Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.01 @ 17:59:23 Player: Buffy Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (189) 945 Value Destroyed (8087) 8087 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (1810) 1810 TOTAL SCORE: 20082 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 597 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -105 Cogmind --------- Core Integrity 1213/1300 Matter 300/300 Energy 310/310 System Corruption 18% Temperature Cool (0) Movement Treading (164) Location -3/Research Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (5) --- Improved Treads Improved Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (11) ----- High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield Improved Force Field > --- WEAPON (4) ------- Flak Gun Coil Gun KE Penetrator Phasing Sabre > --- INVENTORY (20) --- Improved Deuterium Engine Light Particle Reactor Experimental Heat Sink Energy Well (350) Matter Compressor (250) Improved Signal Interpreter Improved Signal Interpreter Weapon Cycler Layered Medium Armor Plating Improved Powered Armor Point Defense System Trap Reconfigurator Advanced Recalibrator Gamma Rifle Quantum Rifle Gauss Rifle Gauss Rifle Flak Gun Railgun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Terrain Scan Processor Advanced Target Analyzer Core Analyzer Advanced Armor Integrity Analyzer Makeshift Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield Improved Force Field > --- WEAPON ----------- Flak Gun Coil Gun KE Penetrator Phasing Sabre > --- INVENTORY -------- Improved Deuterium Engine Light Particle Reactor Experimental Heat Sink Energy Well Matter Compressor Improved Signal Interpreter Improved Signal Interpreter Weapon Cycler Layered Medium Armor Plating Improved Powered Armor Point Defense System Trap Reconfigurator Advanced Recalibrator Gamma Rifle Quantum Rifle Gauss Rifle Gauss Rifle Flak Gun Railgun Advanced EMP Blaster [Rating: 113] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 . . . 2 . 2 . . . . 2 . 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . Utility 9 | . . . 2 . . . . . 1 . . . . 2 . 1 . . 1 . . . . 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Parts Attached 264 | 2 25 6 22 5 3 . 9 24 15 7 3 9 18 19 11 29 9 3 6 8 1 8 12 10 Power 13 | . 1 . 2 1 . . 1 2 . 1 . 1 . . 1 2 . . . . . . 1 . Engine 12 | . 1 . 2 1 . . 1 2 . 1 . 1 . . 1 2 . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 34 | . 4 2 3 3 2 . 2 2 1 1 . . . 2 1 4 1 . . . . 2 3 1 Treads 27 | . 2 2 1 . 2 . 2 2 1 1 . . . 2 1 4 1 . . . . 2 3 1 Leg 7 | . 2 . 2 3 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 87 | 1 5 1 7 1 1 . 2 1 5 2 . 6 11 10 5 13 3 . 3 4 . 1 1 4 Device 58 | 1 2 . 5 1 . . 1 . 4 2 . 2 10 9 1 11 3 . 2 2 . . . 2 Storage 5 | . 1 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . Processor 10 | . . . 1 . . . 1 . . . . 4 . 1 . . . . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 14 | . 2 . . . . . . 1 . . . . 1 . 4 2 . . . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 130 | 1 15 3 10 . . . 4 19 9 3 3 2 7 7 4 10 5 3 3 4 1 5 7 5 Energy Gun 26 | 1 1 . 5 . . . 2 7 5 1 1 . 2 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 56 | . 7 1 2 . . . . 7 1 1 1 1 2 4 3 6 3 1 2 2 1 4 5 2 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . 1 2 1 . . . . 1 1 1 . . 2 . 1 . 1 1 . 2 . . 1 . Special Weapon 7 | . 5 . 2 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . . 2 4 2 . 1 1 1 2 . 4 1 1 1 . . 1 1 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . 4 1 . . 6 1 1 . 2 . . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . Parts Lost 35 | . 1 1 7 . . . . 1 . 1 . 1 1 3 2 2 . . 1 5 . . 3 6 Power 3 | . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . Propulsion 10 | . . . 2 . . . . . . . . . . 2 1 1 . . . . . . 3 1 Utility 14 | . . . 2 . . . . . . . . 1 1 1 . . . . 1 3 . . . 5 Weapon 8 | . . 1 3 . . . . 1 . . . . . . 1 . . . . 2 . . . . Highest Loss Streak 5 | . 1 1 4 . . . . 1 . 1 . 1 1 3 2 1 . . 1 3 . . 3 5 Average Slot Usage (%) 98 | . 99 99 94 100 90 88 97 99 99 99 100 99 100 100 99 99 100 100 96 98 100 99 100 99 Engine 7 | . 