Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.10 @ 20:15:41 Player: EveningMars Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1573) 1573 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1570) 1570 TOTAL SCORE: 7358 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 1104 Met Imprinter 300 Was Imprinted 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/1000 Matter 247/300 Energy 126/160 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Power Shielding > --- WEAPON (4) ------- Tesla Rifle > --- INVENTORY (4) ---- Improved Targeting Computer Relay Coupler [Swarmer] (39) Relay Coupler [Grunt] (28) Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array System Shield System Guard > --- WEAPON ----------- Riot Gun Force Rifle Heavy Beamcaster Battle Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Signal Interpreter Improved Targeting Computer Tactical Coordination Suite Makeshift Transmission Jammer Force Field Relay Coupler [Swarmer] Relay Coupler [Grunt] Advanced Plasma Cannon Remote Datajack Enhanced Flamer Katana [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Makeshift Transmission Jammer Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Medium Armor Plating Weapon Katana Energy Gun Riot Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Battle Rifle Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 4 | . . 1 . . . 1 2 Weapon 2 | . . . . . . 2 . Parts Attached 71 | 5 6 16 1 2 8 14 19 Power 18 | 1 . 5 . . 5 3 4 Engine 9 | 1 . 5 . . 3 . . Core 8 | . . . . . 2 2 4 Reactor 1 | . . . . . . 1 . Propulsion 16 | 1 3 4 . . 2 4 2 Treads . | . . . . . . . . Leg 15 | . 3 4 . . 2 4 2 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 5 . 1 . 3 5 Device 7 | . 1 . . 1 . 2 3 Storage 3 | 1 . 2 . . . . . Processor 2 | . . 1 . . . . 1 Hackware 1 | . . . . . . 1 . Protection 3 | . . 2 . . . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 2 2 1 1 1 4 8 Energy Gun 9 | 1 1 1 . . 1 3 2 Energy Cannon 3 | . . . 1 . . . 2 Ballistic Gun 4 | 1 1 . . 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 29 | . . 4 . . . . 25 Power 7 | . . 2 . . . . 5 Propulsion 4 | . . . . . . . 4 Utility 6 | . . 1 . . . . 5 Weapon 12 | . . 1 . . . . 11 Highest Loss Streak 18 | . . 3 . . . . 18 Average Slot Usage (%) 87 | . 88 88 75 87 97 92 75 Engine 10 | . 14 19 11 11 11 8 . Core 3 | . . . . . 8 8 9 Leg 21 | . 16 22 22 22 22 21 17 Device 7 | . 8 1 . 10 11 6 7 Storage 9 | . 14 12 11 11 11 6 4 Processor 8 | . . 6 11 11 11 6 4 Hackware 1 | . . . . . . 5 4 Protection 1 | . . 7 . . . . . Energy Gun 4 | . 14 3 . . 1 14 12 Energy Cannon 2 | . . . 9 5 . . . Ballistic Gun 6 | . 14 6 . 5 11 6 4 Slashing Weapon 6 | . . 7 11 11 9 . . Naked Turns . | . . . . . . . . Heaviest Build 83 | 12 14 61 41 46 60 77 83 Greatest Support 96 | 10 20 20 20 20 25 91 96 Greatest Overweight (x) 14 | 1 4 3 2 2 2 2 14 Average Overweight (x) 1 | . . 1 1 2 2 . . Largest Inventory Capacity 14 | 6 6 14 12 12 12 12 12 Average Capacity 11 | 4 6 11 12 12 12 12 10 Most Carried 12 | 2 5 11 11 12 12 12 12 Average Carried 10 | 1 3 7 10 11 12 11 10 Final Capacity 12 | 6 6 12 12 12 12 12 4 Final Carried 12 | 2 5 10 10 12 12 12 4 Class Distribution -------------------- 43% | Messiah-Mutant 28% | Scavenger-Mutant 9% | Mutant 9% | Messiah-Gunner 6% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 895 | 217 94 186 5 30 98 154 111 Remotely . | . . . . . . . . Salvage Created 1789 | . 184 542 . . 157 113 793 Parts 113 | . 10 43 . . 7 7 46 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 49 | . . . . . 49 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 40 | . 