Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.15 @ 19:41:14 Player: Rathori Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2521) 2521 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (859) 859 TOTAL SCORE: 6825 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Follower Combat Kills 233 Met Imprinter 300 Was Imprinted 300 Friendly Fire -185 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Terrain Scanner Improved Terrain Scan Processor Hacking Drone Bay (1/1) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Advanced Terrain Scanner Improved Terrain Scan Processor EM Pulse Cannon Flak Cannon Gauss Cannon [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . 2 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 88 | 6 1 23 22 7 5 9 1 14 Power 11 | 1 . 3 . 1 . 3 . 3 Engine 9 | 1 . 3 . 1 . 1 . 3 Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 32 | 2 . 8 9 3 2 2 . 6 Treads . | . . . . . . . . . Leg 32 | 2 . 8 9 3 2 2 . 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 1 8 6 1 2 2 1 2 Device 15 | . 1 5 4 1 2 1 1 . Storage 2 | 1 . 1 . . . . . . Processor 4 | . . 2 1 . . 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . . . 2 Artifact . | . . . . . . . . . Weapon 21 | 2 . 4 7 2 1 2 . 3 Energy Gun 4 | . . 1 1 1 . . . 1 Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 3 | 2 . . . . . 1 . . Ballistic Cannon 12 | . . 3 5 1 1 1 . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 35 | . . 4 4 . 2 9 . 16 Power 6 | . . . . . 1 3 . 2 Propulsion 13 | . . 1 2 . . 5 . 5 Utility 7 | . . . 1 . 1 1 . 4 Weapon 9 | . . 3 1 . . . . 5 Highest Loss Streak 8 | . . 3 1 . 2 8 . 5 Average Slot Usage (%) 80 | . 91 98 97 100 94 80 61 73 Engine 5 | . 14 11 9 15 12 3 . 4 Leg 19 | . 28 21 26 30 29 22 7 22 Device 14 | . 5 20 12 15 15 15 15 7 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 13 | . . 11 18 15 12 10 15 15 Ballistic Gun 4 | . 28 1 . . . 3 7 5 Ballistic Cannon 10 | . . 19 15 10 8 10 7 1 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 13 14 29 31 38 36 50 22 45 Greatest Support 65 | 20 20 26 35 56 61 61 15 65 Greatest Overweight (x) 7 | 2 . 2 1 . . 7 1 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 8 7 Most Carried 8 | 1 3 8 8 8 8 8 8 8 Average Carried 6 | . 1 6 6 6 7 6 7 7 Final Capacity 8 | 6 6 8 8 8 8 8 8 4 Final Carried 8 | 1 3 8 6 8 8 5 8 4 Class Distribution -------------------- 71% | Mutant 23% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2879 | 226 . 815 679 . 203 732 16 208 Remotely . | . . . . . . . . . Salvage Created 2119 | . . 706 731 . 84 191 . 407 Parts 111 | . . 57 29 . 6 6 . 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . 3 16 . 14 Prevented 10 | . . . . . 3 . . 7 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 61 | . . 28 18 . 2 7 . 6 Guns 11 | . . 2 . . 1 2 . 6 Cannons 48 | . . 26 16 . 1 5 . . AOE 1 | . . . 1 . . . . . Classes Destroyed 10 | . . 5 2 . . 1 . 2 Worker 1 | . . 1 . . . . . . Recycler 2 | . . . 2 . . . . . Swarmer 8 | . . 7 . . . . . 1 Grunt 38 | . . 17 14 . . 4 . 3 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . 1 1 . 1 . . . Sentry 6 | . . 3 2 . . . . 1 Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . 1 . 1 1 . . Mutant 1 | . . . . . . . . 1 Best Kill Streak 5 | . . 4 3 . 1 5 . 2 Combat Bots Only 5 | . . 4 2 . 1 5 . 2 Max Kills in Single Turn 2 | . . 2 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5831 | . 63 1170 1260 18 392 1083 . 1845 Core 1297 | . 63 276 236 . 36 202 . 484 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 74 31 57 . . . . . Volleys Fired 222 | . . 64 60 . 12 49 . 37 Largest 2 | . . 2 2 . 2 2 . 2 Hottest 128 | . . 88 128 . 103 92 . 103 Shots Fired 414 | . . 125 110 . 24 98 . 57 Gun 117 | . . 21 4 . 12 33 . 47 Cannon 297 | . . 104 106 . 12 65 . 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 356 | . . 122 89 . 12 98 . 35 Thermal 23 | . . 3 4 . . . . 16 Explosive . | . . . . . . . . . Electromagnetic 35 | . . . 17 . 12 . . 6 Robot Hit Streak 15 | . . 12 12 . 4 8 . 15 Robot Miss Streak 7 | . . 6 7 . 3 4 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 326 | . . 111 105 . 12 56 . 42 Core Hits 195 | . . 76 76 . 4 21 . 18 Critical Hits 8 | . . . . . 2 5 . 1 Critical Kills 3 | . . . . . 1 2 . . Critical Parts Destroyed 5 | . . . . . 1 3 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5534 | . . 1371 1664 . 260 1244 . 995 Guns 1524 | . . 202 55 . 110 352 . 805 Cannons 3853 | . . 1169 1452 . 