Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.24 @ 20:27:06 Player: Gentle Jesus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1334) 1334 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 4175 Bonus ------- High Alert Combat Kills 16 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 276/280 System Corruption 0% Temperature Hot (259) Movement Walking (126) Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Hover Unit Hover Unit Combat Airjet Combat Airjet Combat Airjet Medium Matter Pod (100) Improved Terrain Scanner Improved Terrain Scanner Skeleton Box Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Hover Unit Combat Airjet Combat Airjet Combat Airjet Heat Sink Improved Terrain Scanner Ion Cannon Ion Cannon [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 33 | 7 2 1 19 3 . 1 Power 5 | 1 . . 4 . . . Engine 5 | 1 . . 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 6 2 . . Treads 5 | 2 . . 3 . . . Leg 5 | . . . 3 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 1 . 4 1 . . Device 4 | 1 . . 2 1 . . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 10 | 2 1 1 5 . . 1 Energy Gun 1 | . . . 1 . . . Energy Cannon 4 | . . . 3 . . 1 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 14 | . 1 2 8 1 . 2 Power 2 | . . 1 1 . . . Propulsion 2 | . . . 2 . . . Utility 3 | . 1 . 2 . . . Weapon 7 | . . 1 3 1 . 2 Highest Loss Streak 7 | . 1 2 7 1 . 2 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 4 6 5 11 13 14 Power . | . 1 1 . . . . Propulsion 2 | . . . 1 7 8 8 Utility 1 | . 2 3 1 2 2 3 Weapon 1 | . 1 2 2 2 2 1 Tool/Special . | . . . . . . . Unused Backups 13 | . . . 1 . . 12 Power 1 | . . . 1 . . . Propulsion 8 | . . . . . . 8 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 92 | . 99 68 86 99 100 97 Engine 10 | . 14 6 8 11 11 11 Treads 16 | . 28 28 18 . . . Leg 13 | . . . 8 33 33 33 Device 9 | . 13 . 8 11 11 11 Storage 12 | . 14 14 11 11 11 11 Processor 6 | . . . 10 11 11 11 Energy Gun 1 | . . . 6 . . . Energy Cannon 9 | . . . 7 21 22 19 Ballistic Gun 5 | . 19 5 . . . . Ballistic Cannon 1 | . . 8 2 . . . Launcher 3 | . 8 5 2 . . . Peak Build Rating 28 | 7 8 7 26 28 26 26 Average Rating 14 | 6 7 5 14 25 25 24 On Entrance 13 | . 7 7 5 26 25 26 Naked Turns . | . . . . . . . Heaviest Build 41 | 13 29 28 39 39 39 41 Greatest Support 60 | 40 40 40 60 49 49 49 Greatest Overweight (x) 7 | . . . 7 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 Most Carried 15 | 3 6 7 13 13 15 15 Average Carried 7 | 1 4 6 5 11 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 6 7 12 13 15 13 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1230 | 348 126 56 496 204 . . Remotely . | . . . . . . . Salvage Created 1617 | 171 243 38 722 347 . 96 Parts 116 | 19 24 2 56 13 . 2 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 56 | . 11 2 20 21 . 2 Guns 6 | . 1 . 5 . . . Cannons 30 | . . 2 5 21 . 2 AOE 20 | . 10 . 10 . . . Classes Destroyed 11 | 2 4 . 3 2 . . Worker 4 | 1 . . 3 . . . Builder 3 | . 1 . 1 1 . . Tunneler 9 | 7 1 . 1 . . . Hauler 2 | . . . 2 . . . Mechanic 1 | . . . 1 . . . Watcher 6 | . 2 . 4 . . . Swarmer 17 | . 6 . 8 3 . . Grunt 17 | . 5 2 8 . . 2 Sentry 4 | . . . 4 . . . Demolisher 2 | . . . . 2 . . Assembled 16 | . . . . 16 . . Best Kill Streak 10 | 4 5 1 10 6 . 2 Combat Bots Only 8 | . 5 1 8 6 . 2 Max Kills in Single Turn 3 | 1 3 1 3 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 293 | . 50 12 137 66 . 28 Missed 78 | . 20 2 31 21 . 4 Hits 215 | . 30 10 106 45 . 24 Melee 3 | . . . . 3 . . Projectile 212 | . 30 10 106 42 . 24 AOE 13 | . . . . 13 . . Critical Strikes 2 | . . . 1 1 . . Damage Taken 2497 | . 233 116 1045 762 . 341 Core 468 | . 46 8 245 112 . 57 Absorbed by Shields . | . . . . . . . Ignored by Resistances 725 | . 