4 18 . . 3 2 13 Melee 16 | . . 14 . . 2 . . Guns 18 | . 4 4 . . 1 2 7 Cannons 4 | . . . . . . . 4 AOE 2 | . . . . . . . 2 Classes Destroyed 9 | . 1 4 . . 1 1 2 Worker 2 | . . 1 . . . . 1 Builder 1 | . . . . . . . 1 Swarmer 12 | . . 10 . . 1 . 1 Grunt 14 | . 4 5 . . . 1 4 Brawler 2 | . . . . . 2 . . Duelist 1 | . . 1 . . . . . Sentry 2 | . . 2 . . . . . Hunter 5 | . . . . . . . 5 Programmer 4 | . . . . . . 1 3 Best Kill Streak 9 | . 3 9 . . 1 1 6 Combat Bots Only 8 | . 3 8 . . 1 1 5 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 4558 | . 134 978 . . 300 23 3123 Core 1295 | . 20 167 . . 105 . 1003 Absorbed by Shields 15 | . . . . . . . 15 Core Remaining (%) 81 | 100 92 . . . 32 100 . Volleys Fired 69 | . 11 12 . . 6 4 36 Largest 4 | . 2 2 . . 2 4 4 Hottest 253 | . 70 65 . . 75 236 253 Shots Fired 174 | . 22 24 . . 8 12 108 Gun 160 | . 22 24 . . 8 11 95 Cannon 10 | . . . . . . . 10 Launcher . | . . . . . . . . Special 4 | . . . . . . 1 3 Kinetic 62 | . 11 12 . . 6 3 30 Thermal 66 | . 11 . . . . 5 50 Explosive . | . . . . . . . . Electromagnetic 44 | . . 12 . . 2 3 27 Robot Hit Streak 25 | . 19 15 . . 16 10 25 Robot Miss Streak 2 | . 1 1 . . 1 1 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 191 | . 19 65 . . 10 9 88 Core Hits 87 | . 7 26 . . 4 5 45 Critical Hits 6 | . 1 3 . . . . 2 Critical Kills 3 | . 1 1 . . . . 1 Critical Parts Destroyed 3 | . . 2 . . . . 1 Melee Attacks 59 | . . 53 . . 5 . 1 Impact . | . . . . . . . . Slashing 59 | . . 53 . . 5 . 1 Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4630 | . 193 1827 . . 204 163 2243 Guns 2147 | . 193 267 . . 84 163 1440 Cannons 298 | . . . . . . . 298 Explosions 386 | . . . . . . . 386 Melee 1712 | . . 1560 . . 120 . 32 Ramming 65 | . . . . . . . 65 Kinetic 680 | . 82 118 . . 64 46 370 Thermal 1564 | . 111 . . . . 70 1383 Explosive . | . . . . . . . . Electromagnetic 609 | . . 149 . . 20 47 393 Impact . | . . . . . . . . Slashing 1712 | . . 1560 . . 120 . 32 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Effects 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 170 | . . 117 . . 11 . 42 Projectiles 13 | . . . . . . . 13 Explosions 29 | . . . . . . . 29 Melee 128 | . . 117 . . 11 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 118 | . . . . . . . 118 Shots 3 | . . . . . . . 3 Rammed 3 | . . . . . . . 3 Targets Rammed 9 | . . . . . . . 9 Kicked 6 | . . . . . . . 6 Crushed . | . . . . . . . . Highest Temperature 398 | . 182 228 . . 87 363 398 Average Temperature 117 | . 96 105 . . 36 150 127 Received Heat Transfer 663 | . 96 387 . . 45 . 135 Effects 3 | . . . . . . 2 1 Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 2 . . . . . 7 Heat Transferred 2340 | . 333 . . . . 111 1896 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 527 | . 135 327 104 . . 527 367 Average Influence 258 | . 83 174 104 . . 485 213 Maximum Alert Level 2 | . . 1 . . . 2 1 Low Security (%) 40 | 100 100 53 100 . . . 29 Level 1 35 | . . 46 . . . 15 70 Level 2 24 | . . . . . . 84 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 2 . . 1 2 4 Investigation 4 | . 2 1 . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . 1 . . . 1 2 Assault 2 | . . . . . 1 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . . 1 . . . . 1 Communications Jammed 72 | . . . . . 72 . . Distress Signals 72 | . . . . . 72 . . Times Spotted 110 | . 9 35 . . 27 8 31 Peak Tracking Total 13 | . 3 7 . . 8 4 13 Tactical Retreats 8 | . . 5 . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 1 . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 7 | . 3 2 . . . 2 . Terminals 4 | . 