Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.14 @ 16:50:51

Player: Rathori

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (228)      228
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 683

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
    Light Nuclear Core
>         --- PROPULSION (2) ---
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY (2) ------
          Sensor Array
          Signal Interpreter
>         --- WEAPON (2) -------
    Light Assault Rifle
>         --- INVENTORY (4) ----
          Ion Engine
  Compact Wheel
    Small Storage Unit
          Structural Scanner

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
          Flight Unit
>         --- UTILITY ----------
          Sensor Array
          Signal Interpreter
>         --- WEAPON -----------
    Light Assault Rifle
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
  Compact Wheel
          Structural Scanner
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   11  5   
  Power                    4    | 1   1   2   
    Engine                 3    | 1   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   5   2   
    Treads                 .    | .   .   .   
    Leg                    3    | .   1   2   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   5   3   
  Power                    1    | .   1   .   
  Propulsion               3    | .   2   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      5    | .   5   3   
Average Slot Usage (%)     86   | .   87  86  
  Engine                   9    | .   10  7   
  Core                     2    | .   .   6   
  Leg                      5    | .   .   10  
  Wheel                    7    | .   14  .   
  Flight                   10   | .   8   14  
  Device                   13   | .   13  14  
  Storage                  1    | .   2   .   
  Processor                12   | .   11  14  
  Energy Gun               7    | .   14  .   
  Ballistic Gun            13   | .   10  17  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  8   
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | .   4   4   
  Average Carried          2    | .   2   3   
  Final Capacity           6    | 6   4   4   
  Final Carried            4    | .   4   4   

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 49% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           451  | 187 131 133 
  Remotely                 .    | .   .   .   
Salvage Created            355  | .   145 210 
  Parts                    21   | .   8   13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  10   | .   5   5   
  Guns                     10   | .   5   5   
Classes Destroyed          3    | .   2   1   
  Recycler                 1    | .   .   1   
  Swarmer                  6    | .   3   3   
  Grunt                    4    | .   2   2   
Best Kill Streak           4    | .   4   4   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               864  | .   485 379 
  Core                     251  | .   184 67  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              72   | .   31  41  
  Largest                  2    | .   2   2   
  Hottest                  90   | .   90  40  
Shots Fired                97   | .   44  53  
  Gun                      97   | .   44  53  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  76   | .   23  53  
  Thermal                  7    | .   7   .   
  Explosive                .    | .   .   .   
  Electromagnetic          14   | .   14  .   
  Robot Hit Streak         8    | .   8   5   
  Robot Miss Streak        7    | .   4   7   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   1   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           53   | .   24  29  
  Core Hits                27   | .   11  16  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           558  | .   259 299 
  Guns                     558  | .   259 299 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  424  | .   125 299 
  Thermal                  12   | .   12  .   
  Explosive                .    | .   .   .   
  Electromagnetic          122  | .   122 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        191  | .   191 41  
  Average Temperature      46   | .   76  14  
  Received Heat Transfer   300  | .   174 126 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         37   | .   37  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             198  | .   113 198 
  Initial                  43   | .   .   43  
  Average                  90   | .   59  150 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   11  8   
  Peak Tracking Total      7    | .   7   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               2    | .   2   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Level Access Points      1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               442  | 37  228 177 
Spaces Moved               347  | 38  236 73  
  Core                     15   | 6   9   .   
  Treads                   .    | .   .   .   
  Legs                     52   | .   6   46  
  Wheels                   126  | 32  94  .   
  Hover                    .    | .   .   .   
  Flight                   154  | .   127 27  
  Fastest Speed            37   | 50  37  37  
  Average Speed            68   | 75  57  98  
  Slowest Speed            120  | 80  120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            5    | .   5   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       13   | 4   22  13  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      456  | 43  277 136 
  Wait                     13   | .   1   12  
  Move                     335  | 37  225 73  
  Hop                      5    | .   5   .   
  Pick Up                  3    | .   2   1   
  Fast Attach              17   | 6   8   3   
  Attach                   1    | .   .   1   
  Detach                   3    | .   2   1   
  Swap                     4    | .   3   1   
  Drop                     3    | .   .   3   
  Fire                     72   | .   31  41  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   38 | -11/Scrapyard | Entered Materials
   50 | -10/Materials | Identified exit to Materials
  170 | -10/Materials | Core integrity fell below 50%
  188 | -10/Materials | Lost 5 parts (1p2n2w)
  224 | -10/Materials | Discovered new exit (range 12)
  265 | -10/Materials | Identified exit to Mines
  266 | -10/Materials | Entered Mines
  274 | -10/Mines     | Met a Derelict bent on vengeance
  325 | -10/Mines     | Core integrity fell below 20%
  365 | -10/Mines     | Lost 3 parts (1n2w)
  443 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Lgt. Assault Rifle destroyed.
S-10 Pest destroyed.
Lgt. Assault Rifle destroyed.
Acquired Lgt. Assault Rifle.
Flight Unit destroyed.
R-06 Scavenger collects Flight Unit.
R-06 Scavenger collects Imp. Heat Sink.
S-10 Pest destroyed.
R-06 Scavenger collects Ion Engine.
R-06 Scavenger collects Aluminum Leg.
Acquired 20 matter.
R-06 Scavenger collects Aluminum Leg.
Dropped Sml. Storage Unit.
R-06 Scavenger collects Sml. Storage Unit.
Acquired Lgt. Nuclear Core.
R-06 Scavenger destroyed.
Acquired Aluminum Leg.
Dropped Flight Unit.
Acquired 41 matter.
Acquired Sml. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonSkeletonHumpback
  Manual?         0
Play Time         00:14:42
  Cumulative      6.4 hours
  Start           2021.09.14 @ 16:38:29
  End             2021.09.14 @ 16:50:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a146bf83-8b46-476b-a204-10cce0389e30