Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.17 @ 11:56:00 // Winter2019/RPGLIKE Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (184) 920 Value Destroyed (7260) 7260 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3069) 3069 TOTAL SCORE: 14449 Bonus ------- High Alert Combat Kills 1168 Follower Combat Kills 301 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 624/1250 Matter 244/300 Energy 25/100 System Corruption 1% Temperature Cool (0) Movement Hovering (56) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Gravmag System Gravmag System > --- UTILITY (4) ------ Relay Coupler [NC] (32) Relay Coupler [Duelist] (38) Relay Coupler [Hunter] (15) System Backup Module > --- WEAPON (2) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (7) ---- Improved Hover Unit Relay Coupler [NC] (54) Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Target Analyzer Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Hover Unit Relay Coupler [NC] Relay Coupler [Duelist] System Backup Module Improved Grenade Launcher Remote Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Target Analyzer Device System Backup Module Processor Target Analyzer Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Slots Evolved 5 | 1 1 . . . 2 1 . . Power . | . . . . . . . . . Propulsion 1 | 1 . . . . . . . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . 1 . . . . . . . Parts Attached 91 | 5 10 10 4 6 16 2 30 8 Power 4 | 1 . . 1 2 . . . . Engine 1 | 1 . . . . . . . . Core 3 | . . . 1 2 . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 4 . . 2 2 . 8 . Treads 6 | 2 4 . . . . . . . Leg 4 | . . . . 2 2 . . . Wheel . | . . . . . . . . . Hover 7 | . . . . . . . 7 . Flight 1 | . . . . . . . 1 . Utility 12 | . 1 . 1 . 3 . 6 1 Device 3 | . . . . . . . 3 . Storage . | . . . . . . . . . Processor 3 | . . . 1 . 2 . . . Hackware 5 | . . . . . 1 . 3 1 Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 57 | 2 5 10 2 2 11 2 16 7 Energy Gun 11 | 2 . . . . . . 5 4 Energy Cannon 22 | . . 7 1 1 8 1 4 . Ballistic Gun 5 | . 5 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 10 | . . 3 1 1 1 1 1 2 Special Weapon 5 | . . . . . . . 4 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . . . 2 . 2 . Unidentified Prototypes 2 | . 1 1 . . . . . . Parts Lost 2 | . . . . 1 . . . 1 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . 1 Average Slot Usage (%) 94 | . 99 100 100 87 98 88 92 100 Engine 4 | . 17 16 5 . . . . . Core 9 | . . . 10 16 12 11 11 11 Treads 14 | . 35 33 33 18 . . . . Leg 8 | . . . . 1 25 22 3 . Hover 2 | . . . . . . . 14 22 Device 1 | . . . . . . . 5 11 Processor 14 | . . . 15 16 26 22 17 2 Hackware 6 | . . . . . 8 11 19 30 Protection 4 | . 17 16 . . . . . . Energy Gun 1 | . . . . . . . 7 20 Energy Cannon 17 | . . 28 32 32 24 22 4 . Ballistic Gun 5 | . 28 2 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 16 | 7 14 16 16 13 13 13 14 14 Greatest Support 40 | 40 40 40 40 40 25 25 25 22 Greatest Overweight (x) 1 | . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 7 | . 2 2 2 6 6 7 7 7 Average Capacity 4 | . 1 2 2 3 6 6 7 7 Most Carried 7 | . 2 2 2 6 6 7 7 5 Average Carried 4 | . 1 2 2 3 5 6 6 4 Final Capacity 7 | . 2 2 2 6 6 7 7 7 Final Carried 7 | . 2 2 2 6 6 7 5 4 Class Distribution -------------------- 55% | Mutant 44% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Matter Collected 1957 | 250 441 312 111 123 189 46 329 156 Remotely . | . . . . . . . . . Salvage Created 5717 | 94 728 547 574 860 963 700 701 550 Parts 312 | . 42 44 27 41 54 41 38 25 Haulers Intercepted 10 | . 2 2 1 . 5 . . . Recyclers Shooed 5 | . 2 . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 155 | . 15 22 15 26 17 26 12 22 Guns 35 | . 15 . . . . . 11 9 Cannons 75 | . . 7 7 23 14 23 1 . AOE 45 | . . 15 8 3 3 3 . 