Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.22 @ 18:20:22

Player: KN-OKO

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (149)     745
Value Destroyed (6324)     6324
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (809)                809
              TOTAL SCORE: 15818

 Bonus
-------
High Alert Combat Kills    103
Follower Combat Kills      353
Registered with UFD        300
Met Imprinter              300
Friendly Fire              -247

 Cogmind 
---------
Core Integrity             0/1450
Matter                     688/800
Energy                     100/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (10) -----
  Experimental Matter Compressor
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Energy Well (350)
      Improved Focal Shield
  Experimental Hardlight Generator
  High-powered Tractor Beam
         Heavy Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
                Graviton Reactor
>               --- PROPULSION -------
       Enhanced Armored Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
                Wheel
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
   Experimental Cooling System
         Medium Storage Unit
                Spectral Analyzer
   Experimental Reaction Control System
          Heavy Regenerative Plating
                Thermal Barrier
       Improved Force Field
>               --- WEAPON -----------
      Precision Phase Gun
       Advanced KE Penetrator
       Advanced KE Penetrator
>               --- INVENTORY --------
       Enhanced Biometal Leg
                Energy Well
   Experimental Matter Compressor
       Improved Focal Shield
   Experimental Hardlight Generator
   High-powered Tractor Beam
  Hypervelocity EM Gauss Rifle
          Heavy Dispersion Rifle
          Heavy Proton Missile Launcher
                Remote Datajack
[Rating: 167]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Spectral Analyzer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Spectral Analyzer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Maul
  Energy Gun               Beam Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Overtuned Coil Gun
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Slots Evolved              16   | .   .   .   .   .   8   .   .   .   .   2   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   4   .   .   .   .   .   2   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Parts Attached             251  | 7   6   9   2   6   17  1   1   .   22  39  7   43  17  57  17  
  Power                    28   | 1   .   1   .   2   1   1   .   .   2   4   2   6   1   6   1   
    Engine                 8    | 1   .   1   .   1   1   .   .   .   1   3   .   .   .   .   .   
    Core                   8    | .   .   .   .   1   .   1   .   .   1   1   2   2   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   4   1   6   1   
  Propulsion               75   | 2   1   1   1   1   5   .   1   .   2   20  1   13  5   16  6   
    Treads                 13   | 1   1   1   .   1   4   .   1   .   2   2   .   .   .   .   .   
    Leg                    23   | .   .   .   .   .   .   .   .   .   .   2   .   9   .   11  1   
    Wheel                  23   | 1   .   .   1   .   1   .   .   .   .   6   .   4   5   5   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   8   1   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   
  Utility                  62   | 2   1   1   .   2   4   .   .   .   4   7   3   13  6   15  4   
    Device                 33   | 1   1   1   .   .   1   .   .   .   1   5   1   6   3   12  1   
    Storage                6    | 1   .   .   .   1   .   .   .   .   .   1   .   1   .   1   1   
    Processor              8    | .   .   .   .   1   3   .   .   .   1   .   2   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             14   | .   .   .   .   .   .   .   .   .   2   1   .   6   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   4   6   1   1   7   .   .   .   14  8   1   11  5   20  6   
    Energy Gun             22   | .   1   1   .   .   1   .   .   .   3   1   1   1   .   8   5   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   
    Ballistic Gun          26   | 2   1   3   .   .   2   .   .   .   4   1   .   6   1   6   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Launcher               12   | .   .   1   .   .   2   .   .   .   6   1   .   .   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          5    | .   2   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        12   | .   .   .   .   1   2   .   .   .   1   1   .   4   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   .   .   .   .   .   3   .   1   .   16  1   
  Corrupted Parts          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   
    System Corruption      45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  1   
Parts Lost                 90   | .   1   5   .   .   4   .   .   .   14  15  .   18  1   16  16  
  Power                    11   | .   .   1   .   .   .   .   .   .   3   2   .   2   .   2   1   
  Propulsion               33   | .   .   2   .   .   3   .   .   .   4   6   .   7   1   3   7   
  Utility                  26   | .   1   1   .   .   .   .   .   .   4   4   .   4   .   6   6   
  Weapon                   20   | .   .   1   .   .   1   .   .   .   3   3   .   5   .   5   2   
  Highest Loss Streak      14   | .   1   2   .   .   4   .   .   .   4   6   .   14  1   8   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     86   | .   98  90  99  100 87  93  93  93  65  58  92  93  97  78  40  
  Engine                   6    | .   14  14  14  13  10  6   6   6   1   2   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   5   6   6   3   4   6   6   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   7   .   
