Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.31 @ 14:54:15 Player: Knucke Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (3374) 3374 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 6816 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/850 Matter 299/550 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Improved Shield Generator Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Matter Compressor Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Advanced Weight Redist. System Targeting Computer Improved Light Armor Plating Improved Shield Generator Gatling Laser Gatling Laser Improved EM Pulse Cannon Ion Cannon Assault Rifle Autogun [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 95 | 6 8 8 27 23 23 Power 11 | 1 2 . 3 2 3 Engine 6 | 1 1 . 1 1 2 Core 5 | . 1 . 2 1 1 Reactor . | . . . . . . Propulsion 26 | 2 . 3 8 9 4 Treads 20 | 2 . 2 4 9 3 Leg 6 | . . 1 4 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 1 4 2 9 5 6 Device 5 | . . 2 1 . 2 Storage 6 | 1 4 . . . 1 Processor 4 | . . . 1 1 2 Hackware . | . . . . . . Protection 12 | . . . 7 4 1 Artifact . | . . . . . . Weapon 31 | 2 2 3 7 7 10 Energy Gun 8 | 1 1 . 1 1 4 Energy Cannon 11 | . 1 2 3 3 2 Ballistic Gun 10 | 1 . 1 3 3 2 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 46 | . 2 . 8 10 26 Power 5 | . . . . 1 4 Propulsion 14 | . . . 3 4 7 Utility 10 | . . . 1 2 7 Weapon 17 | . 2 . 4 3 8 Highest Loss Streak 15 | . 1 . 3 5 15 Average Slot Usage (%) 94 | . 95 99 97 96 80 Engine 4 | . 8 . . 6 2 Core 4 | . 5 11 8 . 2 Treads 25 | . 28 27 23 27 13 Leg 3 | . . 5 11 . . Device 6 | . . 10 9 7 8 Storage 17 | . 24 22 18 13 12 Processor 7 | . . . . 15 18 Protection 5 | . . . 8 7 6 Energy Gun 4 | . 12 6 . 1 2 Energy Cannon 6 | . 6 11 4 6 4 Ballistic Gun 6 | . 7 4 12 6 . Naked Turns . | . . . . . . Heaviest Build 67 | 11 45 50 58 60 67 Greatest Support 88 | 40 40 60 82 82 88 Greatest Overweight (x) 15 | . 1 4 5 1 15 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 Most Carried 12 | 4 8 11 12 12 12 Average Carried 9 | 2 6 7 10 11 9 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 4 8 11 12 10 2 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2191 | 180 376 132 587 350 566 Remotely . | . . . . . . Salvage Created 3663 | . 426 333 1211 1015 678 Parts 175 | . 26 24 53 51 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 78 | . 11 6 25 20 16 Guns 41 | . 9 1 18 9 4 Cannons 32 | . 2 5 6 9 10 AOE 2 | . . . 1 1 . Classes Destroyed 11 | . 3 3 2 3 . Worker 1 | . . . . 1 . Recycler 1 | . 1 . . . . Operator 3 | . . 2 1 . . Watcher 2 | . . 1 1 . . Swarmer 15 | . 3 . 3 7 2 Grunt 36 | . 8 3 13 7 5 Brawler 6 | . . . 1 2 3 Duelist 4 | . . . . 2 2 Sentry 12 | . . 3 6 1 2 Hunter 4 | . . . 2 . 2 Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 4 4 5 6 5 Combat Bots Only 6 | . 4 1 4 6 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7526 | . 406 195 1747 1602 3576 Core 1330 | . 61 14 253 144 858 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 75 96 54 79 . Volleys Fired 258 | . 40 20 75 67 56 Largest 2 | . 2 2 2 2 2 Hottest 149 | . 80 112 91 125 149 Shots Fired 489 | . 68 40 146 124 111 Gun 303 | . 61 18 105 82 37 Cannon 186 | . 7 22 41 42 74 Launcher . | . . . . . . Special . | . . . . . . Kinetic 286 | . 36 14 102 61 73 Thermal 84 | . 32 8 3 20 21 Explosive . | . . . . . . Electromagnetic 119 | . . 18 41 43 17 Robot Hit Streak 18 | . 16 11 12 18 13 Robot Miss Streak 6 | . 2 2 3 4 6 Penetration Max 1 | . . . 1 1 . Secondary Targets 4 | . 3 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 368 | . 48 28 102 91 99 Core Hits 215 | . 21 14 49 57 74 Critical Hits 4 | . . . 3 1 . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7342 | . 515 678 1938 2183 2028 Guns 3522 | . 409 151 1073 1248 641 Cannons 3520 | . 106 459 791 817 1347 Explosions 293 | . . 68 74 113 38 Melee . | . . . . . . Ramming 7 | . . . . 5 2 Kinetic 3534 | . 194 118 1051 920 1251 Thermal 1467 | . 321 153 96 428 469 Explosive . | . . . . . . Electromagnetic 2334 | . . 407 791 830 306 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 3 5 2 2 Average Corruption 3 | . . 2 5 1 2 Corruption Purged . | . . . . . . Effects 33 | . . . 21 12 . Message Errors 5 | . . . 3 2 . Matter Fused 2 | . . . 2 . . Heat Flow Errors 8 | . . . 5 3 . Energy Discharges 4 | . . . . 4 . Data Loss (minor) 3 | . . . 1 2 . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Targeting Errors 8 | . . . 7 1 . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles . | . . . . . . Explosions 20 | . . 20 . . . Melee . | . . . . . . Knockbacks 27 | . . . . . 27 Impact . | . . . . . . Kinetic 24 | . . . . . 24 Secondary 3 | . . . . . 3 Self-Inflicted Damage 181 | . . 24 66 38 53 Shots 5 | . . 1 2 1 1 Rammed 4 | . . . . 1 3 Targets Rammed 4 | . . . . 1 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 282 | . 179 42 282 240 84 Average Temperature 48 | . 70 12 74 41 18 Received Heat Transfer 1890 | . 