Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 12:43:55 Player: Nonymous Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (3658) 3658 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 7957 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/850 Matter 93/300 Energy 88/100 System Corruption 0% Temperature Cool (13) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Improved Salvage Targeting Computer Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Arc Projector Flak Gun Assault Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Hardlight Generator Gauss Rifle Gauss Rifle Heavy Flak Cannon Katana [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Seismic Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 1 1 . Weapon 2 | . . . . . 1 . 1 Parts Attached 122 | 7 4 3 18 6 39 34 11 Power 13 | 1 . 1 2 1 4 2 2 Engine 4 | 1 . 1 . . 1 . 1 Core 9 | . . . 2 1 3 2 1 Reactor . | . . . . . . . . Propulsion 43 | 2 . 2 6 4 13 16 . Treads . | . . . . . . . . Leg 43 | 2 . 2 6 4 13 16 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 . . 5 . 10 10 3 Device 8 | 1 . . . . 4 2 1 Storage 4 | . . . 2 . 1 . 1 Processor 3 | 1 . . . . . 2 . Hackware 1 | . . . . . . . 1 Protection 14 | . . . 3 . 5 6 . Artifact . | . . . . . . . . Weapon 36 | 2 4 . 5 1 12 6 6 Energy Gun 10 | 1 1 . 2 . 5 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 1 . . 3 1 4 4 4 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 1 | . 1 . . . . . . Special Weapon 3 | . 2 . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 78 | . 3 5 6 1 19 23 21 Power 12 | . . 1 2 1 3 2 3 Propulsion 22 | . . 2 1 . 3 12 4 Utility 16 | . . . 1 . 3 6 6 Weapon 28 | . 3 2 2 . 10 3 8 Highest Loss Streak 21 | . 2 4 2 1 8 10 21 Average Slot Usage (%) 89 | . 93 78 89 99 92 85 90 Engine 1 | . 14 12 . . . . 5 Core 6 | . . . 8 10 7 6 5 Leg 27 | . 28 25 27 33 26 28 22 Device 6 | . 14 14 8 . 8 3 8 Storage 6 | . . . 2 11 9 7 5 Processor 7 | . 14 14 11 11 . 6 5 Protection 8 | . . . 9 11 14 7 5 Energy Gun 5 | . 11 . 8 11 7 1 5 Ballistic Gun 10 | . 5 . 11 11 14 11 5 Ballistic Cannon 1 | . . . . . . 2 11 Slashing Weapon 1 | . . . . . 1 4 . Naked Turns 1 | . . . . . . . 1 Heaviest Build 63 | 6 8 8 22 23 45 48 63 Greatest Support 58 | 20 20 20 30 30 45 58 40 Greatest Overweight (x) 4 | . . . . . 3 2 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 4 4 4 8 8 10 10 10 Average Capacity 8 | 4 4 4 4 8 9 10 9 Most Carried 10 | 4 4 4 6 8 10 10 10 Average Carried 6 | 1 3 1 3 6 7 8 7 Final Capacity 10 | 4 4 4 8 8 10 10 6 Final Carried 9 | 4 4 1 6 8 8 9 . Class Distribution -------------------- 57% | Scavenger-Mutant 25% | Scavenger-Tank 10% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 3140 | 381 8 2 592 184 689 1170 114 Remotely . | . . . . . . . . Salvage Created 4649 | 132 200 5 1261 336 1025 1436 254 Parts 237 | 11 2 3 57 20 49 83 12 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 7 | . 1 1 3 . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 94 | 1 2 3 20 8 26 28 6 Melee 5 | . . . . . 4 1 . Guns 74 | 1 2 . 19 8 22 20 2 Cannons 7 | . . . . . . 4 3 AOE 6 | . . 3 . . . 3 . Classes Destroyed 14 | 3 1 1 5 1 2 1 . Worker 5 | 1 . . . 1 . 2 1 Builder 5 | . . . 1 . . 4 . Tunneler 4 | 3 . . . 1 . . . Hauler 1 | . . . 1 . . . . Recycler 10 | . 1 . 4 1 1 3 . Watcher 4 | . . . 4 . . . . Swarmer 30 | . . 3 4 3 10 7 3 Grunt 40 | 1 2 . 10 4 11 10 2 Brawler 3 | . . . 1 . 1 1 . Duelist 1 | . . . . . 1 . . Sentry 11 | . . . 5 . 2 3 1 Hunter 5 | . . . . . 1 4 . Programmer 3 | . . . . . . 3 . Assembled 1 | . . . . 1 . . . Best Kill Streak 8 | 4 1 3 6 5 5 8 4 Combat Bots Only 5 | 1 1 3 5 4 5 5 3 Max Kills in Single Turn 4 | 1 1 2 2 1 3 4 2 Gunslinging 1 | . . . 1 . 1 . . Exploded 3 | . . 