  Treads                   10   | .   24  21  14  14  14  20  20  20  12  5   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   11  12  11  5   
  Wheel                    8    | .   3   .   13  14  10  6   6   6   1   4   .   11  13  9   2   
  Device                   10   | .   12  11  14  7   6   6   6   6   4   9   13  11  19  18  4   
  Storage                  7    | .   14  14  14  14  6   6   6   6   1   .   5   5   4   4   3   
  Processor                9    | .   .   .   .   6   17  20  20  20  15  10  14  15  14  6   4   
  Protection               2    | .   .   .   .   .   .   .   .   .   8   4   5   7   4   4   3   
  Energy Gun               2    | .   11  9   .   .   .   .   .   .   2   .   5   1   1   1   7   
  Ballistic Gun            4    | .   15  13  1   .   2   6   6   6   4   .   .   9   1   3   4   
  Impact Weapon            6    | .   .   4   26  20  6   6   6   5   .   .   .   .   2   .   .   
  Slashing Weapon          3    | .   .   .   .   7   10  6   6   6   5   3   5   1   7   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 13  17  18  17  24  44  47  47  47  64  76  42  70  76  103 56  
  Greatest Support         116  | 10  40  40  20  16  24  8   8   8   56  46  55  55  84  116 58  
  Greatest Overweight (x)  23   | 1   1   .   1   1   5   5   5   5   5   23  .   2   3   4   5   
  Average Overweight (x)   1    | .   .   .   .   .   2   5   5   5   1   .   .   .   1   .   2   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 7   8   8   8   8   10  10  10  10  6   5   10  10  10  10  7   
  Most Carried             10   | 4   8   8   8   10  9   10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 3   7   7   7   8   6   8   9   9   6   5   9   9   9   9   7   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  5   10  10  10  10  10  5   
  Final Carried            10   | 4   8   8   8   10  9   10  10  10  5   10  10  10  10  10  5   

 Class Distribution 
--------------------
 24% | Mutant
 23% | Commander-Mutant
 20% | Gladiator
 11% | Scavenger-Tank
 10% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
    Commander-Mutant | -8/Recycling
    Commander-Mutant | -8/Scraptown
    Commander-Mutant | -6/Factory
           Gladiator | -6/Lower Caves
           Gladiator | -6/Lower Caves
           Gladiator | -6/Zion
              Mutant | -5/Proximity Caves
    Scavenger-Mutant | -5/Factory
              Mutant | -4/Factory
      Scavenger-Tank | -4/Extension
 Scavenger-Gladiator | -3/Research
      Scavenger-Tank | -3/Testing
              Mutant | -2/Research

 Resources                      | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Tes  Res  
Matter Collected           4402 | 250  105  165  20   60   160  68   112  46   352  643  122  1062 178  763  296  
  Remotely                 204  | .    .    .    .    .    .    .    .    .    .    54   .    150  .    .    .    
Salvage Created            6881 | 79   265  349  143  .    775  45   189  .    753  648  160  1443 304  1557 171  
  Parts                    325  | 6    24   35   1    .    26   1    12   .    16   27   2    60   18   83   14   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    11   .    .    .    .    12   2    11   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Combat Hostiles Destroyed  112  | .   10  10  2   .   10  .   6   .   22  9   .   15  3   20  5   
  Melee                    23   | .   .   .   2   .   2   .   .   .   5   4   .   4   3   3   .   
  Guns                     45   | .   10  8   .   .   2   .   6   .   1   .   .   11  .   5   2   
  Cannons                  8    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   3   .   
  AOE                      26   | .   .   2   .   .   5   .   .   .   16  .   .   .   .   .   3   
Classes Destroyed          19   | 2   2   2   1   .   3   1   1   .   2   3   .   .   .   2   .   
  Worker                   5    | .   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   
  Builder                  11   | .   .   .   .   .   2   .   .   .   .   2   .   2   3   2   .   
