Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.16 @ 14:39:20 Player: IceBox Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (113) 565 Value Destroyed (3446) 3446 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (919) 919 TOTAL SCORE: 9510 Bonus ------- High Alert Combat Kills 400 Met Imprinter 300 Was Imprinted 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/850 Matter 169/300 Energy 90/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag System Combat Gravmag System Energy Well (350) 0b10 Decoder Chip [Skirmisher] Shock Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Experimental Core Analyzer Improved Light Armor Plating Light Regenerative Plating Experimental Hacking Suite > --- WEAPON ----------- Coil Gun Power Sword > --- INVENTORY -------- Micro Nuclear Core Gravmag System Combat Airjet Combat Gravmag System Energy Well Triangulator 0b10 Decoder Chip [Skirmisher] Improved Heavy Armor Plating Shock Rifle Gauss Rifle Hypervelocity Gauss Rifle Bore Cannon Precision Rocket Launcher CR-A16's Pointy Stick [Rating: 90] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Combat Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Experimental Hacking Suite Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 6 | . . 1 2 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 194 | 3 5 31 18 16 11 57 12 8 20 13 Power 9 | . 1 3 . 2 . 2 . . . 1 Engine 7 | . 1 3 . 1 . 2 . . . . Core 2 | . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 2 9 3 1 1 10 . . 4 1 Treads 16 | 1 1 6 3 1 1 3 . . . . Leg 1 | . . 1 . . . . . . . . Wheel 4 | 1 1 2 . . . . . . . . Hover 10 | . . . . . . 7 . . 2 1 Flight 2 | . . . . . . . . . 2 . Utility 71 | . 2 8 9 2 1 24 4 5 13 3 Device 28 | . . 2 2 . 1 15 1 2 4 1 Storage 11 | . 2 3 3 . . 1 1 1 . . Processor 12 | . . . . . . 2 2 . 7 1 Hackware 1 | . . . . . . . . . 1 . Protection 19 | . . 3 4 2 . 6 . 2 1 1 Artifact . | . . . . . . . . . . . Weapon 81 | 1 . 11 6 11 9 21 8 3 3 8 Energy Gun 19 | . . 5 3 5 3 1 1 . 1 . Energy Cannon 4 | . . . . . . 4 . . . . Ballistic Gun 25 | 1 . 4 1 2 3 6 1 2 2 3 Ballistic Cannon 3 | . . . . . . 1 . . . 2 Launcher 10 | . . 2 1 1 . 2 3 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 19 | . . . 1 3 3 7 3 1 . 1 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 3 1 2 . . . 1 6 . Corrupted Parts 3 | . . . 1 . . 1 . . . 1 System Corruption 17 | . . . 4 . . 8 . . . 5 Parts Lost 41 | . 1 3 4 10 2 2 . . . 19 Power 5 | . 1 . . 2 . . . . . 2 Propulsion 13 | . . 2 3 3 . . . . . 5 Utility 10 | . . 1 . 3 . 1 . . . 5 Weapon 13 | . . . 1 2 2 1 . . . 7 Highest Loss Streak 19 | . 1 1 2 9 1 1 . . . 19 Average Slot Usage (%) 88 | . 96 97 95 65 5 83 98 99 99 92 Engine 7 | . 13 11 9 3 . 5 6 6 6 4 Treads 9 | . 14 20 25 17 . 7 . . . . Wheel 3 | . 14 10 1 . . . . . . . Hover 11 | . . . . . . 12 26 26 25 24 Device 13 | . . 11 11 . 2 22 25 19 18 2 Storage 9 | . 25 11 18 12 . 5 6 10 6 5 Processor 7 | . . . . . . 7 12 13 14 28 Protection 9 | . . 8 11 17 . 8 7 8 13 11 Energy Gun 2 | . . 4 17 8 2 . 5 . . . Ballistic Gun 9 | . 28 17 . . 1 7 . 10 5 5 Slashing Weapon 2 | . . . . 2 . 2 4 1 6 . Naked Turns 188 | . . . . 