Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.07 @ 08:30:21 Player: Damos Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (151) 755 Value Destroyed (4594) 4594 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1820) 1820 TOTAL SCORE: 12209 Bonus ------- Follower Combat Kills 720 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Fission Core Fission Core Hybrid Fission Core Zionite Heavy DM Reactor Improved Cloaking Device Zionite Weapon Casing Hardlight Generator Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Improved Sensor Array 0b10 Decoder Chip [Skirmisher] Improved Kinecellerator Improved Weapon Cycler Weapon Shielding Improved Thermal Shield > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Gauss Cannon > --- INVENTORY -------- Fission Core Fission Core Fission Core Hybrid Fission Core Zionite Heavy DM Reactor Improved Medium Treads Improved Medium Treads Improved Cloaking Device Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Improved Light Armor Plating Hardlight Generator Zionite Laser-S Zionite Phaser-S Zionite Phaser-S [Rating: 90] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Improved Medium Treads Leg Improved Aluminum Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Slots Evolved 10 | . . . 2 . . . 6 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 6 | . . . 2 . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 154 | 6 19 . 31 3 . 11 38 . 1 4 41 Power 24 | 1 1 . 7 . . 2 5 . 1 1 6 Engine 12 | 1 1 . 7 . . . 3 . . . . Core 11 | . . . . . . 1 2 . 1 1 6 Reactor 1 | . . . . . . 1 . . . . . Propulsion 35 | 2 4 . 8 . . 3 10 . . . 8 Treads 10 | . . . . . . . 3 . . . 7 Leg 24 | 2 4 . 8 . . 3 7 . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 57 | 1 10 . 13 2 . 4 11 . . 1 15 Device 29 | . 6 . 1 1 . 3 6 . . 1 11 Storage 5 | 1 2 . . . . . 1 . . . 1 Processor 4 | . 2 . . . . 1 1 . . . . Hackware 2 | . . . . 1 . . 1 . . . . Protection 17 | . . . 12 . . . 2 . . . 3 Artifact . | . . . . . . . . . . . . Weapon 38 | 2 4 . 3 1 . 2 12 . . 2 12 Energy Gun 18 | 1 2 . 3 1 . 2 4 . . . 5 Energy Cannon 5 | . . . . . . . 1 . . . 4 Ballistic Gun 7 | 1 . . . . . . 3 . . 1 2 Ballistic Cannon 8 | . 2 . . . . . 4 . . 1 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 3 1 . . . 3 Parts Lost 54 | . 1 . 1 3 . 4 9 . . 3 33 Power 9 | . . . . . . 1 3 . . . 5 Propulsion 13 | . 1 . . . . 1 3 . . . 8 Utility 13 | . . . 1 2 . . . . . 1 9 Weapon 19 | . . . . 1 . 2 3 . . 2 11 Highest Loss Streak 13 | . 1 . 1 3 . 2 3 . . 3 13 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 99 99 100 99 94 100 100 97 82 Engine 7 | . 14 14 11 11 11 1 4 6 6 2 . Core 2 | . . . . . . . 5 6 6 10 9 Treads 2 | . . . . . . . 7 . . . 10 Leg 19 | . 28 28 21 22 22 21 15 26 26 26 6 Device 8 | . 6 . . 8 11 5 11 13 13 11 20 Storage 9 | . 13 14 11 11 11 11 5 6 6 6 5 Processor 10 | . 7 14 11 11 11 16 10 6 6 6 5 Hackware 3 | . . . . 8 11 11 6 6 6 6 2 Protection 6 | . . . 21 5 . . 4 6 6 6 2 Energy Gun 16 | . 22 28 21 22 22 22 9 6 6 3 3 Ballistic Gun 1 | . 2 . . . . . 5 . . 2 3 Ballistic Cannon 2 | . 3 . . . . . 3 13 13 13 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 12 21 21 31 27 24 33 49 49 52 57 100 Greatest Support 120 | 20 26 26 26 26 26 48 68 68 68 68 120 Greatest Overweight (x) 16 | 3 1 . 1 1 . 1 2 . . . 16 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 20 Average Capacity 10 | 7 8 10 10 10 10 10 9 10 10 10 13 Most Carried 17 | 4 9 10 10 10 10 10 10 10 10 10 17 Average Carried 8 | 2 6 9 9 9 9 8 4 9 10 7 8 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 20 Final Carried 10 | 4 9 10 10 10 10 10 9 10 10 5 7 Class Distribution -------------------- 45% | Mutant 18% | Hacker-Mutant 11% | Hacker-Tank 11% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Tank | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -6/DSF Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Matter Collected 3391 | 281 307 16 290 35 . 