  Tunneler                 4    | 2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | 1   .   .   1   .   2   .   .   .   .   2   .   3   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  33   | .   6   3   .   .   4   .   6   .   6   .   .   .   3   .   5   
  Grunt                    29   | .   4   .   .   .   6   .   .   .   8   3   .   4   .   4   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   1   .   .   .   .   .   2   1   .   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   1   1   .   .   .   .   .   1   .   .   6   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   11   | .   .   .   .   .   .   .   .   .   .   3   .   2   .   6   .   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   2   .   2   .   9   .   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 3   3   3   1   .   5   .   4   .   5   3   .   5   4   3   4   
  Combat Bots Only         5    | .   3   3   1   .   4   .   4   .   5   2   .   4   3   3   4   
Max Kills in Single Turn   4    | 1   1   2   1   .   3   1   1   .   4   1   .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   .   .   .   3   .   .   .   .   .   3   
  Melee                    1    | .   .   .   1   .   1   .   .   .   1   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Tes  Res  
Hostile Shots Fired        1247  | .    48   33   2    .    83   .    19   .    115  112  .    160  33   486  156  
  Missed                   358   | .    12   5    .    .    16   .    6    .    28   23   .    45   13   162  48   
Damage Taken               18509 | .    389  562  23   .    1230 .    205  .    2131 1793 .    2458 398  6584 2736 
  Core                     3534  | .    54   59   .    .    145  .    18   .    290  500  .    328  20   649  1471 
  Absorbed by Shields      447   | .    .    .    6    .    30   .    .    .    .    .    .    .    .    369  42   
  Ignored by Resistances   1000  | .    .    .    .    .    .    .    .    .    .    .    .    308  .    692  .    
  Regen/Repaired (Parts)   1391  | .    .    .    .    .    17   3    48   .    .    .    .    .    .    1221 102  
Core Remaining (%)         61    | 100  .    .    .    54   .    .    .    .    46   50   .    71   .    48   .    
Volleys Fired              351   | 8    37   28   .    .    6    .    37   .    35   28   .    50   4    104  14   
  Largest                  3     | 2    2    2    .    .    1    .    1    .    1    2    .    3    3    3    2    
  Hottest                  301   | 40   76   86   .    .    39   .    32   .    120  165  .    168  168  301  89   
Shots Fired                594   | 16   74   49   .    .    6    .    37   .    32   31   .    148  9    168  24   
  Gun                      449   | 16   74   42   .    .    3    .    37   .    10   1    .    148  9    86   23   
  Cannon                   109   | .    .    .    .    .    .    .    .    .    .    28   .    .    .    81   .    
  Launcher                 35    | .    .    7    .    .    3    .    .    .    22   2    .    .    .    .    1    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  352   | 16   38   21   .    .    3    .    37   .    5    17   .    146  8    51   10   
  Thermal                  146   | .    36   21   .    .    .    .    .    .    5    12   .    2    1    56   13   
  Explosive                27    | .    .    .    .    .    3    .    .    .    22   2    .    .    .    .    .    
  Electromagnetic          68    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    60   1    
  Robot Hit Streak         14    | 6    10   14   .    .    3    .    4    .    4    9    .    11   2    7    4    
  Robot Miss Streak        6     | 2    4    2    .    .    1    .    3    .    2    2    .    4    4    6    6    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           468   | 12   38   38   5    .    29   1    20   .    34   41   2    107  18   114  9    
  Core Hits                232   | 8    16   18   1    .    23   .    9    .    46   24   1    43   5    31   7    
  Critical Kills           7     | .    .    .    .    .    1    .    1    .    .    .    .    4    .    .    1    
  Critical Parts Destroyed 20    | .    .    1    .    .    2    .    .    .    .    .    .    1    .    15   1    
  Critical Strikes         53    | .    2    3    2    .    3    .    1    .    3    7    .    9    1    20   2    
    Burn                   4     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                21    | .    .    2    .    .    2    .    1    .    .    .    .    6    .    8    2    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  10    | .    .    .    2    .    1    .    .    .    .    .    .    .    .    7    .    
    Sever                  14    | .    .    .    .    .    .    .    .    .    3    4    .    3    1    3    .    
Melee Attacks              214   | .    8    4    8    .    38   1    .    .    20   30   3    30   27   45   .    
  Impact                   56    | .    8    4    8    .    7    .    .    .    .    .    .    .    5    24   .    
  Slashing                 156   | .    .    .    .    .    31   1    .    .    18   30   3    30   22   21   .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Sneak Attacks            35    | .    .    .    4    .    7    1    .    .    5    7    .    5    5    1    .    
    Combat Hostiles        5     | .    .    .    3    .    .    .    .    .    .    1    .    1    .    .    .    
  Follow-up Attacks        23    | .    .    .    1    .    7    .    .    .    1    .    .    2    4    8    .    