150 892 . 190 Explosions 157 | . . . 157 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4305 | . . 1328 1029 . 150 1244 . 554 Thermal 586 | . . 43 212 . . . . 331 Explosive . | . . . . . . . . . Electromagnetic 643 | . . . 423 . 110 . . 110 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 . Average Corruption 2 | . . . . . . 2 3 . Corruption Purged . | . . . . . . . . . Effects 10 | . . . . . . 4 6 . Message Errors 5 | . . . . . . 2 3 . Matter Fused 3 | . . . . . . 2 1 . Heat Flow Errors 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 39 | . . . 20 . . 19 . . Projectiles 20 | . . . 1 . . 19 . . Explosions 19 | . . . 19 . . . . . Melee . | . . . . . . . . . Knockbacks 101 | . . 40 42 . 2 16 . 1 Impact . | . . . . . . . . . Kinetic 94 | . . 36 39 . 2 16 . 1 Secondary 7 | . . 4 3 . . . . . Self-Inflicted Damage 53 | . . . 53 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 287 | . . 150 268 . . 7 239 287 Average Temperature 68 | . . 47 68 . . 7 112 110 Received Heat Transfer 1626 | . . 330 594 . . 324 . 378 Effects 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1109 | . . 111 248 . . . . 750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 417 | . . 389 417 165 . . . . Initial 138 | . . . 138 135 . . . . Average 210 | . . 233 241 150 . . . . Maximum Alert Level 2 | . . 1 2 . . . . . Low Security (%) 42 | 100 100 29 33 100 . . . . Level 1 56 | . . 70 64 . . . . . Level 2 . | . . . 2 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 5 5 1 . . . 1 Investigation 8 | . . 4 3 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 1 2 . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . . 5 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 1 46 27 . 4 8 . 26 Peak Tracking Total 7 | . 1 7 5 . 3 5 . 6 Tactical Retreats 12 | . . 4 1 . 1 . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . 1 5 . . . . . Reused 2 | . . 1 1 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . 1 1 . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 2 | . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 1 5 2 2 . . 1 . Terminals 7 | . 1 3 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 38 | . 2 24 7 4 . . 1 . Successful 20 | . . 12 5 2 . . 1 . Failed 18 | . 2 12 2 2 . . . . Catastrophic 3 | . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 2 2 . . . . 6 . Terminals 20 | . 2 12 2 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 13 | . . 8 5 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . 2 1 2 . . 1 . Record 1 | . . . . 1 . . . . Part Schematic 1 | . . . . . . . 1 . Level Access Points 2 | . . 1 . 1 . . . . Reprogram Traps 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . 6 4 . . . . . Scan Component 5 | . . 3 2 . . . . . Repair 5 | . . 3 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 5 2 2 . . . . Full Trace Events 5 | . . 2 2 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 3 1 . . . . . Time 160 | . . 96 64 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . . . 6 . Largest Group 6 | . . . . . . . 6 5 Highest-Rated Group 212 | . . . . . . . 212 184 Highest-Rated Ally 40 | . . . . . . . 40 39 Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . . . . . 30 Total Damage 1054 | . . . . . . . . 1054 Kills 8 | . . . . . . . . 8 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 9134 | 62 173 1669 963 291 610 1656 2640 1070 Spaces Moved 5572 | 45 128 756 387 230 455 1010 1724 837 Core 176 | 4 . . . . . 74 . 98 Treads . | . . . . . . . . . Legs 5396 | 41 128 756 387 230 455 936 1724 739 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 150 50 Average Speed 135 | 117 120 144 127 120 120 142 150 111 Slowest Speed 400 | 150 120 180 150 120 120 400 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 27 40 32 5 62 85 93 75 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . 5 . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched 8 | . . . . . 1 3 1 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . 22 . 5 19 . . Melee . | . . . . . . . . . Projectile 24 | . . . . . 5 19 . . AOE 22 | . . . 22 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 6702 | 51 147 1208 738 245 494 1131 1778 910 Wait 771 | . 17 343 264 . 20 61 49 17 Move 5564 | 44 127 755 386 229 454 1009 1723 837 Hop . | . . . . . . . . . Pick Up 30 | 1 2 12 2 5 1 1 4 2 Fast Attach 27 | 6 1 3 4 . 1 3 . 9 Attach 17 | . . 4 5 2 . 4 . 2 Detach 1 | . . . . . . 1 . . Swap 44 | . . 16 13 5 4 2 1 3 Drop 26 | . . 