Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 08:07:21 Player: Zeldest Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (2703) 2703 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 6861 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 41/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Heat Sink Large Storage Unit Shock Rifle High-powered Shotgun Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Improved Datajack Improved Datajack [Rating: 47] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . . 2 . Utility 4 | . . 2 . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 91 | 9 3 28 . 24 13 9 5 Power 12 | 2 . 5 . 1 3 1 . Engine 8 | 2 . 5 . . 1 . . Core 4 | . . . . 1 2 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 1 8 . 3 2 5 1 Treads 9 | . . 2 . 3 2 2 . Leg . | . . . . . . . . Wheel 12 | 2 1 6 . . . 3 . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 27 | 3 1 7 . 8 6 2 . Device 16 | 2 . 5 . 5 3 1 . Storage 4 | 1 1 . . . 1 1 . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 6 | . . 2 . 2 2 . . Artifact . | . . . . . . . . Weapon 30 | 2 1 8 . 12 2 1 4 Energy Gun 12 | 1 1 4 . 5 . 1 . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 6 | 1 . 3 . 2 . . . Ballistic Cannon 8 | . . 1 . 5 . . 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 43 | . 2 12 1 10 4 13 1 Power 4 | . . 1 . . 1 2 . Propulsion 13 | . 1 4 . 2 . 5 1 Utility 17 | . . 4 1 4 3 5 . Weapon 9 | . 1 3 . 4 . 1 . Highest Loss Streak 7 | . 2 5 1 3 4 7 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 100 91 90 96 96 76 . Engine 8 | . 14 10 11 6 6 5 . Core 2 | . . . . 2 7 5 . Treads 11 | . . 4 22 17 14 14 . Wheel 7 | . 28 17 . . . 2 . Device 18 | . 14 21 13 21 18 8 . Storage 9 | . 14 11 11 9 9 8 . Processor 3 | . . . . 8 3 . . Protection 5 | . . 5 11 2 11 11 . Energy Gun 6 | . 15 10 . 6 . . . Energy Cannon 1 | . . . . . . 10 . Ballistic Gun 5 | . 12 7 11 5 . . . Ballistic Cannon 10 | . . 3 11 13 22 5 . Peak Build Rating 47 | 7 9 21 21 34 46 47 6 Average Rating 24 | 6 7 12 20 28 42 38 1 On Entrance 17 | . 7 9 21 20 34 46 1 Naked Turns 102 | . . . . . . 33 69 Heaviest Build 79 | 15 31 40 40 55 79 79 . Greatest Support 68 | 26 26 40 40 40 48 68 3 Greatest Overweight (x) 6 | 4 1 3 . 2 1 6 . Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 14 5 Most Carried 15 | 5 7 13 13 15 15 11 5 Average Carried 10 | 2 5 8 13 13 13 10 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 5 6 13 13 15 12 5 1 Class Distribution -------------------- 25% | Tank 24% | Skirmisher 23% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 2484 | 324 39 606 114 1138 149 95 19 Remotely 308 | 259 . 49 . . . . . Salvage Created 2847 | 147 98 1179 131 1088 93 92 19 Parts 175 | 11 7 75 12 53 7 6 4 Haulers Intercepted 4 | . . 2 . 2 . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 69 | . 2 25 5 28 4 3 2 Guns 32 | . 2 19 2 9 . . . Cannons 35 | . . 6 3 18 4 3 1 AOE 2 | . . . . 1 . . 1 Classes Destroyed 15 | 3 1 5 . 4 1 . 1 Worker 9 | 2 . 3 . 4 . . . Builder 4 | . . 1 . 3 . . . Tunneler 4 | 3 . . . 1 . . . Hauler 4 | . . 2 . 2 . . . Recycler 5 | 1 . 3 1 . . . . Watcher 2 | . . 1 . 1 . . . Swarmer 17 | . . 8 4 3 . 2 . Cutter 2 | . . . . . . . 2 Grunt 33 | . 2 12 1 16 1 1 . Brawler 1 | . . . . 1 . . . Sentry 10 | . . 5 . 4 1 . . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 2 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 8 | 2 2 8 3 8 2 2 2 Combat Bots Only 7 | . 2 7 2 5 2 2 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 588 | . 