3 1 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 10 18 . . . 3 . Successful 26 | . 6 17 . . . 3 . Failed 5 | . 4 1 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 17 | . 4 . . 5 . 5 3 Terminals 13 | . 10 3 . . . . . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 15 | . . 15 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 6 2 . . . . . Prototype ID Bank 3 | . 3 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 15 | . . 15 . . . . . Insert Component 7 | . . 7 . . . . . Analyze 8 | . . 8 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 2 . . . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . Parts Built 2 | . . . . . . 2 . Matter 256 | . . . . . . 256 . Time 128 | . . . . . . 128 . Total Part Build Rating 16 | . . . . . . 16 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . 7 . . . . . Part Schematics Acquired 7 | . . 7 . . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 Non-combat . | . . . . . . . . Combat 2 | . . . . . . 1 1 Robot Hacks Applied 2 | . . . . . . 1 1 parse_system 2 | . . . . . . 1 1 Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 14 | . . . . 13 . . 1 Largest Group 13 | . . . . 13 13 8 6 Highest-Rated Group 525 | . . . . 525 525 386 320 Highest-Rated Ally 94 | . . . . 94 94 94 94 Zionite Dispatches 2 | . . . . . . 1 1 Recon 1 | . . . . . . 1 . Hacking Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 187 | . . . . . 132 39 16 Total Damage 4803 | . . . . . 3543 978 282 Kills 34 | . . . . . 28 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Main Access 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 4341 | 41 221 677 93 1823 358 633 495 Spaces Moved 2370 | 39 151 267 52 1002 175 403 281 Core 71 | 4 1 . . . . . 66 Treads . | . . . . . . . . Legs 2207 | . 93 267 52 1002 175 403 215 Wheels 92 | 35 57 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 150 180 180 115 50 Average Speed 155 | 81 109 168 175 180 180 131 107 Slowest Speed 750 | 90 250 210 180 180 180 180 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 25 20 21 88 42 13 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . 1 1 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 33 | . . . . . . . 33 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 31 | . . . . . . . 31 Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 2794 | 45 185 391 55 1023 204 498 393 Wait 139 | . 12 21 . 12 3 49 42 Move 2363 | 38 150 266 51 1001 174 402 281 Hop . | . . . . . . . . Pick Up 28 | 2 2 10 1 4 1 7 1 Fast Attach 37 | 5 4 4 . 2 4 10 8 Attach 12 | . . 2 1 . . 1 8 Detach 7 | . 2 2 1 1 . 1 . Swap 22 | . 2 10 . . 4 3 3 Drop 39 | . 2 11 1 3 7 11 4 Fire 69 | . 11 12 . . 6 4 36 Melee 59 | . . 53 . . 5 . 1 Ram 2 | . . . . . . . 2 Kick 7 | . . . . . . . 7 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 10 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 314 | -9/Materials | Build established: Mutant 676 | -9/Materials | Discovered new exit (range 15) 736 | -9/Materials | Lost 3 parts (1p1u1w) 749 | -9/Materials | Build established: Scavenger-Mutant 831 | -9/Materials | Destroyed 8 combat bots 940 | -9/Materials | Entered Mines 1014 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1029 | -9/Mines | Discovered new exit (range 9) 1033 | -9/Mines | Entered Zion 1152 | -7/Zion | Given A8's code to call for help 1152 | -7/Zion | Discovered new exit (range 13) 1522 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1530 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1636 | -7/Zion | Imprinted 1638 | -7/Zion | Declared Zion's savior 1924 | -7/Zion | Build established: Messiah-Mutant 2455 | -7/Zion | Gained Derelict followers 2611 | -7/Zion | Learned Factory emergency access door positions 2856 | -7/Zion | Entered Proximity Caves 2856 | -6/Proximity Caves | Accompanied by 13 allies 3088 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3104 | -6/Proximity Caves | Core integrity fell below 50% 3189 | -6/Proximity Caves | Discovered new exit (range 7) 3214 | -6/Proximity Caves | Entered Factory 3214 | -6/Factory | Accompanied by 8 allies 3214 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3215 | -6/Factory | Identified exit to Lower Caves 3463 | -6/Factory | Fabricated Biometal Leg (x2) 3662 | -6/Factory | P-70 Sage assimilated allied J1-11U(g) 3744 | -6/Factory | Retrieved Zion intel report: Main Access 3744 | -6/Factory | Identified exit to Factory 3745 | -6/Factory | Zion Recon squad teleported in 3816 | -6/Factory | Build established: Messiah-Gunner 3847 | -6/Factory | Entered another Factory area 3847 | -5/Factory | Accompanied by 8 allies 3847 | -5/Factory | Evolved 2 slots: Utility x2 4187 | -5/Factory | Zion Hacking Resupply teleported in 4198 | -5/Factory | P-70 Sage assimilated allied EW-XNS(A) 4203 | -5/Factory | Lost 3 parts (1p1u1w) 4280 | -5/Factory | Core integrity fell below 50% 4314 | -5/Factory | Lost 18 parts (4p4n2u8w) 4325 | -5/Factory | Core integrity fell below 20% 4342 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04297_ Penetrated by Slug. 04307_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04312_ Acquired Imp. Power Shielding. 04313_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 04315_ Acquired Neutron Cannon. 04318_ P-70 Sage destroyed. 04321_ S-27 Virus destroyed. 04325_ P-70 Sage resets S-27 Virus, system corruption cleaned. 04325_ Acquired Lgt. Nuclear Core. 04326_ Neutron Cannon destroyed. 04328_ Acquired 24 matter. 04329_ System Shield destroyed. 04329_ S-27 Virus destroyed. 04331_ System corrupted: Substantial component data lost. 04331_ Acquired Hpw. Shock Rifle. 04333_ Hpw. Shock Rifle destroyed. 04334_ Acquired Tesla Rifle. 04338_ System corrupted: Tesla Rifle targeting data glitched. 04341_ P-80 Master resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????########??????????????????????? | | ?????????????# !=! #??????????????????????? | | ?????????????# !=! #??????????????????????? | | ?????????????# !!= @#####??????????????????? | | ?????????????# %%*# #####+#????????????? | | ?????????????# s=ppY #????????????? | | ?????????????# s= # #????????????? | | ?????????????######## #????????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????## ###### #????????????# | | ???????????????????# #????# ############## | | ???????????????????# #????# | | ???????????????????# #????################ | | ???????????????????# #???????????????????# | | ???????????????????# #???????????????????? | | ???????????????????# ????????????????????? | | ??????????????????? ????????????????????? | | ??????????????????? ????????????????????? | | ??????????????????# T ????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 48 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Corruption Prevention 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 50 Melee Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places Total Silence Challenges ------------ None Game ------ Seed HardenedFusionPod Manual? 0 Play Time 00:51:05 Cumulative 11.8 hours Start 2020.05.10 @ 19:25:02 End 2020.05.10 @ 20:15:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 32 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78b3b611-77fc-43c8-b686-72191647371b