11 4 4 2 1 1 3 Fire 222 | . . 64 60 . 12 49 . 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 9) 236 | -10/Materials | Entered another Materials area 236 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 410 | -9/Materials | Lost 3 parts (3w) 683 | -9/Materials | Core integrity fell below 50% 856 | -9/Materials | Repaired Imp. Ion Engine 889 | -9/Materials | Repaired Imp. Ion Engine 922 | -9/Materials | Repaired Imp. Aluminum Leg 1837 | -9/Materials | Identified exit to Materials 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2129 | -8/Materials | Repaired Imp. Sensor Array 2381 | -8/Materials | Build established: Scavenger-Mutant 2827 | -8/Materials | Discovered new exit (range 10) 2859 | -8/Materials | Identified exit to Factory 2868 | -8/Materials | Entered Factory 2868 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2988 | -7/Factory | Discovered new exit (range 4) 2992 | -7/Factory | Identified exit to Lower Caves 3096 | -7/Factory | Identified exit to Factory 3159 | -7/Factory | Entered Lower Caves 3404 | -7/Lower Caves | Build established: Mutant 3725 | -7/Lower Caves | Discovered new exit (range 15) 3768 | -7/Lower Caves | Identified exit to Lower Caves 3769 | -7/Lower Caves | Entered another Lower Caves area 3796 | -7/Lower Caves | Discovered exit to Factory (range 14) 3983 | -7/Lower Caves | Encountered a Warlord checkpoint 3990 | -7/Lower Caves | Learned Factory machine intel 4057 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4812 | -7/Lower Caves | Build established: Scavenger-Mutant 4902 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5078 | -7/Lower Caves | Lost 8 parts (3p5n) 5326 | -7/Lower Caves | Build established: Mutant 5415 | -7/Lower Caves | Discovered new exit (range 6) 5416 | -7/Lower Caves | Learned Factory terminal intel 5424 | -7/Lower Caves | Identified exit to Zion 5425 | -7/Lower Caves | Entered Zion 5529 | -7/Zion | Discovered new exit (range 10) 5583 | -7/Zion | System corruption cleaned by Quarantine Array 5802 | -7/Zion | Learned location of Quarantine (-2) 5820 | -7/Zion | Learned location of Recycling (-7) 5823 | -7/Zion | Found Relay Coupler [Programmer] 5939 | -7/Zion | Learned location of Data Miner (-6) 6170 | -7/Zion | Gained Derelict followers 6330 | -7/Zion | Learned location of Warlord (-5) 6526 | -7/Zion | Given the Hacking Drone Bay 6527 | -7/Zion | Found Prototype Device 6528 | -7/Zion | Identified Hacking Drone Bay 6687 | -7/Zion | Imprinted 6690 | -7/Zion | Declared Zion's savior 8065 | -7/Zion | Entered Proximity Caves 8065 | -6/Proximity Caves | Accompanied by 6 allies 8382 | -6/Proximity Caves | Build established: Scavenger-Mutant 8453 | -6/Proximity Caves | Spotted B-75 Beast 8554 | -6/Proximity Caves | Learned Factory emergency access door positions 8872 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8979 | -6/Proximity Caves | Lost 3 parts (1n2w) 9002 | -6/Proximity Caves | Core integrity fell below 50% 9034 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 9107 | -6/Proximity Caves | Core integrity fell below 20% 9135 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Wave Gun fries itself beyond repair. Mic. Fission Core fries itself beyond repair. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. Gauss Rifle destroyed. Plasma Rifle destroyed. Acquired Rnf. Deuterium Engine. Lgt. Treads fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Carbon-fiber Leg destroyed. Rnf. Deuterium Engine severed. Angular Momentum Engine destroyed. Imp. Light Armor Plating destroyed. EM Pulse Cannon destroyed. Carbon-fiber Leg destroyed. Med. Storage Unit destroyed. Flexi-carbon Leg destroyed. Acquired 8 matter. Penetrated by Slug. 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"""????????????????? | | # ####""" """????????????????? | | ## ###### @ "" """????????????????? | | ### ##????# #??????????????? | | ## ##?????# h ##### #??????????????? | | #?????# #????## #####??????????????? | | ##????# ##??????###??????????????????? | | ##########?????## ##????????????????????????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy More Dakka Please Oops Party Time The More The Merrier Challenges ------------ None Game ------ Seed ShieldAntigravWell Manual? 0 Play Time 01:26:59 Cumulative 9.5 hours Start 2021.09.14 @ 23:19:06 End 2021.09.15 @ 19:41:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a906a966-b8a3-47ac-a4ea-523a251b3cbe