13 Classes Destroyed 14 | 1 5 3 . 1 3 . 1 . Worker 6 | . 1 . . . 2 . 3 . Builder 2 | . . 1 1 . . . . . Tunneler 2 | . . . . . 1 . 1 . Hauler 10 | . 2 2 1 . 5 . . . Recycler 7 | 1 2 1 1 . 2 . . . Watcher 2 | . 1 . . . . . 1 . Swarmer 48 | . 9 7 5 7 1 9 . 10 Grunt 84 | . 6 12 9 16 9 10 10 12 Brawler 4 | . . 1 . . . 3 . . Duelist 3 | . . . . 1 1 1 . . Protector 1 | . . . . . 1 . . . Sentry 12 | . . 2 1 2 4 2 1 . Hunter 2 | . . . . . 1 1 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 20 | 1 4 9 13 6 7 10 8 20 Combat Bots Only 20 | . 3 7 12 6 6 10 6 20 Max Kills in Single Turn 5 | 1 1 3 5 2 2 2 1 5 Gunslinging . | . . . . . . . . . Exploded 5 | . . 3 5 2 1 2 . 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Damage Taken 5079 | . 398 477 648 890 339 655 651 1021 Core 4091 | . 319 386 512 729 266 533 520 826 Absorbed by Shields 57 | . . . . . . . . 57 Redirected to Core 3187 | . 244 306 425 526 237 372 426 651 Core Remaining (%) 94 | 100 81 97 . . . 100 . . Volleys Fired 391 | 7 63 32 24 54 59 66 54 32 Largest 2 | 1 2 2 2 2 2 2 2 2 Hottest 136 | 40 46 112 136 136 136 136 136 120 Shots Fired 671 | 7 88 50 42 105 115 130 81 53 Gun 190 | 7 88 . . . . . 52 43 Cannon 436 | . . 36 36 102 112 128 22 . Launcher 37 | . . 14 6 3 3 2 1 8 Special 8 | . . . . . . . 6 2 Kinetic 88 | . 88 . . . . . . . Thermal 485 | . . . 36 102 102 128 74 43 Explosive 37 | . . 14 6 3 3 2 1 8 Electromagnetic 53 | 7 . 36 . . 10 . . . Robot Hit Streak 49 | 2 15 16 17 39 49 15 26 38 Robot Miss Streak 3 | 3 3 1 1 1 2 1 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . . . . . 1 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 Shots Hit Robots 527 | 4 62 34 30 85 93 84 86 49 Core Hits 288 | 1 26 39 34 44 43 36 28 37 Critical Hits 62 | . . . 5 20 21 12 4 . Critical Kills 26 | . . . 3 8 6 6 3 . Critical Parts Destroyed 36 | . . . 2 12 15 6 1 . Melee Attacks 27 | . . . . . 5 . 22 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . . 8 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15397 | 95 889 1927 1594 2418 2434 2019 1387 2634 Guns 2727 | 54 875 . . . . . 962 836 Cannons 6891 | . . 589 596 1747 1851 1703 405 . Explosions 5739 | 41 . 1331 996 671 566 316 20 1798 Melee . | . . . . . . . . . Ramming 40 | . 14 7 2 . 17 . . . Kinetic 875 | . 875 . . . . . . . Thermal 8140 | 41 . 147 596 1747 1703 1703 1367 836 Explosive 5511 | . . 1184 996 671 526 316 20 1798 Electromagnetic 831 | 54 . 589 . . 188 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged 2 | . . . . . . . 2 . Effects 8 | . . . . . . . 6 2 Message Errors 3 | . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Targeting Errors 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots 6 | . . . . . . . 3 3 Overflow Damage 393 | 28 . 42 66 21 52 74 6 104 Projectiles 93 | . . 16 . 21 34 16 6 . Explosions 300 | 28 . 26 66 . 18 58 . 104 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 285 | . . 101 13 . 28 22 . 121 Shots 13 | . . 4 1 . 3 1 . 4 Rammed 10 | . 4 3 1 . 2 . . . Targets Rammed 12 | . 4 3 1 . 4 . . . Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 258 | . 12 258 39 57 18 33 172 3 Average Temperature 40 | . 6 83 13 19 7 11 85 3 Received Heat Transfer 2076 | . 90 150 297 477 126 288 330 318 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 23 | . . . 4 5 4 5 4 1 Heat Transferred 14423 | 50 . 100 1073 3108 2997 3034 2505 1556 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | 1 . 3 . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Peak Influence 1166 | 5 219 806 430 1166 806 1025 581 825 Average Influence 516 | 1 104 470 222 840 601 742 399 629 Maximum Alert Level 4 | . 1 3 2 4 3 3 2 3 Low Security (%) 25 | 100 88 21 49 . . . 25 . Level 1 11 | . 11 17 21 8 5 9 16 28 Level 2 30 | . . 36 28 11 81 21 57 7 Level 3 31 | . . 24 . 72 12 69 . 