Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 19:00:13 Player: wojo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1550) 1550 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-121) -121 TOTAL SCORE: 4099 Bonus ------- Friendly Fire -121 Cogmind --------- Core Integrity 116/700 Matter 9/300 Energy 11/100 System Corruption 20% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Launcher Guidance Computer System Shield > --- WEAPON (4) ------- Precision Shock Rifle > --- INVENTORY (20) --- Improved Flight Unit Xenon Bombardment Thruster Trap Scanner Sensor Array Microactuators Cooled Pulse Rifle Flak Gun Flak Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Heavy Rocket Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Heavy Rocket Launcher Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit Xenon Bombardment Thruster Trap Scanner Sensor Array Microactuators EM Shotgun Beam Rifle Cooled Pulse Rifle Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Remote Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Shotgun Launcher Heavy Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 2 | . . . 2 . Parts Attached 89 | 8 10 15 34 22 Power 9 | 2 . 1 2 4 Engine 7 | 2 . 1 2 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 30 | 2 5 9 9 5 Treads 4 | . . . 3 1 Leg 9 | 2 3 . . 4 Wheel . | . . . . . Hover 13 | . 2 7 4 . Flight 4 | . . 2 2 . Utility 15 | . 3 3 8 1 Device 5 | . . 2 3 . Storage 3 | . 2 . 1 . Processor 6 | . 1 1 3 1 Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 35 | 4 2 2 15 12 Energy Gun 12 | . . . 5 7 Energy Cannon . | . . . . . Ballistic Gun 10 | 4 1 . 4 1 Ballistic Cannon . | . . . . . Launcher 9 | . 1 2 2 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 4 | . . . 4 . Unidentified Prototypes 5 | . . 1 1 3 Parts Lost 35 | . 1 . 13 21 Power 6 | . . . 2 4 Propulsion 11 | . 1 . 4 6 Utility 2 | . . . 1 1 Weapon 16 | . . . 6 10 Highest Loss Streak 11 | . 1 . 11 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 96 86 82 71 Engine 8 | . 14 10 8 5 Core 1 | . . . . 2 Treads 9 | . . . 15 11 Leg 8 | . 28 8 . 7 Hover 3 | . . 19 5 . Device 2 | . . 11 4 . Storage 7 | . 15 4 4 7 Processor 9 | . 9 10 13 6 Hackware 3 | . . . 2 7 Energy Gun 10 | . . . 14 13 Ballistic Gun 8 | . 28 8 9 2 Launcher 4 | . . 12 2 5 Naked Turns . | . . . . . Heaviest Build 66 | 8 52 49 59 66 Greatest Support 60 | 20 20 24 60 60 Greatest Overweight (x) 15 | . 4 2 2 15 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 16 | 5 19 11 13 20 Most Carried 20 | 3 11 10 18 20 Average Carried 11 | 1 6 6 9 16 Final Capacity 20 | 5 20 5 20 20 Final Carried 18 | 3 10 5 17 18 Class Distribution -------------------- 41% | Mutant 33% | Scavenger-Skirmisher 13% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1492 | 278 13 134 634 433 Remotely 58 | . . . 58 . Salvage Created 1288 | 48 13 162 427 638 Parts 94 | 3 3 13 28 47 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 34 | 1 . 6 10 17 Guns 17 | 1 . . 8 8 AOE 17 | . . 6 2 9 Classes Destroyed 12 | 1 1 3 3 4 Worker 6 | . . . 1 5 Builder 4 | . . . . 4 Hauler 1 | . . . . 1 Recycler 3 | . . 1 1 1 Watcher 5 | . 1 . 3 1 Swarmer 9 | . . 3 4 2 Grunt 13 | 1 . 2 1 9 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Sentry 4 | . . . 4 . Hunter 3 | . . . 1 2 Programmer 2 | . . . . 2 Thug 1 | . . . . 1 Best Kill Streak 7 | 1 1 7 4 6 Combat Bots Only 6 | 1 . 6 4 3 Max Kills in Single Turn 4 | 1 1 3 1 4 Gunslinging . | . . . . . Exploded 2 | . . 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 329 | 1 40 15 74 199 Missed 83 | 1 11 6 17 48 Damage Taken 4053 | . 353 125 872 2703 Core 951 | . 63 20 284 584 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 54 | . . . 54 . Core Remaining (%) 79 | 100 74 95 48 . Volleys Fired 121 | 2 3 6 46 64 Largest 4 | 2 2 2 4 4 Hottest 225 | 40 40 60 158 225 Shots Fired 222 | 4 6 10 73 129 Gun 169 | 4 6 . 65 94 Cannon . | . . . . . Launcher 53 | . . 10 8 35 Special . | . . . . . Kinetic 39 | 4 6 . 26 3 Thermal 113 | . . . 39 74 Explosive 53 | . . 10 8 35 Electromagnetic 17 | . . . . 17 Robot Hit Streak 8 | 2 3 3 8 8 Robot Miss Streak 8 | 1 3 1 4 8 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 137 | 3 3 5 47 79 Core Hits 130 | 3 2 9 31 85 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 2 2 Burn 4 | . . . 2 2 Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4515 | 27 23 410 936 3119 Guns 1600 | 27 23 . 583 967 Cannons . | . . . . . Explosions 2842 | . . 410 326 2106 Melee . | . . . . . Ramming 73 | . . . 27 46 Kinetic 346 | 27 23 . 264 32 Thermal 1187 | . . . 319 868 Explosive 2842 | . . 410 326 2106 Electromagnetic 67 | . . . . 67 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . 5 . 1 20 Average Corruption 5 | . 4 . 