Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.28 @ 12:23:37 Player: chebyrekser Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (227) 1135 Value Destroyed (9380) 9380 Prototype IDs (220) 4400 Alien Tech Used (2) 400 Bonus (5683) 5683 TOTAL SCORE: 27298 Bonus ------- Follower Combat Kills 20 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Pursued by Intercept 1500 Friendly Fire -37 Cogmind --------- Core Integrity 0/1000 Matter 20/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Zhirov Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Neutrino Core Neutrino Core Light Neutrino Core Antimatter Reactor Experimental Heat Sink Improved Cooling System Improved Cooling System Advanced Cooling System Advanced Energy Well (500) Advanced Particle Charger Weapon Cycler Experimental Weapon Shielding Hardened Heavy Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Neutrino Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Improved Cooling System Huge Storage Unit Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Immobilizer Force Rifle Force Rifle Force Rifle > --- INVENTORY -------- Neutrino Core Light Neutrino Core Antimatter Reactor Advanced Heat Sink Experimental Heat Sink Improved Cooling System Advanced Energy Well Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Particle Charger Advanced Particle Charger Weapon Cycler Experimental Phase Shifter Improved Heavy Armor Plating Hacking Drone Bay Bomb Factory No. 2 Precision Assault Rifle Precision Rocket Launcher Scatter Rocket Array Katana [Rating: 113] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Light Neutrino Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Enhanced Flexi-carbon Leg Utility Layered Medium Armor Plating Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Scatter Rocket Array Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Slots Evolved 11 | . 1 2 2 2 . . . . 2 . . . . . . 2 . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . . Utility 6 | . 1 1 1 1 . . . . 1 . . . . . . 1 . . . Weapon 2 | . . . . 1 . . . . . . . . . . . 1 . . . Parts Attached 119 | 5 4 14 14 2 5 1 11 . 22 13 6 1 . 2 1 10 1 1 6 Power 17 | . 1 2 . . 1 . . . 3 5 1 . . 1 . 2 . . 1 Engine 5 | . 1 2 . . 1 . . . 1 . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . 2 5 1 . . 1 . 1 . . 1 Propulsion 29 | 1 1 5 6 . 2 1 4 . 3 4 . 1 . . . 1 . . . Treads 23 | 1 1 5 6 . 2 1 . . 2 3 . 1 . . . 1 . . . Leg 6 | . . . . . . . 4 . 1 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 45 | 2 2 3 4 1 1 . 6 . 10 2 2 . . 1 1 5 1 1 3 Device 21 | . 1 . 3 . 1 . 3 . 6 1 1 . . 1 . 1 1 1 1 Storage 3 | 1 1 . . . . . . . 1 . . . . . . . . . . Processor 1 | . . . . . . . . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 20 | 1 . 3 1 1 . . 3 . 3 . 1 . . . 1 4 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 . 4 4 1 1 . 1 . 6 2 3 . . . . 2 . . 2 Energy Gun 12 | . . 2 1 1 1 . . . 4 1 1 . . . . 1 . . . Energy Cannon 4 | . . 2 . . . . 1 . 1 . . . . . . . . . . Ballistic Gun 6 | 2 . . 1 . . . . . . . 1 . . . . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . . . . 1 1 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 1 . . . . . . . 1 . . 1 . 1 . . 3 Corrupted Parts 3 | . . . . . . . 2 . 1 . . . . . . . . . . System Corruption 4 | . . . . . . . 3 . 1 . . . . . . . . . . Parts Lost 43 | . . 1 2 1 . . 6 . 4 2 1 1 . . . 5 . 2 18 Power 6 | . . . . . . . . . 1 1 1 . . . . 1 . . 2 Propulsion 6 | . . . . . . . 2 . . . . 1 . . . 1 . . 2 Utility 20 | . . . 1 1 . . 3 . 3 1 . . . . . 2 . 1 8 Weapon 11 | . . 1 1 . . . 1 . . . . . . . . 1 . 1 6 Highest Loss Streak 14 | . . 1 2 1 . . 6 . 1 2 1 1 . . . 2 . 2 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . Average Backups 19 | 4 6 14 14 14 14 14 13 15 17 23 23 22 22 24 24 23 24 24 19 Power 2 | 1 1 1 2 2 2 2 2 2 1 1 2 2 2 2 2 2 4 4 4 Propulsion . | . . 3 1 1 . . . . . . . . . . . . . . . Utility 11 | 1 2 4 6 7 7 8 8 11 10 14 13 14 14 16 16 15 16 16 11 Weapon 4 | . 2 4 4 4 4 4 3 2 5 6 6 6 6 6 6 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 1 8 2 4 . . 2 . 