13 14 11 11 11 11 9 9 7 6 7 7 7 6 6 5 5 5 5 5 5 5 . . Treads 23 | . 4 28 8 . 17 22 27 26 30 30 30 30 30 26 25 28 29 29 26 26 26 26 26 23 Leg 3 | . 23 . 12 22 4 . . . . . . . . . . . . . . . . . . . Device 15 | . 10 . 18 22 13 11 16 10 15 15 15 11 13 20 17 16 20 23 21 13 15 15 14 13 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 5 5 5 5 5 5 5 5 4 Processor 10 | . . . 6 11 11 11 8 9 7 7 7 10 9 13 13 11 11 11 12 15 15 15 15 22 Protection 6 | . 3 14 3 . . . . 7 7 7 7 7 6 6 8 10 7 5 5 10 10 10 10 9 Energy Gun 5 | . . . 9 11 11 11 15 17 13 9 11 7 10 6 . . . . . . . . . . Ballistic Gun 13 | . 22 13 10 11 11 11 9 6 6 7 7 15 11 10 20 14 13 14 17 15 21 18 18 17 Slashing Weapon 1 | . . . . . . . 2 2 . . 1 . . 2 . 2 2 1 3 . . 2 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 12 24 34 36 25 34 34 44 49 72 76 76 74 77 86 81 101 97 87 95 102 100 103 112 112 Greatest Support 128 | 20 40 40 40 26 40 40 60 60 80 80 80 80 80 80 80 117 124 124 124 124 124 124 120 128 Greatest Overweight (x) 1 | . 1 . . 1 1 . . . . . . . . 1 1 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 10 12 10 13 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 9 10 13 10 14 14 15 15 20 20 19 20 20 19 20 20 18 18 20 20 20 20 20 20 Average Carried 16 | 6 7 8 10 9 11 14 14 14 18 19 19 19 19 17 19 18 18 18 18 17 19 20 19 17 Final Capacity 20 | 8 10 15 10 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 9 9 9 10 14 14 15 15 20 19 19 20 19 18 20 19 18 18 20 17 20 20 18 20 Class Distribution -------------------- 20% | Tank 17% | Scavenger-Tank 16% | Scavenger-Mutant 14% | Mutant 8% | Skirmisher 7% | Scavenger-Skirmisher 5% | Scavenger-Assassin 4% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Skirmisher | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Assassin | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Matter Collected 6181 | 232 474 250 318 90 30 . 130 407 182 105 44 125 523 609 381 501 363 90 135 205 104 . 534 349 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9823 | 68 654 51 803 204 . . 130 765 484 261 99 . 921 1000 860 642 386 48 221 1024 214 . 578 410 Parts 435 | 7 36 . 47 5 . . 1 40 25 9 1 . 28 36 40 25 14 2 10 47 13 . 27 22 Haulers Intercepted 3 | . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 . . . 1 . . . . . 3 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 171 | . . . . . . . . . . 8 1 . 26 . . . 14 2 . 12 15 78 15 . Prevented 54 | . . . . . . . . . . . . . 3 . . . . . . 27 . 13 11 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Combat Hostiles Destroyed 174 | . 10 15 18 3 . . 1 12 6 7 1 . 19 5 16 11 7 5 3 18 3 . 8 6 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Guns 114 | . 10 . 16 3 . . 1 10 2 3 1 . 12 5 13 11 5 1 3 4 3 . 5 6 AOE 54 | . . 15 2 . . . . . 4 4 . . 5 . 3 . 2 4 . 13 . . 2 . Classes Destroyed 18 | 2 3 1 3 1 . . . 2 . 1 1 . 1 . 1 1 . . . . 1 . . . Worker 8 | . 1 . 2 . . . . . . . . . . 2 . 2 . . . . . . . 1 Builder 4 | . . . 1 . . . . 1 1 . . . . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . Recycler 11 | 1 2 . . 1 . . 1 1 1 . . . . 4 . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Swarmer 27 | . . . . . . . . . . 4 . . 4 . 4 2 . 5 . 8 . . . . Grunt 73 | . 10 . 15 2 . . . 5 5 2 . . 10 1 1 3 7 . . 7 1 . 4 . Brawler 5 | . . . . 1 . . . . . 1 . . 1 . . 1 . . . 1 . . . . Duelist 4 | . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . Sentry 26 | . . . 2 . . . 1 5 1 . . . 1 3 7 1 . . 2 2 . . . 1 Hunter 6 | . . . . . . . . 1 . . . . . 1 2 . . . . . . . 2 . Programmer 14 | . . . . . . . . . . . 1 . 1 . . 2 . . 1 . 2 . 2 5 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Assembled 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 15 | 2 4 15 6 4 . . 1 3 8 4 1 . 6 3 4 3 4 5 1 8 2 . 4 4 Combat Bots Only 15 | . 2 15 5 3 . . 1 3 5 4 1 . 6 1 4 3 4 5 1 8 1 . 4 3 Max Kills in Single Turn 4 | 1 2 4 2 1 . . 1 1 4 4 1 . 2 2 2 1 2 3 1 3 1 . 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . 4 2 . . . . . 2 4 . . 2 . 2 . 1 3 . 3 . . 1 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Damage Taken 10355 | . 626 480 631 64 . 40 47 929 66 199 107 . 