Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 18:56:46 // Halloween2019/Abominations Player: lsend Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (2711) 2711 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (745) 745 TOTAL SCORE: 8876 Bonus ------- Pacifist 470 High Alert Combat Kills 275 Cogmind --------- Core Integrity 0/1300 Matter 296/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Location -3/Research Parts ------- Power (2) Propulsion (6) Utility (11) Improved Power Shielding Weapon (2) Inventory (4) Light Fission Core Micro Fission Core Micro Fission Core Improved Medium Armor Plating Peak State ------------ Power Light Fission Core Micro Fission Core Propulsion Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Utility Power Amplifier Enhanced Optical Array Long-range Sensor Array Improved Power Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Medium Armor Plating Advanced Shield Generator Advanced System Shield Weapon Neutron Missile Launcher Neutron Missile Launcher Inventory Micro Fission Core Micro Fission Core Power Sword Power Sword [Rating: 95] Favorites ----------- Power Micro Fission Core Engine Backup Power III Power Core Micro Fission Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Improved Propulsion Shielding Device Long-range Sensor Array Processor Visual Processing Unit Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Neutron Missile Launcher Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Neutron Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 1 . . 1 1 . Utility 9 | . . 1 1 1 2 1 1 2 Weapon . | . . . . . . . . . Parts Attached 64 | 2 . . 11 12 5 8 21 5 Power 4 | . . . . . 1 2 1 . Engine 1 | . . . . . 1 . . . Core 3 | . . . . . . 2 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 3 6 . 1 4 2 Treads 5 | 2 . . . 1 . . . 2 Leg 3 | . . . 3 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . . . 5 . 1 4 . Utility 19 | . . . 2 4 4 4 2 3 Device 4 | . . . . 1 1 1 . 1 Storage . | . . . . . . . . . Processor 3 | . . . 1 . . . 1 1 Hackware 2 | . . . . . . 1 . 1 Protection 10 | . . . 1 3 3 2 1 . Artifact . | . . . . . . . . . Weapon 23 | . . . 6 2 . 1 14 . Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . . 3 . . . . . Ballistic Cannon 4 | . . . 2 1 . 1 . . Launcher 11 | . . . . . . . 11 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 . Parts Lost 34 | . . . 5 3 2 1 19 4 Power 2 | . . . . . 1 1 . . Propulsion 14 | . . . 1 3 . . 7 3 Utility 8 | . . . . . 1 . 6 1 Weapon 10 | . . . 4 . . . 6 . Highest Loss Streak 9 | . . . 2 2 1 1 9 3 Average Slot Usage (%) 59 | . 28 22 55 40 75 81 76 14 Engine 2 | . . . . 2 13 6 . . Core 3 | . . . . . . 4 9 . Treads 4 | . 28 22 13 . . . . 1 Leg 4 | . . . 18 2 . . . . Flight 13 | . . . . 12 26 23 22 1 Device 5 | . . . . . 8 11 11 . Processor 5 | . . . 8 7 6 5 5 2 Protection 11 | . . . . 10 19 26 17 5 Ballistic Gun 2 | . . . 9 . . . . . Ballistic Cannon 1 | . . . 4 1 . . . . Launcher 1 | . . . . . . . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 55 | . . . 7 15 17 38 55 4 Greatest Support 48 | 3 3 3 3 21 28 41 48 7 Greatest Overweight (x) 2 | . . . 2 2 . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 3 4 4 4 4 4 4 Average Carried 3 | . . 2 3 2 3 3 3 3 Final Capacity 4 | . . . . . . . . 4 Final Carried 4 | . . . . . . . . 4 Class Distribution -------------------- 84% | Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Sprinter | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2902 | 154 57 . 584 218 50 80 1724 35 Remotely . | . . . . . . . . . Salvage Created 1177 | . . . 274 77 . . 808 18 Parts 56 | . . . 16 6 . . 32 2 Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 27 | . . . 6 4 . . 17 . Guns 3 | . . . 3 . . . . . Cannons 7 | . . . 3 4 . . . . AOE 17 | . . . . . . . 17 . Classes Destroyed 7 | . . . 3 2 . . 2 . Worker 3 | . . . . . . . 2 1 Builder 2 | . . . 1 . . . 1 . Hauler 2 | . . . . . . . 2 . Swarmer 3 | . . . . 3 . . . . Grunt 1 | . . . . 1 . . . . Abomination 23 | . . . 6 . . . 17 . Anomaly 14 | . . . 1 . . . 13 . Best Kill Streak 10 | . . . 2 4 . . 10 1 Combat Bots Only 5 | . . . 