Damage Inflicted           20065 | 100  449  774  263  .    1641 72   597  .    3342 2710 152  3703 1026 4866 370  
  Guns                     5785  | 100  449  570  .    .    86   .    597  .    194  .    .    2228 119  1140 302  
  Cannons                  2784  | .    .    .    .    .    .    .    .    .    .    995  .    .    .    1789 .    
  Explosions               4126  | .    .    204  .    .    485  .    .    .    2581 728  .    .    .    60   68   
  Melee                    7323  | .    .    .    263  .    1070 72   .    .    567  987  152  1475 907  1830 .    
  Ramming                  47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    
  Kinetic                  5339  | 100  141  340  .    .    86   .    597  .    91   835  .    2210 75   700  164  
  Thermal                  2672  | .    308  230  .    .    .    .    .    .    103  644  .    18   44   1187 138  
  Explosive                3310  | .    .    .    .    .    485  .    .    .    2581 244  .    .    .    .    .    
  Electromagnetic          1374  | .    .    204  .    .    .    .    .    .    .    .    .    .    .    1102 68   
  Impact                   1495  | .    .    .    263  .    113  .    .    .    .    .    .    .    41   1078 .    
  Slashing                 5804  | .    .    .    .    .    957  72   .    .    543  987  152  1475 866  752  .    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    
Highest Corruption         72    | .    .    .    .    .    .    .    .    .    6    4    .    2    .    72   9    
  Average Corruption       22    | .    .    .    .    .    .    .    .    .    4    3    .    1    .    42   3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  133   | .    .    .    .    .    .    .    .    .    15   3    .    6    .    106  3    
    Message Errors         22    | .    .    .    .    .    .    .    .    .    2    .    .    2    .    17   1    
    Matter Fused           21    | .    .    .    .    .    .    .    .    .    3    .    .    2    .    15   1    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    .    4    2    .    .    .    15   .    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    9    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Misdirections          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
    Weapon Failures        17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1742  | .    .    .    94   .    117  69   .    .    165  254  48   203  234  558  .    
  Projectiles              26    | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    
  Explosions               291   | .    .    .    .    .    23   .    .    .    165  103  .    .    .    .    .    
  Melee                    1425  | .    .    .    94   .    94   69   .    .    .    125  48   203  234  558  .    
Knockbacks                 16    | .    .    .    .    .    1    .    .    .    .    9    .    .    .    6    .    
  Impact                   7     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      168   | .    .    12   .    .    .    .    .    .    56   78   .    .    .    .    22   
  Shots                    5     | .    .    1    .    .    .    .    .    .    2    1    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        574   | .    197  .    .    .    43   .    20   .    262  531  .    28   .    574  .    
  Average Temperature      101   | .    41   .    .    .    23   .    14   .    109  109  .    10   .    186  .    
  Received Heat Transfer   2042  | .    138  63   7    .    569  .    .    .    486  126  .    441  .    146  66   
  Effects                  14    | .    .    .    .    .    .    .    .    .    4    2    .    .    .    8    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    10   .    
  Combat Hostiles          9     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    8    .    
  Parts Fried              17    | .    .    2    5    .    .    .    .    .    .    .    .    .    .    10   .    
  Impact Corruptions       23    | .    .    .    4    .    1    .    .    .    .    .    .    .    .    18   .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             7     | .    1    1    .    .    .    .    .    .    .    .    .    1    .    3    1    
  Heat Transferred         3873  | .    925  666  .    .    .    .    .    .    150  624  .    25   75   1197 211  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Peak Influence             711  | 15  312 .   84  .   711 .   .   .   .   234 135 314 148 345 192 
  Initial                  114  | .   9   .   .   .   .   .   .   .   .   84  114 65  60  31  114 
  Average                  170  | 4   145 .   28  .   454 .   .   .   .   146 127 120 75  207 127 
Maximum Alert Level        3    | .   1   .   .   .   3   .   .   .   .   1   .   1   .   1   .   
  Low Security (%)         66   | 100 79  .   100 .   15  .   .   .   .   69  100 77  100 37  100 
  Level 1                  26   | .   20  .   .   .   16  .   .   .   .   30  .   22  .   62  .   
