Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 13:02:11 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2275) 2275 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 5600 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 273 Cogmind --------- Core Integrity 631/700 Matter 112/300 Energy 220/220 System Corruption 2% Temperature Cool (0) Movement Flying (99) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Heat Sink Improved Light Armor Plating Hacking Suite Hacking Suite System Shield Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Mini Grenade Launcher Katana > --- INVENTORY -------- Improved Heat Sink Hacking Suite Hacking Suite System Shield Datajack [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Parts Attached 99 | 7 2 19 25 14 32 Power 9 | 1 . 2 2 2 2 Engine 7 | 1 . 2 2 2 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 22 | 2 . 1 8 7 4 Treads 17 | 2 . 1 7 7 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . 1 . 4 Utility 27 | 2 2 5 3 2 13 Device 8 | . . 2 1 . 5 Storage 7 | 2 2 2 . . 1 Processor 2 | . . . . . 2 Hackware 3 | . . . . . 3 Protection 7 | . . 1 2 2 2 Artifact . | . . . . . . Weapon 41 | 2 . 11 12 3 13 Energy Gun 7 | 1 . 4 2 . . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 14 | 1 . 4 7 2 . Ballistic Cannon 2 | . . 2 . . . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon 10 | . . . . . 10 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 5 | . . . 4 1 . Parts Lost 10 | . . 3 3 2 2 Power 3 | . . 1 1 1 . Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . . 1 Weapon 4 | . . 1 2 1 . Highest Loss Streak 3 | . . 1 3 2 2 Average Slot Usage (%) 95 | . 100 93 99 92 84 Engine 9 | . 14 11 11 8 . Core 1 | . . . . . 14 Treads 21 | . 28 22 21 29 . Flight 3 | . . . . . 28 Device 2 | . . 4 2 . 5 Storage 27 | . 28 27 33 27 7 Protection 7 | . . 6 8 9 6 Energy Gun 2 | . 14 3 1 . . Ballistic Gun 15 | . 14 16 18 17 . Naked Turns . | . . . . . . Heaviest Build 69 | 17 41 64 69 69 64 Greatest Support 88 | 40 40 40 43 88 88 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 26 | 8 16 22 22 22 26 Average Capacity 18 | 5 15 19 22 22 8 Most Carried 22 | 3 14 20 22 22 22 Average Carried 16 | 1 7 15 21 21 7 Final Capacity 22 | 8 16 22 22 22 8 Final Carried 22 | 3 14 18 22 22 7 Class Distribution -------------------- 64% | Hauler-Mutant 21% | Mutant 8% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 2193 | 285 44 430 664 508 262 Remotely . | . . . . . . Salvage Created 3300 | 75 162 839 897 1073 254 Parts 200 | 2 10 53 52 67 16 Haulers Intercepted 9 | . 1 1 4 2 1 Recyclers Shooed 9 | . 1 2 1 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 56 | . 2 17 12 19 6 Guns 42 | . 2 13 12 15 . Cannons 4 | . . 4 . . . AOE 10 | . . . . 4 6 Classes Destroyed 10 | 1 3 5 1 . . Worker 6 | . . . 3 3 . Hauler 9 | . 1 1 4 2 1 Recycler 6 | 1 . 1 1 2 1 Operator 6 | . . 3 1 2 . Watcher 3 | . 1 1 . . 1 Swarmer 12 | . . 3 . 4 5 Grunt 30 | . 2 10 8 9 1 Brawler 2 | . . 1 1 . . Duelist 3 | . . 1 . 2 . Sentry 9 | . . 2 3 4 . Best Kill Streak 12 | 1 2 7 4 12 8 Combat Bots Only 9 | . 2 6 4 9 6 Max Kills in Single Turn 3 | 1 1 2 1 3 2 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2613 | . 121 755 606 891 240 Core 274 | . 14 80 65 46 69 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 94 . 63 91 . Volleys Fired 228 | 5 8 60 80 67 8 Largest 2 | 2 2 2 2 2 1 Hottest 96 | 60 60 96 80 46 30 Shots Fired 443 | 10 16 117 160 132 8 Gun 412 | 10 16 96 160 130 . Cannon 21 | . . 21 . . . Launcher 10 | . . . . 2 8 Special . | . . . . . . Kinetic 371 | 5 8 86 142 130 . Thermal 6 | . . 4 2 . . Explosive 10 | . . . . 2 8 Electromagnetic 56 | 5 8 27 16 . . Robot Hit Streak 30 | 3 9 14 20 24 30 Robot Miss Streak 4 | 1 3 2 4 1 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 337 | 6 10 88 111 110 12 Core Hits 153 | 2 6 40 37 55 13 Critical Hits 5 | . 1 1 2 . 1 Critical Kills 3 | . 1 1 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks 40 | . . . 11 . 29 Impact 11 | . . . 