1059 457 790 1131 542 206 155 610 80 . 1095 1041 Core 913 | . 122 69 78 18 . 20 . 144 13 35 . . 83 23 60 14 78 12 . 12 . . 45 87 Absorbed by Shields 620 | . . . . . . . . 60 . 48 . . . 98 . 61 . . . . 66 . 215 72 Core Remaining (%) 77 | 100 . 23 . . . 71 . 73 . . . . 81 . 90 . . 89 . . . . 95 . Volleys Fired 493 | 4 58 8 46 7 . . 7 63 8 11 5 . 54 39 50 36 16 6 6 20 7 . 26 16 Largest 4 | 2 2 1 2 2 . . 3 3 3 3 3 . 3 3 3 3 3 2 4 4 4 . 4 4 Hottest 147 | 60 100 30 100 88 . . 144 144 147 147 147 . 147 147 81 88 86 58 116 116 114 . 126 119 Shots Fired 1191 | 8 96 8 85 14 . . 17 136 14 27 15 . 142 110 143 104 41 8 24 34 23 . 78 64 Gun 1121 | 8 81 . 78 14 . . 17 136 9 26 15 . 135 110 141 104 38 4 24 20 23 . 74 64 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 50 | . . 8 2 . . . . . 5 1 . . 7 . 2 . 3 4 . 14 . . 4 . Special 20 | . 15 . 5 . . . . . . . . . . . . . . . . . . . . . Kinetic 860 | 4 81 . 39 7 . . 7 60 3 10 5 . 84 68 141 104 38 4 24 20 23 . 74 64 Thermal 275 | 4 15 . 44 7 . . 10 70 6 16 10 . 51 42 . . . . . . . . . . Explosive 26 | . . 8 2 . . . . . . . . . 7 . 2 . 3 4 . . . . . . Electromagnetic 30 | . . . . . . . . 6 5 1 . . . . . . . . . 14 . . 4 . Robot Hit Streak 29 | 2 10 2 29 7 . . 2 9 6 10 17 . 24 22 21 17 18 2 12 20 7 . 6 9 Robot Miss Streak 10 | 2 4 2 2 1 . . 2 3 1 1 . . 3 2 3 6 4 5 1 3 2 . 10 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 . . 1 1 . . 1 Secondary Targets 16 | . 1 . 3 1 . . . 1 . 1 . . 3 . 1 1 2 . . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . 1 . . 1 . 1 1 1 . . 1 . . 1 . Shots Hit Robots 828 | 4 58 3 61 10 . . 10 100 10 21 15 . 117 82 99 82 24 2 17 21 12 . 36 44 Core Hits 474 | 3 23 32 28 6 . . 4 29 13 11 2 . 52 34 47 58 17 8 8 40 8 . 29 22 Critical Kills 5 | . 1 . . . . . . . . . . . . . 2 1 . . . . 1 . . . Critical Parts Destroyed 17 | . . . . . . . . 1 . . . . 5 . . 3 1 . . 2 . . . 5 Critical Strikes 52 | . 1 . 1 . . . 1 6 2 3 . . 16 6 2 4 1 . . 2 1 . . 6 Burn 29 | . . . 1 . . . 1 5 2 3 . . 11 6 . . . . . . . . . . Destroy 23 | . 1 . . . . . . 1 . . . . 5 . 2 4 1 . . 2 1 . . 6 Melee Attacks 84 | . . . . . . . 5 13 5 . 2 1 8 8 . 15 1 1 11 . . 2 3 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . 5 13 5 . 2 1 8 8 . 15 1 1 11 . . 2 3 9 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 1 1 . . . . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22085 | 49 776 1002 1140 170 . . 242 1698 563 463 413 . 2990 1506 2451 2323 929 384 415 2005 364 . 1086 1116 Guns 15466 | 49 752 . 962 170 . . 125 1596 111 374 281 . 1870 1420 2255 1843 594 48 415 442 364 . 679 1116 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 5537 | . . 1002 154 . . . . . 452 89 . . 1003 . 196 . 335 336 . 1563 . . 407 . Melee 979 | . . . . . . . 117 102 . . 132 . 117 39 . 472 . . . . . . . . Ramming 55 | . . . . . . . . . . . . . . 47 . 8 . . . . . . . . Kinetic 11820 | 38 752 . 491 73 . . 50 635 22 127 91 . 1033 752 2255 1843 594 48 415 442 364 . 679 1116 Thermal 3980 | 11 24 . 495 97 . . 75 853 149 247 190 . 837 668 . . . . . 334 . . . . Explosive 3026 | . . 1002 154 . . . . . . . . . 1003 . 196 . 335 336 . . . . . . Electromagnetic 2225 | . . . . . . . . 108 392 89 . . . . . . . . . 1229 . . 407 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 979 | . . . . . . . 117 102 . . 132 . 117 39 . 472 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 . . . . . . . . 3 3 . . . 3 3 3 . . 2 12 1 13 Average Corruption 2 | . 2 2 . . . . . . . . 2 3 . . . 1 3 3 . . 1 4 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 38 | . 2 1 . . . . . . . . 6 4 . . . 7 8 2 . . 2 1 3 2 Message Errors 13 | . 2 . . . . . . . . . 3 1 . . . 3 . . . . 2 . 2 . Matter Fused 8 | . . . . . . . . . . . 2 1 . . . . 3 1 . . . 1 . . Heat Flow Errors 8 | . . . . . . . . . . . . 1 . . . 3 2 1 . . . . . 1 Energy Discharges 4 | . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . 1 . . . . . 2 . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 468 | . . 29 25 . . . 62 . 7 . 57 . 47 4 . 191 . . . 46 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 146 | . . 29 25 . . . . . 7 . . . 39 . . . . . . 46 . . . . Melee 322 | . . . . . . . 