Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.07 @ 19:25:06 Player: Yanche Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1698) 1698 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 4576 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Seismic Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Coolant Injector Large Storage Unit High-capacity Matter Pod (0) Improved Melee Analysis Suite Energy Filter Improved Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Seismic Analyzer Transmission Jammer Improved ECM Suite > --- WEAPON ----------- High-powered Shotgun Assault Cannon Flak Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Coolant Injector Large Storage Unit High-capacity Matter Pod Improved Melee Analysis Suite Energy Filter Improved Medium Armor Plating Hacking Suite Gatling Laser [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Seismic Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 52 | 6 6 7 3 12 18 Power 13 | 1 1 1 2 3 5 Engine 8 | 1 1 1 2 3 . Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 14 | 2 2 2 . 3 5 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 13 | 2 2 2 . 3 4 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 1 1 3 3 Device 7 | . 2 . . 2 3 Storage 2 | 1 . . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 14 | 2 1 3 . 3 5 Energy Gun 1 | . . . . . 1 Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 6 | 2 1 2 . . 1 Ballistic Cannon 3 | . . . . 1 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 33 | . . 3 2 4 24 Power 6 | . . . 1 . 5 Propulsion 11 | . . 2 . 1 8 Utility 7 | . . . 1 1 5 Weapon 9 | . . 1 . 2 6 Highest Loss Streak 16 | . . 2 1 2 16 Average Slot Usage (%) 94 | . 99 90 98 95 92 Engine 15 | . 14 22 20 18 10 Core 1 | . . . . . 3 Wheel 21 | . 27 13 22 26 18 Device 14 | . 13 11 4 10 21 Storage 9 | . 14 11 11 9 7 Processor 7 | . . 11 11 9 7 Protection 1 | . . . 6 4 . Energy Cannon 4 | . . 4 11 9 3 Ballistic Gun 10 | . 28 17 11 4 2 Ballistic Cannon 5 | . . . . 3 13 Naked Turns . | . . . . . . Heaviest Build 51 | 11 14 20 22 47 51 Greatest Support 47 | 32 32 28 28 38 47 Greatest Overweight (x) 6 | . . 6 . 1 5 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 12 10 Average Capacity 7 | 5 6 6 6 7 10 Most Carried 10 | 2 6 6 6 9 10 Average Carried 6 | 1 5 5 5 6 8 Final Capacity 10 | 6 6 6 6 10 10 Final Carried 9 | 2 6 6 6 9 8 Class Distribution -------------------- 47% | Mutant 20% | Scavenger-Skirmisher 18% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1324 | 198 334 189 135 173 295 Remotely . | . . . . . . Salvage Created 1810 | . 317 497 57 279 660 Parts 119 | . 22 31 1 24 41 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 4 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 8 11 3 9 11 Guns 17 | . 8 7 1 . 1 Cannons 15 | . . 4 2 7 2 AOE 8 | . . . . 2 6 Classes Destroyed 11 | . 4 2 1 . 4 Worker 3 | . 1 . . 1 1 Builder 3 | . . . . . 3 Tunneler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Operator 2 | . 1 . . . 1 Watcher 2 | . . 1 . . 1 Swarmer 12 | . 3 3 1 5 . Grunt 18 | . 5 5 . . 8 Sentry 9 | . . 3 . 4 2 Programmer 1 | . . . . . 1 Assembled 2 | . . . 2 . . Best Kill Streak 7 | . 5 4 1 3 7 Combat Bots Only 5 | . 3 4 1 3 5 Max Kills in Single Turn 4 | . 2 2 1 2 4 Gunslinging 1 | . 1 1 . . . Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3720 | . 290 425 81 582 2342 Core 912 | . 68 54 9 77 704 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 72 . 84 86 . Volleys Fired 117 | . 27 28 5 26 31 Largest 3 | . 2 2 2 2 3 Hottest 149 | . 40 79 79 100 149 Shots Fired 247 | . 54 54 10 43 86 Gun 134 | . 54 44 5 11 20 Cannon 105 | . . 10 5 32 58 Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 182 | . 54 44 5 17 62 Thermal 6 | . . . . . 6 Explosive . | . . . . . . Electromagnetic 59 | . . 10 5 26 18 Robot Hit Streak 12 | . 10 12 3 9 9 Robot Miss Streak 11 | . 3 2 2 5 11 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 162 | . 40 36 5 27 54 Core Hits 102 | . 18 19 4 15 46 Critical Hits 2 | . . . . 1 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4981 | . 535 624 92 800 2930 Guns 1262 | . 535 327 16 91 293 Cannons 1589 | . . 243 76 447 823 Explosions 2125 | . . 49 . 262 1814 Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic 1968 | . 535 327 16 177 913 Thermal 748 | . . 49 . 85 614 Explosive 483 | . . . . 177 306 Electromagnetic 1777 | . . 243 76 361 1097 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 214 | . . . . 87 127 Projectiles 52 | . . . . 33 19 Explosions 162 | . . . . 54 108 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 301 | . . 15 . 146 140 Shots 6 | . . 1 . 2 3 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 249 | . 8 150 48 14 249 Average Temperature 65 | . 2 50 23 5 91 Received Heat Transfer 1152 | . 120 165 . 