Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.14 @ 18:00:53

Player: Zack-531

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (175)     875
Value Destroyed (5262)     5262
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (628)                628
              TOTAL SCORE: 11645

 Bonus
-------
High Alert Combat Kills    575
Follower Combat Kills      277
Friendly Fire              -224

 Cogmind 
---------
Core Integrity             0/1150
Matter                     124/300
Energy                     39/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -4/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (4) -------
    Tesla Rifle
    KE Penetrator
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Fission Core
     Reinforced Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Improved Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced ECM Suite
        Layered Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Disruptor Cannon
          Heavy Neutron Cannon
                Coil Gun
>               --- INVENTORY --------
          Light Fission Core
          Light Antimatter Reactor
       Improved Titanium Leg
                Flexi-carbon Leg
       Advanced Terrain Scan Processor
                Plasma Rifle
          Heavy Disruptor Cannon
                KE Penetrator
                Shock Bomb Launcher
                Smartbomb Launcher
[Rating: 113]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Armored Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Centrium Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   1   1   1   .   
  Utility                  4    | .   .   .   .   .   2   .   .   1   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   
Parts Attached             206  | 7   2   2   13  57  47  11  14  7   46  
  Power                    27   | 1   .   .   1   5   6   3   2   1   8   
    Engine                 10   | 1   .   .   .   4   2   .   .   .   3   
    Core                   13   | .   .   .   1   1   4   3   2   1   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   4   
  Propulsion               51   | 2   1   .   2   7   6   5   6   3   19  
    Treads                 3    | .   .   .   .   .   .   .   .   .   3   
    Leg                    46   | 2   1   .   2   7   6   5   6   3   14  
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 2   1   2   4   7   12  .   2   3   4   
    Device                 19   | .   1   .   3   3   6   .   1   3   2   
    Storage                6    | 2   .   1   1   1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             11   | .   .   1   .   3   4   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 2   .   .   6   38  23  3   4   .   15  
    Energy Gun             17   | 1   .   .   1   7   2   .   2   .   4   
    Energy Cannon          25   | .   .   .   3   8   8   1   1   .   4   
    Ballistic Gun          13   | 1   .   .   1   7   .   1   1   .   2   
    Ballistic Cannon       7    | .   .   .   .   .   7   .   .   .   .   
    Launcher               23   | .   .   .   .   12  5   1   .   .   5   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   4   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   1   1   .   .   1   
Parts Lost                 52   | .   .   2   6   .   4   1   1   .   38  
  Power                    9    | .   .   .   1   .   .   .   .   .   8   
  Propulsion               12   | .   .   .   1   .   .   .   .   .   11  
  Utility                  11   | .   .   1   1   .   2   .   1   .   6   
  Weapon                   20   | .   .   1   3   .   2   1   .   .   13  
  Highest Loss Streak      22   | .   .   2   3   .   2   1   1   .   22  
Average Slot Usage (%)     93   | .   89  98  86  98  97  100 99  99  72  
  Engine                   4    | .   14  14  2   7   6   .   .   .   1   
  Core                     6    | .   .   .   7   3   2   15  13  11  7   
  Leg                      29   | .   24  28  24  31  26  30  33  34  24  
  Device                   9    | .   1   .   8   4   12  15  12  16  12  
  Storage                  8    | .   19  14  11  11  9   7   6   5   4   
  Protection               5    | .   .   12  .   5   7   7   6   5   2   
  Energy Gun               5    | .   14  14  8   8   4   .   5   5   .   
  Energy Cannon            7    | .   .   .   11  10  8   8   6   5   5   
  Ballistic Gun            6    | .   14  14  10  5   .   1   8   11  5   
  Ballistic Cannon         2    | .   .   .   .   .   9   11  3   .   .   
  Launcher                 2    | .   .   .   .   5   2   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 15  15  42  42  41  61  70  75  91  131 
  Greatest Support         140  | 20  20  20  30  39  60  80  87  104 140 
  Greatest Overweight (x)  13   | 1   .   2   1   1   2   .   1   .   13  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   12  12  10  12  12  12  12  12  
  Average Capacity         10   | 6   6   11  10  10  10  12  12  12  10  
  Most Carried             12   | 5   5   8   10  10  12  12  12  12  12  
  Average Carried          9    | 2   3   6   8   9   10  10  11  11  9   
  Final Capacity           12   | 8   6   12  10  10  12  12  12  12  4   
  Final Carried            12   | 4   4   8   10  10  12  12  12  12  .   

