Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 23:36:39

Player: Bross

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1208)     1208
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (43)                 43
              TOTAL SCORE: 3091

 Bonus
-------
High Alert Combat Kills    43

 Cogmind 
---------
Core Integrity             253/550
Matter                     271/300
Energy                     17/100
System Corruption          4%
Temperature                Cool (1)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (4) ------
       Advanced Heat Sink
          Large Storage Unit
                Sensor Array
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                Pulse Rifle
                Pulse Rifle
>               --- INVENTORY (15) ---
       Improved Ion Engine
                Deuterium Engine
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Matter Pod (0)
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Pulse Rifle
          Heavy Assault Rifle
           Mini Grenade Launcher
                Missile Launcher
                Axe
                Axe

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
                Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
                Pulse Rifle
                Pulse Rifle
>               --- INVENTORY --------
       Improved Ion Engine
                Deuterium Engine
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Matter Pod
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Pulse Rifle
          Heavy Assault Rifle
           Mini Grenade Launcher
                Missile Launcher
                Axe
                Axe
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             68   | 7   7   25  29  
  Power                    4    | 1   1   1   1   
    Engine                 3    | 1   1   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   1   4   6   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   1   2   5   
    Wheel                  3    | .   .   2   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  28   | 1   4   12  11  
    Device                 10   | .   2   3   5   
    Storage                5    | 1   2   .   2   
    Processor              3    | .   .   2   1   
    Hackware               .    | .   .   .   .   
    Protection             10   | .   .   7   3   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 3   1   8   11  
    Energy Gun             9    | 3   .   3   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | .   1   4   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   .   2   13  
  Power                    1    | .   .   .   1   
  Propulsion               7    | .   .   2   5   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      6    | .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   95  92  73  
  Engine                   9    | .   14  11  2   
  Leg                      23   | .   28  23  18  
  Wheel                    3    | .   .   5   3   
  Device                   6    | .   4   6   8   
  Storage                  13   | .   18  11  14  
  Processor                3    | .   .   5   2   
  Protection               4    | .   .   7   4   
  Energy Gun               7    | .   15  3   5   
  Ballistic Gun            14   | .   12  17  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             47   | 12  23  31  47  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  4    | 2   1   3   4   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         11   | 7   9   10  14  
  Most Carried             15   | 3   10  10  15  
  Average Carried          9    | 1   7   9   9   
  Final Capacity           15   | 8   10  10  15  
  Final Carried            14   | 3   10  10  14  

