Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 02:03:59 Player: Intraloper Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2302) 2302 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1083) 1083 TOTAL SCORE: 5745 Bonus ------- High Alert Combat Kills 383 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 265/265 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (12) --- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Heavy EM Pulse Gun Assault Rifle Light Assault Rifle Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Terrain Scan Processor > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Heavy EM Pulse Gun Assault Rifle Light Assault Rifle Shock Bomb Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Improved Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 73 | 8 1 17 13 28 6 Power 8 | 2 . 2 2 2 . Engine 7 | 2 . 2 1 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 31 | 3 . 9 3 13 3 Treads 1 | . . . . 1 . Leg 30 | 3 . 9 3 12 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 2 4 4 . Device 8 | 1 . . 3 4 . Storage 2 | . 1 . 1 . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 . 4 4 9 3 Energy Gun 2 | 1 . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 16 | 1 . 3 4 6 2 Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . 3 7 16 2 Power 1 | . . . . 1 . Propulsion 14 | . . 2 5 7 . Utility 4 | . . . . 2 2 Weapon 9 | . . 1 2 6 . Highest Loss Streak 4 | . . 1 4 3 2 Average Slot Usage (%) 92 | . 96 99 88 87 100 Engine 7 | . 14 11 3 4 9 Core 2 | . . . 5 3 . Leg 27 | . 28 32 25 24 36 Device 7 | . 14 3 9 8 9 Storage 9 | . 10 11 9 9 9 Processor 17 | . . 18 18 18 18 Energy Gun 1 | . 14 2 . . . Ballistic Gun 15 | . 14 15 17 14 16 Ballistic Cannon 1 | . . 4 . . . Launcher 1 | . . . . 2 1 Naked Turns . | . . . . . . Heaviest Build 49 | 9 17 21 46 49 49 Greatest Support 50 | 20 20 30 40 40 50 Greatest Overweight (x) 4 | . . 1 4 4 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 12 | 4 8 8 12 12 12 Average Capacity 9 | 4 7 8 8 12 12 Most Carried 12 | 4 6 8 8 12 12 Average Carried 7 | 1 5 7 7 7 11 Final Capacity 12 | 4 8 8 12 12 12 Final Carried 12 | 3 6 8 8 12 12 Class Distribution -------------------- 46% | Scavenger-Mutant 41% | Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 2217 | 289 . 688 304 792 144 Remotely . | . . . . . . Salvage Created 2253 | 50 . 835 351 827 190 Parts 130 | 4 . 55 13 43 15 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 65 | 1 . 26 10 26 2 Guns 45 | 1 . 19 10 15 . Cannons 7 | . . 7 . . . AOE 13 | . . . . 11 2 Classes Destroyed 10 | 1 . 5 2 1 1 Worker 2 | . . . 1 . 1 Builder 3 | . . . . . 3 Hauler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 18 | . . 9 2 7 . Grunt 34 | 1 . 10 5 16 2 Brawler 2 | . . 1 . 1 . Duelist 1 | . . . 1 . . Sentry 9 | . . 6 2 1 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | 1 . 5 5 4 6 Combat Bots Only 5 | 1 . 5 4 4 2 Max Kills in Single Turn 4 | 1 . 2 1 4 3 Gunslinging 1 | . . 1 . . . Exploded 4 | . . . . 4 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4318 | 110 . 1191 723 1815 479 Core 821 | 21 . 192 103 334 171 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 91 91 52 . . . Volleys Fired 222 | 9 1 95 38 73 6 Largest 2 | 2 2 2 2 2 2 Hottest 101 | 60 60 60 50 101 61 Shots Fired 429 | 18 2 190 75 132 12 Gun 377 | 18 2 158 75 115 9 Cannon 32 | . . 32 . . . Launcher 20 | . . . . 17 3 Special . | . . . . . . Kinetic 365 | 9 1 173 75 98 9 Thermal 17 | . . . . 17 . Explosive 7 | . . . . 7 . Electromagnetic 40 | 9 1 17 . 10 3 Robot Hit Streak 12 | 4 . 12 8 10 4 Robot Miss Streak 6 | 3 . 5 6 6 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 303 | 11 . 133 54 97 8 Core Hits 141 | 2 . 48 24 56 11 Critical Hits 3 | . . 1 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5644 | 107 . 1440 854 2804 439 Guns 3539 | 107 . 1097 842 1431 62 Cannons 336 | . . 336 . . . Explosions 1750 | . . . . 1373 377 Melee . | . . . . . . Ramming 19 | . . 7 12 . . Kinetic 3411 | 29 . 1278 842 1200 62 Thermal 426 | . . . . 301 125 Explosive 794 | . . . . 794 . Electromagnetic 994 | 78 . 155 . 509 252 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . 4 4 Average Corruption 4 | . . 4 . 4 4 Corruption Purged . | . . . . . . Effects 52 | . . 28 . 18 6 Message Errors 13 | . . 6 . 5 2 Matter Fused 8 | . . 3 . 4 1 Heat Flow Errors 6 | . . 2 . 3 1 Energy Discharges 4 | . . 1 . 3 . Data Loss (minor) 7 | . . 4 . 2 1 Targeting Errors 13 | . . 12 . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 24 | . . . . 21 3 Projectiles . | . . . . . . Explosions 24 | . . . . 21 3 Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 203 | . . . 6 137 60 Shots 8 | . . . . 5 3 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . 1 1 . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 271 | 114 . 271 4 230 142 Average Temperature 36 | 61 . 39 1 30 83 Received Heat Transfer 1461 | 60 . 357 207 756 81 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 766 | . . . . 616 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 986 | 20 43 496 425 986 795 Initial 480 | . 13 17 209 205 480 Average 417 | 4 22 197 279 666 518 Maximum Alert Level 3 | . . 2 2 3 3 Low Security (%) 21 | 100 100 48 . . . Level 1 33 | . . 43 92 16 . Level 2 28 | . . 8 7 43 90 Level 3 17 | . . . . 39 9 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 3 1 . 2 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 4 | . . 2 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 10 | . . 