  Level 2                  5    | .   .   .   .   .   59  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   3   .   .   .   7   .   .   .   1   3   .   2   1   5   6   
  Investigation            5    | .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   1   
  Reinforcement            11   | .   2   .   .   .   4   .   .   .   .   1   .   1   .   2   1   
  Assault                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Distress Signals           4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   16  11  2   .   21  .   7   .   22  11  .   22  11  41  24  
  Peak Tracking Total      12   | .   3   3   1   .   10  .   4   .   8   7   .   5   6   6   12  
  Tactical Retreats        22   | .   2   2   .   .   3   .   1   .   .   .   .   3   1   6   4   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Traps Triggered            7    | .   .   1   .   .   1   .   .   .   .   1   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Machines Disabled          28   | .   .   1   1   .   10  .   1   .   .   5   .   2   .   7   1   
  Max in Single Turn       4    | .   .   1   1   .   .   .   1   .   .   4   .   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Machines Accessed          40   | .   3   1   6   3   2   .   .   .   .   5   4   9   1   4   2   
  Terminals                26   | .   2   .   5   .   1   .   .   .   .   2   3   9   1   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          4    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                87   | .   5   1   13  6   4   .   .   .   .   13  11  22  2   5   5   
  Successful               40   | .   4   1   3   6   2   .   .   .   .   7   5   10  .   1   1   
  Failed                   47   | .   1   .   10  .   2   .   .   .   .   6   6   12  2   4   4   
    Catastrophic           10   | .   .   .   1   .   1   .   .   .   .   1   1   3   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   2   .   7   .   4   .   1   .   .   7   7   9   .   .   1   
  Terminals                61   | .   4   .   10  .   3   .   .   .   .   7   10  22  2   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          9    | .   1   .   3   .   .   .   .   .   .   4   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
Terminal Hacks             22   | .   3   1   2   6   .   .   .   .   .   1   3   5   .   1   .   
  Record                   6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   
  Branch Access Points     3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Report Inventory         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         14   | .   1   .   .   .   2   .   .   .   .   3   2   5   .   .   1   
  Terminals                9    | .   .   .   .   .   1   .   .   .   .   1   2   5   .   .   .   
    Botnet                 9    | .   .   .   .   .   1   .   .   .   .   1   2   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Patch                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   .   5   .   1   .   .   .   .   3   3   7   1   3   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   10  .   2   .   .   .   .   .   .   9   .   1   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Tes  Res  
Total Allies               32   | .    .    .    10   .    2    .    .    .    .    .    .    14   .    1    5    
  Largest Group            10   | .    .    .    10   10   10   .    .    .    .    .    .    4    2    1    4    
  Highest-Rated Group      256  | .    .    .    201  201  201  .    .    .    .    .    .    167  75   133  256  
  Highest-Rated Ally       133  | .    .    .    34   34   34   .    .    .    .    .    .    51   46   133  64   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    6    .    55   .    .    .    .    .    .    30   7    .    .    
  Total Damage             3252 | .    .    .    41   .    2291 .    .    .    .    .    .    834  86   .    .    
  Kills                    18   | .    .    .    1    .    15   .    .    .    .    .    .    2    .    .    .    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Fac Ext Res Tes Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   1   1   3   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Tes  Res  
Turns Passed               11591 | 81   732  697  585  1946 665  456  369  779  697  795  124  909  537  1743 476  
Spaces Moved               7720  | 50   400  353  354  1706 456  345  250  647  290  529  177  575  336  910  342  
  Core                     125   | 1    .    .    .    .    .    .    .    .    .    23   .    .    .    .    101  
  Treads                   834   | .    213  353  11   .    .    .    .    .    203  54   .    .    .    .    .    
  Legs                     465   | .    .    .    .    .    .    .    .    .    .    41   .    .    .    400  24   
  Wheels                   5590  | 49   187  .    343  1706 456  345  250  647  87   147  .    378  336  510  149  
  Hover                    638   | .    .    .    .    .    .    .    .    .    .    264  177  197  .    .    .    
  Flight                   68    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   
  Fastest Speed            28    | 50   95   160  100  100  97   120  120  120  90   48   46   46   95   93   28   
  Average Speed            112   | 90   129  160  115  110  105  120  120  120  190  97   47   81   106  106  97   
  Slowest Speed            1200  | 95   160  160  160  115  120  120  120  120  320  1200 48   161  125  140  155  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    83   25   80   96   21   67   44   84   59   18   7    66   12   80   9    
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    .    1    1    1    .    1    1    1    1    .    
Scrap Searched             14    | .    .    .    .    7    .    2    1    4    .    .    .    .    .    .    .    
Spaces Dug                 56    | .    1    1    .    .    14   .    .    .    23   3    1    1    5    7    .    