3 1 3 . . . . . . 2 17 Power 9 | . . 2 1 . . . 2 . . . . . . . . . . . 4 Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . Utility 28 | . 1 4 . 4 . . . . 2 . 2 . . . . . . 2 13 Weapon 5 | . . 2 1 . . . . . 1 . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 92 95 97 99 95 86 92 97 87 86 87 87 83 86 86 88 84 52 Engine 3 | . 9 9 8 7 7 7 7 7 8 1 . . . . . . . . . Reactor 6 | . . . . . . . . . 3 10 11 12 12 12 12 8 5 5 7 Treads 13 | . 25 27 31 28 27 27 18 . . 5 12 12 12 12 12 11 11 11 7 Leg 5 | . . . . . . . 6 28 24 12 . . . . . . . . . Device 17 | . 11 10 13 21 21 21 16 14 16 25 18 18 18 18 18 18 17 19 11 Storage 6 | . 12 10 8 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 Processor 1 | . . . . . . . . . . . 6 6 6 6 6 1 . . . Protection 14 | . 12 15 16 14 14 14 14 14 17 7 11 12 12 8 11 17 20 18 13 Energy Gun 14 | . . 2 4 10 19 16 14 14 15 16 16 18 18 18 18 20 16 13 1 Ballistic Gun 2 | . 25 16 4 . . . . . . . . . . . . 1 5 5 . Peak Build Rating 113 | 5 9 16 27 34 38 39 72 72 101 101 101 98 97 102 102 113 112 112 108 Average Rating 78 | 4 8 13 21 31 37 37 46 71 90 95 97 97 97 100 99 108 109 107 68 On Entrance 66 | . 5 9 15 27 34 38 39 71 71 101 98 98 97 97 102 99 109 109 106 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 16 32 41 49 52 56 56 77 77 147 147 145 138 138 163 163 152 152 152 157 Greatest Support 140 | 20 40 60 80 80 80 88 112 112 112 140 140 140 140 140 140 140 140 140 140 Greatest Overweight (x) 45 | . . 1 1 . . . 1 . 1 45 1 . . 1 1 1 1 1 36 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 1 2 Largest Inventory Capacity 25 | 10 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 9 12 15 15 15 15 15 15 15 20 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 12 15 15 15 15 15 15 15 21 25 25 24 22 25 25 25 25 25 25 Average Carried 20 | 4 6 14 14 14 14 15 13 15 17 24 24 23 22 24 24 24 25 24 20 Final Capacity 25 | 10 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 12 15 15 15 15 15 15 15 21 24 24 22 22 25 25 25 25 25 15 Class Distribution -------------------- 72% | Scavenger-Tank 17% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Matter Collected 3283 | 268 114 508 297 105 50 20 135 29 396 245 318 80 . 17 56 244 119 145 137 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 13061 | 115 286 814 716 160 346 . 305 156 2968 1075 2503 398 . . 203 2032 318 370 296 Parts 621 | 6 20 56 37 7 14 . 13 4 134 24 136 29 . . 13 88 14 20 6 Haulers Intercepted 11 | . 1 3 3 . . . . . 4 . . . . . . . . . . Recyclers Shooed 11 | . 1 2 2 . . . . . 5 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Combat Hostiles Destroyed 184 | . 4 15 15 3 7 . 3 4 42 1 35 8 . . 7 24 6 6 4 Guns 145 | . 4 10 5 2 7 . 2 3 38 . 29 5 . . 7 21 6 6 . Cannons 13 | . . 5 6 1 . . . 1 . . . . . . . . . . . AOE 18 | . . . 3 . . . . . 2 1 5 3 . . . . . . 4 Classes Destroyed 20 | 2 4 3 . 1 1 . . . 3 1 4 . . . . . . 1 . Worker 11 | . . 1 . . . . . . 2 . 6 . . . . 2 . . . Builder 6 | . . . . . . . . . . . 4 . . . . 2 . . . Tunneler 4 | 2 . . . 1 . . . . . . 1 . . . . . . . . Hauler 11 | . 1 3 3 . . . . . 4 . . . . . . . . . . Recycler 8 | 1 1 . . . . . . . 4 . 1 . . . . 1 . . . Operator 5 | . . . . . . . . . 3 . 2 . . . . . . . . Watcher 13 | . 1 3 . . . . . . 3 . 5 . . . . 1 . . . Swarmer 40 | . 2 2 6 . 2 . . 2 7 . 3 3 . . 7 1 3 2 . Cutter 2 | . . . . . . . . . . . 2 . . . . . . . . Grunt 45 | . 2 9 5 2 . . . . 4 . 10 1 . . . 7 2 3 . Brawler 3 | . . . . . . . . . . . 1 . . . . 2 . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . 2 . . . . . . . . Sentry 22 | . . 3 3 . . . . 1 5 . 4 1 . . . 4 1 . . Hunter 13 | . . . . . . . . . 3 . 5 3 . . . 2 . . . Programmer 20 | . . . . 1 . . . 1 6 . 6 . . . . 6 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . 1 . . . . . . . . . Enhanced Grunt 7 | . . . . . . . 3 . . . . . . . . . . . 4 Tracker 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . Combat Programmer 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . Assembled 15 | . . . . . . . . . 15 . . . . . . . . . . Thug 2 | . . . . . 