2 . . . 3 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 9958 | 22 435 344 929 245 2330 3452 2201 Core 1959 | 11 80 111 193 46 300 361 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 49 | 95 . 19 . 40 45 48 . Volleys Fired 407 | 11 27 5 98 38 88 115 25 Largest 4 | 2 2 2 2 2 3 3 4 Hottest 175 | 60 80 130 79 89 112 131 175 Shots Fired 774 | 22 41 7 174 76 163 237 54 Gun 695 | 22 41 . 174 76 163 188 31 Cannon 70 | . . . . . . 47 23 Launcher 2 | . . 2 . . . . . Special 7 | . . 5 . . . 2 . Kinetic 576 | 11 8 . 117 38 131 226 45 Thermal 157 | 11 14 5 57 38 32 . . Explosive 2 | . . 2 . . . . . Electromagnetic 37 | . 19 . . . . 9 9 Robot Hit Streak 13 | 8 10 2 11 13 13 10 8 Robot Miss Streak 11 | 1 4 2 3 4 11 11 10 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 12 | . 1 . 5 2 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 504 | 15 29 2 116 18 105 187 32 Core Hits 240 | 8 9 3 45 12 43 102 18 Critical Hits 7 | . . . . . 1 3 3 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 4 | . . . . . . 3 1 Melee Attacks 22 | . . . . . 11 11 . Impact . | . . . . . . . . Slashing 22 | . . . . . 11 11 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8936 | 151 369 203 1663 400 1780 3732 638 Guns 6413 | 151 327 . 1663 400 1442 2145 285 Cannons 909 | . . . . . . 556 353 Explosions 1072 | . 42 179 . . . 851 . Melee 518 | . . . . . 338 180 . Ramming . | . . . . . . . . Kinetic 5890 | 49 47 . 1236 162 1161 2661 574 Thermal 1782 | 102 166 24 427 238 281 544 . Explosive 486 | . . 179 . . . 307 . Electromagnetic 260 | . 156 . . . . 40 64 Impact . | . . . . . . . . Slashing 518 | . . . . . 338 180 . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 1 . Average Corruption 1 | . . . . . 1 1 . Corruption Purged . | . . . . . . . . Effects 12 | . . . . . 6 6 . Message Errors 5 | . . . . . 3 2 . Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 266 | . 7 1 . . . 254 4 Projectiles 13 | . . . . . . 9 4 Explosions 243 | . 7 1 . . . 235 . Melee 10 | . . . . . . 10 . Knockbacks 11 | . . . . . . 8 3 Impact . | . . . . . . . . Kinetic 11 | . . . . . . 8 3 Secondary . | . . . . . . . . Self-Inflicted Damage 443 | . 11 73 . . . 359 . Shots 7 | . 1 2 . . . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 764 | 40 341 40 141 444 435 273 764 Average Temperature 142 | 22 148 17 34 178 165 72 466 Received Heat Transfer 3472 | 12 231 . 393 118 990 1035 693 Effects 52 | . . . . 8 12 . 32 Shutdowns 7 | . . . . 1 . . 6 Energy Bleed 3 | . . . . 1 1 . 1 Interference 13 | . . . . 2 8 . 3 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . . 1 . 2 Damage (minor) 9 | . . . . 1 2 . 6 Damage (major) 10 | . . . . 3 . . 7 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 4 | . 1 . 3 . . . . Heat Transferred 3714 | 225 375 50 1480 518 666 400 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 609 | 40 81 61 462 293 312 609 366 Initial 274 | . 26 31 19 123 35 103 274 Average 192 | 15 46 55 246 193 177 193 259 Maximum Alert Level 2 | . . . 2 1 1 2 1 Low Security (%) 55 | 100 100 100 39 57 59 59 11 Level 1 37 | . . . 46 42 40 26 88 Level 2 7 | . . . 14 . . 14 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 . 4 . 2 14 2 Investigation 8 | . . . 2 . 2 2 2 Extermination 3 | . . . . . . 3 . Reinforcement 7 | . 1 . 2 . . 4 . Assault . | . . . . . . . . Garrison 5 | . . . . . . 5 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 1 . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | 1 6 6 30 8 29 39 10 Peak Tracking Total 6 | 1 2 3 5 3 6 6 4 Tactical Retreats 8 | . 1 . 1 . 3 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . 1 . 2 . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . 6 . . . . Reused 6 | . . . 