5 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | 1 3 41 18 44 6 Peak Tracking Total 6 | 1 4 6 5 5 3 Tactical Retreats 16 | . . 3 1 11 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 11 | . . . . 10 1 Indirectly 5 | . . . . 5 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 5 | . . 2 2 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 3 | . . 1 1 . 1 Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 9 | . . 3 3 . 3 Successful 6 | . . 3 1 . 2 Failed 3 | . . . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access 3 | . . . 3 . . Terminal Hacks 3 | . . 3 . . . Record 2 | . . 2 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 1 . 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3846 | 97 191 1083 583 1643 249 Spaces Moved 2088 | 69 154 578 321 801 165 Core 38 | 38 . . . . . Treads . | . . . . . . Legs 2050 | 31 154 578 321 801 165 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 Average Speed 138 | 81 120 120 131 165 131 Slowest Speed 240 | 120 120 150 240 240 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 36 | 7 37 55 26 78 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . 24 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . . . 24 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2622 | 91 158 793 415 975 190 Wait 156 | 1 . 81 28 38 8 Move 2082 | 68 153 577 320 799 165 Hop . | . . . . . . Pick Up 30 | 5 3 9 7 5 1 Fast Attach 20 | 2 1 2 2 13 . Attach 20 | 4 . 4 6 6 . Detach . | . . . . . . Swap 33 | 2 . 11 5 9 6 Drop 25 | . . 13 8 . 4 Fire 222 | 9 1 95 38 73 6 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis 29 | . . . . 29 . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 13) 238 | -10/Materials | Discovered new exit (range 10) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Build established: Mutant 1343 | -9/Materials | Discovered new exit (range 18) 1372 | -9/Materials | Entered another Materials area 1372 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1522 | -8/Materials | Lost 4 parts (2n2w) 1950 | -8/Materials | Identified exit to Garrison 1955 | -8/Materials | Entered Garrison 2000 | -8/Garrison | Triggered checkpoint 2084 | -8/Garrison | Build established: Skirmisher 2226 | -8/Garrison | Triggered checkpoint 2304 | -8/Garrison | Triggered checkpoint 2429 | -8/Garrison | Discovered new exit (range 12) 2456 | -8/Garrison | Installed Relay Interface Framework 2518 | -8/Garrison | Build established: Scavenger-Mutant 2522 | -8/Garrison | Triggered checkpoint 2555 | -8/Garrison | Lost 3 parts (1n2w) 2618 | -8/Garrison | Lost 3 parts (1p1n1u) 2660 | -8/Garrison | Triggered checkpoint 2805 | -8/Garrison | Discovered new exit (range 12) 2954 | -8/Garrison | Triggered checkpoint 2962 | -8/Garrison | Core integrity fell below 50% 3005 | -8/Garrison | Lost 3 parts (2n1w) 3032 | -8/Garrison | Triggered checkpoint 3128 | -8/Garrison | Triggered checkpoint 3202 | -8/Garrison | Lost 3 parts (1n2w) 3281 | -8/Garrison | Discovered new exit (range 10) 3598 | -8/Garrison | Entered Materials 3801 | -8/Materials | Core integrity fell below 20% 3848 | -8/Materials | Crushed by falling debris 3848 | -8/Materials | Smashed by cave-in Last Messages --------------- 03806_ G-47 Trooper destroyed. 03806_ U-05 Engineer destroyed. 03806_ Chain reaction triggered in Lgt. Ion Engine. 03807_ G-50 Soldier misfires. 03808_ Lgt. Angular Momentum Engine fried. 03808_ G-50 Soldier destroyed. 03808_ Chain reaction triggered in Lgt. Ion Engine. 03808_ Destroyed Imp. Hover Unit. 03808_ Destroyed Lgt. Deuterium Engine. 03811_ Acquired 101 matter. 03813_ Acquired 33 matter. 03817_ Dropped Aluminum Leg. 03823_ Acquired 10 matter. 03848_ The unstable cave ceiling collapses. 03848_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 03848_ Terrain Scan Processor destroyed. 03848_ System corrupted by crushing effect (+4). 03848_ Visual Processing Unit destroyed. 03848_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ??????????????????????????# #??????# # | | ??????????????????????????# #??????########## | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ???????????????????######?# #???????????????? | | ???????????????????# ?# #???????????????? | | ???????????????????# # #???????????????? | | ???????????????????# [// # #???????????????? | | ???????????????????# [/ + #???????????????? | | ???????????????????# [/ # #???????????????? | | ???????????????????# # #???????????????? | | ???????????????????######## #???????????????? | | ????????????????????# ## #???????????????? | | ????????????????????# ## #???????????????? | | ????????????????????# ## #???????????????? | | ????????????????????# ## #???????????????? | | ????????????????????# ## ###+####+###????? | | ????????????????????# # T" #????? | | ????????????????????# ==!%* #????? | | ????????????????????# = %% == """ #????? | | ????????????????????# ! = """ ??????? | | ????????????????#########@ """ !?????? | | ???????? g%! ! #????? | | ???????? = o #??? | | ???????? #####+##### #??? | | ??????????#+############### ##??????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????T ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????#???????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Shock Bomb Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed HeatHugeRedirector Manual? 0 Play Time 00:46:04 Cumulative 5.2 hours Start 2021.02.11 @ 01:00:00 End 2021.02.11 @ 02:03:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 982225df-47d2-438c-8d20-e3c9e7e8e9a7