2 . . . . . . . . . . . . . . Butcher 2 | . . . . . 2 . . . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 11 | 3 2 3 6 2 3 . 2 3 11 1 11 3 . . 4 5 3 3 4 Combat Bots Only 11 | . 2 3 6 2 3 . 2 3 11 1 7 3 . . 4 5 3 3 4 Max Kills in Single Turn 9 | 1 1 1 2 1 1 . 1 1 2 1 9 3 . . 2 2 1 2 3 Gunslinging 1 | . . . . . . . . . 1 . . . . . 1 1 . 1 . Exploded 5 | . . . 2 . . . . . 2 1 5 3 . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Hostile Shots Fired 1170 | . 13 96 85 9 12 25 85 36 280 2 181 30 . . 9 117 21 51 118 Missed 365 | . 2 25 14 1 2 10 29 20 84 . 66 14 . . 3 35 7 20 33 Hits 805 | . 11 71 71 8 10 15 56 16 196 2 115 16 . . 6 82 14 31 85 Melee 29 | . . 3 9 . . 2 . . 10 2 2 . . . . 1 . . . Projectile 776 | . 11 68 62 8 10 13 56 16 186 . 113 16 . . 6 81 14 31 85 Critical Strikes 21 | . . 1 4 . . . . . 4 1 3 1 . . . 5 . 2 . Part Disruptions 8 | . . . . . 1 . 2 . 5 . . . . . . . . . . Damage Taken 12043 | . 78 582 750 91 97 66 1516 87 1714 97 1386 165 . . 56 1092 160 463 3643 Core 1545 | . 4 113 51 . 18 12 172 10 130 6 74 6 . . . 78 13 . 858 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 7320 | . 50 365 452 61 65 50 1080 60 1064 55 829 100 . . 34 636 92 272 2055 Regen/Repaired (Parts) 455 | . . . . . . . . . . . 455 . . . . . . . . Core Remaining (%) 83 | 100 98 71 90 . . . . 69 . . . . . . 74 . . . . Volleys Fired 589 | 6 22 93 61 9 14 4 29 7 132 16 89 11 . . 6 49 9 17 15 Largest 4 | 2 2 2 2 3 3 2 3 3 3 3 3 3 . . 3 4 4 4 4 Hottest 320 | 40 40 88 129 190 183 122 187 187 240 240 240 240 . . 240 320 268 268 216 Shots Fired 1454 | 12 44 180 113 24 36 8 62 17 303 43 239 31 1 . 18 197 37 59 30 Gun 1320 | 12 44 159 63 15 36 8 54 13 273 41 237 30 1 . 18 197 37 59 23 Cannon 114 | . . 21 48 9 . . 3 4 29 . . . . . . . . . . Launcher 20 | . . . 2 . . . 5 . 1 2 2 1 . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 299 | 12 44 150 42 . . . . . . . . . . . . 17 9 16 9 Thermal 1135 | . . 30 69 24 36 8 57 17 302 41 237 30 1 . 18 180 28 43 14 Explosive 13 | . . . . . . . . . 1 2 2 1 . . . . . . 7 Electromagnetic 7 | . . . 2 . . . 5 . . . . . . . . . . . . Robot Hit Streak 65 | 6 22 45 26 21 17 5 12 9 24 43 26 27 . . 5 42 19 58 65 Robot Miss Streak 5 | 1 1 2 2 1 2 1 1 1 3 1 5 1 . . 1 2 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 22 | . . 1 . . . . 1 . 6 . 4 1 . . 3 4 . 2 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . 1 . 1 1 . . 1 1 . 1 . Shots Hit Robots 1107 | 8 37 145 93 19 26 6 54 15 213 40 176 24 . . 12 145 16 54 24 Core Hits 494 | 5 11 46 30 8 13 1 25 5 88 7 108 12 . . 7 53 7 13 55 Critical Kills 28 | . . 1 1 . . . . . 6 . 7 1 . . 1 7 1 1 2 Critical Parts Destroyed 34 | . 1 2 1 . . . . . 6 . 10 1 . . . 10 . 2 1 Critical Strikes 92 | . 1 3 4 2 4 . 7 1 21 2 17 2 . . 1 19 1 4 3 Burn 24 | . . . 2 2 4 . 7 1 8 . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . Destroy 67 | . 1 3 1 . . . . . 13 2 17 2 . . 1 19 1 4 3 Melee Attacks 26 | . . . 8 7 . . 1 . 9 . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . 8 7 . . 1 . 9 . 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28407 | 103 392 1799 1524 414 520 80 960 372 6004 1300 5922 807 . . 313 4047 310 1396 2144 Guns 22411 | 103 392 1350 620 260 520 80 658 247 5452 1015 4656 627 . . 313 4047 310 1396 365 Cannons 1910 | . . 433 827 154 . . 37 125 334 . . . . . . . . . . Explosions 3994 | . . . 77 . . . 209 . 218 285 1246 180 . . . . . . 1779 Melee 56 | . . . . . . . 56 . . . . . . . . . . . . Ramming 36 | . . 16 . . . . . . . . 20 . . . . . . . . Kinetic 2679 | 103 392 1241 269 . . . . . . . . . . . . 223 47 266 138 Thermal 21642 | . . 542 1178 414 520 80 695 372 5786 1015 4656 627 . . 313 3824 263 1130 227 Explosive 3708 | . . . . . . . . . 218 285 1246 180 . . . . . . 1779 Electromagnetic 286 | . . . 77 . . . 209 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 56 | . . . . . . . 56 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 3 3 3 3 6 6 6 6 . 9 9 9 9 Average Corruption 5 | . . . . . . . 2 3 2 3 4 6 6 6 . 3 9 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 232 | . . . . . . . 1 4 14 14 58 17 8 1 . 