120 68 . . . . . Heaviest Build 95 | 10 37 95 67 54 5 57 51 52 47 51 Greatest Support 68 | 20 20 16 63 63 3 68 51 51 51 51 Greatest Overweight (x) 5 | . 2 5 2 1 1 1 . 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 20 15 5 15 15 15 15 15 Average Capacity 13 | 8 11 15 15 11 5 14 15 15 15 14 Most Carried 17 | 6 15 16 17 15 5 15 15 15 15 15 Average Carried 12 | 6 9 14 14 11 4 10 14 14 14 13 Final Capacity 15 | 8 15 15 15 5 5 15 15 15 15 5 Final Carried 15 | 6 15 15 15 5 5 15 15 15 15 5 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Matter Collected 3050 | 224 115 787 155 256 78 846 176 197 41 175 Remotely 54 | . . . . . . 54 . . . . Salvage Created 4310 | . 229 1663 733 470 168 861 20 94 . 72 Parts 261 | . 9 107 35 28 16 54 3 6 . 3 Haulers Intercepted 6 | . . 4 1 . . 1 . . . . Recyclers Shooed 4 | . . 2 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 4 5 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 87 | . 5 36 11 11 5 12 3 2 . 2 Guns 58 | . 5 25 7 8 5 6 . 2 . . Cannons 4 | . . . . . . 4 . . . . AOE 22 | . . 11 3 3 . . 3 . . 2 Classes Destroyed 16 | . 1 7 3 1 . 2 1 . . 1 Worker 6 | . . 2 . . . 4 . . . . Builder 4 | . . . 2 . 1 1 . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 6 | . . 4 1 . . 1 . . . . Recycler 3 | . . 3 . . . . . . . . Operator 1 | . . . . . . . 1 . . . Watcher 5 | . . 4 . . . 1 . . . . Swarmer 23 | . . 11 . 3 5 1 3 . . . Cutter 2 | . . . . . . 2 . . . . Grunt 37 | . 5 18 8 2 . 4 . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 12 | . . 7 1 3 . 1 . . . . Specialist 2 | . . . . 2 . . . . . . Hunter 3 | . . . 1 1 . 1 . . . . Programmer 5 | . . . . . . 3 . 2 . . Z-Light 2 | . . . . . . . . . . 2 Best Kill Streak 10 | . 3 10 4 5 3 5 3 1 . 2 Combat Bots Only 7 | . 3 7 3 5 3 3 3 1 . 2 Max Kills in Single Turn 3 | . 1 3 2 2 1 2 2 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . 3 1 1 . . 1 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Damage Taken 8818 | . 321 1212 632 1503 814 1228 164 123 . 2821 Core 2143 | . 56 124 129 407 574 130 . . . 723 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 53 | 100 77 69 . 2 18 . . . . . Volleys Fired 305 | . 32 106 28 26 24 68 6 5 . 10 Largest 2 | . 2 2 2 2 1 2 1 2 . 2 Hottest 119 | . 40 90 90 90 63 119 43 63 . 87 Shots Fired 495 | . 64 204 53 43 24 78 7 10 . 12 Gun 449 | . 64 196 50 42 24 58 1 10 . 4 Cannon 23 | . . . . . . 18 . . . 5 Launcher 23 | . . 8 3 1 . 2 6 . . 3 Special . | . . . . . . . . . . . Kinetic 332 | . 64 186 . 4 8 51 . 10 . 9 Thermal 10 | . . . . . 10 . . . . . Explosive 21 | . . 8 3 1 . . 6 . . 3 Electromagnetic 132 | . . 10 50 38 6 27 1 . . . Robot Hit Streak 30 | . 26 30 18 17 4 11 1 7 . 3 Robot Miss Streak 4 | . 2 2 3 4 4 3 1 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 2 3 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . Shots Hit Robots 376 | . 51 150 43 36 15 62 3 8 . 8 Core Hits 210 | . 13 79 30 29 11 34 5 4 . 5 Critical Kills 10 | . 1 2 . 1 . 4 . 2 . . Critical Parts Destroyed 3 | . 1 1 . . . 1 . . . . Critical Strikes 14 | . 2 3 . 1 . 5 . 2 . 1 Destroy 14 | . 2 3 . 1 . 5 . 2 . 1 Melee Attacks 59 | . . . . 9 4 18 . 1 25 2 Impact . | . . . . . . . . . . . Slashing 57 | . . . . 9 4 18 . 1 25 . Piercing 2 | . . . . . . . . . . 2 Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8514 | . 