Terrain Destroyed          385   | .    1    1    .    .    34   .    25   .    184  68   1    38   5    27   1    
  Melee                    18    | .    1    1    .    .    4    .    .    .    .    3    1    1    5    2    .    
  Projectile               93    | .    .    .    .    .    1    .    25   .    3    10   .    37   .    16   1    
  AOE                      274   | .    .    .    .    .    29   .    .    .    181  55   .    .    .    9    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Tes  Res  
Total                      9783 | 69   530  427  515  1774 585  386  302  651  371  723  214  863  475  1444 454  
  Wait                     884  | 1    72   26   54   36   37   33   11   .    3    60   19   107  82   280  63   
  Move                     7693 | 49   399  352  353  1705 455  344  249  646  289  528  176  573  335  909  331  
  Hop                      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Pick Up                  85   | 4    5    5    1    11   6    3    1    2    1    14   2    11   3    12   4    
  Fast Attach              137  | 7    2    1    .    2    6    .    .    .    10   30   4    16   8    38   13   
  Attach                   44   | .    .    4    1    .    6    .    .    .    3    8    .    8    1    9    4    
  Detach                   24   | .    1    .    .    .    1    .    .    .    2    6    1    2    2    8    1    
  Swap                     71   | .    4    4    1    4    5    1    1    .    9    2    3    19   8    10   .    
  Drop                     132  | .    2    3    .    16   .    3    3    3    .    17   6    21   14   34   10   
  Fire                     351  | 8    37   28   .    .    6    .    37   .    35   28   .    50   4    104  14   
  Melee                    180  | .    8    4    7    .    26   1    .    .    19   30   3    28   18   36   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    9    
  Rewire                   162  | .    .    .    98   .    37   .    .    .    .    .    .    27   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: [*Upp] / *Ext)
-4/Extension (discovered 2 exits: *Res / [*Cet])
-3/Research
-3/Testing
-2/Research

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
    82 | -11/Scrapyard      | Entered Materials
   162 | -10/Materials      | Identified exit to Mines
   309 | -10/Materials      | Build established: Mutant
   603 | -10/Materials      | Discovered new exit (range 11)
   685 | -10/Materials      | Discovered new exit (range 16)
   810 | -10/Materials      | Discovered new exit (range 3)
   814 | -10/Materials      | Entered Subcaves
   822 | -10/Subcaves       | Learned Materials emergency access door positions
  1095 | -10/Subcaves       | Discovered new exit (range 4)
  1309 | -10/Subcaves       | Visited 4L-MR0's lab
  1326 | -10/Subcaves       | Found Power Bank
  1507 | -10/Subcaves       | Discovered new exit (range 3)
  1511 | -10/Subcaves       | Entered Recycling
  1724 | -8/Recycling       | Discovered new exit (range 16)
  1907 | -8/Recycling       | Build established: Commander-Mutant
  2026 | -8/Recycling       | Scanned before Scraplab entrance
  2052 | -8/Recycling       | Discovered new exit (range 2)
  2096 | -8/Recycling       | Entered Scraptown
  2096 | -8/Scraptown       | Accompanied by 10 allies
  2334 | -8/Scraptown       | Visited Assassins FH
  2382 | -8/Scraptown       | Visited Red Mages
  2421 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  2656 | -8/Scraptown       | Discovered new exit (range 7)
  2766 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  2769 | -8/Scraptown       | Learned location of Zion (-6)
  2800 | -8/Scraptown       | Visited Fellowship of the Rings
  2841 | -8/Scraptown       | Visited IN-MT5's Study
  3016 | -8/Scraptown       | Visited CPS Storage
  3047 | -8/Scraptown       | Visited Shadow of the Wyrm
  3055 | -8/Scraptown       | Visited Junk Repository
  3086 | -8/Scraptown       | Visited UFD Registry
  3086 | -8/Scraptown       | Registered with UFD as "Ionbay"
  3115 | -8/Scraptown       | Visited Chapter 10
  3146 | -8/Scraptown       | Visited Infowarlord's Domain
  3154 | -8/Scraptown       | Found Spectral Analyzer
  3186 | -8/Scraptown       | Visited Curators Association
  3225 | -8/Scraptown       | Visited Supply Room
  3251 | -8/Scraptown       | Visited Derelict Rescue Squad