24 33 29 29 Message Errors 57 | . . . . . . . . 1 4 4 18 3 3 . . 3 9 5 7 Matter Fused 58 | . . . . . . . . 1 3 4 13 4 2 . . 6 7 10 8 Heat Flow Errors 25 | . . . . . . . . . 4 . 4 4 1 . . 4 2 4 2 Energy Discharges 33 | . . . . . . . 1 1 1 3 8 3 . . . 5 7 2 2 Parts Rejected 2 | . . . . . . . . 1 . . 1 . . . . . . . . Parts Fused 5 | . . . . . . . . . . . . 1 1 . . . . . 3 Data Loss (minor) 33 | . . . . . . . . . 2 2 7 1 . 1 . 4 6 5 5 Data Loss (major) 7 | . . . . . . . . . . 1 2 . . . . 1 1 2 . Misfires 5 | . . . . . . . . . . . 2 . 1 . . 1 1 . . Alerts 4 | . . . . . . . . . . . 2 1 . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . 1 . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 88 | . . . 12 . . . . . 52 . 11 . . . . . . . 13 Projectiles 39 | . . . 12 . . . . . 27 . . . . . . . . . . Explosions 49 | . . . . . . . . . 25 . 11 . . . . . . . 13 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 371 | . . . . . . . . . . 50 14 13 . . . . . . 294 Shots 20 | . . . . . . . . . . 2 1 1 . . . . . . 16 Rammed 4 | . . 3 . . . . . . . . 1 . . . . . . . . Targets Rammed 5 | . . 3 . . . . . . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . . . . . Highest Temperature 393 | . 37 274 313 189 171 . 350 372 393 256 377 216 140 . 162 284 154 131 68 Average Temperature 94 | . 9 75 84 51 74 . 147 156 116 96 113 87 82 . 63 73 31 35 46 Received Heat Transfer 2222 | . 57 360 432 27 29 9 . 42 534 . 354 21 . . . 189 54 114 . Effects 19 | . . . 7 . . . 1 . 5 . 5 . . . . 1 . . . Shutdowns 3 | . . . . . . . . . 2 . 1 . . . . . . . . Energy Bleed 5 | . . . 2 . . . 1 . . . 1 . . . . 1 . . . Interference 9 | . . . 5 . . . . . 1 . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . 1 . . . 1 . 2 . 1 . . . . 3 . . . Combat Hostiles 8 | . . . 1 . . . 1 . 2 . 1 . . . . 3 . . . Parts Melted 114 | . . . 3 4 6 . 4 2 29 1 24 5 . . 1 33 1 1 . Heat Transferred 33568 | . . 999 2368 851 1258 148 2331 629 8510 1443 6457 888 . . 444 5106 370 1517 249 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 100 100 . . . . 100 . . . Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 156 | 15 40 92 124 36 . . . . 101 16 156 . . . . 70 . . . Initial 30 | . . . . 30 . . . . . . . . . . . . . . . Average 15 | 2 7 17 41 3 . . . . 10 . 27 . . . . 11 . . . Influence Increases 4620 | 15 143 429 438 104 50 . . 90 924 16 1066 190 . . 198 657 130 155 15 Destroy 0b10 Robot/C 3100 | . 80 300 300 60 40 . . 80 540 . 660 160 . . 160 480 120 120 . Destroy 0b10 Robot/NC 315 | 15 15 35 15 5 . . . . 80 . 105 . . . . 30 . . 15 Destroy Leader 828 | . 24 82 76 20 10 . . 10 214 . 180 30 . . 20 132 10 20 . Allied During Kill 23 | . . . . . . . . . . . . . . . 18 5 . . . Successful Hack 81 | . 9 7 9 10 . . . . 34 . 12 . . . . . . . . Disable Machine 24 | . . 4 . 4 . . . . 4 . 8 . . . . 4 . . . Destroy Structure 114 | . . 1 8 5 . . . . 37 16 41 . . . . 6 . . . Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . . . . Lose Combat Pursuer 120 | . 15 . 30 . . . . . . . 60 . . . . . . 15 . Influence Decreases 4620 | 15 143 429 345 197 50 . . 90 924 16 930 316 10 . 198 652 135 155 15 Entered New Map 142 | . . . . 63 . . . . . . . 72 4 . . . 3 . . Time Decay 4325 | 15 143 429 325 134 50 . . 90 904 16 920 234 6 . 198 559 132 155 15 Lost Part 97 | . . . 20 . . . . . 20 . 10 10 . . . 37 . . . Lost Ally 56 | . . . . . . . . . . . . . . . . 56 . . . Squads Dispatched 32 | . . 1 1 3 . . . . 11 . 10 . . . . 6 . . . Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . Extermination 12 | . . . . 1 . . . . 5 . 3 . . . . 3 . . . Reinforcement 10 | . . . 1 1 . . . . 2 . 5 . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . Intercept 8 | . . . . . . . . . 4 . 2 . . . . 2 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Distress Signals 9 | . . 1 2 . . . . . 2 . 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 6 24 22 4 7 4 4 5 52 1 58 8 . . 6 26 6 8 12 Peak Tracking Total 9 | . 2 3 6 2 3 3 4 3 5 1 9 3 . . 4 4 3 4 9 Tactical Retreats 5 | . 1 . 1 . . . . . . . 2 . . . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Traps Triggered 10 | . . 