105 917 . . . 1440 Remotely . | . . . . . . . . . . . . Salvage Created 5314 | 94 345 48 1077 10 . 57 1639 . . 85 1959 Parts 284 | 4 24 11 83 1 . 4 69 . . 6 82 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 10 | . . . . . . . 6 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 26 . . . . . Prevented 4 | . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Combat Hostiles Destroyed 106 | . 12 5 37 2 . 3 24 . . 2 21 Guns 89 | . 12 5 37 2 . 3 19 . . . 11 Cannons 17 | . . . . . . . 5 . . 2 10 Classes Destroyed 17 | 2 5 . 2 1 . . 2 . . 2 3 Worker 10 | . 1 . . . . . 4 . . . 5 Builder 2 | . . . . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 12 | 1 . . 1 . . . 5 . . . 5 Operator 2 | . . . 1 . . . 1 . . . . Watcher 17 | . 3 . 5 . . . 2 . . . 7 Swarmer 38 | . 6 5 15 1 . 3 5 . . . 3 Grunt 33 | . 6 . 12 . . . 9 . . . 6 Brawler 1 | . . . . . . . . . . . 1 Duelist 2 | . . . . . . . 1 . . . 1 Sentry 14 | . . . 10 . . . 3 . . . 1 Demolisher 1 | . . . . 1 . . . . . . . Specialist 1 | . . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . . 2 Programmer 13 | . . . . . . . 6 . . . 7 Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | 1 3 3 4 1 . 3 5 . . 2 5 Combat Bots Only 5 | . 3 3 4 1 . 3 5 . . 2 3 Max Kills in Single Turn 2 | 1 2 1 2 1 . 1 2 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Damage Taken 10009 | . 509 60 621 454 . 559 1464 . . 1308 5034 Core 1687 | . 96 . 134 41 . 152 144 . . 119 1001 Absorbed by Shields 44 | . . . . . . . . . . . 44 Redirected to Shielding 270 | . . . 26 39 . . . . . . 205 Regen/Repaired (Parts) 275 | . 37 . 238 . . . . . . . . Core Remaining (%) 62 | 100 . 61 . . . 18 . . . 69 . Volleys Fired 423 | 7 49 6 67 6 . 18 114 6 . 5 145 Largest 3 | 2 2 2 2 2 . 2 3 3 . 3 3 Hottest 210 | 70 130 130 130 130 . 130 198 181 . 181 210 Shots Fired 898 | 14 98 14 134 12 . 36 269 18 . 15 288 Gun 729 | 14 86 14 134 12 . 36 245 6 . 5 177 Cannon 169 | . 12 . . . . . 24 12 . 10 111 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 368 | 7 42 . . . . . 150 12 . 10 147 Thermal 426 | 7 56 14 134 12 . 36 119 6 . 5 37 Explosive . | . . . . . . . . . . . . Electromagnetic 86 | . . . . . . . . . . . 86 Phasic 18 | . . . . . . . . . . . 18 Robot Hit Streak 49 | 9 13 5 49 9 . 17 29 8 . 9 20 Robot Miss Streak 8 | 1 4 5 5 4 . 8 6 4 . 2 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 9 | . 2 . 3 . . 1 1 . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . 1 Shots Hit Robots 717 | 12 67 12 119 12 . 35 218 12 . 10 220 Core Hits 571 | 3 47 15 174 11 . 52 182 2 . 3 82 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . 4 Critical Strikes 25 | 2 4 . . . . . 4 1 . . 14 Burn 10 | 2 4 . . . . . 3 1 . . . Destroy 4 | . . . . . . . . . . . 4 Blast 11 | . . . . . . . 1 . . . 10 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14026 | 150 864 120 1750 147 . 494 3841 459 . 292 5909 Guns 10256 | 150 776 120 1750 147 . 494 3472 135 . 65 3147 Cannons 3474 | . 88 . . . . . 369 324 . 227 2466 Explosions 256 | . . . . . . . . . . . 256 Melee . | . . . . . . . . . . . . Ramming 40 | . . . . . . . . . . . 40 Kinetic 6339 | 86 358 . . . . . 1897 324 . 227 3447 Thermal 6114 | 64 506 120 1750 147 . 494 1944 135 . 65 889 Explosive 78 | . . . . . . . . . . . 78 Electromagnetic 960 | . . . . . . . . . . . 960 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 495 | . . . . . . . . . . . 495 Highest Corruption 18 | . 1 1 . . . . 7 . . . 18 Average Corruption 5 | . 