Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 13:02:11

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2275)     2275
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (295)                295
              TOTAL SCORE: 5600

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      273

 Cogmind 
---------
Core Integrity             631/700
Matter                     112/300
Energy                     220/220
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (99) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (8) ----
  Improved Heat Sink
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
           System Shield
           Datajack
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
      Mini Grenade Launcher
           Katana
>          --- INVENTORY --------
  Improved Heat Sink
           Hacking Suite
           Hacking Suite
           System Shield
           Datajack
[Rating: 36]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  3    | .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             99   | 7   2   19  25  14  32  
  Power                    9    | 1   .   2   2   2   2   
    Engine                 7    | 1   .   2   2   2   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   .   1   8   7   4   
    Treads                 17   | 2   .   1   7   7   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   .   .   1   .   4   
  Utility                  27   | 2   2   5   3   2   13  
    Device                 8    | .   .   2   1   .   5   
    Storage                7    | 2   2   2   .   .   1   
    Processor              2    | .   .   .   .   .   2   
    Hackware               3    | .   .   .   .   .   3   
    Protection             7    | .   .   1   2   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   41   | 2   .   11  12  3   13  
    Energy Gun             7    | 1   .   4   2   .   .   
    Energy Cannon          2    | .   .   1   1   .   .   
    Ballistic Gun          14   | 1   .   4   7   2   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   
    Slashing Weapon        10   | .   .   .   .   .   10  
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   .   .   4   1   .   
Parts Lost                 10   | .   .   3   3   2   2   
  Power                    3    | .   .   1   1   1   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   4    | .   .   1   2   1   .   
  Highest Loss Streak      3    | .   .   1   3   2   2   
Average Slot Usage (%)     95   | .   100 93  99  92  84  
  Engine                   9    | .   14  11  11  8   .   
  Core                     1    | .   .   .   .   .   14  
  Treads                   21   | .   28  22  21  29  .   
  Flight                   3    | .   .   .   .   .   28  
  Device                   2    | .   .   4   2   .   5   
  Storage                  27   | .   28  27  33  27  7   
  Protection               7    | .   .   6   8   9   6   
  Energy Gun               2    | .   14  3   1   .   .   
  Ballistic Gun            15   | .   14  16  18  17  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             69   | 17  41  64  69  69  64  
  Greatest Support         88   | 40  40  40  43  88  88  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 26   | 8   16  22  22  22  26  
  Average Capacity         18   | 5   15  19  22  22  8   
  Most Carried             22   | 3   14  20  22  22  22  
  Average Carried          16   | 1   7   15  21  21  7   
  Final Capacity           22   | 8   16  22  22  22  8   
  Final Carried            22   | 3   14  18  22  22  7   

 Class Distribution 
--------------------
 64% | Hauler-Mutant
 21% | Mutant
  8% | Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Storage
 Hauler-Mutant | -8/Materials
      Sprinter | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Matter Collected           2193 | 285  44   430  664  508  262  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3300 | 75   162  839  897  1073 254  
  Parts                    200  | 2    10   53   52   67   16   
Haulers Intercepted        9    | .    1    1    4    2    1    
Recyclers Shooed           9    | .    1    2    1    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  56   | .   2   17  12  19  6   
  Guns                     42   | .   2   13  12  15  .   
  Cannons                  4    | .   .   4   .   .   .   
  AOE                      10   | .   .   .   .   4   6   
Classes Destroyed          10   | 1   3   5   1   .   .   
  Worker                   6    | .   .   .   3   3   .   
  Hauler                   9    | .   1   1   4   2   1   
  Recycler                 6    | 1   .   1   1   2   1   
  Operator                 6    | .   .   3   1   2   .   
  Watcher                  3    | .   1   1   .   .   1   
  Swarmer                  12   | .   .   3   .   4   5   
  Grunt                    30   | .   2   10  8   9   1   
  Brawler                  2    | .   .   1   1   .   .   
  Duelist                  3    | .   .   1   .   2   .   
  Sentry                   9    | .   .   2   3   4   .   
Best Kill Streak           12   | 1   2   7   4   12  8   
  Combat Bots Only         9    | .   2   6   4   9   6   
Max Kills in Single Turn   3    | 1   1   2   1   3   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Damage Taken               2613 | .    121  755  606  891  240  
  Core                     274  | .    14   80   65   46   69   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  94   .    63   91   .    
Volleys Fired              228  | 5    8    60   80   67   8    
  Largest                  2    | 2    2    2    2    2    1    
  Hottest                  96   | 60   60   96   80   46   30   
Shots Fired                443  | 10   16   117  160  132  8    
  Gun                      412  | 10   16   96   160  130  .    
  Cannon                   21   | .    .    21   .    .    .    
  Launcher                 10   | .    .    .    .    2    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  371  | 5    8    86   142  130  .    
  Thermal                  6    | .    .    4    2    .    .    
  Explosive                10   | .    .    .    .    2    8    
  Electromagnetic          56   | 5    8    27   16   .    .    