11 . . Slashing 29 | . . . . . 29 Piercing . | . . . . . . Sneak Attacks 2 | . . . 1 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6191 | 139 125 1336 1612 1983 996 Guns 4339 | 101 113 1043 1489 1593 . Cannons 250 | . . 250 . . . Explosions 1121 | 38 . . . 363 720 Melee 357 | . . . 81 . 276 Ramming 124 | . 12 43 42 27 . Kinetic 4065 | 58 73 965 1376 1593 . Thermal 67 | 38 . 11 18 . . Explosive 1083 | . . . . 363 720 Electromagnetic 495 | 43 40 317 95 . . Impact 81 | . . . 81 . . Slashing 276 | . . . . . 276 Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 . . Average Corruption 2 | . . 2 2 . . Corruption Purged . | . . . . . . Effects 31 | . . 7 24 . . Message Errors 10 | . . 2 8 . . Heat Flow Errors 8 | . . 2 6 . . Energy Discharges 4 | . . 2 2 . . Data Loss (minor) 5 | . . . 5 . . Targeting Errors 4 | . . 1 3 . . Overload Shots . | . . . . . . Overflow Damage 132 | 36 . . 66 3 27 Projectiles . | . . . . . . Explosions 57 | 36 . . . 3 18 Melee 75 | . . . 66 . 9 Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 107 | . . . . . 107 Shots 3 | . . . . . 3 Rammed 17 | . 2 6 6 3 . Targets Rammed 18 | . 3 6 6 3 . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 212 | . 57 212 206 13 21 Average Temperature 41 | . 35 129 33 4 6 Received Heat Transfer 969 | . 57 300 216 387 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 112 | 50 . 25 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 505 | 5 80 261 305 505 212 Initial 93 | . 3 9 76 92 93 Average 159 | 1 45 154 152 291 119 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 71 | 100 100 71 70 39 99 Level 1 22 | . . 28 29 26 . Level 2 6 | . . . . 34 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 4 4 2 1 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 9 | . . 4 2 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 11 | . . 3 4 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 3 28 31 29 13 Peak Tracking Total 7 | . 2 7 4 7 4 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 5 | . 1 . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 5 | . 1 . 3 1 . Max in Single Turn 1 | . 1 . 1 1 . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 16 | . 1 . 7 3 5 Terminals 12 | . 1 . 5 3 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 41 | . 3 . 16 9 13 Successful 25 | . 2 . 9 3 11 Failed 16 | . 1 . 7 6 2 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 26 | . 2 . 10 6 8 Terminals 34 | . 3 . 13 9 9 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 2 | . . . 1 . 1 Terminal Hacks 10 | . 2 . 3 2 3 Part Schematic 1 | . . . . . 1 Robot Analysis 2 | . 2 . . . . Machine Index 1 | . . . . . 1 Terminal Index 1 | . . . 1 . . Unreport Threat 2 | . . . 1 1 . Zone Layout 3 | . . . 1 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . . 3 Insert Component 2 | . . . . . 2 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 9 | . . . 3 1 5 Terminals 9 | . . . 3 1 5 Track 4 | . . . 1 . 3 Botnet 5 | . . . 2 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 1 . 4 3 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 99 | . . . 99 99 . Highest-Rated Ally 99 | . . . 99 99 . Total Orders . | . . . . . . Ally Attacks 28 | . . . 28 . . Total Damage 893 | . . . 893 . . Kills 12 | . . . 12 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 4619 | 97 456 964 1748 816 538 Spaces Moved 2361 | 45 232 398 756 333 597 Core 2 | 2 . . . . . Treads 1771 | 43 232 398 756 333 9 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 588 | . . . . . 588 Fastest Speed 27 | 50 160 160 180 145 27 Average Speed 139 | 155 178 179 180 170 29 Slowest Speed 180 | 160 180 180 180 180 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 37 42 87 42 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 30 | . . . 2 . 28 Terrain Destroyed 82 | 3 . . 2 22 55 Melee 19 | . . . 2 . 17 Projectile . | . . . . . . AOE 63 | 3 . . . 22 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 3196 | 59 257 529 973 458 920 Wait 283 | . . 