Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 12:46:59

Player: droogie

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (23)       4600
Robots Destroyed (63)      315
Value Destroyed (2574)     2574
Prototype IDs (38)         760
Alien Tech Used (2)        400
Bonus (1300)               1300
              TOTAL SCORE: 13949

 Bonus
-------
Follower Combat Kills      200
Entered DSFs               500
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     248/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>       --- POWER (4) --------
            (None)
>       --- PROPULSION (7) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (6) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Battle Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Sensor Array
>          --- WEAPON -----------
           Particle Gun
           Gauss Rifle
           AWS/Gauss
>          --- INVENTORY --------
  Improved Deuterium Engine
           Aluminum Leg
           Carbon-fiber Leg
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
  Improved Carbon-fiber Leg
           Gatling Laser
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Gravmag System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Insulated Plating
Weapon                     Gauss Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   2   2   .   .   .   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Weapon                   4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             102  | 6   2   .   4   12  1   .   26  2   2   3   .   6   8   7   2   3   .   .   8   1   2   3   4   
  Power                    14   | 1   1   .   1   1   .   .   4   .   .   .   .   .   1   1   .   1   .   .   2   .   .   .   1   
    Engine                 6    | 1   1   .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   
  Propulsion               49   | 2   .   .   1   9   .   .   15  1   1   1   .   5   4   1   1   .   .   .   5   .   2   .   1   
    Treads                 3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    39   | .   .   .   .   9   .   .   15  1   1   1   .   5   4   1   .   .   .   .   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   
  Utility                  17   | 1   1   .   1   .   1   .   2   .   1   .   .   .   1   1   1   2   .   .   1   .   .   2   2   
    Device                 11   | .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   1   2   .   .   .   .   .   2   2   
    Storage                4    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   .   1   2   .   .   5   1   .   2   .   1   2   4   .   .   .   .   .   1   .   1   .   
    Energy Gun             7    | 1   .   .   .   1   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   .   1   1   .   .   2   1   .   .   .   1   1   4   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   1   .   
Parts Lost                 46   | .   .   .   1   1   .   .   10  .   1   .   .   6   .   15  .   .   2   .   .   6   1   1   2   
  Power                    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Propulsion               18   | .   .   .   .   1   .   .   4   .   .   .   .   3   .   4   .   .   .   .   .   4   1   1   .   
  Utility                  8    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   2   .   .   1   .   .   1   
  Weapon                   15   | .   .   .   1   .   .   .   4   .   .   .   .   3   .   6   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      12   | .   .   .   1   1   .   .   3   .   1   .   .   3   .   12  .   .   2   .   .   4   1   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   91  100 81  91  100 100 92  83  84  87  92  90  85  78  2   11  8   4   8   23  6   11  7   
  Engine                   2    | .   14  14  11  8   .   .   3   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   2   11  11  5   7   7   7   7   7   6   2   .   .   .   .   .   .   .   .   .   
  Treads                   4    | .   28  28  27  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      24   | .   .   .   .   14  44  44  35  38  38  38  38  37  30  28  .   .   .   .   1   2   .   .   .   
  Device                   5    | .   .   .   .   .   3   11  14  7   7   7   7   7   6   4   2   11  8   4   .   .   .   .   1   
  Storage                  10   | .   20  28  22  22  18  11  9   7   7   7   7   7   6   5   .   .   .   .   3   4   .   .   .   
  Energy Gun               10   | .   14  14  11  11  11  11  13  7   7   18  23  17  6   4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   14  14  10  11  11  11  10  14  15  7   7   11  11  12  .   .   .   .   .   .   .   .   .   