  Robot Hit Streak         30   | 3    9    14   20   24   30   
  Robot Miss Streak        4    | 1    3    2    4    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           337  | 6    10   88   111  110  12   
  Core Hits                153  | 2    6    40   37   55   13   
  Critical Hits            5    | .    1    1    2    .    1    
  Critical Kills           3    | .    1    1    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    
Melee Attacks              40   | .    .    .    11   .    29   
  Impact                   11   | .    .    .    11   .    .    
  Slashing                 29   | .    .    .    .    .    29   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6191 | 139  125  1336 1612 1983 996  
  Guns                     4339 | 101  113  1043 1489 1593 .    
  Cannons                  250  | .    .    250  .    .    .    
  Explosions               1121 | 38   .    .    .    363  720  
  Melee                    357  | .    .    .    81   .    276  
  Ramming                  124  | .    12   43   42   27   .    
  Kinetic                  4065 | 58   73   965  1376 1593 .    
  Thermal                  67   | 38   .    11   18   .    .    
  Explosive                1083 | .    .    .    .    363  720  
  Electromagnetic          495  | 43   40   317  95   .    .    
  Impact                   81   | .    .    .    81   .    .    
  Slashing                 276  | .    .    .    .    .    276  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    .    .    
  Average Corruption       2    | .    .    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  31   | .    .    7    24   .    .    
    Message Errors         10   | .    .    2    8    .    .    
    Heat Flow Errors       8    | .    .    2    6    .    .    
    Energy Discharges      4    | .    .    2    2    .    .    
    Data Loss (minor)      5    | .    .    .    5    .    .    
    Targeting Errors       4    | .    .    1    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            132  | 36   .    .    66   3    27   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               57   | 36   .    .    .    3    18   
  Melee                    75   | .    .    .    66   .    9    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    .    .    107  
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   17   | .    2    6    6    3    .    
Targets Rammed             18   | .    3    6    6    3    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        212  | .    57   212  206  13   21   
  Average Temperature      41   | .    35   129  33   4    6    
  Received Heat Transfer   969  | .    57   300  216  387  9    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       2    | .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         112  | 50   .    25   37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Peak Influence             505  | 5   80  261 305 505 212 
  Initial                  93   | .   3   9   76  92  93  
  Average                  159  | 1   45  154 152 291 119 
Maximum Alert Level        2    | .   .   1   1   2   1   
  Low Security (%)         71   | 100 100 71  70  39  99  
  Level 1                  22   | .   .   28  29  26  .   
  Level 2                  6    | .   .   .   .   34  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   .   4   4   2   1   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   .   4   2   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Distress Signals           11   | .   .   3   4   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              104  | .   3   28  31  29  13  
  Peak Tracking Total      7    | .   2   7   4   7   4   
  Tactical Retreats        3    | .   .   .   2   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Traps Triggered            5    | .   1   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac 
Machines Disabled          5    | .   1   .   3   1   .   
  Max in Single Turn       1    | .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Machines Accessed          16   | .   1   .   7   3   5   
  Terminals                12   | .   1   .   5   3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   1   .   1   
Total Hacks                41   | .   3   .   16  9   13  
  Successful               25   | .   2   .   9   3   11  
  Failed                   16   | .   1   .   7   6   2   
    Catastrophic           2    | .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   26   | .   2   .   10  6   8   
  Terminals                34   | .   3   .   13  9   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          2    | .   .   .   1   .   1   
Terminal Hacks             10   | .   2   .   3   2   3   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   
  Zone Layout              3    | .   .   .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         9    | .   .   .   3   1   5   
  Terminals                9    | .   .   .   3   1   5   
    Track                  4    | .   .   .   1   .   3   
    Botnet                 5    | .   .   .   2   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   4   3   5   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      99   | .   .   .   99  99  .   
  Highest-Rated Ally       99   | .   .   .   99  99  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   28  .   .   
  Total Damage             893  | .   .   .   893 .   .   
  Kills                    12   | .   .   .   12  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Turns Passed               4619 | 97   456  964  1748 816  538  
Spaces Moved               2361 | 45   232  398  756  333  597  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   1771 | 43   232  398  756  333  9    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   588  | .    .    .    .    .    588  
  Fastest Speed            27   | 50   160  160  180  145  27   
  Average Speed            139  | 155  178  179  180  170  29   
  Slowest Speed            180  | 160  180  180  180  180  145  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    37   42   87   42   17   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 30   | .    .    .    2    .    28   
Terrain Destroyed          82   | 3    .    .    2    22   55   
  Melee                    19   | .    .    .    2    .    17   
  Projectile               .    | .    .    .    .    .    .    