  3276 | -8/Scraptown       | Visited Scrapoid Pod Storage
  3289 | -8/Scraptown       | Visited LU-1G1's Boring Crew
  3347 | -8/Scraptown       | Discovered new exit (range 3)
  3385 | -8/Scraptown       | Found Scrap Suit
  3424 | -8/Scraptown       | Visited Junk Repository
  3456 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  3460 | -8/Scraptown       | Found DCF Scrap (29 items)
  3509 | -8/Scraptown       | Visited Modified Component R&D
  4042 | -8/Scraptown       | Entered Factory
  4042 | -6/Factory         | Accompanied by 10 allies
  4042 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
  4131 | -6/Factory         | Garrison activated, responded to threat
  4418 | -6/Factory         | Lost 6 allies
  4495 | -6/Factory         | Lost 4 parts (3n1w)
  4595 | -6/Factory         | Discovered new exit (range 23)
  4667 | -6/Factory         | Found Powered Armor
  4707 | -6/Factory         | Entered Lower Caves
  4749 | -6/Lower Caves     | Activated DRS Beacon
  4769 | -6/Lower Caves     | Build established: Gladiator
  5079 | -6/Lower Caves     | Identified exit to Lower Caves
  5163 | -6/Lower Caves     | Entered another Lower Caves area
  5210 | -6/Lower Caves     | Learned location of 1 exit from Factory
  5399 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  5411 | -6/Lower Caves     | Found Prototype Special Weapon
  5527 | -6/Lower Caves     | Discovered new exit (range 4)
  5532 | -6/Lower Caves     | Entered Zion
  5543 | -6/Zion            | Learned Factory terminal intel
  5571 | -6/Zion            | Learned 4 Factory zone layouts
  5649 | -6/Zion            | Discovered new exit (range 10)
  5686 | -6/Zion            | Given the Hacking Drone Bay
  5760 | -6/Zion            | Learned 4 Factory zone layouts
  5950 | -6/Zion            | Turned away by Imprinter
  6066 | -6/Zion            | Found CR-A16's Pointy Stick
  6103 | -6/Zion            | Given A8's code to call for help
  6311 | -6/Zion            | Entered Proximity Caves
  6382 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  6440 | -5/Proximity Caves | Lost 4 parts (2p1u1w)
  6503 | -5/Proximity Caves | Lost 4 parts (2n1u1w)
  6530 | -5/Proximity Caves | Attached Power Bank, gained temporary slots: Power x3
  6722 | -5/Proximity Caves | Build established: Mutant
  6761 | -5/Proximity Caves | Core integrity fell below 50%
  6790 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w)
  6811 | -5/Proximity Caves | Spotted B-75 Beast
  6981 | -5/Proximity Caves | Discovered new exit (range 12)
  7008 | -5/Proximity Caves | Entered Factory
  7008 | -5/Factory         | Evolved 2 slots: Propulsion x2
  7009 | -5/Factory         | Identified exit to Factory
  7011 | -5/Factory         | Loaded intel: 25 terminal locations
  7330 | -5/Factory         | Lost 3 parts (2u1w)
  7457 | -5/Factory         | Lost 3 parts (1p2n)
  7509 | -5/Factory         | Lost 6 parts (1p2n1u2w)
  7653 | -5/Factory         | Spotted B-75 Beast
  7803 | -5/Factory         | Entered another Factory area
  7803 | -4/Factory         | Evolved 2 slots: Utility x2
  7922 | -4/Factory         | Discovered new exit (range 16)
  7924 | -4/Factory         | Discovered new exit (range 9)
  7927 | -4/Factory         | Entered Extension
  8146 | -4/Extension       | Lost 14 parts (1p7n3u3w)
  8199 | -4/Extension       | Rescued a captive Derelict
  8200 | -4/Extension       | Rescued a captive Derelict
  8244 | -4/Extension       | Lost 3 allies
  8451 | -4/Extension       | Lost 3 allies
  8504 | -4/Extension       | Build established: Scavenger-Tank
  8556 | -4/Extension       | Rescued a captive Derelict
  8674 | -4/Extension       | Lost 3 allies
  8693 | -4/Extension       | Lost 3 parts (1p1u1w)
  8723 | -4/Extension       | Rescued a captive Derelict
  8724 | -4/Extension       | Rescued a captive Derelict
  8808 | -4/Extension       | Discovered new exit (range 10)
  8808 | -4/Extension       | Discovered new exit (range 6)
  8836 | -4/Extension       | Entered Research
  8836 | -3/Research        | Accompanied by 2 allies
  8836 | -3/Research        | Evolved 2 slots: Utility x2
  9187 | -3/Research        | Discovered new exit (range 23)
  9297 | -3/Research        | Build established: Scavenger-Gladiator
  9373 | -3/Research        | Entered Testing
