Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 13:52:43

Player: Zish

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (217)      217
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1437

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (1520) Ox20
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
        Humpback
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (35) ---
        Ion Engine
        Flight Unit
        Flight Unit
        Flight Unit
        Sensor Array

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Heat Sink
  Small Storage Unit
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Humpback
  Device                   Sensor Array
  Storage                  Humpback
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             14   | 5   3   5   1   .   
  Power                    2    | .   1   1   .   .   
    Engine                 2    | .   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   2   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 2    | .   2   .   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   2   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   .   3   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      3    | .   .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   88  92  85  84  
  Engine                   13   | .   8   11  14  14  
  Treads                   1    | .   28  18  .   .   
  Leg                      26   | .   .   4   28  27  
  Device                   1    | .   8   14  .   .   
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            27   | .   28  27  28  27  
Peak Build Rating          7    | 5   7   7   7   7   
  Average Rating           6    | 3   6   6   6   6   
  On Entrance              5    | .   5   7   7   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             205  | 7   11  11  205 205 
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  10   | .   .   2   10  10  
  Average Overweight (x)   6    | .   .   .   8   10  
Largest Inventory Capacity 35   | 8   8   8   35  35  
  Average Capacity         32   | 6   8   8   34  35  
  Most Carried             8    | 5   4   8   6   5   
  Average Carried          4    | 3   3   4   4   5   
  Final Capacity           35   | 8   8   8   35  35  
  Final Carried            5    | 4   4   4   5   5   

