Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 13:28:30

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (469)      469
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1484

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             305/400
Matter                     228/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (7)
Movement                   Rolling (90)
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (3) ---
          Wheel
  Compact Wheel
>         --- UTILITY (3) ------
    Large Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (15) ---
    Light Ion Engine
    Light Nuclear Core
          Mining Claw

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
    Light Armor Plating
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Nuclear Core
          Grenade Launcher
          Mining Claw
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   3   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   1   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   92  86  
  Engine                   13   | .   14  11  
  Wheel                    28   | .   28  33  
  Storage                  13   | .   14  11  
  Protection               7    | .   6   9   
  Ballistic Gun            26   | .   28  19  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 12  30  32  
  Greatest Support         42   | 32  32  42  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   14  15  
  Most Carried             6    | 4   6   4   
  Average Carried          3    | 1   3   3   
  Final Capacity           15   | 8   15  15  
  Final Carried            5    | 1   5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           356  | 173 183 .   
  Remotely                 .    | .   .   .   
Salvage Created            517  | .   428 89  
  Parts                    35   | .   29  6   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  11   | .   8   3   
  Guns                     9    | .   8   1   
  AOE                      2    | .   .   2   
Classes Destroyed          4    | .   3   1   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   1   .   
  Operator                 2    | .   2   .   
  Grunt                    11   | .   8   3   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Damage Taken               689  | .   288 401 
  Core                     151  | .   56  95  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         88   | 100 77  .   
Volleys Fired              42   | 1   33  8   
  Largest                  2    | 2   2   2   
  Hottest                  50   | 40  40  50  
Shots Fired                84   | 2   66  16  
  Gun                      80   | 2   66  12  
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   .   4   
  Special                  .    | .   .   .   
  Kinetic                  80   | 2   66  12  
  Thermal                  .    | .   .   .   
  Explosive                4    | .   .   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | 2   12  13  
  Robot Miss Streak        2    | .   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           66   | 2   49  15  
  Core Hits                34   | 1   25  8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           994  | 15  392 587 
  Guns                     490  | 15  392 83  
  Cannons                  .    | .   .   .   
  Explosions               504  | .   .   504 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  490  | 15  392 83  
  Thermal                  .    | .   .   .   
  Explosive                504  | .   .   504 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            31   | .   .   31  
  Projectiles              .    | .   .   .   
  Explosions               31   | .   .   31  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      85   | .   .   85  
  Shots                    3    | .   .   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        52   | .   52  30  
  Average Temperature      14   | .   13  17  
  Received Heat Transfer   282  | .   159 123 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             188  | .   188 143 
  Initial                  21   | .   .   21  
  Average                  44   | .   52  40  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   14  6   
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   1   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   11  2   
  Successful               4    | .   4   .   
  Failed                   9    | .   7   2   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   10   | .   8   2   
  Terminals                12   | .   10  2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Disarm Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               705  | 81  528 96  
Spaces Moved               480  | 69  340 71  
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   473  | 62  340 71  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 93  
  Average Speed            98   | 94  100 93  
  Slowest Speed            100  | 100 100 93  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   43  11  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          23   | .   .   23  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      23   | .   .   23  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      643  | 82  475 86  
  Wait                     95   | .   92  3   
  Move                     478  | 68  339 71  
  Hop                      .    | .   .   .   
  Pick Up                  14   | 7   7   .   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 6   3   2   
  Detach                   .    | .   .   .   
  Swap                     2    | .   .   2   
  Drop                     1    | .   1   .   
  Fire                     42   | 1   33  8   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   39 | -11/Junkyard  | Discovered new exit (range 12)
   82 | -11/Junkyard  | Entered Materials
  286 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 5)
  610 | -10/Materials | Entered another Materials area
  610 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  706 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00692_ Switching to secondary target: G-47 Trooper.
00693_ U-05 Engineer lays Concrete.
00694_ Lgt. Assault Rifle destroyed.
00695_ Nuclear Reactor explodes.
00695_ U-05 Engineer lays Concrete. <x4>
00698_ Destroyed Imp. Heat Sink.
00698_ Lgt. Armor Plating destroyed.
00699_ R-06 Scavenger collects Structural Scanner.
00699_ U-05 Engineer lays Concrete.
00700_ Com. Wheel severed.
00700_ U-05 Engineer lays Concrete.
00701_ G-47 Trooper destroyed.
00701_ U-05 Engineer lays Concrete.
00703_ R-06 Scavenger collects Welding Torch.
00703_ U-05 Engineer lays Concrete. <x2>
00704_ K-01 Serf collects debris.
00705_ Lgt. Assault Rifle destroyed.
00705_ Grenade Launcher destroyed.
00705_ U-05 Engineer lays Concrete.
00705_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleLargeFlamer
  Manual?         0
Play Time         00:07:17
  Cumulative      47.8 hours
  Start           2023.03.30 @ 13:19:42
  End             2023.03.30 @ 13:28:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          36
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd641686-ba73-4d9b-b7b9-0a5262f220dd