62 . . . 57 . 8 4 . 191 . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Impact 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 257 | . . 110 13 . . . . . 6 29 . . . . . . . 20 . 79 . . . . Shots 15 | . . 4 1 . . . . . 1 2 . . . . . . . 1 . 6 . . . . Rammed 5 | . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | . 42 18 54 . . . 54 245 107 354 48 187 204 360 168 195 324 230 133 92 88 . 374 183 Average Temperature 72 | . 12 12 19 . . . 25 58 48 183 36 115 56 109 54 76 117 82 61 24 40 . 154 40 Received Heat Transfer 1897 | . 225 60 213 18 . 36 . 217 54 112 . . 255 56 150 135 165 . 36 81 4 . 80 . Effects 8 | . . . . . . . . . . 2 . . . 1 . . 2 . . . . . 3 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . Interference 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Combat Hostiles 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Parts Fried 9 | . . . . . . . . 2 2 . . . . . . . . . . 1 . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Parts Melted 20 | . . . 2 . . . . 3 1 2 . . 5 4 2 . . . . . . . 1 . Heat Transferred 10480 | 25 50 . 1271 222 . . 259 2183 433 740 333 . 2590 1924 . . . . . 450 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . 1 2 . . . . . . . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Peak Influence 418 | 10 200 61 345 210 . 14 63 418 349 . . . . 226 167 151 . . 125 . . . . 179 Initial 189 | . 6 61 19 109 . . 5 5 189 . . . . 147 72 21 . . 94 . . . . 27 Average 97 | 6 71 51 180 76 . 7 25 126 224 . . . . 124 90 54 . . 89 . . . . 64 Maximum Alert Level 2 | . 1 . 1 1 . . . 2 1 . . . . 1 . . . . . . . . . . Low Security (%) 86 | 100 95 100 51 70 . 100 100 67 59 . . . . 89 100 100 . . 100 . . . . 100 Level 1 13 | . 4 . 48 29 . . . 31 40 . . . . 10 . . . . . . . . . . Level 2 . | . . . . . . . . 1 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 4 . . . 1 3 5 . . . . . 1 6 . . 3 . . . . 2 Investigation 5 | . . . 2 . . . . . 1 . . . . . 1 1 . . . . . . . . Extermination 5 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . 1 Reinforcement 14 | . 2 . 2 . . . 1 3 3 . . . . . . 2 . . 1 . . . . . Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Distress Signals 10 | . 1 . 1 . . . 1 4 . . . . . 2 1 . . . . . . . . . Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 Distress Signals 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 Times Spotted 256 | . 25 23 26 3 . 3 5 22 9 6 1 . 21 10 27 19 9 5 3 17 4 1 9 8 Peak Tracking Total 20 | . 4 20 5 3 . 3 2 4 5 4 1 . 6 4 4 4 4 5 1 7 2 1 4 4 Tactical Retreats 13 | . 2 2 2 . . . . . 1 . . . 2 1 . 1 1 . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Traps Triggered 7 | . 1 . 2 . . . . 1 . . . . . . . 2 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . 2 . . 1 . . 1 . . . . 2 12 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Machines Disabled 9 | . . . . 1 . . . 5 . . . . . . 1 1 . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . 1 . . . . . . 1 1 . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Machines Accessed 61 | . 8 . 4 1 3 1 1 5 4 . . 1 . 4 17 6 . 1 2 . . 2 . 1 Terminals 42 | . 6 . 3 1 . 1 1 4 2 . . . . 3 16 3 . . 2 . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Stations 4 | . 1 . . . . . . . . . . . . . 1 1 . . . . . . . 1 Recycling Units 6 | . 1 . 1 . . . . 1 1 . . . . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 157 | . 27 . 9 4 12 9 3 13 10 . . 5 . 5 32 15 . 1 7 . . 2 . 3 Successful 95 | . 15 . 5 4 12 5 1 9 5 . . 5 . 3 17 7 . 1 3 . . 2 . 1 Failed 61 | . 12 . 4 . . 4 2 4 5 . . . . 2 14 8 . . 4 . . . . 2 Catastrophic 9 | . . . . . . . . 1 1 . . . . . 3 3 . . 1 . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Manual 58 | . 11 . 8 . 1 5 1 10 3 . . . . 3 8 2 . . 5 . . 1 . . Terminals 110 | . 21 . 8 4 . 9 3 12 5 . . . . 4 29 8 . . 7 . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Repair Stations 12 | . 3 . . . . . . . . . . . . . 3 3 . . . . . . . 3 Recycling Units 12 | . 3 . 1 . . . . 1 4 . . . . 1 . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 67 | . 8 . 3 4 12 5 . 7 1 . . 5 . 1 13 3 . 1 2 . . 2 . . Record 20 | . . . . 4 11 4 . . . . . . . . . . . 