1 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 42 | . 6 . 6 30 Message Errors 10 | . 1 . 1 8 Matter Fused 9 | . 1 . 2 6 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 8 | . 3 . 1 4 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . 1 . . 3 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Misdirections 2 | . . . . 2 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 95 | . . . . 95 Projectiles . | . . . . . Explosions 95 | . . . . 95 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 440 | . . 32 79 329 Shots 12 | . . 1 3 8 Rammed 1 | . . . 1 . Targets Rammed 8 | . . . 1 7 Kicked 7 | . . . . 7 Crushed . | . . . . . Highest Temperature 351 | . 3 24 306 351 Average Temperature 95 | . 1 7 66 111 Received Heat Transfer 882 | . 198 42 72 570 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 2 2 Heat Transferred 2102 | . . . 962 1140 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 407 | 20 24 194 371 407 Initial 81 | . 13 . 81 27 Average 147 | 4 17 86 148 211 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 71 | 100 100 100 90 41 Level 1 26 | . . . 9 52 Level 2 2 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 1 . 11 Investigation 3 | . 1 1 . 1 Extermination 3 | . . . . 3 Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | 1 6 8 17 26 Peak Tracking Total 5 | 1 5 3 4 3 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . . 2 7 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 3 1 2 1 Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 11 2 3 4 Successful 13 | . 8 1 2 2 Failed 6 | . 2 1 1 2 Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 1 | . 1 . . . Terminals 11 | . 9 2 . . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 6 | . 2 . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 7 1 . . Record 7 | . 6 1 . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . 1 . . 2 Recycle Component 1 | . . . . 1 Process 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled 1 | . . . . 1 Recycled Matter 44 | . . . . 44 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3259 | 90 470 324 931 1444 Spaces Moved 1765 | 69 181 322 590 603 Core 76 | 21 . 5 47 3 Treads 627 | . . . 279 348 Legs 529 | 48 181 48 . 252 Wheels . | . . . . . Hover 516 | . . 269 247 . Flight 17 | . . . 17 . Fastest Speed 50 | 50 120 52 52 160 Average Speed 150 | 98 242 85 115 197 Slowest Speed 800 | 120 400 260 180 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 9 34 26 43 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 55 | . . . . 55 Terrain Destroyed 359 | . . 48 40 271 Melee . | . . . . . Projectile . | . . . . . AOE 359 | . . 48 40 271 Terrain Rammed 3 | . . . 2 1 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2169 | 86 203 360 776 744 Wait 59 | . . . 56 3 Move 1761 | 68 180 321 589 603 Hop . | . . . . . Pick Up 92 | 8 10 12 33 29 Fast Attach 5 | . . 2 2 1 Attach 57 | 5 3 8 23 18 Detach 8 | . . . 6 2 Swap 28 | 3 7 5 10 3 Drop 23 | . . 6 4 13 Fire 121 | 2 3 6 46 64 Melee 4 | . . . 4 . Ram 4 | . . . 3 1 Kick 7 | . . . . 7 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 3) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 695 | -9/Materials | Released all parts (9) 868 | -9/Materials | Discovered new exit (range 15) 885 | -9/Materials | Entered another Materials area 885 | -8/Materials | Evolved 2 slots: Weapon x2 1028 | -8/Materials | Lost 11 parts (1p3n1u6w) 1241 | -8/Materials | Discovered new exit (range 10) 1393 | -8/Materials | Core integrity fell below 50% 1498 | -8/Materials | Build established: Scavenger-Skirmisher 1808 | -8/Materials | Repaired Beam Rifle 1816 | -8/Materials | Entered Factory 1816 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2544 | -7/Factory | Garrison activated, responded to threat 2632 | -7/Factory | System corruption reached 10% 2682 | -7/Factory | Lost 7 parts (1p1n1u4w) 2771 | -7/Factory | Core integrity fell below 50% 2783 | -7/Factory | Lost 3 parts (1n2w) 3136 | -7/Factory | Build established: Scavenger-Mutant 3217 | -7/Factory | Lost 5 parts (1p2n2w) 3254 | -7/Factory | Core integrity fell below 20% 3260 | -7/Factory | Self-destructed Last Messages --------------- lost. Kicked P-60 Hacker. Carbon-fiber Leg destroyed. System corrupted: Substantial component data lost. Beam Rifle destroyed. Aluminum Leg destroyed. Lgt. Ion Engine destroyed. System corrupted: Heat flow error (+244). Door malfunctions. Broken Lightning Gun destroyed. System corrupted: Energy discharge (-36). Acquired Prototype Energy Gun. Identified Prc. Shock Rifle. Imp. Carbon-fiber Leg destroyed. System corrupted: Energy discharge (-14). Flak Gun destroyed. 6%Z3I3KLTU3DGDQKZWL3=ZBH9V RZHHPK7H Acquired Prc. Shock Rifle. Prc. Shock Rifle destroyed. 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