Peak Build Rating          53   | 6   7   7   9   12  18  18  43  49  53  47  36  39  45  49  6   15  15  6   40  40  24  42  23  
  Average Rating           24   | 4   6   7   7   10  13  18  29  48  48  34  36  37  41  39  1   11  9   5   11  30  13  27  11  
  On Entrance              19   | .   6   7   7   9   12  18  18  43  49  47  36  36  26  45  .   3   15  6   .   40  7   24  14  
Naked Turns                278  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  96  .   .   9   83  .   .   .   52  
Heaviest Build             45   | 14  15  13  21  21  19  19  29  33  34  30  30  31  42  45  1   3   3   1   15  15  .   9   8   
  Greatest Support         78   | 40  40  40  60  60  40  40  72  78  78  70  70  72  63  63  11  3   3   3   18  18  23  23  14  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   
  Average Capacity         8    | 6   8   8   9   10  10  10  10  10  10  10  10  10  10  9   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 4   7   8   9   10  10  10  10  9   10  9   9   10  7   4   3   5   5   5   3   1   1   1   1   
  Average Carried          7    | 3   4   7   7   9   9   10  9   8   9   8   9   9   3   3   2   4   5   4   1   .   1   1   1   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 4   7   8   7   10  10  10  10  9   9   9   9   8   3   2   3   5   5   2   .   1   1   1   1   

 Class Distribution 
--------------------
 37% | Scavenger-Skirmisher
 35% | Mutant
 14% | Scavenger-Mutant
  6% | Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/DSF
               Mutant | -5/Factory
               Mutant | -4/Factory
               Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Zhirov
               Mutant | -3/Proximity Caves
               Mutant | -3/Research
               Mutant | -3/Testing
               Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Matter Collected           1643 | 226 37  130 42  152 10  .   285 20  30  68  .   151 .   166 .   .   195 .   .   130 .   .   1   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2658 | .   37  89  90  330 .   .   864 128 396 89  .   280 .   355 .   .   .   .   .   .   .   .   .   
  Parts                    132  | .   5   3   9   18  .   .   48  8   16  1   .   10  .   14  .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   .   .   .   .   .   .   .   16  1   .   8   .   .   .   .   1   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Combat Hostiles Destroyed  59   | .   3   2   1   11  .   .   16  2   8   2   .   7   .   7   .   .   .   .   .   .   .   .   .   
  Guns                     56   | .   3   2   1   11  .   .   14  2   8   2   .   7   .   6   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   1   1   3   .   .   .   3   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   3   .   .   6   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    30   | .   .   2   .   5   .   .   11  .   7   .   .   3   .   2   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   1   .   .   .   2   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   2   2   4   .   .   6   1   4   1   .   3   .   5   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         6    | .   3   2   1   3   .   .   6   1   4   1   .   3   .   5   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   1   1   2   .   .   1   1   1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Hostile Shots Fired        875   | .    19   27   13   60   .    .    76   15   24   44   .    73   .    97   23   3    33   9    .    134  112  8    105  
  Missed                   367   | .    1    6    5    15   .    .    20   9    7    24   .    30   .    23   10   1    17   2    .    77   70   4    46   
Damage Taken               10220 | .    134  279  111  492  .    .    1448 38   309  186  .    678  .    1904 390  110  257  52   .    1239 868  77   1648 
  Core                     4651  | .    25   38   .    96   .    .    294  .    33   36   .    44   .    450  390  107  218  52   .    698  644  54   1472 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         59    | 100  .    74   .    .    .    76   46   .    .    .    .    83   .    47   61   .    .    .    .    2    .    46   .    
Volleys Fired              161   | .    8    13   8    37   .    .    49   .    5    7    .    11   .    23   .    .    .    .    .    .    .    .    .    
  Largest                  4     | .    2    2    2    2    .    .    3    .    2    4    .    4    .    4    .    .    .    .    .    .    .    .    .    
  Hottest                  229   | .    70   70   70   70   .    .    116  .    93   229  .    229  .    175  .    .    .    .    .    .    .    .    .    
Shots Fired                470   | .    16   26   13   74   .    .    142  14   36   27   .    40   .    82   .    .    .    .    .    .    .    .    .    
  Gun                      460   | .    16   26   13   74   .    .    142  14   36   27   .    40   .    72   .    .    .    .    .    .    .    .    .    
  Cannon                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  276   | .    8    13   5    37   .    .    82   14   31   8    .    16   .    62   .    .    .    .    .    .    .    .    .    
  Thermal                  175   | .    8    13   8    37   .    .    41   .    5    19   .    24   .    20   .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          19    | .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    3    7    12   6    .    .    18   14   8    11   .    14   .    7    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        6     | .    3    4    2    3    .    .    6    3    5    3    .    3    .    5    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Autonomous               67    | .    .    .    .    .    .    .    26   14   26   1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           344   | .    7    17   11   52   .    .    106  9    26   18   .    29   .    69   .    .    .    .    .    .    .    .    .    
  Core Hits                181   | .    3    5    5    23   .    .    45   4    15   7    .    26   .    46   .    1    .    .    .    .    .    .    1    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    1    2    2    3    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Burn                   5     | .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    1    1    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6112  | .    88   218  125  541  .    .    1771 266  792  356  .    621  .    1306 3    11   .    .    .    .    .    .    14   
  Guns                     5745  | .    88   218  125  541  .    .    1499 266  792  356  .    621  .    1239 .    .    .    .    .    .    .    .    .    