9 138 23 156 50 148 64 Missed 169 | . 4 36 6 47 14 43 19 Damage Taken 6533 | . 194 1278 151 1725 700 1704 781 Core 1416 | . 18 225 32 206 70 242 623 Absorbed by Shields 157 | . . . . . 44 59 54 Regen/Repaired (Parts) 36 | . . 36 . . . . . Core Remaining (%) 75 | 100 92 . 35 62 90 . . Volleys Fired 239 | 13 4 98 17 83 12 9 3 Largest 3 | 2 2 2 2 3 3 3 1 Hottest 208 | 70 115 115 62 161 144 208 53 Shots Fired 560 | 26 8 187 34 241 39 22 3 Gun 296 | 26 8 148 17 92 . 5 . Cannon 263 | . . 39 17 149 39 17 2 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 389 | 13 3 109 34 185 39 4 2 Thermal 161 | 13 5 78 . 52 . 13 . Explosive 1 | . . . . . . . 1 Electromagnetic 9 | . . . . 4 . 5 . Robot Hit Streak 18 | 7 8 18 4 11 8 6 9 Robot Miss Streak 6 | 2 1 3 6 4 4 2 . Penetration Max 1 | . . . . 1 . . . Secondary Targets 4 | . . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 360 | 17 6 143 14 145 18 14 3 Core Hits 148 | 7 4 53 6 63 6 5 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 16 | 1 . 3 . 12 . . . Burn 4 | 1 . 3 . . . . . Blast 12 | . . . . 12 . . . Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8004 | 208 76 2299 264 3904 562 455 236 Guns 3187 | 208 76 1684 76 1048 . 95 . Cannons 4336 | . . 615 188 2693 560 227 53 Explosions 458 | . . . . 147 . 128 183 Melee . | . . . . . . . . Ramming 23 | . . . . 16 2 5 . Kinetic 5675 | 86 21 1444 264 3197 560 50 53 Thermal 1874 | 122 55 855 . 537 . 305 . Explosive 271 | . . . . 88 . . 183 Electromagnetic 161 | . . . . 66 . 95 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 11 . . Average Corruption 8 | . . . . . 8 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . 19 . . Message Errors 4 | . . . . . 4 . . Matter Fused 4 | . . . . . 4 . . Heat Flow Errors 4 | . . . . . 4 . . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 2 | . . . . . 2 . . Misfires 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 149 | . . 4 5 74 13 53 . Projectiles 103 | . . 4 5 58 13 23 . Explosions 46 | . . . . 16 . 30 . Melee . | . . . . . . . . Knockbacks 45 | . . 3 3 33 5 1 . Impact . | . . . . . . . . Kinetic 39 | . . 2 3 28 5 1 . Secondary 6 | . . 1 . 5 . . . Self-Inflicted Damage 353 | . . . . 241 . 60 52 Shots 5 | . . . . 3 . 1 1 Rammed 9 | . . . . 6 1 2 . Targets Rammed 9 | . . . . 6 1 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 477 | 36 54 207 . 428 370 477 15 Average Temperature 107 | 13 27 71 . 105 131 247 7 Received Heat Transfer 1574 | . 36 555 18 513 50 291 111 Effects 8 | . . . . 3 1 4 . Shutdowns 3 | . . . . . . 3 . Energy Bleed 2 | . . . . 1 1 . . Interference 1 | . . . . 1 . . . Damage (minor) 2 | . . . . 1 . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | 1 . 1 . 1 . . . Heat Transferred 4718 | 444 148 2516 . 1160 . 450 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Peak Influence 486 | 30 76 392 269 486 229 108 180 Initial 141 | . 19 31 89 104 141 32 53 Average 171 | 12 41 190 160 293 102 36 73 Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 57 | 100 100 43 72 19 87 100 100 Level 1 39 | . . 56 27 71 12 . . Level 2 3 | . . . . 9 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 5 . 4 2 2 . Investigation 3 | . . 3 . . . . . Extermination 3 | . . . . . 2 1 . Reinforcement 8 | . 1 2 . 4 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 8 | . . 2 . 6 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 7 36 7 38 7 16 17 Peak Tracking Total 15 | . 2 7 4 5 2 9 15 Tactical Retreats 12 | . 1 1 3 1 1 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 3 | . . 