Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.28 @ 00:52:39 Player: F4LK5 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (134) 670 Value Destroyed (4514) 4514 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (958) 958 TOTAL SCORE: 10402 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 61 Met Imprinter 300 Was Imprinted 300 Friendly Fire -54 Cogmind --------- Core Integrity 570/1000 Matter 3/300 Energy 206/210 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Improved Treads > --- UTILITY (6) ------ Advanced Cooling System Large Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer ECM Suite > --- WEAPON (4) ------- Autogun Enhanced Gauss Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Huge Storage Unit Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Core Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Autogun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Treads Huge Storage Unit Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Core Analyzer ECM Suite Autogun Rocket Launcher [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Target Analyzer Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 2 | . . . 1 . . . . 1 Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . . . . . 4 . Weapon 2 | . . . . . . . 1 1 Parts Attached 109 | 5 11 4 15 . 2 11 44 17 Power 23 | 1 2 . 3 . . 1 12 4 Engine 12 | 1 . . 3 . . 1 7 . Core 11 | . 2 . . . . . 5 4 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 2 3 . . 5 9 3 Treads 14 | 2 . 2 3 . . 5 1 1 Leg 10 | . . . . . . . 8 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 5 1 . . 2 . 9 5 Device 9 | . . . . . 1 . 4 4 Storage 8 | . 5 1 . . 1 . 1 . Processor 5 | . . . . . . . 4 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 40 | 2 4 1 9 . . 5 14 5 Energy Gun 2 | 1 . . . . . . 1 . Energy Cannon 4 | . . . 1 . . 2 1 . Ballistic Gun 22 | 1 4 1 5 . . 1 7 3 Ballistic Cannon 7 | . . . 2 . . 1 3 1 Launcher 5 | . . . 1 . . 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . 2 . Parts Lost 36 | . . . 1 . . . 24 11 Power 10 | . . . 1 . . . 7 2 Propulsion 11 | . . . . . . . 7 4 Utility 6 | . . . . . . . 5 1 Weapon 9 | . . . . . . . 5 4 Highest Loss Streak 6 | . . . 1 . . . 6 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 93 100 100 99 83 94 Engine 10 | . 3 . 16 22 22 22 5 1 Core 5 | . 10 14 1 . . . 5 13 Treads 21 | . 28 28 30 33 33 33 6 . Leg 4 | . . . . . . . 10 21 Device 3 | . . . . . . . 9 5 Storage 19 | . 27 28 22 22 22 22 9 9 Processor 5 | . . . . . . . 16 17 Energy Gun 1 | . 3 . . . . . 1 4 Energy Cannon 4 | . . . 4 11 11 10 3 4 Ballistic Gun 11 | . 24 28 16 . . 1 8 4 Ballistic Cannon 3 | . . . . 11 11 7 3 5 Naked Turns . | . . . . . . . . . Heaviest Build 95 | 8 95 95 46 46 46 59 66 71 Greatest Support 106 | 40 40 40 60 60 60 86 106 71 Greatest Overweight (x) 16 | . 2 2 . . . . 16 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 5 25 25 15 15 15 15 15 15 Average Capacity 15 | 5 17 17 15 15 15 15 15 15 Most Carried 19 | 5 19 19 15 15 15 15 14 12 Average Carried 12 | 2 11 15 14 15 14 14 9 8 Final Capacity 25 | 5 25 15 15 15 15 15 15 15 Final Carried 19 | 2 19 15 15 15 14 15 10 6 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2987 | 164 532 209 361 . 37 231 1221 232 Remotely . | . . . . . . . . . Salvage Created 4436 | . 429 276 465 . . 136 2091 1039 Parts 282 | . 24 18 35 . . 11 154 40 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 80 | . 7 8 8 . . 6 36 15 Guns 40 | . 7 8 5 . . . 17 3 Cannons 29 | . . . 3 . . 4 13 9 AOE 9 | . . . . . . 1 5 3 Classes Destroyed 14 | . 3 1 2 . . 2 4 2 Worker 17 | . . . 1 . . . 12 4 Builder 12 | . . . . . . . 9 3 Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . . . . . . . 1 Recycler 6 | . 1 . . . . . 3 2 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . . . 2 . Watcher 14 | . 2 . 3 . . . 6 3 Swarmer 25 | . . 3 . . . 4 14 4 Grunt 28 | . 7 5 3 . . . 