Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 18:43:54 Player: Judas Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (195) 195 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 660 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 264/300 Energy 250/250 System Corruption 0% Temperature Cool (15) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Compact Wheel High-capacity Matter Pod (48) Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Compact Wheel High-capacity Matter Pod Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | . 10 . Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 2 | . 2 . Treads . | . . . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | . 5 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | . 5 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 2 . Power 1 | . 1 . Propulsion 1 | . 1 . Utility . | . . . Weapon . | . . . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Slot Usage (%) 85 | . 85 100 Engine 12 | . 12 14 Leg 26 | . 26 28 Storage 14 | . 14 14 Processor 2 | . 2 14 Energy Gun 1 | . 1 . Ballistic Gun 26 | . 26 28 Naked Turns . | . . . Heaviest Build 17 | 12 17 . Greatest Support 20 | 20 20 . Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 8 | 8 8 10 Most Carried 8 | 6 8 8 Average Carried 7 | 6 7 8 Final Capacity 10 | 8 10 10 Final Carried 8 | 6 8 8 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 463 | 215 248 . Remotely . | . . . Salvage Created 344 | 104 240 . Parts 26 | 6 20 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 11 | . 11 . Guns 11 | . 11 . Classes Destroyed 4 | 2 2 . Tunneler 1 | 1 . . Recycler 1 | 1 . . Swarmer 8 | . 8 . Grunt 3 | . 3 . Best Kill Streak 4 | 2 4 . Combat Bots Only 4 | . 4 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 737 | . 691 46 Core 251 | . 239 12 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 51 | 5 44 2 Largest 2 | 2 2 2 Hottest 60 | 60 40 40 Shots Fired 102 | 10 88 4 Gun 102 | 10 88 4 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 97 | 5 88 4 Thermal . | . . . Explosive . | . . . Electromagnetic 5 | 5 . . Robot Hit Streak 8 | 5 8 1 Robot Miss Streak 5 | 2 5 4 Penetration Max . | . . . Secondary Targets 5 | . 5 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 54 | 7 46 1 Core Hits 22 | 3 19 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 504 | 88 407 9 Guns 504 | 88 407 9 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 449 | 33 407 9 Thermal . | . . . Explosive . | . . . Electromagnetic 55 | 55 . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 12 | . 12 6 Average Temperature 6 | . 6 6 Received Heat Transfer 93 | . 66 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | 1 . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 351 | 10 351 136 Initial 136 | . 6 136 Average 194 | 4 212 136 Maximum Alert Level 1 | . 1 . Low Security (%) 47 | 100 42 100 Level 1 52 | . 57 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 21 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats 4 | . 4 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 432 | 36 392 4 Spaces Moved 220 | 18 202 . Core . | . . . Treads . | . . . Legs 220 | 18 202 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 . Average Speed 120 | 120 120 . Slowest Speed 120 | 120 120 . Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 40 2 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 302 | 22 278 2 Wait 6 | . 6 . Move 218 | 17 201 . Hop . | . . . Pick Up 6 | . 6 . Fast Attach 4 | . 4 . Attach 1 | . 1 . Detach 1 | . 1 . Swap 5 | . 5 . Drop 10 | . 10 . Fire 51 | 5 44 2 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Core integrity fell below 50% 264 | -10/Materials | Core integrity fell below 20% 316 | -10/Materials | Discovered new exit (range 15) 419 | -10/Materials | Discovered new exit (range 7) 429 | -10/Materials | Entered Mines 433 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00294_ Dropped Lgt. Assault Rifle. 00295_ Acquired 14 matter. 00296_ K-01 Serf collects debris. 00298_ R-06 Scavenger collects Com. Wheel. 00300_ K-01 Serf collects debris. 00309_ Acquired 19 matter. 00311_ Acquired 18 matter. 00312_ K-01 Serf collects debris. 00316_ EXIT=FOUND 00334_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00337_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 00345_ K-01 Serf cleans the Processing Tank. 00351_ Acquired Med. Storage Unit. 00352_ K-01 Serf cleans the Processing Tank. 00353_ Dropped Sml. Storage Unit. 00359_ Acquired Targeting Computer. 00419_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????##???????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ??????????????? | | ???????????????????#### ####??????????? | | ???????????????????# g #??????????? | | ???????????????????# g @ #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????### #####??????????? | | ?????????????????????# $???????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# ????????????????? | | ?????????????????????#?????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegBottomlessShield Manual? 0 Play Time 00:04:43 Cumulative 103.3 hours Start 2022.05.01 @ 18:39:07 End 2022.05.01 @ 18:43:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 178 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03aec2a6-c628-422c-ab3b-781d41cd4a2c