 Class Distribution 
--------------------
 36% | Mutant
 30% | Scavenger-Tank
 15% | Gunner
  4% | Scavenger-Mutant
  4% | Hacker-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Gunner | -9/Materials
         Mutant | -9/Storage
         Mutant | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -5/Factory
 Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Matter Collected           3998 | 273  35   35   226  981  1070 202  331  128  717  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6205 | 67   83   36   331  1672 1637 274  331  280  1494 
  Parts                    390  | 3    12   .    26   120  107  20   25   9    68   
Haulers Intercepted        8    | .    .    .    .    5    3    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    1    1    .    1    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  106  | .   3   1   7   27  31  4   7   4   22  
  Guns                     36   | .   3   1   2   7   2   .   5   3   13  
  Cannons                  47   | .   .   .   5   9   23  4   2   1   3   
  AOE                      21   | .   .   .   .   11  6   .   .   .   4   
Classes Destroyed          15   | 1   2   1   3   5   2   .   1   .   .   
  Worker                   18   | .   .   .   1   8   7   1   .   .   1   
  Builder                  18   | .   .   .   .   4   9   1   .   .   4   
  Hauler                   8    | .   .   .   .   5   3   .   .   .   .   
  Recycler                 7    | 1   .   .   1   2   1   .   .   .   2   
  Mechanic                 2    | .   1   .   .   1   .   .   .   .   .   
  Operator                 5    | .   .   .   .   2   2   1   .   .   .   
  Watcher                  11   | .   .   .   2   2   4   1   1   1   .   
  Swarmer                  22   | .   3   .   3   3   7   .   2   .   4   
  Grunt                    52   | .   .   1   2   14  14  3   3   3   12  
  Brawler                  4    | .   .   .   .   .   2   .   .   1   1   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   .   
  Protector                2    | .   .   .   .   1   1   .   .   .   .   
  Sentry                   15   | .   .   .   2   8   4   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   2   1   .   .   3   
  Programmer               3    | .   .   .   .   .   .   .   1   .   2   
Best Kill Streak           12   | 1   3   1   4   12  8   3   3   4   8   
  Combat Bots Only         8    | .   3   1   4   6   8   3   3   4   4   
Max Kills in Single Turn   4    | 1   2   1   2   3   4   1   1   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Damage Taken               10284 | .    92   128  576  1120 1296 107  267  .    6698 
  Core                     1705  | .    32   .    66   258  186  10   .    .    1153 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    87   .    19   66   98   100  100  .    
Volleys Fired              312   | 1    5    6    24   74   93   9    22   8    70   
  Largest                  4     | 2    2    2    3    3    3    3    3    4    4    
  Hottest                  250   | 60   60   60   185  189  180  204  147  198  250  
Shots Fired                721   | 2    10   12   69   169  180  27   66   32   154  
  Gun                      363   | 2    10   12   37   90   34   4    54   24   96   
  Cannon                   285   | .    .    .    27   37   135  22   12   8    44   
  Launcher                 68    | .    .    .    .    42   11   1    .    .    14   
  Special                  5     | .    .    .    5    .    .    .    .    .    .    
  Kinetic                  337   | 1    5    6    24   52   93   15   44   16   81   
  Thermal                  211   | .    .    .    45   49   25   11   22   16   43   
  Explosive                15    | .    .    .    .    11   2    .    .    .    2    
  Electromagnetic          158   | 1    5    6    .    57   60   1    .    .    28   
  Robot Hit Streak         23    | 1    6    14   14   19   20   11   23   8    18   
  Robot Miss Streak        5     | .    1    1    4    4    5    5    3    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    1    1    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    1    
Shots Hit Robots           538   | 1    8    11   43   124  150  19   52   20   110  
  Core Hits                380   | 1    5    4    16   105  137  13   23   10   66   
  Critical Hits            10    | .    .    .    1    3    2    .    .    1    3    
  Critical Kills           8     | .    .    .    .    3    1    .    .    1    3    
  Critical Parts Destroyed 2     | .    .    .    1    .    1    .    .    .    .    