3 1 2 . . . . 3 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Machines Disabled 8 | . . 1 . 1 . . . . 1 . 2 . . . . 1 . . 2 Max in Single Turn 1 | . . 1 . 1 . . . . 1 . 1 . . . . 1 . . 1 Garrison Access 5 | . . . . 1 . . . . 1 . 2 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Machines Accessed 34 | . 2 3 2 4 1 . 4 . 7 . 7 . . . . 1 2 1 . Terminals 20 | . 2 3 2 2 . . . . 6 . 4 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . 1 . 2 . . . . 1 . . . Total Hacks 86 | . 7 6 5 6 1 . 25 . 13 . 18 . . . . 2 2 1 . Successful 65 | . 5 6 3 2 1 . 25 . 7 . 12 . . . . 1 2 1 . Failed 21 | . 2 . 2 4 . . . . 6 . 6 . . . . 1 . . . Catastrophic 3 | . . . 1 1 . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 40 | . 6 4 5 4 . . . . 3 . 9 . . . . 9 . . . Terminals 46 | . 7 6 5 4 . . . . 12 . 11 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . 1 . 3 . . . . 2 . . . Terminal Hacks 48 | . 3 4 2 . 1 . 25 . 5 . 5 . . . . . 2 1 . Record 12 | . . . . . . . 11 . . . . . . . . . 1 . . Part Schematic 8 | . . . . . . . 8 . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 3 . . . 1 . . . . . . . . Open Door 3 | . . . . . 1 . . . . . . . . . . . 1 1 . Level Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . 1 . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . Transport Status 1 | . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 5 | . . 2 . . . . . . 1 . 2 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 4 . . . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . 1 . 2 . . . . 1 . . . Seal Access 5 | . . . . 1 . . . . 1 . 2 . . . . 1 . . . Unauthorized Hacks 8 | . 2 2 1 1 . . . . 1 . 1 . . . . . . . . Terminals 8 | . 2 2 1 1 . . . . 1 . 1 . . . . . . . . Botnet 8 | . 2 2 1 1 . . . . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 2 . 1 . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 22 | . 2 3 2 2 . . . . 6 . 5 . . . . 1 1 . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . . . . Time 106 | . . . . . . . . . . . 106 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Total Allies 4 | . . . . . . . . . . . . . . 4 . . . . . Largest Group 4 | . . . . . . . . . . . . . . 4 4 4 . . . Highest-Rated Group 150 | . . . . . . . . . . . . . . 150 150 150 . . . Highest-Rated Ally 40 | . . . . . . . . . . . . . . 40 40 40 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . . . . 2 15 . . . Total Damage 168 | . . . . . . . . . . . . . . . 19 149 . . . Kills 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Active Infowar (turns) 9202 | . 436 1148 528 911 829 362 154 211 1201 . . 606 266 879 382 521 222 522 24 Sensors 6179 | . . . . . 829 362 154 211 1201 . . 606 266 879 382 521 222 522 24 Seismic 3023 | . 436 1148 528 911 . . . . . . . . . . . . . . . Robot Analysis Total 153 | . 2 . . . . . 151 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 . . 1 . . . . 2 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Turns Passed 18582 | 99 440 1148 717 911 829 362 368 224 3105 758 2356 610 266 1987 401 1513 845 796 847 Spaces Moved 8354 | 47 220 435 256 516 484 216 152 162 1509 380 793 356 167 1000 231 558 335 302 235 Core 18 | 6 . . . . . . . . . 1 . . . . . . . . 11 Treads 6421 | 41 220 435 256 516 484 216 86 . . 201 793 356 167 1000 231 558 335 302 224 Legs 1915 | . . . . . . . 66 162 1509 178 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 120 120 120 160 160 160 160 160 160 240 240 160 Average Speed 188 | 145 160 176 165 160 160 160 161 120 166 177 231 160 160 196 162 234 240 240 284 Slowest Speed 2300 | 160 160 240 240 160 160 160 240 120 190 2300 240 160 160 240 240 240 240 240 1850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 6 41 41 36 18 78 42 79 41 46 96 24 58 46 89 48 22 60 52 82 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 44 | . . . . . . . 32 . . . . . 1 1 1 9 . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . 6 3 . . . . . 2 . 4 1 . 3 2 . Spaces Dug 30 | . . . 9 5 . . . . 15 . 1 . . . . . . . . Terrain Destroyed 193 | . . . 9 5 . . . . 31 27 52 22 . . . . . . 