8 5 Sentry 9 | . . . 5 . . . 3 1 Hunter 10 | . . . . . . . 5 5 Programmer 7 | . . . . . . 1 6 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 12 | . 2 3 4 . . 4 12 11 Combat Bots Only 5 | . 2 3 2 . . 4 5 5 Max Kills in Single Turn 7 | . 1 1 1 . . 1 7 7 Gunslinging 1 | . . . . . . . 1 . Exploded 1 | . . . . . . 1 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 6513 | . 285 206 427 . . 902 3136 1557 Core 1254 | . 78 12 80 . . 88 566 430 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 64 . . . 58 33 . Volleys Fired 277 | . 33 18 38 . . 25 121 42 Largest 4 | . 2 2 2 . . 2 3 4 Hottest 239 | . 60 46 99 . . 99 203 239 Shots Fired 646 | . 66 37 69 . . 50 302 122 Gun 393 | . 66 37 51 . . . 191 48 Cannon 236 | . . . 15 . . 47 108 66 Launcher 17 | . . . 3 . . 3 3 8 Special . | . . . . . . . . . Kinetic 471 | . 59 37 55 . . 22 236 62 Thermal 158 | . 7 . 11 . . 25 63 52 Explosive 17 | . . . 3 . . 3 3 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 14 8 19 . . 18 19 29 Robot Miss Streak 3 | . 3 3 3 . . 2 3 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 6 | . 1 1 1 . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . Shots Hit Robots 444 | . 50 22 49 . . 37 205 81 Core Hits 221 | . 17 14 20 . . 11 112 47 Critical Kills 7 | . . . . . . 1 5 1 Critical Parts Destroyed 9 | . . . . . . . 9 . Critical Strikes 35 | . . . . . . 2 23 10 Burn 4 | . . . . . . . 2 2 Meltdown 2 | . . . . . . 1 1 . Destroy 14 | . . . . . . . 13 1 Blast 15 | . . . . . . 1 7 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13045 | . 734 384 879 . . 797 6791 3460 Guns 4633 | . 709 378 565 . . . 2497 484 Cannons 4594 | . . . 253 . . 722 2258 1361 Explosions 3763 | . . . 57 . . 75 2023 1608 Melee . | . . . . . . . . . Ramming 55 | . 25 6 4 . . . 13 7 Kinetic 6112 | . 644 378 642 . . 366 3339 743 Thermal 3853 | . 65 . 176 . . 356 2154 1102 Explosive 3025 | . . . 57 . . 75 1285 1608 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 1 2 2 2 . 2 . Average Corruption 1 | . 1 1 2 2 2 . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . 7 10 . 1 . 11 . Message Errors 6 | . . 3 2 . . . 1 . Matter Fused 10 | . . 3 3 . 1 . 3 . Heat Flow Errors 5 | . . . 2 . . . 3 . Energy Discharges 3 | . . . 1 . . . 2 . Data Loss (minor) 2 | . . . 1 . . . 1 . Misfires 2 | . . 1 . . . . 1 . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 670 | . . . . . . . 479 191 Projectiles 149 | . . . . . . . 103 46 Explosions 521 | . . . . . . . 376 145 Melee . | . . . . . . . . . Knockbacks 24 | . 1 1 . . . 1 18 3 Impact 2 | . 1 1 . . . . . . Kinetic 19 | . . . . . . 1 15 3 Secondary 3 | . . . . . . . 3 . Self-Inflicted Damage 107 | . . . . . . . 49 58 Shots 3 | . . . . . . . 1 2 Rammed 7 | . 3 2 1 . . . 1 . Targets Rammed 12 | . 4 2 1 . . . 4 1 Kicked 4 | . . . . . . . 3 1 Crushed 1 | . 1 . . . . . . . Highest Temperature 766 | . 52 24 401 . . 460 587 766 Average Temperature 153 | . 22 9 103 . . 162 150 255 Received Heat Transfer 1221 | . 282 126 231 . . 132 315 135 Effects 77 | . . . 5 . . 7 18 47 Shutdowns 23 | . . . 1 . . 2 6 14 Energy Bleed 5 | . . . 2 . . 2 1 . Interference 22 | . . . 2 . . 2 3 15 Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . . . . . 1 1 Damage (minor) 4 | . . . . . . . 1 3 Damage (major) 18 | . . . . . . 1 5 12 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Parts Melted 16 | . . . . . . 2 9 5 Heat Transferred 5957 | . 150 . 370 . . 703 2768 1966 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 943 | . 141 154 270 47 . . 943 770 Initial 397 | . . 3 . 47 . . . 397 Average 195 | . 51 75 94 47 . . 289 466 Maximum Alert Level 3 | . . . 1 . . . 3 3 Low Security (%) 66 | 100 100 100 88 100 . . 45 . Level 1 17 | . . . 11 . . . 28 49 Level 2 10 | . . . . . . . 15 47 Level 3 4 | . . . . . . . 11 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 2 . . . 9 4 Investigation 3 | . . . 1 . . . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 7 | . . . 1 . . . 3 3 Assault 2 | . . . . . . . 1 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 3 | . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 7 | . . . 3 . . . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 10 13 15 . . 8 57 19 Peak Tracking Total 8 | . 2 3 4 . . 5 8 4 Tactical Retreats 12 | . 1 . 2 . . 1 8 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed 6 | . . . 6 . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 39 | . . 1 1 . . . 31 6 Max in Single Turn 16 | . . 1 1 . . . 16 6 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 4 . 8 . . . . . Terminals 12 | . 4 . 8 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 19 . 24 . . . . . Successful 26 | . 12 . 14 . . . . . Failed 17 | . 7 . 10 . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 26 | . 10 . 14 . . . . 2 Terminals 43 | . 19 . 24 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 7 . 8 . . . . . Prototype ID Bank 3 | . 3 . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Recycling Unit Index 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . Assault Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 5 . 6 . . . . . Terminals 11 | . 5 . 6 . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 10 | . 4 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . 7 . . . . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 5 | . . 1 . . 4 . . . Largest Group 4 | . . 1 . . 4 3 . . Highest-Rated Group 159 | . . 31 . . 159 117 . . Highest-Rated Ally 42 | . . 31 . . 42 40 . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . 19 . . . 10 . . Total Damage 367 | . . 262 . . . 105 . . Kills 5 | . . 3 . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 7409 | 59 889 885 1059 8 882 1028 1989 610 Spaces Moved 3737 | 43 392 442 550 6 547 548 912 297 Core 39 | 18 . . . . . . 21 . Treads 2793 | 25 392 442 550 6 547 548 283 . Legs 905 | . . . . . . . 608 297 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 120 Average Speed 166 | 113 188 180 160 160 160 160 170 144 Slowest Speed 850 | 160 320 320 160 160 160 160 850 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 41 | 3 56 75 62 3 70 61 32 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . 1 . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 244 | . . . 15 . . 21 134 74 Melee . | . . . . . . . . . Projectile 24 | . . . . . . . 11 13 AOE 220 | . . . 15 . . 21 123 61 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 4438 | 53 473 495 659 5 555 651 1151 396 Wait 157 | . 6 18 45 . . 53 16 19 Move 3729 | 42 391 441 549 5 546 547 911 297 Hop . | . . . . . . . . . Pick Up 91 | 6 23 3 2 . 3 5 37 12 Fast Attach 9 | 1 . . 6 . . 2 . . Attach 60 | 4 4 . . . . . 37 15 Detach 6 | . 1 . 1 . . . 4 . Swap 41 | . 7 4 9 . 2 9 8 2 Drop 56 | . 4 9 8 . 4 10 13 8 Fire 277 | . 33 18 38 . . 25 121 42 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick 4 | . . . . . . . 3 1 Crush 7 | . 4 2 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 12) 60 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 14) 898 | -10/Materials | Discovered new exit (range 10) 898 | -10/Materials | Discovered new exit (range 13) 949 | -10/Materials | Entered Mines 978 | -10/Mines | Received a Mining Laser from a helpful Derelict 1595 | -10/Mines | Learned Materials emergency access door positions 1698 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1788 | -10/Mines | Learned Materials emergency access door positions 1810 | -10/Mines | Discovered new exit (range 7) 1834 | -10/Mines | Entered Materials 1834 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2675 | -9/Materials | Discovered new exit (range 3) 2879 | -9/Materials | Discovered new exit (range 8) 2893 | -9/Materials | Entered Mines 2894 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2901 | -9/Mines | Entered Zion 2983 | -7/Zion | System corruption cleaned by