 Class Distribution 
--------------------
 89% | Hauler-Mutant
 10% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           451  | 208 48  135 .   60  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            344  | .   126 99  .   119 
  Parts                    28   | .   10  11  .   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   5   6   .   4   
  Guns                     15   | .   5   6   .   4   
Classes Destroyed          3    | .   2   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Swarmer                  13   | .   3   6   .   4   
  Grunt                    2    | .   2   .   .   .   
Best Kill Streak           5    | .   2   3   .   5   
  Combat Bots Only         3    | .   2   3   .   2   
Max Kills in Single Turn   2    | .   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        203  | .   43  52  .   108 
  Missed                   50   | .   12  9   .   29  
Damage Taken               1318 | .   327 348 .   643 
  Core                     253  | .   49  58  .   146 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              89   | .   36  20  5   28  
  Largest                  2    | .   2   2   2   2   
  Hottest                  40   | .   40  40  40  40  
Shots Fired                157  | .   72  40  10  35  
  Gun                      157  | .   72  40  10  35  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  157  | .   72  40  10  35  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         6    | .   6   3   .   4   
  Robot Miss Streak        6    | .   6   4   .   5   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        6    | .   2   3   .   1   
    Max Gunslinging Chain  1    | .   1   1   .   1   
Shots Hit Robots           73   | .   38  19  .   16  
  Core Hits                32   | .   15  10  .   7   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           656  | .   339 160 .   157 
  Guns                     656  | .   339 160 .   157 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  656  | .   339 160 .   157 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        6    | .   5   .   .   6   
  Average Temperature      4    | .   3   .   .   6   
  Received Heat Transfer   141  | .   111 .   .   30  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             137  | .   89  137 .   75  
  Initial                  7    | .   .   7   .   .   
  Average                  19   | .   49  79  .   1   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   15  7   .   7   
  Peak Tracking Total      5    | .   5   3   .   4   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          8    | .   3   .   4   1   
  Terminals                4    | .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                63   | .   12  .   49  2   
  Successful               57   | .   6   .   49  2   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   
  Terminals                14   | .   12  .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             57   | .   6   .   49  2   
  Record                   51   | .   1   .   49  1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               8739 | 81   450  171  6760 1277 
Spaces Moved               1432 | 47   197  72   967  149  
  Core                     13   | 6    .    7    .    .    
  Treads                   282  | 41   197  44   .    .    
  Legs                     1137 | .    .    21   967  149  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  820  
  Average Speed            590  | 145  160  147  697  820  
  Slowest Speed            820  | 160  160  160  820  820  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 4    40   16   92   45   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1599 | 60  275 106 981 177 
  Wait                     39   | .   36  3   .   .   
  Move                     1428 | 46  196 71  966 149 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 9   3   5   3   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   14   | 5   3   5   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     6    | .   1   2   3   .   
  Fire                     89   | .   36  20  5   28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   3    | .   .   .   3   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 7)
  193 | -10/Materials | Discovered new exit (range 8)
  308 | -10/Materials | Build established: Mutant
  532 | -10/Materials | Entered Mines
  548 | -10/Mines     | Discovered new exit (range 13)
  565 | -10/Mines     | Learned Materials terminal intel
  690 | -10/Mines     | Lost 3 parts (1p2n)
  697 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  699 | -10/Mines     | Discovered new exit (range 5)
  703 | -10/Mines     | Entered Exiles
  723 | -10/Exiles    | Discovered new exit (range 15)
  766 | -10/Exiles    | Met 8R-AWN
  794 | -10/Exiles    | Met EX-HEX
  860 | -10/Exiles    | Met EX-DEC
  869 | -10/Exiles    | Learned location of Zion (-7)
 1097 | -10/Exiles    | Discovered new exit (range 14)
 1209 | -10/Exiles    | Build established: Hauler-Mutant
 1656 | -10/Exiles    | Visited The Gauntlet
 4126 | -10/Exiles    | Met EX-BIN
 4298 | -10/Exiles    | Aligned with FarCom system
 4306 | -10/Exiles    | Given EX-Vault access code
 7463 | -10/Exiles    | Entered Mines
 8431 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 8671 | -9/Mines      | Core integrity fell below 50%
 8727 | -9/Mines      | Core integrity fell below 20%
 8740 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  "Everyone keeps telling us we should avoid
  high-traffic areas because that's where
  patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those
  areas until they're on top of us... With this
  we can! Deliver it to Megawrench for repairs
  then we'll never be afraid of an ambush while
  sneaking around Materials again, ha."
08456_ U-05 Engineer lays Concrete.
08472_ U-05 Engineer builds a Wall.
08666_ C-30 ARC bursts open, deploying its
  payload.
08666_ S-10 Pest unfolds itself. <x2>
08685_ S-10 Pest destroyed. <x2>
08701_ Switching to secondary target: S-10 Pest.
08702_ Lgt. Assault Rifle destroyed.
08705_ R-06 Scavenger collects Lgt. Ion Engine.
08718_ R-06 Scavenger destroyed.
08727_ Aluminum Leg destroyed.
08730_ S-10 Pest destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ????????????######?????????????????????????????    |
| ###########?#    ##????????????????????????????    |
|           #?#     ?????????????????????????????    |
|           #?#    #?????????????????????????????    |
| ######### #?#    #?????????????????????????????    |
| ???????## ###    #??????????#####??????????????    |
| ??????##   ###  #######?????#   ???????????????    |
| ??????#            !  ##????# #????????????????    |
| ??????#                #????# #????????????????    |
| ??????#                #????# #????????????????    |
| ??????#        ##     ##????# #????????????????    |
| ??????#       ####   ##??#### #????????????????    |
| ?????#        #??#   #??##    ##???????????????    |
| ?????#        ####   ####      #???????????????    |
| ###??#  ####  #       ## @     #???????????????    |
|         #??#  #     % g%b%    ##???????????????    |
| ########???#  #  ####[g%*=  ###????????????????    |
| ???????????#  #  ???##*%#####??????????????????    |
| ???????????#  #  ????####??????????????????????    |
| ???????????#  # ???????????????????????????????    |
| ???????????#  # ???????????????????????????????    |
| ####???????#  # ???????????????????????????????    |
|    #???????    ????????????????????????????????    |
|   #????????????????????????????????????????????    |
|   #????????????????????????????????????????????    |
|   #????????????????????????????????????????????    |
|  #?????????????????????????????????????????????    |
| ##?????????????????????????????????????????????    |
| #??????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| #####??????????????????????????????????????????    |
|        ????????????????????????????????????????    |
|        ????????????????????????????????????????    |
| #######????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerPersonalSaw
  Manual?         0
Play Time         00:15:27
  Cumulative      11.8 hours
  Start           2025.01.30 @ 13:38:35
  End             2025.01.30 @ 13:52:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a7a048b-46d2-48ff-b6e7-b60de0621056