1 1 . . . . 2 . . . 9 Corruption Purged 7 | . . . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 107 | . 1 5 . . . . 18 . . . 83 Message Errors 16 | . . 1 . . . . 3 . . . 12 Matter Fused 26 | . . . . . . . 7 . . . 19 Heat Flow Errors 16 | . 1 . . . . . 1 . . . 14 Energy Discharges 8 | . . . . . . . 2 . . . 6 Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 12 | . . 2 . . . . 1 . . . 9 Data Loss (major) 5 | . . . . . . . . . . . 5 Misfires 9 | . . 2 . . . . 2 . . . 5 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 13 | . . . . . . . 1 . . . 12 Overload Shots . | . . . . . . . . . . . . Overflow Damage 280 | . . . . . . . 42 . . . 238 Projectiles 280 | . . . . . . . 42 . . . 238 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 27 | . 2 . . . . . 4 . . . 21 Impact . | . . . . . . . . . . . . Kinetic 27 | . 2 . . . . . 4 . . . 21 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 9 | . . . . . . . . . . . 9 Kicked 9 | . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . Highest Temperature 580 | 45 342 207 408 205 . 341 580 63 . 28 540 Average Temperature 146 | 19 102 83 109 84 . 137 173 34 . 20 225 Received Heat Transfer 1668 | . 234 . 201 . . 187 636 . . 36 374 Effects 52 | . 1 . 2 . . 1 22 . . . 26 Shutdowns 14 | . . . 2 . . . 6 . . . 6 Energy Bleed 11 | . . . . . . 1 5 . . . 5 Interference 12 | . . . . . . . 4 . . . 8 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 5 | . 1 . . . . . 2 . . . 2 Damage (minor) 4 | . . . . . . . 2 . . . 2 Damage (major) 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . 2 . 1 . . . 8 . . . 2 Heat Transferred 9851 | 333 1300 155 2195 195 . 630 3270 400 . 150 1223 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Peak Influence 353 | 10 208 122 353 118 . . 283 17 . 55 170 Initial 17 | . 5 12 . . . . . 17 . . 11 Average 83 | 3 73 33 122 26 . . 116 2 . 21 67 Maximum Alert Level 1 | . 1 . 1 . . . 1 . . . . Low Security (%) 88 | 100 96 100 77 100 . . 74 100 100 100 100 Level 1 11 | . 3 . 22 . . . 25 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 3 . 4 . . . 12 . 2 2 9 Investigation 10 | . 3 . 2 . . . 1 . 1 . 3 Extermination 10 | . . . . . . . 4 . 1 . 5 Reinforcement 5 | . . . 2 . . . . . . 2 1 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . . . 7 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Distress Signals 8 | . . . 5 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 186 | . 22 6 52 8 . 17 32 6 . 5 38 Peak Tracking Total 7 | . 5 3 7 4 . 4 5 6 1 3 4 Tactical Retreats 11 | . 1 . 3 . . 2 2 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Traps Triggered 7 | . 2 . . . . . 1 . 1 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Machines Disabled 11 | . 1 . . 2 . . 2 . . . 6 Max in Single Turn 4 | . 1 . . . . . 1 . . . 4 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Machines Accessed 35 | . 11 1 14 . . . 2 . 3 . 4 Terminals 21 | . 8 1 10 . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 1 . 1 . 1 Recycling Units 4 | . 2 . . . . . . . 1 . 1 Scanalyzers 4 | . . . 2 . . . 1 . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 109 | . 33 3 48 . . . 5 . 7 . 13 Successful 62 | . 18 1 28 . . . 4 . 3 . 8 Failed 47 | . 15 2 20 . . . 1 . 4 . 5 Catastrophic 6 | . 3 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 11 3 22 . 2 . 3 . . . 2 Terminals 69 | . 27 3 35 . . . . . 3 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 18 | . 3 . 9 . . . 2 . 1 . 3 Recycling Units 9 | . 3 . . . . . . . 3 . 3 Scanalyzers 13 | . . . 4 . . . 3 . . . 6 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 31 | . 12 1 16 . . . . . 1 . 1 Record 2 | . 2 . . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . Prototype ID Bank 6 | . 