7 42 12 222 Move 2352 | 44 231 397 755 332 593 Hop 2 | . . . . . 2 Pick Up 75 | 3 11 21 25 13 2 Fast Attach 17 | 7 . 3 4 2 1 Attach 42 | . . 4 7 3 28 Detach 18 | . . . 2 . 16 Swap 40 | . 2 12 14 9 3 Drop 79 | . 2 19 25 17 16 Fire 228 | 5 8 60 80 67 8 Melee 40 | . . . 11 . 29 Ram . | . . . . . . Kick . | . . . . . . Crush 18 | . 3 6 6 3 . Escape Stasis 2 | . . . 2 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 5) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Utility x2 953 | -9/Materials | Discovered new exit (range 8) 1241 | -9/Materials | Discovered new exit (range 16) 1297 | -9/Materials | Discovered new exit (range 16) 1316 | -9/Materials | Build established: Hauler-Mutant 1390 | -9/Materials | Discovered new exit (range 16) 1518 | -9/Materials | Entered Storage 1635 | -9/Storage | Lost 3 parts (1p2w) 2112 | -9/Storage | Discovered new exit (range 15) 2226 | -9/Storage | Met 01-MTF 2459 | -9/Storage | Repaired Lgt. Treads 3266 | -9/Storage | Entered Materials 3266 | -8/Materials | Accompanied by 1 ally (01-MTF) 3266 | -8/Materials | Evolved 2 slots: Propulsion x2 3271 | -8/Materials | 01-MTF left 3771 | -8/Materials | Destroyed 9 combat bots 4017 | -8/Materials | Discovered new exit (range 14) 4082 | -8/Materials | Entered Factory 4082 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4186 | -7/Factory | Discovered new exit (range 8) 4490 | -7/Factory | Build established: Sprinter 4620 | -7/Factory | Self-destructed Last Messages --------------- 04566_ Acquired Adv. Signal Interpreter. 04568_ Discarded Imp. Signal Interpreter. 04581_ W-25 Informer destroyed. 04585_ Acquired 22 matter. 04594_ S-27 Virus destroyed. 04603_ A-02 Transporter destroyed. 04607_ G-47 Trooper destroyed. 04611_ W-25 Informer suffers critical hit. 04611_ Destroyed Imp. Hover Unit. 04614_ Triggered Ambush Trap. 04614_ B-48 Gladiator emerges from a hatch in the floor. 04614_ S-27 Virus emerges from a hatch in the floor. 04616_ The unstable cave ceiling collapses. 04616_ Knocked back. 04616_ S-27 Virus destroyed. 04618_ Destroyed Lgt. Nuclear Core. 04618_ VTOL Module destroyed. 04618_ Destroyed VTOL Module. 04620_ Hacking Suite destroyed. 04620_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########???#??????????????????? | | ???????????????????# +?? #??????????????????? | | ???????????????????# #?? #??????????????????? | | ???+???????????????# #? #??????????????????? | | ???# ???"?????????##[ #? #??????????????????? | | ???# """?????????? %[ ?? #??????????????????? | | ???+ """ ?????????#[ [ ? +??????????????????? | | ???# ???????### ##? #??????????????????? | | ???# ??????? % ## ##?????????????????? | | ???#! * ???????# # #?????????????????? | | ???? ??????? * #?????????????????? | | ####### % ########## [[/ #?????????????????? | | * s@[/ "#?????????????????? | | b[[/ "#?????????????????? | | a "#?????????????????? | | ####### T#?????????????????? | | " """"""" #?????## """ "#?????????????????? | | ? ??""""" #??????# """ "#?????????????????? | | " """"""" #??????# """ "#?????????????????? | | " """"""" #??????# #?????????????????? | | ^ #??????+ / ??w?????????????? | | " """"""" #??????# [[ #####???????????????? | | " """"""" #??????# [%[* #???????????????????? | | " """"""" """#?????? ![[ #???????????????????? | | " """"""" Y"#?????? == #???????????????????? | | """#?????? ???????????????????? | | #?????? ??????????????????? | | #????? ?????????????????? | | ###### ####?????? # ???????????????????? | | #????#+#????????? ? ??????????????????????? | | #???????????????? ? ????????????????????????? | | #####????????????????????????????????????????? | | ! *+????????????????????????????????????????? | | #####????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionWeldingInjector Manual? 0 Play Time 00:26:52 Cumulative 682.4 hours Start 2021.04.07 @ 12:36:01 End 2021.04.07 @ 13:02:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1047 Rogue 1047 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23aa3dd5-adf9-4cbf-aa25-2eb9dd3bb895