Cogmind - Beta 11 X4 --- EXPLORER MODE // 2021.05.13 @ 21:27:26 Player: Krytoss Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (4452) 4452 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (944) 944 TOTAL SCORE: 9471 Bonus ------- High Alert Combat Kills 244 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 622/700 Matter 86/300 Energy 160/160 System Corruption 16% Temperature Cool (33) Movement Walking (127) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Thermal Converter Medium Storage Unit Machine Analyzer Improved Sensor Array Advanced Targeting Computer > --- WEAPON (4) ------- Gauss Rifle Improved Light Cannon Gauss Cannon Heavy Rocket Launcher > --- INVENTORY (10) --- Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Signal Interpreter Precision Beam Rifle Plasma Cannon Mace Heavy Mace Impact Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Targeting Computer Relay Coupler [Sentry] > --- WEAPON ----------- Precision Shock Rifle Enhanced Autogun Enhanced Autogun Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Structural Scanner Machine Analyzer Improved Sensor Array Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Pulse Rifle Pulse Rifle Advanced Beam Cannon Proton Missile Launcher Rocket Launcher [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Slots Evolved 7 | . 1 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . 1 . . 1 . 1 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 107 | 2 5 22 1 24 12 11 3 27 Power 6 | . . 2 . 1 1 1 . 1 Engine 4 | . . 2 . . 1 1 . . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 26 | . . 5 . 7 3 4 3 4 Treads . | . . . . . . . . . Leg 26 | . . 5 . 7 3 4 3 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 3 6 1 6 4 3 . 9 Device 20 | . 2 3 1 4 4 1 . 5 Storage 2 | . . . . 1 . . . 1 Processor 4 | 1 . 1 . . . . . 2 Hackware 2 | . . . . . . 1 . 1 Protection 5 | . 1 2 . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 42 | 1 2 9 . 10 4 3 . 13 Energy Gun 13 | . . 6 . 3 1 1 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 1 2 2 . 6 1 1 . 6 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 4 | . . . . . 2 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . 1 . 1 . 1 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Parts Lost 8 | . . . 1 . . . 3 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . . . 2 1 Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 3 | . . . 1 . . . 3 3 Average Slot Usage (%) 98 | . 100 99 100 99 100 99 94 95 Engine 6 | . 12 10 10 . 7 7 7 5 Core 1 | . . . . 7 . . . 1 Leg 29 | . 25 29 30 32 33 28 25 25 Device 10 | . 6 5 10 8 12 14 14 12 Storage 7 | . 12 10 10 8 8 7 5 2 Processor 9 | . 12 10 10 8 8 7 7 14 Hackware 1 | . . . . . . 4 . 4 Protection 3 | . 5 4 . 8 3 2 5 . Energy Gun 7 | . 1 10 10 8 7 7 7 4 Ballistic Gun 16 | . 22 19 20 15 15 14 14 11 Impact Weapon 2 | . . . . . . 6 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 20 22 32 26 44 46 54 54 39 Greatest Support 75 | 20 20 33 33 55 62 73 73 75 Greatest Overweight (x) 1 | . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 15 10 Average Capacity 11 | 10 10 10 10 14 15 15 13 6 Most Carried 15 | 7 10 10 10 15 15 15 15 10 Average Carried 11 | 7 9 9 9 14 14 14 13 6 Final Capacity 15 | 10 10 10 10 15 15 15 5 10 Final Carried 15 | 7 10 10 10 15 15 15 5 10 Class Distribution -------------------- 52% | Hacker-Gunner 18% | Hacker-Skirmisher 16% | Hacker-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Matter Collected 3038 | 220 199 365 47 658 527 254 . 768 Remotely . | . . . . . . . . . Salvage Created 4383 | . 64 583 111 947 874 496 . 1308 Parts 228 | . 5 46 2 41 34 30 . 70 Haulers Intercepted 5 | . . . . 2 . 1 . 2 Recyclers Shooed 3 | . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Combat Hostiles Destroyed 82 | . 