1 . . . . . . Part Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . 1 . 1 . . . . . . 2 . . . . . . . . . Prototype ID Bank 6 | . 3 . 1 . . . . . . . . . . . . 1 . . 1 . . . . . Open Door 12 | . . . . . . . . 1 . . . . . . 9 . . . . . . 2 . . Open DSF 3 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . . . . . . 1 . . . . . . 1 . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . . . . . . . . 2 1 . . . . . . . 1 Scan Component 4 | . 1 . . . . . . . . . . . . . 1 1 . . . . . . . 1 Repair 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 9 | . 2 . 1 . . . . 1 3 . . . . 1 . 1 . . . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 6 | . 1 . 1 . . . . 1 1 . . . . 1 . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 . 1 . . . 1 1 1 . . . . 1 2 1 . . 1 . . . . . Terminals 12 | . 3 . 1 . . . 1 1 1 . . . . 1 2 1 . . 1 . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 1 . . . 1 1 1 . . . . 1 2 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 7 . 3 1 . 1 1 3 4 . . . . 2 13 5 . . 2 . . . . 1 Full Trace Events 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . . . . 19 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Time 94 | . 38 . . . . . . . . . . . . . 56 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 167 | . . . . . . . . . 167 . . . . . . . . . . . . . . . Retrieved Matter 167 | . . . . . . . . . 167 . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Total Allies 21 | . . 3 . . . . . 2 . . . . . . 15 . . . . 1 . . . . Largest Group 6 | . . 3 3 . . . . 2 2 . . . . . 6 . . . . 1 1 . . . Highest-Rated Group 177 | . . 40 40 . . . . 163 163 . . . . . 177 . . . . 49 49 . . . Highest-Rated Ally 100 | . . 16 16 . . . . 100 82 . . . . . 37 . . . . 49 49 . . . Total Orders 9 | . . . . . . . . . 4 . . . . . 5 . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . GUARD 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . EXPLORE 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 133 | . . 1 18 . . . . 12 3 . . . . . 97 . . . . . 2 . . . Total Damage 2436 | . . 18 200 . . . . 293 86 . . . . . 1723 . . . . . 116 . . . Kills 20 | . . 1 3 . . . . 5 . . . . . . 10 . . . . . 1 . . . Allies Corrupted 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Robot Analysis Total 7 | . 2 . 1 . . 1 . 1 . . . . . . 2 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . . 2 . 1 2 . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Turns Passed 18788 | 35 1048 287 674 1083 699 185 440 1571 686 601 442 1549 1192 797 2187 1339 534 141 796 512 362 647 526 455 Spaces Moved 9380 | 14 544 164 301 563 419 99 185 655 339 328 247 896 588 311 1063 646 283 73 371 271 200 373 248 199 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8053 | . 58 164 109 . 347 99 185 655 339 328 247 896 588 311 1063 646 283 73 371 271 200 373 248 199 Legs 1327 | 14 486 . 192 563 72 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 120 120 160 160 160 163 170 170 170 170 170 170 170 167 168 168 168 168 168 168 166 164 Average Speed 166 | 120 124 160 134 182 165 160 162 169 170 170 170 170 170 196 172 170 168 168 168 168 168 168 167 165 Slowest Speed 250 | 120 190 160 160 190 190 160 163 170 170 170 170 170 170 250 250 250 168 168 168 168 168 170 168 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 46 | 2 99 37 38 99 90 15 17 81 21 65 43 85 72 10 90 17 54 12 8 56 44 66 40 4 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 7 | . . 1 . . 1 . . . . 1 . 3 1 . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . Unknown Exits Taken 21 | 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 18 | . . . . 3 . . . . . 1 1 5 4 . . . 2 . . 1 . . 1 . Spaces Dug 76 | . 13 . 4 . . . 2 5 5 . . . 3 7 . 11 1 . 11 . . 2 3 9 Terrain Destroyed 312 | . 13 52 19 . . . 2 5 5 3 . . 23 7 39 13 16 33 11 31 . 2 26 12 Melee 59 | . . . . . . . 2 5 5 . . . 3 7 . 11 1 . 11 . . 2 3 9 Projectile 50 | . 13 . 4 . . . . . . . . . . . 4 2 . 4 . . . . 21 2 AOE 200 | . . 52 15 . . . . . . 3 . . 20 . 35 . 15 29 . 31 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp War Pro Res Total 11524 | 24 788 179 473 604 425 126 305 986 430 354 256 920 697 428 1354 795 311 82 515 303 213 387 301 268 Wait 1009 | 1 139 . 