2 . 4 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . Alert Level 7 | . 3 . 4 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 14 | . 3 . 8 . . . 2 . . . 1 Scan Component 8 | . 2 . 4 . . . 1 . . . 1 Repair 6 | . 1 . 4 . . . 1 . . . . Recycling Unit Hacks 7 | . 3 . . . . . . . 2 . 2 Report Inventory 4 | . 2 . . . . . . . 1 . 1 Retrieve Components 3 | . 1 . . . . . . . 1 . 1 Scanalyzer 10 | . . . 4 . . . 2 . . . 4 Insert Component 7 | . . . 2 . . . 1 . . . 4 Analyze 3 | . . . 2 . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 30 | . 9 1 13 . . . 2 . 2 . 3 Full Trace Events 13 | . 5 1 4 . . . 1 . . . 2 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . 14 . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 1 . 4 . . . . . . . . Time 195 | . 26 . 116 . . . 53 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 7 . . . . . . . 3 . 3 Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Total Allies 14 | . . . . 5 6 . . 1 . . 2 Largest Group 8 | . . . . 4 8 4 . 1 . . 2 Highest-Rated Group 382 | . . . . 71 382 192 . 31 . . 170 Highest-Rated Ally 96 | . . . . 31 96 96 . 31 . . 85 Zionite Dispatches 1 | . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 109 | . . . . 19 . 81 . 2 . . 7 Total Damage 2373 | . . . . 235 . 1581 . 22 . . 535 Kills 23 | . . . . 7 . 14 . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . 3 . . . . . Drone Launches 3 | . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . 1 Decoded 0b10 Intel 54 | . . . . . . . 16 . 5 1 32 Patrols 31 | . . . . . . . 12 . 4 . 15 Investigations 8 | . . . . . . . . . . . 8 Reinforcements 6 | . . . . . . . . . . 1 5 Guards 9 | . . . . . . . 4 . 1 . 4 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Turns Passed 14030 | 117 1538 724 3344 1011 1117 1287 1985 176 269 112 2350 Spaces Moved 7903 | 69 1036 571 1614 638 903 960 869 123 102 74 944 Core 15 | 8 . . . . . . . . . . 7 Treads 640 | . . . . . . . 170 . . . 470 Legs 7248 | 61 1036 571 1614 638 903 960 699 123 102 74 467 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 Average Speed 136 | 121 120 120 154 130 120 120 144 120 120 120 167 Slowest Speed 850 | 200 190 120 190 190 120 190 260 120 120 120 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 65 | 4 94 100 97 99 85 97 20 72 3 98 20 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 6 | . . 3 . 1 1 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 81 | . . . . . . . 8 . . . 73 Melee . | . . . . . . . . . . . . Projectile 40 | . . . . . . . 8 . . . 32 AOE 41 | . . . . . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac DSF Fac Total 10387 | 85 1227 598 2340 802 938 1054 1385 138 248 87 1485 Wait 1748 | . 89 19 601 151 28 56 336 9 145 2 312 Move 7893 | 68 1035 570 1613 637 902 959 869 122 101 73 944 Hop . | . . . . . . . . . . . . Pick Up 71 | 4 16 2 6 4 4 4 14 1 . . 16 Fast Attach 62 | 6 8 . 9 . . 5 15 . 1 1 17 Attach 43 | . . . 2 3 . 3 14 . . 3 18 Detach 5 | . . . . . . . 1 . . . 4 Swap 49 | . 11 . 20 . . 3 9 . . . 6 Drop 84 | . 19 1 22 1 4 6 13 . 1 3 14 Fire 423 | 7 49 6 67 6 . 18 114 6 . 5 145 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . 9 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 118 | -11/Junkyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 7) 501 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Repaired Sml. Storage Unit 1185 | -10/Materials | Identified exit to Materials 1474 | -10/Materials | Identified exit to Mines 1656 | -10/Materials | Entered Mines 1666 | -10/Mines | Met a Derelict bent on vengeance 1725 | -10/Mines | Discovered exit to Materials (range 8) 1918 | -10/Mines | Discovered exit to Materials (range 6) 2012 | -10/Mines | Learned Materials trap positions 2106 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2380 | -10/Mines | Entered Materials 2380 | -9/Materials | Evolved 2 slots: Utility x2 2381 | -9/Materials | Loaded intel: 6 trap records 2963 | -9/Materials | Discovered new exit (range 15) 2980 | -9/Materials | Identified exit to Materials 3341 | -9/Materials | Repaired Imp. Aluminum Leg 3572 | -9/Materials | Discovered exit to Materials (range 15) 3771 | -9/Materials | Repaired Weapon Shielding 3805 | -9/Materials | Repaired Spread Laser 3971 | -9/Materials | Discovered new exit (range 14) 3981 | -9/Materials | Discovered new exit (range 15) 4094 | -9/Materials | Identified exit to Mines 4737 | -9/Materials | Repaired Lgt. Armor Plating 5275 | -9/Materials | Discovered exit to Materials (range 16) 5724 | -9/Materials | Entered Mines 5837 | -9/Mines | Assembled infested the area 5991 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6001 | -9/Mines | Identified exit to Zion 6009 | -9/Mines | Lost 3 parts (2u1w) 6027 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6097 | -9/Mines | Discovered new exit (range 5) 6101 | -9/Mines | Identified exit to Exiles 6204 | -9/Mines | Learned location of Storage (-8) 6274 | -9/Mines | Build established: Hacker-Mutant 6421 | -9/Mines | Discovered exit to Materials (range 10) 6683 | -9/Mines | Discovered exit to Materials (range 6) 6735 | -9/Mines | Entered Zion 6735 | -7/Zion | Accompanied by 4 allies 6747 | -7/Zion | Given A8's code to call for help 6785 | -7/Zion | Led the pair of lost Derelicts to a safe place 7267 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7276 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7444 | -7/Zion | Imprinted 7446 | -7/Zion | Declared Zion's savior 7553 | -7/Zion | Given the Hacking Drone Bay 7558 | -7/Zion | Found Prototype Device 7798 | -7/Zion | Discovered new exit (range 8) 7806 | -7/Zion | Identified exit to Proximity Caves 7852 | -7/Zion | Entered Proximity Caves 7852 | -6/Proximity Caves | Accompanied by 4 allies 7853 | -6/Proximity Caves | Identified exit to Factory 8020 | -6/Proximity Caves | Ambushed by research squad 8020 | -6/Proximity Caves | Core integrity fell below 50% 8070 | -6/Proximity Caves | Found Prototype Device 8070 | -6/Proximity Caves | Identified Exp. Thermal Shield 8217 | -6/Proximity Caves | Learned Factory garrison access intel 8275 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8322 | -6/Proximity Caves | Build established: Scavenger-Mutant 8441 | -6/Proximity Caves | Learned 4 Factory zone layouts 8452 | -6/Proximity Caves | Identified Hacking Drone Bay 8561 | -6/Proximity Caves | Core integrity fell below 20% 8793 | -6/Proximity Caves | Learned Factory emergency access door positions 9139 | -6/Proximity Caves | Entered Factory 9139 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 9140 | -6/Factory | Identified exit to Factory 9143 | -6/Factory | Loaded intel: 4 garrison access locations 9350 | -6/Factory | Garrison activated, responded to threat 9417 | -6/Factory | Lost 3 parts (1p1n1w) 9657 | -6/Factory | Garrison activated, responded to threat 9914 | -6/Factory | Build established: Scavenger-Gunner 10105 | -6/Factory | Garrison activated, responded to threat 10727 | -6/Factory | Build established: Hacker-Tank 10896 | -6/Factory | Terminal network hard line cut 11124 | -6/Factory | Sucked down chute 11124 | -6/Factory | Entered Waste 11125 | -6/Waste | Met a frightened Derelict 11144 | -6/Waste | Spotted C-40 Crusher 11144 | -6/Waste | Spotted C-40 Crusher 11174 | -6/Waste | Spotted C-40 Crusher 11200 | -6/Waste | Spotted C-40 Crusher 11200 | -6/Waste | Spotted C-40 