47 Melee 23 | . . . 8 5 . . . . 9 . 1 . . . . . . . . Projectile 13 | . . . 1 . . . . . 10 . . . . . . . . . 2 AOE 157 | . . . . . . . . . 12 27 51 22 . . . . . . 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Total 10053 | 65 269 651 432 573 508 224 216 176 1825 437 1149 371 166 1025 243 646 352 333 392 Wait 649 | . 12 60 62 22 2 1 5 5 104 5 232 1 . 20 1 6 5 7 99 Move 8336 | 46 219 434 255 515 483 215 151 161 1509 379 792 355 166 999 230 557 334 301 235 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 123 | 8 10 17 12 7 1 1 9 . 20 8 9 . . 1 1 9 . 2 8 Fast Attach 47 | 4 . 13 6 1 1 1 2 1 5 3 3 . . 1 . 3 . 1 2 Attach 57 | 1 3 4 7 3 . . 6 . 6 5 3 1 . . 2 6 . . 10 Detach 7 | . . . . . . . . . . . . . . 2 . . . . 5 Swap 100 | . 1 8 10 4 4 1 7 2 23 8 10 3 . 1 2 6 4 3 3 Drop 111 | . 2 19 11 5 3 1 6 . 17 10 8 . . 1 1 10 . 2 15 Fire 589 | 6 22 93 61 9 14 4 29 7 132 16 89 11 . . 6 49 9 17 15 Melee 26 | . . . 8 7 . . 1 . 9 . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 3 . . . . . . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov (discovered 1 exit: *Pro) History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 13) 100 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Evolved 1 slot: Utility x1 161 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Hacker-Mutant 540 | -10/Materials | Entered another Materials area 540 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1075 | -9/Materials | Identified exit to Mines 1075 | -9/Materials | Discovered exit to Mines (range 10) 1289 | -9/Materials | Discovered exit to Mines (range 7) 1360 | -9/Materials | Identified exit to Materials 1688 | -9/Materials | Entered another Materials area 1688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1709 | -8/Materials | Build established: Scavenger-Mutant 2256 | -8/Materials | Identified exit to Storage 2344 | -8/Materials | Identified exit to Factory 2344 | -8/Materials | Discovered exit to Factory (range 16) 2405 | -8/Materials | Entered Factory 2405 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2920 | -7/Factory | Garrison activated, responded to threat 3289 | -7/Factory | Identified exit to Lower Caves 3289 | -7/Factory | Discovered exit to Lower Caves (range 5) 3316 | -7/Factory | Entered Lower Caves 3491 | -7/Lower Caves | Attacked by a faux Warlord 3516 | -7/Lower Caves | Learned Factory emergency access door positions 3770 | -7/Lower Caves | Build established: Scavenger-Tank 3935 | -7/Lower Caves | Identified exit to Lower Caves 3935 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 4145 | -7/Lower Caves | Entered another Lower Caves area 4237 | -7/Lower Caves | Encountered a Warlord checkpoint 4496 | -7/Lower Caves | Identified exit to Data Miner 4496 | -7/Lower Caves | Discovered exit to Data Miner (range 5) 4507 | -7/Lower Caves | Entered Data Miner 4507 | -7/Data Miner | Identified exit to Proximity Caves 4507 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 4538 | -7/Data Miner | Met Data Miner 4567 | -7/Data Miner | Learned location of Section 7 (-2) 4567 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4595 | -7/Data Miner | Received God Mode back door access code from Data Miner 4601 | -7/Data Miner | Build established: Scavenger-Mutant 4612 | -7/Data Miner | Interfaced with the Data Conduit 4716 | -7/Data Miner | Lost 6 parts (2n3u1w) 4875 | -7/Data Miner | Entered Proximity Caves 4900 | -6/Proximity Caves | Learned Factory emergency access door positions 4952 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5081 | -6/Proximity Caves | Build established: Scavenger-Tank 5088 | -6/Proximity Caves | Identified exit to Factory 5088 | -6/Proximity Caves | Discovered exit to Factory (range 4) 5099 | -6/Proximity Caves | Entered Factory 5099 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5101 | -6/Factory | Loaded intel: 270 machine locations 5719 | -6/Factory | Assembled infested ambush trap array 5776 | -6/Factory | Destroyed 11 combat bots 6255 | -6/Factory | Identified exit to Factory 6255 | -6/Factory | Discovered