76 33 309 214 . 93 Core Remaining (%) 89 | 100 . 78 . . . . Volleys Fired 151 | 13 23 9 59 36 . 11 Largest 2 | 2 2 2 2 2 . 2 Hottest 128 | 40 50 50 108 128 . 128 Shots Fired 247 | 26 35 14 84 72 . 16 Gun 91 | 26 20 5 40 . . . Cannon 122 | . . 9 26 71 . 16 Launcher 34 | . 15 . 18 1 . . Special . | . . . . . . . Kinetic 90 | 26 20 14 30 . . . Thermal 123 | . . . 36 71 . 16 Explosive 34 | . 15 . 18 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 9 12 11 19 11 . 17 Robot Miss Streak 3 | 3 1 1 1 2 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 176 | 18 22 13 63 44 . 16 Core Hits 110 | 8 21 3 47 27 . 4 Critical Kills 2 | 1 . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | 1 . . 2 . . . Meltdown 1 | . . . 1 . . . Destroy 1 | 1 . . . . . . Blast 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4279 | 217 791 213 1719 981 . 358 Guns 761 | 217 190 50 304 . . . Cannons 1841 | . . 163 377 943 . 358 Explosions 1651 | . 599 . 1038 14 . . Melee . | . . . . . . . Ramming 26 | . 2 . . 24 . . Kinetic 954 | 217 190 213 334 . . . Thermal 1648 | . . . 347 943 . 358 Explosive 1651 | . 599 . 1038 14 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 61 | . . . 23 38 . . Projectiles 41 | . . . 3 38 . . Explosions 20 | . . . 20 . . . Melee . | . . . . . . . Knockbacks 5 | . . 4 1 . . . Impact . | . . . . . . . Kinetic 4 | . . 3 1 . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 149 | . 27 . 98 24 . . Shots 10 | . 3 . 6 1 . . Rammed 2 | . 2 . . . . . Targets Rammed 4 | . 2 . . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 426 | . . 9 117 426 . 302 Average Temperature 108 | . . 4 29 129 . 218 Received Heat Transfer 810 | . 54 84 396 60 . 216 Effects 1 | . . . . 1 . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 3 1 . 2 Heat Transferred 2916 | . . . 696 1628 . 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 80 | 100 100 100 37 100 . 100 Level 1 17 | . . . 57 . . . Level 2 1 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 410 | 10 186 51 410 71 . 20 Initial 59 | . . 51 . 59 . . Average 90 | 1 46 17 235 18 . 9 Influence Increases 1409 | 40 418 95 683 133 . 40 Destroy 0b10 Robot/C 800 | . 220 40 400 100 . 40 Destroy 0b10 Robot/NC 125 | 40 20 . 60 5 . . Destroy Leader 176 | . 34 10 112 20 . . Successful Hack 12 | . 12 . . . . . Disable Machine 36 | . 27 . 9 . . . Destroy Structure 185 | . 75 . 102 8 . . Lose Combat Pursuer 75 | . 30 45 . . . . Influence Decreases 1399 | 40 262 251 500 265 51 30 Entered New Map 280 | . . 105 . 124 51 . Time Decay 979 | 40 252 126 420 131 . 10 Lost Part 140 | . 10 20 80 10 . 20 Squads Dispatched 5 | . 2 . 3 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 5 | . . . 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 20 5 34 22 . 3 Peak Tracking Total 11 | . 5 2 11 7 . 3 Tactical Retreats 6 | . 1 2 . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 4 | . 3 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 5 | . 3 . 1 . 1 . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 4 . 1 . 1 . Successful 4 | . 2 . 1 . 1 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 4 . 1 . 1 . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 . 1 . 1 . Branch Access Points 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 1882 | 162 863 . 693 164 . . Terrain 857 | . . . 693 164 . . Seismic 1025 | 162 863 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 3529 | 274 870 400 941 579 435 30 Spaces Moved 1974 | 143 494 235 456 301 344 1 Core 8 | 6 . . 2 . . . Treads 1146 | 137 494 235 280 . . . Legs 820 | . . . 174 301 344 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 123 126 126 Average Speed 145 | 155 160 160 147 125 126 126 Slowest Speed 400 | 160 160 160 400 126 126 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 7 78 45 36 42 70 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 19 | . 