Quarantine Array 3106 | -7/Zion | Learned Factory garrison access intel 3113 | -7/Zion | Found Prototype Device 3114 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3379 | -7/Zion | Imprinted 3381 | -7/Zion | Declared Zion's savior 3493 | -7/Zion | Learned location of Data Miner (-6) 3498 | -7/Zion | Learned Factory trap positions 3664 | -7/Zion | Discovered new exit (range 15) 3783 | -7/Zion | Entered Proximity Caves 3783 | -6/Proximity Caves | Accompanied by 3 allies 4175 | -6/Proximity Caves | Identified exit to Factory 4175 | -6/Proximity Caves | Spotted B-75 Beast 4361 | -6/Proximity Caves | Destroyed B-75 Beast 4635 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4811 | -6/Proximity Caves | Entered Factory 4811 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4812 | -6/Factory | Loaded intel: 116 trap records 4813 | -6/Factory | Loaded intel: 4 garrison access locations 5107 | -6/Factory | Build established: Scavenger-Gunner 5410 | -6/Factory | Crushed by falling debris 5441 | -6/Factory | Lost 6 parts (1p3n2u) 5665 | -6/Factory | Core integrity fell below 50% 5677 | -6/Factory | Lost 3 parts (1p1u1w) 5987 | -6/Factory | Build established: Scavenger-Mutant 6447 | -6/Factory | Terminal network hard line cut 6551 | -6/Factory | Lost 3 parts (1p1u1w) 6711 | -6/Factory | Discovered new exit (range 15) 6800 | -6/Factory | Entered another Factory area 6800 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6877 | -5/Factory | Build established: Scavenger-Gunner 7377 | -5/Factory | Lost 3 parts (1p1u1w) 7400 | -5/Factory | First assault squad dispatched 7410 | -5/Factory | Self-destructed Last Messages --------------- 07400_ ALERT: Significant disruption in Zone 2C, assault force dispatched. 07400_ Dropped Carbon-fiber Leg. 07400_ U-05 Engineer lays Concrete. 07400_ Slug penetrates Wall. 07400_ Penetrated by Slug. 07402_ K-01 Serf collects debris. 07402_ U-05 Engineer lays Concrete. 07404_ Slug penetrates H-66 Slayer. 07404_ H-66 Slayer destroyed. 07404_ U-05 Engineer lays Concrete. 07405_ Slug penetrates Wall. 07405_ Penetrated by Slug. 07405_ Rocket Launcher destroyed. 07406_ U-05 Engineer lays Concrete. 07407_ K-01 Serf collects debris. 07408_ U-05 Engineer lays Concrete. 07408_ Slug penetrates Wall. 07409_ U-05 Engineer lays Concrete. 07409_ U-05 Engineer builds a Wall. 07410_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #### ## + ????????????????????????? | | + # *????????????????????????? | | # # ????????????????????????? | | %# ! ?????????????????????????? | | !?????????????????????????? | | =* = ??????????????????????????? | | % % #?????????????????????????????? | | ##???????????######/#??????????? | | ##?????????? #??????????? | | ##### ##?#??????? +??????????? | | ###### # ####??? #??????????? | | #?? #??????????? | | k%* #? #??????????? | | ^ k #? #??????????? | | |%% uu = # #??????????? | | %/ u # #??????????? | | ############# # #??????????? | | ???? % * [ # #??????????? | | ????? k!%/% # #??????????? | | ?????? * k + #??????????? | | ??????? # ########"##/????????????? | | ??????? #?# #???????????????????????? | | ????????? #?# #???????????????????????? | | ????????? #?# ####????????????????????? | | ?????????? #?# ##### #????????? | | ?????????? #?# @ h ?????? | | ?????????? #?# ?????? | | ?????????? #?# ?????? | | ?????????? #?# ??????? | | ??????????########?# ??????? | | ???????????????????################+######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 37 Energy Capacity 785 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Chainsword | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevChainFirepult Manual? 0 Play Time 01:03:40 Cumulative 26.4 hours Start 2022.10.24 @ 12:51:07 End 2022.10.28 @ 00:52:39 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 54 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaeb64a9-e187-44ab-bd3c-6ace0f86757d