2 9 6 12 18 7 . 28 Guns 62 | . 2 9 6 12 16 7 . 10 Cannons 7 | . . . . . . . . 7 AOE 13 | . . . . . 2 . . 11 Classes Destroyed 15 | . 2 6 1 1 . 2 . 3 Worker 3 | . . . . . . . . 3 Builder 3 | . . 1 . . . . . 2 Hauler 5 | . . . . 2 . 1 . 2 Recycler 7 | . . 1 . 2 . 1 . 3 Operator 1 | . . 1 . . . . . . Watcher 11 | . 1 2 . 3 . 1 . 4 Swarmer 9 | . 2 . . 2 . 2 . 3 Grunt 34 | . . 4 1 5 14 2 . 8 Brawler 3 | . . 1 . 1 . . . 1 Duelist 1 | . . . . . . 1 . . Protector 3 | . . . . . . . . 3 Sentry 15 | . . 4 . 4 4 1 . 2 Specialist 4 | . . . . . . . . 4 Programmer 8 | . . . . . . 1 . 7 Assembled 5 | . . . 5 . . . . . Best Kill Streak 16 | . 2 3 2 4 3 5 . 16 Combat Bots Only 12 | . 2 3 2 3 3 3 . 12 Max Kills in Single Turn 4 | . 1 1 1 1 1 1 . 4 Gunslinging 1 | . . . . . . . . 1 Exploded 4 | . . . . . 1 . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Damage Taken 2293 | . 50 187 39 285 574 134 96 928 Core 248 | . 27 55 . 16 72 7 23 48 Absorbed by Shields 27 | . . . . . 9 18 . . Core Remaining (%) 89 | 100 89 . 86 . 84 . . . Volleys Fired 198 | . 4 25 7 48 49 23 . 42 Largest 4 | . 2 3 3 3 3 3 . 4 Hottest 161 | . 40 132 99 109 113 108 . 161 Shots Fired 587 | . 8 71 21 142 147 69 . 129 Gun 526 | . 8 71 21 142 142 69 . 73 Cannon 46 | . . . . . . . . 46 Launcher 15 | . . . . . 5 . . 10 Special . | . . . . . . . . . Kinetic 394 | . 8 37 14 96 94 46 . 99 Thermal 140 | . . 29 7 46 48 10 . . Explosive 15 | . . . . . 5 . . 10 Electromagnetic 38 | . . 5 . . . 13 . 20 Robot Hit Streak 35 | . 5 21 15 18 34 22 . 35 Robot Miss Streak 3 | . 1 1 1 3 1 2 . 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 1 1 1 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 Shots Hit Robots 434 | . 6 48 15 98 112 56 . 99 Core Hits 208 | . 3 26 10 36 37 19 . 77 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 9 | . . 1 . 3 4 . . 1 Burn 7 | . . 1 . 2 4 . . . Destroy 1 | . . . . 1 . . . . Blast 1 | . . . . . . . . 1 Melee Attacks 7 | . . 2 . 1 . 1 . 3 Impact 7 | . . 2 . 1 . 1 . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10357 | . 61 873 209 1631 2187 1066 . 4330 Guns 6753 | . 61 684 209 1631 1932 1018 . 1218 Cannons 734 | . . . . . . . . 734 Explosions 2601 | . . 181 . . 255 48 . 2117 Melee 261 | . . . . . . . . 261 Ramming 8 | . . 8 . . . . . . Kinetic 4741 | . 61 270 136 912 1139 624 . 1599 Thermal 2817 | . . 427 73 719 793 238 . 567 Explosive 1912 | . . 107 . . 255 . . 1550 Electromagnetic 618 | . . 61 . . . 204 . 353 Impact 261 | . . . . . . . . 261 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . . . 10 16 Average Corruption 10 | . . . . . . . 6 11 Corruption Purged . | . . . . . . . . . Effects 70 | . . . . . . . 4 66 Message Errors 8 | . . . . . . . 2 6 Matter Fused 21 | . . . . . . . 1 20 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 10 | . . . . . . . . 10 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . . 10 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 Misdirections 8 | . . . . . . . . 8 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 407 | . . 50 . . . 13 . 344 Projectiles . | . . . . . . . . . Explosions 236 | . . 50 . . . 13 . 173 Melee 171 | . . . . . . . . 171 Knockbacks 8 | . . . . . . . . 8 Impact 1 | . . . . . . . . 1 Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 122 | . . 46 . . . . . 76 Shots 3 | . . 1 . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 389 | . 6 254 66 215 150 36 . 389 Average Temperature 73 | . 4 87 24 64 42 11 . 110 Received Heat Transfer 1054 | . 18 105 . 234 450 28 . 219 Effects 4 | . . . . . . . . 4 Shutdowns 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . . . 1 . 5 Impact Corruptions 6 | . . . . . . . . 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 1 . 2 2 . . . Heat Transferred 5521 | . . 