85 21 . 28 79 200 46 . . . 13 43 149 44 3 . 117 2 3 . 8 28 Move 9355 | 13 543 163 300 562 418 98 184 654 338 327 246 895 587 310 1062 645 282 72 370 270 199 372 247 198 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 135 | 2 9 2 13 3 3 . 11 12 11 4 . 5 7 4 17 13 . . 5 2 3 . 3 6 Fast Attach 27 | . 6 . 1 3 . . 2 4 . . . 5 2 . . . . . . . . 4 . . Attach 74 | 1 5 2 10 . . . 3 3 6 2 . . 5 6 4 11 1 . 3 5 . . 3 4 Detach 17 | . 4 . . . 1 . 1 2 3 . . 1 1 1 1 2 . . . . . . . . Swap 164 | 1 14 4 11 2 3 . 4 17 9 5 3 5 11 13 7 18 8 3 3 3 1 4 9 6 Drop 102 | 2 10 . 7 6 . . 9 18 4 5 . 8 9 . 12 10 . . . . . . 2 . Fire 493 | 4 58 8 46 7 . . 7 63 8 11 5 . 54 39 50 36 16 6 6 20 7 . 26 16 Melee 84 | . . . . . . . 5 13 5 . 2 1 8 8 . 15 1 1 11 . . 2 3 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 58 | . . . . . . . . . . . . . . . 52 . . . . 1 . 5 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 2) 329 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 14) 661 | -10/Materials | Repaired Imp. Terrain Scanner 842 | -10/Materials | Discovered new exit (range 8) 1008 | -10/Materials | Discovered new exit (range 16) 1084 | -10/Materials | Entered Mines 1085 | -10/Mines | Assembled infested the area 1090 | -10/Mines | Core integrity fell below 50% 1126 | -10/Mines | Destroyed 15 combat bots 1149 | -10/Mines | Learned location of Zion (-7) 1175 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1346 | -10/Mines | Discovered new exit (range 14) 1371 | -10/Mines | Entered Materials 1371 | -9/Materials | Accompanied by 3 allies 1371 | -9/Materials | Evolved 2 slots: Utility x2 1666 | -9/Materials | Lost 4 parts (2n1u1w) 1710 | -9/Materials | Discovered new exit (range 4) 1800 | -9/Materials | Identified exit to Mines 2045 | -9/Materials | Entered Mines 2078 | -9/Mines | Learned 8 Materials zone layouts 2083 | -9/Mines | Discovered new exit (range 15) 2170 | -9/Mines | Build established: Scavenger-Mutant 2218 | -9/Mines | Learned Materials emergency access door positions 2524 | -9/Mines | Discovered new exit (range 5) 2719 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2723 | -9/Mines | Found Prototype Device 3116 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3118 | -9/Mines | Discovered new exit (range 5) 3128 | -9/Mines | Entered Exiles 3174 | -9/Exiles | Met 8R-AWN 3206 | -9/Exiles | Met EX-HEX 3298 | -9/Exiles | Met EX-DEC 3338 | -9/Exiles | Visited The Gauntlet 3572 | -9/Exiles | Met EX-BIN 3601 | -9/Exiles | Aligned with FarCom system 3602 | -9/Exiles | Given EX-Vault access code 3639 | -9/Exiles | Opened EX-Vault 3650 | -9/Exiles | Found Trap Reconfigurator 3683 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3809 | -9/Exiles | Discovered new exit (range 14) 3827 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 3827 | -9/Exiles | Entered Mines 3878 | -8/Mines | Discovered new exit (range 5) 4012 | -8/Mines | Entered Materials 4012 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4013 | -8/Materials | Identified exit to Factory 4288 | -8/Materials | Discovered new exit (range 15) 4452 | -8/Materials | Entered Storage 4470 | -8/Storage | Build established: Scavenger-Skirmisher 5012 | -8/Storage | Discovered exit to Factory (range 20) 5082 | -8/Storage | Build established: Mutant 5491 | -8/Storage | Build established: Skirmisher 5769 | -8/Storage | Discovered new exit (range 11) 5769 | -8/Storage | Identified exit to Recycling 5779 | -8/Storage | Met 01-MTF 6023 | -8/Storage | Entered Factory 6023 | -7/Factory | Accompanied by 2 allies (01-MTF) 6023 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6028 | -7/Factory | 01-MTF left 6389 | -7/Factory | Discovered new exit (range 9) 6632 | -7/Factory | Build established: Tank 6709 | -7/Factory | Entered Lower Caves 6926 | -7/Lower Caves | Learned Factory machine intel 7077 | -7/Lower Caves | Encountered a Warlord checkpoint 7097 | -7/Lower Caves | Learned location of Extension (-6) 7300 | -7/Lower Caves | Discovered new exit (range 6) 7310 | -7/Lower Caves | Entered another Lower Caves area 7310 | -7/Lower