64 Level 4 1 | . . . . 7 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 4 5 2 . 4 . 8 . Investigation 6 | . 3 . . . 1 . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 13 | . 1 4 1 . 2 . 5 . Assault 2 | . . 1 . . 1 . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 1 . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Distress Signals 8 | . . 4 1 . 2 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 236 | . 31 39 19 29 26 30 34 28 Peak Tracking Total 13 | . 4 10 10 6 5 6 5 13 Tactical Retreats 22 | . . 7 . 4 3 4 2 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Traps Triggered 17 | . 5 . . . 2 2 5 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Machines Disabled 17 | . 2 5 1 4 . 4 . 1 Max in Single Turn 1 | . 1 1 1 1 . 1 . 1 Garrison Relay 8 | . . . . 4 . 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Machines Accessed 14 | . 5 1 2 . 5 . 1 . Terminals 11 | . 5 1 1 . 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 41 | . 15 2 9 . 14 . 1 . Successful 23 | . 8 1 5 . 8 . 1 . Failed 17 | . 6 1 4 . 6 . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts 2 | . 2 . . . . . . . Manual 27 | . 14 . 1 . 12 . . . Terminals 37 | . 15 2 8 . 12 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 . 2 . 1 . Terminal Hacks 11 | . 5 1 3 . 2 . . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 5 | . . . 3 . 2 . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 2 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks 21 | . 9 . 2 . 10 . . . Terminals 8 | . 3 . 1 . 4 . . . Botnet 7 | . 3 . 1 . 3 . . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 5 . 2 . 4 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . Robot Detection 1 | . . . . . . 1 . . Robots Hacked 17 | . . . . . 2 . 14 1 Non-combat 11 | . . . . . 2 . 9 . Combat 6 | . . . . . . . 5 1 Robot Hacks Applied 21 | . . . . . 2 . 18 1 parse_system 1 | . . . . . . . 1 . find_chute 2 | . . . . . . . 2 . map_earth 1 | . . . . . . . 1 . drop_inventory 2 | . . . . . . . 2 . ignore_parts 1 | . . . . . . . 1 . purge_threat 5 | . . . . . 1 . 4 . map_route 2 | . . . . . 1 . 1 . find_garrison 1 | . . . . . . . 1 . spike_heat 1 | . . . . . . . 1 . streamctrl_high 2 | . . . . . . . 1 1 formatsys_high 3 | . . . . . . . 3 . Relay Couplers Released 13 | . . . . 6 . 7 . . Machine Destruction 13 | . . . . 6 . 7 . . Attached 5 | . . . . . 1 . 3 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Total Allies 8 | . . . . . . . 7 1 Largest Group 5 | . . . . . . . 5 1 Highest-Rated Group 157 | . . . . . . . 157 30 Highest-Rated Ally 32 | . . . . . . . 32 30 Total Orders . | . . . . . . . . . Ally Attacks 55 | . . . . . . . 55 . Total Damage 1662 | . . . . . . . 1662 . Kills 16 | . . . . . . . 16 . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . . . 2 . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Turns Passed 5766 | 91 1101 461 205 1064 943 966 721 214 Spaces Moved 3465 | 47 575 202 70 541 571 579 745 135 Core 5 | 5 . . . . . . . . Treads 1385 | 42 575 202 70 496 . . . . Legs 1286 | . . . . 45 571 579 91 . Wheels . | . . . . . . . . . Hover 543 | . . . . . . . 408 135 Flight 246 | . . . . . . . 246 . Fastest Speed 40 | 50 160 160 160 120 120 120 40 56 Average Speed 120 | 148 160 160 160 156 120 120 59 56 Slowest Speed 160 | 160 160 160 160 160 120 120 120 56 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 89 27 15 80 59 69 19 41 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . . . . . 12 . Terrain Destroyed 208 | 2 . 80 30 5 25 13 12 41 Melee . | . . . . . . . . . Projectile 3 | . . . 1 . 1 . 1 . AOE 205 | 2 . 80 29 5 24 13 11 41 Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Total 4349 | 59 664 286 120 651 706 722 926 215 Wait 82 | . 2 7 2 2 15 24 30 . Move 3460 | 46 574 201 70 540 571 578 745 135 Hop . | . . . . . . . . . Pick Up 18 | . 