57 22 Time Decay 911 | 10 253 65 402 181 . Lost Part 160 | . 10 . 120 30 . Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 13 4 33 20 . Peak Tracking Total 8 | . 2 2 7 8 . Tactical Retreats 5 | . . . 2 3 . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 6 | . 3 . 3 . . Terminals 6 | . 3 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 6 . 4 . . Successful 4 | . 2 . 2 . . Failed 5 | . 3 . 2 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts 1 | . 1 . . . . Manual 12 | . 8 . 4 . . Terminals 10 | . 6 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 2 . . Robot Analysis 4 | . 2 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) 1109 | . . . 1025 84 . Terrain 1109 | . . . 1025 84 . Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 4394 | 126 1008 382 1035 1331 512 Spaces Moved 1892 | 67 532 219 433 486 155 Core 8 | 8 . . . . . Treads 1336 | 59 532 219 186 340 . Legs 548 | . . . 247 146 155 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 330 Average Speed 202 | 149 160 160 178 256 330 Slowest Speed 330 | 160 160 160 330 330 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 69 53 43 87 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 123 | . . . . 123 . Melee . | . . . . . . Projectile . | . . . . . . AOE 123 | . . . . 123 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 2154 | 81 610 236 547 525 155 Wait 20 | . 9 . 11 . . Move 1887 | 66 531 218 432 485 155 Hop . | . . . . . . Pick Up 21 | 3 10 1 7 . . Fast Attach 9 | 6 1 . 2 . . Attach 17 | . 1 . 13 3 . Detach . | . . . . . . Swap 19 | 1 8 3 4 3 . Drop 10 | . 6 4 . . . Fire 169 | 5 43 10 78 33 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 3) 581 | -10/Materials | Central database locked down 845 | -10/Materials | Discovered new exit (range 15) 1116 | -10/Materials | Discovered new exit (range 8) 1135 | -10/Materials | Entered Mines 1175 | -10/Mines | Learned Materials emergency access door positions 1220 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1355 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1356 | -10/Mines | Learned location of Zion (-7) 1504 | -10/Mines | Discovered new exit (range 6) 1517 | -10/Mines | Entered Materials 1517 | -9/Materials | Evolved 2 slots: Utility x2 1950 | -9/Materials | Lost 7 parts (1p3n1u2w) 2060 | -9/Materials | Discovered new exit (range 14) 2158 | -9/Materials | Discovered new exit (range 4) 2528 | -9/Materials | Discovered new exit (range 7) 2552 | -9/Materials | Entered Mines 2613 | -9/Mines | Assembled infested the area 2618 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2634 | -9/Mines | Core integrity fell below 50% 2664 | -9/Mines | Destroyed 7 combat bots 2682 | -9/Mines | Core integrity fell below 20% 2880 | -9/Mines | Learned Materials terminal intel 3033 | -9/Mines | Discovered new exit (range 4) 3109 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3520 | -9/Mines | Discovered new exit (range 12) 3814 | -9/Mines | Discovered new exit (range 6) 3854 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3883 | -9/Mines | Entered Zion 4101 | -7/Zion | System corruption cleaned by Quarantine Array 4395 | -7/Zion | Self-destructed Last Messages --------------- anything. They're just here to make us feel better. 03943_ System corrupted: Energy discharge (-49). 03952_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 03959_ System corrupted: Lgt. Nuclear Core fused. 03989_ System corrupted: Substantial component data lost. 04012_ DXPS3DXG %8EB9BQX2RX|>WAWCNOSQDU 04068_ 3&WRSA0OD|RBZBRMQM&|ANRXQIX 04101_ System quarantine in progress... 04101_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 04193_ Q5-FFI(z) examines a few pieces of the Twisted Machinery. 04226_ AG-GRB(z) uncovers a bit of Twisted Machinery. 04280_ AG-GRB(z) pokes at the Twisted Machinery. 04303_ AG-GRB(z) examines a few pieces of the Twisted Machinery. 04311_ AG-GRB(z) toys with the Twisted Machinery. 04375_ QD-SMS(z) uncovers a bit of Twisted Machinery. 04388_ QD-SMS(z) fiddles with the Twisted Machinery. 04389_ QD-SMS(z) searches inside the Twisted Machinery. 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""""" ???????????? | | ?????????????????????????????? ?"""" ???????????? | | ???????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptShiftMinigun Manual? 0 Play Time 00:33:01 Cumulative 17.1 hours Start 2026.09.19 @ 22:57:20 End 2026.09.20 @ 00:33:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f77593d-c758-4d8a-8f33-94ff7d3af6c4