  Cannons                  67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    
  Explosions               272   | .    .    .    .    .    .    .    272  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    11   .    .    .    .    .    .    14   
  Kinetic                  3639  | .    50   131  36   205  .    .    990  266  746  86   .    238  .    891  .    .    .    .    .    .    .    .    .    
  Thermal                  2101  | .    38   87   89   336  .    .    437  .    46   270  .    383  .    415  .    .    .    .    .    .    .    .    .    
  Explosive                145   | .    .    .    .    .    .    .    145  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          199   | .    .    .    .    .    .    .    199  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    2    .    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    1    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            59    | .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               59    | .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      327   | .    .    .    .    .    .    .    315  .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    6    
  Shots                    5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    5    
Targets Rammed             10    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | .    72   270  34   236  .    .    40   .    21   426  .    447  .    184  .    .    .    .    .    320  .    .    .    
  Average Temperature      109   | .    37   147  13   65   .    .    13   .    10   188  .    204  .    75   .    .    .    .    .    187  .    .    .    
  Received Heat Transfer   1919  | .    .    153  33   216  .    .    351  6    135  18   .    126  .    300  18   .    45   9    .    404  78   18   9    
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    5    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    1    1    4    .    .    1    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5304  | .    111  333  407  1052 .    .    823  .    111  633  .    884  .    950  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Peak Influence             423  | .   70  77  91  260 .   .   294 211 .   .   .   .   31  196 148 87  .   .   .   .   276 228 423 
  Initial                  163  | .   .   27  29  35  .   .   .   133 .   .   .   .   31  21  47  72  .   .   .   .   54  163 128 
  Average                  117  | .   42  66  52  118 .   .   153 164 .   .   .   .   31  105 84  72  .   .   .   .   157 194 235 
Maximum Alert Level        2    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Low Security (%)         78   | 100 100 100 100 82  .   100 56  69  .   .   .   .   100 100 100 100 .   .   .   .   61  66  41  
  Level 1                  21   | .   .   .   .   17  .   .   43  30  .   .   .   .   .   .   .   .   .   .   .   .   38  33  52  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   2   .   .   .   5   2   .   .   .   .   .   3   2   .   .   .   .   .   1   2   3   
  Investigation            7    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            14   | .   .   .   1   .   .   .   4   1   .   .   .   .   .   3   .   .   .   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Distress Signals           6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   3   2   6   17  .   .   18  4   8   3   .   9   .   15  6   12  13  5   .   19  20  8   29  
  Peak Tracking Total      14   | .   3   2   3   4   .   .   5   3   4   1   .   4   .   6   8   14  10  5   .   12  10  6   13  
  Tactical Retreats        27   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   3   .   4   .   .   5   4   .   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Traps Triggered            4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Machines Disabled          6    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Machines Accessed          24   | .   2   1   1   .   5   .   .   .   .   .   .   .   1   .   1   .   .   .   9   .   2   1   1   
  Terminals                7    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                117  | .   6   1   1   .   50  .   .   .   .   .   .   .   1   .   3   .   .   .   48  .   4   2   1   
  Successful               110  | .   3   1   1   .   50  .   .   .   .   .   .   .   1   .   2   .   .   .   48  .   1   2   1   
  Failed                   7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Terminals                14   | .   4   .   1   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   2   2   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             109  | .   2   1   1   .   50  .   .   .   .   .   .   .   1   .   2   .   .   .   48  .   1   2   1   
  Record                   91   | .   1   .   .   .   49  .   .   .   .   .   .   .   .   .   2   .   .   .   36  .   .   2   1   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Total Allies               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Total Damage             544  | .   .   .   .   400 .   .   .   .   .   .   .   .   .   .   144 .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  
Turns Passed               7825 | 83   162  303  229  784  658  94   1055 148  427  674  625  676  46   277  172  169  155  76   243  308  145  92   224  
Spaces Moved               6998 | 45   84   163  125  279  543  47   291  135  343  534  557  531  38   146  328  219  310  152  217  869  355  193  494  
  Core                     1377 | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    77   323  219  310  152  165  .    .    .    130  
  Treads                   580  | 44   84   163  125  164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3203 | .    .    .    .    115  543  47   291  135  343  534  557  531  38   69   .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    
  Flight                   1832 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   869  355  193  363  
  Fastest Speed            29   | 50   160  160  160  120  120  120  112  108  108  108  108  90   96   50   50   50   50   50   29   29   34   39   40   
  Average Speed            83   | 157  160  160  160  144  120  120  118  108  108  108  108  107  96   71   50   50   50   50   49   34   37   40   42   
  Slowest Speed            260  | 160  160  160  160  260  120  120  120  108  108  108  108  112  96   96   70   50   50   50   50   49   40   105  105  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    5    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       39   | 4    19   33   16   56   93   15   21   7    56   62   74   76   1    81   13   8    62   45   62   84   9    37   19   
  Regions Visited          23
    Branch Regions         13
  Pre-discovered Areas     7    | .    .    .    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      20   | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    .    1    .    