2 . 1 5 2 5 3 . Fast Attach 35 | 5 8 3 2 2 8 . 7 . Attach 5 | . . . . . . . 5 . Detach 2 | . . . . . . . 2 . Swap 51 | . 2 7 2 4 8 2 18 8 Drop 35 | 1 4 4 3 4 6 4 9 . Fire 391 | 7 63 32 24 54 59 66 54 32 Melee 27 | . . . . . 5 . 22 . Ram . | . . . . . . . . . Kick 4 | . . . . . 4 . . . Crush 8 | . 4 3 1 . . . . . Escape Stasis 38 | . . . . . . 10 . 28 Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous 190 | . 5 29 15 40 28 33 28 12 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 11) 268 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Upgraded with Weapon slot (x1) 469 | -10/Materials | Central database locked down 579 | -10/Materials | Discovered new exit (range 16) 917 | -10/Materials | Reached level 2 1039 | -10/Materials | Discovered new exit (range 14) 1193 | -10/Materials | Entered another Materials area 1195 | -9/Materials | Reached level 3 1356 | -9/Materials | Reached level 4 1406 | -9/Materials | Destroyed 7 combat bots 1470 | -9/Materials | Reached level 5 1523 | -9/Materials | Discovered new exit (range 13) 1593 | -9/Materials | First assault squad dispatched 1654 | -9/Materials | Entered another Materials area 1656 | -8/Materials | Reached level 6 1777 | -8/Materials | Reached level 7 1783 | -8/Materials | Garrison activated, responded to threat 1824 | -8/Materials | Destroyed 12 combat bots 1859 | -8/Materials | Identified exit to Garrison 1859 | -8/Materials | Entered Garrison 1861 | -8/Garrison | Reached level 8 1894 | -8/Garrison | Triggered checkpoint 2005 | -8/Garrison | Garrison Relay disabled 2005 | -8/Garrison | Reached level 9 2054 | -8/Garrison | Triggered checkpoint 2059 | -8/Garrison | Triggered checkpoint 2183 | -8/Garrison | Discovered new exit (range 11) 2210 | -8/Garrison | Installed Relay Interface Framework 2250 | -8/Garrison | Triggered checkpoint 2294 | -8/Garrison | Garrison Relay disabled 2294 | -8/Garrison | Reached level 10 2416 | -8/Garrison | Triggered checkpoint 2502 | -8/Garrison | Triggered checkpoint 2522 | -8/Garrison | Garrison Relay disabled 2594 | -8/Garrison | Discovered new exit (range 10) 2776 | -8/Garrison | Discovered new exit (range 12) 2826 | -8/Garrison | Triggered checkpoint 2878 | -8/Garrison | Garrison Relay disabled 2878 | -8/Garrison | Reached level 11 2923 | -8/Garrison | Entered Materials 2923 | -8/Materials | Discovered new exit (range 8) 2939 | -8/Materials | Upgraded with Utility slot (x2) 3323 | -8/Materials | First assault squad dispatched 3499 | -8/Materials | Build established: Bothacker-Mutant 3827 | -8/Materials | Reached level 12 3844 | -8/Materials | Discovered new exit (range 19) 3866 | -8/Materials | Identified exit to Garrison 3866 | -8/Materials | Entered Garrison 3918 | -8/Garrison | Upgraded with Utility slot (x1) 3979 | -8/Garrison | Triggered checkpoint 4009 | -8/Garrison | Destroyed 10 combat bots 4016 | -8/Garrison | Triggered checkpoint 4114 | -8/Garrison | Garrison Relay disabled 4161 | -8/Garrison | Garrison Relay disabled 4199 | -8/Garrison | Triggered checkpoint 4279 | -8/Garrison | Discovered new exit (range 16) 4327 | -8/Garrison | Spotted B-75 Beast 4327 | -8/Garrison | Spotted B-75 Beast 4350 | -8/Garrison | Triggered checkpoint 4452 | -8/Garrison | Triggered checkpoint 4463 | -8/Garrison | Reached level 13 4479 | -8/Garrison | Garrison Relay disabled 4507 | -8/Garrison | Discovered new exit (range 12) 4528 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4584 | -8/Garrison | Triggered checkpoint 4650 | -8/Garrison | Triggered checkpoint 4688 | -8/Garrison | Garrison Relay disabled 4750 | -8/Garrison | Discovered new exit (range 9) 4832 | -8/Garrison | Entered Factory 4834 | -7/Factory | Reached level 14 5058 | -7/Factory | Allied Derelicts emerged from