2 4 . . 5 . Max Kills in Single Turn 3 | . . . 1 1 . . 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 8107 | . . 131 1804 502 379 194 2578 2519 Core 2405 | . . 59 329 209 33 20 439 1316 Absorbed by Shields 330 | . . . . . . . 330 . Core Remaining (%) 81 | 100 100 85 40 70 96 98 61 . Volleys Fired 136 | . . . 90 11 . . 35 . Largest 2 | . . . 2 1 . . 2 . Hottest 98 | . . . 81 48 . . 98 . Shots Fired 233 | . . . 156 11 . . 66 . Gun 96 | . . . 96 . . . . . Cannon 71 | . . . 60 11 . . . . Launcher 66 | . . . . . . . 66 . Special . | . . . . . . . . . Kinetic 160 | . . . 149 11 . . . . Thermal 7 | . . . 7 . . . . . Explosive 62 | . . . . . . . 62 . Electromagnetic 4 | . . . . . . . 4 . Robot Hit Streak 20 | . . . 14 4 . . 20 . Robot Miss Streak 11 | . . . 11 1 . . 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 133 | . . . 92 8 . . 33 . Core Hits 91 | . . 1 31 5 . . 53 1 Critical Hits 1 | . . . 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Slashing 5 | . . . . . . . 5 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 10572 | . . 11 1802 216 . . 8517 26 Guns 1114 | . . . 1114 . . . . . Cannons 904 | . . . 688 216 . . . . Explosions 8266 | . . . . . . . 8266 . Melee 230 | . . . . . . . 230 . Ramming 58 | . . 11 . . . . 21 26 Kinetic 1933 | . . . 1717 216 . . . . Thermal 137 | . . . 85 . . . 52 . Explosive 8210 | . . . . . . . 8210 . Electromagnetic 4 | . . . . . . . 4 . Impact . | . . . . . . . . . Slashing 230 | . . . . . . . 230 . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . 14 . 1 . 14 6 Average Corruption 9 | . . . 12 . 1 . 9 4 Corruption Purged . | . . . . . . . . . Effects 45 | . . . 25 . . . 19 1 Message Errors 6 | . . . 3 . . . 3 . Matter Fused 7 | . . . 3 . . . 3 1 Heat Flow Errors 7 | . . . 4 . . . 3 . Energy Discharges 1 | . . . . . . . 1 . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . 1 . . . 2 . Misdirections 5 | . . . 3 . . . 2 . Targeting Errors 13 | . . . 8 . . . 5 . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 807 | . . . 9 . . . 798 . Projectiles 9 | . . . 9 . . . . . Explosions 798 | . . . . . . . 798 . Melee . | . . . . . . . . . Knockbacks 10 | . . . 7 3 . . . . Impact . | . . . . . . . . . Kinetic 10 | . . . 7 3 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 483 | . . 5 . . . . 465 13 Shots 6 | . . . . . . . 6 . Rammed 8 | . . 2 . . . . 4 2 Targets Rammed 8 | . . 2 . . . . 4 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1070 | . . . 1070 208 248 64 432 8 Average Temperature 148 | . . . 235 49 80 28 119 6 Received Heat Transfer 981 | . . 30 504 87 12 30 129 189 Effects 31 | . . . 24 . 2 . 5 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 3 | . . . 3 . . . . . Interference 6 | . . . 1 . 2 . 3 . Matter Decay 4 | . . . 4 . . . . . Short Circuit 3 | . . . 2 . . . 1 . Damage (minor) 6 | . . . 6 . . . . . Damage (major) 8 | . . . 8 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 86 | . . . 36 . . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 715 | . 71 49 63 220 186 171 715 367 Average Influence 192 | . 30 30 32 129 153 144 368 342 Maximum Alert Level 3 | . . . . 1 . . 3 1 Low Security (%) 67 | . . . . . . . . . Level 1 19 | . . . . . . . . . Level 2 12 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 76 | . . 4 3 15 5 13 22 14 Investigation 11 | . . 1 1 1 1 2 1 4 Extermination . | . . . . . . . . . Reinforcement 35 | . . 3 . 6 2 8 8 8 Assault 15 | . . . 2 2 . 1 10 . Garrison 15 | . . . . 6 2 2 3 2 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 13 | . . . . . . 4 6 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 67 | . 2 4 3 11 4 15 11 17 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 5 14 18 26 9 13 26 24 Peak Tracking Total 17 | . 4 10 7 10 3 6 8 17 Tactical Retreats 29 | . 1 2 2 7 2 6 6 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . . 1 . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 14 | . . . 1 . . . 13 . Max in Single Turn 4 | . . . 1 . . . 4 . Garrison Access 5 | . . . . 1 . 1 3 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 25 | . 5 . 2 3 1 8 5 1 Terminals 17 | . 4 . 1 1 1 7 3 . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . Recycling Units 6 | . 1 . 1 1 . 1 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 6 . 3 4 2 22 8 2 Successful 19 | . 5 . 2 3 1 4 3 1 Failed 28 | . 1 . 1 1 1 18 5 1 Catastrophic 10 | . . . . . 1 6 3 . Database Lockouts . | . . . . . . . . . Manual 17 | . 1 . 1 . 1 12 2 . Terminals 36 | . 5 . 1 2 2 21 5 . Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . 1 . . . . Recycling Units 8 | . 1 . 2 1 . 1 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 . . 1 1 2 . . Emergency Access Points 2 | . . . . 1 1 . . . Terminal Index 2 | . 1 . . . . 1 . . Locate Traps 2 | . 1 . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . 1 1 . . 2 . Retrieve Components 5 | . 1 . 1 1 . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . 2 . 2 . . 5 3 . Terminals 5 | . 1 . 1 . . 2 1 . Assimilate 1 | . 1 . . . . . . . Botnet 2 | . . . . . . 2 . . Disrupt 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 . . 1 1 8 5 1 Full Trace Events 3 | . . . . . . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . . 1 Matter 278 | . . . . . . . . 278 Time 46 | . . . . . . . . 46 Total Part Build Rating 9 | . . . . . . . . 9 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 3 . . 3 . . 4 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . 1 2 . Machine Destruction 6 | . . . . 3 . 1 2 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . . . 3 . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 2292 | 16 54 76 525 276 186 297 640 222 Spaces Moved 3778 | 26 101 145 301 499 488 824 952 442 Core 1023 | 26 101 145 301 134 . . . 316 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2755 | . . . . 365 488 824 952 126 Fastest Speed 28 | 50 50 50 50 34 31 31 28 40 Average Speed 43 | 50 50 50 74 43 33 33 44 47 Slowest Speed 150 | 50 50 50 150 150 37 34 117 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . . . 5 1 3 1 . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 23 | 4 27 21 37 23 25 29 26 17 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 611 | . . . 9 . . . 602 . Melee 1 | . . . . . . . 1 . Projectile 9 | . . . 9 . . . . . AOE 601 | . . . . . . . 601 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4079 | 27 103 147 413 530 509 840 1057 453 Wait 54 | . 1 . 7 6 14 2 24 . Move 3751 | 25 100 144 300 488 485 817 950 442 Hop 10 | . . . . 5 1 3 1 . Pick Up 19 | . 2 1 2 4 2 3 4 1 Fast Attach 42 | 2 . . 8 9 3 5 10 5 Attach 21 | . . . 3 3 2 2 11 . Detach 11 | . . . 1 1 . . 9 . Swap 2 | . . . . . . 1 1 . Drop 20 | . . . 2 3 2 6 5 2 Fire 136 | . . . 90 11 . . 35 . Melee 4 | . . . . . . . 4 . Ram 7 | . . 2 . . . . 3 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . 1 . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 12) 17 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Discovered new exit (range 10) 46 | -10/Materials | Discovered new exit (range 16) 71 | -10/Materials | Entered another Materials area 71 | -9/Materials | Accompanied by 1 ally 71 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 101 | -9/Materials | Discovered new exit (range 6) 145 | -9/Materials | Discovered new exit (range 4) 147 | -9/Materials | Entered another Materials area 147 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -8/Materials | Build established: Mutant 427 | -8/Materials | Crushed by falling debris 427 | -8/Materials | System corruption reached 10% 516 | -8/Materials | Discovered new exit (range 16) 654 | -8/Materials | Core integrity fell below 50% 672 | -8/Materials | Entered Factory 672 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 714 | -7/Factory | Garrison activated, responded to threat 749 | -7/Factory | Garrison activated, responded to threat 828 | -7/Factory | Garrison activated, responded to threat 845 | -7/Factory | Garrison activated, responded to threat 941 | -7/Factory | Discovered new exit (range 18) 948 | -7/Factory | Entered another Factory area 948 | -6/Factory | Evolved 2 slots: Utility x2 973 | -6/Factory | Garrison activated, responded to threat 1033 | -6/Factory | Garrison activated, responded to threat 1123 | -6/Factory | Discovered