  9395 | -3/Testing         | Found Prototype Protection
  9395 | -3/Testing         | Identified SHELL Armor
  9400 | -3/Testing         | Found Prototype Protection
  9498 | -3/Testing         | Found Portable AFG
  9598 | -3/Testing         | System corruption reached 10%
  9634 | -3/Testing         | Build established: Gladiator
  9704 | -3/Testing         | Lost 3 parts (1n1u1w)
  9754 | -3/Testing         | Found Prototype Energy Gun
  9754 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 10334 | -3/Testing         | Build established: Scavenger-Tank
 10342 | -3/Testing         | Spotted PH-EQXILB156O
 10368 | -3/Testing         | Rewired PH-EQXILB156O
 10409 | -3/Testing         | Identified Hvy. Regenerative Plating
 10429 | -3/Testing         | Found Prototype Device
 10429 | -3/Testing         | Identified Exp. Hardlight Generator
 10443 | -3/Testing         | Destroyed PH-EQXILB156O
 10445 | -3/Testing         | System corruption reached 30%
 10639 | -3/Testing         | Found Prototype Device
 10639 | -3/Testing         | Identified Thermal Barrier
 10688 | -3/Testing         | Spotted Striker
 10836 | -3/Testing         | Spotted PL-HH6ONHZ5XR
 10914 | -3/Testing         | Core integrity fell below 50%
 10946 | -3/Testing         | Lost 8 parts (2p1n4u1w)
 11112 | -3/Testing         | Discovered new exit (range 5)
 11116 | -3/Testing         | Entered Research
 11116 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 11129 | -2/Research        | Build established: Scavenger-Mutant
 11375 | -2/Research        | Garrison activated, responded to threat
 11441 | -2/Research        | Lost 8 parts (1p2n3u2w)
 11559 | -2/Research        | Core integrity fell below 50%
 11563 | -2/Research        | Lost 7 parts (5n2u)
 11577 | -2/Research        | Core integrity fell below 20%
 11581 | -2/Research        | Scrapoids reinforcements arrived?
 11592 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
11576_ Knocked back.
11580_ ON<Q YPCGQZH,LO5LZBA1NI|X%T/ 
11580_ Triggered Stasis Trap.
11580_ A bubble of rippling energy engulfs the
  area.
11580_ Field strength at 94.
11580_ Field strength at 88.
11581_ >> RECYCLER: Completed Scrapoids?
11581_ Penetrated by Slug. <x2>
11581_ Field strength at 69.
11582_ Field strength at 63.
11583_ Field strength at 52.
11584_ Field strength at 46.
11585_ Field strength at 40.
11586_ Field strength at 22.
11587_ Field strength at 16.
11588_ Field strength at 10.
11589_ Stasis field depleted.
11590_ Spectral Analyzer destroyed.
11590_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
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| ????#                  #            #????    #     |
| #####                  #     |[     #????    #     |
|                        +            #???"""  #     |
| #####    ##########    #            #???"T"  #     |
| ????#    #        #    #            #?? " "  #     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          43
Energy Capacity            540
Matter Stores              683
Matter Capacity            800
Sight Range                24
Robot Scan Range           15
Terrain Scan Density       10
Cloak Strength             3
Base Temperature (-)       200
Armor Coverage             900
Resistance: KI             25
Resistance: TH             50
Evasion (%)                67
Melee Accuracy             16
Target Analysis            6
Recoil Reduction           3
Salvage Targeting          2
Defensive Hacking          10

 Item Schematics 
-----------------
       Imp. KE Penetrator | -3/Testing | Archive
 Tactical Quantum Warhead | -3/Testing | Archive
    Com. Particle Reactor | -3/Testing | Archive
     Exp. Target Analyzer | -3/Testing | Archive
   Exp. Matter Compressor | -3/Testing | Archive
           Thunder Hammer | -3/Testing | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CobblerGlidesysRipteeth
  Manual?         0
Play Time         02:08:12
  Cumulative      415.4 hours
  Start           2024.07.20 @ 22:29:05
  End             2024.07.22 @ 18:20:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          289
  Rogue           289
  Adventurer      0
  Explorer        0
Win Type          -
  Total           37
  Types           32/0/3/2/0/0/0/0/0
Lore%             60
Gallery%          82
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb9d0c3f-8bc9-4774-a69a-252346eb5a11