exit to Factory (range 15) 7074 | -6/Factory | Intercept squad dispatched 7092 | -6/Factory | Spotted Tracker 7102 | -6/Factory | Destroyed Tracker 7118 | -6/Factory | Found Exp. Phase Shifter 7144 | -6/Factory | Spotted Combat Programmer 7206 | -6/Factory | Destroyed Combat Programmer 7573 | -6/Factory | Identified exit to Lower Caves 7987 | -6/Factory | Build established: Scavenger-Mutant 8175 | -6/Factory | Discovered exit to Factory (range 5) 8189 | -6/Factory | Intercept squad dispatched 8197 | -6/Factory | Spotted Tracker 8204 | -6/Factory | Sucked down chute 8204 | -6/Factory | Entered Waste 8204 | -6/Waste | The area was eerily silent 8256 | -6/Waste | Found Gamma Bomb Array 8340 | -6/Waste | Build established: Scavenger-Tank 8374 | -6/Waste | A Compactor rumbled back to life 8375 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8378 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8379 | -6/Waste | Spotted C-40 Crusher 8389 | -6/Waste | Destroyed C-40 Crusher 8719 | -6/Waste | Identified exit to Factory 8719 | -6/Waste | Discovered exit to Factory (range 15) 8962 | -6/Waste | Entered Factory 8964 | -6/Factory | Loaded intel: 293 machine locations 9240 | -6/Factory | Found Scatter Rocket Array 9378 | -6/Factory | Repaired Lyr. Medium Armor Plating 9435 | -6/Factory | Repaired Hvy. Treads 9970 | -6/Factory | Cargo convoy interrupted 10485 | -6/Factory | Intercept squad dispatched 10492 | -6/Factory | Spotted Tracker 10514 | -6/Factory | Destroyed Tracker 10531 | -6/Factory | Spotted Combat Programmer 10539 | -6/Factory | Destroyed Combat Programmer 10605 | -6/Factory | Found Exp. Targeting Computer 11202 | -6/Factory | Destroyed 7 combat bots 11266 | -6/Factory | Discovered exit to Factory (range 15) 11318 | -6/Factory | Entered Lower Caves 11409 | -6/Lower Caves | Encountered a Warlord checkpoint 11661 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11920 | -6/Lower Caves | Identified exit to Lower Caves 11920 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 11928 | -6/Lower Caves | Entered another Lower Caves area 11949 | -6/Lower Caves | Encountered a Warlord checkpoint 12176 | -6/Lower Caves | Identified exit to Zion 12176 | -6/Lower Caves | Discovered exit to Zion (range 15) 12194 | -6/Lower Caves | Entered Zion 12252 | -6/Zion | System corruption cleaned by Quarantine Array 12284 | -6/Zion | Identified exit to Proximity Caves 12284 | -6/Zion | Discovered exit to Proximity Caves (range 15) 12335 | -6/Zion | Given the Hacking Drone Bay 12335 | -6/Zion | Found Prototype Device 12799 | -6/Zion | Learned Factory security intel 13074 | -6/Zion | Found Prototype Device 13074 | -6/Zion | Identified Bomb Factory No. 2 13715 | -6/Zion | Met Imprinter 13756 | -6/Zion | Imprinted 13759 | -6/Zion | Declared Zion's savior 14181 | -6/Zion | Entered Proximity Caves 14181 | -5/Proximity Caves | Accompanied by 4 allies 14495 | -5/Proximity Caves | Discovered exit to Factory (range 6) 14582 | -5/Proximity Caves | Entered Factory 14582 | -5/Factory | Accompanied by 4 allies 14582 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14583 | -5/Factory | Identified exit to Extension 14585 | -5/Factory | Loaded intel: 231 machine locations 14813 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15214 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15644 | -5/Factory | Intercept squad dispatched 15682 | -5/Factory | Spotted Tracker 15691 | -5/Factory | Destroyed Tracker 15696 | -5/Factory | Found Exp. Targeting Computer 15708 | -5/Factory | Found Prototype Energy Gun 15708 | -5/Factory | Identified Immobilizer 15744 | -5/Factory | Spotted Combat Programmer 15755 | -5/Factory | Destroyed Combat Programmer 15915 | -5/Factory | Identified exit to Upper Caves 15915 | -5/Factory | Discovered exit to Upper Caves (range 6) 15947 | -5/Factory | Found Mni. Smartbomb Launcher 16095 | -5/Factory | Entered Upper Caves 16384 | -5/Upper Caves | Found DCF Scrap (14 items) 16628 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16892 | -5/Upper Caves | Identified