6 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 7 | . . . 6 . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 16 | . . . . . 1 14 1 Max in Single Turn 5 | . . . . . 1 5 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 21 | . 1 . 6 . 6 5 3 Terminals 11 | . 1 . 4 . 5 1 . Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . . 2 . 1 2 . Recycling Units 2 | . . . . . . 1 1 Scanalyzers 2 | . . . . . . 1 1 Garrison Access . | . . . . . . . . Total Hacks 75 | . 3 . 25 . 21 16 10 Successful 55 | . 2 . 19 . 14 13 7 Failed 20 | . 1 . 6 . 7 3 3 Catastrophic 2 | . . . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 36 | . 3 . 11 . 18 4 . Fabricators 4 | . . . . . . . 4 Repair Stations 23 | . . . 14 . 3 6 . Recycling Units 4 | . . . . . . 1 3 Scanalyzers 8 | . . . . . . 5 3 Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 2 . 8 . 12 4 . Record 5 | . . . 1 . 3 1 . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 7 | . 1 . 3 . 3 . . Branch Access Points 1 | . . . . . 1 . . Fabricator Index 1 | . . . . . . 1 . Scanalyzer Index 2 | . 1 . . . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 2 | . . . 1 . . 1 . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Security Status 1 | . . . . . 1 . . Zone Layout 3 | . . . 1 . 1 1 . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 18 | . . . 11 . 2 5 . Scan Component 9 | . . . 5 . 1 3 . Repair 8 | . . . 5 . 1 2 . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . 1 3 Process 1 | . . . . . . . 1 Report Inventory 2 | . . . . . . 1 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 5 | . . . . . . 3 2 Insert Component 2 | . . . . . . 1 1 Analyze 3 | . . . . . . 2 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 . 5 . 6 5 3 Full Trace Events 10 | . 1 . 1 . 4 2 2 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 Parts Built 2 | . . . . . . . 2 Matter 146 | . . . . . . . 146 Time 36 | . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 8 | . . . 5 . 1 2 . Time 250 | . . . 161 . 32 57 . Parts Recycled . | . . . . . . . . Recycled Matter 56 | . . . . . . . 56 Retrieved Matter 56 | . . . . . . . 56 Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 Part Schematics Acquired 2 | . . . . . . 1 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . parse_system 1 | . . . . . . 1 . find_recycling 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 5001 | 125 258 99 985 417 1005 1661 451 Spaces Moved 2554 | 76 150 61 406 223 454 938 246 Core 24 | 15 . 1 . . . . 8 Treads . | . . . . . . . . Legs 2530 | 61 150 60 406 223 454 938 238 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 50 120 120 120 120 50 Average Speed 126 | 106 120 118 120 120 136 124 148 Slowest Speed 250 | 120 120 120 120 120 210 180 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 6 30 19 40 50 36 31 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 70 | . 2 13 . 4 3 47 1 Melee . | . . . . . . . . Projectile 16 | . . 2 . 4 3 6 1 AOE 54 | . 2 11 . . . 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3576 | 97 187 70 738 296 684 1215 289 Wait 407 | . 5 2 199 27 72 101 1 Move 2547 | 75 149 60 405 222 453 937 246 Hop . | . . . . . . . . Pick Up 43 | 4 1 . 11 1 10 12 4 Fast Attach 54 | 7 3 . 12 . 14 17 1 Attach 35 | . 1 3 1 1 11 10 8 Detach . | . . . . . . . . Swap 33 | . . . 5 5 14 7 2 Drop 28 | . 1 . 7 2 11 5 2 Fire 407 | 11 27 5 98 38 88 115 25 Melee 22 | . . . . . 