Caves | Discovered new exit (range 10) 7623 | -7/Lower Caves | Encountered a Warlord checkpoint 7736 | -7/Lower Caves | Discovered new exit (range 7) 7752 | -7/Lower Caves | Entered Zion 7805 | -7/Zion | Found Prototype Device 7806 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7923 | -7/Zion | Discovered new exit (range 10) 7966 | -7/Zion | System corruption cleaned by Quarantine Array 8305 | -7/Zion | Learned Factory stockpile data 8709 | -7/Zion | Found Prototype Processor 8709 | -7/Zion | Identified Exp. Terrain Scan Processor 8715 | -7/Zion | Found Exp. Terrain Scan Processor 8718 | -7/Zion | Found Prototype Processor 8718 | -7/Zion | Identified Exp. Target Analyzer 8721 | -7/Zion | Found Prototype Processor 8721 | -7/Zion | Identified Exp. Targeting Computer 8725 | -7/Zion | Found Prototype Processor 8725 | -7/Zion | Identified Exp. Armor Integrity Analyzer 8728 | -7/Zion | Found Exp. Target Analyzer 8820 | -7/Zion | Learned location of Warlord (-4) 8823 | -7/Zion | Learned location of Armory (-3) 8996 | -7/Zion | Build established: Gunner 9301 | -7/Zion | Entered Proximity Caves 9358 | -6/Proximity Caves | Spotted B-75 Beast 9514 | -6/Proximity Caves | Destroyed B-75 Beast 9599 | -6/Proximity Caves | Found Imp. Powered Armor 9608 | -6/Proximity Caves | Identified Exp. Sensor Array 9762 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10111 | -6/Proximity Caves | Build established: Skirmisher 10444 | -6/Proximity Caves | Discovered new exit (range 7) 10493 | -6/Proximity Caves | Entered Factory 10493 | -6/Factory | Evolved 2 slots: Utility x2 10495 | -6/Factory | Loaded intel: 245 machine locations 10673 | -6/Factory | Discovered new exit (range 24) 10749 | -6/Factory | Discovered new exit (range 24) 11020 | -6/Factory | Lost 3 parts (2n1u) 11290 | -6/Factory | Entered Extension 11355 | -6/Extension | Rescued a captive Derelict 11504 | -6/Extension | Rescued a captive Derelict 11505 | -6/Extension | Rescued a captive Derelict 11529 | -6/Extension | Build established: Tank 11607 | -6/Extension | Rescued a captive Derelict 11642 | -6/Extension | Rescued a captive Derelict 11643 | -6/Extension | Rescued a captive Derelict 11989 | -6/Extension | Spotted B-75 Beast 12009 | -6/Extension | Destroyed B-75 Beast 12044 | -6/Extension | Spotted B-75 Beast 12057 | -6/Extension | Allies destroyed B-75 Beast 12129 | -6/Extension | Discovered new exit (range 3) 12218 | -6/Extension | Rescued a captive Derelict 12219 | -6/Extension | Rescued a captive Derelict 12244 | -6/Extension | Rescued a captive Derelict 12262 | -6/Extension | Rescued a captive Derelict 12262 | -6/Extension | Rescued a captive Derelict 12369 | -6/Extension | Build established: Scavenger-Tank 12582 | -6/Extension | Rescued a captive Derelict 12608 | -6/Extension | Central database locked down 12671 | -6/Extension | Repaired Imp. Powered Armor 13439 | -6/Extension | Discovered new exit (range 10) 13451 | -6/Extension | Discovered new exit (range 6) 13473 | -6/Extension | Disrupted transfer network 13477 | -6/Extension | Entered Factory 13477 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13478 | -5/Factory | Identified exit to Upper Caves 14401 | -5/Factory | Build established: Scavenger-Skirmisher 14442 | -5/Factory | Cargo convoy interrupted 14683 | -5/Factory | Discovered exit to Upper Caves (range 22) 14743 | -5/Factory | Garrison activated, responded to threat 14816 | -5/Factory | Entered Upper Caves 15104 | -5/Upper Caves | Spotted B-75 Beast 15269 | -5/Upper Caves | Discovered new exit (range 24) 15348 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15350 | -5/Upper Caves | Entered another Upper Caves area 15373 | -5/Upper Caves | Discovered new exit (range 21) 15491 | -5/Upper Caves | Entered Factory 15491 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15496 | -4/Factory | Discovered new exit (range 14) 15759 | -4/Factory | Build established: Scavenger-Assassin 15894 | -4/Factory | Discovered new exit (range 22) 16287 | -4/Factory | Entered Upper Caves 16374 | -4/Upper Caves | Encountered a Warlord checkpoint 16387 