Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.09 @ 10:18:10 Player: ZLD1 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (578) 578 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4943 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 677/850 Matter 222/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Small Storage Unit Visual Processing Unit Enhanced Optical Array Experimental Signal Interpreter Improved Terrain Scanner Authchip [R/Combat] System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Ion Engine Deuterium Engine Medium Reactive Plating Hardlight Generator Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Enhanced Optical Array Experimental Signal Interpreter Improved Terrain Scanner Authchip [R/Combat] System Guard > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Remote Datajack > --- INVENTORY -------- Improved Ion Engine Medium Reactive Plating Hardlight Generator [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Medium Reactive Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . 1 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 29 | 6 4 3 3 1 5 7 Power 4 | 1 . . 1 . 2 . Engine 4 | 1 . . 1 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . 2 . 1 . 1 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 4 | . . 2 . 1 . 1 Flight . | . . . . . . . Utility 10 | 1 1 1 . . 2 5 Device 2 | . . 1 . . 1 . Storage 1 | 1 . . . . . . Processor 5 | . 1 . . . 1 3 Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 9 | 2 3 . 2 . 1 1 Energy Gun 7 | 2 3 . 1 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 1 1 1 1 . 9 Power 2 | . . . . . . 2 Propulsion 6 | . . . . 1 . 5 Utility . | . . . . . . . Weapon 5 | . 1 1 1 . . 2 Highest Loss Streak 5 | . 1 1 1 1 . 5 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 2 5 6 6 7 3 Power . | . 1 1 1 1 . 1 Propulsion . | . . 1 2 1 1 . Utility 3 | . . 1 3 4 5 2 Weapon . | . 1 1 . . . . Tool/Special . | . . . . . . . Unused Backups 6 | . 1 . . . 2 3 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 4 | . 1 . . . 2 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 97 81 90 99 100 75 Engine 19 | . 14 11 15 22 22 13 Leg 3 | . 28 12 . . . . Hover 17 | . . 9 22 21 22 6 Device 9 | . . 4 11 11 11 6 Storage 10 | . 14 11 11 11 11 6 Processor 12 | . 11 11 11 11 11 23 Energy Gun 12 | . 27 22 16 11 11 1 Ballistic Gun 8 | . . . 2 11 11 5 Peak Build Rating 50 | 6 9 17 18 18 29 50 Average Rating 19 | 4 8 12 16 17 21 38 On Entrance 13 | . 6 9 15 18 18 29 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 29 | 13 16 17 22 22 26 29 Greatest Support 24 | 20 20 20 16 16 16 24 Greatest Overweight (x) 8 | 3 . 1 1 1 1 8 Average Overweight (x) 1 | . . . . 1 1 3 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 5 5 7 8 7 8 8 Average Carried 6 | 1 2 5 6 6 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 3 7 7 6 8 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 445 | 184 106 40 25 35 33 22 Remotely . | . . . . . . . Salvage Created 967 | 51 358 194 132 180 . 52 Parts 64 | 5 22 9 12 15 . 1 Haulers Intercepted 3 | . 2 1 . . . . Recyclers Shooed 4 | 1 . 1 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 16 | . 7 2 2 3 . 2 Guns 13 | . 5 1 2 3 . 2 AOE 2 | . 2 . . . . . Classes Destroyed 8 | 1 4 1 2 . . . Worker 1 | . 1 . . . . . Builder 1 | . . . 1 . . . Tunneler 3 | 3 . . . . . . Hauler 3 | . 2 1 . . . . Recycler 1 | . . 1 . . . . Swarmer 5 | . 3 . . . . 2 Grunt 6 | . 4 2 . . . . Sentry 5 | . . . 2 3 . . Best Kill Streak 8 | 2 8 3 2 2 . 2 Combat Bots Only 3 | . 3 1 1 2 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 110 | . 24 15 8 10 . 53 Missed 21 | . 6 1 . 1 . 13 Hits 89 | . 18 14 8 9 . 40 Projectile 89 | . 18 14 8 9 . 40 Critical Strikes 2 | . . . . 1 . 1 Damage Taken 1258 | . 188 166 111 133 . 660 Core 317 | . 45 . 55 44 . 173 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 82 . . . 75 . Volleys Fired 81 | 11 19 13 8 10 . 20 Largest 2 | 2 2 2 2 2 . 2 Hottest 90 | 90 90 90 68 68 . 73 Shots Fired 133 | 22 35 26 9 20 . 21 Gun 131 | 22 35 26 9 20 . 19 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 2 | . . . . . . 2 Kinetic 26 | . . . 1 10 . 15 Thermal 22 | 22 . . . . . . Explosive . | . . . . . . . Electromagnetic 83 | . 35 26 8 10 . 