386 3019 1233 1000 221 1521 367 125 . 642 Guns 4669 | . 386 2026 746 560 217 556 . 125 . 53 Cannons 495 | . . . . . . 479 . . . 16 Explosions 2906 | . . 993 487 400 . 144 367 . . 515 Melee 376 | . . . . . . 342 . . . 34 Ramming 68 | . . . . 40 4 . . . . 24 Kinetic 2980 | . 386 1862 . 65 43 430 . 125 . 69 Thermal 833 | . . . 487 228 118 . . . . . Explosive 2047 | . . 993 . 172 . . 367 . . 515 Electromagnetic 2210 | . . 164 746 495 56 749 . . . . Impact . | . . . . . . . . . . . Slashing 342 | . . . . . . 342 . . . . Piercing 34 | . . . . . . . . . . 34 Highest Corruption 19 | . . 5 4 6 . 18 18 19 19 8 Average Corruption 10 | . . 4 4 4 . 9 18 18 19 5 Corruption Purged . | . . . . . . . . . . . Effects 90 | . . 13 . 9 . 31 16 14 3 4 Message Errors 28 | . . 4 . 4 . 12 5 3 . . Matter Fused 19 | . . 4 . 1 . 4 5 3 2 . Heat Flow Errors 10 | . . 1 . 2 . 4 . 1 1 1 Energy Discharges 13 | . . 2 . 2 . 4 1 4 . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 5 | . . 1 . . . 2 1 1 . . Data Loss (major) 6 | . . 1 . . . 1 . 2 . 2 Misfires 3 | . . . . . . 2 1 . . . Alerts 2 | . . . . . . . 2 . . . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 319 | . . 77 25 37 . . 78 . . 102 Projectiles . | . . . . . . . . . . . Explosions 315 | . . 77 25 37 . . 78 . . 98 Melee 4 | . . . . . . . . . . 4 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 639 | . . 47 60 225 2 . 83 . . 222 Shots 14 | . . 2 2 5 . . 2 . . 3 Rammed 27 | . . . . 15 1 . . . . 11 Targets Rammed 27 | . . . . 15 1 . . . . 11 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 411 | . 18 154 51 411 . 186 . 185 80 213 Average Temperature 83 | . 8 24 14 162 . 37 . 107 45 85 Received Heat Transfer 2205 | . 174 540 216 261 54 213 . . . 747 Effects 2 | . . . . 2 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . 2 . . . . Combat Hostiles 3 | . . . 1 . . 2 . . . . Parts Fried 15 | . . 1 3 3 . 8 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 859 | . . . 400 200 259 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . 4 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Peak Influence 753 | . 93 753 662 700 429 634 . . . . Initial 317 | . . 29 317 195 186 144 . . . . Average 305 | . 34 337 491 392 242 319 . . . . Maximum Alert Level 3 | . . 3 2 3 2 2 . . . . Low Security (%) 41 | 100 100 39 . 1 22 46 . . . . Level 1 20 | . . 24 14 58 73 3 . . . . Level 2 35 | . . 27 85 40 3 49 . . . . Level 3 2 | . . 8 . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 1 4 3 6 4 7 . . . . Investigation 4 | . 1 . . . 2 1 . . . . Extermination 4 | . . . . . 1 3 . . . . Reinforcement 14 | . . 4 3 4 1 2 . . . . Assault 1 | . . . . . . 1 . . . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Distress Signals 7 | . 1 2 . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 152 | . 6 51 11 29 26 18 3 2 . 6 Peak Tracking Total 14 | . 3 7 4 10 14 5 2 1 . 3 Tactical Retreats 18 | . 2 1 1 5 6 3 . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Traps Triggered 8 | . 1 3 . 2 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Machines Disabled 11 | . . 3 1 4 . . . 1 2 . Max in Single Turn 3 | . . 1 1 3 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Machines Accessed 26 | . 