117 750 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 7 | . . 2 . 2 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 825 | . . 50 . 150 625 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 . 1 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 615 | . 250 327 137 241 615 Initial 127 | . . 20 127 49 63 Average 192 | . 73 166 128 97 335 Maximum Alert Level 2 | . 1 1 . 1 2 Low Security (%) 61 | 100 81 52 100 83 29 Level 1 21 | . 18 47 . 16 22 Level 2 17 | . . . . . 47 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . . . 5 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 5 | . 3 . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 8 | . 1 1 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 16 16 2 14 32 Peak Tracking Total 7 | . 3 4 1 5 7 Tactical Retreats 5 | . 1 . . 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 25 | . . 1 . 2 22 Max in Single Turn 8 | . . 1 . 1 8 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 17 | . 2 2 . 6 7 Terminals 14 | . 2 2 . 5 5 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 40 | . 5 5 . 14 16 Successful 17 | . 4 2 . 8 3 Failed 23 | . 1 3 . 6 13 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 5 5 . 10 14 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 2 . 5 3 Record 1 | . 1 . . . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 5 | . . 2 . 2 1 Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Recall Investigation 1 | . . . . . 1 Recall Reinforcements 1 | . 1 . . . . Zone Layout 3 | . 2 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 15 | . 1 1 . 6 7 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2691 | 46 489 396 304 472 984 Spaces Moved 2148 | 36 395 225 288 394 810 Core 31 | 1 . 20 . . 10 Treads 1 | . . . . . 1 Legs . | . . . . . . Wheels 2116 | 35 395 205 288 394 799 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 95 83 80 Average Speed 97 | 98 96 115 95 88 97 Slowest Speed 350 | 100 100 350 95 93 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 61 26 67 35 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 153 | . . 7 . 24 122 Melee . | . . . . . . Projectile . | . . . . . . AOE 153 | . . 7 . 24 122 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2512 | 43 446 307 308 475 933 Wait 135 | . 13 32 9 26 55 Move 2143 | 35 394 224 287 393 810 Hop . | . . . . . . Pick Up 41 | 2 4 8 2 11 14 Fast Attach 19 | 6 4 2 1 2 4 Attach 20 | . . 3 1 5 11 Detach . | . . . . . . Swap 13 | . 2 2 1 5 3 Drop 23 | . 2 7 2 7 5 Fire 117 | . 27 28 5 26 31 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 7) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 678 | -9/Materials | Discovered new exit (range 16) 822 | -9/Materials | Discovered new exit (range 14) 932 | -9/Materials | Entered Mines 933 | -9/Mines | Assembled infested the area 1230 | -9/Mines | Discovered new exit (range 4) 1236 | -9/Mines | Entered Materials 1236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1539 | -8/Materials | Build established: Scavenger-Mutant 1682 | -8/Materials | Discovered new exit (range 12) 1708 | -8/Materials | Entered Factory 1708 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1709 | -7/Factory | Identified exit to Lower Caves 2021 | -7/Factory | Build established: Scavenger-Skirmisher 2354 | -7/Factory | Lost 5 parts (1p2n1u1w) 2657 | -7/Factory | Garrison activated, responded to threat 2672 | -7/Factory | Core integrity fell below 50% 2689 | -7/Factory | Core integrity fell below 20% 2692 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Lgt. Treads destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Nuclear Core destroyed. K-01 Serf destroyed. Com. Wheel destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. 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"" #??#?#????#?#?? | | + ##?#???? ?# ! # """#?#????#??????? | | #### ##?????? ?# =%*# S"#??????#??????? | | ###### #?#?# ?? ? # +! #?##?????#??#?? | | # ##??#????? ?# #% * #???#???#??#?? | | # ##??? ?? ?? # # ##?####?##????? | | " # ##### ? ? ?# # ##?????##???#?? | | " ! # #? ???# # ######??######???#?# | | " # # ? ? ? # # ? ??? ?????##?##? | | + # ??? ?# # """ ????????????###?#? | | " # ^ #? / + """ "?????? ##???##??# | | " # ^ # ? ?# # """ "?????" ?????###?? | | " # ######### # ?? #??######? | | # # ## # ???? ########## | | # # ## ################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 2 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 43 Item Schematics ----------------- Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemDecoyMatrix Manual? 0 Play Time 00:56:10 Cumulative 42.3 hours Start 2022.03.07 @ 16:53:35 End 2022.03.07 @ 19:25:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 20 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7ca182a-edbb-43dd-a448-c6c3eb3f15e7