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1544 | 226 337 560 421 
  Remotely                 .    | .   .   .   .   
Salvage Created            1470 | .   193 745 532 
  Parts                    96   | .   14  50  32  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           8    | .   .   3   5   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   9   18  10  
  Guns                     34   | .   9   17  8   
  AOE                      2    | .   .   1   1   
Classes Destroyed          9    | .   2   5   2   
  Worker                   4    | .   .   1   3   
  Builder                  1    | .   .   .   1   
  Recycler                 1    | .   .   1   .   
  Watcher                  5    | .   .   4   1   
  Swarmer                  15   | .   7   8   .   
  Grunt                    14   | .   2   4   8   
  Brawler                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           8    | .   3   8   5   
  Combat Bots Only         7    | .   3   7   3   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        231  | .    38   74   119  
  Missed                   57   | .    17   20   20   
Damage Taken               2434 | .    246  706  1482 
  Core                     496  | .    60   139  297  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  76   65   .    
Volleys Fired              137  | .    22   64   51   
  Largest                  2    | .    2    2    2    
  Hottest                  126  | .    100  73   126  
Shots Fired                264  | .    44   126  94   
  Gun                      258  | .    44   124  90   
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    .    2    4    
  Special                  .    | .    .    .    .    
  Kinetic                  196  | .    15   97   84   
  Thermal                  62   | .    29   27   6    
  Explosive                6    | .    .    2    4    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | .    4    19   8    
  Robot Miss Streak        6    | .    5    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           172  | .    18   84   70   
  Core Hits                84   | .    11   38   35   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         7    | .    3    1    3    
    Burn                   4    | .    3    1    .    
    Destroy                1    | .    .    .    1    
    Smash                  2    | .    .    .    2    
Melee Attacks              6    | .    .    .    6    
  Impact                   6    | .    .    .    6    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3036 | .    250  1349 1437 
  Guns                     2479 | .    241  1228 1010 
  Cannons                  .    | .    .    .    .    
  Explosions               335  | .    .    54   281  
  Melee                    146  | .    .    .    146  
  Ramming                  76   | .    9    67   .    
  Kinetic                  2057 | .    89   1027 941  
  Thermal                  422  | .    152  201  69   
  Explosive                335  | .    .    54   281  
  Electromagnetic          .    | .    .    .    .    
  Impact                   146  | .    .    .    146  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    1    .    4    
  Average Corruption       3    | .    1    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    1    .    9    
    Message Errors         1    | .    .    .    1    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      3    | .    1    .    2    
    Data Loss (minor)      2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            58   | .    .    .    58   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    58   | .    .    .    58   
Knockbacks                 2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      86   | .    .    52   34   
  Shots                    2    | .    .    1    1    
  Rammed                   4    | .    .    4    .    
Targets Rammed             13   | .    3    10   .    
  Kicked                   9    | .    3    6    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        385  | .    273  172  385  
  Average Temperature      89   | .    77   53   135  
  Received Heat Transfer   945  | .    12   213  720  
  Effects                  7    | .    2    .    5    
    Energy Bleed           2    | .    2    .    .    
    Interference           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         1480 | .    666  666  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             519  | .   211 519 370 
  Initial                  198  | .   .   27  198 
  Average                  224  | .   77  308 239 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         47   | 100 84  18  55  
  Level 1                  41   | .   15  56  44  
  Level 2                  11   | .   .   25  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   2   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   3   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              75   | .   15  44  16  
  Peak Tracking Total      6    | .   4   6   4   
  Tactical Retreats        7    | .   2   5   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   2   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   .   6   .   
  Reused                   5    | .   .   5   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                5    | .   .   5   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   4   2   2   
  Terminals                7    | .   4   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   9   6   3   
  Successful               7    | .   3   3   1   
  Failed                   11   | .   6   3   2   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                15   | .   9   3   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   2   1   
  Locate Traps             3    | .   1   1   1   
  Reprogram Traps          1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Scan Component           1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   2   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2690 | 56   669  1175 790  
Spaces Moved               1438 | 32   407  694  305  
  Core                     3    | 3    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1017 | 29   407  324  257  
  Wheels                   418  | .    .    370  48   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  95   110  
  Average Speed            134  | 135  137  115  171  
  Slowest Speed            400  | 190  190  190  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 4    63   51   25   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          56   | .    .    27   29   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      56   | .    .    27   29   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1908 | 41  469 937 461 
  Wait                     187  | .   24  116 47  
  Move                     1435 | 31  406 693 305 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 3   6   13  16  
  Fast Attach              16   | 6   2   2   6   
  Attach                   14   | .   .   4   10  
  Detach                   3    | .   .   2   1   
  Swap                     38   | 1   5   19  13  
  Drop                     21   | .   1   14  6   
  Fire                     137  | .   22  64  51  
  Melee                    6    | .   .   .   6   
  Ram                      4    | .   .   4   .   
  Kick                     9    | .   3   6   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  593 | -10/Materials | Discovered new exit (range 13)
  726 | -10/Materials | Entered another Materials area
  726 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1363 | -9/Materials  | Discovered new exit (range 16)
 1403 | -9/Materials  | Discovered new exit (range 9)
 1419 | -9/Materials  | Destroyed 7 combat bots
 1426 | -9/Materials  | Identified exit to Storage
 1592 | -9/Materials  | Build established: Scavenger-Mutant
 1879 | -9/Materials  | Discovered new exit (range 15)
 1901 | -9/Materials  | Entered another Materials area
 1901 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2097 | -8/Materials  | Lost 6 parts (2n2u2w)
 2171 | -8/Materials  | Lost 3 parts (1n1u1w)
 2300 | -8/Materials  | Core integrity fell below 50%
 2333 | -8/Materials  | Lost 3 parts (1p2n)
 2691 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02480_ Acquired Pulse Rifle. <x3>
02495_ System corrupted: Heat flow error (+193).
02498_ Acquired Adv. Targeting Computer.
02498_ R-06 Scavenger collects Particle Gun.
02518_ K-01 Serf cleans the Terminal.
02558_ System corrupted: Component data lost.
02611_ K-01 Serf cleans the Terminal.
02612_ System corrupted: Energy discharge (-33).
02613_ Connecting with Terminal...
02614_ K-01 Serf cleans the Terminal. <x4>
02629_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
02630_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M001.
02645_ Dropped Hvy. Hammer.
02645_ K-01 Serf suffers critical hit (Destroy).
02645_ K-01 Serf destroyed.
02650_ Acquired Missile Launcher.
02651_ Acquired 11 matter.
02669_ Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
| !##?????????????????????????????????????????????   |
| ######??????????????????????????????????????????   |
|      #??????????????????????????????????????????   |
|      #??????????????????????????????????????????   |
| """  #??????????????????????????????????????????   |
| """  #??????????????????????????????????????????   |
| """  #??????????????????????????????????????????   |
|      #??????????????????????????????????????????   |
| ######??????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ??????????????????##########????????????????????   |
| #?????????????????#      = #????????????????????   |
| #?????????????????# """    #????????????????????   |
| #?????????????????# """    #????????????????????   |
| ??????????????????# """    #????????????????????   |
| ##????????????????#     ]]]#????????????????????   |
|  #????????????????# """ ]]]#????????????????????   |
|  #????????????????# """  ]]#????????????????????   |
|  #????????????????# """  / #????????????????????   |
|  ####?????????????#      @!#????????????????????   |
|  #  ##?????#############g###????????????????????   |
|  #% |#######     #####   g ##+######????????????   |
|  ######                "       o   #????????????   |
|  /                     "T          #????????????   |
| #######              a             +????????????   |
|      ##   ##[    #####    a  """   #????????????   |
|  !#####   ########???######  """   #????????????   |
|   #       #???????????????#  """   #????????????   |
|  *#    ####???????????????#        #????????????   |
|   #    #??????????????????#        +????????????   |
| ### ^ ^#??????????????????#  """   ?????????????   |
| #?#  ^^#???????????????????  """   ?????????????   |
| ###    #???????????????????  """  ?#????????????   |
|        #???????????????????   ???? ?????????????   |
| ###+####???????????????????   ??????????????????   |
| #?#    #???????????????????  !!?????????????????   |
| #?#   "#???????????????????  !??????????????????   |
| ??#   T#???????????????????  !=?????????????????   |
| ??# = "#????????????????????????????????????????   |
| ??#    #????????????????????????????????????????   |
| ??#    #????????????????????????????????????????   |
| ??#!   #????????????????????????????????????????   |
| ??#    #????????????????????????????????????????   |
| ??#!   #????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentThrowingCharge
  Manual?         0
Play Time         00:48:49
  Cumulative      35.7 hours
  Start           2024.04.30 @ 20:21:00
  End             2024.04.30 @ 23:36:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 90c3ea0d-e357-4b5d-a326-410a704fa6ad