2 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 7 | . . . . 5 1 1 . Max in Single Turn 3 | . . . . 3 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 19 | . 3 3 1 7 4 1 . Terminals 12 | . 2 2 1 5 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . 1 . 1 1 . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 45 | . 8 11 5 13 7 1 . Successful 20 | . 2 6 2 7 2 1 . Failed 25 | . 6 5 3 6 5 . . Catastrophic 6 | . . . 2 1 3 . . Database Lockouts . | . . . . . . . . Manual 27 | . 6 3 5 10 3 . . Terminals 28 | . 6 4 5 10 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 12 | . . 7 . 2 3 . . Recycling Units 3 | . 2 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 2 | . . 1 . 1 . . . Unreport Threat 2 | . . 1 . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 7 | . . 5 . 1 1 . . Scan Component 4 | . . 2 . 1 1 . . Repair 2 | . . 2 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . 2 . 2 4 . . . Terminals 8 | . 2 . 2 4 . . . Botnet 6 | . 2 . 1 3 . . . Operators 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 3 1 4 4 . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 58 | . . 58 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 5317 | 185 493 1299 231 1687 796 546 80 Spaces Moved 2403 | 134 330 670 90 506 295 260 118 Core 198 | 14 . . . . . 66 118 Treads 1176 | . . 124 90 506 295 161 . Legs . | . . . . . . . . Wheels 1029 | 120 330 546 . . . 33 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 95 170 170 245 50 50 Average Speed 162 | 96 104 115 170 245 246 185 50 Slowest Speed 410 | 250 105 250 170 330 250 410 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 27 | 7 51 53 25 44 8 11 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 117 | . . 1 . 97 5 7 7 Melee . | . . . . . . . . Projectile 71 | . . 1 . 65 5 . . AOE 46 | . . . . 32 . 7 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 3295 | 159 470 1001 134 756 336 302 137 Wait 480 | . 131 181 28 117 8 15 . Move 2396 | 133 329 669 89 505 294 259 118 Hop . | . . . . . . . . Pick Up 35 | 4 2 12 . 13 3 . 1 Fast Attach 32 | 7 1 12 . 5 1 5 1 Attach 29 | . 1 5 . 9 6 4 4 Detach 5 | . . 2 . 1 1 1 . Swap 30 | 2 1 11 . 10 6 . . Drop 31 | . 1 11 . 7 4 7 1 Fire 239 | 13 4 98 17 83 12 9 3 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . . . 6 1 2 . Escape Stasis 7 | . . . . . . . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 12) 186 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 14) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Utility x2 707 | -9/Materials | Repaired Particle Gun 733 | -9/Materials | Repaired Med. Laser 1190 | -9/Materials | Lost 3 parts (1n2u) 1350 | -9/Materials | Build established: Scavenger-Mutant 1559 | -9/Materials | Destroyed 7 combat bots 1566 | -9/Materials | Lost 5 parts (1p2n2w) 1686 | -9/Materials | Core integrity fell below 50% 1729 | -9/Materials | Discovered new exit (range 15) 1978 | -9/Materials | Entered Mines 2039 | -9/Mines | Learned Materials security intel 2086 | -9/Mines | Discovered new exit (range 15) 2209 | -9/Mines | Entered Materials 2209 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2332 | -8/Materials | Lost 3 parts (1u2w) 2647 | -8/Materials | Build established: Skirmisher 3861 | -8/Materials | Discovered new exit (range 15) 3893 | -8/Materials | Identified exit to Factory 3896 | -8/Materials | Entered Factory 3896 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4272 | -7/Factory | Crushed by falling debris 4272 | -7/Factory | System corruption reached 10% 4303 | -7/Factory | Lost 4 parts (1p3u) 4581 | -7/Factory | Build established: Tank 4673 | -7/Factory | Discovered new exit (range 9) 4692 | -7/Factory | Entered another Factory area 4692 | -6/Factory | Evolved 2 slots: Propulsion x2 4849 | -6/Factory | Spotted B-75 Beast 5102 | -6/Factory | Lost 4 parts (1p2n1w) 5228 | -6/Factory | Lost 7 parts (1p3n3u) 5236 | -6/Factory | Identified exit to Garrison 5238 | -6/Factory | Entered Garrison 5248 | -6/Garrison | Triggered checkpoint 5257 | -6/Garrison | Discovered new exit (range 5) 5264 | -6/Garrison | Triggered checkpoint 5275 | -6/Garrison | Core integrity fell below 50% 5297 | -6/Garrison | Triggered checkpoint 5315 | -6/Garrison | Core integrity fell below 20% 5318 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05299_ Field strength at 62. 05300_ Field strength at 56. 05301_ Field strength at 45. 05302_ Field strength at 35. 05303_ Field strength at 25. 05305_ Adv. Assault Cannon severed. 05307_ Stasis field depleted. 05307_ C-17 Slicer destroyed. 05308_ Acquired 10 matter. 05308_ Magnetic Acceleration Cannon severed. Garrison Door activated. 05310_ C-17 Slicer destroyed. 05313_ Missile Launcher severed. 05314_ Slug penetrates Wall. 05315_ Critical hit (Burn: +37). 05316_ Imp. Datajack severed. 05316_ Acquired 9 matter. 05317_ The unstable cave ceiling collapses. 05317_ Acquired Surge Thruster. 05317_ Surge Thruster destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ########????????######???????????????????????????? | | ????????????????# ]#???????????????????????????? | | ################# ]#???????????????????????????? | | ## ]#???????????????????????????? | | ]#???????????????????????????? | | ]#???????????????????????????? | | ############ ## ]#???????????????????????????? | | ############ ## ] #???????????????????????????? | | ## #######???????????????????????????? | | ## #?????????????????????????????????? | | ### ## #?????????????????????????????????? | | + " ## #?????????????????????????????????? | | ####### ## #?????????????????????????????????? | | ??????# < ## #?????????????????????????????????? | | ??????# ## #???????####??????????????????????? | | ??????# ## #??????? #??????????????????????? | | ??????###### #??????? #??????????????????????? | | ???????????# #???????# #??????????????????????? | | ???????????# #???????# #??????????????????????? | | ???????????# #???????# #??????????????????????? | | ???????????# #???????# #??????????????????????? | | ???????????# #???????# #?????#????????????????? | | ???????????# #???##### ##?? #????????????????? | | ???????????# ###h# ## # ## #???????????? | | ???????????# ]/ @ #???????????? | | ???????????# /] b #???????????? | | ???????????# g /gcl #???????????? | | ???????????#######+## c ## ##h #???????????? | | ????????????????????### # #????#???????????? | | ?????????????????????? g ??????????????? | | ????????????????????? ????????????? | | ????????????????????? "???????????? | | ????????????????????# h "???????????? | | ????????????????????### ## ##s #???????????? | | ??????????????????????# #? #?? ????????????? | | ??????????????????????# ? ?? ????????????? | | ??????????????????????# ?? ???????????????? | | ??????????????????????# ? ???????????????? | | ??????????????????????## ##??""?????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireBurstCleaver Manual? 0 Play Time 00:47:44 Cumulative 51.6 hours Start 2024.11.19 @ 07:21:32 End 2024.11.19 @ 08:07:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d0884dd-d212-4a1b-bae1-cb566564da89