Scrap Searched             16   | .    .    .    .    1    .    1    .    .    1    3    2    2    .    .    .    .    2    .    .    4    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          106  | .    .    .    .    .    .    .    85   3    14   2    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    .    .    .    6    3    14   2    .    1    .    1    .    .    .    .    .    .    .    .    .    
  AOE                      79   | .    .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res Tes Res 
Total                      8622 | 54  95  180 142 596 552 84  930 137 389 612 580 607 45  257 334 276 309 151 349 873 365 205 500 
  Wait                     1296 | .   .   2   .   253 .   38  538 .   38  68  24  58  .   82  2   49  .   .   121 4   10  9   .   
  Move                     6962 | 44  83  162 124 278 542 46  290 134 342 533 556 530 37  145 328 218 309 151 216 866 352 190 486 
  Hop                      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   
  Pick Up                  36   | 4   2   2   2   5   4   .   9   1   1   1   .   1   .   .   1   2   .   .   1   .   .   .   .   
  Fast Attach              47   | 6   1   .   1   5   .   .   5   .   1   1   .   2   1   2   2   3   .   .   7   1   2   3   4   
  Attach                   25   | .   .   .   1   .   1   .   6   2   1   1   .   2   5   3   .   .   .   .   3   .   .   .   .   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swap                     32   | .   1   .   2   7   .   .   15  .   .   1   .   2   2   2   .   .   .   .   .   .   .   .   .   
  Drop                     47   | .   .   1   3   11  5   .   18  .   1   .   .   1   .   .   1   1   .   .   1   .   .   2   2   
  Fire                     161  | .   8   13  8   37  .   .   49  .   5   7   .   11  .   23  .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: Sto / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 15)
   84 | -11/Scrapyard      | Entered Materials
  131 | -10/Materials      | Discovered new exit (range 15)
  177 | -10/Materials      | Discovered new exit (range 8)
  246 | -10/Materials      | Entered Mines
  252 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  258 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  310 | -10/Mines          | Build established: Mutant
  453 | -10/Mines          | Discovered new exit (range 9)
  549 | -10/Mines          | Entered Materials
  549 | -9/Materials       | Evolved 2 slots: Propulsion x2
  753 | -9/Materials       | Discovered new exit (range 13)
  778 | -9/Materials       | Entered Mines
  785 | -9/Mines           | Escorted by a lone wolf Derelict
  805 | -9/Mines           | Learned location of Storage (-7)
  824 | -9/Mines           | Learned Materials emergency access door positions
  904 | -9/Mines           | Excavation squad dispatched
  904 | -9/Mines           | A large section of the Mines collapsed
 1154 | -9/Mines           | Excavation squad dispatched
 1192 | -9/Mines           | Learned location of Zion (-7)
 1404 | -9/Mines           | Excavation squad dispatched
 1557 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1557 | -9/Mines           | Discovered new exit (range 5)
 1562 | -9/Mines           | Entered Exiles
 1580 | -9/Exiles          | Discovered new exit (range 15)
 1584 | -9/Exiles          | Build established: Scavenger-Mutant
 1606 | -9/Exiles          | Met 8R-AWN
 1626 | -9/Exiles          | Met EX-HEX
 1691 | -9/Exiles          | Met EX-DEC
 1719 | -9/Exiles          | Visited The Gauntlet
 1919 | -9/Exiles          | Met EX-BIN
 1943 | -9/Exiles          | Aligned with FarCom system
 1944 | -9/Exiles          | Given EX-Vault access code
 2018 | -9/Exiles          | Opened EX-Vault
 2033 | -9/Exiles          | Found Prototype Device
 2034 | -9/Exiles          | Identified Skeleton Box
 2050 | -9/Exiles          | Found AWS/Gauss
 2075 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2207 | -9/Exiles          | Discovered new exit (range 14)
 2220 | -9/Exiles          | Stole two prototypes: Skeleton Box, AWS/Gauss
 2220 | -9/Exiles          | Entered Mines
 2308 | -8/Mines           | Discovered new exit (range 6)
 2314 | -8/Mines           | Entered Materials
 2314 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2613 | -8/Materials       | Build established: Scavenger-Skirmisher