Melee Attacks              3     | .    .    .    .    3    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    3    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    2    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15925 | 15   99   206  628  3486 4000 450  1083 441  5517 
  Guns                     4754  | 15   71   115  317  908  509  23   925  309  1562 
  Cannons                  4896  | .    .    .    311  629  2152 377  158  132  1137 
  Explosions               6032  | .    28   91   .    1706 1339 50   .    .    2818 
  Melee                    243   | .    .    .    .    243  .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4435  | .    25   45   182  516  1304 144  681  156  1382 
  Thermal                  6324  | .    28   91   446  794  1188 256  402  285  2834 
  Explosive                1212  | .    .    .    .    632  291  .    .    .    289  
  Electromagnetic          3711  | 15   46   70   .    1301 1217 50   .    .    1012 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 243   | .    .    .    .    243  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    .    .    .    1    1    .    27   
  Average Corruption       4     | .    .    .    .    .    .    1    1    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    .    1    .    .    20   
    Message Errors         1     | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       11    | .    .    .    .    .    .    1    .    .    10   
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            811   | .    .    53   2    61   170  2    .    .    523  
  Projectiles              65    | .    .    .    2    10   14   2    .    .    37   
  Explosions               746   | .    .    53   .    51   156  .    .    .    486  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 34    | .    .    .    .    .    26   1    7    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    26   1    7    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1002  | .    32   44   .    248  192  8    .    .    478  
  Shots                    45    | .    1    1    .    18   12   1    .    .    12   
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        793   | .    12   75   315  440  360  156  201  96   793  
  Average Temperature      139   | .    12   32   121  86   101  57   55   45   283  
  Received Heat Transfer   2106  | .    .    63   201  375  576  18   99   .    774  
  Effects                  48    | .    .    .    .    4    5    .    .    .    39   
    Shutdowns              13    | .    .    .    .    .    .    .    .    .    13   
    Energy Bleed           5     | .    .    .    .    1    1    .    .    .    3    
    Interference           15    | .    .    .    .    3    4    .    .    .    8    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    4    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         7     | .    .    .    .    .    .    .    .    .    7    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    2    
  Parts Fried              13    | .    .    .    .    5    6    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    2    1    1    1    .    .    .    
  Heat Transferred         7974  | .    50   100  999  1306 1639 500  900  535  1945 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      20    | .    1    1    .    11   7    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Peak Influence             882  | 5   89  60  183 774 882 446 225 144 593 
  Initial                  343  | .   2   29  19  9   178 343 108 30  .   
  Average                  321  | 2   67  30  91  519 494 346 96  73  378 
Maximum Alert Level        3    | .   .   .   .   3   3   2   1   .   2   
  Low Security (%)         44   | 100 100 100 100 8   17  .   96  100 19  
  Level 1                  16   | .   .   .   .   7   20  94  3   .   29  
  Level 2                  35   | .   .   .   .   80  41  5   .   .   50  
  Level 3                  4    | .   .   .   .   4   20  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   .   6   6   1   2   .   7   
  Investigation            2    | .   .   .   .   1   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   2   
  Reinforcement            12   | .   .   .   .   3   4   1   .   .   4   
  Assault                  4    | .   .   .   .   2   1   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Distress Signals           9    | .   .   .   1   3   1   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              186  | .   3   2   12  49  46  6   12  5   51  
  Peak Tracking Total      12   | .   3   2   4   9   8   2   3   4   12  
  Tactical Retreats        16   | .   .   .   .   1   5   .   1   .   9   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Traps Triggered            9    | .   .   .   .   3   2   1   2   .   1   
  Indirectly               1    | .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Machines Disabled          26   | .   1   .   .   7   5   .   1   .   12  
  Max in Single Turn       4    | .   1   .   .   2   2   .   1   .   4   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Machines Accessed          27   | .   2   .   5   4   1   3   4   3   5   
  Terminals                11   | .   1   .   2   2   .   1   .   1   4   
  Fabricators              4    | .   .   .   .   .   .   .   1   2   1   
  Repair Stations          5    | .   1   .   1   1   .   .   2   .   .   