11 11 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [Sto]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Entered Mines 384 | -10/Mines | Discovered new exit (range 10) 426 | -10/Mines | Lost 4 parts (1p2n1w) 447 | -10/Mines | Core integrity fell below 50% 472 | -10/Mines | Core integrity fell below 20% 483 | -10/Mines | Entered Materials 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 520 | -9/Materials | Repaired Aluminum Leg 705 | -9/Materials | Build established: Scavenger-Mutant 794 | -9/Materials | Discovered new exit (range 17) 968 | -9/Materials | Discovered new exit (range 12) 1170 | -9/Materials | Discovered new exit (range 7) 1363 | -9/Materials | Repaired Imp. Medium Laser 1396 | -9/Materials | Repaired Autogun 1423 | -9/Materials | Repaired Lgt. Armor Plating 1450 | -9/Materials | Repaired Aluminum Leg 1468 | -9/Materials | Entered Mines 1524 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1543 | -9/Mines | Core integrity fell below 50% 1677 | -9/Mines | Excavation squad dispatched 1677 | -9/Mines | A large section of the Mines collapsed 1860 | -9/Mines | Discovered new exit (range 8) 1885 | -9/Mines | Entered Materials 1885 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2092 | -8/Materials | Repaired Beam Rifle 2182 | -8/Materials | Build established: Scavenger-Tank 2561 | -8/Materials | Lost 8 parts (1p2n1u4w) 2684 | -8/Materials | Core integrity fell below 50% 2706 | -8/Materials | Lost 6 parts (1p1n2u2w) 2805 | -8/Materials | Discovered new exit (range 10) 2890 | -8/Materials | Entered Factory 2890 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2994 | -7/Factory | Build established: Scavenger-Mutant 3277 | -7/Factory | Lost 10 parts (6n3u1w) 3322 | -7/Factory | Garrison activated, responded to threat 3803 | -7/Factory | Repaired Imp. Light Armor Plating 3935 | -7/Factory | Repaired Imp. Light Armor Plating 4347 | -7/Factory | Lost 3 parts (1n1u1w) 4411 | -7/Factory | Lost 3 parts (1n2u) 4422 | -7/Factory | Garrison activated, responded to threat 4535 | -7/Factory | Discovered new exit (range 11) 4545 | -7/Factory | Core integrity fell below 50% 4551 | -7/Factory | Entered another Factory area 4551 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4775 | -6/Factory | Build established: Scavenger-Tank 4932 | -6/Factory | Fabricated Carbon-fiber Leg (x2) 4972 | -6/Factory | Core integrity fell below 50% 4997 | -6/Factory | Core integrity fell below 20% 5002 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04972_ Overheating: Core damaged (-153). 04973_ Overheating: Imp. Salvage Targeting Computer damaged (-2). 04973_ Slug penetrates Wall. 04977_ Overheating: Core damaged (-127). [Achievement: Oops] 04978_ Overheating: Imp. Heat Sink damaged (-14). 04979_ Acquired 20 matter. 04982_ Overheating: Hvy. Flak Cannon damaged (-28). 04982_ Hvy. Flak Cannon destroyed. 04982_ Slug penetrates Wall. 04983_ Gauss Rifle destroyed. 04984_ Imp. Heat Sink destroyed. 04984_ Acquired 52 matter. 04985_ Acquired Autogun. 04987_ Acquired 30 matter. 04992_ Imp. Hacking Suite destroyed. 04998_ Imp. Salvage Targeting Computer destroyed. 04999_ Autogun destroyed. 05000_ Identified Sml. Storage Unit. 05001_ Acquired 12 matter. 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""" #??????????????????? | | ?????????????????# != #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# """ """ #??????????????????? | | ????????????????# """ """ #??????????????????? | | ????????????????## """ """ #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????##??##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 430 Matter Stores 360 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 6 Salvage Targeting 2 Offensive Hacking 12 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Oops Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed ElectronPointArmor Manual? 0 Play Time 01:20:25 Cumulative 6.8 hours Start 2020.10.28 @ 05:28:36 End 2020.10.28 @ 12:43:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 134ef1ec-be83-41dd-9f04-cf2810ba790d