180 72 549 273 816 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Fried 12 | . . 2 5 3 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2676 | . 697 286 100 581 1012 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 2 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 507 | . 194 186 507 269 271 Average Influence 109 | . 74 46 214 99 105 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 85 | 100 100 100 52 89 85 Level 1 13 | . . . 38 10 14 Level 2 1 | . . . 9 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 1 2 5 8 3 Investigation 3 | . . . 2 1 . Extermination 2 | . . . . 2 . Reinforcement 8 | . 1 2 3 2 . Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 19 20 35 25 21 Peak Tracking Total 7 | . 6 3 6 5 7 Tactical Retreats 11 | . 1 2 4 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . 2 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . 6 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . 1 . . 2 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 3 3 1 5 . Terminals 7 | . 3 2 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 7 7 2 14 . Successful 17 | . 3 6 1 7 . Failed 13 | . 4 1 1 7 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 7 5 2 4 . Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units 1 | . . . . 1 . Scanalyzers 4 | . . 2 . 2 . Garrison Access 3 | . . . . 3 . Terminal Hacks 11 | . 3 4 1 3 . Level Access Points 1 | . . 1 . . . Unreport Threat 1 | . . . . 1 . Locate Traps 4 | . 3 . . 1 . Reprogram Traps 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 6 | . 1 1 1 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 13 | . . . . 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4244 | 76 832 537 830 1445 524 Spaces Moved 1844 | 45 420 236 313 672 158 Core 30 | 7 . . . . 23 Treads 1710 | 38 420 139 311 672 130 Legs 104 | . . 97 2 . 5 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 155 156 160 Average Speed 167 | 142 164 194 165 159 183 Slowest Speed 800 | 160 180 240 270 185 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 24 | 3 71 25 24 17 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . 3 18 1 9 Melee . | . . . . . . Projectile 5 | . . . 4 1 . AOE 26 | . . 3 14 . 9 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2500 | 54 504 274 486 921 261 Wait 186 | . 20 3 22 129 12 Move 1839 | 44 419 235 312 671 158 Hop . | . . . . . . Pick Up 54 | 4 8 2 20 14 6 Fast Attach 47 | 6 5 4 14 11 7 Attach 37 | . 1 3 11 8 14 Detach 16 | . 2 5 7 1 1 Swap 11 | . 2 1 2 4 2 Drop 48 | . 7 1 23 15 2 Fire 258 | . 40 20 75 67 56 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Discovered new exit (range 13) 909 | -10/Materials | Entered another Materials area 909 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1043 | -9/Materials | Identified exit to Materials 1446 | -9/Materials | Entered another Materials area 1446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1568 | -8/Materials | Crushed by falling debris 1599 | -8/Materials | Lost 3 parts (3w) 1768 | -8/Materials | Build established: Scavenger-Mutant 2014 | -8/Materials | Discovered new exit (range 8) 2274 | -8/Materials | Identified exit to Factory 2276 | -8/Materials | Entered Factory 2276 | -7/Factory | Evolved 2 slots: Utility x2 2457 | -7/Factory | Repaired Lgt. Treads 3395 | -7/Factory | Garrison activated, responded to threat 3579 | -7/Factory | Lost 5 parts (1p2n1u1w) 3685 | -7/Factory | Discovered new exit (range 15) 3707 | -7/Factory | Identified exit to Factory 3721 | -7/Factory | Entered another Factory area 3721 | -6/Factory | Evolved 2 slots: Utility x2 3842 | -6/Factory | Build established: Mutant 3906 | -6/Factory | Garrison activated, responded to threat 4017 | -6/Factory | Lost 9 parts (1p4n3u1w) 4229 | -6/Factory | Core integrity fell below 50% 4240 | -6/Factory | Core integrity fell below 20% 4245 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04185_ Imp. Targeting Computer destroyed. 04185_ System corrupted by crushing effect (+2). 04194_ B-48 Gladiator system terminally corrupted. 04199_ Subcomponent Replicator disabled. 04200_ Carbon-fiber Leg destroyed. 04202_ Lgt. Angular Momentum Engine destroyed. 04202_ Imp. EM Pulse Cannon destroyed. 04204_ G-50 Soldier destroyed. 04209_ Assault Rifle destroyed. 04212_ Lgt. Treads destroyed. 04214_ Ion Cannon destroyed. 04216_ Autogun destroyed. 04218_ Gatling Laser destroyed. 04218_ Acquired 75 matter. 04220_ Imp. Heat Sink destroyed. 04226_ Imp. Light Armor Plating destroyed. 04226_ Lgt. Nuclear Core destroyed. 04226_ Slammed into G-67 Veteran. 04231_ Adv. Weight Redist. System destroyed. 04233_ Slammed into G-50 Soldier. 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Treads | -9/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed MicroMatterThruster Manual? 0 Play Time 00:44:45 Cumulative 16.7 hours Start 2020.03.31 @ 14:09:02 End 2020.03.31 @ 14:54:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abed83af-221e-49a2-b9f8-668fad4de74e