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16426 | -4/Upper Caves | Destroyed 7 combat bots 16430 | -4/Upper Caves | Lost 3 parts (2u1w) 16550 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16590 | -4/Upper Caves | Destroyed 8 combat bots 16789 | -4/Upper Caves | Discovered new exit (range 6) 16799 | -4/Upper Caves | Entered another Upper Caves area 16799 | -4/Upper Caves | Accompanied by 1 ally 16877 | -4/Upper Caves | Build established: Scavenger-Tank 17126 | -4/Upper Caves | Discovered new exit (range 14) 17161 | -4/Upper Caves | Entered Warlord 17216 | -4/Warlord | System corruption reached 10% 17229 | -4/Warlord | System corruption cleaned by Quarantine Array 17414 | -4/Warlord | Visited the Vortex Lab 17422 | -4/Warlord | Warlord's base attacked by MAIN.C 17497 | -4/Warlord | Met Warlord 17753 | -4/Warlord | Opened side exit 17772 | -4/Warlord | Warlord forces counterattacked 17789 | -4/Warlord | Discovered new exit (range 10) 17808 | -4/Warlord | Entered Proximity Caves 18252 | -3/Proximity Caves | Lost 3 parts (3n) 18318 | -3/Proximity Caves | Discovered new exit (range 8) 18334 | -3/Proximity Caves | Entered Research 18334 | -3/Research | Evolved 2 slots: Utility x2 18710 | -3/Research | Garrison activated, responded to threat 18771 | -3/Research | Crushed by falling debris 18772 | -3/Research | System corruption reached 10% 18789 | -3/Research | Crushed by falling debris 18789 | -3/Research | Self-destructed Last Messages --------------- 18771_ The unstable cave ceiling collapses. 18771_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 18771_ Adv. Armor Integrity Analyzer destroyed. 18771_ System corrupted by crushing effect (+2). 18771_ Adv. Target Analyzer destroyed. 18771_ System corrupted by crushing effect (+3). 18771_ Mak. Transmission Jammer destroyed. 18771_ System corrupted by crushing effect (+2). 18778_ System corrupted: Heat flow error (+213). 18783_ ALERT: Cargo convoy en route, clear transfer corridor. 18789_ The unstable cave ceiling collapses. 18789_ Crushed by falling debris. 18789_ Adv. Visual Processing Unit destroyed. 18789_ System corrupted by crushing effect (+4). 18789_ Exp. Terrain Scan Processor destroyed. 18789_ System corrupted by crushing effect (+1). [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????+ #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# b???????????????????????????? | | ????????????????# l #????????????????############ | | ????????????????# #??###???????????#" # | | ????????????????# #??# #???????????## # | | ????????????????# #??# #????????????# # | | ????????????????# =* #??#@#????????????# # | | ????????######### =%=#??###????????????# # | | ????????# # * #### #####????????# # | | ######### # =!"! ! #????????# # | | # # *# !%! #????????# # | | # # # " ###############+#### | | # # # """" # # | | # # # """" # # | | # # # """" # + | | # + # """" " =! # | | # # # # =! ####+########## | | #? ?# # #!% !# ! ## | | ###+########+#### ########## # ## | | # """ ## | | # ""R" ## | | # !! "" " ## | | " ! # | | #################################### ## | | ???????????????????????????????????##############? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 675 Resistance: KI 25 Weapon Cycling 15 Evasion (%) 55 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Gravmag System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive System Backup Module | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 5k Club A New Friend A Powerful Ally? Adventurer Armchair Analyst Dangerous Findings Explorer Exterminator Hunted I Survived The Infestation It's Just You Leap Before You Look Librarian More Dakka Please Novice Programmer Omniscient Cartographer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Prolific Hacker Remodeling Respectable Loadout Serviceable Loadout System Compromised Total Silence Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed SuspensionLatentBroadsword Manual? 0 Play Time 05:37:27 Cumulative 12.9 hours Start 2021.10.31 @ 11:52:21 End 2021.11.01 @ 17:59:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ba358795-3fb1-4ea7-a7d8-416a23811144