  Recycling Units          3    | .   .   .   1   .   .   1   1   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   
Total Hacks                58   | .   5   .   19  5   3   3   6   6   11  
  Successful               47   | .   4   .   19  5   3   2   4   3   7   
  Failed                   11   | .   1   .   .   .   .   1   2   3   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   2   .   .   .   .   .   
  Terminals                20   | .   2   .   3   2   .   1   .   2   10  
  Fabricators              7    | .   .   .   .   .   .   .   2   4   1   
  Repair Stations          9    | .   3   .   2   2   .   .   2   .   .   
  Recycling Units          5    | .   .   .   2   .   .   1   2   .   .   
  Scanalyzers              15   | .   .   .   12  .   3   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   
Terminal Hacks             15   | .   2   .   3   2   .   1   .   1   6   
  Record                   7    | .   .   .   2   1   .   1   .   .   3   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   2   2   1   
  Network Status           2    | .   .   .   .   .   .   .   .   1   1   
  Load Schematic           2    | .   .   .   .   .   .   .   1   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       7    | .   2   .   2   2   .   .   1   .   .   
  Scan Component           4    | .   1   .   1   1   .   .   1   .   .   
  Repair                   3    | .   1   .   1   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   2   .   .   1   1   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   1   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 15   | .   .   .   12  .   3   .   .   .   .   
  Insert Component         8    | .   .   .   6   .   2   .   .   .   .   
  Analyze                  7    | .   .   .   6   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   5   2   1   1   2   3   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   5   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 168  | .   .   .   .   .   .   .   168 .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   .   
Parts Repaired             3    | .   1   .   1   1   .   .   .   .   .   
  Time                     84   | .   26  .   26  32  .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           6    | .   .   .   5   .   1   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   5   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Total Allies               3    | .   .   1   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   1   1   2   1   .   .   .   .   
  Highest-Rated Group      62   | .   .   31  31  62  26  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  26  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   3   .   34  .   .   .   .   .   
  Total Damage             659  | .   .   41  .   618 .   .   .   .   .   
  Kills                    9    | .   .   1   .   8   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Turns Passed               6709 | 70   119  339  582  1831 1044 458  904  466  896  
Spaces Moved               3717 | 44   58   179  281  1108 462  301  540  328  416  
  Core                     29   | 7    .    .    .    .    .    .    .    .    22   
  Treads                   23   | .    .    .    .    .    .    .    .    .    23   
  Legs                     3633 | 37   58   179  281  1108 462  301  540  328  339  
  Wheels                   32   | .    .    .    .    .    .    .    .    .    32   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  123  125  125  126  50   
  Average Speed            134  | 114  120  175  144  131  136  127  126  126  139  
  Slowest Speed            700  | 150  120  180  150  150  190  130  155  126  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    18   30   32   96   41   9    17   9    15   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          343  | .    2    7    .    116  109  .    .    3    106  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    3    .    .    3    9    
  AOE                      328  | .    2    7    .    116  106  .    .    .    97   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  Fac  
Total                      4822 | 61   100  191  395  1330 708  353  717  361  606  
  Wait                     339  | .    26   .    55   34   39   25   121  7    32   
  Move                     3708 | 43   57   178  280  1107 461  300  539  327  416  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  139  | 10   5    5    16   26   37   5    8    7    20   
  Fast Attach              27   | 1    .    .    1    6    6    .    4    1    8    
  Attach                   67   | 6    2    1    6    9    11   3    2    3    24   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     112  | .    .    1    6    42   30   8    8    3    14   
  Drop                     115  | .    5    .    7    29   31   3    13   5    22   
  Fire                     312  | 1    5    6    24   74   93   9    22   8    70   