new exit (range 15) 1134 | -6/Factory | Entered another Factory area 1134 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1207 | -5/Factory | Garrison activated, responded to threat 1216 | -5/Factory | Discovered new exit (range 5) 1307 | -5/Factory | Garrison activated, responded to threat 1425 | -5/Factory | Discovered new exit (range 11) 1431 | -5/Factory | Entered another Factory area 1431 | -4/Factory | Accompanied by 3 allies 1431 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -4/Factory | Garrison activated, responded to threat 1562 | -4/Factory | Spotted B-86 Titan 1573 | -4/Factory | Found Prototype Processor 1573 | -4/Factory | Identified Exp. Melee Analysis Suite 1590 | -4/Factory | Garrison activated, responded to threat 1612 | -4/Factory | Discovered new exit (range 14) 1659 | -4/Factory | Garrison activated, responded to threat 1773 | -4/Factory | Lost 6 parts (3n1u2w) 1843 | -4/Factory | System corruption reached 10% 2031 | -4/Factory | Discovered new exit (range 21) 2071 | -4/Factory | Entered Research 2071 | -3/Research | Evolved 2 slots: Utility x2 2089 | -3/Research | Lost 9 parts (4n2u3w) 2166 | -3/Research | Fabricated Enh. Nova Cannon? 2167 | -3/Research | Garrison activated, responded to threat 2215 | -3/Research | Core integrity fell below 50% 2269 | -3/Research | Core integrity fell below 20% 2293 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02239_ Penetrated by Slug. 02245_ Slammed into K-01 Serf. 02245_ K-01 Serf destroyed. 02266_ Slug penetrates Wall. 02266_ Penetrated by Slug. 02269_ Slug penetrates H-77 Assassin. 02270_ Penetrated by Slug. 02270_ Arm. Heavy Treads destroyed. 02278_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02279_ Acquired Adv. Medium Treads. 02286_ Slammed into G-67 Veteran. 02286_ Destabilizing: Core damaged (-39). 02288_ System corrupted: Matter fused (-9). 02288_ Penetrated by Slug. 02288_ Door malfunctions. 02289_ Penetrated by Slug. 02289_ Hacking Suite destroyed. 02291_ Slug penetrates Wall. 02291_ Adv. Medium Treads destroyed. 02292_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ??????????????################? """"?????????????? | | ??????????????# ! # #? """"" #?????????? | | ??????????????# ! # # """"" #?????????? | | ??????????????# # g # #?????????? | | ??????????????# """ /g / #?????????? | | ??????????????# """ #pp # #?????????? | | ??????????????# """ # # #?????????? | | ??????????????# # g #? #?????????? | | ??????????????# #hh #?##############????? | | ??????????????###########gh #??# """"""" #????? | | ?????????????????######## #??# """"""" #????? | | ?????????????????# @ #??# """"""" #????? | | ?????????????????# #??# #????? | | ?????????????????# #??# #????? | | ???##????????????# #???? ??????? | | ??? #????????????# ###########??? ????????? | | ?? #????????????# # """ #??###+###???????? | | "" #????????????# # """ #??# #???????? | | "" #????????????# + """ #### #???????? | | "" #????????????# # / +???????? | | "" #????????????# # #### #???????? | | "" #????????????# # #??# #???????? | | #????????????# # #??### ###???????? | | ??????????????# # #????# #?????????? | | +############+#### ###########????# #?????????? | | ## #?????# #?????????? | | [ # ]] #?????# #?????????? | | !%! ##]! ####### #####?????? | | ## # #???? | | %#############+#######?# # ##########?????? | | #?????????# #??###+#+### #??????????????? | | #?????????# ###### #??????????????? | | #?????????# +=%=% #??????????????? | | #?????????# ###### #??????????????? | | #?????????# #????###### #??????????????? | | #?????????# #?????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 36 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 64 Core Analysis 10 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdCoolantBlaster Manual? 0 Play Time 01:06:09 Cumulative 464.6 hours Start 2019.10.17 @ 23:01:41 End 2019.10.25 @ 18:56:46 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 389 Rogue 389 Adventurer 0 Explorer 0 Win Type - Total 127 Types 81/5/27/6/3/2/3 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 700050bb-bee2-4351-97be-a834b07b638c