  AOE                      63   | 3    .    .    .    22   38   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Total                      3196 | 59  257 529 973 458 920 
  Wait                     283  | .   .   7   42  12  222 
  Move                     2352 | 44  231 397 755 332 593 
  Hop                      2    | .   .   .   .   .   2   
  Pick Up                  75   | 3   11  21  25  13  2   
  Fast Attach              17   | 7   .   3   4   2   1   
  Attach                   42   | .   .   4   7   3   28  
  Detach                   18   | .   .   .   2   .   16  
  Swap                     40   | .   2   12  14  9   3   
  Drop                     79   | .   2   19  25  17  16  
  Fire                     228  | 5   8   60  80  67  8   
  Melee                    40   | .   .   .   11  .   29  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    18   | .   3   6   6   3   .   
  Escape Stasis            2    | .   .   .   2   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   98 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Discovered new exit (range 5)
  554 | -10/Materials | Entered another Materials area
  554 | -9/Materials  | Evolved 2 slots: Utility x2
  953 | -9/Materials  | Discovered new exit (range 8)
 1241 | -9/Materials  | Discovered new exit (range 16)
 1297 | -9/Materials  | Discovered new exit (range 16)
 1316 | -9/Materials  | Build established: Hauler-Mutant
 1390 | -9/Materials  | Discovered new exit (range 16)
 1518 | -9/Materials  | Entered Storage
 1635 | -9/Storage    | Lost 3 parts (1p2w)
 2112 | -9/Storage    | Discovered new exit (range 15)
 2226 | -9/Storage    | Met 01-MTF
 2459 | -9/Storage    | Repaired Lgt. Treads
 3266 | -9/Storage    | Entered Materials
 3266 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 3266 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3271 | -8/Materials  | 01-MTF left
 3771 | -8/Materials  | Destroyed 9 combat bots
 4017 | -8/Materials  | Discovered new exit (range 14)
 4082 | -8/Materials  | Entered Factory
 4082 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4186 | -7/Factory    | Discovered new exit (range 8)
 4490 | -7/Factory    | Build established: Sprinter
 4620 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04566_ Acquired Adv. Signal Interpreter.
04568_ Discarded Imp. Signal Interpreter.
04581_ W-25 Informer destroyed.
04585_ Acquired 22 matter.
04594_ S-27 Virus destroyed. <x4>
04603_ A-02 Transporter destroyed.
04607_ G-47 Trooper destroyed.
04611_ W-25 Informer suffers critical hit.
04611_ Destroyed Imp. Hover Unit.
04614_ Triggered Ambush Trap.
04614_ B-48 Gladiator emerges from a hatch in the floor.
04614_ S-27 Virus emerges from a hatch in the floor. <x2>
04616_ The unstable cave ceiling collapses.
04616_ Knocked back.
04616_ S-27 Virus destroyed.
04618_ Destroyed Lgt. Nuclear Core.
04618_ VTOL Module destroyed.
04618_ Destroyed VTOL Module.
04620_ Hacking Suite destroyed.
04620_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????########???#??????????????????? |
| ???????????????????#      +?? #??????????????????? |
| ???????????????????#      #?? #??????????????????? |
| ???+???????????????#      #?  #??????????????????? |
| ???# ???"?????????##[     #?  #??????????????????? |
| ???#  """??????????   %[  ??  #??????????????????? |
| ???+  """ ?????????#[  [  ?   +??????????????????? |
| ???#      ???????###    ##?   #??????????????????? |
| ???#       ???????    %  ##   ##?????????????????? |
| ???#!   *  ???????# #          #?????????????????? |
| ????        ???????        *   #?????????????????? |
| #######  %  ##########   [[/   #?????????????????? |
|           *             s@[/  "#?????????????????? |
|                         b[[/  "#?????????????????? |
|                    a          "#?????????????????? |
|               #######         T#?????????????????? |
| " """""""     #?????##   """  "#?????????????????? |
| ? ??"""""     #??????#   """  "#?????????????????? |
| " """""""     #??????#   """  "#?????????????????? |
| " """""""     #??????#         #?????????????????? |
|        ^      #??????+   /       ??w?????????????? |
| " """""""     #??????#  [[   #####???????????????? |
| " """""""     #??????#  [%[* #???????????????????? |
| " """""""  """#??????   ![[  #???????????????????? |
| " """""""   Y"#??????    ==  #???????????????????? |
|            """#??????         ???????????????????? |
|               #??????          ??????????????????? |
|               #?????            ?????????????????? |
|     ###### ####??????  #      ???????????????????? |
|     #????#+#?????????  ?   ??????????????????????? |
|     #????????????????  ? ????????????????????????? |
|     #####????????????????????????????????????????? |
|      ! *+????????????????????????????????????????? |
|     #####????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Lrn. Sensor Array | -7/Factory | Hacked
     Hacking Suite | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionWeldingInjector
  Manual?         0
Play Time         00:26:52
  Cumulative      682.4 hours
  Start           2021.04.07 @ 12:36:01
  End             2021.04.07 @ 13:02:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1047
  Rogue           1047
  Adventurer      0
  Explorer        0
Win Type          -
  Total           64
  Types           39/1/9/11/4/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23aa3dd5-adf9-4cbf-aa25-2eb9dd3bb895