2 6 1 5 5 6 . 1 . . Terminals 19 | . 2 6 1 5 3 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 72 | . 10 12 2 12 17 18 . 1 . . Successful 33 | . 5 4 . 3 10 10 . 1 . . Failed 39 | . 5 8 2 9 7 8 . . . . Catastrophic 8 | . . 3 1 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 4 7 2 4 6 10 . . . . Terminals 52 | . 10 12 2 12 10 6 . . . . Fabricators 9 | . . . . . . 9 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 4 | . . . . . 3 1 . . . . Terminal Hacks 16 | . 3 3 . 3 6 . . 1 . . Record 3 | . . 1 . . 1 . . 1 . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 3 | . . . . 1 2 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Build 4 | . . . . . . 4 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . 2 1 . . 3 5 . . . . Terminals 6 | . 2 1 . . 1 2 . . . . Track 1 | . . . . . . 1 . . . . Assimilate 2 | . . 1 . . . 1 . . . . Botnet 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Sabotage 1 | . . . . . 1 . . . . . Fabricators 3 | . . . . . . 3 . . . . Report 1 | . . . . . . 1 . . . . Prioritize 1 | . . . . . . 1 . . . . Siphon 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Monitor 1 | . . . . . 1 . . . . . Recyclers 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 2 6 1 5 4 5 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . . . 4 . . . . Matter 371 | . . . . . . 371 . . . . Time 159 | . . . . . . 159 . . . . Total Part Build Rating 24 | . . . . . . 24 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Total Allies 9 | . . . . . . 1 . . 8 . Largest Group 8 | . . . . . . 1 1 . 8 8 Highest-Rated Group 265 | . . . . . . 10 10 . 265 265 Highest-Rated Ally 39 | . . . . . . 10 10 . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . . . . . . . . . 34 Total Damage 715 | . . . . . . . . . . 715 Kills 8 | . . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Turns Passed 6871 | 10 566 1367 410 432 305 1413 350 297 1408 313 Spaces Moved 5875 | 5 296 631 172 257 403 1046 496 295 1927 347 Core 701 | . . . . 161 403 137 . . . . Treads 784 | 2 200 . 145 96 . 341 . . . . Legs 3 | 3 . . . . . . . . . . Wheels 754 | . 96 631 27 . . . . . . . Hover 3633 | . . . . . . 568 496 295 1927 347 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 130 115 130 50 50 50 63 63 63 63 Average Speed 84 | 136 150 129 155 92 52 94 63 86 63 63 Slowest Speed 260 | 160 160 175 260 260 100 260 63 130 142 131 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 2 69 67 15 55 20 22 86 57 94 35 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 11 | . . . . . . . 8 1 2 . Spaces Dug 38 | . . . 14 6 4 11 . . 3 . Terrain Destroyed 216 | . . 40 43 41 4 12 70 1 3 2 Melee 24 | . . . . 6 4 11 . . 3 . Projectile 3 | . . . . . . . . 1 . 2 AOE 188 | . . 40 43 35 . . 70 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Zio Dee Total 7203 | 7 365 995 260 394 466 1364 525 324 2082 421 Wait 519 | . 19 151 27 62 17 112 3 7 84 37 Move 5865 | 4 295 630 171 256 402 1045 495 294 1926 347 Hop . | . . . . . . . . . . . Pick Up 88 | . 11 31 5 3 1 30 1 2 4 . Fast Attach 79 | . 2 15 9 2 3 20 6 4 18 . Attach 54 | . 1 6 5 8 6 16 2 1 1 8 Detach 39 | . 1 5 4 3 5 10 3 1 7 . Swap 63 | 3 2 10 4 6 2 21 4 4 2 5 Drop 105 | . 2 41 7 4 1 24 5 5 15 1 Fire 305 | . 