4 Robot Hit Streak 16 | 4 7 9 16 8 . 4 Robot Miss Streak 4 | 4 4 3 1 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 86 | 11 21 18 8 15 . 13 Core Hits 34 | 4 11 3 5 7 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 2 . . . . Corrupt 3 | . 1 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1496 | 132 541 285 110 221 . 207 Guns 1309 | 132 354 285 110 221 . 207 Cannons . | . . . . . . . Explosions 187 | . 187 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 278 | . . . 15 122 . 141 Thermal 319 | 132 187 . . . . . Explosive . | . . . . . . . Electromagnetic 899 | . 354 285 95 99 . 66 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . 22 . . . . . Projectiles . | . . . . . . . Explosions 22 | . 22 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 168 | 120 162 168 66 99 . 14 Average Temperature 48 | 45 56 65 23 35 . 6 Received Heat Transfer 345 | . 48 81 36 45 . 135 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 4 | . 1 1 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 647 | 347 300 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 140 | 10 140 62 40 40 . 45 Initial 50 | . . 50 13 9 . . Average 19 | 1 55 44 14 4 . 9 Influence Increases 480 | 15 207 62 65 60 . 71 Destroy 0b10 Robot/C 320 | . 140 40 40 60 . 40 Destroy 0b10 Robot/NC 45 | 15 15 10 5 . . . Destroy Leader 76 | . 34 12 20 . . 10 Successful Hack 6 | . . . . . . 6 Destroy Structure 18 | . 18 . . . . . Lose Combat Pursuer 15 | . . . . . . 15 Influence Decreases 480 | 15 87 150 72 85 . 71 Entered New Map 105 | . . 70 19 16 . . Time Decay 326 | 15 77 70 53 60 . 51 Lost Part 49 | . 10 10 . 9 . 20 Squads Dispatched 4 | . . 1 1 . . 2 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 2 | . . 1 1 . . . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 11 8 2 3 . 6 Peak Tracking Total 5 | . 4 5 2 2 . 3 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 6 | . . . 2 . 3 1 Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 22 | . . . 3 . 14 5 Successful 17 | . . . 1 . 14 2 Failed 5 | . . . 2 . . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 3 | . . . 3 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . . . . 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 14 | . . . . . 14 . Record 8 | . . . . . 8 . Robot Analysis 5 | . . . . . 5 . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2218 | . . 60 173 472 1278 235 Optics 213 | . . . . . . 213 Terrain 2218 | . . 60 173 472 1278 235 Robot Analysis Total 5 | . . . . . 5 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 2655 | 109 248 140 173 472 1278 235 Spaces Moved 1886 | 49 126 78 124 351 1085 73 Core 49 | 18 . . . . . 31 Treads . | . . . . . . . Legs 193 | 31 126 36 . . . . Wheels . | . . . . . . . Hover 1644 | . . 42 124 351 1085 42 Flight . | . . . . . . . Fastest Speed 50 | 50 120 56 56 116 116 100 Average Speed 121 | 131 120 110 114 116 116 250 Slowest Speed 450 | 200 120 120 116 116 116 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 32 8 23 79 81 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 7 | . . . . . 7 . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . 18 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 18 | . 18 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 2120 | 72 189 105 146 396 1106 106 Wait 83 | . 31 3 9 35 4 1 Move 1880 | 48 125 77 123 350 1084 73 Hop . | . . . . . . . Pick Up 33 | 7 7 7 3 . 6 3 Fast Attach . | . . . . . . . Attach 22 | 6 4 1 3 1 . 7 Detach 1 | . . . . . . 1 Swap 7 | . . 2 . . 5 . Drop 12 | . 3 2 . . 6 1 Fire 81 | 11 19 13 8 10 . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 14) 334 | -10/Materials | Build established: Mutant 354 | -10/Materials | Identified exit to Materials 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 368 | -9/Materials | Discovered new exit (range 16) 482 | -9/Materials | Discovered new exit (range 9) 498 | -9/Materials | Identified exit to Storage 498 | -9/Materials | Entered Storage 659 | -9/Storage | Used back door to open Recycling access 659 | -9/Storage | Discovered new exit (range 5) 668 | -9/Storage | Identified exit to Recycling 671 | -9/Storage | Entered Recycling 1081 | -9/Recycling | Scanned before Scraplab entrance 1132 | -9/Recycling | Entered Scraplab 1133 | -9/Recycling | Discovered new exit (range 8) 1141 | -9/Recycling | Identified exit to Scraptown 1143 | -9/Recycling | Entered Scraptown 1270 | -9/Scraptown | Visited TADAMA 1316 | -9/Scraptown | Visited Cave Peace 1340 | -9/Scraptown | Visited Bundlers 1437 | -9/Scraptown | Discovered new exit (range 11) 1605 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1725 | -9/Scraptown | Visited UFD Registry 1752 | -9/Scraptown | Visited Red Mages 1805 | -9/Scraptown | Visited CPS Storage 1846 | -9/Scraptown | Registered with UFD as "Deathrunner" 1860 | -9/Scraptown | Visited The Evicted 1929 | -9/Scraptown | Visited Analyses Database 1955 | -9/Scraptown | Visited Science Guys 2003 | -9/Scraptown | Visited DA-N13 Charitable Foundation 2022 | -9/Scraptown | Found DCF Scrap (28 items) 2088 | -9/Scraptown | Visited Infowarlord's Domain 2100 | -9/Scraptown | Found Exp. Signal Interpreter 2121 | -9/Scraptown | Visited Scrapoid Research Area 2195 | -9/Scraptown | Visited Observation Area 2246 | -9/Scraptown | Visited Scrapoid Pod Storage 2264 | -9/Scraptown | Visited Junk Repository 2358 | -9/Scraptown | Met Optimus 2358 | -9/Scraptown | Accepted into 0bPrime 2419 | -9/Scraptown | Discovered new exit (range 3) 2420 | -9/Scraptown | Identified exit to Factory 2421 | -9/Scraptown | Entered Factory 2421 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2516 | -6/Factory | Lost 4 parts (3n1w) 2628 | -6/Factory | Garrison activated, responded to threat 2656 | -6/Factory | Self-destructed Last Messages --------------- Scanning Remote Datajack... Ready to Repair: Remote Datajack Rating: 4 Time: 44 >>Refit Scanning configuration... Attaching: Backup Propulsion I x2 02596_ ALERT: Suspicious activity at Repair Station F003. Dispatching Investigation squad. 02596_ Dropped Broken Remote Datajack. 02599_ Acquired Deuterium Engine. 02620_ Backup Propulsion I destroyed. 02628_ G-50 Soldier calls for garrison reinforcements. 02628_ ALERT: Activating Garrison Access F002. 02634_ Hvy. Assault Rifle destroyed. 02642_ K-01 Serf cleans the Power Conduit. 02650_ Imp. Ion Engine destroyed. 02655_ Acquired Broken Remote Datajack. Map ----- +----------------------------------------------------+ | ??????????????????# ? ^ ??????? ??? | | ??????????????????# " " " " " ############ | | ?????????????###### " " " " " # """ | | ?????????????? ^" " " " " !! # ""T"" | | ?????????????? " " " " " ! + "" "" | | ?????????????? " " " " " # %= | | ???????????????? " " " " " # """"""""" | | ????????????????? " " " " " # """"""""" | | ???????????????+?#??# " " " " " # """"""""" | | ??????????????????? # " " " " " # """"""""" | | ??????????????????? # # """"""""" | | ????????????????????# # """"""""" | | ??????????????? ????# # | | ????????????????? ? # # | | ????????????????????# #######+#### | | ????????????????????# ########??????????# | | ????????????? ??????# #?##??#???#?#?????? | | ????????????????????# #??????#?????????? | | ????????????????????# #?????#???#???????? | | ???????????#????????# #??#???#???? ????? | | ????????????????#???###### ############ #? | | ?????????????????????#???# T +? | | ????????????????#????#####+#g####### ###### #? | | ????????????????#????# g #?#???????????? | | ?????????????????????# """ """" #???#??#??? ??? | | ???????????????#??#??# "R@ """" #+????#???????? | | ?????????????????????# """ """" #???????#?????? | | ??????????? ???#?????# """" # ?? ?????????? | | ?????????????????????# #?????????????? | | ?????????????????????# """" """" #?????????????? | | ???????????????????#?# """" """" #?????????????? | | ?????????????????????# """" """" !#? ???????????? | | ?????????????????????# """" """" #?????????????? | | ?????????????????????# #??????#??????? | | ?????????????????????###############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Evasion (%) 55 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key You May Approach The Wall Challenges ------------ None Game ------ Seed AssembledAssaultThrower Manual? 0 Play Time 00:24:18 Cumulative 67.4 hours Start 2025.11.06 @ 14:40:52 End 2026.02.09 @ 10:18:10 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 38 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc49743a-1682-4172-a1a0-d61af2c6a479