 2957 | -8/Materials       | Lost 3 parts (1n1u1w)
 3136 | -8/Materials       | Core integrity fell below 50%
 3268 | -8/Materials       | Build established: Skirmisher
 3366 | -8/Materials       | Discovered new exit (range 4)
 3369 | -8/Materials       | Entered Factory
 3369 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 3370 | -7/Factory         | Identified exit to Storage
 3371 | -7/Factory         | FarCom data flow suspended
 3506 | -7/Factory         | Discovered new exit (range 10)
 3517 | -7/Factory         | Entered Lower Caves
 3638 | -7/Lower Caves     | Build established: Scavenger-Gunner
 3724 | -7/Lower Caves     | Learned Factory emergency access door positions
 3937 | -7/Lower Caves     | Discovered new exit (range 8)
 3940 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 3944 | -7/Lower Caves     | Entered another Lower Caves area
 3944 | -7/Lower Caves     | Spotted BC-BZ4(f)
 3945 | -7/Lower Caves     | AWS/Gauss stolen by Master Thief
 3946 | -7/Lower Caves     | Encountered a Master Thief
 4231 | -7/Lower Caves     | Learned Factory terminal intel
 4248 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4606 | -7/Lower Caves     | Discovered new exit (range 12)
 4618 | -7/Lower Caves     | Entered Zion
 4724 | -7/Zion            | Discovered new exit (range 14)
 4834 | -7/Zion            | Given A8's code to call for help
 5243 | -7/Zion            | Entered Proximity Caves
 5459 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5554 | -6/Proximity Caves | Spotted B-75 Beast
 5909 | -6/Proximity Caves | Discovered new exit (range 11)
 5919 | -6/Proximity Caves | Entered Factory
 5919 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 5921 | -6/Factory         | Loaded intel: 25 terminal locations
 5939 | -6/Factory         | Lost 3 parts (2n1w)
 5961 | -6/Factory         | Identified exit to DSF
 5965 | -6/Factory         | Entered DSF
 6011 | -6/DSF             | Additional patrols routed to DSF
 6157 | -6/DSF             | Lost 3 parts (2p1w)
 6203 | -6/DSF             | Crushed by falling debris
 6203 | -6/DSF             | System corruption reached 10%
 6204 | -6/DSF             | Released all parts (4)
 6231 | -6/DSF             | Discovered new exit (range 16)
 6234 | -6/DSF             | Lost 12 parts (1p4n2u5w)
 6242 | -6/DSF             | Entered Factory
 6242 | -5/Factory         | Evolved 2 slots: Propulsion x2
 6243 | -5/Factory         | Identified exit to Upper Caves
 6300 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 6302 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 6409 | -5/Factory         | Discovered new exit (range 10)
 6414 | -5/Factory         | Entered another Factory area
 6414 | -4/Factory         | Evolved 2 slots: Weapon x2
 6497 | -4/Factory         | Build established: Mutant
 6580 | -4/Factory         | Discovered new exit (range 5)
 6583 | -4/Factory         | Entered Upper Caves
 6592 | -4/Upper Caves     | Spotted B-86 Titan
 6639 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6660 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6733 | -4/Upper Caves     | Discovered new exit (range 10)
 6738 | -4/Upper Caves     | Entered another Upper Caves area
 6764 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6797 | -4/Upper Caves     | Spotted DC-R16(f)
 6797 | -4/Upper Caves     | Spotted 3Y-7SK(f)
 6798 | -4/Upper Caves     | Encountered a Master Thief
 6798 | -4/Upper Caves     | Spotted CQ-FT0(f)
 6799 | -4/Upper Caves     | Encountered a Master Thief
 6799 | -4/Upper Caves     | Rnf. Antimatter Reactor stolen by Master Thief
 6800 | -4/Upper Caves     | Encountered a Master Thief
 6803 | -4/Upper Caves     | Prototype Ballistic Gun stolen by Master Thief
 6803 | -4/Upper Caves     | Spotted 8D-5KK(f)
 6804 | -4/Upper Caves     | Encountered a Master Thief
 6804 | -4/Upper Caves     | Arm. Leg stolen by Master Thief
 6805 | -4/Upper Caves     | Transmission Jammer stolen by Master Thief
 6812 | -4/Upper Caves     | Discovered new exit (range 5)
 6814 | -4/Upper Caves     | Entered Zhirov
 6814 | -4/Zhirov          | Discovered new exit (range 3)
 6824 | -4/Zhirov          | Met Zhirov
 6836 | -4/Zhirov          | Learned location of Quarantine (-2)
 6836 | -4/Zhirov          | Learned location of Testing (-3)
 6836 | -4/Zhirov          | Learned location of Command (-1)