exit to Upper Caves 16892 | -5/Upper Caves | Discovered exit to Upper Caves (range 5) 16894 | -5/Upper Caves | Learned Factory garrison access intel 16940 | -5/Upper Caves | Entered another Upper Caves area 17236 | -5/Upper Caves | Spotted B-75 Beast 17273 | -5/Upper Caves | Destroyed B-75 Beast 17705 | -5/Upper Caves | Identified exit to Zhirov 17705 | -5/Upper Caves | Discovered exit to Zhirov (range 13) 17736 | -5/Upper Caves | Entered Zhirov 17736 | -5/Zhirov | Identified exit to Proximity Caves 17736 | -5/Zhirov | Discovered exit to Proximity Caves (range 4) 17760 | -5/Zhirov | Identified Hacking Drone Bay 17778 | -5/Zhirov | Met Zhirov 17814 | -5/Zhirov | Found Alien Artifact 17814 | -5/Zhirov | Identified Integrated Reactor 17814 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18058 | -5/Zhirov | Build established: Scavenger-Mutant 18229 | -5/Zhirov | Found Alien Artifact 18256 | -5/Zhirov | Attacked by Zhirov 18260 | -5/Zhirov | Zhirov warped through subspace 18269 | -5/Zhirov | Zhirov detonated his lab 18269 | -5/Zhirov | Cloak Generator disabled 18279 | -5/Zhirov | Enhanced Grunts warped into view 18307 | -5/Zhirov | Identified Transdimensional Reconstructor 18307 | -5/Zhirov | Warped through subspace 18333 | -5/Zhirov | Lost 14 parts (1p2n7u4w) 18526 | -5/Zhirov | Core integrity fell below 50% 18567 | -5/Zhirov | Lost 4 parts (1p1u2w) 18568 | -5/Zhirov | Core integrity fell below 20% 18583 | -5/Zhirov | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- The unstable cave ceiling collapses. System corrupted: Matter fused (-6). System corrupted: Component data lost. System corrupted: FCS attempts to trigger Scatter Rocket Array. The unstable cave ceiling collapses. System corrupted: IFF burst signal emitted. The unstable cave ceiling collapses. SU ZN25YMV=UL#CQX7OQ|8GRKY3OC W3TA=BX Scatter Rocket Array destroyed. The unstable cave ceiling collapses. Hvy. Antimatter Reactor destroyed. Adv. Heat Sink destroyed. System corrupted: Mni. Smartbomb Launcher fused. Mni. Smartbomb Launcher destroyed. The unstable cave ceiling collapses. |BPVON8|HRPEVPG6ONQHAL=2XWGIW6B The unstable cave ceiling collapses. System corrupted: Heat flow error (+108). [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?? # !!! | | ??? # ######!!!!/# | | ?? ##????####### | | ?? # # # # #???????????? | | ? # # #???????????? | | ? # # ### #???????????? | | ? # # # # # ### #????????????? | | ? # # % ## # # # ????????????? | | ????# # %! # ### #????????????? | | ?" # # ????????????? | | ?" # #????????????? | | ?" # ????????????? | | ?" # # # ????????????? | | ??" # ?????????????? | | ??" # ## # ?????????????? | | ??? # # ??????????????? | | ??? # # # # ??????????????? | | ??? # ##### ??????????????? | | ???? # ???????????????? | | ???? ## ???????????????? | | ?????## ????????????????? | | ????? ?? ????????????? | | ??????# ### #?????????????? | | ??????? # ###### ##????????????????? | | ???# ###### ###### # ## #??????????? | | @ g #??????????? | | ##????????????? | | # #### ### # ## #### ## ## #???????????? | | ?? ???# ### #### #???????? #???????????? | | ????? ## ### # # #????????????????????? | | ????????# ??????????????????? | | ??????# # ### # #???????????????????? | | ??????## ######?###????##???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 51 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 1050 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free X-62 Marksman | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Lyr. Medium Armor Plating | 19% | -6/Factory Hvy. Treads | 62% | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Explorer I Think I Know What's Going On The Oracle Unlimited Data Challenges ------------ None Game ------ Seed ReflectivePhaseParser Manual? 0 Play Time 02:02:46 Cumulative 33.7 hours Start 2025.07.27 @ 18:26:06 End 2025.07.28 @ 12:23:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue 21 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 31 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5db31b0-a3b2-45ae-bcc2-bf924391de58