19 . . . . . Terrain Destroyed 212 | . 76 . 119 17 . . Melee . | . . . . . . . Projectile 11 | . . . . 11 . . AOE 201 | . 76 . 119 6 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 2373 | 165 537 245 637 430 345 14 Wait 169 | . 13 . 77 79 . . Move 1968 | 142 493 234 455 300 343 1 Hop . | . . . . . . . Pick Up 26 | 3 3 1 12 5 2 . Fast Attach 18 | 7 . . 11 . . . Attach 13 | . . . 10 1 . 2 Detach 3 | . . . 3 . . . Swap 11 | . 2 1 4 4 . . Drop 10 | . 1 . 6 3 . . Fire 151 | 13 23 9 59 36 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 275 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 807 | -10/Materials | Discovered new exit (range 14) 1064 | -10/Materials | Discovered new exit (range 8) 1145 | -10/Materials | Entered Mines 1193 | -10/Mines | Learned location of Storage (-9) 1396 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1424 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1499 | -10/Mines | Discovered new exit (range 13) 1501 | -10/Mines | Learned location of Zion (-6) 1545 | -10/Mines | Entered Materials 1545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -9/Materials | Lost 7 parts (1p2n1u3w) 1821 | -9/Materials | Destroyed 8 combat bots 1900 | -9/Materials | Core integrity fell below 50% 2072 | -9/Materials | Build established: Scavenger-Mutant 2208 | -9/Materials | Discovered new exit (range 15) 2266 | -9/Materials | Identified exit to Mines 2266 | -9/Materials | Identified exit to Storage 2486 | -9/Materials | Entered Mines 2522 | -9/Mines | Discovered new exit (range 9) 2563 | -9/Mines | Assembled infested the area 2637 | -9/Mines | Core integrity fell below 20% 2671 | -9/Mines | Build established: Mutant 3056 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3057 | -9/Mines | Discovered new exit (range 5) 3065 | -9/Mines | Entered Exiles 3097 | -9/Exiles | Discovered new exit (range 15) 3112 | -9/Exiles | Met 8R-AWN 3136 | -9/Exiles | Met EX-HEX 3188 | -9/Exiles | Met EX-DEC 3237 | -9/Exiles | Met EX-BIN 3265 | -9/Exiles | Aligned with FarCom system 3266 | -9/Exiles | Given EX-Vault access code 3306 | -9/Exiles | Opened EX-Vault 3317 | -9/Exiles | Found Skeleton Box 3346 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3477 | -9/Exiles | Discovered new exit (range 14) 3500 | -9/Exiles | Left Exiles lab with Skeleton Box 3500 | -9/Exiles | Entered Mines 3530 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. Acquired Med. Matter Pod. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... Imp. Heat Sink melted. G-47 Trooper destroyed. Ion Cannon destroyed. G-47 Trooper heat damages Particle Gun. Adv. Beam Cannon destroyed. Aluminum Leg melted. G-47 Trooper destroyed. G-50 Soldier heat damages Adv. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???############????????????????????? | | ???# #????????????????????? | | ???# """ #????????????????????? | | ???# """ @ #????????????????????? | | ???# """ % #????????????????????? | | ???# = #????????????????????? | | ???# """ """!%#????????????????????? | | ???# """ """ g#????????????????????? | | ???# """ """ #????????????????????? | | ????? ????????????????????? | | ???? ????????????????????? | | ???? ##???????????????????? | | ???####???#####????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed ThermalSubatomicArticulator Manual? 0 Play Time 00:19:40 Cumulative 114.7 hours Start 2025.07.24 @ 17:59:24 End 2025.07.24 @ 20:27:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 0 Adventurer 93 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 53 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 102b521b-6195-4300-beaf-3186135720dc