Crusher 11234 | -6/Waste | Spotted C-40 Crusher 11288 | -6/Waste | Discovered new exit (range 11) 11300 | -6/Waste | Entered Factory 11566 | -6/Factory | Identified exit to DSF 11569 | -6/Factory | Entered DSF 11569 | -6/DSF | Met a pair of Sappers preparing to destroy DSF 11599 | -6/DSF | Additional patrols routed to DSF 11663 | -6/DSF | Discovered exit to Factory (range 16) 11672 | -6/DSF | Lost 3 parts (1u2w) 11681 | -6/DSF | Entered Factory 11681 | -5/Factory | Evolved 2 slots: Utility x2 12372 | -5/Factory | Discovered new exit (range 5) 12385 | -5/Factory | Build established: Hacker-Mutant 13042 | -5/Factory | Zion Heavy squad teleported in 13330 | -5/Factory | Build established: Gunner 13454 | -5/Factory | Terminal network hard line cut 13473 | -5/Factory | Found Prototype Protection 13480 | -5/Factory | Found Prototype Protection 13498 | -5/Factory | Found Prototype Protection 13573 | -5/Factory | Identified Zio. Heavy Carapace 13589 | -5/Factory | System corruption reached 10% 13785 | -5/Factory | Identified Zio. Weapon Casing (x2) 13841 | -5/Factory | Lost 11 parts (1p3n4u3w) 13951 | -5/Factory | Core integrity fell below 50% 13978 | -5/Factory | Core integrity fell below 20% 13984 | -5/Factory | Lost 13 parts (2p3n4u4w) 14031 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- :AI31ZV:GN9T X,M R-10 Processor collects Hpw. Tractor Beam. K-01 Serf collects debris. R-10 Processor collects Wheel. K-01 Serf collects debris. R-10 Processor collects Hvy. Laser. Slug penetrates Wall. K-01 Serf collects debris. GUHXTBAIUGO3LKPI1I>BTYEVWEOWDH Penetrated by Slug. Fission Core destroyed. R-10 Processor collects Wheel. Slug penetrates Wall. Penetrated by Slug. R-10 Processor collects Carbon-fiber Leg. R-10 Processor collects Terrain Scan Processor. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????####### | | ??????????????????????# ???????????????????# | | ??????????????????????# #??????????????????# """" | | ??????????????????????# #??????????????????# """" | | ??????????????????????# #??????????????????# """" | | ??????????????????????# #??????????????????# """" | | ??????????????????????# #??????"#??????????# """" | | ????????????###+#######k##?????"#??? ????# """" | | ????????????# ^ % #????? #### ??# """" | | ????????????# #???? # # | | ????????????# % u#???? ################/# | | ????????????+ % ######+# ## % | | ????????????# + %# | | ????????????# # *+ % | | ????????????# !! =* # ##% % | | ????????????# !! !%*% %R # ##% % | | ????????????# !! = % % # ## | | ????????????# ! @ %h! + ##% | | ????????????# # ## | | ????????????# kk %+ %##= | | ????????????# !%#### % # ## | | ????????????# =???# !k! #[ ## | | ??????????? ????# * +|[ ## | | ?????????? ?????########################## | | ??????????? ???????????????? ?????????###?# | | ??????????? ???????????????? ?????????????? | | ????????????? ????????????????? +????????????? | | ???????????????????????????????? #????????????? | | ???????????????????????????????? #?????????????#+# | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 34 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Adv. System Shield | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Microactuators | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Light Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Help From High Places Hey, That's Mine! I'm Back, Baby! Please Form A Line Risk Taker Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed BehemothFluxCarapace Manual? 0 Play Time 02:38:33 Cumulative 12.7 hours Start 2023.09.06 @ 19:37:18 End 2023.09.07 @ 08:30:21 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 9e2c07b3-dddf-41cd-b8f4-3ab07c310406