ambush trap array 5287 | -7/Factory | P-60 Hacker assimilated allied Commando 4a 5364 | -7/Factory | Reached level 15 5553 | -7/Factory | Identified exit to Garrison 5553 | -7/Factory | Entered Garrison 5568 | -7/Garrison | Triggered checkpoint 5597 | -7/Garrison | Triggered checkpoint 5608 | -7/Garrison | Triggered checkpoint 5608 | -7/Garrison | Triggered checkpoint 5613 | -7/Garrison | Reached level 16 5663 | -7/Garrison | Core integrity fell below 50% 5684 | -7/Garrison | Destroyed 20 combat bots 5734 | -7/Garrison | Discovered new exit (range 9) 5767 | -7/Garrison | Self-destructed Last Messages --------------- 05681_ Field strength at 36. 05682_ Field strength at 28. 05683_ Field strength at 20. 05684_ Field strength at 12. 05685_ Field strength at 4. 05686_ Stasis field depleted. 05689_ Used Protomatter to restore core integrity (+-9, depleted) 05691_ The unstable cave ceiling collapses. 05695_ Used Protomatter to restore core integrity (+78, depleted) 05697_ Acquired 72 matter. 05707_ U,Q:5/J0SX/EDH&PX,EM7GPLJEC PENYW&|WQSEN 05734_ EXIT=FOUND 05743_ Destroyed Particle Gun. 05743_ G-47 Trooper destroyed. 05753_ Destroyed Particle Gun. 05762_ Destroyed Carbon-fiber Leg. 05764_ System corrupted: Cld. Pulse Rifle targeting data glitched. 05764_ G-50 Soldier destroyed. 05764_ Switching to secondary target: Y-54 Guardian. 05764_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????######### < #?????????????? | | ???????????????????????# @ #?????????????? | | ???????????????????????# #?????????????? | | ?????????????????????? #########?????????????? | | ???????????????????### Y%* ?????????????????????? | | ???????????????????#!!! % ##????????????????????? | | ???????????????????# Y #?????????????????????? | | ???????????????????#!!! ?????????????????????? | | ???????????????????### # ##?????????????????????? | | ?????????????????????### #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????????############ #############??????????? | | ????????????# + #????????? | | ????????????# + #????????? | | ????????????# ######### ###"""##### ##?????????? | | ????????????# ????????# #??????????????????????? | | ????????????# ????????#g #??????????????????????? | | ????????????# #???????# #??????????????????????? | | ??# ????????# #???????# #??????????????????????? | | ??# ???????# #???????# #??????????????????????? | | ?## ##""""## ##??????# #??????????????????????? | | ?# ######## #??????????????????????? | | ?# #??????????????????????? | | ?# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Levels Raised 15 | . 1 3 2 4 1 1 2 1 XP Earned 26083 | 3000 2055 4751 3456 4802 1539 1808 3408 1264 XP Spent 20255 | 500 3705 850 . 9250 1300 2850 . 1800 Upgrades 50 | 1 22 6 . 14 2 2 . 3 Propulsion Slot 1 | 1 . . . . . . . . Utility Slot 3 | . . . . . 2 1 . . Weapon Slot 1 | . 1 . . . . . . . Core Integrity 13 | . 13 . . . . . . . Heat Dissipation 5 | . . 5 . . . . . . Inventory Capacity 7 | . 2 . . 4 . 1 . . Sight Range 4 | . . . . 4 . . . . Ranged Accuracy 4 | . . 1 . 3 . . . . KI Resistance % 4 | . 2 . . 1 . . . 1 TH Resistance % 4 | . 2 . . 1 . . . 1 EX Resistance % 4 | . 2 . . 1 . . . 1 Protomatter Created 2061 | . 42 266 119 384 390 497 185 178 Integrity Restored 3930 | . 84 594 330 861 575 682 585 219 Core 3465 | . 84 594 330 798 406 533 501 219 Parts 465 | . . . . 63 169 149 84 . Protomatter Decayed 654 | . 14 33 . 96 89 261 161 . Game ------ Seed SeismicSurgePropulsion Manual? 0 Play Time 00:44:51 Cumulative 388.8 hours Start 2019.12.17 @ 11:14:17 End 2019.12.17 @ 11:56:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 696 Rogue 696 Adventurer 0 Explorer 0 Win Type - Total 28 Types 21/0/3/3/1/0/0 Lore% 93 Gallery% 90 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2996f964-4bb7-4a41-b0a4-acb1e9a69f7e