1062 185 1554 1850 420 . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Peak Influence 874 | . 64 251 20 276 874 491 101 455 Initial 340 | . . 19 4 5 51 340 86 37 Average 178 | . 17 69 3 89 550 373 85 113 Maximum Alert Level 3 | . . 1 . 1 3 2 . 2 Low Security (%) 69 | 100 100 93 100 89 8 . 100 85 Level 1 14 | . . 6 . 10 23 58 . 9 Level 2 10 | . . . . . 36 40 . 4 Level 3 4 | . . . . . 31 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 2 1 . . 4 . 6 Investigation 3 | . . . 1 . . . . 2 Extermination 4 | . . . . . . 1 . 3 Reinforcement 3 | . . 2 . . . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Distress Signals 4 | . 1 . . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 6 18 7 23 29 10 4 32 Peak Tracking Total 12 | . 3 4 2 4 5 3 4 12 Tactical Retreats 9 | . . . 1 1 6 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Traps Triggered 12 | . . . . 2 4 1 . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Machines Disabled 12 | . . 2 . 1 3 . . 6 Max in Single Turn 2 | . . 2 . 1 1 . . 2 Garrison Relay 3 | . . . . . 3 . . . Phase Generator 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Machines Accessed 38 | . 6 9 1 10 . 5 . 7 Terminals 28 | . 6 7 . 6 . 4 . 5 Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . 1 . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 . 2 . . . 1 Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 132 | . 17 45 1 38 . 12 . 19 Successful 96 | . 15 34 1 29 . 6 . 11 Failed 36 | . 2 11 . 9 . 6 . 8 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 80 | . 13 31 . 17 . 10 . 9 Terminals 107 | . 17 40 . 27 . 10 . 13 Fabricators . | . . . . . . . . . Repair Stations 8 | . . 2 . 4 . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . 3 . 5 . . . 4 Garrison Access 4 | . . . . 2 . 2 . . Terminal Hacks 61 | . 13 23 1 17 . 3 . 4 Record 1 | . 1 . . . . . . . Part Schematic 4 | . 2 . . 1 . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 19 | . 6 9 . 3 . . . 1 Open Door 1 | . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . Machine Index 1 | . . 1 . . . . . . Terminal Index 4 | . . 2 . 1 . . . 1 Repair Station Index 1 | . . . . 1 . . . . Alert Level 2 | . . . . 1 . . . 1 Locate Traps 7 | . 2 3 . 1 . 1 . . Dispatch Records 2 | . . 1 . 1 . . . . Maintenance Status 2 | . 1 . . 1 . . . . Security Status 1 | . . . . 1 . . . . Patrol Status 3 | . . 2 . 1 . . . . Hauler Manifests 5 | . . 3 . 1 . 1 . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 5 | . . 1 . 3 . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 2 . 4 . . . 2 Scan Component 4 | . . 1 . 2 . . . 1 Repair 4 | . . 1 . 2 . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . 3 . 4 . . . 3 Insert Component 6 | . . 2 . 2 . . . 2 Analyze 4 | . . 1 . 2 . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 16 | . 2 6 . 3 . 3 . 2 Terminals 16 | . 2 6 . 3 . 3 . 2 Assimilate 2 | . . 2 . . . . . . Botnet 10 | . 2 3 . 2 . 2 . 1 Operators 4 | . . 1 . 1 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 6 7 . 9 . 5 . 7 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 2 1 . 2 . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 1 . 2 . . . 1 Time 75 | . . 32 . 29 . . . 14 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 1 . 2 . . . 2 Part Schematics Acquired 3 | . . 1 . 1 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Gar Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . . 13 . . . Machine Destruction 13 | . . . . . 13 . . . Attached 1 | . . . . . . 1 . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Total Allies 2 | . . 1 . . . 1 . . Largest Group 1 | . . 1 . . . 1 . . Highest-Rated Group 40 | . . 10 . . . 40 . . Highest-Rated Ally 40 | . . 10 . . . 40 . . Total Orders 2 | . . 2 . . . . . . STAY 1 | . . 1 . . . . . . FOLLOW 1 | . . 1 . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . 1 . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Turns Passed 7134 | 71 620 1237 534 1148 1114 745 182 1483 Spaces Moved 4579 | 49 395 811 404 638 730 464 130 958 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 4579 | 49 395 811 404 638 730 464 130 958 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 122 122 125 125 Average Speed 124 | 120 148 120 120 121 122 122 125 126 Slowest Speed 200 | 120 200 120 120 122 122 125 126 127 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 61 66 58 55 90 15 71 28 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 3 | . . 1 . 1 . 1 . . Terrain Destroyed 182 | . . 31 . 1 47 4 . 99 Melee 3 | . . 1 . 1 . 1 . . Projectile 3 | . . . . . . . . 3 AOE 176 | . . 30 . . 47 3 . 96 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Total 5627 | 60 425 1028 441 902 884 606 149 1132 Wait 571 | 10 3 125 23 164 68 85 17 76 Move 4571 | 48 394 810 403 637 728 464 129 958 Hop . | . . . . . . . . . Pick Up 73 | . 11 19 4 11 6 7 . 15 Fast Attach 22 | . . 2 . 4 1 1 1 13 Attach 14 | . 1 1 1 2 . 3 2 4 Detach 2 | . . . . 1 . 1 . . Swap 71 | 2 4 19 . 18 11 7 . 10 Drop 83 | . 8 24 3 16 11 10 . 11 Fire 198 | . 4 25 7 48 49 23 . 42 Melee 7 | . . 2 . 1 . 1 . 3 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . Rewire 4 | . . . . . . 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Utility x1 165 | -10/Materials | Identified exit to Mines 165 | -10/Materials | Discovered exit to Mines (range 8) 314 | -10/Materials | Build established: Hacker-Mutant 497 | -10/Materials | Identified exit to Materials 497 | -10/Materials | Discovered exit to Materials (range 14) 570 | -10/Materials | Discovered exit to Materials (range 15) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1077 | -9/Materials | Build established: Hacker-Gunner 1098 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Discovered exit to Mines (range 19) 1434 | -9/Materials | Repaired Beam Rifle 1777 | -9/Materials | Identified exit to Materials 1777 | -9/Materials | Discovered exit to Materials (range 12) 1929 | -9/Materials | Entered Mines 1930 | -9/Mines | Assembled infested the area 1977 | -9/Mines | Build established: Scavenger-Gunner 2358 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2396 | -9/Mines | Met a Derelict shopkeep closing up shop 2431 | -9/Mines | Discovered exit to Materials (range 12) 2463 | -9/Mines | Entered Materials 2463 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2597 | -8/Materials | Repaired Imp. Aluminum Leg 2612 | -8/Materials | Repaired Assault Rifle 2817 | -8/Materials | Build established: Hacker-Gunner 3282 | -8/Materials | Identified exit to Factory 3282 | -8/Materials | Discovered exit to Factory (range 16) 3610 | -8/Materials | Identified exit to Garrison 3611 | -8/Materials | Entered Garrison 3628 | -8/Garrison | Triggered checkpoint 3711 | -8/Garrison | Garrison Relay disabled 3864 | -8/Garrison | Triggered checkpoint 4022 | -8/Garrison | Triggered checkpoint 4081 | -8/Garrison | Phase Generator disabled 4244 | -8/Garrison | Triggered checkpoint 4293 | -8/Garrison | Discovered exit to Factory (range 15) 4318 | -8/Garrison | Installed Relay Interface Framework 4396 | -8/Garrison | Triggered checkpoint 4406 | -8/Garrison | Garrison Relay disabled 4514 | -8/Garrison | Triggered checkpoint 4518 | -8/Garrison | Discovered exit to Factory (range 13) 4606 | -8/Garrison | Triggered checkpoint 4621 | -8/Garrison | Garrison Relay disabled 4725 | -8/Garrison | Entered Factory 4725 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4807 | -7/Factory | Garrison activated, responded to threat 5470 | -7/Factory | Sucked down chute 5470 | -7/Factory | Entered Waste 5485 | -7/Waste | EMP discharged 5564 | -7/Waste | Spotted C-40 Crusher 5582 | -7/Waste | Spotted C-40 Crusher 5585 | -7/Waste | EMP discharged 5585 | -7/Waste | System corruption reached 10% 5609 | -7/Waste | Spotted C-40 Crusher 5614 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5617 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5620 | -7/Waste | Spotted C-40 Crusher 5620 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5641 | -7/Waste | Identified exit to Factory 5641 | -7/Waste | Discovered exit to Factory (range 10) 5651 | -7/Waste | Lost 3 parts (2n1u) 5652 | -7/Waste | Entered Factory 5954 | -7/Factory | Build established: Hacker-Skirmisher 6104 | -7/Factory | Identified exit to Lower Caves 6104 | -7/Factory | Discovered exit to Lower Caves (range 8) 6247 | -7/Factory | Repaired Gauss Rifle 6812 | -7/Factory | Identified exit to Factory 6812 | -7/Factory | Discovered exit to Factory (range 15) 6818 | -7/Factory | Destroyed 12 combat bots 6820 | -7/Factory | Lost 3 parts (1p1u1w) 7135 | -7/Factory | Self-destructed Last Messages --------------- 07080_ Slug penetrates Wall. 07080_ B-48 Gladiator destroyed. 07084_ G-47 Trooper destroyed. 07086_ System corrupted: Heat flow error (+278). 07087_ The unstable cave ceiling collapses. 07088_ Power failure, Lgt. Nuclear Core shutdown. 07099_ Acquired 22 matter. 07100_ Acquired 32 matter. 07101_ Acquired 6 matter. 07104_ Acquired 33 matter. 07105_ System corrupted: Energy discharge (-44). 07108_ Slug penetrates A-02 Transporter. 07108_ Terminal disabled. 07108_ A-02 Transporter destroyed. 07113_ Slug penetrates K-01 Serf. 07113_ K-01 Serf destroyed. 07117_ Acquired 16 matter. 07122_ System corrupted: Matter fused (-7). 07132_ Slug penetrates A-02 Transporter. 07132_ A-02 Transporter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+#????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ??????????????????????????????????# #????????????? | | ???????????????????????????######## #????????????? | | ???????????????????????????# ## ##???????????? | | ???????????????????????????# # ##??????????? | | ???????????????????????????# !!#??????????? | | ???????????????????????????# # **!#??????????? | | ???????????????????????????# #*!%%#??????????? | | ???????????????????????????# =*/%############ | | ???????????????????????????# = ! | | ???????????????????????????###+### ! | | ?????????????????############ " " | | ?????????? ====%@==* k "T """ """ | | ?????????????????############ ^ """ """ | | ????????????????????????????# "" """ """ | | ????????????????????????????# "F | | ???"T"?"""?"""??????????????# "" """ """ """ | | ???????"""?"""??????????????# "" """ """ """ | | ???????"""?"""??????????????# """ """ """ | | ????????????????????????????# | | ????????????????????????????##+#### # | | ???????????????????????????????????## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????############## | | ?????????????????????""""""??????????????????????? | | ?????????????????????""""""??????????????????????? | | ?????????????????????""""""??????????????????????? | | ?""""????????????????""""""??????????????????????? | | """"""???????????????????????????????????????????? | | ""F?""???????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Thermal Conversion 30 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 30 Relay Coupler Types 28 Relay Coupler Value 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Hvy. Hammer | -9/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordWaveNetwork Manual? 0 Play Time 02:02:41 Cumulative 189.3 hours Start 2021.05.10 @ 18:47:20 End 2021.05.13 @ 21:27:26 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 88 Rogue 68 Adventurer 0 Explorer 20 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 223663bf-2070-4175-8a81-3e14abbc3681