32 106 28 26 24 68 6 5 . 10 Melee 59 | . . . . 9 4 18 . 1 25 2 Ram 27 | . . . . 15 1 . . . . 11 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 11 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 7) 147 | -10/Materials | Met 8R-AWN 262 | -10/Materials | Discovered new exit (range 4) 320 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 8) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1858 | -9/Materials | Destroyed 7 combat bots 1903 | -9/Materials | Discovered new exit (range 13) 1944 | -9/Materials | Entered another Materials area 1944 | -8/Materials | Evolved 2 slots: Utility x2 1945 | -8/Materials | Discovered new exit (range 15) 2354 | -8/Materials | Entered Storage 2385 | -8/Storage | Build established: Scavenger-Mutant 2596 | -8/Storage | Garrison activated, responded to threat 2632 | -8/Storage | Core integrity fell below 50% 2646 | -8/Storage | Released all parts (6) 2664 | -8/Storage | Found Prototype Protection 2664 | -8/Storage | Identified Lgt. Regenerative Plating 2666 | -8/Storage | Lost 9 parts (1p3n3u2w) 2706 | -8/Storage | Identified exit to Recycling 2767 | -8/Storage | Core integrity fell below 20% 2784 | -8/Storage | Discovered new exit (range 5) 2786 | -8/Storage | Entered Factory 2786 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2897 | -7/Factory | Build established: Mutant 2927 | -7/Factory | Core integrity fell below 50% 3069 | -7/Factory | Discovered new exit (range 15) 3091 | -7/Factory | Core integrity fell below 20% 3091 | -7/Factory | Entered another Factory area 3091 | -6/Factory | Evolved 2 slots: Utility x2 3476 | -6/Factory | Build established: Scavenger-Mutant 3535 | -6/Factory | Discovered new exit (range 6) 3640 | -6/Factory | Fabricated Cmb. Gravmag System? 3722 | -6/Factory | Fabricated Cmb. Gravmag System? 3801 | -6/Factory | Local fabrication network quarantined 3930 | -6/Factory | System corruption reached 10% 4491 | -6/Factory | First assault squad dispatched 4504 | -6/Factory | Entered Lower Caves 4504 | -6/Lower Caves | Accompanied by 1 ally 4821 | -6/Lower Caves | Discovered new exit (range 5) 4854 | -6/Lower Caves | Entered another Lower Caves area 5081 | -6/Lower Caves | Identified exit to Factory 5113 | -6/Lower Caves | Discovered new exit (range 14) 5126 | -6/Lower Caves | Found Alien Artifact 5126 | -6/Lower Caves | Identified Dimensional Node Initializer 5126 | -6/Lower Caves | Initialized slip node 5151 | -6/Lower Caves | Entered Zion 5200 | -6/Zion | Gained Derelict followers 5223 | -6/Zion | Discovered new exit (range 9) 5257 | -6/Zion | System corruption cleaned by Quarantine Array 5277 | -6/Zion | Learned Factory fabricator intel 5291 | -6/Zion | Learned location of Armory (-3) 5332 | -6/Zion | Learned location of 1 exit from Proximity Caves 5333 | -6/Zion | Given A8's code to call for help 5441 | -6/Zion | Gained Derelict followers 5515 | -6/Zion | Found CR-A16's Pointy Stick 5784 | -6/Zion | Imprinted 5786 | -6/Zion | Declared Zion's savior 6324 | -6/Zion | Discovered new exit (range 5) 6325 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6386 | -6/Zion | Found Prototype Processor 6386 | -6/Zion | Identified Exp. Targeting Computer 