 6846 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6854 | -4/Zhirov          | Found Alien Artifact
 6854 | -4/Zhirov          | Identified Integrated Dissipator
 6854 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6863 | -4/Zhirov          | Found Alien Artifact
 6863 | -4/Zhirov          | Identified Transdimensional Reconstructor
 6863 | -4/Zhirov          | Warped through subspace
 7057 | -4/Zhirov          | Entered Proximity Caves
 7083 | -3/Proximity Caves | Spotted B-86 Titan
 7147 | -3/Proximity Caves | Ambushed by research squad
 7235 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7235 | -3/Proximity Caves | Core integrity fell below 50%
 7293 | -3/Proximity Caves | Core integrity fell below 20%
 7346 | -3/Proximity Caves | Lost 4 parts (1p2n1u)
 7362 | -3/Proximity Caves | Discovered new exit (range 9)
 7365 | -3/Proximity Caves | Entered Research
 7365 | -3/Research        | Evolved 2 slots: Utility x2
 7370 | -3/Research        | Identified exit to Armory
 7370 | -3/Research        | Identified exit to Testing
 7510 | -3/Research        | Entered Testing
 7599 | -3/Testing         | Discovered new exit (range 9)
 7602 | -3/Testing         | Core integrity fell below 50%
 7602 | -3/Testing         | Entered Research
 7602 | -2/Research        | Evolved 2 slots: Power x2
 7622 | -2/Research        | Spotted B-90 Cyclops
 7780 | -2/Research        | Core integrity fell below 50%
 7805 | -2/Research        | Core integrity fell below 20%
 7826 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07763_ K-01 Serf cleans the DSF Access. <x2>
07768_ W-44 Eye sends out distress signal.
07769_ Broken Cmb. Gravmag System severed.
07770_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
07772_ Knocked back.
07772_ K-01 Serf destroyed.
07772_ W-44 Eye knocked back.
07772_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R015.
07774_ Adv. Terrain Scanner destroyed.
07777_ U-05 Engineer lays Concrete. <x2>
07779_ K-01 Serf collects debris.
07779_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
07779_ U-05 Engineer lays Concrete. <x3>
07781_ Terminal disabled.
07782_ U-05 Engineer lays Concrete.
07795_ Penetrated by Slug.
07795_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ???#   ??????????????????????????????????????????? |
| ???#   ??????????????????????????????????????????? |
| ???#    ?????????????????????????????????????????? |
| ####    ###+#############+#############+?????????? |
|                                         ?????????? |
|                                          ????????? |
|                s  s                      ????????? |
|                s  cc     @               ????????? |
| ?????######    ###/##############+???????????????? |
| ??????????#    #?   ?????????????????????????????? |
| ??????????#    #?   ?????????????????????????????? |
| ??????????#    #"""  ????????????????????????????? |
| ??????????#    #"""  ????????????????????????????? |
| ??????????#    #"""   ???????????????????????????? |
| ??????????#    #      ???????????????????????????? |
| ??????????#    #       ??????????????????????????? |
| ??????????#    #?      ??????????????????????????? |
| ###########    #???    #?????????????????????????? |
|                #???    #?????????????????????????? |
|                #????   #?????????????????????????? |
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|  #??????????   ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          25
Energy Capacity            795
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Resistance: EM             15
Evasion (%)                64
Recoil Reduction           3

 Item Schematics 
-----------------
  Assault Drone Bay | -4/Zhirov | Free
     Exp. Heat Sink | -4/Zhirov | Free
 Exp. Optical Array | -4/Zhirov | Free
   Imp. Arc Thrower | -4/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Adventurer
Alien Tech
Armchair Analyst
Cya!
Explorer
Help From High Places
I Spy
I'm Back, Baby!
Robot Respite
Slippery One
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              StormSurveybotScanner
  Manual?         0
Play Time         01:29:30
  Cumulative      11.9 hours
  Start           2024.12.07 @ 22:09:02
  End             2024.12.08 @ 12:46:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 91e5232a-8b5b-4c66-ac58-27487d4c87d0