  Melee                    3    | .    .    .    .    3    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
   85 | -10/Materials | Discovered new exit (range 13)
  173 | -10/Materials | Repaired Aluminum Leg
  190 | -10/Materials | Entered Mines
  246 | -10/Mines     | Met a Derelict bent on vengeance
  289 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  318 | -10/Mines     | Build established: Mutant
  498 | -10/Mines     | Discovered new exit (range 6)
  529 | -10/Mines     | Entered Materials
  529 | -9/Materials  | Accompanied by 1 ally
  529 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  866 | -9/Materials  | Repaired Aluminum Leg
  917 | -9/Materials  | Build established: Gunner
 1026 | -9/Materials  | Discovered new exit (range 14)
 1111 | -9/Materials  | Entered Storage
 1123 | -9/Storage    | Lost 3 parts (1p2w)
 1508 | -9/Storage    | Repaired EMP Blaster
 1552 | -9/Storage    | Core integrity fell below 50%
 1668 | -9/Storage    | Met a pair of Derelict thieves
 2065 | -9/Storage    | Discovered new exit (range 8)
 2291 | -9/Storage    | Build established: Mutant
 2643 | -9/Storage    | Core integrity fell below 20%
 2942 | -9/Storage    | Entered Materials
 2942 | -8/Materials  | Accompanied by 1 ally
 2942 | -8/Materials  | Evolved 2 slots: Utility x2
 3742 | -8/Materials  | First assault squad dispatched
 3890 | -8/Materials  | Destroyed 8 combat bots
 3955 | -8/Materials  | Discovered new exit (range 8)
 3986 | -8/Materials  | Entered Factory
 3986 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4432 | -7/Factory    | Discovered new exit (range 11)
 4444 | -7/Factory    | Entered another Factory area
 4444 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4580 | -6/Factory    | Build established: Scavenger-Tank
 4988 | -6/Factory    | Fabricated Imp. Titanium Leg (x2)
 5208 | -6/Factory    | Garrison activated, responded to threat
 5310 | -6/Factory    | Discovered new exit (range 8)
 5348 | -6/Factory    | Entered another Factory area
 5348 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5795 | -5/Factory    | Discovered new exit (range 16)
 5814 | -5/Factory    | Entered another Factory area
 5814 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 6314 | -4/Factory    | First assault squad dispatched
 6590 | -4/Factory    | Core integrity fell below 50%
 6593 | -4/Factory    | Lost 22 parts (5p7n4u6w)
 6601 | -4/Factory    | System corruption reached 10%
 6625 | -4/Factory    | Found Prototype Launcher
 6626 | -4/Factory    | Identified Tesla Bomb Launcher
 6644 | -4/Factory    | Found Tesla Bomb Launcher
 6657 | -4/Factory    | Core integrity fell below 20%
 6710 | -4/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
06697_ System corrupted: KE Penetrator jammed.
06698_ Antimatter Reactor destroyed.
06699_ U-05 Engineer repairs door.
06699_ R-10 Processor collects Imp. Heat Sink.
06699_ Slug penetrates P-70 Sage.
06699_ P-70 Sage destroyed.
06700_ U-05 Engineer lays Concrete. <x2>
06702_ Acquired Unknown Energy Gun.
06703_ U-05 Engineer lays Concrete.
06703_ Identified Tesla Rifle.
06704_ R-10 Processor collects Adv. Heat Sink.
06704_ U-05 Engineer lays Concrete.
06704_ Slug penetrates P-70 Sage.
06706_ System corrupted: Component data lost.
06706_ U-05 Engineer lays Concrete. <x2>
06707_ R-10 Processor collects Flexi-carbon Leg.
06707_ System corrupted: KE Penetrator targeting data glitched.
06707_ Slug penetrates P-70 Sage.
06707_ System corrupted: Tesla Rifle targeting data glitched.
06709_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????     ???????????????????????????? |
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| ????????????????#                  //????????????? |
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| ???????????????????#    !| !*  #    """ ?????????? |
| ???????????????????#   !%!![!=!#    """ ""???????? |
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|   #????#!   """" #        #######+####???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          50
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
       Beam Cannon | -9/Materials | Scanalyzed
     Assault Rifle | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Scanalyzed
   Imp. Ion Engine | -9/Materials | Scanalyzed
         Heat Sink | -9/Materials | Scanalyzed
 Imp. Titanium Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Titanium Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
More Dakka Please
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              PointyDataFlamer
  Manual?         0
Play Time         07:05:31
  Cumulative      35.5 hours
  Start           2021.08.13 @ 15:06:08
  End             2021.08.14 @ 18:00:53
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           3
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          19
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89238124-cca8-4c07-9e78-605a67118736