6396 | -6/Zion | Found Prototype Hackware 6396 | -6/Zion | Identified Exp. Hacking Suite 6406 | -6/Zion | Found Prototype Processor 6406 | -6/Zion | Identified Exp. Core Analyzer 6411 | -6/Zion | Found Prototype Processor 6411 | -6/Zion | Identified Exp. Terrain Scan Processor 6418 | -6/Zion | Found Prototype Processor 6418 | -6/Zion | Identified Exp. Signal Interpreter 6481 | -6/Zion | Identified exit to Deep Caves 6559 | -6/Zion | Entered Deep Caves 6559 | -6/Deep Caves | Accompanied by 8 allies 6668 | -6/Deep Caves | Build established: Mutant 6757 | -6/Deep Caves | Attacked by Z-Imprinter 6774 | -6/Deep Caves | Z-Facility disabled 6839 | -6/Deep Caves | Core integrity fell below 50% 6856 | -6/Deep Caves | Core integrity fell below 20% 6872 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06858_ Cmb. Gravmag System destroyed. 06858_ Destroyed Cmb. Gravmag System. 06858_ Prc. Rocket Launcher destroyed. 06858_ Destroyed Prc. Rocket Launcher. 06858_ 2Y-5T7(z) destroyed. 06861_ Dropped Lrg. Storage Unit. 06861_ Slammed into Z-Imprinter. 06861_ Destabilizing: System interference. 06861_ Adv. Target Analyzer temporarily disabled. 06861_ Exp. Signal Interpreter temporarily disabled. 06862_ Slammed into Z-Imprinter. 06867_ Cmb. Gravmag System permanently disabled. 06867_ Destabilizing: Short circuit. 06868_ Slammed into Z-Imprinter. 06868_ Gauss Rifle destroyed. 06869_ System corrupted: Substantial component data lost. 06869_ Slammed into Z-Imprinter. 06869_ Broken Cmb. Gravmag System destroyed. 06869_ System corrupted by crushing effect (+3). 06870_ Slammed into Z-Imprinter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????? ? # ?????###?##????? ??????????????? | | ?????????????#;#;;######;##"#???? ???????????????? | | ??????????#### ##??# #???????????????? | | ?????????## #?# ####?????????????? | | ????????## ##;### ##?????######?? | | ????# ## ## # #???### ##? | | ## ##### #? | | ! #? | | %! #? | | ! ##? | | @ #?? | | """"" I ##? | | ??? """" """" ## | | ??????? """""""""" | | ????????? """"""""" " | | ??????????"""""""" " * | | ??????????"""""""""""""" | | ???????????"""""""""""" * / ## | | ?????????????""""""""""" = ##? | | ??????????????""""""""" #?? | | ???????????????"""" " ##? | | ???????????????"""""% %= #? | | ?????????????????"" #? | | ?????????????????"""% #? | | ????????????????"""" ##? | | ?????????????????""""" / ##? | | ?????????????????"""""""% #? | | ????????????????? #? | | ?????????????????? """ ##? | | ?????????????????? """"" ##?? | | ????????????????? "??"""" ##?? | | ?????????????????????"""" ##? | | ???????????????????????"" #? | | ???????????????????????" #? | | ??????????????????????? ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 750 Thermal Conversion 30 Evasion (%) 58 Targeting Accuracy 8 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory | Preloaded Cmb. Gravmag System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed ChipBiometalBox Manual? 0 Play Time 02:32:11 Cumulative 82.3 hours Start 2021.10.13 @ 20:45:29 End 2021.10.16 @ 14:39:20 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 53 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fb2aa9e-6fab-4d0b-a02b-dc8362fdf2bb